See you guys in-game. Gonna take some time off PvF. The stupid is starting to hurt. Wish you all nothing but the best.
Can’t blame you for that…I hope you’re better at staying away than I’ve been ;-)
Apparently one person does.
But srsly, some folks used to push him into a wall and FGS the kittener, because standing behind him and auto attacking for the 10 seconds it takes to kill him “legit” was too hard ;-)
Did anyone else try the AA beta? What makes you want to play it?
Leveling was awful, just lots of generic “go kill ${rand( 3, 8 )} ${getLocalMobName()}.” and combat was meh — no CC, no active defense…felt like FFXIV but with better crafting endgame?
Since it’s F2P, I’ll probably grind to endgame anyway just to see what’s there, but what has people interested in it?
inb4 infraction — I’m sure our kind mods are going to help push me out the GW2 door….
Now my 49,254 Mini Jennas are really useless.
So how about that blast finisher on the Spirit Hammer?
Now you can stack might when you knock back an enemy in a random direction!
I hope they rethink that one xD
Thank you so much for bringing this up — this bridge has caused my groups more trouble than it should. I mean, it’s a bridge…why does it do SO MUCH BURNING?
While we’re on the topic of OP structures, the nearly constant knockdown from the BURROW structures in AC is annoying. I get that the surface is uneven and that a PC can easily lose its footing and fall, but the RNG seems out of whack. I’m hate being forced to run Dolyak/Balanced/Endure Pain for stability and stunbreaks every time I see one of those kitten burrows.
plsnerfanetkthx
Congratulations…you won the raffle. Your prize is disappointment.
Oh my god yay ! I hope I have enough room on my shelf for another one !
This little bit of dialog made my friggin’ week.
I <3 this toxic and vocal subforum.
It’s like ANet thinks the game needs almost no new content and everyone is new.
Well….if you’re not new at this point, why haven’t you left yet?
Since they still think that +20 lvl exp scrolls make sense for birthday gifts, it’s probably going to reset all characters to lvl 1.
Otherwise, what else are we supposed to do with 2 scrolls per character?
ArenaNet…shortsighted? Never.
Also interesting about Chris’s screenshot — the wp after belka + the spider run (which was removed months ago) is open….that’s a really old screen, unless GMs still have access to the wp.
Something don’t smell right.
Hey everyone,
I want to clarify a couple of points for you that I feel are important.
1. ArenaNet GMs very rarely send unsolicited whispers.
2. ArenaNet Senior GMs all have character names akin to GM Madi Walker and have the ArenaNet Guild Tag.
3. All ArenaNet GMs have GM ‘Hopefully Cool Alias’.#### for a display name.
4. GM whisper text is golden; not purple.
5. Impersonating a employee or agent of ArenaNet will result in an immediate suspension or termination of your account.
Hope this helps you identify real GMs versus the imposters out there.
Hunt safe.
Of course, hours after I say “goodbye”, they fix something I’ve been pushing for for ages.
Oh well. This is literally too little, too late
Why didn’t they communicate this sooner on one of the weekly instance ownership threads??! Sigh…
inb4 they announce a new dungeon tomorrow >.<
That would be some delicious egg on my face.
Man, I suck at this whole “leaving” thing.
xD I’ll be keeping my stuff!
I’ll want it in case a new dungeon is added in a couple of years, right?
crosses fingers
Bye guys.
Regina, please accept my sincere thanks for coming and talking with us, but with no new content on the way, promises of less-buggy versions of the same content just doesn’t do it for me.
I hope the company realizes that it offers one of the most interesting combat systems around, but without fresh, replayable, challenging content…it is being wasted.
It’s been fun. I hope that some day a compelling reason to return will exist. But for now, you guys have dropped the ball hard. Keep listening, keep working, and add new content before its too late.
inb4 BHBs — No, I don’t think I’m special. But I want to let the friends I’ve made on this forum know what happened to me, and let the company see yet another person leaving because of their prolonged silence and Living Story tunnel-vision.
Best wishes,
Dave
Not going to lie, feeling kinda burnt. I’m trying really hard to remain positive in the face of all this attention that the dungeon sub-forum is getting, but it’s difficult. I feel that I’ve reached all my goals in game, soloing dungeons and Arah, paying forward to others what Iaharal and Leo did for me, earning good $$$ on the tp, etc. I logged in to do the living story stuff and realized for the first time in my 20+ years of being an RPG fan, I really just didn’t give a flying crap about the story, or the characters. In fact, I was rooting for the inquest to smash Tami, or do something brutal to Braham, or just out and out SOMETHING that would mix things up a bit, SOMETHING to catch me by surprise. Of course, nothing did.
I went back to pugging dungeons, as running w/ my guild is just too easy (and they don’t like my TS for some reason). Helped some people, solo’d some stuff, worked on ele, and just stopped for a sec and realized that there’s nothing else that I want to do. I honestly can’t imagine what you guys (and girls) who’ve been playing for 2 years now feel like.
I know the feeling. I actually just posted this in my guild’s forum this morning:
Hiatus Time. Please mark me as inactive/retired as I will not be playing GW2 anytime in the forseeable future.
I’m happy that they seem interested in fixing the communication problems, but at the same time, they’ve announced that they’re not adding any new dungeon content any time soon. They’ve even posted in the dungeon forum asking for feedback — if you haven’t been following the thread, it went something like this:
ANet: We don’t have enough people to add new dungeons, but we want to let you guys know we’re listening. Please let us know what bugs and issues existing the current dungeons and we’ll pass that info along to the team!
Customers: ~15 pages of “It’s been two years. Running less buggy versions of the same 8 dungeons isn’t what we want. We need new things to do if we’re going to stick around. You have an amazing combat system, and we really would like more challenging content to use it on!”
ANet: Thanks for starting work on bugfix suggestions! I’ll be back in three weeks to collect and pass the results along to the team!
Now, I don’t blame Regina for her reply. She’s actually making it pretty clear that her hands are bound by company policies and she can’t really express any opinion about new dungeons without starting a fire. But the attitude of the company seems clear at this point.
I really think that there is a chance ANet will wake up and start hiring and putting in more content, I really do. Chris Whiteside has been very receptive to suggestions and seems very fed up with the company policies that are causing most of the issues, and he’s high enough up that he might be able to enact some changes. But I’ve gotten my hopes up before, and even if they do start caring about non-LS aspects….it’s going to be years before they can catch up with where they needed to be by now. Nothing in the works == nothing for at least a year and a half.
With the announcement that they are not working on new dungeons combined with the attitude, both in the posts and the interview, that new content on par with Arah isn’t going to happen…I have no reason to stay. I’m glad they seem to be opening up, but…the future of this game looks even more hopeless than ever for non-casual players. For two years we’ve been saying “LS is not enough”, and they respond with “MOAR LS AND GEM STORE!!! HYPEHYPEHYPE AREN’T YOU EXCITED??? SEXY LESBIANS!!!”.
Finally! They figured out a non-RNG precursor path!
Oh wait. One of their customers did it for them.
It doesn’t sound like a safespot if you still get killed by the boss, though.
And people got banned for coral/rocking ooze? That’s…surprising. Until they fixed him, I think I’d fought him legit in a group exactly once. Everyone did it, because they left it broken for a year and a half…
(1) Players who want to know ArenaNet’s stance on every feature, game mode and even disabled content (such as adventure box or kite city)
(2) Players who want to know concrete examples which type of content is to be expected medium to long term.
(3) Players who want ArenaNet to change the game according to their suggestion.
And then….there’s the fourth variety of player. B-)
couldn’t help it
lol, I agree, but they have so much bigger fish to fry right now….
Regina, I’d like to add something about priorities. I’ll use the Cliffside Fractal bug (where the hammer disappears/can’t be picked up) as an example. This is a game breaking bug. There’s no fix for it – five people lose progress when it happens, as the fractal has to be restarted. This is completely unacceptable. Players should not have to wait for months for this to get fixed. It should be an absolute priority for ArenaNet to put a team on, push through QA and hotfix. This goes for any bug that stalls gameplay and makes players waste time on content that cannot be completed.
It’s all nice and good to talk about fixing little things in dungeons, or changing rewards, but when a bug is so evident, longstanding, and breaking to the content, it not being addressed in a timely fashion is demoralizing and frustrating to anyone doing that content.
I brought this up earlier around page 2, but it was probably lost in the Sea of Snarkows.
I just want to add that I’m sure you are working on a fix for it (if not, I’m dumbfounded at your priorities). In addition to fixing it, you need to let us know that a fix is in the works. Repeated posts on game breaking bugs get zero attention — that’s why we feel neglected. Just keep us in the loop, especially on the big stuff.
I’ve been seeing this a lot lately, in fact, I saw a mesmer the other day in Arah path 2 skip the entire sections of the dungeon and port people. They weren’t selling the dungeon and it was my group, but it was odd to see them able to do that.
That’s fairly common, and doesn’t mean exploiting. Did the mesmer portal you guys from the starting wp to the abomination because the party was struggling with the spider/deadeye run? Or from Belka’s wp to the end boss because the final skip is one of the most difficult sections of the game?
Both of these happen very regularly, and are common uses for a mesmer. It’s exactly how portals are meant to be used.
Now, if they climbed a wall that was not meant to be scaled and ported you guys to get around a boss…that’s a different story. But you have to kill all bosses (except Lupi, for some reason…) in p2 to get rewards, so I doubt this was the case.
I really wish selling dungeon paths was bannable, because trying to get a legitimate group together only to see “Selling Path X for X gold! Boss at 1%!” in the lfg tab is getting irritating.
See Swifty/Nike’s quote above. How does this stop you from getting a “legitimate” group together? You only see so many sellers because those groups can take an hour to fill, while legit parties pop in and out of the LFG in less than 2-3 minutes.
This last quote from you basically says “These people are playing differently from me, and I don’t like it! Take away their fun!!” Try to be respectful of people’s playstyles, even if they’re not your own, kk? Those people put the time in to learn to solo these paths, that doesn’t make them exploiters.
Maybe a big step towards improving communication would be for Anet to tell us who works on what (not in detail but as a overview).
This could help people understand why certain areas/features aren’t being worked on currently – like the SAB example a few posts above.
A lot of people are frustrated, for example, that Anet stated that dungeons aren’t actively being worked on currently. If Anet would state what those “dungeon developers” are working on in general (scripting events for instances, creating instance-layouts,… idk) and then tell us that they are currently busy doing their job, maybe on something that hasn’t been in the game yet – but still nothing specific, some people would get it.
FYI, (source)
The Competitive Team is responsible for all more-advanced content in the game. This includes: PvP, WvW, and profession skill balance/game balance in general. This is a pretty big group of areas of responsibility, as you can see. The team’s resources are spoken for in areas that will have impact on the most amount of players, or on changes that are less of impact to them, resource-wise (smaller projects/changes). As such, we have no immediate plans to revamp dungeons due to this resource constraint.
[…]
What are we working on right now? Feature Pack 2 (in ~two more weeks), Season 2 of the Living World (coming back this fall), the WvW Fall Tournament, and the World Tournament Series PvP global tournament are just some of the things we are currently working on that we can tell you about right now.
Not as detailed as you asked for, nor does it explain why they think it’s a good idea to spread their people so thin across the game, but it’s something along the lines you were asking about
(edited by dlonie.6547)
“Come back, we’re not done — it’s all about iteration!” LMFAO, 10/10. I’d love the opportunity to do that to a couple of my former managers :-D
Back on topic….
Some of the interesting CDI ideas above gave me an idea, especially the point that ranking a la reddit does disrupt linear conversation, which is a big turn off for me as well.
The suggestion of a subforum would be nice, but would quickly grow unwieldy, as we’ve seen in the past.
Some sort of hybrid would be nice, and might be worth the development time to roll your own if there’s nothing off the shelf available. A medium where:
1) Threads are ranked with up/down votes, but not comments. This preserves the discussion on the topics, while allowing more popular concepts to float to the top.
2) Threads may be sorted either by ranking or time posted. “What’s hot” vs. “What’s new”. So we don’t get so fixated on the popular ideas that we miss out on new ones.
3) Ongoing (daily) guaranteed replies/discussion in the top X “hot” threads. Not promises of deliverables, but well thought out, meaningful, insightful discussions.
Less important, but perhaps useful ideas:
- The multiple threads will allow focused discussion to take place with less jumping around, something that killed readability in the other CDIs.
- Comments may still be flagged as unhelpful, and may be hidden if an overwhelming majority of votes identify it as such (this would be helpful on the regular forums, actually. Let the community discourage “toxic” posters without feeding them).
- Heavy moderation would be needed for these discussions. Off topic posts/bickering/long meandering arguments should be removed (not infracted, unless a repeat offender) and the involved parties encouraged to continue the discussion via PMs/regular forums.
- Rank could be by “votes per unique view” to keep a fair entry barrier for newer concepts.
- Alternatively, rank could be a 5-star system, where we can apply some subjective ranking to ideas we like, but find flawed.
- As the discussions grow, there will be similar threads that contain different solutions to the same issues. A way of grouping these (single-word tags, perhaps?) would be useful, especially if we could filter threads by tag.
Like I said, it might take a bit of development effort to build the platform, but it sounds like some new technology needs to be purchased/written to come up with something manageable, anyway.
Oh, and a good search feature would be essential if we’re to have any hope of keeping one thread/topic. The forum’s search functionality is 100% unusable, which makes me sad when I can’t yell at people for making duplicate posts
(edited by dlonie.6547)
Interesting, this was just answered in another thread by ANet staff hours ago, in this same subforum.
And no, X gold is never slang for $X. That’s about as accurate as saying D&D makes kids turn to satanism and kill themselves. Don’t spread rumors when you know nothing about how things work, k? We don’t need more bullkitten flying around about dungeon selling.
https://forum-en.gw2archive.eu/forum/game/dungeons/Fractal-Feedback-Thread
Check the stickies :-)
Eat words, you dirty forum kitten.
Riveting O.o
We really need some new stuff to do…
Path 2:
- The waypoint after the spiders (but before the deadeyes) immediately after Belka was removed at some point, several months ago. It’d be nice to get it back.
- Not sure if this is intended, but speaking of that run, the range on those spiders’ bite attack is ridiculous. It literally makes going past the turret without a loooong invuln impossible once the spiders are attacking it. Newer players often have a lot of trouble finding the “secret path” around it, or even figuring out what killed them by the turret, since they were so far away from the mobs.
Why not force the troll to spawn in every path, but just differ it’s spawn location. You are going to have to learn to deal with the unknown variable.
The extra boss might make ACs higher reward a little more justified, too.
And just think of how much easier HotW will be in PUGs if he were required in AC.
We’ll see if/when they start responding to the dungeon specific threads :-)
Can you imagine….if they made the bosses required, then took the invisible walls down?
dreams happily
But saying “There’s a new dungeon on the way!” isn’t something I think their competitors can steal very much from.
Content announcements/teasers != New innovative gameplay
(edited by dlonie.6547)
Exploring != Exploiting. I mentioned this in the Arah bug post. No more invisible walls, that kills a lot of the really cool things about Arah. Just make the bosses required for rewards so there’s no incentive to skip and sell.
Remove the carrot, don’t lengthen the stick.
Or something.
He knew better — you aren’t intended to skip those mobs, donchaknow.
I always boot exploiters selling AC P1 whenever I bother checking the LFG tool for the dungeon and it’s obviously the one that suffers from these issues the most I don’t even bother checking for the waypoint in the Archive as any thief or class other than elementalist in the dungeon’s current design selling ac p1 has either exploited or kicked party members to sell the path so my conscience is clear.
Now I just saw the bit about ACp1.
Not sure if trolling, but….
Don’t. Just don’t do that. There are people in this game who solo/duo for a challenge, and AC is one of those paths. After a duo, they might decide to sell some tokens/levels to folks who will give them a bit of gold. Assuming that all AC p1 sellers are exploiters is a huge mistake. Low manning a dungeon is far, far more common than kicking/exploiting to sell. You’ve probably ruined countless players’ otherwise fun (and legal!) evenings with this impulsive white knighting.
You must not play in EU servers… Regardless I’ll start bothering to check for the waypoint in the Archive room now that you’ve made me feel guilty <.<
Edit: 2 minutes after typing up this reply I’ve already caught 3 more sellers with no waypoint at the Archive room. This is how bad the situation is in EU servers right now.
I am NA. I really don’t see many AC sellers at all these day, but the few I have seen had reasonable classes for a solo/duo/trio.
But yeah, if they don’t have the waypoint, blow it up.
Note, Ivan’s really not just being a kitten. I know that’s not the response you were hoping for as a reward for venturing into the Dungeon cesspool, but in all honesty H*****d’s Reign of Terror did appear to last for quite a long time.
That said, I think Chris is referring to the exploiters, not the grievers, so maybe there’s a policy reason H*******d was left alone. I don’t agree with it, but that’s probably what it was.
(edited by dlonie.6547)
OP, you hit the nail on the head. I’ve been feeling the same way. But I don’t think that all is vain quite yet. The entire kittenshow this weekend will finally let us know:
“Does ANet actually care about devoting resources to X?”
We’ve been clear that we need more permanent content if they expect us to stay as players.
If we’re the sorts of players they want, they know we’re not happy with what’s here and do something.
If we’re not the sort of players they want, they’ll either tell us that they will not be adding “X” in the future, or clam up about it again. If this is the case, we’ll at least finally know that feature “X” is dead.
This is the GW2 playerbase we’re talking about:
If they can zerg it, they will.
Go try to do some actual, engaging PvP in EotM and see how well that works out for you. Huge PvP map, lots to do, many possibilities for large tactical fights. What happens there? Karma train. Alt leveling express. Dragonite grind.
If they put a string of bosses in open world that give any kind of decent reward, the zerg will come and negate any/all difficulty that the boss may have. We have world bosses, as well as various champs/vets scattered throughout the maps. Your plan would just turn dungeons into more of the same.
Not trying to come off as rude, I just really can’t see how this would improve anything. We want new dungeons because we want more challenging instanced group content — A safe-haven from the zergs, if you will.
No please. ESO did this, and it is the only reason I didn’t switch already.
Having mobs of people running through the dungeon ahead of you, behind you, aggroing everything, walking into boss fights where the boss is at 2% health, killing a boss that respawns in 20s…. shudders
No thanks.
Can all future correspondence concerning the he said/she said with DeathPanel move to PMs? It’s not relevant at all to the thread.
Haha, I was working on my BAC achieve when I wrote that.
Path 2
A two parter:
- Fix Detha at the ghost eater. For real.
- Test Detha at the ghost eater. Repeatedly.
(edited by dlonie.6547)
I always boot exploiters selling AC P1 whenever I bother checking the LFG tool for the dungeon and it’s obviously the one that suffers from these issues the most I don’t even bother checking for the waypoint in the Archive as any thief or class other than elementalist in the dungeon’s current design selling ac p1 has either exploited or kicked party members to sell the path so my conscience is clear.
Now I just saw the bit about ACp1.
Not sure if trolling, but….
Don’t. Just don’t do that. There are people in this game who solo/duo for a challenge, and AC is one of those paths. After a duo, they might decide to sell some tokens/levels to folks who will give them a bit of gold. Assuming that all AC p1 sellers are exploiters is a huge mistake. Low manning a dungeon is far, far more common than kicking/exploiting to sell. You’ve probably ruined countless players’ otherwise fun (and legal!) evenings with this impulsive white knighting.
Its embarrassing that you believe anything will change. It was a typical PR response to quell the uproar.
I have that feeling, too. I’m already halfway out the door on GW2, so all of this really happened at a good time for me. Either:
a) They listen, they restructure, they start communicating, and we open a new chapter for this game, the developers, and the players, or
b) This ends up dying out in a few days, is never spoken of again, and all ANet communication continues in the form of marketing hype that doesn’t bother to keep their customers in the loop on what the product they’re paying for actually is.
If it stops looking like (a) is possibly going to happen, I’m gone. If (a) does happen and the result is a(nother) confirmation that future content will not focus on challenging, instanced, group content like dungeons, I’m gone, too.
Not that I’m special — it’s just a good time to be on the fence, since we’re about to find out one way or another if we’ll ever get what we want. If I felt like you described, I wouldn’t bother even reading these forums anymore.
why dont you give us a “dungeon-designer”? an simple editing tool for the dungeon-environment, enemy-models and weapon/armors?
these would be simple : stretch/pull objects, some premade stuff like rocks, premade textures and the option to edit them ?
Speaking as a software engineer, this would be anything but simple. Designing such a tool in a friendly enough way that it can be given to users would take a lot of developer resources up for a long, long time.
Don’t get me wrong, I’d love to see one, but there’s just no way that they’d have the resources to develop something this complex if they’re too shorthanded to add new dungeons.
then go for a top 10 dungeon competition, get all the maps and models made by the players + a list of possible encounters. now let us vote.
then, take the models, check it for backdoors, add the needed encounters and implement them
some dungeons the community wanted, without even developing it.
This would also be a lot of manpower. Infrastructure and employees for accepting submissions, reviewing them, pushing them out, ranking them, etc. Developing encounters will take a lot of their effort, too, unless we just wanted some stale, boring generic cookie cutter encounters repeated through out all of the user-generated content.
i really love the game and a lot things about it, but if anet doesnt have the ressources, why not let us help?
Unfortunately, in this case it’d be because they don’t have the resources to allow us to help :-/
This made my day xD
As long as they’re being far to legit sellers, more power to them!
Edit……. I change my tune a bit below in a later post…misread the last paragraph….
(edited by dlonie.6547)
Dungeons are only a means to an end(Tokens, Mats, gold), and not supposed to be run for the sake of running them so therefore there’s no need for more dungeons.
shrugs I run dungeons for the sake of running them. If you get together a good, regular group, dungeon runs can be a lot of fun in and of themselves. This is especially true for Arah, where depending on the group, can be either a blast or a nightmare.
The problem is that after running all paths of Arah 100+ times, fun or not, it’s stale. It’s boring. It’s mindless. The only fun is in teaching new people or getting drunk and trying to keep it together. We absolutely need new content if they expect us to stick around — why else would we?
Maybe that could be a new daily! “Run Arah with a BAC >= x%” xD
My first point was written poorly, what I mean’t was dungeons need anti stacking mechanics such as those used by Lupi etc.
Yeah, sorry for the snark, just having a bit of fun :-) Wasn’t really directed at you, just trying to level up my PvF sarcasm tree, lol
I honestly like some of your ideas, but the way point 1 came off….I just couldn’t resist xD
But point 5…..just no. Please no. Adding more time gates or mob counters in the existing dungeons will kill them. We speed run because we’re bored. Making us sit around or grind mobs to get through the dungeons isn’t going to add any fun to the experience, only frustration and tedium. And what “good loot” do trash mobs drop? All I ever get are a ton of blues and greens, maybe a rare, and once in a blue moon, an exotic that sells for 1g, if I’m lucky (this is with ~150%MF).
(edited by dlonie.6547)
It sounds like its definitely time to rethink the tight lipped company policies.
What are they getting you guys? Nothing but a frustrated, increasingly isolated playerbase.
Hold back some things, sure — but absolute silence about what the future holds just fuels the rumor mill and guarantees disappointment.