just tested and you are in fact right about the cooldowns being shared however you are wrong about it being a 10 cd its still only 6
i can get it to work easy on first try..
runes: monk grove earth plus 30% boon duration from trait line
shhh if your getting double dont tell the devs…
having to react to intelligent players will definitly make you a better player over all..
mainly in the dodging department as it’s not on set timers
glad to see others posting builds up
this is very similar to the build i put together link here
i also did a lil bit of math on the healing.. the numbers really surprised me!
also if think that taking bark skin (-30% damage when under 25%hp) is far more useful compared to the 3 conditions removed every 10 secs.. especially for a bunker build..
(edited by firebreathz.7692)
the pet attributes do work..
and heres the proof
Edit: you need to be in combat for them to update
nice tip on advanced searching as the search feature on this is terrible..
same here.. my ranger can solo bunker guardians easy.. win almost every 1v1 or it ends up as a stalemate..
tbh i feel way op most of the time with my bunker bm build
Personal skill does not equate to the class being used being on par with other classes.
Seriously, when will people finally get this through their thick skulls?
it’s not personal skill i was taking about.. it’s the build
same here.. my ranger can solo bunker guardians easy.. win almost every 1v1 or it ends up as a stalemate..
tbh i feel way op most of the time with my bunker bm build
when you make a valid point that affects the class then yes you will
but this does not it affect anything
you could of picked from a long list of proper bugs
my main concern is sick’em being bugged..
i use birds for burst and as soon as they use swiftness the sick’em buff gets wiped.. before it even started..
had an epic fight with a warrior was really tight..
we downed eachother i was rezzing with my pet tying to do it fast enough before he used vengeance and could stomp me
here is the strange bit
before if a warrior used vengeance and i try to interrupt with my downed skill it would have no effect because of stability
but this time.. it worked.. just in the nick of time too
i was able to rez mere moment before the stomp because of it..
can i ask your community if there has been a change?
so that our downed skill is not useless against warriors with vengeance?
anyone else seen this?
wait what?
your video just shows the pet standing on a balcony and when you try you get ported back into the room..
thats not a reason to say rangers are bugged thats the most absurd reason i’ve ever seen..
this does not affect our class in any way..
i like the fact my pet does alot of damage..
that means i can go full on bunker and still retain semi decent dps
have you tried qing for the 3 round map see if that gives you a reward?
my pet remembers vividly how you mistreated him and he’s coming for blood..
/no mercy
bottom right like normal
if the problem persists i would open a ticket.. but as it stands ive been getting chests fine from spirit watch..
/muches on popcorn..
yea 10secs CD and then the rng chance on top of that..
it bugged my post cant edit it will keep trying see if it works later
edit ok i really messed it up some how will repost here
LOL, all he did was clarify wording and in general explained it in laymans terms
—————————————————————————————————————————
The description of this update was pretty unclear, so let me clarify. The change to portal made it so that you can’t interact with a portal that is on the other side of a wall from you, but that a portal whose entrance and exit are on opposite sides of a
On mind stab we are aware there are two skills with this name. We are renaming one of them for the March build but for now we did indeed buff the mainhand sword end of chain skill for slot #1 called mind stab from 1 target to 3 targets.
——————————————————————————————————————————-
we didnt really need to explain what they did to our class
that was the only reason he posted.. you know his job
im still hopeful for march, i know that gets said every patch but this sentence eases my mind abit We are renaming one of them for the March build so if they rename that then, then there will be other class changes at the same time.. maybe it’s a huge overhaul to say our out of place traits but im just being hopeful
no use crying eh
(edited by firebreathz.7692)
ok im going to say it
Stop trolling please..
Yes, Yes you want your pet with human like AI, so you can be 2v1 instead of actually balanced, gg
it was always 2v1
my 50% and pets 50% (rough estimation) v you
the A.I. change people ask for are only so they dont get 1 shotted by a boss in dungeons..
it’s just rangers have well range and as your a warrior then i can see you have a bias opinion because it soulds like your bitter from losing to a ranger..
LOL.. all he did was clarify wording and in general explained it in laymans terms
LOL.. all he did was clarify wording and in general explained it in laymans terms_The description of this update was pretty unclear, so let me clarify. The change to portal made it so that you can’t interact with a portal that is on the other side of a wall from you, but that a portal whose entrance and exit are on opposite sides of a
LOL.. all he did was clarify wording and in general explained it in laymans terms_The description of this update was pretty unclear, so let me clarify. The change to portal made it so that you can’t interact with a portal that is on the other side of a wall from you, but that a portal whose entrance and exit are on opposite sides of aOn mind stab we are aware there are two skills with this name. We are renaming one of them for the March build but for now we did indeed buff the mainhand sword end of chain skill for slot #1 called mind stab from 1 target to 3 targets._
LOL.. all he did was clarify wording and in general explained it in laymans terms_The description of this update was pretty unclear, so let me clarify. The change to portal made it so that you can’t interact with a portal that is on the other side of a wall from you, but that a portal whose entrance and exit are on opposite sides of aOn mind stab we are aware there are two skills with this name. We are renaming one of them for the March build but for now we did indeed buff the mainhand sword end of chain skill for slot #1 called mind stab from 1 target to 3 targets._we didnt really need to explain what they did to our class..
LOL.. all he did was clarify wording and in general explained it in laymans terms_The description of this update was pretty unclear, so let me clarify. The change to portal made it so that you can’t interact with a portal that is on the other side of a wall from you, but that a portal whose entrance and exit are on opposite sides of aOn mind stab we are aware there are two skills with this name. We are renaming one of them for the March build but for now we did indeed buff the mainhand sword end of chain skill for slot #1 called mind stab from 1 target to 3 targets._we didnt really need to explain what they did to our class..that was the only reason he posted.. you know his job..
LOL.. all he did was clarify wording and in general explained it in laymans terms_The description of this update was pretty unclear, so let me clarify. The change to portal made it so that you can’t interact with a portal that is on the other side of a wall from you, but that a portal whose entrance and exit are on opposite sides of aOn mind stab we are aware there are two skills with this name. We are renaming one of them for the March build but for now we did indeed buff the mainhand sword end of chain skill for slot #1 called mind stab from 1 target to 3 targets._we didnt really need to explain what they did to our class..that was the only reason he posted.. you know his job..im still hopeful for march.. i know that gets said every patch but this sentence eases my mind abit “We are renaming one of them for the March build” so if they rename that then, then there will be other class changes at the same time.. maybe it’s a huge overhaul to say our out of place traits but im just being hopeful
LOL.. all he did was clarify wording and in general explained it in laymans terms_The description of this update was pretty unclear, so let me clarify. The change to portal made it so that you can’t interact with a portal that is on the other side of a wall from you, but that a portal whose entrance and exit are on opposite sides of aOn mind stab we are aware there are two skills with this name. We are renaming one of them for the March build but for now we did indeed buff the mainhand sword end of chain skill for slot #1 called mind stab from 1 target to 3 targets._we didnt really need to explain what they did to our class..that was the only reason he posted.. you know his job..im still hopeful for march.. i know that gets said every patch but this sentence eases my mind abit “We are renaming one of them for the March build” so if they rename that then, then there will be other class changes at the same time.. maybe it’s a huge overhaul to say our out of place traits but im just being hopefulno use crying eh
(edited by firebreathz.7692)
I’m going to laugh when next patch rolls around with the AOE nerf, and it guts our trap line while giving us a new icon for our Pigs.
i’ll lol even harder as that wouldnt even effect my build again (empathetic bond never needed it)
I was going to suggest a bird as i use eagle/owl and the dps on the f2 is insane compared to others.. really nice burst.. but im speced for pet so… but should be decent even if not traited..
reason i suggest birds is they generally are out of the way and because they are not walking on the floor they get ignored alot.. (nothing better then to watch a thief panic as my pet just took half his hp in a couple of hits..)
i know you stated that you want to keep your GC stats but have you ever tried a pure bunker bm build… rangers are missing out seriously cus the age old mentality of must do max dps.. wait why am i dying alot…
if you dont wanna thats cool just really think people should see the survivability of this particular build of mine
please go test it out.. i can out bunker a guardian 1v1 and kill him.. bunker ele’s we both just sit at max hp most of the time as we heal up just as much as each other can dps lol
test it out for yourself
The problem with pets is that they die to AoE from enemies in dungeons, not from AoE by players in SPvP.
Are you delusional? They die from aoe in spvp too. My pet dies passing by a warrior who is using 100blades, that shouldnt ever happen.
Well then you should have a huge advantage in that confrontation now that the War wasted his biggest damage skill on your pet. And you can swap in your pet after it dies.
Lol you must be new. Ok first, 100blades has a 6 sec cd, second I said passing by a warrior using 100blades, he wasnt attacking me, but if he was he would hit both of us, kill my pet and I would survive because LR or signet, but lets use your scenario. Warrior is attacking someone, pet runs by and at the time warrior is using 100blades and dies. Warrior turns towards me and attacks, I swap new pet out, gain quickness for 2 secs and unload, he uses bladestorm to gap close and evade attacks hits me with his knockdown burst and goes for 100blades, pet dies again, and Im fighting for my life, problem is, if 1 pet dies and you swap him out, you are stuck with a 50-60 sec pet swap cd, now both pets are dead, and for the next 15-20 secs(assumingly) you do 50% less damage, your only option is to run, but warriors have more mobility than rangers, well kitten now you gotta CC him. But warriors have many stability options and stun breakers, well kitten now you gotta put your head between your knees and kiss your kitten goodbye.
I rarely have problems killing on any toon I play, because Im better than most people, but when I see my pet die to a random aoe or get 1 shot by a kill shot or a hard hitting skill by someone trying to kitten me off, I die a little on the inside. Being forced to have a pet if you want to play ranger is stupid, anet failed at this. No getting around it.
with my build i can pretty much stand in 100blades and only get to half hp thats if i sit there for the whole thing even last swing..
i can rolfstomp warriors 1v1 easy but i have a really nice bunker build so that is the only reason why
and cus my pet is BM speced he can run though with no probs
Cool, me dying to 100blades wasnt the issue, the pet dying too it in seconds was.
what pet was it?
The problem with pets is that they die to AoE from enemies in dungeons, not from AoE by players in SPvP.
Are you delusional? They die from aoe in spvp too. My pet dies passing by a warrior who is using 100blades, that shouldnt ever happen.
Well then you should have a huge advantage in that confrontation now that the War wasted his biggest damage skill on your pet. And you can swap in your pet after it dies.
Lol you must be new. Ok first, 100blades has a 6 sec cd, second I said passing by a warrior using 100blades, he wasnt attacking me, but if he was he would hit both of us, kill my pet and I would survive because LR or signet, but lets use your scenario. Warrior is attacking someone, pet runs by and at the time warrior is using 100blades and dies. Warrior turns towards me and attacks, I swap new pet out, gain quickness for 2 secs and unload, he uses bladestorm to gap close and evade attacks hits me with his knockdown burst and goes for 100blades, pet dies again, and Im fighting for my life, problem is, if 1 pet dies and you swap him out, you are stuck with a 50-60 sec pet swap cd, now both pets are dead, and for the next 15-20 secs(assumingly) you do 50% less damage, your only option is to run, but warriors have more mobility than rangers, well kitten now you gotta CC him. But warriors have many stability options and stun breakers, well kitten now you gotta put your head between your knees and kiss your kitten goodbye.
I rarely have problems killing on any toon I play, because Im better than most people, but when I see my pet die to a random aoe or get 1 shot by a kill shot or a hard hitting skill by someone trying to kitten me off, I die a little on the inside. Being forced to have a pet if you want to play ranger is stupid, anet failed at this. No getting around it.
with my build i can pretty much stand in 100blades and only get to half hp thats if i sit there for the whole thing even last swing..
i can rolfstomp warriors 1v1 easy but i have a really nice bunker build so that is the only reason why
and cus my pet is BM speced he can run though with no probs
I understand the problems all too well my main is a ranger and I have no alts to speak of really..
the thief thing is just a consultation prize.. not much of one, I know but better then nothing
we are just about hitting our skill caps for each profession so nerfing/buffing L2P issues are less likely now so that might of been the/a reason for waiting so long to change anything.. as they over nerfed before.. maybe they didnt want to do similar or the exact opposite…
mainly just trying to say we havn’t seen the balance patch yet.. yes it’s later then we want but atleast its still on the table so to speak..
also if your looking for ideas take alook here
https://forum-en.gw2archive.eu/forum/professions/ranger/Post-Your-Build-Thread/page/3#post1343672
I see a lot of angry rangers and I understand why..
the point I wanted to make is that the aoe nerf has not happened yet and im pretty sure they would roll that out with balance changes we were promised..
so there is still hope.. just more waiting..
and just to cheer you all up
pets now reaggro thieves upon unstealthing without you telling them to so your pet is alot more effective against them.. not a direct buff but a buff none the less
they can only port onto wooded flooring from what I’ve seen there are 2 fixes that come to mind
change the wood floor properties to make it think its a normal floor while retaining the skin
or just put a invisible wall just under that would prevent the skill..
so easy to say but i bet alot harder to code but still doesnt “seem” that hard
for ranged attacks you have 2 clear choices power/crit or condition damage?
if you want more survivability then condition damage has nice synergy with toughness in the wilderness survival tree
do you preffer longbow or shortbow?
the build you posted is not complete.. i had a prob with that site earlier..
I have to post this…
all that testing and the fastest kill for a heavy golem was 6.1 with ranger and pet…
try 2.7 secs with just a pet
Nice. I would love to know what type of gear and stats. Started a ranger on Friday and should hit 80 today or tomorrow. Pet damage is mostly what I’m going for so I thought the video was great.
really wish i took a screenshot at the time..
i just looked at the traits found all the pet buffs ranked them in a rough order of best damage and then took them in the best order
not sure on runes
aloth i did have on kill sigils i charged up before hand..
was a very specific build just to see what a max pet could do.. as a viable build.. not so much
Edit: take alook at my current build that has nice pet damage with eagle burst.. could be more but i tend to go for healing for tpvp
(edited by firebreathz.7692)
sry for asking, but…. what is the point of that build?
cause:if u wanna do spvp, i think is better the trapper build, indeed i think is the most op build for a ranger with that purpose
if u wanna do dungeon, i don’t think is a good way cause i don’t find nothing useful for a party, u can’t povide boon,field,healing etc, like a guardian/ele bunker build, and ofc with that build u can’t do good damage cause u main damage “weapon” are the pet who die easy againts a champion/leggendary boss
if u wanna do WvW, yes can be good for 1 vs 1 duel, but who care about duelling in a content with the point is sieging tower keep with an army? can be useful, a few, for roaming camping but if u wanna do that try to use the trapper build form the spvp cause , trust me, work very fine for that purpose and it’s funny to play
lol you missed the only thing i do in gw2
TPvP
The methodology is fine for what the purpose of this test is. Which is a simple weapons test, as the OP states. You have a problem because you think the conclusion shouldn’t apply to the real world. Which is okay. But the OP never tried to really do that.
Ok, so a test without practical application or intent beyond the cerebral exercise. So then why do it? For the pleasure of discovery? See, it’s the purpose that I’m trying to understand.
As I stated in a previous post. My concern is that ArenaNet seems to use these sorts of “tests” to make changes to the game that affect Rangers in ALL applications (across all facets of the game world).
the purpose is to see the differences with the weapon sets damage yes it is a controlled test so the variation in results are minimal… the intent beyound the cerebral exercise is to see if or what differences there were and draw a conclusion from that..
they will have alot of other data, like on most unused weps most used, and general info like that that would help them evaluate our class..
if survivability is your goal – this guy could probably last longer than any other :
2 × 6 second invulnerability
30 health per second from runes
320 health per second from spirit
~220 "" from regen
~62 "" from sig of wildweakness shout from bear = less damage received
condition removal from spring, bear shout and spirit
protection on dodge, which comes often with 2 sigils of energy
23k health and perma -30% dmg when you’re 5.5k and under
just did a lil math on the healing side of things and it seem like my build has 17760 more healing points in a 240 second time frame.. heres the math
i have to account for the cooldown on spirit of nature so the time frame for total healing is 240 secs
my build
signet of the wild 137 per tick
natural healing 133 every 3 secs 133/3= 44 per tick
regen 285 per tick
137+44+285=466 total per tick
466×240=111840
other build
signet of the wild 62 per tick
runes 30 per tick
regen 220 per tick
62+30+220=312 per tick
spirit of nature 320 per tick (cooldown 240 secs 4 mins) lasts for 60 secs
320×60=19200
312×240=74880
19200+74880=94080 total healing in 240 secs
so my build had 111,840 total healing
and
the other build had 94,080 total healing
111840-94080=17,760 difference
and my healing is up 24/7 the other build has 3 mins without that elite 320 heal that will get focused down soon as a player see’s it..
this also wasnt factoring in i have +53% regen so my up time is pretty much 100% -1 second or 2.. but for the math i kept it simple
i do miss out on the following
2 × 6 second invulnerability
weakness shout from bear = less damage received
condition removal from bear shout and spirit
but gain 17k healing in 240 secs more then that build..
tbh the numbers are a lil surprising
(edited by firebreathz.7692)
While it’s good to question things, did you see his numbers without pets? (Especially SB!)
Yes, Ursan, I did and my immediate thought was that there are MANY impediments to achieving laboratory results in the real world. In this case, I chose one, movement, to point out that his results don’t mean a lot. It really wouldn’t matter if you could use a SB to one-shot a stationary dummy if it could NEVER be replicated outside that singular narrow parameter.
while I understand the point your making I think your missing the fact that he is not going to just try replicate it.. its a dps comparison
so all you need is a dummy with x amount of hp
time how long it takes to kill
compare
we know this damage would not translate to a real fight the difference in the times will indicate how can pump out more dps in a given time frame..
Lightning Reflexes over sickem, if you are talking purely out-surviving :P
A lot of high damage, class cannon style classes rely on stuns and knockdowns to ensure their burst lands, and Lightning Reflexes can counter popular setups like Bulls -> hundred blades and basilisk venom -> steal/CnD/backstab.
It isn’t the most game changing option ever, but there are situations where the build will gain more survival from doing this.
valid point.. and will remember for when i just need to survive.. as i still need to be able to kill players 1v1 so I cant really loose the dps (btw i swapped out sick’em for flame trap until they fix sick’em buff canceling before it even starts and gets wiped if you use f2..
with burst i mainly rely on my dodges to mitigate the damage.. and as i have so much healing power, protection it’s not really an issue.. altho there are plenty of moments i can think it would of saved me.. so mabe i’ll give it a whirl see if i can still kill fast enough as im on the threshold already
this is the new “Hard Mode”
Of course they will fix it. Just like the ability to port into clock tower
You are having delusions my friend. They won’t fix it any time soon.
The fact that it only works on specific pixels on the map when shot from specific angles and those points are not indicated in any form on the game for the players to know to use, it means this was not intended by the developers.
However, since they don’t know how to fix it and the fact there are more pressing matters to attend to, they leave it as is until they can find a way to fix it in the very very distant future (Give it a year or two).
they dont know how to fix it???
“PvP
Fixed bugs that allowed teleporting before a match starts.
Fixed bugs for getting into team bases in Legacy of the Foefire and Battle of Kyhlo.
…
that was the exact same technique used and they managed to fix it.. but it was gamebreaking..
this however isn’t as much
too drastic and un-needed..
rather they polish the weak “lackluster” skills, traits, weapons and pet AI
that being said what you suggested is very close to what you can do now..
spec MM and focus on the ranger doing damage
and
spec BM and focus on the pet doing the damage
if you want a rile and no pet.. i know it gets said alot but have you considered a ranged warrior?
Hi, you only have 12 trait points spent in your build.
ty will redo on another calc
all upto date now.. ty again
(edited by firebreathz.7692)
There are alot of builds out there that say they are the same but all have there own tweaks.. well here’s mine thats been doing me proud for quite a while now.. see if you can make a better ranger bunker.. e.g. can take a real beating..
copy paste if bad link..
I’ll list the main points of my build and why they work well
bark skin: 30% less damage when under 25%hp…
oak heart slave: gain regen for 5s when suffering from burn bleed or poison…
natual healing: pet have natural health regen ( this also give a passive heal to ranger for 133 every 3secs…
masters bond: increases pet stats when u kill a foe
natures bounty: 33% regen/rune of dwayna x2 +20% regen = 53% regen
rune of the grove x4 25% chance to gain protection for 4s cd 30s
shared anguish: transfers incoming disabling conditions to the pet.. great for stomping
with this set up when you lay down healing spring the +53% regen will make it last until about 1secs before comes off cd… so perma regen if u can stand in it for the full duration… thats not even factoring in oak heart slave and finishers…
bark skin is the trait that makes this work so well -30% damage while under 25% hp… saved my life loads… if you have like less then 100 hp you can block and the regen will just about bring u back just long enough for your heal to come off cd..
rune of the grove x4: protection for 4secs every 30s is great
why am i running with a longbow as a bunker you ask? point blank shot.. to push ppl off my node then root them out side while i cap.. if they break root nps just keep pushing off and take a lil bit at a time until the node is yours.. plus 10% dmamage on the vulnerability helps kill bunkers.. barrage for stealthed players.. and rapid fire&QZ for some burst when needed…
greatsword can aoe groups better on a node and is more usefull for keeping the node(sword+we has alot of evades but also will make you jump off node..)
any suggestions/improvements are welcome
and i challenge you to make a better build for surviving
notes: I use birds (eagle and owl) for so serious burst on f2
also using 2 runes on dwayna and 4 runes of the grove butr cant put on calc
(edited by firebreathz.7692)
have alook at this topic in the bugs section… it is where you want to keep an eye on to see the devs reply
dev: "We’re currently investigating what caused this change, so I don’t have more information at the moment, but I can assure you that we are looking into this.
Thank you for your patience!"
https://forum-en.gw2archive.eu/forum/support/bugs/Removed-particle-effects/first#post1524787
altho i can see your frustration with the slow progress we are slowly making…
if you have been here since launch then you have had 5 whole months to play the game and get your moneys worth..
if you were playing wow or similar with subscriptions then you would of racked up £44.95 by now… that more then the cost of the game…
and you can just come back later when the game has had more then just 5 months of being live and is in better standing..
every update has to be done in a certain order so the base code is there ect… it will take a while to get up to scratch.. yes but atleast you can always come back to see with no extra charge..
so what does that mean ? it means it is intended ?
“Re-added visual effects to weapons made from the Mystic Forge that were recently removed:”
I dont think it was intended..