Showing Posts For eekzie.5640:

A nice trick to 2 man and sell fractals

in Fractured

Posted by: eekzie.5640

eekzie.5640

No, kicking people at the end for no good reason is not ’’legit’’.

I’m sure a nice ticket with support could get that person in trouble.

Fractal Lvl 43: Shaman - How?

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Posted by: eekzie.5640

eekzie.5640

Yeah, Mai is, in principle, pretty easy. However, as far as I got it, it was (and is? have they fixed it?) technically impossible to kill her at level 37.

They ’’fixed’’ it. She can still regen to100% hp, although she will not start bombaring at 75% every time. She will only bombard when she was supposed to.

Fractal Lvl 43: Shaman - How?

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Posted by: eekzie.5640

eekzie.5640

Probably the toughest fight I’ve had.

What worked for our group was

- Mesmer with illusions (doesn’t trigger instability)
- 3 Warriors to suicide kill most of the lava elementals (with war banners)
- 1 Guardian for reflect + survivability

It was probably the hardest encounter I’ve had so far.

COF gives 1.2 gold; FOTM lv. 31 gives 1.3?

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Posted by: eekzie.5640

eekzie.5640

Who says you need 70AR in a level 50? That makes no sense, you should be able to survive in a level 50 with 55AR. Source on this?

60 AR would still be somewhat doable I think, depending on which fractals you end up with. Would still be a really tough challenge. 65 is still hard. 70 would be needed for the less hardcore people.

55 AR perhaps with the best of teams and really easy rolls.

You get hit for 18% HP for like 5 ticks in a row. So pretty much every 10 – odd seconds one or more party members downs. And during the AR ticks, healing is also reduced so it’s hard to counter.

That is wrong as far as know you get 18% ticks only on 4th boss fractal, rest of fractals has agony like 40-49.
With 55 just use some stong healing skills and you will be fine.

I’m referring to the Mistlock Instability. This does indeed tick for 18%.

49 daily rewards suck

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Posted by: eekzie.5640

eekzie.5640

1.4g, 1k karma (As opposed to 10k prepatch with a 7k minimum) uninfused ring (Seriously? Uninfused?) and 81 relics (Previously 152)

Is this a bug or intended?

The karma you get is dependant on your personal reward level. Considering your level is 50 and you are doing 49, you will only get ~1k karma. If you did a 40 now, you would get 10k karma.

Pre-patch there was no ‘’7k minimum’’. It seems to work the same way as far as I can tell.

It also seems they decided to now replace the final relics with empyreal shards.
Previously they only added them, but seems they went back on that decision.
Aside from that the amount of fractal relics are already more than enough in my opinion. And they’re not thát useful that you will miss them that much.

The money is quite negligible. But you should take the complete rewards and not just focus on the gold. Aside from that I do think it could / should be more.

COF gives 1.2 gold; FOTM lv. 31 gives 1.3?

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Posted by: eekzie.5640

eekzie.5640

Judging by the general response to this thread, most people disagree.

Basic game design dictates that the most difficult content should be the most rewarding. So making it equal gold to other content and then adding those other goodies you describe just makes sense.

As it stands, it’s not just that fractals give less gold. They give a fraction — one-fourth or one-fifth — of what someone can get in a dungeon, and the reward is proportionally lower in comparison to champion and dolyak farming.

Besides, there’s no reason not to make all the content equally rewarding when it comes to gold. Everyone should be able to work toward a broader goal, such as legendaries or other skins, while doing whatever content is possible. Equalizing the gold reward allows that. That’s the reward equity ArenaNet should be aiming for, even if it will take some tricky balance.

I don’t think asking for gold equality in all content of the game is needed at all.
What’s needed is that everything should give the same kind of satisfaction, reward wise.
Whether you get that from prestige (fractal weapons), progression (ascended ring drops) or gold to me is irrelevant.

The problem fractals had was that the skins were too bound on RNG, and they lost their fame over time.

The rings… almost everyone who put some effort in will get them in a timely manner.

Weapon boxes had a very low drop rate, other places give better chance (to my judgement).

That pretty much leaves only one real benefit you would get from fractals.
Loot. And that’s still lacking.

Unless they add more of the other stuff, loot is needed to compensate.
I’m not sure if they have tinkered with it too much. I’ve not tried it out enough to give a realistic vision on it. So for now I’m holding off on whether or not that ‘’1 gold’’ is a good amount or not.

The biggest problem with the ‘’ 1 gold ’’ I have is that it’s super negligible.

COF gives 1.2 gold; FOTM lv. 31 gives 1.3?

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Posted by: eekzie.5640

eekzie.5640

Who says you need 70AR in a level 50? That makes no sense, you should be able to survive in a level 50 with 55AR. Source on this?

60 AR would still be somewhat doable I think, depending on which fractals you end up with. Would still be a really tough challenge. 65 is still hard. 70 would be needed for the less hardcore people.

55 AR perhaps with the best of teams and really easy rolls.

You get hit for 18% HP for like 5 ticks in a row. So pretty much every 10 – odd seconds one or more party members downs. And during the AR ticks, healing is also reduced so it’s hard to counter.

Fractal is now less for Casual than ever

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Posted by: eekzie.5640

eekzie.5640

Why would doing a level 20 without AR before the change be any easier than the same thing after the change, especially when Agony scaling has been softened a little bit pre-30? And you still don’t have to deal with instabilities?

And mob damage has been reduced across the board?

I don’t get some people. Play the game the same way you did before, and see for yourself if the changes made it better or worse. Don’t get your opinions of the game off of a website with jaded and angry kids bashing every change made because it makes them have to relearn some aspect of the game all over again, screwing up their daily grind routine.

It’s harder (if not impossible) to dodge the agony in some of the new fractals.
Previously you could pretty much avoid getting hit by it all the way up to the maw.
Now you can’t. So yes, it used to be easier with that perspective.

Impossible? There isn’t a single non-boss fractal where it’s impossible to dodge or avoid the agony attack aside from the 30+ instabilities which automatically apply it. Please, tell me which of the three new fractals it’s impossible to avoid the agony.

The aetherblade retreat as well as the molten facility both have way more intensive agony in almost all of the attacks. The impossible was related to the Molten Facility final fight, where you can’t get around not having any agony resistance. In the Maw you could get around it easily by having one person with the appropriate AR. You can’t do that any longer.

Improvements to infused gear?? +5 AR missing

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Posted by: eekzie.5640

eekzie.5640

Eekzie, you’re forgetting to take into account that you still need that 250 ecto to upgrade the backpiece. So it’s 75g + 51g to get 55AR. EDIT: I get what you’re saying with the +7 and +8 infusion on the rings to make up for the backpiece’s ecto requirement.

But you’re also assuming that you’re buying every single +1 infusion, that the +1 infusions will stay at 25 silver each (which they obviously won’t considering they’ve dropped 10s in ONE DAY), and that you won’t end up getting +2 or higher infusions from fractal chests as you play it.

I have zero remorse for someone who has done no fractals at all since they were introduced, or who have the skill levels necessary for a level 50 (where that 55AR is actually necessary) without actually collecting or crafting +5 inherent infused rings and backpieces on their characters already.

As for brand new players, they need to work their way up to level 50. That’s a minimum of 200 fractal chests. A minimum of 200 +1 infusions. 40 +1 infusions makes two +5’s. 10x +5’s, 5 +6’s, or 2 7’s and one 6. You’re already quite a bit higher potentially than those of us who worked our way up to 55AR and much higher level fractals than the current level 50 cap, doing the dungeon for a year.

So veteran fractalers got a boost by grandfathering in that +5 infusion, but newer fractalers get a boost by not having wasted time accumulating these infusions.

I’d say that the veteran players have a total leg-up on the newer players when it comes to available agony resistance (that total cost has to be multiplied by the number of characters one wants to be able to take along on a high level run), but that’s fine. That’s what Veteran tends to do. I’d hate it if after a year of playing fractals I have to start at the same level as a brand new player. Perks for loyalty.

I’m not forgetting it.

I’m simply saying that you don’t need it anymore now (for 55 AR), thus you don’t need to spend 250 ectos on your back piece. Which currently will save you money. And I agree, in the future it will be even less expensive to get it.

How would you rate this update?

in Living World

Posted by: eekzie.5640

eekzie.5640

Content wise: 7.5/10

Fractals could’ve had much more fine tweaking than it received, but it’s a nice step in the right direction that was well needed. It’s finally something that doesn’t take 1 hour to fully complete.

It’s nice they finally took some time to rework some of the already excisting content.
This is hardly needed all across the board though, so I’m hoping to see more of it.

The rehashed living story dungeons are put in a nice new coat. Although there’s some doubtful decisions in there still (mithril ores / bogey control panels / ‘’safe corner’’ ).

Also there’s been nothing said about why they chose to not give any compensation for the removal of levels that people worked for. The gold rewards for fractals seem like such a tease.

Gem store wise: 1/10
Three reskinned armors. Only one is being replaced because of all the upset people, even though there’s 2 other armors that also got a reskin.
Reskins feel so cheap, especially cause they are gemstore…
They have nothing to do with the living story.
The difference in quality of them is just astounding.
And I personally hated the look on all of them.
Another skimpy light armor. Another pirate medium armor. And another super goofy heavy armor.

Lore wise: 4/10

I don’t see why they still haven’t found a way how to properly give us lore and background. Honestly I still have no clue what Scarlet had to do in the thaumanova reactor. Not only because I’ve stopped caring about all the random annoying stuff she does, but also because you’re being bombarded with stuff in your chat window right before a boss fight.

In the end that leads to a 4.17/10

Luckily I consider the content to be of more importance and with the light armor being removed from the gemstore (hopefully the other two as well), my happy scale will still be on the positive side scoring a 6/10 on the full update.

(edited by eekzie.5640)

Fractal is now less for Casual than ever

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Posted by: eekzie.5640

eekzie.5640

Why would doing a level 20 without AR before the change be any easier than the same thing after the change, especially when Agony scaling has been softened a little bit pre-30? And you still don’t have to deal with instabilities?

And mob damage has been reduced across the board?

I don’t get some people. Play the game the same way you did before, and see for yourself if the changes made it better or worse. Don’t get your opinions of the game off of a website with jaded and angry kids bashing every change made because it makes them have to relearn some aspect of the game all over again, screwing up their daily grind routine.

It’s harder (if not impossible) to dodge the agony in some of the new fractals.
Previously you could pretty much avoid getting hit by it all the way up to the maw.
Now you can’t. So yes, it used to be easier with that perspective.

Other members can't open Higher lv?!

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Posted by: eekzie.5640

eekzie.5640

I think Vas is right. I don’t remember you ever being able to open anything higher than your personal level. I think the OP is just confused.

I’m a vet fotm player, I was able to open higher fotm lvs if another party member was in LA in my server while he/she had a higher lv for me to open.

Well I did say I didn’t remember it being possible.

Wouldn’t be the first ninja nerf/change anet made in the game.

Yesterday I was able to do it, now I have to stick to one toon and can’t switch if the group needs a different class. lame.

You will have to change class before going in the fractals.

So you might want to run some tactics before beginning.
Nothing wrong with this to be honest.

It removes a loophole, which I would weigh a lot more than a small inconvenience.

Improvements to infused gear?? +5 AR missing

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Posted by: eekzie.5640

eekzie.5640

Actually making me think about this stuff.

Lets say getting 55 AR previously would cost you just the 250 ectos for the back piece.

Now you can get a +7 and +8 infusion.

Reagent cost would be about 3 gold.
You would need 192 x +1 Agony Resistance.

They are currently at about 25 silver each, which will cost you 48 gold.

So now it will cost you about 51 gold to reach 55 AR.
Previously it would cost you well over 75 gold to reach 55 AR.

Costs have gone down. Not up.

COF gives 1.2 gold; FOTM lv. 31 gives 1.3?

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Posted by: eekzie.5640

eekzie.5640

And who the hell needs a +15 agony infusion at level 50, when you can get 40AR with weapon, two rings, two earrings, backpiece and amulet not even infused? And 55AR quite easily with only 160 +1 infusions? Not to mention those who already had their 55AR total prior to the patch and grandfathered +5 infusions in their infused rings. Those guys can farm up to level 50 until they raise the cap and odds are they’ll have ascended armor by then, which adds another potential 30 AGONY RESISTANCE for 75 relics per piece.

You guys are making mountains out of molehills, here. You don’t need to get maximum AR right off the bat, especially when minimum required AR currently can be had stupid easy.

Short attention spans…I keep saying it. Instantaneous gratification is not a worthwhile trait to have.

And with Level 50 needing around 65 – 70 AR it’s actually making a lot of sense how it currently works.

3x +10 AR infusion will give you 70 AR. And it’s quite affordable in it’s current state.

You opinion about Dredge?

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Posted by: eekzie.5640

eekzie.5640

I would still love to see developers tackle this one to see what the ’’proper’’ way of doing this fractal is.

I don’t mind the clown car much, but considering the following
- Initial puzzle (long)
- Blasting up wall (medium if left, long if right)
- Boss fight (medium-long)
- Farming dredge (long)
- Final Boss (medium-long)

The problem is quite obvious here.
There’s no short things in there.
Compare it with any of the phases in the other fractals.
The whisp puzzle for instance. Or compare it to the dolphin run.
Cliffside has a really fast easy seal, some nice easy skips where you’re being lead through nice scenics…

Anyhow, I think you explained it very well.

'Subject 6' Fractal Achievement - Temporary?

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Posted by: eekzie.5640

eekzie.5640

Really? They really made such a stupid achievement?

I quite enjoyed it.

Just the description is a bit two sided, from having ‘’max stacks’’ in it, as that would imply 20 stacks. So we were first trying to figure out how to not explode him while getting him to 20 stacks. But it’s just a way of saying get him to 19 stacks.

Are fractal weapon containers in game yet?

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Posted by: eekzie.5640

eekzie.5640

Have done 11 levels so far, and not a single weapon drop for any of my party members. (from 30 to 41)

'Subject 6' Fractal Achievement - Temporary?

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Posted by: eekzie.5640

eekzie.5640

Excellent. So the best thing to do is whack Subject 6 down to low health, everybody bar one player just focuses on small oozes, then have one player knock him up to 19 stacks (turn off auto attack and attack manually), wait till he comes out of Blocking, then everybody burns him down.

Goes without saying that Rangers, Mesmers with Clones/Phantasms, and MM Necros should avoid attacking Subject 6 directly until the final burn phase, and just focus on killing the small oozes.

I’m not too sure how the blocking worked, it seemed to me like only player attacks (no minions / no condition ticks / etcetera counted)

And yes, we put him down to about 1% HP and then timewarped him down.

You can push him into the beginning of the hallway, so it’s easier to deal with the oozes there.

Fractals will never be GW2.......

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Posted by: eekzie.5640

eekzie.5640

lol there is nothing that says you ahve to do fractals. Please do not remove the only content in the game that is even remotely challenging. Stop whining and stay out of fractals and go back to your “1,1,1,1,1,1” zerged events.

i am agree with you, i do not want fractals to be removed.
i want the agony damage to expressed in another more creative form.
It can’t just happen with no reason!

what is agony? what is agony? what is agony?

It’s a condition that you suffer from while you’re in Fractals of the Mist.

Lore wise you are probably suffering from this due to the environment you are in having extremely negative effects on your mind.

Mechanically it’s another way of leveling, just like you would level up with XP you can level up with Agony Resistance. Just a different way of doing so.

'Subject 6' Fractal Achievement - Temporary?

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Posted by: eekzie.5640

eekzie.5640

I don’t understand either. How to make him reach max stack without it exploding? I

Here lies the trick.

‘’Max stacks without exploding’’.

He can have a total of 20 stacks, but at 20 stacks he explodes.
So max stacks without exploding actualy means 19 stacks.

You can let him explode numerous times.
As long as you kill him while he has 19 stacks.

Eliminate Rolling for Swamp

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Posted by: eekzie.5640

eekzie.5640

There’s no incentive not to do it.

Swamp is by far the fastest, and there is no loot compensation or anything for doing the other ones.

Best way to go around this is giving each fractal an amount of points, so that it always tries to even out your points (while still randomizing).

So lets say you roll swamp first, your chance to roll dredge next will be higher than.
That would be a good incentive in my opinion.

you get dredge almost every run anyway…. at least i been getting dredge every day past 3 weeks or so…lol

Maybe it’s already in place then

puts on tin foil hat

The plot thickens.

Eliminate Rolling for Swamp

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Posted by: eekzie.5640

eekzie.5640

There’s no incentive not to do it.

Swamp is by far the fastest, and there is no loot compensation or anything for doing the other ones.

Best way to go around this is giving each fractal an amount of points, so that it always tries to even out your points (while still randomizing).

So lets say you roll swamp first, your chance to roll dredge next will be higher than.
That would be a good incentive in my opinion.

Simple Infusions

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Posted by: eekzie.5640

eekzie.5640

Ya but what about the versatile precise infusion for example? You think would could stack those?

No, and you will only be able to put them into offensive/defensive/utility slots.

fractal levels!!

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Posted by: eekzie.5640

eekzie.5640

Your elementalist (and all other classes) will be boosted to level 8.

All characters will share the highest level you have unlocked.

Where do you use ur birthday gift boost best?

in Guild Wars 2 Discussion

Posted by: eekzie.5640

eekzie.5640

I’m using it mostly for WxP.

Aside from that I run fractals with it.

What if Ascended Gears was reversed?

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Posted by: eekzie.5640

eekzie.5640

I actually like a bit of grind, something to work towards…

There’s already very little you can work towards in this game.
And I feel that this is actually performed in a decent way.

They could’ve made much better ways to obtain the last 100 levels in crafting though.
Right now they’re simply a material sink, which is pretty lame.

Winning seasons = 100g to each player

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eekzie.5640

Oh man I really hope I can get a gold medal to wear around my necklace now.

That’d be hella troll and funny.

Question about the level 50 fractal cap.

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Posted by: eekzie.5640

eekzie.5640

Also it seems like you will only be able to get 1 daily chest. Whether thats from level 5, or level 47.

Edge of the Mists Testing Update (Updated 12/5)

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Posted by: eekzie.5640

eekzie.5640

How about releasing a basic map outlining the current version of the map?
Anything goes, even if its made in Paint by a drunk chimpanzee

Especially if it’s in paint made by a drunk chimpanzee.

What ever the optimizations were, Thank You.

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Posted by: eekzie.5640

eekzie.5640

Haven’t been in a three way fight yet, but the 2 way fights I’ve had so far were absolutely a lot smoother. To above ’’playabale’’. So I’m very content.

Compensation for getting reset to level 30?

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Posted by: eekzie.5640

eekzie.5640

Not everyone is getting at something when they ask a question. Read my comment, I didn’t say I didn’t get why they would differentiate, I said I don’t know how they would differentiate. Those are quite different. Read before you respond, sheesh.

My bad on that, and it’s hard to give examples of how to differantiate when there’s nothing to work with.

For instance, if they give us daily chests for each level above 30… they can just set the max to 20 chests. Easy.

Compensation for getting reset to level 30?

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Posted by: eekzie.5640

eekzie.5640

A small compensation is better than nothing and everyone would agree on that.

I don’t agree. I think nothing is better than a small compensation. The Devs shouldn’t be worrying about what compensation we’re entitled to every time they change something. They should be worrying about making the game better.

Worse yet, a “small” compensation runs the risk of insulting players by way of saying, “See, this is how little we value your work that this is all we’re giving you.”

Again, no thanks. They shouldn’t be wasting their time with this. As I said, the “integrity” of the game is more important than some players getting upset with changes. Players are always going to be upset, but you need to keep moving forward with the game if there is to be a game.

That’s why something witty would be more appropriate than monetising it.
For instance, a miniature would be nice to get.

New AR Infusions Maths

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Posted by: eekzie.5640

eekzie.5640

Just interested to see the drop chances for more than 1 AR.

If they’re ’’reasonable’’ then I guess it wouldnt be too hard to get high AR.

Compensation for getting reset to level 30?

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Posted by: eekzie.5640

eekzie.5640

Please do not insult me by effectively calling me a bad person for not “supporting[ing] [my] fellow players.” I have taken my position because I don’t want to see compromised whatever integrity this game has. If you want to have a discussion here, do so as an adult without resorting to lame emotional arguments and name calling.

The fact that ANet cannot possibly make everyone happy with a reward here is precisely why there should be no reward. We simply cannot quantify the individual effort lost. A title may be sufficient for hardcore gamers to whom the progress came easily. Yet such a reward could well add insult to injury to players who ground hard and long to access those higher levels.

So why compensate? To send a message? The only message ANet should be sending is this: “We are working to improve this game and make it fun to play over and over.”

Hand outs don’t send that message. Improving content does.

Rather some compensation to show that they care, than none. Unless it’s something absolutely terrible to make it seem like a joke (for example, 1 silver per lost level would just be a joke and actually a bad thing).

The message they would send is that they understand our concerns about them resetting progress, and that they care about removing it.

And that’s my point. No matter what, such a reward would be perceived as a joke by some (unless it was legitimately OP, but then it would be unfair to others).

No thanks. I’d rather lose my progress with dignity than be given some lousy reward because the developers felt bad. I’d rather they focused their time and energy into improving Fractals instead.

You honestly think it’s hard to come up with a witty reward?

Sigh.

Compensation for getting reset to level 30?

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Posted by: eekzie.5640

eekzie.5640

Please do not insult me by effectively calling me a bad person for not “supporting[ing] [my] fellow players.” I have taken my position because I don’t want to see compromised whatever integrity this game has. If you want to have a discussion here, do so as an adult without resorting to lame emotional arguments and name calling.

The fact that ANet cannot possibly make everyone happy with a reward here is precisely why there should be no reward. We simply cannot quantify the individual effort lost. A title may be sufficient for hardcore gamers to whom the progress came easily. Yet such a reward could well add insult to injury to players who ground hard and long to access those higher levels.

So why compensate? To send a message? The only message ANet should be sending is this: “We are working to improve this game and make it fun to play over and over.”

Hand outs don’t send that message. Improving content does.

Rather some compensation to show that they care, than none. Unless it’s something absolutely terrible to make it seem like a joke (for example, 1 silver per lost level would just be a joke and actually a bad thing).

The message they would send is that they understand our concerns about them resetting progress, and that they care about removing it.

(edited by eekzie.5640)

Buy infusions now?

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Posted by: eekzie.5640

eekzie.5640

My take on it is that the +5 AR Versatile Infusions will be different from the +1 AR infusions. I’m guessing you won’t be able to place the current ones into the infused slot.
The people who currently have an infused ring, will get a +5 Agony infusion already slotted in.

There’s nothing said about the versatile one for offensive/defensive/utility slot being removed.

Compensation for getting reset to level 30?

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Posted by: eekzie.5640

eekzie.5640

I’m just saying the game will go on with you asking for everything or nothing. It will go on. You are currently asking for “compensation” not an improvement. It’s a game and an MMO at that and like Kilandros said… it will keep changing. If you haven’t learned it already.

Then you’re obviously missing the point.

Removing things without giving anything in return is bad.
Thus giving something in return is an improvement.

Not sure why you keep bringing up that things change, that has nothing to do with the whole discussion.

Compensation for getting reset to level 30?

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Posted by: eekzie.5640

eekzie.5640

The question to ask yourself is “will you still be playing?” If you are what does it all matter? One can argue with Anet till their head explodes. But you will probably keep playing after the update so it won’t bother them at all. Life keeps on ticking with or without you. What moreso in a game??

So because you will still be playing means you can’t ask for improvements?

I’m not following your logic here.

Compensation for getting reset to level 30?

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Posted by: eekzie.5640

eekzie.5640

You need to realize that it’s a silly request. Even if they did give some sort of reward, half of the players would still demand a better one. A title? Prepare yourself for posts like, “I didn’t spend hundreds of hours leveling to 48 for a stupid title! Rabble rabble rabble free ascended chest rabble rabble.”

And that’s why Anet shouldn’t cave here. This is a silly knee-jerk reaction from players who are, frankly, completely overreacting here. 30 to 48 isn’t a big deal. If you run Fractals, it will happen naturally and before you know it.

The people who are really mad about the changes are the ones who are losing 50+ progress. But we shouldn’t have sympathy for them. They should have known the Rez Orbs weren’t exactly kosher, and there was a risk of that not paying off.

Except what you don’t seem to get, is that with the recent addition of ascended weapons it actually made sense to get a lot of characters leveled up to 50.

Now, all that progress you tried to achieve will just be removed. With nothing in return.

Compensation for getting reset to level 30?

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Posted by: eekzie.5640

eekzie.5640

I sincerely hope people won’t be rewarded for exploiting.

Doing fractals was indeed fun.
Leveling fractals wasn’t.

I don’t know how they would be able to differentiate between those that progressed through exploits and those that didn’t. I know I was able to progress decently fast because I would reload FoTM until I got the swamp fractal as first fractal. Typically if you start with Swamp you will get quick ones that follow as well. Would this be considered an exploit? I’ve never gone above FoTM 30 though so I’m unaffected by these changes.

Quick ones to follow is random luck, so that argument is invalid.

Restarting fractals is exactly what it is. It’s not exploiting to restart something.
I’m not sure what you’re getting at.

And if you don’t get why they would differentiate between legit people and exploiters… then I can’t help you at all.

I feel like I'll be missing out

in Fractured

Posted by: eekzie.5640

eekzie.5640

Arena always punishes hardcore players and makes them leave the game, like in GW1 when everything was made easy. I think this content is great for casual players

I’m not entirely sure what you’re trying to say with that statement. That ArenaNet always makes the game too easy for hardcore players, causing them to leave the game and you to be happy?

Arenanet are catering a broad audience. By making hardcore content they would not do that. They’ve had some slightly harder content, but nothing that requires an awful amount of skill yet.

Maybe this update level 50 fractals will be a nice challenge

Compensation for getting reset to level 30?

in Fractured

Posted by: eekzie.5640

eekzie.5640

I’m sure some would argue that the fun of playing Fractals was reward enough? If you weren’t having fun, why are you even doing it, it’s just work at that point.

What I do think would be fair, and pretty awesome, is that those that made it to FoTM80 got an exclusive title. Maybe those that made it to FoTM 50 also got a title, but just a less presitigous title. " Fractals of the Mist Expert" vs “Fractals of the Mist Dominator” something like that.

I sincerely hope people won’t be rewarded for exploiting.

Doing fractals was indeed fun.
Leveling fractals wasn’t.

Compensation for getting reset to level 30?

in Fractured

Posted by: eekzie.5640

eekzie.5640

what made it obvious to not Level in an infinite lvl dungeon? tell me 1 Thing ? you know it know back than ppl just didn’t know plain and simple so don’t blame em I even asked anet in a thread when I hit 80 if we we’re supposed to get there there is no answer…soo.. don’t blame us for anything

If you need to go out of your ways to finish a part of the game (i.e. teleportation gun / revive orb / etc) then you’re not supposed to do it.

Pretty simple to me.

Compensation for getting reset to level 30?

in Fractured

Posted by: eekzie.5640

eekzie.5640

Just reading this thread through, and thought I’d share my view.

I really enjoy fractals and progression, however I did not do fractals when you could use res orbs or pet res on maw, and not knowing anyone above 50 my progression was capped there. I don’t think either of these were ‘exploits’ in the negative ban-able sense, but they certainly were not intended to be used, fractals was supposed to be hard capped by agony at 50.

I instead leveled alts. Do I think that I should be compensated for my level on most of my characters being reduced from 49 to 30? No.

Why?

I didn’t play the game for rewards, I genuinely enjoy fractals as content (if you didn’t why were you playing them?!), the fact that ANet are putting any time and effort into improving fractals and adding new mechanics is more than reward enough for me, I’m sure to be playing 100s more hours in fractals, and many fractal 50 runs in the future.

The many hours of fun with friends was, and is awesome, at the end of the day it’s a game. In my opinion if you are playing the game for rewards which will probably be gone in the next 5 years I think you’ve missed the point of gaming.

The point was that people spent time getting their characters to a level to then enjoy it at that level. The leveling is the sucky part. Getting a character up to 50 isn’t that much of a joy to a lot of people, but doing level 48 fractals is. At least to me it is.

For this simple reason, that I did not enjoy leveling, I’ve made the choise to not level up another character but simply switch at the end. I can completely understand that people who did make this sacrifice feel the need for a compensation.

Even being reset the 20 levels myself feels like a kick in the groin.

Compensation for getting reset to level 30?

in Fractured

Posted by: eekzie.5640

eekzie.5640

Man please tell Anet they shouldnn’t give all These revive orbs in the achievment chest and remove em from the trading post because if you use em you get Dhuuumed only gw1 Player will get this sooo I tell it to you … after pressing a revive orb a pirate ghost Comes and will instant ban you … this is because anet considers revive orbs an exploit!

Just because Anet hasn’t fixed the issue doesn’t mean it’s not an exploit.
You sound like the people who exploited the cheap karma gear from an NPC with the launch of the game. ‘’But it’s a legit way, I just bought it from a merchant’’.

It’s obvious you are not supposed to do it. It was explicitely expressed you weren’t supposed to. Finding ways around it does not make it non-exploiting.
It’s a non-discussion, yet you still seem to want to discuss it.

How are we supposed to compete?

in Fractured

Posted by: eekzie.5640

eekzie.5640

You guys don’t understand.. starting out at square one with nothing… I have to get to level 30 this week or I’ll be behind my friends and we won’t be able to play together? I thought I could play how I want?

Your friend can join you.

+10 infusion dont waste +1?

in Fractured

Posted by: eekzie.5640

eekzie.5640

It seems like there will be no limit to how much AR you can place.

how much agony needed after update?

in Fractured

Posted by: eekzie.5640

eekzie.5640

40-49 has been slightly reduced. 50 is no longer impossible, but now represents the requirement for 50-59. More levels will be made available in the future.

I’m confused. In another post you stated that level 50 is currently the max? So above 50 is theoretically possible, but not really currently?

They just aren’t in the game currently

Probably because new mechanics will be implemented or something?

Question about new and old infusions

in Fractured

Posted by: eekzie.5640

eekzie.5640

It seems to me that the ‘’versatile infusion’’ will not be like the new infusion slot.
Or that it will only give +5 max, so if you want higher you will have to use the new ones.

My guess is that you can’t use these on the agony slot. Only on the ‘offensive/defensive/utility’ slot.

How are we supposed to compete?

in Fractured

Posted by: eekzie.5640

eekzie.5640

Not too sure what you’re referring to as ‘’obviously not intended game play’’.

It’s fairly doable to get to level 50 without doing anything that was not intended.