Maguuma
(edited by dreztina.4820)
Very unhappy about these changes. The fotm bunker build was supposed to get nerfed. Instead it gets a tiny slap on the wrist, and only in spvp. Hell it’s even stronger in wvw with the aura buffs. Just ridiculous.
This patch was supposed to make it so you couldn’t be near invincible by facerolling bunker, and instead it pushes people further into that direction, and further shows how little anet cares about balancing wvw.
Also kitten about the RTL change. Not because the time is such a huge problem, but because RTL has disadvantages no other dash in the game has. When you use rtl, you can’t use any of your abilities. At all. If you get immobilized in RTL, it’s a death sentence. What were they thinking nerfing the cooldown without making it so RTL doesn’t kittening kill you half the time you use it. Just ridiculous.
(edited by dreztina.4820)
Did GH spam recruit since the last time Mag was matched vs. them? They used to be a guild with a lot of solid players who liked good fights. Now, it seems to be just another zerg guild.
Nice job anet. I already had to grind pve which I hate for ascended gear to be on an even playing field already, and now you’ve made it literally impossible for me to be equal unless I leave my guild and join another. Bravo developers, you guys are doing great.
Because when they tried different modes during testing they found that in deathmatch people would just avoid combat and run away till all their abilities like ultimate skills were up so they could guarantee a win.
Think Ele, Thief and Mesmer are bad now? Imagine not even being able to get a fight until they knew they could faceroll with everything up.
Conquest promotes fighting even when people aren’t necessarily ready.
If we had deathmatch and no respawning people wouldn’t fight until all cooldowns were up.
But with conquest if you see your point is going to get neutralised and you know you need to keep it to win the game, you are compelled to dive in and have a fight to delay that happening, even if all your skills weren’t ready and you can’t guarantee the outcome of the fight.Deathmatch makes people selfish and boring, conquest promotes more teamplay and thinking of the big picture.
If you just want to kill people and not guard points then you can play that role in conquest as a teams roamer. Nothing is stopping you except yourself.
Great post. It almost made me forget how mind numbingly boring conquest mode is. But I guess I’m alone in that. Spvp is flourishing, afterall. Right?
This post serves as a strong indicator of who actually talks and who actually walks. It’s ironic that 3 of the maybe 5 guilds worth fighting over 6 months of server hoping looking for any semblance of non-zerg mentality post on this thread about how broken confusion is.
To the original question, nothing will change, like Acelerion says, it only affects (albiet completely destorys) a small subset of this game, that will never be catered too. This game will never be more than an anonymous door bashing arena.
edit It might change, a few friends that still regularly play say AD is running a confusion / epidemic setup. Wait till that catches on
Ya, I give up. Tired of trying to convince these people. Every single name I recognize in this thread saying it needs to be nerfed runs smaller groups at a high level. Every single name I recognize saying it’s perfectly fine runs in a zerg and/or abuses confusion to the max. Just pointless talking about anymore unless Anet changes who they design the game for.
D/D is not a class. D/D is not a build. D/D is a weaponset with the ability to cure a single condition on a very long cooldown.
Every elementalist build relies on fast switching and using skills, but only one build has a decent amount of condition clearing, and that build is getting nerfed tomorrow.
You go from saying D/D is a weaponset not a build to “every build relies on fast switching”
Make up your mind your mind, is D/D a build or weaponset? Also after tomorrow, I guess you’ll just have put strategy into your wvwvw attacks, not just ganking/running when ganking doesn’t work.
What is not clear about that? D/D is just a weaponset. Every weaponset and every build elementalists have relies on fast switching. It isn’t like D/D is the only weaponset that attunement swaps.
D/D is not a class. D/D is not a build. D/D is a weaponset with the ability to cure a single condition on a very long cooldown.
Every elementalist build relies on fast switching and using skills, but only one build has a decent amount of condition clearing, and that build is getting nerfed tomorrow.
If confusion only lasted a couple seconds of a fight or went away after a single use, then I’d be ok with that. That would be a very short term decision where you either stopped what you were doing for a few seconds or took significant damage. What I’m not ok with is mesmers using condition duration and rare veggie pizza to keep almost constant uptime confusion with breaks of only a few seconds here and there where you can actually play your character. Confusion is the longest daze in the game.
The irony of OG crying about confusion when they wouldnot 5v5 us without a confusion bomber from another guild in their group
So OG, a guild which is widely known to be filled with mediocre players who only abuse the most overpowered builds in the game to make up for their lack of skill, insisted on having a confusion mesmer to fight you. Sounds like nerf time to me.
again, you are not reading well.I am not crying about , because we do nottake you serious enough for that.you are calling AVTR a bad zerg guild…erm they run around with 5 to 10 people most of the time. PRO, yeah we have a lot of people, but we are pretty well coordinated. Oh, now i get it you are mad because we steamrolled u 6 times in a row the night before reset and because you guys lost some duels vs our d/d commander
You keep trying to turn this into some drama about OG. I’m sorry we have had such a great effect on you, but that isn’t what this thread is about. I’m not going to argue with anything you’re saying because it doesn’t mean anything to me. You’re just some zerg commander trying to use drama as a justification for an overpowered ability.
I have.
The confusion debuff is blatantly obvious to see.
Ever tried kiting and not attacking?
Easy as 1,3,2..Maybe you should do some 1vs1 to learn how to counter the confusion, it isn’t hard to see coming and is NOT op.
L2p & discipline issue, learn to counter or cry about it, either way it isn’t op.
Telling me I should try 1v1ing lol. Our servers have probably never been matched, so I guess I shouldn’t be surprised. I know how to fight a confusion mesmer, but that doesn’t mean I am ok with a class having what amounts to an almost perma uptime daze. And that’s 1v1 where not doing anything is marginally not fatal. In small group fights, it’s even worse.
Translation: I’m not ok with a build out there that can compete with my D/D ele because then I cant make outrageous claims like “noone can beat me because i’m so good”
By which you are implying I win because my class in unbalanced rather than personal skill. My class which is getting nerfed, yet isn’t as strong as a confusion mesmer. But ele is op and confusion mesmer is balanced. Got it.
hahaha we knew u would say that, well of course u will eventually will kill every mesmer if u stalk AVTR and keep running from your spawn over and over just to kill AVTR and u spawncamp us even. btw u might wanna read my post again…i never said we were cryiing about you guys. I said what og is about. when u cross paths with my guild u dont hear anyone from TS crying u hear them oh look, it’s OG again waiting to gank someone…..and then u hear a long line of laughs while we wait for our commander to decide to kill u guys or do something more productive. Most of the guilds in wvw actually work on something like taking keeps and hold them, where your guild waits on the street to gank people. even your own server has people that whisper us and beg us to destroy you…..
More crying about OG. Let me be plain. I don’t care about either of your guilds. Both PRO and AVTR are bad zerg guilds which mean nothing to me. I have never stalked either of you. I’ve never gone out of my way to kill you. I don’t even have any idea who you are.
You mean nothing to me.
I have.
The confusion debuff is blatantly obvious to see.
Ever tried kiting and not attacking?
Easy as 1,3,2..Maybe you should do some 1vs1 to learn how to counter the confusion, it isn’t hard to see coming and is NOT op.
L2p & discipline issue, learn to counter or cry about it, either way it isn’t op.
Telling me I should try 1v1ing lol. Our servers have probably never been matched, so I guess I shouldn’t be surprised. I know how to fight a confusion mesmer, but that doesn’t mean I am ok with a class having what amounts to an almost perma uptime daze. And that’s 1v1 where not doing anything is marginally not fatal. In small group fights, it’s even worse.
2 OG D/D Eles in this thread crying about Confusion
Your guild’s rep is so horrendously bad and your players, specifically Bunzy, run braindead builds and complain about everything that counters it. You guys talk tough and act like your the kitten when you’re not. If you don’t outnumber people you run and anyone who’s better than you is “obviously bad.” When an entire forum is telling you you’re wrong how arrogant do you have to be to believe that you’re right? This is clearly an issue with your guild and your personal skill sets. It’s a learn to play issue, stop crying.
So yet again, someone who gets rolled by OG is trying to say confusion is balanced because they don’t like our guild.
Did you guys not see the thread Oozo made about this issue before? Hundreds of replies, not many people disagreeing. Every single name I recognized in that thread was a good player who agreed it needed to be nerfed, and that included every class in the game, even other mesmers who had experience with the build.
As a D/D ele myself, this thread is an obvious L2P issue.
Get confusion? Cleanse or don’t attack and kite.
Again, more of a l2p issue and no discipline with OP while vsing a Mesmer.
Have you ever fought a good mesmer? People seem to think confusion mesmers drop a ton of stacks at once and if you cleanse them they’re a free kill. It doesn’t work that way. The good confusion mesmers maintain a medium amount of stacks almost permanently and can kitten near instantly reapply them if you do cleanse them. Too many to keep fighting without killing yourself, and if you cleanse, they’ve always got more confusion waiting.
lol, coming from a OG member. OG=thieves and d/d eles that gank people as soon as they see that og hav higer number then them( if they run into PRO that runs around with higher numbers, they run away)…one day they came across AVTR, that had 8 members with them at the time, OG had a round 12…well OG got destroyed, because AVTR uses glamour bombs on them. Well, now they are crying in the forums about it, because they can’t gank and destroy everyone anymore. Clearly a L2P issue.
OK, so because our guild makes you cry, that means confusion is balanced? I’ve killed every mesmer from AVTR I’ve run into. It doesn’t make it any less ridiculous.
Confusion is absolutely ridiculous and most certainly needs to be nerfed. I think the only people who dispute that are the ones who run it themselves or in their group. It does far too much damage and can be reapplied far faster than it can be cleansed.
You people keep pointing to the fact that Bunzy is a d/d ele to invalidate what he’s saying. Do you realize d/d only has one spell that cleanses conditions and it’s a single condition? My build barely cleanses conditions, and I had to switch to a heal I don’t like as much to help with that, and it’s still not enough. Should all eles be forced to run triple cantrip 30 water builds to have any chance in hell of not killing themselves vs a confusion mesmer which is becoming massively fotm? Is that good for the game?
Also, that ele build is getting nerfed. So a build which is considered to be so overpowered that it is getting a decent hit with the nerf bat gets destroyed by another build, and that other build is perfectly balanced?
Any class/build that lacks massive condition clearing or uses fast attacks gets kitten on by confusion. And there’s the whole anti-fun aspect of the skill. Confusion should act as a short term punishment for not paying attention, not something that makes you run around like you have a 90% uptime daze on you.
It’s seriously the most frustrating thing in the game. Send your hordes of perma stealth thieves at me. Send engies and rangers which hard counter my build. Send the eles with better dueling builds. Send anything but those kittening confusion mesmers.
RTL has some insanely huge draw backs, as well as bugs, that no other dash in the game has, and until that gets changed, it shouldn’t be touched. If it’s really doing 1500 instead of 1200 now, then fine fix that, but neither cooldown or distance should be changed beside that unless the skill gets buffed/bugfixed elsewhere.
For those of you who go to duels, what do you think about doing a ‘roam zone’ night instead sometime this week? It’d be much less organized, no real rules. Basically just pick a zone and all the roamers head there and attack on sight. It’d be less about setting up clean fights and more just simulating real roaming but with the action concentrated in one area. Just an idea as I know I’m not the only one who thinks duels can be a bit stale after a while.
This is off topic, but as long as you are reading this thread Evan, is there any word about being able to turn off spell queuing? I would so very much like to turn it off, or at the very least have some adjustments to make it less frustrating.
Confusion in wvw IS broken. No good confusion mesmer hits you with all the stacks at once. They keep high uptime on ~4 stacks and can reapply it very quickly if you cleanse it. And it lasts a hell of a lot longer than 2-3 seconds. I don’t know why people say that like condition duration and rare veggie pizza don’t exist. A good confusion mesmer will not die to an ele. The fight will either stalemate, or the mesmer will win.
This is literally the most fun I’ve had in wvw since the last time Mag was matched vs EB. I would like for this matchup to last forever, but sadly I think we’re going to be stuck in t3.
I wish there were some way to kick our fairweather wvw’ers off the server. Or at least lock them into pve. This is dumb.
You guys are winning.
Why the sad face.
Because I don’t want to win…
I wish there were some way to kick our fairweather wvw’ers off the server. Or at least lock them into pve. This is dumb.
Trash talk thread started on Mag forums.
Keep this one clean cause we all got enough infractions already
Kinda pointless having that thread on a forum nobody uses.
Ya, I don’t really see myself using that thread. Anyway, how can I do my part to maintain Maguuma’s reputation as the most infracted server if I don’t keep posting here?
Tonight’s wvw has been kind of mediocre, and yet it was still the best night of wvw I’ve had in probably two months. I am so very glad to be fighting EB again.
I’m holding NE sentry in EB bl. Come and get it Ehmry.
I can only imagine none of you played DAoC, or at least not well. There is an almost unlimited amount of potential for competitive roaming pvp, it just needs the people. I still am holding out hope that one day people will start to get bored and the competitive scene will start to really develop. I think it’s already in the early stages with the roaming guilds that are running multiple groups. With any luck, they will eventually start running single groups, and then we can have some great pvp.
Side effect of competitive roaming group is elitist attitudes. Not sure why they go hand in hand. Once DAOC servers got infested with competitive roaming groups, boy the mud slinging and kitten stroking was intense.
Ya, it was great.
I can only imagine none of you played DAoC, or at least not well. There is an almost unlimited amount of potential for competitive roaming pvp, it just needs the people. I still am holding out hope that one day people will start to get bored and the competitive scene will start to really develop. I think it’s already in the early stages with the roaming guilds that are running multiple groups. With any luck, they will eventually start running single groups, and then we can have some great pvp.
There are a lot of really cool things we could do with the combat log that would benefit the entire game. This could include making sure all combat events show up, color coding, and even skill links. This polish could be rolled into the death breakdown as well.
Thanks for the response. I’m glad you guys are already thinking about ways to improve it. One thing though, if possible, I’d really like to see some short term improvements to bring it up to functional rather than waiting a really long time to roll out a fully polished version.
Your just like the rest, hate someone when you don’t even know them.
So, tell me when is the last time a OG member not complain all the time about bigger groups and say they are bad? (1 day ago)
Here’s some quotes from your guild member.
“In reality, OG has become infamous to the point where our mere presence on a battlefield contributes to our server hugely. Even a single OG tag is enough to make an entire zerg stop what it is doing and chase in the opposite direction. Just by playing the way we play, we can make ourselves cancel out 5-6x our numbers easily. Also, we always kill more than we lose, even if it’s not as many as we’d like, meaning we’re taking more people out of the fight than our own number.”If that doesnt make you guys sound we’re inferior to you i don’t know what is.
Also heres another quote complaining about bigger groups and thinking how superior you guys are.
“Ya, it’s a pretty lame tier. My only hope for the future of wvw here is that eventually FA and DB get tired of being zerg servers and start actually doing roaming pvp and maybe eventually learn how to compete.”
If that doesnt show enough proof then i donno man.
Well, ya. We are better at this game than you are, and that stems from running in small groups rather than zergs. You guys kitten and moan about the tone, but everything I’ve said is true.
I have a feeling there’s going to be some culture shock for people who aren’t used to Maguuma.
Just to let you know
FTF is freaking huge now. we’re practically 500/500 with an average of 100-150 actives (they all arent WvW based we do pve too).
But to let you know Drez, the roamers and pvp-centric types of FTF are running around with [GF] “Good Fights”, those the peeps in my squad.
I cant wait to see that first [OG]. Im going to feel all warm and fuzzy inside.
EDIT: As far as CD goes, they’ve been reduced in numbers and are down to mostly an oceanic presence as their “Prime-Time”.
But they still got roamers, good ones too, and they dont really (usually) run from an even fight. Watch out for the guild [Awe] from CD, they’ve got a Squad they run about 10-15 deep and are pretty scary once they get their momentum going.
I’ll be looking for GF then. :p Glad to hear CD has some good roamers. I still spend a lot of time solo/duo, so I don’t know about fighting big squads, but OG usually gets a group of 5-8 going when all the Aussies and Hawaiians are on, so we should be able to get some group fights off peak.
I’m trying to avoid getting too excited about this matchup before reset just incase something falls through, but I’m really looking forward to fighting FTF, GH, and the other roamers on EB. I don’t know anything about CD though, do they roam at all or is it just a zerg server?
where da zerg @
Mag will be running it in NA primetime w/ CD running it while we all sleep.
Ebay will be the actual server here running tactics.
Either way i welcome the Mag players back b/c they do have a good roaming population
I’m coming for you Jinks.
Interestingly most of the duels we get going are against your oceanics who are former IoJ. Do any native FA enjoy pvp?
Yes… yes we do. As evident by our server destroying both Mag and DB
Thanks and have a nice day.
It may take a lot of you guys to kill me, but you should still be able to tell me apart from a door.
I think this issue has kind of flown under the radar, but the current combat log is nowhere near good enough. It’s hard to navigate (no indicators to show when you were downed/killed), and doesn’t show nearly enough information (no condition damage? really?).
The combat log may not be as gamebreaking as many of the other issues facing the game, but it really does need some improvement. Any plans to make it better?
I really won’t be surprised if Mag does end up in t3 the week after, but at least it’ll give me a week of fighting EB. Last time we fought them, they had more roamers than FA and DB combined, so at least for one week wvw may actually have some good fights.
Just consumables costs almost 20 silver/hour. I MIGHT break even on that doing wvw, but I certainly won’t make any money. If I spent the time I have in wvw doing pve instead, I’d probably have two legendaries. And yet, a pve’er can come into wvw and have better stats than me. Go figure.
Is there some new way to log out without giving kill credit? I’ve been noticing people disappearing and not giving any exp/loot even when there was no possible way for them to escape.
Convenant was looking earlier, but he’s gone now.
>< AoN is always fun to fight.
Shoutout to Fort Aspenwood [DKS] guild.
Zandria Zander told me you guys would bring us some friends, thank you sir!
A mesmer, an ele, and three thieves. Did you join OG when I wasn’t looking?
Anyone organizing duels tonight? I’d like to do some pvp that can’t possibly increase Mag’s score.
MISSION ACCOMPLISHED
Too close to get my hopes up yet. I sure hope it works out, but will have to wait for reset to see for sure.
Dretzina is implying that just because of your TAG and your “infamy” that you are encouraging players to chase you halfway across the map and seriously delay entire zergs from carrying out their plans. In reality this is not true. There will always be players that break off from the zerg to chase roamers, and you are not really different from those roamers.
All I can tell ya is that if you saw how many people chase us, and how many emotes we get if we die, you’d change your mind about the tag not having an effect.
I saw OG build and use a siege weapon once. Also they escorted a yak once.
I have literally never once in the entire time I’ve played this game placed a piece of siege. I just carry it and give it to random commanders when I see them.
Time for a brief lesson on fighting zergs as a small force.
There are two primary group strategies for dealing with greater numbers. One is to run a very strong brawling comp with a lot of aoe damage. The other is to run an extremely mobile comp which can engage and disengage at will.
The upsides of the sturdy high aoe damage comp is that it has the potential to straight up hit a zerg and kill them all. It generally makes use of a balanced mix of glass cannons and pure tank/support builds. When well coordinated, this strategy can be extremely effective. The downside to this comp is that it quires a certain amount of people before it becomes strong enough to really stand up to the zergs, and once committed, it’s very difficult to disengage without losing people. AoN probably does this better than anyone else in the game.
The high mobility comp is a bit different. The core idea isn’t to straight up kill zergs, but rather to string them out and kill while extending until the enemy force is diminished to the point that you can push and finish them off. The upside to it is that there’s no threshold to meet with numbers, it plays the same way with one person as it does with 10. Also, it tends to stay alive a lot longer because of the disengage potential. The downside is that it doesn’t have the raw strength to fight a zerg straight up. If they don’t chase, this comp isn’t able to do much except pick people off here and there. This is the strategy that OG favors just because of the playstyle of many of the members suits it.
Hopefully now you better understand zerg fighting strategies. Connect the dots as you will.
On a side note, every time I talk about how you other servers are so uncompetitive with equal numbers, people always try to bring up the score and how we aren’t doing anything for it and blah blah blah.
you really AREN’T doing much. Lol. The only thing I’ve seen OG do is roam, and roaming rarely caps towers, keeps, and SMC.
In reality, OG has become infamous to the point where our mere presence on a battlefield contributes to our server hugely. Even a single OG tag is enough to make an entire zerg stop what it is doing and chase in the opposite direction. Just by playing the way we play, we can make ourselves cancel out 5-6x our numbers easily. Also, we always kill more than we lose, even if it’s not as many as we’d like, meaning we’re taking more people out of the fight than our own number.
You overestimate the amount of times that we see OG tags. Yes, we do run after you, and you can be certain that there’ll be a few of us that break off the zerg to chase down one of you, but you also have to realize that we have multiple times your population as well, so in the end you’re not doing much.
And to be honest. I don’t typically see this from Dragonbrand, I typically only see it from FA. Furthermore, I’d like to point out that while you may be helping (you overestimate your contribution, but yes you do contribute) in the field, you are hurting your server by forum warrior’ing and provoking the wrath of the FA zerg.
Have you noticed that you’ve been focused down much more often by us than Dragonbrand has? Even though dragonbrand was outmanned and you weren’t?
So while none of us care about the score (except that we would greatly prefer to lose and drop to t4), you better believe we do more to help our server than a lot of you who actually do care.
You’re pretty arrogant.
There’s more than just your zerg out there. Maybe you don’t see us every run, but I guarantee you, someone’s zerg does. And yes, you are correct, you have a significantly higher population. How is a small guild going to impact the score when hugely outnumbered, except by doing things that neutralize far greater numbers? It’s not like if OG decided to start for the realming Maguuma would magically be able to keep up in score with FA/DB.
And, hate to break it to you, but DB does it just as much. We wiped a pretty nice sized DB zerg three or four times last night because they chased us all the way across the map straight up to our spawn.
You may say that claim is arrogant, but I say it’s just the truth.
On a side note, every time I talk about how you other servers are so uncompetitive with equal numbers, people always try to bring up the score and how we aren’t doing anything for it and blah blah blah.
In reality, OG has become infamous to the point where our mere presence on a battlefield contributes to our server hugely. Even a single OG tag is enough to make an entire zerg stop what it is doing and chase in the opposite direction. Just by playing the way we play, we can make ourselves cancel out 5-6x our numbers easily. Also, we always kill more than we lose, even if it’s not as many as we’d like, meaning we’re taking more people out of the fight than our own number.
So while none of us care about the score (except that we would greatly prefer to lose and drop to t4), you better believe we do more to help our server than a lot of you who actually do care.
I like finding you in the field (Maguma’s OG guild) but you play dirty. We started looking for you because you made claims about how you could win in even fights. Last time we encountered you we sat two of our players down so you could have a squared-even fight. When your health started getting low, you tried to gank the players that were sitting down that were not fighting directly with you.
The fact remains that good or bad, your server’s score was wiped out.
I am not doing some “oh yeah, we pwn you all”, considering we could go to another tier and lose out, to be zapped back to the same tier as you. Guess what, it already happened and the players here agree those fights were a million times better than encounters with you.
Sure you have your good guilds and all, but the fact remains you aren’t doing your server favors in the way you play. It might be laughs when you stealth gank players across the field, but it doesn’t translate to the PP your server needs.
You do know that Thursday nights guilds across the three servers in the tier set up the vs combat between 2v2s and 5v5s in WvW. You could find some fun there on the field, rather than roaming, cause it really hurts your group when one of you die and the others still are on the field. Trust me, I know how it feels.
I am on FA itself, but we are all gamers here and some of us here like small, structured groups and I always look for good 5v5s out there on the field. Its not always a zergball.
Well, have fun.
See you on the field.Edit: Edited for clarity and to be specific.
I still don’t have any idea who you are. Can’t respond to what you are saying when you don’t post your guild tag so we can actually know what fights you’re talking about.
Imo the only thing that will change the size and number of zergs is going to be the WvW progression system. If they implement it so that a kill is worth a set number of points divided by the number of people involved its death, then small groups will become more popular. If they leave it as it is now with full xp on kill for everyone, then zergs will likely become even more popular.
“Colin: WvW updates will not introduce new skills. Will bring passive abilities aimed towards group play eg. Extra supply #foodwars”
This was just posted recently. Doesn’t make me very hopeful for the future of competitive wvw play. If they are aiming the progression abilities towards zerg play, then they’ll probably aim the progression itself towards zerging too.
This matchup has officially run it’s course and has become just plain boring now. I don’t know if I can take another week of this matchup it’s just the same thing every day
- 12AM-5 AM EST FA makes the maps green
- 6AM-12PM EST DB makes the maps blue
- 1PM-7PM EST Mag takes back there stuff and pushes both servers and for a while the battle is even.
- 8-11 PM EST FA wakes up and starts taking the majority of the map while Mag goes to bed and DB starts to trail off.It’s like clockwork now. Something needs to change.
Ya, it’s a pretty lame tier. My only hope for the future of wvw here is that eventually FA and DB get tired of being zerg servers and start actually doing roaming pvp and maybe eventually learn how to compete.
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