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ark… please.. stop always trying to act like you would know everything… you don’t.
zuik mains ele,snowball mains ele as well … just one example…
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tripple ele team lost in the finals, warrior won the finals. He used warbanner but let’s nerf rampage
best specialization so far – allthoug I have to admit elite seems a bit over the top – I mean just imagine you have full adrenalin and stun your enemy for 3 seconds with mace, stun him again with elite for another 3 seconds and you have full adrenalin again ,just lol
it works with settler ammy + soldier rune and shield/sword against burst comps ,with warhorn against condition orientated comps
Tarcis said it also works with celestial ammy + monk rune and warhorn
Energy Sigill on the sword is recommended to survive
Ele is probably just superior,though.
then pls make a new thread and demand for lich getting 3 stacks of stab.
None cares about your definition of “defenisve” and “offensive” skills or what ever.
Complaining about Rampage just makes clear that you have no idea about the current balance state and how to handle it.
fact.
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who cares if it’s a defensive skill according to your definition?
3 stacks stability is completly fine and anything below that would nerf it into the ground.
rampage is actually even pretty much crap right now – don’t know how people can still be that bad to complain about this.
-It gets countered directly by mesmers moa and enigs moa which is even a “fX”-skill.
-Engis and guards have so much blocks and invulnerability they don’t really have to care about rampage.
-Thiefs- you can only try to oneshot them otherwise they just step/stealth away
-necs have weakness + plague
-and eles are the biggest joke anyway, apart from that they have a laughable survivability, you’ll get blinded 24/7
There should not be any single nerf before they don’t have nerfed ele
warrior is kitten atm so don’t even try to make him even worse
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lol guess why everybody is using sustained classes/builds.
Because ele counters everything 1v1 /2v2 and zerk warrs,guards etc. are tired to get outcomped by eles, so they run sustained kitten to stalemate those slowpokes
your comment is in so many different ways just nonsense.
Nobody claimed or complained about mesmer being op in this thread.
The reason why oRNG didn’t play mesmer was that nobody was able to do this successfully.There are not many top tier mesmer – that’s it. But thats not an indicator for saying mesmer is up/op.
very good analysis and great effort
imo it’s worth to take a deeper look at the different comps because they had a huge impact on the tournement – just some notes/thoughts
Abjured:
-after balance patch abjured played their standard comp again which they’re fimilar with
-using: nec/ele/ele/engi/thief
-necromancer got buffed and ele got buffed hard
-duable ele is super strong on temple because of mobility which is needed to fight on 5 objects
-stronger against oRNGs comp than against TCGs
oRNG
-after balance patch oRNG had to play sth. new which they weren’t very fimilar with
-using: warr/guard/guard/ele/thief
-offguard got nerfed warrior got nerfed hard (old shoutbow > warrior post patch)
-bunkerguard is extremly weak on temple because of no mobility, only 2 classes who can fight eles 1v1
-stronger against TCGs comp than against Abjureds
TCG
-after balance patch TCG played a comp they were fimilar with but they didn’t play that long togeather (merged with rank55)
-using: warr/mesmer/thief/ele/engi
-mesmer got buffed ,warrior got nerfed
-comp has not an important disadvantage on any map
-stronger against abjureds comp than against oRNGs
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only because the warrior is black….. such racism…
I actually wasn’t a fan of getting torch but what I’ve read so far sounds really cool,tbh
@nicknamenick :
Torch being a condition weapon is just a conjecture from you , so pls no drama before the skills are even leaked.
and saying "you don’t want taunt when using a range weapon " is ridiculous.
You can even rupt the guardians heal etc. with it – just one example of 100 -how to use taunt. The fewest rangers are using only taunt when being melee.
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It’s funny how Jasher is arguing that you can not and should not make statements about EU > NA but is then saying himself that rank 55 defintly can not touch the Abjured.
And the argumentation
So A can beat B therefore A can beat C because B can beat C?
No.
is the most pathetic thing I’ve read in this thread so far.
Nobody said that Rank 55 will beat Abjured because they compete with orng that has defeated the Abjured in the past – It’s actually you saying that rank 55 can’t touch the Abjured,ALLTHOUGH they are on the same lvl like orng.
It’s more likely that A defeats C in your example than saying A can defintly NOT defeat C because that’s not how it works lol – and that’s exactly what you did.
still the weirdest arguementation you have brought yet.
Saying sth. like rank 55 can’t touch the Abjured is just an unfounded statement from you which makes you look even more like an ignorant fanboy.
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Rank 55 is imo even better than TCG. Mancow is a better ele than texbi and misha isn’t worse than helseth.
If you consider on WTS Abjured wouldn’t had won luckily on temple, they would have got third place losing every single game against TCG.
But obv 55 can’t touch the Abjured – such pro analysis from you – no idea but talking.
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I think you just can’t deny that EU has more competition and more competitive teams.
Rank 55
orange logonnaires
TCG
oRNG
Those teams all compete on a very high lvl and there isn’t a single team who is stomping the second best team 500-100 each week. Ofc you can say sth. like " Eu teams would getting stomped against Abjured as well " – but we saw close games on WTS between Abjured and TCG /oRNG and we saw close games between EU teams in Go4-cups. So you can surmise that those teams will not get stomped that hard – ofc it’s just a conjecture!
Also, compare Cologne with Boston. In Boston we saw two NA teams and everybody knew that the Dankening would get third place while in cologne EU sent two teams and nobody was sure about whether oRNG,TCG or Abjured would make it.
EU also has a much bigger playerbase who are willing to play competitivly.
And pls guys don’t take the last WTS as a reference for saying that Abjured dominated EU.
If you consider Abjured wouldn’t had won luckily against TCG on temple they would have been third place losing every single game except one. Not to mention that the last balance patch had a huge influence.
Same way you can’t say that EU> NA because of WTS Boston if you consider how close the games had been.
But what you can defintly say is that EU has:
a)bigger playerbase
b)more competitive teams
c) skill lvl is more close – therefore more competition
d)more stable teams -which leads to c)
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1. Ele
2.Mesmer
3.Thief
4.Engi/Nec
5.Guard
6.Warrior/Ranger
7.Revenant
1) to a certain extent guard is able to do this as well but a warrior has much more access to quickness via hightened focus every 15s + frenzy.
2) as long as it isn’t introduced you can’t really say sth about that. Soldier Ammy GS/Ham,GS/Mace would be options but you need to test it before you can say what build fits best with this trait. Maybe it’s bad anyway – we’ll see.
Nevertheless, tactic traitline is bs atm and not worth picking up, same with arms so buffing PS would be a good thing imo
You expect Warrior to act as bunker? Did I understand it right?
No you didn’t. You defintly should read more properly.
Reason why people are playing zerker, is that cele shoutbow is dead, settler shoutbow is to weak compared to eles and the only option which remains is zerk warrior which is actually just worse than mesmer/thief.
Don’t confound a simple offensive support role with a bunker who provides support for survivebility.
I mean we are talking about giving your team quickness with hightened focus and frenzy to set up an instant burst with your thief for example. you really don’t need to have the survivebility like an ele or bunkerguard to do dis.
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a bunkerbuild with much less support and less survivability and worse rezz abilities than a bunkerguard can compete with bunkerguard because it can kill the lord on legacy faster.
aight.
What do you mean “sacrifice the Strength traitline”?
I already explained it multipile times now. Warrior needs discipline + defense traitline to be viable. Since you are only able to choose 3 at all you have to decide if you pick tactic traitline or the strength traitline.
So if you want to choose tactic traitline you have to sacrifice the strength traitline.You can’t have the current zerk warrior GS/Ham with the tactictraitline also. You have to decide.
After that its that Arms and Tactics specializations are not appealing enough to convince anyone to pick them over strength.
That’s exactly the reason why I started this thread – to change this – to provide a viable alternative.
We are forced into picking the specific 2, out of a total 3, specializations in order to create a viable PvP/WvW build. This is what narrows our build variety
That’s true but that has nothing to do with the thread. Build diversity will be better after buffing PS not worse.
I don’t want to talk about “problems” the warrior has because he’s forced into 2 traitlines I started dis thread to provide an option for the warrior beeing able to offer a usefull role in a teamcomp which is not a gimmick zerkwarrior.
If I would want to talk about warrior problems, I probably would have opend another thread called “nerf eles” because dis is the main reason warrior is in a bad state atm.
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no problem, should have clarified this more then
So PS will grant Might and Quickness to allies when you gain it? Just clarifying.
exactly
@Illias: Why would you have less build diversity?
It’s actually exactly the opposite.
Atm. you have one viable build which is the GS/Ham build using strenght-defense-discipline.
Buffing PS would provide the warror an alternative build by using tactic-defense-discipline.
defense and discipline traitlines are the most important traitlines for warrior – you can’t go without them. So you have to decide if you pick the tactic or the strength traitline. This is already the case.Thing is nobody would pick tactic with PS because it’s useless af.
I atcually don’t understand your point. according to you the change of PS would give you less specialization combos?That doesn’t make any sense at all. You have the same options like before with the difference that you have one more option then…
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But changing PS would hurt pve. It’s one on the main traits for warrior in pve
did you actually read about what I want to change?
Doesn’t seem so
From a pve standpoint it doesnt matter of course .Thats why I called this thread Phalanx strength pvp.and since this thread is about pvp and the change has not a single negative influence on pve its a horrible argumentation.and one of the main reason why shoutwarrior is bad atm is that toughness is least usefull like never before after the last balance patch.what matters are blinds blocks and invuln which is the reason why bunkerguard engis and eles have great survivability.nothing of that provides a shoutwarrior so even settler shoutwarrior with 3000+toughness is terrible. Even a zerk warrior has better sustain with e pain.
And the topic is making ps usefull in pvp. Neither shouts nor pve is the topic so pls
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you know, pve has it’s “high tier” too, with professional speedrunner guilds (teams) and it’s own torunaments.
degrading pve as some unworthy activity is not buying you any credibility.
wow thats cool m8. And in what way does it matter for pvp that a trait has its use in pve?
This trait has great potential to be good in pvp as well.
Saying it shouldnt be changed because it has a use in pve is pathetic
@Others: changing traits like crakshot or dual wilding has no influence for another role of the warrior with reference to a support opportunity. That was the main idea.Giving the warrior a great support ability by buffing a trait with big potential.
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I’m still trying to figure out in what way it does matter in PvP that a trait is used for cof p1 and other crap.
Not to mention that I can’t see any other trait that can changed properly to offer a usefull role for the warrior which is different from the current gimmick zerk warr.
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It would give the warrior the option to not beeing forced into the zerk build. If you have a mesmer/thief in your comp there is not a single reason to run a zerk warrior or a warrior at all – even if you improve the heals etc. Problem isn’t that he can’t stay alive long enough.Eles or bunkerguards support is sufficient for a warrior.
Problem is that the warrior is too vulnerable towards blinds etc and is to easy countered by eles or moa when he uses rampage. If you watch last wts/go4 you can clearly see dis.
If you would change the PS and include quickness to it – I’m pretty sure sth. like soldier warrior would be defintly viable again. Atm warriors unique selling point is the boon quickness which he gets with frenzy + hightened focus.
It is perfect to integrate a meaningfull supportoption,to make the tactic traitline at least a bit more usefull and to escape from the current gimmick role in which the warrior is stucked in.
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you can’t compare a warrior bunker with a guardian bunker.
In the current state of PvP toughness is least usefull like never before.
What matters are blocks,blinds and invuln
The ability to convert boons doesn’t change anything.
Even the survivability of a zerk warrior with stances is better than that from a shoutbow.
but ye to reverse the nerf of dis trait is justified. but it won’t affect shoutbow much, tho.
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Reason to change it is that otherwise the tactic traitline is completly useless and you have to stick with the current warrior build.
Zerk warrior with GS/Ham is too easy countered on a certain pvp lvl and is more gimmick than viable.
It would put the warrior in a way more interesting and more viable spot.
But ye I don’t see any change to phalanx strength happening, as well. I mean it’s good in Pve – cof p1 matters
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What is wrong with not running discpline. I only pvp and i run str/arms/tactics.
There arnt any required trait lines to pvp well.
lol.
You basically rely on discipline since the trait “fast hands” is there, so actually all along
Why would you even run strength-arms-tactic
those answers….like really?
Whats wrong with Phalanx Str as is?
You just need some team coop to get the benefits. Apart from that, whats wrong with Strength+Tactics? Its DPS+Offensive Support(Might share).
And why, above all, Tactics usage should restrict Strength usage?
one question.
do you pvp?
you pretty much need the discipline- and defens-traitline to be at least close to being viable. So you have to decide between the strength and the tactic traitline.
Are you actually serious by asking what’s wrong about PS in a PvP perspective? It’s useless af and nobody uses it. And since shoutbow is basically ded as well the whole tactic traitline is garbage. Including quickness to dis trait will be an interesting option for warriors,owing to their ability to get a lot of quickness.
I’m really not willing to explain basic stuff in dis thread.
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“one, one and a half…..oh they flew away”
Let’s change dis trait and add quickness to it. Everytime you get quickness your allies will get quickness for 4 seconds as well.
To run dis trait you have to sacrifice the strength traitline, so you won’t have a dps warrior + support in one – which means it wouldn’t be op.
Would be a good and interesting alternative for the warrior atm.
Otherwise tactic traitline and especally dis trait is useless for pvp.
Btw. pls change also minor tactic traitlines
garbage > NA > minor tactic traits
and don’t give me torch in hot – don’t you dare !
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Ye shoutbow so gud post patch. Rom- one of the best mechanically and one of the most skilled players – with shoutbow more often in downstate than with the current GS/Ham build.
Shoutbow is ded and I bet the only reason why Lypion is playing it is that he’s too lazy to relearn ele.
All in all warrior is pretty much garbage atm and I would say it’s the same burden/handicap to have one like it was a burden/handicap to have a necro pre patch.
It is sad.
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Reason why warrior is pretty much garbage post patch is dis:
https://forum-en.gw2archive.eu/forum/professions/elementalist
pve hero community = best community
I would say necromancer is 1,75433333 times oper than ele.
thoughts?
so you copied the standard pvp build switched out rampage + trait for signet and call it “new legendary build”
well.. ok..
snip
Funny that there are still people who aren’t able to understand the difference between ele+ele and ele+bunkerguard. Especially when it comes to temple…
10/10
Ok mate so according to you even phanataram is wrong?because he literally said exactly the same like me.abjured comp was like Papier and oRNG comp like Rock.
…..
Anyways I sort of went on a tangent here. Back to the main story line. So I actually heard ROM say this before the tournament and I thought the exact same thing I just didn’t discuss it with him/others until after the tournament but TCG, ORNG, and us had a sort of rock paper scissor thing going on. TCG beats us, We beat ORNG, and ORNG beats TCG. This was all based on comp vs comp knowledge ….
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You seem determined to think that oRNG lost because they couldn’t change comp or find players that could play Ele.
You are, of course, wrong and I can tell by your posts that it is pointless to argue so I won’t bother.
oRNG knows why they lost and it wasn’t because The Abjured ran two ele’s.
I was hoping to see TCG win and I really like oRNG as well so it was not the outcome I had hoped for but there were some very entertaining matches.
Even Phantaram stated that it was kind of like a Rock/Scissors/Paper – system, beeing oRNG the Rock and Abjured the paper.
Abjured actually won the tournement when they were able to defeat TCG.
And no I don’t say that if orange would have played another comp,they would win. But they wouldn’t be in a worse starting position from the beginning.
I really grant Abjured the win and I actually just hoped TCG becomes third/fourth but you can’t disown that the comp was a big factor to win against orange.
lol Vaans rank 1 – good joke…..when it comes to PvP he’s just average.
mechanically skill – ranking is defintly that:
1 ROM
2 Alköre
3 Lypion
between second and third is not much difference, I guess.
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Thing is abjured has two main eles and orange One main warrior and two main guards.Just compare both teams compwise with the last WTS.
Last WTS the matches had been very close and abjured ran exactly the same comp this WTS but with the difference that their comp has become much stronger because of the insane ele buffs while orngs comp has become much worse because warrior is pretty much disabled
You are right they could have run another comp as well but that would mean they would had to learn ele or mesmer in less than 1 month right after the last balance patch.
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If you just consider what happend when TCG had lost two players, what happend when oRNG had lost two players and what happend last WTS when Abjured had lost two players…. In all three cases it was nearly kind of match-winning or at least gave an amount of 100+ points. Now compare it with abjured this WTS after the ELE-buff. Chaith and Nos where taken out so many times and it didn’t really matter because duable ele handeled 5v3 meanwhile.
Nobody is denying that oRNG didn’t do any mistakes nor do I say Abjured doesn’t deserve the win but…..
even in a capture and hold system, killing players should be kind of match winning and not getting compensated by playing ele+ele.
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Your argument was that they had to be 2v1 against the eles. By this logic Abjured would have to be 2v1 against the bunker guard and the ele resulting in the same rotation issues…..
snip
Exactly because of this I said you aren’t able to understand.
You have to 2v1 an ele to not lose the point because warrior/burnguard/thief will lose their 1v1 against an ele.
And that’s the small but nice difference between a bunkerguard. Whatever class you have there is able to hold the point against a bunkerguard who is wasted in 1v1s.
Since you still don’t have understand this yet, I give up the hope you ever will.
It’s just pointless to argue with a guy, saying such statements. And tbh. my time is too precious to explain you basic stuff.
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To everyone saying abjured didn’t win cuz double ele but cuz they outrotated etc.
The fact that they had double ele helps A LOT to outrotate the enemy team. When a class is so mobile, while being impossible to fight 1v1 and can sustain a 1v2 on point for a while and still disengage after that, and when you have 2 of that, of course you’re gonna outrotate the opponent.
Especially if you have 3 classes (warrior/burnguard/thief) who can’t handle any 1v1 against an ele and are supoptimal in 2v2s. But people don’t understand this somehow.
Just rewatch the second forest game. They did not getting rewarded because the eles survived 4v2 easily and carried the other games pretty much as well.
But ye you’re right oRNG roateted so bad and I’m pretty sure a genius like you who even don’t understand the differences between having ele+ bunkerguard and having ele+ele would’ve rotated much better with 3 classes who can’t handle 1v1s and are suboptimal in 2v2s after the last patch.
But keep looking through your pink glasses.
It seems you are just not able to see the difference between having a bunkerguard + ele and having two eles against a Warrior/Guard/Thief comp after the last patch.
Soldier engi btw. has defintly not that huge problems in 1v1s against DD eles like a burnguard or warrior . This comparison is pathetic.
I won’t deny that oRNG did serveral mistakes but it’s pretty disgusting to see oRNG not getting rewarded to kill players and have a 5v3 because ele is broken and carries 4v2 /5v3 nearly the whole match.