I’m not into guilds too much personally, never really see the fun in being on teamspeak with 20+ people… so keep my perspective in mind.
A lot of the former/current ’’raid’’ formats have been very challenging organisation wise. This is something that really turned me off from getting involved in these events.
The Queen’s Gauntlet to me is the perfect example of how not to let people organise.
Especially before the rewards got increased people just didn’t care. If I wanted to get a decent attempt going I would have to spend hours to get people to do it nicely.
It was a royal pain if I wanted to do this on a daily basis. At that point people did not catch on, and I feel therefor the rewards were upped to give better incentive.
All the fights were fairly easy, some tiny tricks to get around them.
But more often than not I killed my boss before half the timer was over (or got him ready to die)… and then you ask others where they are and all of a sudden everyone at the centaur boss vanished. This to me is the perfect example of what isn’t fun.
I would love for the game to organise it for you, rather than you having to go out of your way to make people listen to you. Hence why so many guilds go out of their way to not play with others. Having content for guilds only is fine. It’s not my preference and I believe you’d lock people out.
But if you do make open-world content, please add some more ways to structure fights. Marionette was a nice attempt but I feel you could improve on that.
Tequatl right now is simply a zergfest.
Three headed wurm is really easy, but difficulty lies in having everyone do it.
Imagine having a group of 100 people, and you want them to all raise their hand at the same time. That should be easy, but in practise it’s not.
Solution: music ‘’put your hands up in the air’‘… and it’s done.
I personally would love more difficult content, but not in the way that the current world bosses are. I hope you catch my metaphore.
And personally I don’t think that super difficult encounters belong in the open world.
I’m quite surprised we haven’t had a ‘’mega-dungeon’’ of sorts yet, as I think that would be a better solution.
This is not a ’’bug’’, but it’s merely an issue caused by the transitioning to the new levels needed to unlock these slots.
They are level 13 / 24 / 35.
Before those levels, you’re not supposed to have them unlocked and therefor you can’t switch them.
As far as the rewards, I have no idea.
I agree. This is a terrible change with demonstrably no benefit to the player community. It is simply a poor design decision, plain and simple.
Before this change, any player who wanted to wait until level 20 to do the level 11-20 quests (for example) could do so! Any player who wanted to play the quests in smaller episodes, at the listed levels, could do so!
With the new change, the players who wanted to wait and do a whole chapter’s worth of quests all at once every ten levels can still do so, exactly the same as before. The players who wanted to experience the quests along the way, every 2-3 levels, can no longer do so.
This change does NOTHING except to limit a player’s freedom to enjoy the game as it was originally designed. I see absolutely zero benefit to the player community from this change.
This change should be reverted as soon as possible.
I disagree, having them in chapters feels nice. Else you would get stuck at hard levels and you would have a higher chance of failing them.
This was clearly an issue in the lower level quests.
This issue stems back all the way to the first beta’s, where they were tinkering with the difficulty and rewards (XP wise) to give a smooth transition between open world and personal story.
They’re trying something different now and as a veteran it’s hard for me to judge whether this is the best solution, but it does take in consideration the fact that on release I remember a lot of people complaining that the personal story was too hard. Now you have the appropriate level to do the personal story, and it should be a fun thing to do rather than a challenge due to leveling.
Curious what things you consider issues.
How could you have unlocked an elite, if you can’t buy them until level 40?
You can purchase everything at level 13.
That is not true in all cases.
When I mouse over those skills, (using a lowbie created pre-patch by a day or two), even with enough skill points to buy one, it has a lock over the icon, and a mouseover message that says elite skills cannot be purchased until lvl 40.
Ergo, the bug may not be a system wide, reproducible issue, but is in fact a bug related to certain builds or races or something.
You might want to re-read the post.
It is reproducable, on every class and every race.
I didn’t check every single bundle item, but the ones I did worked similar in letting me unlock and equip everything.
How could you have unlocked an elite, if you can’t buy them until level 40?
You can purchase everything at level 13.
Alright, so I’m not 100% sure if it’s at level 13. But, it’s not working as intended.
It does not work on a level 3 character (before first utility unlocked), but it does work at level 20 (after first utility unlocked).
Picking up a bundle lets you change all your skills via the hero panel.
I’m level 20, with all utility skills and an elite unlocked.
I just see no incentive to finish any collections.
The ones with a semi-decent reward are locked behind pay walls or giant RNG.
Tried leveling up a new character. Even used a level 20 experience scroll for it.
Still don’t feel like I have acces to anything. Leveled up to 22 and deleted the character.
4 empty slots rotting away.
A pretty basic suggestion.
Right now, the way the leveling system works is that it’s very slow paced.
You take a very long time to unlock everything. Mainly weapon skills and especially utility skills. Traits are also barred away from you till level 30 for some reason.
Now this is all fair and fun if you’re new to the game and just getting a feeling for your first character. Leaving the weird tutorial directions aside that still need fine tuning, and that you’re randomly immortal before level 5 in the starter zones.
But, once you’ve gone through them once there’s no reason for it to still be so slow.
So… once you’ve unlocked these things on one character, unlock them account wide.
Or reduce the slow paced unlocking of them, the old system worked fine. Better than what we have now.
Or enable a ‘non-tutorial’ character button.
You’ve got to realise a lot of people don’t want to walk around your game feeling crippled.
Bahahaha, you combined the 2 worst things.
Pay 2 win and mounts.
No thanks.
If I’m very naughty will you come after me Gaile? <3
On a serious note, nice to see this happening
The TP Issues are technical issues. While they could fixed, it would be time consuming and we feel there are bigger issues we should be putting engineers’ time on.
Couple weeks ago the TP was absolutely flawless and super fast.
Any easy way to get it to be like that again?
No further ideas beyond increasing votes to 3 and other stuff you mentioned, but I just wanted to approve this topic.
I’m personally super in favor of adding a ‘’party leader’’ function, where he is the one who can decide on these things a lot more. This gives people a lot more protection to being kicked for no reason.
No. Having a party leader is a terrible idea because it just makes it so the leader can have total freedom to kick anyone “for no reason”.
No, it would still require 2-3 votes.
Right now everyone can get kicked for no reason.
I updated the original post to include some more realistic restrictions.
they should at least increase the number of people to kick. 3 or 4.
if 4 random people that don’t know each other want to kick you, and you are the party leader, you probably deserve it.
Who are they to decide what should happen to you?
When do you ’’deserve’’ it?
I mean, I understand what you’re saying but it’s just a really poor situation people will get into now. And the issue here is that there’s no way to prevent it at all.
Policing kicks doesn’t work. It would take far too many resources to truly investigate from a 3rd party point of view, and in some cases, it’s not even possible to see the full picture. For example, if you kicked someone for being abusive on TeamSpeak/etc, ArenaNet would never know and you could never prove that reason (even if you had it recorded). You would have to purposely wait until there was a record of them doing something in-game to be truly safe (chat or combat logs).
If you kick someone without cause, nothing will happen. If however you kick many people within a certain time span and each one reported you, you will probably be investigated. They may even automatically issue a ban after a certain amount of unique reports with similar reasons.
Realistically, the best ArenaNet can do is try to mitigate unjust kicks by limiting how often and when you are able to initiate one.
I made an LFG a couple days ago.
I was trying to find an organised map for doing Dry Top.
I was joined by dozens (and I mean literally over 24 people) who joined me for no reason and I had to kick them all.
I don’t think your solution is more than a band-aid to a wound Anet has inflicted upon themselves.
Join a guild, play with friends, profit. That’s my take on it.
On topic: I almost never kick someone unless they’re rude or griefing. Even if they’re “bad” I’ll do my best to help them through a dungeon, as long as I see them trying. But if they’re sitting there doing nothing at all, that I’d consider griefing. As long as they’re trying I’ll not kick someone.
I’m normally very friendly (I have my off days, I’ll admit), but I’m not really asking to see what is ‘good behaviour’. I’m really curious where Anet draws the line…
There’s just absolutely nothing you can personally do to not get kicked now.
WE don’t need anything. You obviously do. Longbow ranger in dungeons i guess that explains those kicks.
Why? This game is advertised as ‘’play the way you want to play’‘… not play the way other people decide they want you to play because else you can get kicked for no reason other than they didn’t like it.
That’s different from player to player.
- Some people want to speed clear so they’ll kick Rangers, Mesmers, Necromancers just for playing that class.
- Others don’t mind the class but if one guy is such a bad player that he is a deadweight to the others they’ll kick him.
- Sometimes people are kicked for misbehaviour or offencive language.
- If a LFG sais “lf ele” and a Guard joines.
Depending on the party that are reasons for kicking. IMO not bannable.
Bannable should be:
- Kicking players to invite friends/guildies
- kicking players randomly
- …
the problem is that you won’t ever be able to proofe them that they didn’t kick for the reasons that are ok!
A bad player could report his grp for kicking him telling ANet “they did it without reason”
As you see, it’s a kittene to answer.
- Kicking people before you start doing anything is not really an issue as you’re not harming people
- Can I just justify kicking anyone then? Well he was slacking for a moment there!
- Completely agree with you on that one, don’t think anyone disagrees that that’s a valid reason to kick a player.
- Same as #1, not an issue.
Bannable?
- Why can’t I kick someone for a friend to join? I’d rather play with my friends. The guy only wasted 5 minutes anyway.
- Well I didn’t like him… why shouldn’t i be able to kick him?
I know I’m overreacting a little here but I’m just extremely worried about the outburst that will come on the forum.
If there’s a problem, I’d say that you should bring it up in party chat first. If it doesn’t get solved, then it’s time to consider kicking.
If it’s just two people talking between themselves (or not at all) that suddenly kick a person, then I’d say there’s a problem. And I’m pretty sure the devs can go back and look at recent chat logs if they know who they’re looking for.
I’m not sure if developers want to play babysitter…
Sadly, this is where we come to dealing with GMs instead of the devs. And yes, the GMs are paid to deal with things like this.
What I was trying to say that right now I hope GM’s are mostly dealing with serious offenders. And now this would create so many situations where people who got kicked reported someone, felt like they didn’t deserve it and so on and so forth.
I don’t think it’s a healthy situation.
If there’s a problem, I’d say that you should bring it up in party chat first. If it doesn’t get solved, then it’s time to consider kicking.
If it’s just two people talking between themselves (or not at all) that suddenly kick a person, then I’d say there’s a problem. And I’m pretty sure the devs can go back and look at recent chat logs if they know who they’re looking for.
I’m not sure if developers want to play babysitter…
It’s a serious question.
When are you allowed to kick a person?
Or when aren’t you?
Right now I honestly have no clue.
Being ‘’bad mannered’’ isn’t exactly an offense, but when does being bad mannered turn into griefing?
Because not everyone can start the dungeon. There are many times I have gone to a party and the party leader can not start the dungeon because he/she did not do the story so someone else who has it unlocked has to do it.
Like I also pointed out that it would be nice if the party leader could tick a box where someone can’t get kicked.
That can also be abused. They’ll find a sweet spot. Honestly it’s as simple as just making 3 people required to kick. Do what other games do. Require 3 to kick and require a reason for the kick.
If 3 people vote for “kick for lulzzzz” then the person who was kicked gets notified that they were kicked by X person and for that reason and the griefers can be reported.
This is to prevent griefing.
Right now they’re creating a situation where it’s easier to do so.
And when can you support someone for griefing you?
Where’s the line between a valid kick and one that’s ‘’not allowed’’…
Because not everyone can start the dungeon. There are many times I have gone to a party and the party leader can not start the dungeon because he/she did not do the story so someone else who has it unlocked has to do it.
Like I also pointed out that it would be nice if the party leader could tick a box where someone can’t get kicked.
Cant you just transfer kicked people into their own privat instance, wich is a copy of the one you where in?
That way, even if you are kicked, you dont use your progress and can find a new party..
i guess this can be abused by path sellers, but thats a shifty business to begin with..
I know where you’re going but I don’t think it’s a viable solution.
You don’t solve a problem with another problem
I don’t think discussing the pro’s and cons of temporary content will lead anywhere.
Anet already saw that we don’t want too much temporary content and that it makes you feel like you missed out if you weren’t there.
Again going back to a rollercoaster comparisson.
If it had a ride last year available for a month and I go to the park today and it’s no longer there I would no longer use it to describe the current themepark.
The way in which party is designed has already shown us what anet wanted from a party system. The party system, from the start, has no party leader because anet concluded that the community can’t be trusted in handling full ownership of the party. This is to prevent scenario where party leaders abuse their authority and kick people at the final boss and giving the slots to his/her friends or to sell them. (snip)
Now 2 people can abuse the system the way you described it. More than before the update. I think this is worse than the current situation to be honest.
Was really hoping they’d improve the way the MF works this update.
Is there still hope?
Remember, kicking someone in order to replace them at the end of the instance is an account bannable offense.
This feature will allow you to kick an arah seller once or twice, and will result in you having to buy a new account and start from level 1 if he decides to report you.
And what if somebody doesn’t like you 2/3rd through the dungeon?
When is something not a valid reason to kick someone out of the group?
Where’s the line between griefing and valid behaviour?
I actually agree with you. I would have liked to increase the vote count a majority with this change, but unfortunately not all the pieces of code around party votes are set up in a way to make this a quick and easy change.
We were aware of this issue, but felt that holding back an improvement to the base experience on account of trolls was unfair to users that are playing nice.
Stealing instances using the LFG tool, or booting people for no reason (or to give your buddy the rewards for no work) at the end of a run are bannable offenses and should be reported.
Are there ways for you to improve on our ability to report them?
I feel that currently there’s a high barrier on the players to report this behaviour, partly (but not solely) caused by the party chat disappearing and having a hard time tracing who was in your party.
Mr. Whiteside, sorry to bring it up again, but can you clarify the changes in instance ownership? I believe that there’s a genuine concern for griefing, and I was hoping that you could put our legitimate worries at ease.
Thanks again for replying!
We have been discussing this for a very long time. Can you PM me so i remember to get back to this point when it is appropriate to do so please?
Chris
Will do sir, as soon as you empty your inbox :-)
Ah lol ok. Actually I am going to ask Izzy to chat about it.
Thanks Palador.
Chris
Note: he is busy today so it will either be tonight or tomorrow.
Totally off-topic to what you were talking about but it’s awesome to see these type of responses (in regards to, he’s busy he’ll get to talk to you in xxx timeframe).
For instance, you’ve got this well sorted in the support department withe Gaile handling the tickets that’ve been open for more than 3 days
Sometimes when you don’t have the time to reply to something, letting people know you will reply within reasonable time is awesome to hear rather than losing interest in the discussion and letting it slip through your fingers.
Simply increasing the votes to 3 is more than enough….
If 3/5 of the party wants you gone, what is going to stop them from sabotaging the Dungeon or instance to force you to leave?Could add a couple of predefined kick reasons that would show up for a request to kick.
“AFK”
“Vulgarity”
etc..
Upping the votes to 3 would prevent some of the problems, but it doesn’t solve it. Even putting it at 4 would not solve the issue that arrises when you have an LFG.
I would like there to be a healthy party environment where you, as someone joining an LFG as well as the person who made it, should not be afraid of getting kicked.
The new system throws the current balance regarding that aspect completely off.
Since there is no longer dungeon ownership I don’t see why we need to be overprotected on dungeon creator.
Obviously, I understand it have something to do with dungeon selling.
Not necessarily selling dungeons in the sense that I think you’re describing it.
Now me and a friend can wait till the last boss and kick you, invite friends… or sell it. And I’m afraid this will happen to a lot of people as it will be so easy to do.
Doesn’t matter if you opened the dungeon, doesn’t matter if you made the LFG,… there’s pretty much nothing in game preventing me from doing this.
Like I originally said, the update opens the gates to a lot of bad behaviour being possible.
“Dungeon owner” had to go because it is ridiculous to give one individual more power in a group than the rest. Renaming it “party leader” and adding a few quirks does not solve the problem, and not everybody can start their own dungeons if you expect people to actually join you.
I just want to see the number of votes required to approve a kick increased to 3 or 4.
Get rid of party kicks.
Sounds radical but solves the problem. I’m positive that someone could come up with a solution to solve the handful of new problems that crop up from this (idling, disconnecting, etc).
That does not solve any problems. You would basically be making dungeons a troll paradise. People will act like jerks, spout rude comments/harassment, refuse to cooperate, stand at the entrance forever or go AFK, and there will be nothing you can do about it.
Kicks need to be more strictly controlled, but they are necessary. Disabling kicks would be a very, very bad idea.
The biggest problem with the dungeon owner was that the instance would dissolve when he was no longer in the party (whether due to leaving or disconnecting or getting kicked).
I feel there is definitely a need for an individual with more power in the group. How is this a rediculous idea? Adding an option to prevent people from getting kicked does solve the problem and is not just a ’’quirk’’. As you can read, I wanted it to include the option to mark people to prevent them from being kicked.
If you want to do a dungeon, you start the LFG, you get the people… why should you not be the one who decides what to do? It’s not healthy that other people can pretty much hold you hostage in your own LFG.
I am so glad that they implemented this. Now me and my friends can join in someons party kick him and do the dungeon for free because he was on the last boss….
Thank you I cant wait for this patch, Free dungeonsfree gold
Doing Arah has never been this easy!
sigh
First people wanted owner of the party instance to be removed.Anet listened to that and made the needed changed.Now people don’t like the change and feel that the group will get abused.Oxxx come on decide what you want finaly.Anet can’t do everything.
In my opinion removing the party owner is great thing.Finally the whole group won’t be booted out if the instance owner leaves.Also if they increase the party kicks from 2 to 3 that will be great,because it will fix the greafing/selling problem that people are so afraid of.You just need to have with you 2 more people that you know.So the random pugs that are invite to not be able to kick you.Now i’m not certain will Anet increase the party kicks from two to three.That has to be seen.
This won’t solve the issue, it will make it slightly harder…
It should not be the case that in every party you ’’must’’ have people with you to prevent yourself from being kicked.
First people wanted owner of the party instance to be removed.Anet listened to that and made the needed changed.Now people don’t like the change and feel that the group will get abused.Oxxx come on decide what you want finaly.Anet can’t do everything.
In my opinion removing the party owner is great thing.Finally the whole group won’t be booted out if the instance owner leaves.
No, the biggest issue was that one player can screw everyone else up by leaving.
And like I pointed out that this won’t be the case anymore in the new situation. However, the new system will create concerns that should be addressed.
The new way instances work is saying that all 5 party members are ‘outlaws’ and you can freely kick whoever. That is an unhealthy situation, especially for groups formed in the LFG tool where everyone’s a stranger to eachother.
Party leader can determine number of votes to kick and who has kick immunity. That would solve everything.
Loving it.
I also feel that actively promoting a group as a ’’party’’ would be a good development. Not only to protect people from intentional trolls, but also the social aspects.
Maybe I’m clinging on to my GW1 party nostalgia <3
No further ideas beyond increasing votes to 3 and other stuff you mentioned, but I just wanted to approve this topic.
I’m personally super in favor of adding a ‘’party leader’’ function, where he is the one who can decide on these things a lot more. This gives people a lot more protection to being kicked for no reason.
Now with the upcoming changes to instance ownership it’s going to be more important that people do not get kicked for the wrong reasons.
Having ownership transfer if the instance owner leaves is awesome… but the side effect is that it could also open the floodgates to the cesspool of nastiness through the votekick system.
It will be too much of a no-mans land when you go and use the LFG function. Nobody has any authority and it’s creating a very volatile party system.
It’s also very troubling that you can now kick people at the end of a dungeon, with a high barrier for repercussions for doing so.
Therefor there needs to be some restrictions.
I feel there needs to be some discussion had on how far these restrictions should go.
People should not be worried that they might get kicked for bad reasons.
Ideas of restriction
- You can’t kick the creator of an instance / ‘’party leader’‘.
- Party leader can assign who is or isn’t open for kicking.
- Kicking requires 3 votes
- Kicking someone in combat requires 3 votes
- Kicking someone who has left combat less than 3 minutes ago requires 3 votes
(kicking afk people should still be a valid reason, kicking people cause they have to use the bathroom quickly shouldn’t).
- New system where there’s a party leader who has tools to influence the kicking from the party (such as amount of votes / immunity for other players as well). Can vote for a new party leader if that person is afk for [x] minutes. (Going offline counts as going afk)
Now the biggest issue there is, what is a valid reason for kicking someone… and when is it “fair” to do so.
For me personally it’s mostly when people fail to communicate with the party.
Not doing what is expected of people can lead to frustrating situations but I personally feel that, unless it’s done to create that frustration, it’s not a valid reason to do so.
And a bad attitude.
I’ll expand the list with idea’s provided by others in the topic.
(edited by eekzie.5640)
I don’t think voting on a topic would be a smart idea.
Some sort of imput from the community as to what pressing matters are, and then you choosing which topic would serve it’s purpose best would be my idea.
There’s several topics where I don’t think a CDI would be too beneficial at this point.
Hmm.. What’s the difference between /me and just typing out ‘I’ or ‘(Character Name)’ does whatever except for the color of the text? It’s not like the character actually does any emote or anything.
I don’t see how it could be ‘abused’ any more than just typing something. Am I missing something?
Mostly confuses people who don’t know about it.
Yay ele is back to having no good elite skills.
But don’t get me wrong I do not think it was okay as is… but really. Might as well just slot elementals.
Just like most classes…
You don’t have to look up any posts. I’m sure the forum-users will be all over that. Lol. Who wouldn’t want to take credit for a great idea! Just a list of things that were influenced by/implemented because of the CDIs. =)
Exactly, we don’t need a point by point presentation of every single small sniff of CDI that rubbed off into the game.
Just maybe the most meaningful things you can recall (top10?)
I think people who wish to abuse will do it regardless of this function. I don’t see anything wrong with it and I reckon normal chat rules would apply to this as well.
I think we should discuss options for discussion around road map but please understand if we do it will be theoretical design decisions on improving existing parts of the game as well as discussing potential evolutions.
Thanks for your feedback.
Chris
Ofcourse, we’ve already seen how some things didn’t go exactly like planned even though they were mentioned (such as a new legendary item/slot to be planned for 2013, still no news since that interview).
But some things in a more open way would be nice.
I feel a lot of people are tired of hearing ’’we’re working on something but we can’t tell you what it is’’. I realise you’ll have a lot of iteration on it… but lets take the commander tag change for instance. It is being changed because you decided to let us know about it. A lot of people voiced their opinion and you did something about it.
Lets say you just put that change into an update this tuesday without letting us know… no, instead you communicated (albeit a bit slow some might say) and found a different solution.
I feel you could use this kind of communication for a lot of other things as well.
Simply say ’’we’re currently working on finishing S2’’… that’s fine, you don’t have to tell if it will include bossfights, dungeons, or more areas to explore. But you could give us an outline of what you’re trying to achieve with it (i.e. extending your focus on story and continuity in the story).
And don’t be afraid to ask your community questions!
I think in the end people just want to know what to expect, or at least a little. We’re being left in the dark right now it feels like. I hope I speak for everyone here.
So i was thinking maybe we could have a CDI next week about the logistics (Methods, format, etc etc) of better communication on both sides?
thoughts?
Chris
Is a roadmap of sorts off the table for this? (i.e. give us the outline of the plans for the coming 3/6/whatever months)
I personally don’t think a lot of direct contact is needed when we are having ’’constant’’ updates on certain things. But they have been severely lacking.
I do think you can take a look at how other companies/structures are being handled.
For instance you could take from reddit how to make topics more structured. Each reply pretty much is it’s own ‘’sub-topic’’ inside of a post. This lets you reply to eachother regarding the same responses. I think that’d work nicely for this forum, in a more aesthatically pleasing way.
It also has to be made easier to find ‘’Dev Posts’’ inside of a topic. People care deeply for what you guys have to say, and currently the only way to easily find it is the Dev Tracker. But it’s still a hassle. Simply turn the Anet text bubble into a button that takes you to the post(s).
I loved the way the ‘’Mind Stab’’ discussion was handled for the mesmer.
IIRC someone at Anet mentioned we don’t like how it is now, we’re working on changing it. How would you like it being changed within it’s current function?
Debate happened. And now some time later we see a change.
Also, how open are you guys to debating every single skill/ability in the game? (More in the sense of, would this be useful to try and debate? I did something similar in a smaller way during the beta stage for the guardian, I didn’t seem to get anything out of that)
Think I’m already getting ahead of myself, sorry.
I’m not sure I can quantify the connections between the Dream, the Wyld Hunt, and the Pale Tree. They are all very connected.
The Wyld Hunt does not always involve killing. It can be any quest at all. Finding something lost. Protecting something or someone. Rebuilding something destroyed. And so on.
A Soundless can have a calling to a Wyld Hunt, though they are most likely to try to ignore it. They could also miss the calling.
I can’t give you an answer to your other question. We’re still learning about Mordremoth, how its corruption works, and who it works on. Anything I tell you, one way or the other, would be a spoiler.
Tell me this. Why, in your opinion, are folks so enamored with the Mursaat?
I was curious if perhaps Scarlet was corrupted by mordremoth to accept his ‘’Wyld Hunt’’ (if that’s what you could call it).
And I just love The Mursaat entity. And a lot of nostalgia. For me they stand for everything I liked about GW1. I still remember that almost 8 years ago my friends went into the Ice Caves of Sorrow mission and first encountered them. The shock we had when we were literally obliterated by it’s agony still daunts me.
I loved how you were supposed to avoid them like the plague and later be blessed by the Seer. I love the lore behind them, pretty much abandoning others to preserve themselves. And I love the whole clash between them and the Seer.
I’ve always been longing for more lore of what happened before the humans were brought to Tyria by the Gods. And The Mursaat play a big part in that.
Aside from them being aesthetical masterpieces, I love the mystery.
I think that’s a very cool idea. We do it sometimes.
Can Phlunt be grumpy in my asura home instance please?
Pretty please with a cherry on top?
))
LOL. He’s quite an old Scrooge, isn’t he?
My first advisor, the one who taught me almost everything I know (almost), was
Blipp Phlunt.

free gold