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A rev nerf is Def not need
You must be experienced in pvp, aren’t you?
As you see, I can. Allthough I have to admit I don’t see the point in nerfing druid and dh which isn’t used by any serious team anyways.
But feel free to make another thread and demand nerfes for those classes, this thread is about revenant.
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I’m tired to lose 33% of my hp because the revenant accidentaly used staff 5 or sword 2.
I’m tired to lose 12k hp within a few seconds by getting autoattacked and I’m also tired that this class has better survivability with marauder/zerk amulet than some other classes on cleric/menders/Paladin/mercenary.
thx
There are only a very few decent people left in diamond ,so it should work there as well
Not everyone is as bad as you and still stuck with bad teammates. I’m likely to get teammates like you. And I lose with top score.
10/10
You don’t have to kill people 1v3 or 1v4 to carry a game.
You can carry games with a good map awareness and by taking advantage of bad rotations of the opponent.If you can do that alone when 4 other players go to die on chieftain on Forest (true story), then the other side didn’t have bad rotations. They had atrocious ones.
You can also contribute to the win significantly if you win your 1v1 and juke your enemies 2v1 and so on. Especally, in the lower division where you face a lot of unexperienced players it is so easy to carry games.
Yes, you can, but what doesn that help when your allies die 2v1, or even 3v1? (seen that too).
Carrying stops being a solution in soloq when the system starts putting you with terrible players. The only solution that does work seems to be to go with a team (even teaming with just one other person helps immensely, while 3-manning completely changes the game).
And again you ignore the fact that you also play AGAINST terrible players in low divisions. It’s up to you to make the difference.
When I was in emerald, I killed people 1v2 while my team died and complained about me why I would lose the cap outnumbered. Still I have won every single game, simply because the enemies have been as bad as my teammates.And again you ignore the fact that in current system your chances of playing against BETTER players are infinitely higher than against worse players.
I didn’t say you wouldn’t play against better players, I said you play against terrible players – meaning terrible players are better than you and your team. Fact of the matter is that 99% of Amber/Emerald players are terrible and there is nothing to discuss about this. As people mentioned earlier even pve friends who play pvp 7 days a year are already out of those divisions.
You don’t have to kill people 1v3 or 1v4 to carry a game.
You can carry games with a good map awareness and by taking advantage of bad rotations of the opponent.If you can do that alone when 4 other players go to die on chieftain on Forest (true story), then the other side didn’t have bad rotations. They had atrocious ones.
You can also contribute to the win significantly if you win your 1v1 and juke your enemies 2v1 and so on. Especally, in the lower division where you face a lot of unexperienced players it is so easy to carry games.
Yes, you can, but what doesn that help when your allies die 2v1, or even 3v1? (seen that too).
Carrying stops being a solution in soloq when the system starts putting you with terrible players. The only solution that does work seems to be to go with a team (even teaming with just one other person helps immensely, while 3-manning completely changes the game).
And again you ignore the fact that you also play AGAINST terrible players in low divisions. It’s up to you to make the difference.
When I was in emerald, I killed people 1v2 while my team died and complained about me why I would lose the cap outnumbered. Still I have won every single game, simply because the enemies have been as bad as my teammates.
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lol
A zerk rev has better survivability than some classes with Paladin/Mercenary/Menders/Cleric and you lose 50% of your hp when the rev accendently press sword 2 and staff 5.
I’m tired to lose 16khp within 3 seconds against an autoattack-spamming monkey while he has quickness and 20 stacks might up. And I’m also tired to see people being successfull on revenant , allthough they were beyond garbage on their actual main-class.
I really don’t know how people can be that delusional to ask for revenant buffs.
Pathetic and disgusting at the same time.
You don’t have to kill people 1v3 or 1v4 to carry a game.
You can carry games with a good map awareness and by taking advantage of bad rotations of the opponent.
You can also contribute to the win significantly if you win your 1v1 and juke your enemies 2v1 and so on. Especally, in the lower division where you face a lot of unexperienced players it is so easy to carry games.
Also the definition of “average” always depends on different point of views. Some people consider players who spend most of their time in pve “average” and some other people consider pvpers who just can’t compete with top-players “average”
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I’m always best in red team because I run with my necromancer between far and close to cap points.
I’ll work on it to make it more obvious, I promise
I want a system that, statistically, both teams upon entering the match have an equal chance at winning.
Like if those same teams play 10 games, each team would win 5.
This …
This….
….. is just a bad system for a ladder that is devided into divisions because it would mean bad players will face bad players only and good players will face good players only. This leads to the fact that bad players will progress as fast and as much as good players will do and in the end you can’t say whether the player is good or bad because they are in the same division somehow.
If you want sth like this ( which is probably the most balanced mm) you have to change the whole system of the seasons.
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I would rather give you the advice to watch some wikipedia-articles about sarcasm, but ok go ahead.
The best score means you did the most usefull things.
I’m always best in red team because I run with my necromancer between far and close to cap points. Why would you want to remove it? It’s a good indicator to show how good and experienced you are.
I was reffering to your statement and not to you directly.
Because you can carry four other 4 with this meta? ?? Look last season, it was possible because each team had their share of bad; whereas this season low MMR players are grouped together and match against HIGH MMR players. I mean the outcome of that game is clear.
And you don’t have to say the word ‘evil’ before I can use it in a sarcastic way, I guess?
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You probably won’t get this because evil ESL-teenagers told anet to not do this
I enjoyed watching that. Very useful information for players that actually want to get better.
edit: After reading some responses it seems like many people don’t. You people are doing yourself a disservice.
Because you can carry four other 4 with this meta? ?? Look last season, it was possible because each team had their share of bad; whereas this season low MMR players are grouped together and match against HIGH MMR players. I mean the outcome of that game is clear.
This was only the case maybe the first 3-5 days of this season.
High mmr-players advance and get into higher divisions while low mmr-players are stucked. There is a difference between having a high mmr and having a higher mmr than you and your teammates.
If you still keep losing in low divisions it means that you and your team is even worse than another new or bad team and not that some poor low mmr people got rekt against evil high mmr players
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3 more games ,still sapphire t1 I will quit this season
Hello,
I’m a well known triple-trouble-worm and tequatl commander, I’m rank 60 tiger or elephant in pvp, I know the difference between close/far/center and I also play some metabuild that I found on metabattle.
So as you can see I am a VERY EXPERIENCED pvp player who is pretty good at this game.
And allthough I have so much experience, I am still stucked in Sapphire T1 because I always get so many bad players in my team. I just don’t understand why???
Can you pls fix this matchmaking or give me some advice? I should have much better mmr like mmr = 9000
If you want to introduce ‘skill-based’ seasons/ leaderbords, only about 2% of the pvp players should ever get the highest divisions like in other games.
Considering that EVEN NOW bad or new players are complaining about being stucked in lower divisions like they deserve it, I can promise you that something like this will never happen.
Just watch the amount of threads where people are complaining about being stucked in sapphire, saying that they actually would be super good and they just can not get into higher divisions because of the bad matchmaking.
A skill based design simply doesn’t work in a game that is mainly attached to causal players who only play 1-5h per week while they are spending most of this time to kill tequatl or to explore some jungle.
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I had 5,5h queue in legend division yesterday.
The pip range is actually a good concept to reach balanced matches but it causes issues if the game has to less players
I prefer grind+skill based one like season 1. Anyone who was decent and spent effort could get to his desired division.
There was no need to be decent last season. A lot of new/bad players got carried in higher divisions simply because of the fact that they got mixed with good ones. I think people like Vingador etc. got legendary after 1,5 weeks somehow.
And exactly those players complain about this season now, because it gets revealed that they aren’t as great as they thought they would be. Some players are stucked in Emerald/Sapphire now and will reach diamond at the end of the season like they deserve it instead of getting legendary after a few weeks.
Even season 2 is far away from being skill-based but saying that you had to be decent in season 1 is pathetic.
But ye some certain people had more success in season 1 so ofc it was more skill-based
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The problem last season was that the matches kind of were decided by who got less bad players in the team. This also leaded to the fact that bad players got massivly carried in higher divisions. You barely noticed any difference between ruby division and legendary division after a few weeks.
This season the matches in diamond/legendary division are so much harder in my opinion – simply because of the fact that a lot of people who aren’t that great can not get carried up to this divisions that fast.
Why are you always so mean,alkore?
When I reached Diamond T5 I just did some university stuff during the queue-times, so it was fine
I got legend yesterday and I could write my thesis,travel to Australia and build my own home between the ques
A skill that hits like eviscerate on a 4 sec cd is completly fine
At an equal skill lvl druid should lose against reaper,revs and scrappers. Considering the druid is using menders.
In a teamfight you are super vulnerable and in 2v1 situations you have less survivability than a rev with zerk amulet. Atm druid is far away from being great
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Push far and kill backpaddeling dragonhunters 3v1. It was at least what I did in Amber/Emerald on the first day.
99% of the good players and even average players are already out of Amber/Emerald and are playing in diamond / ruby. That means that you face even more bad players in the first two divisions than you did at the first two days.
So imo those excuses and complains about the matchmaking don’t work anymore. You are playing with bad players against bad players. It’s up to you guys to make the difference.will never works because even if both team are bad, the worst player of team A is better then best player of team B.
so if you are in B and are even better then all team A players you are dead.the system don’t work now, and in the future.
If both teams are bad and the worst player of team A is better than the best player of team B it means that the worst player of a bad team is also better than you.
Considering now that nearly not a single ‘good’ player is left in the first two divisions, I would say that exactly those people who blame their loss on their bad teammates should try to improve instead of overestimating themself and complaining in the forums.
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Push far and kill backpaddeling dragonhunters 3v1. It was at least what I did in Amber/Emerald on the first day.
99% of the good players and even average players are already out of Amber/Emerald and are playing in diamond / ruby. That means that you face even more bad players in the first two divisions than you did at the first two days.
So imo those excuses and complains about the matchmaking don’t work anymore. You are playing with bad players against bad players. It’s up to you guys to make the difference.
From my point of view this seasion and matchmaking is much better than the last one.
I was out of Amber/Emerald/Sapphire within 2 days. The real tough games start at diamond division. I’m playing with/against ESL-players all the time and therefore getting legendary is much harder than last seasion, which is a really good thing.
I don’t want to see Vingador or some other pve-achievement-point-hero being legendary after 2 weeks. They can go on blaming the matchmaking,not accepting that they are also the reason why they’re losing 10 games in a row.
4 minutes is completly fine I had average q-times of 25 minutes this evening
funny how people still complain about bristleback which is blockable/ evadeable even for a monkey.
But sure let’s complain about bristleback when rev sword 2# on a 4 sec cd isn’t touched for another season.
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Hi, I go by the name Hibify I am 22years old from Canada. I used to play another game professionally where I was undefeated in tournaments for months however my team wasn’t elligible to compete in the major tournaments upcoming so I recently got uninterested in it and turned my attention to MOBAs.
You can ask anet if you get some title or achievement-points for this
It’s also wrong to compare warbanner which is an aoe instant rezz with search and rescue which was good 1 week after release when people didn’t expect the skill.
And druid is far away from being great. Every team is replacing their druids atm because they get shrekt by revs and reapers easily and have no real function anyways.
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If you lose against teams that are stacking dragonhunters, you won’t be successfull in soloq either.
But probably you will tell us now that it is all the fault of the pro league players and how balanced bunker-mesmer was.
If you really wonder why warrior get no update, just go seek anet’s twitch and seek for guild chat(s), and find short moment of meeting that is usually being held with famous team player like Phantaram and vermilion and etc.
Ah online and his superficial knowledge is back. Throwing some names into the cup to look important and wise.
Vermillion for example has warrior mains. And btw. Vermillion is a team not a player.
Thank your for your input, John Snow.
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I get your point and it’s indeed a duable-edged sword.
Just wanted to state this, tho.
It just feels wrong when your effort gets kicked within one day because of a schedule change and a balance change a few days before the tournement.
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Hey, I just wanted to leave some feedback or rather some criticism here.
In my opinion it’s just a no go to change the schedule of an important tournement like this 4-5 days before.
Further, in my point of view it’s also bad to make balance changes right before the tournement takes place.
1) With reference to the balance changes:
A lot of teams put much effort into scriming other teams, practising 2v2 situations and rotations etc.
It’s just a punch into the face when teams suddenly have to start to play a different comp because a balance patch has hit one week before tournement-start
( even if it’s just a small one).
I wouldn’t mind a small balance patch one month ago or right after the cup but please not one week before the tournement takes place.
Otherwise much of the preparation was for nothing.
2) With reference to the schedule change:
Well, I don’t think I have to say much about this. But please keep in mind that there are people who don’t have time to play on every sunday for sure.
For example, I canceled events which I had on the 28th so that I can participate.
And five days before the tournement should start, you get said it’s just on another sunday where you don’t have time because of some other event.
So ye, in my situation one month of putting effort into this game was basically for nothing.
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You can’t compare traits with an utility-slot.
It’s just funny that every good team sorts out the druid because it’s usage is literally gone to 0, while you guys are complaining about a skill that can trick only bads without cordination.
And then there is one guy who says that this skill would be even better than chrono rezz which was second to none.
I don’t know how people can still complain about search and rescue. The skill has a good usage only on kyhlo because of the clocktower. Other than that not a single team which isn’t entirely bad should have problems with that skill.
I guess you saw druid with this skill in the finals and how “usefull” it was.
After the recent nerf , druid is probably completly unviable anyways for serious PvP-teams.
And when I see that someone says that search and rescue would be better than chrono-quickness- rezz….. Jesus this unexperience in PvP from some certain players want to make me leave this game.
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ofc they nerf druid – it simply was too good in the finals and ofc they nerf avatar allthough people are asking for pet nerfs
if you tell someon that you need eggs because you want to make a cake, anet would buy tomatoes
The games you refer to are only pro level games and not relevant to 99% of the real games that are played every day.
The pro league players were lazy and refused to learn to counter a Mesmer build. So, anet knocked Mesmer completely out of the game.
As to being able to play this game a few years down the road. It was an expansion that killed gw1 for many players.
It is the extreme lack of balance that is likely to kill GW2. You know why that is? It is because anet is making balance decisions based on the opinions of a few pampered teenagers who are “pros.” Those “pros” have major personal agendas and biases.
The game is being customized for them. So anyone who doesn’t think the same way is on the outs.
As arenanet I would also rather listening to your so called “teenagers” than listening to some causals who consider bunkermesmer fine and minionmancer necro overpowered.
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GS Axe works fine in structered pvp if you have 2v2s with a cleric tempest ele but its still inferior to reaper+ ele and rev +ele
You dont kill him with slickshoe and CC only. you have to prevent the whole heal with moa. Trust me I duelled the first and second best scrapper from EU serveral times to test builds
You can kill a druid as scrapper if you use moa when the druid uses his avatar and you can kill druid as reaper
Just to make sure: this is a pvp thread not a thread about pve-dps-calculations , right?
I mean seriously what are you guys actually arguing about?
Eviscerate is a burst skill and the direct damage is caused after 1 second – flaming fury isn’t a burst skills, causes conditions and the damage isn’t instant. This isn’t PvE where you can compare skills by checking their dmg output. Same to the core/berserker -comparison
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online is one of the reasons anet shouldn’t read this forum here.
I guess the next thread online will start ,is about which present we give to tarcis at christmas
#pwn #noarticle #twitchviwers #esportz #iluvutarcis
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