The poison only works on the person that is inflicted by the condition.
Let’s say I’m poisoned and I heal you and me for 900 basic points.
You get healed for 900, and I get healed for 600.
You then use the same spell.
You heal yourself for 900, and I get healed for 600.
This also applies to regen / ressurection / warbanner. Pretty much everything that will show up the green numbers.
Who would you cast as the jellyfish’s voice actor?
David Attenborough.
I think that’s a very cool idea. We do it sometimes.
Can Phlunt be grumpy in my asura home instance please?
Pretty please with a cherry on top?
))
Would it be a spoiler to tell what Scarlet’s wyld hunt was or is it already in game and I just missed it?
If she had one, what would you guess it was?
Would love if it was related to something outside of the sylvari culture. Something big. Maybe related to the Human Gods, or perhaps to let the Mursaat come back to Tyria.
I have to ask, how deeply are the connections between The Dream, the Wyld Hunt and the Pale Tree?
And does the Wyld Hunt always involve killing? Protecting the dream has been said a lot, but I might be overlooking things when I say that protecting here is done by slaying dangerous enemies.
On another note, can a soundless be called for a wyld hunt? More asking this as in, can Mordremoth plant a ‘’wyld hunt’’ in soundless sylvari with his corruption?
I hate that most of these last additions to the world of tyria have been organisation challenges and not actual challenges. When I’m in a potentionally nice server I often go do events that others wouldn’t (serene / bucket defence). But I feel so reluctant to go and organise a bunch of people I don’t know.
Really hope there will be nicer ways to not make them organise challenges rather than in game challenges. Having more people on the map would help with that, or less spread out people across servers depending on how you want to call it.
Not to be nitpicky, but not all other legendaries have special effects when they are stowed. Such as The Flameseeker Prophecies and the Howler. There might be others that I’m unaware of.
Do you see the connection? (Off-hand only weapons)
It’s still sad though.
I think it’s nice items hold value.
A lot of them are not ’’hard’’ to aquire, but you just luckily get them every once in a while.
It’s nice there’s variety in value. Where you go like ‘’yay, i found something useful/worthwhile’‘. There’s already plenty of items that hold little to no value (I’m looking at you Gemstones and Jewels!)
If you’re looking more carefully at what’s been going on with prices on a macro level, a lot of previously useless items have been given a use. Which is nice.
I don’t think current values are offsetting at all.
Ok, so I’m turning this private message into a forum post.
Therefor it’s been adapted to serve it’s purpose as a discussion topic.
The person originally addressed is Colin Johanson, Game Director / Lead Developer at ArenaNet, but his inbox was full.
Was going to send him the following message.
Hey mr. Johanson,
I’ve been a great fan of you for a long while, and I’ve listened to almost all of your interviews. Love the charm and passion I see when you talk about Guild Wars.
I’m kind of sad it’s been a while since I’ve seen an interview with you (or read, for that matter). The last one I can recall was the one with Mike Zadorojny in the beginning of this year.
Can we expect any interviews of you in the foreseeable future?
Or can we maybe expect an update from you on the interview you gave last year at PAX?
There’s a lot of lively debate going on in the forum right now, to put it mildy.
Considering your task description is ‘’setting the vision and the course of where the game is going in the future, defining want you want to do with the world’’ you seem to be the person to ask all of these questions!
Pretty much we’re still waiting on some of the things you’ve mentioned in the interview of PAX 2013 (28th of August – 2nd of September). And I’m dieing to know more!
Hope to hear from you soon!
And hey, I swung a sword.
The awesome interview for you forum people
https://www.youtube.com/watch?v=Jy7CcwnfUdU
And I hope most of you agree with me on this topic. It’s been a while since we had any major updates, and most things that have been previously been discussed have been implemented into the game already.
(edited by eekzie.5640)
My only real concern with the current economy is that I think the following is a huge flaw, and I would like to see your opinion about it.
The Watchwork Mining Pick, an infinite use mining tool, gives a clear advantage over other infinite mining picks. Big enough, in it’s current shape, that the ‘’Return on Investment’’ is drastically shorter than any other (I don’t really like to use that term and I’ll explain in a bit). The other issue I have is that because watchwork sprockets are a wanted item it will maintain a certain value that I believe will hold for a considerate amount of time. Now this is a good thing, that items are desirable, but I don’t feel like the mining pick should come into this equation.
The reason why I don’t like to use return on investment for an infinite mining pick is because in the original design it was a convenience item. Therefor the return would be irrelevant. However, with the Watchwork Mining Pick it doesn’t feel like this to me.
Can you perhaps share your vision regarding this item?
(edited by eekzie.5640)
I can grind Foxfire, Geodes, and Jumping Puzzles by myself. I don’t have to count on someone else and someone else doesn’t have to count on me. I can do it at my own pace. Fractals I cannot. I don’t have to listen to someone insult me, rage-quit, or boot me.
Here’s another thing – you’re biased in this because you do these things everyday and probably have a group you run with. It’s a comfortable thing for you.
What about new players, or returning players (like myself). I don’t have a group I can run with. I haven’t even set foot in a Dungeon in 2 years, anyone I played with quit around the same time I did and no longer play.
No one wants to PUG a Fractal, least of all with a virtual noob who has never done one. Even looking on LFG for simple Dungeon runs every single one of them is “Exp. 80’s Zerker or kick” basically. Fractals on LFG are the same.
Maybe you’re stuck in a bubble with regards to this game as you’ve reached a comfort level – so I’ll let you in on a secret, as someone who would have to ‘pug’ group content – the Guild Wars 2 community is horrible by and large.
Seems like you’re the one stuck in an anti-social bubble rather.
There’s plenty of people out there to help you. But not with the attitude you have.
Plenty of people pug fractals.
I pug fractals often enough to know a thing or two about them.
I’m helping out at least a dozen people on a weekly basis.
Of those probably new people or returning people as well.
Instead of complaining about how sucky fractals are, why not ask for help rather?
Is that too much to do? My friends and I often have clueless people tagging along and as long as their attitude is fine we’re happy they’re joining in.
And I don’t get why you don’t just make your own LFG if you have such an issue with the zerker groups?…
Just like the items requiered geodes for crafting.
This clearly means that people aren’t playing enough in Dry Top.
It also requiered bloodstone dust. This means people aren’t killing enough champions.
I hope this sarcasm helps you understand the flaw in your logic.
As far as rewarding people for what they like to do:
I like to sit afk in lions arch. I really wish the game would reward me with random loot popping up in my inventory. Even if I go to the extremes and actually talk with people I get zero loot.
Again, sarcasm to prove my point. To a certain extend you’re right but I feel this is not one of the cases where this issue holds any ground.
You need to have the same stacking sigil on your underwater weapon. It was a stupid change and Anet knows about it but they have yet to comment.
The actual change is nice, as you have to have a weapon with stacking on it to maintain your stacks. As you go underwater, you basically equip new weapons that don’t have the sigils on them.
Mass coördination, sure.
Mass organisation? No!
The ’’difficult’’ encounters are only such because of having to organise the event.
The players individual skill must be of importance, else it’ll be as simple as the current ’’hardcore’’ events. They are extremely easy if you have an organised group. Hardly anything can go wrong in these fights.
Such an instance should be hard. Where even though when you know what you’re doing, it’s still hard to complete it. And that the difficulty should not come from a timer speaks for itself. Anything can be hard if you just screw the timer down. Let’s put a timer of 6 minutes on CoF p1 and all of a sudden it’s a lot more difficult.
Currently no such instance excists in game.
SAB did a good job with it in tribulation mode, but that was jump related not combat related.
I’m really hoping the new-generation legendaries will follow such a pattern, where it’s your journey through the living story that will earn you the (account bound) precursor.
Now if it was only available through the living story it’d have to be done in a really nice way (perhaps something along the lines of how armbraces worked in gw1).
I particularly like this post
https://forum-en.gw2archive.eu/forum/pvp/pvp/Suggestion-Favorite-builds-button/page/4#post4101256
19.- Town clothes return: Depends on which one. The only ones I can remember offhand that were town clothes and aren’t available anymore were items set to conmemorate something, like the wizard’kitten for the releast of the hobbit movie, or the cap for the game release. I personally don’t think they should return, as they’re more like souvenirs of having been there at that point of time. Just my opinion, anyway. All the other ones that aren’t available anymore (that I can remember) have returned for a limited time after the wardrobe system was introduced. Do you have a specific example of an item you’d want returning?.
Just going to reply to this real quick
It’s mostly these items for me personally
Bunny Ears
Aviator Sunglasses
Sport Sunglasses
Wide Rim Glasses
Boxing Gloves (has changed functionality as well, isn’t usable in combat).
Considering I wanted aviator sunglasses since the beginning of the game it’s really sour that once it changed functionality it was no longer available. It’s such a shame.
yes all unlimited tools should have similar rewards. Either all just be unlimited, or all have a chance of giving something extra.
yes fractal LFG splitup
which legendaries don’t?
no need of skin binding – that’s what wardrobe and transmutation charges are for
no stat binding – that is a perk of making a legendary
no bag sharing
not quite that suggestion for ring drops in high fractal levels. I’d rather not stop all ring drops, but would like to see a way to making extra rings useful. maybe let them be salvaged into fractal relics or ascended materials or mists essences.
no free WP. If anything, making WPing like 10x as expensive for level 80’s (same price for sub-80)
no splitting pve/pvp. should remove current splits. rework skills so they work the same in both places rather than splitting them (change them from time-based to x amount of damage or from an amount to a percentage or w/e)
no ascended material node. too many as it is. maybe a vendor that converts 100 of one into 10 of another? also on that vendor: convert ascended materials into another currency: maybe 100 + 10s into 1000 karma, or 100 + 10s into 1 SP, etc.
yes server queue
yes server guaranteed re-entryto all the rest; I have no significant opinion one way or the other.
Pretty much all legendary offhand only items.
The flameseeker prophecies (Shield)
Howler (Warhorn)
The Minstrel (Focus)
And I figured a home instance node is a nice and interesting way of converting the materials into one or the other. Having another exchange merchant feels cheesy.
Splitting PvE/PvP would give the option to make all the skills a lot more interesting for both PvE and PvP. This is at the cost of making it more complicated, which I personally am not opposed to. They will never work properly in both because they are two different beasts. Unless they make PvE combat more like PvP.
Just a few points
1) Watchwork mining pick: A 20% chance of gaining a spocket is not an unfair advantage. Any more than running beserkers speed clear dungeons is an unfair advantage of those unable to compete at that level. a 20% chance at gaining 3s when mining really isn’t that game breaking enough to warrent changing the gem store item we bought for that very reason.
2)The fractal LFG scaling is done according to Agony Resistance. At level 10 is when you start needing it, and every 10 levels thereafter needs more. Changing the scaling on the LFG would make it a bit more complicated. It’s really not hard to understand as it is.
7?) Bag Sharing: There already is such a device. The bank. The bank can be accessed by any character on your account at any time, via banker golem, Bank Access Express, and permenant banker access express contract. Adding a bag would most certainly be a gem store item, but would just be the same function to the other bank accessing items on the gem store, so it’s really kind moot.
Bloodstone/empryeal fragment/dust nodes: Don’t really see the need for it. Ore/fragments/dust already drops at a ridiculous rate, and people are complaining that there is too much of it. Having a node would make it easier to get, but that would defeat the idea that you need to play the game to get them. If you have the 5000 needed to make a node, then why would you need the node? If you are trying to craft ascended with it, then having 5000 is more than enough. Its really not needed.
Removale of gem store items: Most of the specialty items in the gem store are MEANT to be limited edition. They may come back at some point, but keeping EVERYTHING in the gem store only makes it so you have 15 million different screens to scroll through to find what you are looking for, and from what I remember the devs said that is something they would like to avoid. If you missed it, there is a chance it may come back at some point. But in the end, do vanity items really matter?
The watchwork mine is simply unfair towards people who bought the other mining picks. I can’t think of any argument to justify it. It is by definition simply unfair to give people who buy the same item later an advantage without giving it to the people who had it earlier. It is bad ethics. It makes you not want to get items from the gemstore, because later on something better with the same functionality might come along.
That creates a very poor customer relationship.
The fractal scaling now is causing more harm than good. There’s been dozens of occasions where people in my party are really upset because they didn’t get their reward.
The bank is used for, you know it, banking your items. It’s a nice way to put all the items you wish to keep. The bag would function for a very different reason, namely easier sharing of account bound items.
The node is for people who have way too much of one type, but too little of another. And the return rate is small enough, in my opinion, to make it an interesting item.
As far as the specialty items, those are not the ones I mentioned. I was very specific about the ones that previously functioned as towns clothing and are now skins you can use in combat. And yes, vanity items matter a whole lot in a game that is mostly about vanity items. Items like Kasmeer’s Staff can return or can not return and I would be completely fine with it. But when you change the functionality of an item without mentioning it so that people can act accordingly, it is again an act of poor communication that shouldn’t have happened. Therefor returning them, for a small period of time would be a wise decision.
5) Bind Skins – I don’t understand what you are asking. This can be done through Transmutation Charges…
6) Bind Stats – Not understanding again… This can be done through equipping and using Transmutation Charges in the Wardrobe.
If you want to use a skin on an item, it’s previous skin is completely gone. If you want to switch skins you have to pay each time.
Now instead you can unlock the skin for only that weapon, to freely switch between. It would incentivise using the transmutation charges more.
Same thing with stats, option to add stats to a weapon by destroying another. This way you don’t have to run around with 80 items in your inventory.
7) Bag Sharing – Yes and No. It could be beneficial for things like Dragonite Ores and such that I haven’t made it back to the bank to store… but I could see how it would cause some farmers in certain areas. For instance, Jumping Puzzles… Have a level toon stand at the end of a jump puzzle… open chest daily and just put the contents into the shared bag.
This can already be done easily enough with other means (mail / tp / personal bank / etc).
9) Free WP’s – Disagree, Charging for WPs is a simple way to ever so slightly reduce the currency within the economy
It’s more a nuisance than a gold sink right now.
10) PVE / PVP skills – I have no issues with current setup and think it has finally reached a good balance for an equal playing field among all classes (for the most part).
Plenty of people disagree, me being one of them.
11) Shards Home Node – Disagree completely with the cost. 5,000 shards to create a node with only harvesting the max you suggest at 15, would take 333 Days to regain the 5,000 shards.
You can buy a dragonite node with emperyal shards for instance. It’s not so that you make back your ’’investment’’.
12) Trait Customization – I feel the current system is sufficient. It has its flaws… but sufficient.
Too many traits are way underwhelming and it feels like a waste putting points in it. A lot of options make you think ‘’what is least bad?’’ rather than ohhh i want this or this.
14) Combo Fields – No. I feel time can be better spent invested in other parts of the game than reworking some combo fields that aren’t necessarily broken.
When something’s a core part of your game it should be a fun and exciting function. Pretty much all combat mechanics right now are fun (well, there’s defiance…), except for combo fields. They are extremely lack luster when they could be fun and would give more depth to the game.
15) Build Variety – As far as what type of armor? (i.e. Berserkers, Cleric, Soliders, etc?) If so there are quite a bit to choose from, imo.
No, not item variety. Currently soooo many skills / etc are just simply not being a good option for you. It’s boring.
16) More Communication – Good and Bad… Good, so we know more straight from the developers instead of assumptions or bits and pieces of info. Bad, because if they say something and the idea is scrapped then the community will rage.
Communication doesn’t mean what you’re saying. I’m not asking the
18) Megaserver reconnect – I imagine the hassle of code is large on this as well as the amount of latency that would be added for holding rogue IP’s.
Why can’t it just detect that you’ve not left the server yet for those couple extra minutes?
19) Gemstone Items –Would need an example… I don’t follow.
So many sunglasses and other cool items are no longer available.
Think I replied to most of your criticism
Post reserved for future use.
All of the following items are not sorted according to their importance.
These are all things I would like to see happen.
Feel free to post suggestions for me to add to the list.
I will add them if I feel they are important enough to note
- Watchwork mining pick is giving an unfair advantage over other unlimited mining picks. Boost others or remove the unnecesary perk.
- Fractal LFG scaling 1-10 / 11-20 / 21 – 30 / 31 – 40 / 41 – 50 to represent actual reward levels.
- Give all legendaries footfalls.
- Give a summary / feedback on how the Living Story Chapter actually unfolded and what went wrong what went well. Incorporate player feedback in this.
- Option to bind skins to an item. Same way a legendary works, pick a skin out of ones you have added.
- Option to bind stats to an item. Speaks for itself. Only applicable to ascended items.
- New bag function: Sharing Bags / Boxes. Every item that is on one of your characters in a Sharing box will be in the Sharing box for other characters as well.
- Stop dropping fractal rings above level 30. This creates a better variety of loot distribution.
- Free WP’s to main settlements (LA / Ebonhawke / Fort Trinity) and home city. Possibly linked in to personal story and/or living story.
- Split PvE / PvP skills more. Better refinement in balance achieved this way.
In this spirit also split how condition damage scales in PvE/PvP.
If an enemy has 25 stacks of a condition already, deal a % your condition damage as raw damage. - Turn Bloodstone / Emperyal Shards / Dragonite into a home instance node. Cost would be 5,000 of one to create a home instance node of choice that you can harvest for 10-15 of the corresponding material.
- More trait custimization, current system doesn’t allow enough custimization.
This is leading to a lot of traits being considered useless, and that to get traits you’d want you would have to make sacrifices. It currently backfires too much if you want something that is behind forced crappy traits. - Better trait and build management, further explained in another topic
https://forum-en.gw2archive.eu/forum/pvp/pvp/Suggestion-Template-Builds/ - Rework combo fields to give more incentive to use them (with exception of blasting fire fields).
- Open up more build variety.
- More communication with the community. It shouldn’t be so necesarry for you (ArenaNet) to make so many posts about you not being able to give proper responses.
- Que’s for a full server. Do not allow cutting in line by spamming ‘join’.
- Give people a 2 minute window to reconnect to their megaserver. (In case people disconnect / crash)
- There were a lot of gemstore items removed when they were still considered town clothing. After that their functionality changed, but they were never available anymore. This seems very out of place.
- Make karma more meaningful.
- Get a place to store festival/special event rewards.
This can also help in indicating which rewards are going to be used long term and which items will lose it’s use after an event period.
(edited by eekzie.5640)
Not really annoyed by the low droprate, makes them more special.
But it is annoying you get a specific skin, so you’re bound to get doubles or ones you don’t want.
The boxes are indeed not in game yet.
Point being is that they don’t want healing power to play a dominant role.
So that’s why I made this topic, as I don’t see why they would make a high end reward focussed on healing power.I think the issue is more complicated. Making healing power a “dominant stat” is a huge risk of bringing trinity in the game (no reasonable person wants this in GW2).
I do however hope that some very specific (or niche) dungeons/megabosses will need a healing power oriented build to be completed (think of the husks with the 3 headed wurm).
An idead would be a rework of the claw of jormag, where the golems take damage from the blue snow and you have to heal them to bomb the dragon.
I really think that would be a crappy idea…
Making healing power a more combat oriented (or more support oriented) stat would be a better option imo.
And at the same time there’s a lot more effective team heals, even without healing power. And I don’t think your build niche is enough to justify the Healer’s Chest.
And on top of that I wouldn’t chose it over vitality/toughness/power…I understand you are talking about blasting a water field. Quoting the wiki :
When applicable, the stats of the character that activated the finisher are used to calculate the combo effects. This is most relevant to combos that inflict damaging conditions, as well as the healing effects of water fields.
As you underlined :
Same with healing power scaling on guardian dodges. It scales nice, but I would never choose healing power for that reason.
Now it’s up to anet to tweak numbers to make a nice scaling. Right now, the healing recieved from blasting a water field is enough and does not justifiy extra investment in healing power. This can (should) be changed.
Ideally it could hinder the dominance of zerker gear in the speed clear meta (with lots of reworking of some encounters, but this is an other topic).
Point being is that they don’t want healing power to play a dominant role.
So that’s why I made this topic, as I don’t see why they would make a high end reward focussed on healing power.
Actually it does, my build runs 1k healing power, which turns my bombs into 320~ heals a second instead of 150. tahts 320 healing a second for my whole team. it makes super elixer heal for nearly 50% more total healing. at 1k healing power you get close to doubling the effectiveness of regen. So healing turret(not bombing it) is applying ANOTHER 250 health a second to my team.
As someone said, the longer a fight goes on, the better healing is. think of it as EHP, if everything you do heals you for 320, then aslong as you are not full hp, its more hp. In this regard, if you are getting hit, healing is better then vitality. if you could have 320 hp/sec or 3k more hp, id take the regen. Cause in a fight that lasts longer then 10 seconds with you taking constant damage, the healing is providing much more bang for your buck.
The problem is, I think engie is the best healer in the game personally. Eles imo cd are tooooo long to heal well, same with guard. this is prolly why healing power seems weak, cause imo outside of engie, it wont do you much good.
As for needing heals or not, thats a whole other can of worms.
And at the same time there’s a lot more effective team heals, even without healing power. And I don’t think your build niche is enough to justify the Healer’s Chest.
And on top of that I wouldn’t chose it over vitality/toughness/power…
Same with healing power scaling on guardian dodges. It scales nice, but I would never choose healing power for that reason.
Healing Power is arguably the best stat in the entire game when it comes to zerging. People just don’t want to understand how actually helpful it is when you fight for MINUTES in WvW environment.
I would agree with you if healing power would actually do something.
I honestly don’t see the point of switching out vitality/toughness/power (pick any) for healing power.
I use healing power armor in dungeons sometimes. get turbo mad. You can clear as fast as you want, ill face tank my way to victory, skill is for scrubs. Being tanky and having healing power allows me to clear whether I make a mistake or not!
Even for that I would advice either soldiers or knights. Healing power scaling is just super lack luster.
I apologies for missing the Celestial note however I am confused by your statement of buying exotic gear that’s better.
To note, I use full on berserker in my builds in fractals, especially 50s. I will tell you that it’s not better per say but is a horizontal stat option that gives you different combat opportunities.
Mai Trin on 50 for example get’s face rolled by balanced builds. Liadri the Concealing Dark hits like a wet noodle while you can still do a great deal of effective damage against her even on higher gambits.
My comment in regards to Spvp is from a point of view of going toe to toe with your opponents in which damage needs to be handled intelligently along with the various utility skills that you have.
Case in point as well as speculation – What if the new content will force this type of environment?
I would rather buy any other type of exotic armor that does not have healing power, and use that over what this chest could give you. The only one where I feel that that’s not the case in celestial, but that’s only because that is very multi-use. It would still be a simple placeholder for when you get the gear you want.
And Mai Trinn on 50 dies like a wet noodle regardless of balanced gear. Same for Liadri. I get what you’re saying, but in those cases I would still highly advice knights or soldiers if you want more survivability. The healing power stat will not do much for you.
I don’t think it would be a very good idea if healing power ever takes a more dominant role. I actually think it’s in a good place now.
then take celesitial and give it to your ele
Mix and match has a way higher preference than celestial.
Zerker is the PvE meta, yes, and all of these are worthless in PvE.
But, as mentioned, most of these can get some viable use in WvW.
‘’Some viable use’’…
Just like running rare items has viable use.
And yes, zerker is the best for speedclearing. But a lot of the other armors serve their purpose. They don’t feel useless. Where I feel anything with healing power does.
I didn’t say I wanted the best for what I choose to play, I would just like some viable end-gear as an option. Not some scrappy place holder.
More on the side of pvp and wvw roaming, celestial stat combo is a fairly nice combination despite what people say. People like to use it in combo with strength runes in spvp, namely eles and engineers, various dps guard roaming builds use it as well, this mentality may transfer more into PvE depending on how the new content will challenge players and whether or not they crack down on LoS corner zerk stacking or not.
If we see more things like Liadri the concealing dark or more mai trin fights or just more things in general that require a greater level of balance, celestial stats generally tend to be favored since select builds suffer very little dps loss between berserker and celestial while gaining a lot more in return.
HINT: celestial stats is available in healer’s chests.
Because you use stats from your gear in sPvP how?
Yes, you can use celestial. Yes, it’s decent. But you might as well buy exotic gear that’s better.
HINT: I already mentioned celestial as an option in the first post
clerics can be used by eles/guardians for some wvw builds in guildraids/in the zerg
and the 2 condi dmg/toughness/healingpower
is good for some cheesy tank condi dmg builds for warrior for example
Yes, there’s probably a few occasions where it could be somewhat useful.
And at the same time other armors would be just as good or better for those situations.
Healing Power just does so excrutiatingly little for you. Which makes sense, you don’t want people to become invincible. But it doesn’t make sense to revolve a whole item into making you pick this stat.
Right now I feel like just throwing away the item and I can buy some exotic armor that will be better in at least 99% of the situations for me.
I’m doing a decent amount of fractals every day, to try and get as many armor chests as possible. And one thing boggles my mind a little bit. You’ve guessed it, the Armor Chest rewards.
The most pressing concern I have is with the Healer’s Chest.
This item will let you pick a specific armor piece (shoulders for instance) with the following stats:
Healing Power / Precision / Vitality
Healing Power / Power / Toughness
Healing Power / Toughness / Condition Damage
Toughness / Condition Damage / Healing Power
Vitality / Condition Damage / Healing Power
Celestial
So I already have a big issue with this armor chest. It’s focussed on giving you healing power, arguably the worst stat in game. And on top of that it doesn’t even give you the option to pick all the healing power armors.
Now what I don’t get is why they put an armor chest in game that specifically binds you to picking something that leaves you with such a terrible pallet of choices.
The whole same point can also be made for the Malicious Chest. It’s focussed around condition damage. Conditions in GW2 right now are very niche related, PvE wise. (Considering it is a PvE reward…). I don’t really see this as an issue, as it can still be useful.
I don’t get why you’re pretty much giving us subpar rewards.
Don’t give us a variety of items that are per definition less useful.
I’m not asking to just let us pick whatever we want, but the choices are just very poor right now.
Like really, what the hell am I going to use the Healer’s Chest for?
Even though I agree that some names just are stupid and ugly and I wouldnt want to see them, I do think that (as long as the name isn’t offensive/etc) people can choose any name they wish. If it makes them happy, they should have that option. I don’t think it’s up to me to decide someone can’t be called Xxx SlayerSkull Xxx, or Asdf Fdsa .
Also, whoever says inflation is a problem…
You’re not looking at the buying power of players.
It’s a lot higher than what it used to be, for several reasons.
One being a very low entry level for easy and good rewards (look at dungeons / eotm).
At the same time there’s a high entry level for certain rewards, such as T6 Blood.
There’s no ‘’oh let’s do this and get 4 powerful blood as a reward’’. You can farm them, sort of, but even now it’s easier to buy them than to farm them. This is what’s causing prices to rise.
The way prices go down is pretty much this: Oh, this item is worth so much I’m going to sell it and buy other stuff with my money! Look at when dragon coffers were still dropping for instance. They dropped to 1s. This was because it was an easy side drop and people thought hey, this item is so easy to get it’s not worth a lot so I’m just going to sell it.
When in fact it should’ve been worth more, as it’s a limited time item and people were simply impatient for money. And in due time, prices adjusted. Same happens with any other item accordingly. Especially with commodities such as T6 blood. If people don’t feel it’s worth that much they will simply sell theirs more. If T6 blood was up to 3 gold now for instance, a lot of people would just sell it as it’s value doesn’t add up to that amount now. Maybe in 2 years from now it’s a lot easier to get money, and at that point it could just be worth 3 gold. Or maybe they remove more ways of making gold and then it’ll drop or stabilise more.
Anyhow, it feels a lot of the complaints are just rants that certain items are worth a lot without a lot of thought put behind why prices are what they are.
2% of the playerbase lol. Where do you get your stats?
86% of all statistics on this forum are completely made up.
can I put that in my signature? I really want to put that in my signature.
OP: what others have said. if you want to talk, talk, if you’re like me and anxiety and such is “keeping” you from talking, then you really don’t have to. I run in wvw with an organised guild and more people are annoyed by me being a ranger than me not talking :P
Sure.
Can also put -Bill Clinton behind it.
Very legit statement.
1. Fractals
2. SAB
3. Bazaar of the four winds
And i loved a lot of the new weapon skins (mostly tormented i love)
There are definitely improvements to be made to the system, but soul bound definitely serves it’s purpose for a lot of items.
Completely removing it would be foolish.
If you really want to provide constructive criticism come up with items that are soulbound for a bad reason (like legendaries were).
here in the uk, teq now spwans at 5pm! …. which is dreadful timing, and at 9pm..Which is normally far too late
they added more spawns but still karka/teq/wurm aren’t at peak times for us. Which is 6pm/7pm/8pm.
Should be better once our clocks go back at least.
Just wanted to point out that many people don’t even get home from work til 6pm or later
ok, so 7/8/9 would be ok?
The current times of 5 and 9 really aren’t.
__
tbh, I’d be happier if anet rotated the world boss spawns every 2 weeks.
That way it’ll sort off be aff/on for everyone, some weeks better/some worse..rather than always worse for some, and always better for others.
Way too confusing.
Any time they use will be bad for some people and good for others. Rotating won’t solve that and will only make it more complex when it shouldn’t be. Having more spawns like they have now will not spread out the playerbase too much and still gives enough options to do the events.
Right now I think we’re on a pretty solid schedule.
Lets compare GW2 with an amusement park.
Every 4 weeks we get a new ride. But that ride is only available for 4 weeks.
Now that means every time you will want to try it out and experience it.
You’ll have to come back every so often.
But, for someone who goes to the amusement park a year later… there’s just one special ride. And he might think it’s not worth trying out.
The old rides that are permanent are nice and all, but you get used to them after a while. I’d rather them expand the park, widen up the choises of rides. And on top of that, the person who couldn’t play for 3 months now has 3 new rides available!
The biggest fear Anet has is that their park will become too big to fill up the rides nicely… but as long as they are special/fun enough people will continue to do them.
And that is the biggest fear I have. Looking at the quality of the past LS, a lot of it felt subpar. It was nice and fun, because every 2-4 weeks new stuff is thrown at you. But it didn’t leave me longing back to many of the occurances.
2% of the playerbase lol. Where do you get your stats?
86% of all statistics on this forum are completely made up.
The 250 badges was never designed as an alternative method of getting the Gift of Heroes. It was an additional cost that was removed. This was mentioned in a livestream.
As already said, it’s for people who can’t afford a mistforge weapon but wish to get a hero’s weapon now and to upgrade it later for a small cost. Not necesarily only that though, what about those who wish to follow a different path (i.e. buy 4 hero weapons now to upgrade later).
T6 blood is used to craft all Berserker Equipment…..thus the constant (and possibly increasing) demand.
As well as more people making the infusions for ascended gear. Not just jewelery anymore.
I’ve noticed personally getting more exotics/rares now that I’m sitting on 280% MF (with boosts). As well as more T6 materials and other higher grade items.
It’s a nice side effect and gives a good reason to salvage those blues/greens.
I don’t think trying to achieve high magic find is worth it.
This creates another layer of cheese in WvW with people backing off out of combat, switching weapons, then jumping back in with a better matchup.
Yeah, it can kinda be done now, but if it becomes a hotkey it’ll become a part of everyone’s combat and that’s lame. We shouldn’t be fighting the UI.
WHICH IS WHY STEALTH SHOULD NOT DROP YOUR TARGET, ARENANET.
As you said, it’s already easily done and right now is just an annoyance. It’s already part of everyones combat.
No, you can’t use it then.
I think he (or she) wants to use more than 2 weapon sets. While 2 is fine in combat, sometimes even I would like to switch to a 3rd or even a 4th set out-of-combat instead of opening my bag, finding it and double-clicking to equip it. This is particularly annoying to do on my guardian whenever the situation requires that I equip a scepter. Sure, it only saves a few seconds but I’m annoyed in those few seconds. This feature would alleviate that and I’m willing to pay money for it, just like I did for the gemstore gathering tools.
Exactly
I don’t think it’d be a good idea to put these kind of features behind a gemstore purchase tough.
did they remove the 2nd weapon set where you could assign a 2nd weapon set to?
It’s to switch out a weapon set, not to swap weapons.
No, it’s not too hard. Yes, it’s annoying.
This suggestion is to implement a function similar to how Weapon Sets worked in GW1.
You put a weapon into a slot (say F5) and when you press it, you switch the weapons in that slot to replace your current wielded item.
All items remain in your inventory during this proces.
This function would behave in the same manner as equiping it manually would do now.
I don’t do temples for my Dragonite. For World Boss runs, Claw of Jormag, Teq, Shatterer, and Golem Mark II is up to 100 Dragonites for just four bosses. If I run the rest, plus to WvW, and I can easily get a stack of Dragonite per day.
I don’t have time to find good Dungeon speed clears, so I don’t do them, thus I have less Empyreals.
It takes no time to find groups in the LFG for easy, fast dungeons paths such as CM p1/2/3 or AC p1/2/3 or SE p1/3 or CoF p1/2 or CoE p1/2/3
You can do all of those whenever you want. They don’t take long to organise because they are ran by a lot of people.
Jormag – 10-15 minutes for 15-25 or so is fair. But there’s not 3 jormag paths that you can do. Shatterer does not even spawn close to when Jormag is. Golem is an hour apart. So far that ~50 dragonite I already have to have acces to the game for 75 minutes. Don’t even get me started on tequatl… /join … /join… /join… Oh what’s that? 2 paths in a dungeon that takes 20 minutes.
I don’t lack any of the materials and I play all of the content.
I’m sitting on about 7k bloodstone, 7k emperyal and only around 3k dragonite because it is less easy to obtain.
Every boon he puts on another person should last longer.
Every boon he receives from someone else does not get any effect.
If the boons he gives to others do not get prolonged, it might be bugged but you would have to be more specific into how to reproduce it.
For instance, my boon duration works just fine on other people.
I also wouldn’t be opposed to just a really long cooldown on the weapon swap.
90 seconds or so.