Just because our HP is high doesn’t mean we are entitled to larger heals.
Actually yes, that’s exactly what it means. Especially considering that our class mechanic and defense is based on having just that, a high hp pool. No blocks, no stealth, no invulnerability, no teleports or other means to evade damage.
Based on that, our healing potential should at least double with every opponent that outnumbers us.
I can’t believe that so many people give this skill such high praise.
Healing with 8+ conditions is lucky at best.
And even then, this heals you for what… 10-12k? That is really low, considering that:
1. your hp pool is about twice as high
2. it’s on a 25 sec cd
3. and you don’t have any other significant sources of healing (unless you are also a siphoning MM).1~2. This is a standard for most skills take a look at shelter less then 50% on a thirty second cooldown. Healing surge at most around 10K on 30 second cooldown. Elemental glyph around 5K on a 25 second cooldown. elixer H around 5.5K on 25 second cooldown. Most healing skills swim around 50% on 25 seconds.
3. Dagger #2 1800 health on a 12 second cooldown I would call significant. You yourself said vampiric master. The new spite grand master can be considered as a significant healing.
What I made was an example of a best case scenario for necros.
Heal 10k for a 20k hp pool is not the norm. When I roam in WvW my health is somewhere between 25-30k depending on buffs. My base heal on CC is less than 6k, so on average I might cleanse about 2 condis which nets maybe 7k on average. So worst case scenario for me: my main heal fills just 20% of my hp pool, and that’s it for another 26.5 seconds if it doesn’t get interrupted then.
Are you saying that we are entitledd to outhealing our enemies damag with consume consitions alone?
Another thing that you have too calculate in the heal is the damage you would have taken if the conditions stil ticked.
These two comments are very well put, in my opinion. First, it seems like people argue that conditions are too strong because you can apply them faster than you can clear them. Are people supposed to be able to completely negate a type of damage? Similarly, are heals supposed to totally out-heal any direct damage that comes in? That notion is ridiculous.
Obviously it depends on the amount of damage we’re supposed to be outhealing.
Many other classes have no problem healing back full in combat from almost zero hp, in addition to having mobility skills, invulnerabilities and blocks.
Is it really that outrageous to point out our lack in healing compared to that?
Any power build lands a 15k damage spike on me at the beginning of the fight. On my engi or thief I’d have no problem to get back to full hp. On my necro: never! I need at least two main heals just to compensate for that initial burst, not to mention any other damage I’d be taking since then.
So yes, I believe we are “entitled” to having all our main heals buffed, not just CC. Plus, every source of healing should go through Death Shroud.
And we should get additional sources of healing that are more easily accessible than wasting trait points on our current vamp traits, and most importantly: they should scale with the number of our opponents.
Parasitic Contagion and Unholy Sanctuary are steps in the right direction, but it’s not enough by far.