There is a thread for discussing thief feedback.
Which is code for lol we gonna bury this
Thank you for understanding.
They might as well “fix” ranger’s pet range, especially since they never lose aggro now, 1200 range kthx.
Sucks kitten but I like to laugh when you see ele’s who aren’t paying attention try to mist stomp my teleporting kitten
Waste of mist.
Though no as a ranger it sucks hard, brb absolutely nothing done.
However since it’s a team game, anyone invul stomping generally gets left fairly vulnerable, some more than others but eh.
Same range as mesmer portal, nothing to see here, move along.
A 90sec utility vs a spammable ability…come on now….
The tooltip says 1200 range. I don’t think 3600 range is intended.
it’s 90sec because you can teleport your whole party, 3 more parties, and their relatives in one go.
Plus you can’t really spam 3600 range if you got to walk that first.You cant spam it but there’s really no CD on it.
Don’t use 1 OP ability to justify a broken mechanic. Just make it 1200 as the tool tip states. Is that too much to ask for?
Yeah correct the tooltip because it’s not an inf strike thing.
Both Shadowsteps are longer than the tooltip.
Fix the tooltip.
Same range as mesmer portal, nothing to see here, move along.
A 90sec utility vs a spammable ability…come on now….
The tooltip says 1200 range. I don’t think 3600 range is intended.
it’s 90sec because you can teleport your whole party, 3 more parties, and their relatives in one go.
Plus you can’t really spam 3600 range if you got to walk that first.You cant spam it but there’s really no CD on it.
Don’t use 1 OP ability to justify a broken mechanic. Just make it 1200 as the tool tip states. Is that too much to ask for?
If you port 3600 range you are gone and you are not coming back lol wtf.
Anyways anet
please fix that Shadow return doesn’t stun break knockbacks, pulls and launches.
Would be interested if theres a better way since I just reposition myself to pick it up, since clicking on it doesn’t work for kitten
But yeah at the least you can reposition yourself and pick it up it’ll change from finish to pick up.
Would something like the Lion’s Arch target dummies fill your needs?
It would be a quick fix ( so long as crits and the like work)
but better Golems would be appreciated, since the moving golem has it’s relevancy as well.
If they’re getting custom arena’s functional. Then they don’t need solo queue.
Just set up a r20~99 restriction when the rooms created…
or you should be able to.
We’re definitely listening. I like these ideas a lot. Custom Arenas will still be used to fill the role of hot-join. They won’t all be password protected, and people who just want to jump into a game are still going to do that. We’re curious to see how the population shifts now that the tournament formats are changing.
Phew. For a moment I had thought you were going to keep HJ and CA instead of integrating them I’m assuming you’re going to allow people to actually fix their teams, lockmap, and /votekick among others?
They said in the State of the Game January video why they’re only on Conquest.
Having pts around the map, makes people move around the map instead of staying in one spot to fight, and when they tried death match, people would wait to engage and hope to pop elites where there effect can be diminished by the Conquest format :o.So instead of having a clusterkitten in midfield, we have two zergs picking off individuals. Great job.
in 8v8’s.
In the actual game, people separate and split and you get many short/long term 1v1’s and 2v2’s 3v2’s, 3v3’s etc.Only thing that’s really boring is waiting (15?) seconds waiting on a node after killing the dude to capture it, boring secondaries (forest) and pecking at or ignoring a bunker, before you get a teammate to wrap it up
So basically all the elements of GW2 conquest.
2/3.
They said in the State of the Game January video why they’re only on Conquest.
Having pts around the map, makes people move around the map instead of staying in one spot to fight, and when they tried death match, people would wait to engage and hope to pop elites where there effect can be diminished by the Conquest format :o.So instead of having a clusterkitten in midfield, we have two zergs picking off individuals. Great job.
in 8v8’s.
In the actual game, people separate and split and you get many short/long term 1v1’s and 2v2’s 3v2’s, 3v3’s etc.
Only thing that’s really boring is waiting (15?) seconds waiting on a node after killing the dude to capture it, boring secondaries (forest) and pecking at or ignoring a bunker, before you get a teammate to wrap it up
They said in the State of the Game January video why they’re only on Conquest.
Having pts around the map, makes people move around the map instead of staying in one spot to fight, and when they tried death match, people would wait to engage and hope to pop elites where there effect can be diminished by the Conquest format :o.
You can see a similar effect in GW1, where people hesitate before engagement, and/or the map goes mostly unused as a result of no need to go around it other than kite trolling.
Finally you see this naturally occur in 8v8 hot-joins, where a free for all breaks out and the players swarm to one area to kill each other and ignore that the rest of the map even exists, meaning they might as well of made a 1400 by 1400 units box for all the space players actually use.
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An option toggle to put a little text (green?) over a target’s head indicating how far away they are from you in game units.
Not to discredit your idea, but….why?
Convenience.
It can be pretty outrageous.
Brb, ranger is nowhere in sight.
Come out of stealth, start fighting a mesmer. Here comes Fido making a mad dash for my kitten like I owe him money.
Or Triple it. Honestly dropping too fast, there was some niche gimmick stuff I wanted to check but feasibly can’t because they’re dead too quickly.
Don’t want to have to pull out a calculator instead just not as interesting.
Would use the class dummies but they’re impractical, and sometimes you just want to whack on the stuff. Heaven forbid if you wanted to use vulnerability with a friend.
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An option toggle to put a little text (green?) over a target’s head indicating how far away they are from you in game units.
Invul skills should drop it.
Overall though, I think fast-travel skills are just fine with the Orb.
The new map was the key to this patch. It’s opened up more viable builds. It’s things like new maps with new mechanics that’ll change the landscape, coupled with incremental updates to existing mechanics (like Warrior banners).
I’ve been running Hammer in tPvP and absolutely love it on the new map for point/orb denial, teamfights, and running the orb. Up until now, Hammer has been difficult to be useful in tPvP.
I don’t see more viable builds. I see the old kitten abused builds still and the ones with super mobility are dominating without a doubt. Rtl should either drop the orb or, for the sake of lyssa, be affect by movement speed skills. Such a broken skill to be invulnerable and dash away to safety.
Same with invulnerable skills with dropping the orb(which also should not be allowed to down people but thats another discussion)
Hammer Warrior is far more viable now due to Spirit Watch than it was in all the other maps. I’ve seen some neat new engineer builds as well that focus on denying the enemy the ability to basically function as a player.
I’ve seen guardians transition away from point defenders and into orb carriers due to their inherent toughness, healing, blocking and invul skills.
All these things add up to a new meta, which in turn pushes new builds.
I’ve seen 3 other thieves running traps and a couple scorpion wires
Though I don’t know if we’ll continue to do so.
Nice to see some other stuff.
Just let swiftness and snares apply to rtl can even reduce the recharge back to 15.
Once snares apply there is no problem.
They’re all people who were downed one-too many times and got irate or lost too many times and couldn’t fault themselves.
Thief Mobility is alright.
If you want to question the meta you can take Blink or Lightning Flash to hit Raven similarly. They’ll generally recharge before you need em again.
On that note, it gives any Blink (mythical) mesmers some cool plays as well.
Rangers are alright orb runners. They have enough evades, pet can support them through CC or damage soak.
In having the solo queue option for tournaments when you are matched against premade teams? Good job arenanet on making the MMO with WORST pvp system ever.
It’s far from the worst you imbecilic troll.
But yes, the solo queue needs to be separate from premades. The day ArenaNet realizes this and implements it, is the day PvP will ascend. Premades of course will still be annoyed, but who cares about them.
How is it far from worst? What MMO has worst system?
How hard is to put solo queue tournaments for solo players and premade team queue for premade teams?!? It seems only you and arenanet doesn’t realise that. Just copy LoL system and be done with it.
Go check Nexon/gpotato stuff.
Ranger pets don’t lose aggro on stealth anymore.
Just take a bunch of ranger pets and sick em on someone.
Since npc’s aren’t affected by your culling.
Balance isn’t pvp exclusive.
Every area in this game professions are struggling to have more builds.
They need to get on this.
They’re slow as all hell.
Unless you applied a ticking condition
You said it yourself. The solution to the resetting problem was as simple as doing a single DB, a minor inconvenience. On the other hand, the downsides to this change are huge and far outweigh the inconvenience of applying a DoT to your target.
Yes you could have used 5 initiative to do less than the autoattack in terms of damage, especially if you’re not specced for condition damage whatsoever, or for 1 more initiative you could stealth, and in the case of my build, remove conditions, blind foes, and regain health. Now you simply have to treat mobs a little more like enemy players. They only made them slightly smarter.
No, they didn’t just make mobs slightly smarter. They completely changed the way stealth works.
1) You cannot use it as an escape mechanic, something that’s a defining trait of stealth in EVERY game that has it.
2) You cannot drop your threat. As a class with highest burst and also one of the highest DPS (and we don’t bring much else to the table), we will have constant attention of mobs now, yet we’re probably least equipped to deal with that attention.
This is a terrible change. Applying a dot once every 18+ seconds in the rare occasion when you’re soloing tough mobs, using an ability that also provides evasion during its execution, is hardly enough of an inconvenience to justify such a drastic change in behaviour to our core mechanic.
So you just have to adjust your playstyle to treat them like other players. Other players wouldn’t drop aggro because they couldn’t see you, now NPCs do the same. Its just slightly better training now for wvw and PvP. You might actually have to stealth, switch to SB and use infiltrators arrow to get out instead of relying on the stupidity of the NPCs to escape. You might have to pop SR ahead of getting downed so you can get back up inside of it like you would have to in PvP or wvw. At least the mobs won’t start swinging inside the circle to down you regardless of whether or jot they can see you. The minor change will strengthen the thief playerbase.
Player’s dont have homing
Though Ranger pets, Necro minions and Illusions don’t drop threat.
Not even sure it matters at all.
It’s a node, you can reach it before he caps it and force him off by nature of his profession.
It’s ele/mesmer’s doing it that are more troublesome.
Doubt it will be fixed.
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Lots of people crying to nerf stealth in WvW (me included, I know what a QQ’r). Anets response: Nerf stealth… in PvE!?!!
This change also affects rangers pets. Can’t lose aggro on them for kitten. They just come back.
Pretty sure pets don’t give a kitten about culling too with this. Soon as you’re unstealthed they’re turning for ya.
Ranger pets don’t lose aggro on stealth now.
Well there goes that fun.
Will be fun on my Ranger, but semi-annoying now on thief.
I’m assuming intended? Or is just that Ranger pets (and I guess Minions too?) share Pve AI or are they seperable?
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Conquest itself is fine.
Anyone who played RA and TA knows how relatively stationary/fixated that could be relative to the rest of the map. I understand why they did it relative to that, and there were points were people just waited hard for someone to engage first before doing anything since the only pressure was the timer.
Shoot I remember Gw1’s little island map, believe it was canthan based with the poison area in the back, you all know it. People fought in the island stretch, primarily, rest of the map untouched for the most part. Conquest has the map’s features not going to waste. Might as well just lockpeople in a black & white hallway without conquest because that’s the amount of land they’ll use generally.
We need better balance, that and CA.
They just need to push the secondary objectives because that is what makes it more than sitting in a circle. Anyone who actually played GW1 knows the problems RA and TA had and should be able to understand why they see Conquest as a better alternative.
But again if the secondary objectives aren’t to snuff, it is going to be boring.
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Maybe been in spvp too long.
It literally boggles my mind when Rangers say they’re weak and they’re one of the top professions atm.
Pistol Whip got nerfed.
Tactical Strike got nerfed.
Tripwire and Needle trap work
I get a 1/2 second circle if I use my Venoms
Speak for yourself, I’ve seen quite a lot of big changes.
In seriousness
you forgot 1 round tourneys on your list.
Map change so destroying Guild isn’t as ez as it was before.
Other minute details that aren’t necessarily large.
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playing new classes as well cause i’m pretty sure you don’t want your first time to go badly in tournaments. also @ ensoriki, I’m using tripwire as well lol but stupid ranger pets keep triggering it.
Every freaking time I swear.
That and illusions.
Mad fun when it triggers though.
HJ is just generally more forgiving than tournaments in all forms.
Randomized teams, join times are still (negligibly) faster
Easy glory.
A 4v5/ 6v8 can actually repair itself by new people joining in.
Ah it was the Corner to get to Raven.
Thanks brah.
Sounds about right. Maybe as a thief I could use Tripwire, its a knockdown, I could set down on one of the stairwells before the cap spot. Probably still a bad ability : /.
Guardians and eles seem really good if not the best, along with mesmers. Glad I can at least solo queue cause no one would take a thief on their team after this patch.
Tried Tripwire is amusing, since it goes through block.
But then that fuarking Invulnerability and any random evade will kill it.
Had some success with Scorpion wire pulling them off the bridge back to the floor but that skill is wonky as hell.
There is also Black Powder + Cluster bomb, Shadow trap and HS/CB + Smokescreen.
Last Refuge as a trait, and Hidden Thief on steal.
You also forgot Blinding Powder, and they may steal Blinding Tuft (from other sources) as well.
So if D/D
The various sources are
Smoke screen + HS, (30s) rc, 7s duration on Smoke screen.
Shadow Trap – Every 30/24s.
Blinding Powder – Every 40/34s
Shadow Refuge – Every 60/48
Hide in SHadows – Every 30s
Cloak and Daggers – 6 ini with trait capable of returning 2 ini back
Last refuge (trait) – (25% health) every 90s.
Hidden thief (trait) – every 45/32s.
If he has a /P secondary he can still use Black powder +HS.
There ya go.
Okay after this last 4/5 and the pre-made before it.
I am done for the night.
No viability changes.
Not even a psychological barrier between solo and teams like there was with paids vs frees. Meaning if you want a “fair” match you’re better off in Hot-join.
Not 5v5 mind you since that’s still been abandoned.
But thief traps are fixed, so I’ll let everything slide and take some deep breaths.
That and thief traps.
Running into uneven teams like crazy.
spirit watch breaking probably would not be solved with a pts im assuming since, they played others before they released it and did not have this issue.
But hey, forget viable builds for now if ya really want to Arenanet. Id be happy with just an actual reason to put time/effort into being good at GW2 pvp! A ladder/visable ranking system that actually matters would be nice.
Don’t listen to this.
Get us more builds ASAP.
I don’t need carrot stick.
thieves got a buff. i almost can’t believe it (i’m lying i totally believe it after seeing anet employees rocking thief in wvwvw)
i guess we should all just bail and turn wvwv into tvt.
Because thieves got a slight buff to one of the healing skills no one uses?
Yeah, definite call to all roll thieves.
/sarcasm
the point is thieves needed a vast nerf and they got buffed instead regardless of how small the buff was (it also wasn’t just the healing).
if you don’t think thieves own wvwvw you’re living in a fantasy land.
There’s some much crap more pressing than thieves atm.
And increasing build diversity by putting more options out there?
You think I’m mad Ele’s focus got attention? No.
Because the focus Needed attention.
Complaining about buffs to things that are being undersold is stupid, straight up unless those buffs create further issues.
D/F eles with Mist form + obsidian + Burning speed
D/D eles with Mist form + Rtl + Burning speed.
S/D eles with Mist form + Rtl.
Just seeing Ele runners primarily, some guardians. Few rangers are actually touching it atm wtf.
Nah was pretty cynical at Beta.
Mist form isn’t an orb dropper.
Just Shadowsteps and teleports.
^ You told him to uninstall. I think civility has left the building.
More I’m playing it the less I’m liking it to be honest, suppose I’ll try something different and see if it clicks.
That channel time is really short.
Because sitting on a circle is boring.