This is a sweeping statement that is difficult to analyze. Which feature pack. What specific element is broken? How is it broken? Are you certain that whatever was broken remains broken? (IOW, are you tracking bug fixes, etc?)
April 2014 Feature pack
- Trait system redesign
Feels like we moved onto the right track but still not near the final destination.
It fels fundamentally broken since launch, and I made posts regarding it during beta.
Reducing trait points from 70 to 14 nice visual improvement and more user friendly.
Refunding traits at no cost out of combat something that’s been asked for a long time.
New traits, mixed opinions but nicer diversity.
Higher level to unlock trait tiers, severely mixed opinions generally received poorly.
The way trait unlocks are now has received major criticism since it’s release and we’re still in the dark about anything regarding this. Some minor fixes, but overall still in a bad place.
- Balance and build diversity
Ferocity is a nice unification of how stats work. Slight nerf to it to bring it back in line a little. Nicely done.
Celestial slightly boosted. There’s deeper underlying problems to stats that don’t boost your offence much so it’s hard to judge.
Every rune set rebalanced, yet we’re still stuck with only a handful of useful runes.
So many are still in an absolutely terrible place. Same with sigils.
Some nice QoL changes on how they work fundamentaly, but still broken in some aspects (underwater comes to mind).
Much needed pet and turret AI improvements but they’re still not where many people want them to be.
Skill balance updates are too far in between and too few.
Still many skills are not even close to any usability this day. Same with traits.
- Account-wide wardrobe and dyes
Finally a nice way to store skins. Pretty much an idea that was already spinned up ever since gw1. Really wish we had this upon release, probably the saddest seeing this wasn’t there.
Done nicely, except that there’s several screw ups around it. For instance several towns clothing becoming armor skins. But these things were removed prior to the implementation of it with absolutely no indication that they would become armor skins. Or the severe displeasement with purchased gemstore skins not becoming free to apply that didn’t get addressed.
Transmutation charges are now, in my opinion, too easy to obtain. But this balances out that there’s hardly any free skins. Funny how two bads become a good.
Account bound dyes is another thing I wish I’d seen upon release. Pretty messy solution to make it work, but I don’t think at that point there was a clean solution.
Harder to get dyes to compensate less need for dyes. People really miss finding dyes themselves now and pretty much you just buy them off the TP.
Might as well have a merchant selling the non gem-store dyes at this point…
- Social Play
Last login of member login, finally. Essential feature of a guild missing since release.
Some minor improvements that not many people probably cared about.
- Account bound
World experience going account bound, finally. Again, something that should’ve been there since release.
Legendary and ascended gear becoming accound bound is very nice, especially for more casual players.
- Structured PvP
PvP equiment finally gone. Bad system since launch where a game is about skins and yet it’s so hard for PvE players to show off in PvP and vice versa.
Yet this brought in a lot of unfair issues, where for instance the Dwayna’s Longbow was super easy to obtain in PvP and now people can use it in PvE as well.
Several other overlooks that I’ll spare you. I’m surprised there wasn’t much more of an outrage.
Reward Tracks are nicely done, some more quirky loot for PvP players that set a nice base for new skins/rewards to be added to PvP. Mixed opinions on how you can get dungeon specific rewards from it though…
PvP Build UI is nicely done. Still missing builds there… something we’ve been asking for since launch. Still not in the game.
PvP rank points rebalanced. Major screw up. Many people who just afk farmed got to rank 80 now. Any prestige in rank has been gone since. Or to put it more precisely, the issue derrived from farming rank points has been greatly increased by this.
Daily Achievemeny unification is good, not feeling too strong about it either way.

