not sure if you are really that silly – so I won’t comment this any further.
poping all stances, using non instant burst that doesn’t even bring any class below 50% and running away afterwards, is the defintiotn of “being useless”.
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I still can’t understand how anet could create DH.It’s a class that is like powerranger with tons of blocks and a utlity bar which is like necro wells but with lower cd, with more dmg and also with cc. The survivability of DH is sth. every zerk class can dream about. Longbow 2 nearly hits as hard as killshot and has a 4 sec cd. Not to mention that DH is so easy to learn that even my grandma could get used to DH.
It’s such fun to see players suddenly becoming “good” allthough they were garbage /average before they had rerolled to DH. Some of them are even “top tier” now and in “top teams”.
DH is pathetic as it is.
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No class should be so easy to play on the one hand and on the other hand so rewarding like dragonhunter currently is.
Laying traps and pressing longbowskills randomly – it’s just kittened
snip
stoped reading when you said everything would play berzerk and marauder and sustain wouldn’t mean anything.
not much sense to argue with people who have no idea about the current state
for everyone saying the other elite specs would be op has clearly no idea about pvp balance. warrior and thief are just underperforming and they need buffs.
we have the most balanced game atm we ever had so far since every other classes are viable in competitive teams. you see no “must have” class stacking and every team runs a different comp. so pls don’t say the elite specs would be all “op” , it’s just the warrior who is up. fix warrior and thief and we have a super balanced meta with every class being perfectly viable in competitive plays.You have no idea what you are talking about if you think the game is currently balanced. What do you think balance is? Balance would be if each class had multiple viable builds and all stat blocks (amulets etc) had equally viable status.
So in your opinion the last meta where you stacked eles, while some classes were completly excluded from competitve plays was more balanced?
Some previous metas where you stacked hambows and spirit rangers where more balanced?
The meta where you nearly oneshotted everything out of stealth while stacking cele eles and cele shoutbows was better?
You have no idea what balance is. There will always be one “best” build for each class while other builds are either trash or garbage. Was always that case will always be that case.
Compare the previous metas with the current meta and you will see how great it is atm.
Every team runs a different comp, there is no class stacking and every class is viable in competitive plays ( except warrior ofc)
Demanding that every build should be viable and every amulet equal/viable has nothing to do with balance – that’s pvp ingame communism
lmao
If you buff the warrior you willhave a totally balanced game.
If you nerf the all other classes because warrior players consider them op, you will have much more work and much less balance.
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for everyone saying the other elite specs would be op has clearly no idea about pvp balance. warrior and thief are just underperforming and they need buffs.
we have the most balanced game atm we ever had so far since every other classes are viable in competitive teams. you see no “must have” class stacking and every team runs a different comp. so pls don’t say the elite specs would be all “op” , it’s just the warrior who is up. fix warrior and thief and we have a super balanced meta with every class being perfectly viable in competitive plays.
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warrior atm is like joining a knife n pistol server only in a shootergame, noticing the enemies have some ak 47
dunno even before the expansion nobody really touched “your” banner-shout except lypion 2 times who switched back to the normal shoutbow immediately.
Atm every warrior of the topteams rerolls their class because it’s NOT viable.
But hey – Online had success in 30 soloq games so it must work and has to be viable
playing shoutbow warrior atm is a weaker version of literally everything.
If you need the support go druid like most EU teams do and if you don’t need it just go dual scrapper / revenent + reaper like some NA teams do – using warrior in a team atm is a disadvantage and every warrior in EU seems to reroll, which is completly understandable.
not sure why everyone is listing druid that low.
It’s so broken you can even with celestial ammy hold 2v1 /4v2 easily while killing the zerk classes meanwhile.
It’s basically a shoutbow with as twice as much survivability and the damage of an old celestial ele with those new pets – not to mention what incredible support the class provides.
It’s op and boring af and every beginner can play it successfully.
My list would be:
1) Druid
2)Dragonhunter
3)Scrapper / Reaper
4)Revenent / Chrono
5)Daredvil/Tempest
17654) Berzerk
Ahhhhh lol ye I thought it’s the brother of M.O.X and was pretty hyped because of Gw1
and ye I will try to dance
Did you guys already find this awesome room?
It’s a little jumping puzzle over some crystals and roots in the deepest underwater area of map 3.
warrior is not fine. everyone rerolls because it’s not viable at competitive pvp anymore.
not much room to discuss about that.
running a minstrel bunker druid atm, and it's super strong. u can also go celestial. u can go MoC for huge daze duration, or just go for more tank. u can go 2, 3 or 5 glyphs if you want. there are so many options for the support druid right now. as you said, it's mobile and can hit hard with the smokescale.A druid simply outperforms a bunkerguard like an ele and a shoutbow did in the last meta.
I’m also running a marauder staff druid that can still supports with Lingering Light and avatar, while putting out huge deeps.
A minstrel bunker druid has the same disadvantages like a bunker guard.
Celestial druid is so much better. The heal is enough – way more heal than an ele/shoutbow could ever provide while you also deal decent damage.
Vipers/Sinister warrior is decent dps (better than old str/arms/tac, worse than str/tac/bers) but suffers from a lack of utility due to no EA no PS. Also, its very squishy since you don’t have WWA to give that built in evade.
It’s pretty kitten fun though.
aight thanks.however I will defintly try it out I guess
@ Nike had a long break in pve and I would like to switch maybe to sinister because the possibility to stack a huge amount of burning (25 stacks) with the new longbow f1 skill looks awesome. How is it in comparison with the generall zerk build?
I know the possibilities.
The fact that you can not pressure enemies in a 1v1 so that even a thief could hold the point decapped against you, that you don’t offer any pressure in a 2v1/2v2- situation against a tanky class makes you just inferior to a druid, tho.
Druid can + 1 people, provides pressure in a 2v2,wins 1v1s against zerk classes and has huge heal as well. The amount of healing the druid provides is more than enough.
In the last meta the bunkerguard also healed way more than a shoutbow and an ele but was inferior,tho.
- Druids overshine Bunker Guards and are even able to 1v1.
I do not agree. A DH bunk/heal with appropriate spells and traits can keep a point in 1v1 forever, stay 2v1 on a point for a moment, and carry the orb versus 3 players without too much problems.
A druid simply outperforms a bunkerguard like an ele and a shoutbow did in the last meta.
Bunkerguard has still the same problems which they had before – no mobility and no dmg to pressure some classes in a 1v1/ 2v1.
A druid is like the old shoutbow but with much better dps and even with small bursts
( pet f1+ both glyphs +geomancy/doom + torch), druid has as twice as much heal/support and has incredible good mobility to rotate from point to point. He can pressure other classes in 2v1/3v2 situations and will win every 1v1 against marauder-classes.
I would always take a druid over a bunkerguard in the current state of the game.
@others who were talking about chrono:
imo the main problem the chronomancer has is that he basically needs a thief and a thief is at the moment clearly underperforming.Additionally, the current “meta” is so sustainable and tanky that high risk zerk classes who provides burst are inferior to zerk classes with a lot of selfsustain and constant dmg like reaper/scrapper for example.
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in pvp you lose avatar if you are not infight
actually a good idea but I doubt that this will be enough to make warr on pair/ viable
can we fix now pls berserk lb f1? not sure if anybody is interested in a f1 consisting out of squares that don’t even cover half of a node and which can’t be controlled properly.
you nearly have no survivabilty except e pain and some unreliabele stun break-heal when you get focused. further you have no teamsupport so even the old burnguard with instant burn spikes + heal+ boons is superior.
sad but tru
using druid in pvp, shoutbow is dead and rest of the builds isn’t viable there
joke.
current gameplay boring af.
as boring as back in the days 4 cele + teef.
even marauder classes (reaper/scrapper) are as tanky as old shoutbows.
still boring.
well druid is like shoutbow which got catapulted in the future while warrior is staying in the stone ages.
Why should I use a knife if I can have an aka 47?
Why should I put effort in this if anet didn’t even do a single change last patch to obviously the worst specialization?
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defense is also better than berserk – just reroll celestial druid if you want to play shoutbow.
better dmg , better heal and twice as much survivability
why would you take berserk traitline allthough discipline is obviously so much better ,especally in a build like this :<
Is you esports now? Must be bestest playa in se game yoo
I really can not believe that they didn’t change ANYTHING.
Even Reaper and Scrapper had changes and the specialization that really was in the need of some changes got nothing .
So pathetic.
Biggest Issue is that the new f1 skills aren’t even better than the old f1 skills.
You also have to spend adrenalin to enter the mode which means you will not use your generall f1 skills.
Since you have to use defence/discipline anayways in pvp the problem appears that strenght-traitline is better than berserk in damage-builds and that the tactic-traitline is better than berserk in support-builds.
So pls:
-rework the new f1 skills
-fast hands baseline
-you don’t need adrenalin to enter the berserk-mode (you just have the cd)
-option to leave the berserk-mode,so that the cd starts
While scrapper/reaper/druid/chronomancer are way more powerfull than their old builds, berserk is just worse than the old warrior.
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to summ it up and to put in a nutshell – berserk is :
-a traitline which can only be used with discipline/defence
-a traitline which is all in all worse than strengthtraitline for power builds
-a traitline which is all in all worse than tactictraitline for support builds
-a mode with different, NOT better f1 skills
-a mode that works against the warrior- mechanic ( needs adrenlin to get activated)
-a mode that does not offer anything new but different f1 skills
Now compare this with chronomancer,scrapper,revenent,druid and reaper
They have become incredibily strong in pvp while they also got different gameplay opportunities
it feels like that those classes got catapulted into the future while warrior stays in the stone ages.
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even with settler ammy you kind of need shield + rousing resilience to survive against burst comps and you are even missing e-pain
I really doubt that you provide so much dmg that it’s worth to sacrifice all that survivability – at the same way I really doubt that it’s worth to take this instead of a scrapper,reaper,revenent,chronomancer or what no so
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@online: Tarcis never “pwnd” any DD-Ele in his video. He did reset the fight two times and killed one ele with rampage and the other ele with 3k~hp left because of a lucky eviscerate combo in the last second. Every random blind/dodge ,updraft,blink, right the lightning would have made him lost.
Those recommended tactics some people give are probably the best tactics to kill an ele but it’s still such a onesided view. Every ele can blink away when you use stability or zerk stance, heal up the autoatacks and come back with right the lightning + updraft, random blinds etc. If the ele plays properly the winning chance is pretty much 0% and he also does not care about whether you got a decap if he wins the fight over a long term.
If an ele decaps your home point you don’t send your zerk warrior to the node, you send a bruiser/ pointholder who can handle an ele for a reason.
But I already stated that before and zapdos etc. confirmed this so I will not discuss this any further.
@others:
Zerk warrior works well with bunkerguard but it makes the rotations way more hard and complicated -see WTS – every three point tactic will cause a disadvantage.
Beside that you can also pick better zerk classes like mesmer,revenent and engineer.Zerk warrior is suboptimal and too predictable with too less usefull team support like for example stealth,portal,boons etc. – not to mention that you are lacking instant spikes which other zerk classes can provide.
I also don’t understand why people always want to see a zerk warrior in 1v1 situations against bruiser/pointholders. A zerk class is there to kill/spike enemies in the teamfight or to +1 opponents and not to fight a 1v1 against those classes.
A thief also can decap an ele if he has no FGS up but he can not hold the point decaped. At the same way a warrior will not hold the decap against an ele who is at least decent. Some people just don’t understand the role of zerk classes in tpvp it seems.
So to summ ut up:
Zerk warrior is defintly viable but it’s suboptimal in comparison to a mesmer and you actually need a bunkerguardian to make it working well.
And if the berserk-specialization will not get much better the difference between chronomancer and zerk warrior will become even bigger.
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Yes I did. And I’m pretty sure you would also see way more on ESL-Tournies, if most Eu teams that are playing with shoutbow wouldn’t fight mes/thief comps mostly.
Against those teams shoutbow even ushually drops cleansing irse for rousing resilience.
So ofc is shield under those circumstances the better choice.
Guess how it would look like if most of those teams would play tripple bunker + necro.
The problem of calls to arms right now, you can use it once after swapping 4 times (generally in most of times), which is same as shield block. I just don’t know why about it.
Call to arms is as fine as it is. It has 20/16sec cd, because it provides aoe weakness, aoe vigor and is also an explo finisher
Since it grants vigor that means we have to skillfully dodge enemy’s any critical attack. Thus we have to maintain vigor as much as we can. If we cannot maintain vigor then shield is always better choice.
No. Just no. Shield is superior against burst setups warhorn is the better choice against everything else. Doesn’t matter if you maintain vigor or not. If you don’t need the shield blocks to survive ,warhorn with aoe weakness, explofinisher, condi remove and swiftness is always the better choice.
To maintain that vigor, either condi conversion or cd time decrease is in need becuz with current 16sec of call to arms’s cd time we can use one time after swapping 4 times just like shield’s shield block skill.
You don’t have to maintain vigor. Providing your whole team vigor ,while causing also aoe weakness and removing a condition with 1200 range is already strong and providing even more vigor etc. would be op af.
Your comparison between shield and warhorn is so delusional it’s creepy.
Think whatever you want to think, just saying the truth because you make believe of nobody would play with warhorn anaymore. Fact of the matter is ,everyone picks shield against mes/thief and warhorn against everything else on meta warrior atm.
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…..Lol….
Yes exactly. Lol.
You compare shield which is only used for yourself to survive with warhorn which has a huge inpact on your allies/enemies on a 1200er range.
It seems you just don’t understand how poerfull aoe weakness and the warhornskills are. Aoe vigor/weakness, aoe soft cc cleanse is massive.
Reducing the cds of those skills would be op af and not “needed tho” like you try to make believe of.
You take shield against burst comps like thief/mes and warhorn against everything else atm. Don’t know why you are telling that shield would be superior if you can not maintain vigor 24/7 – don’t know why you are telling that shield would be always the better choice.
Unless you are fighting burst comps, warhorn is always the better choice. With refference to shoutbow, shield and warhorn is pretty much balanced right now and which one you pick depends on the enemy setup.
Bringing back the convert is fine, everything else is over the top and would be too strong in teamfights.
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bringing back boon convert is fine but to lower the warhorn cooldowns and increasing the weakness duration would be defintly too strong.
Warhorn does not need that strong buffs. If you aren’t fighting mesmer/thief comps where the shield is needed, you pick warhorn anayway.
support this. hate it to see a bunch of noobs every day stowing weapons during the fight for no reason and thinking that would make them pro.
guiiis me stow weapons during the fight -me must be pro
1)make fast hands baseline
-> this change is a must have, otherwise you are stucked in discipline+defence
2)rework all primal bursts
-> make them completly different from those normal f1 skills.Neither is anybody interested in having an eviscerate 2.0 or arcling slice 2.0 which are actually worse than the original skills nor is anybody interested in having a 1sec immobilize on hammer instead of an aoe stun.
3)lower berserk cd from 15s to 10s
-> waiting 15 seconds to get access to taunt which is atm the only reason to use berserk mode is not that great.
4)implement an option to leave berserk mode
-> if you have full adrenalin in berserk mode and you leave it you still have full adrenalin
5)idc about rage skills but except the 10s stunbreak those skills have no place in pvp
With those changes berserk could become viable in pvp
Have fun fixing this in 3 weeks ~
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back in the days people even never evaded deathshroud #2, facetanked everything and still won.
Against reaper this does not work anymore and people are complaining about.
Reaper is defintly one of the best specializations not only because it’s strong in pvp but also because it provides a new and different playstyle which is great – and tbh every class specialization should be like reaper – it’s just great not op but great.
Some other classes like berserk,tempest etc. aren’t that lucky.
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^
summed it up pretty well
One question, what did you guys actually think when you created hammer f1 ind berserk mode?
I mean I give up an aoe stun for a 1 sec immobilize. Why would I ever want to do this?
In general most of berserk f1 are still worse than the usual f1 or at least not that good that it would be worth to go into berserk traitline.
Longbow berserk f1 for example is actually exactly the same skill just slightly worse because a big circle is just superior.
Why do you guys do not create sth new.
Berserk Longbow f1 for example could be sth. like Ranger’s “Barrage” with burning arrows etc.
In the current state all those skills look like the original skills which are slightly worse except maybe Mace f1.
Not to mention that you still can’t take berserk or have any build diversity because in pvp you have to go into discipline/defence anyway.
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50% is probably too much, indeed.And ye you have more opportunities to get adrenalin – for example with vigorous shouts etc.
Should be baseline like getting adrenalin by hitting the enemy, tho. I tried Berserk -Shoutbow (where I get adrenalin each shout) without discipline line and the adrenalin lack is just massive.
It felt like I could use my burst skills only half as often as before. And I still think that making fast hands won’t provide more build diversity just because of missing so much adrenalin. But we’ll see.
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1)Chronomancer/Reaper
2)Revenent
3)Scrapper
4)Druid
……
113)Dragonhunter/Daredevil
……
250) Tempest / Berserk
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I doubt that you have run berserk without discipline traitline ,so how can you say that you don’t have problems?
A lot of traits which help to get adrenalin? If you drop discipline you have only cleansing irse and a weak trait in arms which isn’t even worth to think about to get that help you to gain faster adrenalin – and you are missing both then ! – burst mastery AND weapon swap adrenalin.
And pls don’t tell me that head but would be a good way to get adrenalin. It misses with a 80% chance thanks to random blinds/blocks/dodges/etc and also works only melee with an obvious animation. It’s even less reliable than bullcharge.
You even lack in adrenalin if you are playing without cleansing irse/burst mastery.
You are defintly undertestimating what lack of adrenlin it will cause if you don’t get it with each weaponswap.
How many times did you survived with 800hp only because you swapped to longbow, got some adrenalin and removed the conditions with f1? How many times did you kill some thiefs by swapping weapons and hitting him with eviscerate in the last second?
I would say 50% of your adrenalin infight comes from swapping weapons - as I said you guys are defintly undertestimating it
And since rage skills,signet of fury and to the limit are bs you have not much options.
Imo both discipline minor traits ( 5s weapon swap + getting adrenalin with swapping) have to be baseline – other than that it’s not even worth considering to drop this traitline which is the only reason why people are demanding fast hands being baseline.
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it’s not only fast hands which is needed baseline. also gaining adrenalin each weapon swap is super important.
Especally with berserk specialization it is necesarry to get enough adrenalin – without that trait it would be terrible.
So even if fast hands would be baseline, you will have to trait discipline anyway just to handle the amount of adrenalin.
And pls don’t tell me now I have to play with signet of fury or to the limit etc.
still no use in pvp because you can not drop other traitlines.
discipline+ defense is a must have.
if you go support, tactic is better than berserk.
if you go powerbuilds, strength is better than berserk.