First of all, I use the staff a lot but with a really small amount of precision. So my experience with critical hits on marks is rather limited which is why I’m not 100% sure, but here it goes:
1. Yes, every target has a chance to get a critical.
2. Therefore the flame blast should trigger.
As you said, the internal cooldown of the sigil prevents the flameblast getting off on all of them. So, the first one to get a chance would be the one closest to the center of the mark.
3. If you switch to a different set, all the stats and sigils from that set will apply to a mark that is triggered then.
Again, I havn’t tested any of this but it would be my best guess.
Boon hate will work like our trait “target the weak”, it’s going to boost the warriors direct damage against boon heavy classes.
We really don’t need that because corrupting and stripping them away is a lot stronger anyway.
The thief’s boon stealing will probably work similar to our boon-condition conversion. For example, if we corrupt 18 seconds of stability it will only turn into 1 second of fear.
Also there will probably be a specific order to which boon will be stolen first if the target has several boons at the same time.
I have heard they are alright in WvW but in groups and that’s fine since I will be running in a roaming group of friends.
It is my impression (at least for the build I run) that necromancers amplify their groups strength against other players.
But I wanted to ask if necro is really as weak in some areas of PvP and PvE as people are saying?
I suspect that people who say that just havn’t figured out which build works for them.
Am I going to never get a group for fractals because I am a necro?
In lower lvls “we don’t want a necro” is a synonym for “we are noobs and we hope that with 5 guardians our fractal run will last shorter than 3 hours, kthxbye”.
In higher lvls (30+) the air is thin enough so people appreciate just getting a full group. Also they know at that point that a necro is a valuable asset.
Am I going to on a constant basis be sat in tPvP in favor of another class?
nope.
When the new BoC all-necro videos come out you’ll see that pure necro teams are the new meta
Actually the only weapon you can really be sure about is the scepter because you’ll have to go conditions with it.
All the other weapons can be used in power, conditions or hybrid builds. For example Khalifa is using an off-hand dagger in his power build.You don’t have to go conditions with Sceptre.
My current build in full ’zerker gear (30/0/10/30/0 Minion life siphon) I use Sceptre/Dagger in my off-set for AoE and ranged damage.
Sceptre actually hits decently hard in a berserker set up, especially the #3 with a few conditions up.
Nice
Well that just proves my point, no weapon has a fix purpose!
Lol, I have to veto your view on the staff (again). You can run the staff as a main weapon.
But yeah, many different kinds builds incorporate the staff because the utility on it is so great.
Actually the only weapon you can really be sure about is the scepter because you’ll have to go conditions with it.
All the other weapons can be used in power, conditions or hybrid builds. For example Khalifa is using an off-hand dagger in his power build.
I have been wanting to try this for some time. But I haven’t managed to pull some friends together and do it.
You could sign up for the BoC all-necro tournament
So, let’s assume we’ve about to approach a group of people and we have 3 necros in our group. If everyone spams conditions on a single target in the enemy group, can the 3 necros then cast epidemic on the enemy with conditions and stack the conditions 3 times over to the rest of the group?
Casting epidemic on different targets is more effective. Especially if you all run staff because you can instantly apply 3stacks per necro on all targets on the mark. So 9 stacks with 3 necros that get doubled up every time you epidemic different targets, that means: 2 sec into the fight and all enemies have 25 stacks. And as Andele pointed out, very long chill and poison duration if you through some Chillblains into the mix.
But yeah, that would take some good coordinating of course (and luck.. with the current missfire-rate of epidemic)
yski, I just send you a pm with the rapidshare infos to upload the recording.
You might want to speak to Bas first if it’s ok to upload a 25 gb file ^^
My recording is so low in quality that it only takes up ~500 mb xD
I paid a little more attention to my downed sate in wvw because of this thread.
I was downed at the same time as a thief. We both just auto attacked each other.
Before the thief got back up he was still at about 50% hp, the whole thing was over before fetid ground was even ready to use.
My normal hp pool is 26k btw.So today I terror-feared a guardian down immediately after going down myself.
This time everything worked properly, I managed to rally ~1 millisecond before the guardian (I didn’t use death’s embrace). The whole thing lasted so long that my fetid ground was almost ready a second time.
Apparently sometimes it bugs and sometimes is doesn’t…?Honestly, “I won/lost this fight” is a poor way to judge. Just watch the red numbers that correspond to your degen, if possible. Multiply that number by 30 (iirc) and that’s your downed state health pool. Then get downed on any other character with a similar standing health pool and check the degen. Multiply by 30, compare the downed / standing pools between both professions.
This example was not about winning or losing a fight. Both examples should demonstrate how fast my downed hp was drained by someone who went down at the same time.
Even if the guardian killed me first, it was obvious this time that my hp wasn’t reduced to 30%, while it certaily was against the thief.
My point is: this hp bug doesn’t always occur.
I paid a little more attention to my downed sate in wvw because of this thread.
I was downed at the same time as a thief. We both just auto attacked each other.
Before the thief got back up he was still at about 50% hp, the whole thing was over before fetid ground was even ready to use.
My normal hp pool is 26k btw.
So today I terror-feared a guardian down immediately after going down myself.
This time everything worked properly, I managed to rally ~1 millisecond before the guardian (I didn’t use death’s embrace). The whole thing lasted so long that my fetid ground was almost ready a second time.
Apparently sometimes it bugs and sometimes is doesn’t…?
Quick reminder for all EU participants: today, 7pm @ GMT +1.
Hope to see enough people online!
First of all, I don’t use this build myself. But yes, as with any other build the little choices definitely do matter.
The whole point of this build is pushing the damage of the necro.
In order to achieve that you need to balance all the stats that could factor into your damage output:
- As much power and condition damage as possible.
- If possible 100% condition duration (+ extra 33% bleeding from lingering curse for scepter skills)
- Precision: also as much as possible, but apparently enough for 50% crit chance is the best compromise for balancing out the other stats.
That’s about all the magic there is to picking gear for this build. That being said, I could imagine that Nemesis would have picked rampager trinkets if they had been available at the time. Picking celestial stats instead just means less damage for a little more survivability. So maybe rampager trinkets and some carrion armor (or cleric’s, valkyrie, apothecary’s) would do the same trick.
The giver’s weapon: This seems a little off to me as well. The whole gear costs a small fortune, yet Nemesis doesn’t take a rare veggie pizza (+40% cond duration) into account. Without it he has: 30% bleeding duration from the runes, 10% giver’s, 30% spite line, 20% hemophilia.
So… yeah, just eat a pizza, and not only will all your conditions besides bleeding get stronger, but this will free up the hemophilia trait slot and make the giver’s weapon obsolete. Or you could use different runes.
Anyway, in general you need to keep in mind that this build only carves out a niche existence among other necro builds.
It does produce super high damage, but only if:
1. your target doesn’t remove conditions (only possible in pve) and
2. there is no other bleeder in your group.
I play wvw and the ocasional dungeon or fractal with random people. The chance of running into another bleeder is rather high, also I don’t want to switch gear and traits everytime I go to wvw. That’s one of the reasons why I don’t use this build.
I don’t roam on my necro but i do havoc sometimes.
Not to derail as this is great info but …. what’s the difference between roaming and this “havoc” business?
I believe when people say roaming they usually refere to going solo. Havoc squads are small groups who basically do the same, but can’t be taken out as easily. Also small group fights don’t show up on the map, so theoretically they can ninja-sneak their way into towers and keeps.
As far as my build is concerned, I don’t bother changing it because I use a staff build =awesome in every situation and group composition.
How does that work? Do you join a random pvp server or is going to be in wvw?
Are you allowed to fill up your life force bar somehow before the duel?
Is the fight over if someone goes down or dies?
Are you allowed to go into Lich right away with berzerker gear? Because that would be op if the other person can’t run away from you.
So if that is not allowed you should go with a power and death shroud heavy build or with a condition build incorporating terror.
Btw this would be the perfect opportunity to use Signet of Spite: usually with a condition build you would run Epidemic, but in a 1v1 that will obviously be useless. Also if you know that you are going to fight just one person then the long cooldown doesn’t matter, but the one time it is used it hits about as hard as a really devastating Corrupt Boon.
Mesmer.
They are always a must have in every team.
They are also extremely good soloers, while Necros completely suck at that.
Nemesis already commented on the solo thing… not sure what that’s supposed to mean either.
Mesmers are a must have in every team? That’s new to me…
Mesmer, they bring a lot more suport/dmg to a group.
In wvw you gona have a lot more fun playing a mesmer, portal bombs, confusion bomb, etc, all a necro can do is put some marks, miss epidemic cause dodge roll, block or range.
Necros have almost no ways to escape a zerg, if u get stuned, chilled u gona die.
The only good thing necros have is wells, but due to 5cap aoe in a 40 man zerg puting a well to hit 5 ppl means close to nothing.
Really? Wells are the only good thing we have??
Is this a troll post? Because you must be the first person to say that necros are weak in group fights.
I guess the argument about the 5 target aoe cap also makes sense since it doesn’t apply to mesmers…
I think the “counter on paper” argument can be made for any combination of 2 classes.
The impression I got from mesmers though is that for them necros are the hardest to beat. Not sure if that’s because it’s true in general or they just can’t specc into countering necros specifically because that would make them weaker against other classes.
Target’s boon duration has no effect, caster’s condition duration does.
Stackable conditions will always have 3 stacks.
Not sure about the durations, but I think it goes like this:
Fear: 1 sec
Burning: 3 sec
Cripple, Confusion, Blind: 5 sec
Vulnerability, Poison, Weakness, Bleeding: 10 sec
Hey Flow, I am trying to do a few other professions at the same time. Is it okay if I have them pm you if they are EU players and want to set something up for their profession.
Umm… sure, but why would they need to pm me for that?
Do you mean other professions join the necromancers in tpvp?
Similar ideas have been posted before.
6% lf gain + 1minion spawn on an auto attack cycle sounds overpowered, also we would lose our only long range attack.
I paid a little more attention to my downed sate in wvw because of this thread.
I was downed at the same time as a thief. We both just auto attacked each other.
Before the thief got back up he was still at about 50% hp, the whole thing was over before fetid ground was even ready to use.
My normal hp pool is 26k btw.
We’ll probably just play ~3 rounds at a time, so about an hour?
The time I posted is merely a suggestion. If everyone else wants to do weekends (or both) then I’m fine with that too.
How does this thursday sound for you guys?
I’m at GMT +1, 7-9pm would be optimal for me.
If Nemesis is in we can start with all MM.
1. The main reason i run all that extra bleeding duration is for maintaining Epidemic, which you usually tend to lose at least 2 seconds of the first few stacks. Everytime i managed to land a nice one i found the conditions vanishing quite fast so i got a bit more condi duration with Hemophilia. Before that i tried Weakning Shroud and Spectral Attunement, both work great i should say.
Even without hemophilia your bleeds should last between 9-13 seconds. If they vanished quite fast after an epidemic then they probably got cleansed.
Just try master of corruption sometime… since you’re using 2 corrution skills, I really believe this would have a bigger impact than hemophilia.
2. I had that idea just to balance the Toughness/Vitality. If i run full Carrion my armor goes lower than 2k, for some reason that bugs me to the point of feeling like a glass cannon lol >.> And slightly extra crit is always welcome in order to have some more bleeding procs
In that case you could also put a shaman’s jewel on the carrion amulet.
Hmm.. I think Plague is the worst choice for solo roaming.
Also all of your gear stats are offensive, at this point plague for survavability just seems inconsequent.
Btw the runes… I started out with a rune setup like yours, then changed to all mad king. Super expensive but totally worth it.
check it:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Superior-Rune-of-the-Mad-King/
The link doesn’t say which elite skill you are using.
The best choice for keeping thieves out of stealth is the golem, but I assume that’s what you are using anyway…
I can also recommend 6 mad king runes instead of 2/2/2. You’d have more power and the 6th ability (an aoe adaptation of hunter’s call) also hits targets that are stealthed. Plus: with your precision and power stats this should hit for ~3k direct damage and proc some bleeds on top of that.
Seeing the title I was kinda expecting a spectral build :P
It looks strong, but there are 2 things that I would change:
1. All your aoe bleeding sources (2x mark of blood, 2 sigils, enfeebling blood, grasping dead) have long durations (7-10seconds), plus you get an extra 30% from your runes. On top of that hemophilia seems like overkill, most bleeds will probably be cleansed before they can run their entire duration. The only benefactor is probably just the scepter auto attack. So I’d switch it out for either weakening shroud or master of corruption.
2. Pure rabid: yes. Rabid amulet +carrion jewel: maybe. Carrion amulet + rabid jewel: no. The +75 precision from the jewel only increase your crit chance from 14% to 17%. Just go carrion all the way.
The only thing worth mentioning about the emo insect (indeed a more fitting name) is the 10% life force you get when he dies.
Now, my request is for you guys to help me pick weapons and maybe a build.
So, what build and weaponset is good for some leveling? Mind listing the pros and cons of them? Any tips you guys can give would be awesome, thanks!
Every weapon has a valid place in one or the other build. The scepter is kind of limited in that way, because you’ll have to go conditions with it, but other than that every weapon can be used in any type of build.
So what you need to determine for yourself first is which weapon “feels” good in combat. After that I’d check out which way you can go with your weapon sets.
I’m used to the thief and mesmers constant movement and insane mobility, and from what I’ve seen, Necro doesn’t have too much mobility. You sort of just let your minions tank your damage for you, and hit from afar. I tried D/D, but wasn’t too impressed.
I’m sure some people are going to disagree here, but especially when fighting classes that can stealth up (depending on your build) you’ll be worse off if you try to catch up in movement speed (signet of the locust) or implement some teleports by using spectral walk or flesh worm, instead of trying to out-CC and out-damage your opponent.
You’ll just have to accept that the combat mechanic is totally different.
General pointers for leveling:
1. In pve aoe is key → staff+greater marks, =adept trait so you’ll be able to use it early on (btw which lvl are you atm?)
2. Buy new equipment on the trading post as often as possible as you lvl up. Master grade gear is often sold just one copper above vendor price, so having the best possible stuff is practically free.
Posting something like this here is like opening pandora’s box xD
However, I do agree that necros don’t deserve all the hate they get.
The staff fear, quite frankly, isn’t any better because its tied to a weapon that can’t even stand on its own. If staff was a weapon that was capable of being the focus of a build, I’d change my mind on it, but personally I find the staff to be extremely weak as a weapon.
Dude -.-
I’ve postet my build over two weeks ago. It’s a staff build, as in: standing on it’s own, build-focus and everything… and I incorporate terror too.
Maybe you’ll see it in action when we have our EU necro tournament.Staff hits like a wet noddle even when fully traited. This is mainly due to its hybrid design. The same problem occurs with warriors and one handed swords. Split focus weapons have, in other MMOs, shown to be poor concepts that might look good on paper, but never pan out in practice. This has not changed in GW2.
Staff is not a stand alone weapon by any means, and going by what I’ve read on these forums, most necromancers agree. Its a weapon you swap to for a specific purpose and then put it away as soon as humanly possible. It simply does not have the damage output, or staying power, to be considered anything other than a support weapon. Theres also the major problem of the auto attack projectile being laughably easy to sidestep unless you’re at point blank range, which is where you don’t want to be with a 1200 range weapon.
I know that people on the forum believe it’s a weak support utility weapon.
But with my build it really hits super hard, I wouldn’t play that style if I didn’t believe that it’s the strongest I can be as a necromancer (or any class tbh).
@auto attack projectile: Yes necrotic grasp is kinda lame, but with my build all the cooldowns are so low that I barely ever get to fire a single grasp.
The staff fear, quite frankly, isn’t any better because its tied to a weapon that can’t even stand on its own. If staff was a weapon that was capable of being the focus of a build, I’d change my mind on it, but personally I find the staff to be extremely weak as a weapon.
Dude -.-
I’ve postet my build over two weeks ago. It’s a staff build, as in: standing on it’s own, build-focus and everything… and I incorporate terror too.
Maybe you’ll see it in action when we have our EU necro tournament.
And your opponent are, in my opinion, below average.
…
Nice Video man! But I’m still not convinced we found a build to 1 vs X. I feel like any burst, like a DD thief, could have taken you out. Especially in a 1vs2 where you can’t keep both CC’d.
Well, at least his opponents were all lvl80 as far as I can remember…
Also, there simply is no class or build that can beat 2 or more players who are equally skilled and geared.
And yes, fast cast is a tiny bit faster. Especially on the first mark you cast. Tho it’s not game changer. But you get used to always position your cursor, I feel more efficient with it. Trust me, I used to hate it, but once you played a lot with it, you can’t play without it anymore.
I tried fast casting and it was simply not working for me. Also it just isn’t faster. :/
That is how I imagine a perfectly balanced game, in all modes. So that classes would be valued in different ways. Not this nonsensical ‘bursting Guardian’ ‘bunker Ele’ nonsense.
Now obviously Arenanet has tried for the whole “Play the class the way YOU want”, however all they’ve succeeded in doing is make a bunch of stereotypical builds that exist on different levels of viability across all classes. Which has been working so well -sarcasm-
First you claim that one class is so much better at xyz, then you propose that all classes should be good at just one thing, and one thing only…
So instead of “stereotypical builds” you would have stereotypical classes.
Also, the game is not designed to make players run in a huge group, where you need one healer and one tank blabla…. So your idea would inevitably lead to the exact opposite balance.
If an enemy would have been able to consistantly remove their boons, they would have been facing more pressure than they were. (They barely faced any pressure at all.)
Exactly…
A good group would have easily rushed through and taken down them very easily
Exactly…
Also, it was not 7 eles. They had a thief with them, and… drum roll please… a necro!!!!!!!! Yes, they had a necro with them. So apparently they aren’t as outclassed as you think, else why else bring the necro. Why not roll a staff ele and hold back 100’s of people?
Exactly!
the simple fact is that necros and engineers are on the B-Team, and their overall design is so bad
rly?? -.-
Not true for both necro and engineer, I’m sure the majority of engis will disagree as well.
Although we simlpy don’t have the same survavability once we’re in combat, the elementalist in the video isn’t pulling the entire weight of the party by himself. And yeah, I know all the things you pointed out as pro-ele… we can’t do those things, even with a support build like yours.
But!!! That opposing zerg was nothing short of absolutely pathetic!
Completely disorganized. If they clumped up and then ran up all together (instead of sending in 1 guy at a time), maybe even through a spectral wall or a shadow refuge, those 7 brave people would have died in 5 seconds.
And there was never a 7v50 situation. The enemy zerg started out with 20-ish people, that’s when they sacrificed one or 2 players at a time. So it was really a 7v2. Later their numbers inceased to 50, which is also when they finally grew a pair and ran up alltogether. And surprise: that’s when the heroes of this clip finally perish.
You don’t need to win your first fight, just lead off with a LF generating move (or do one quickly enough).
What is this? Sarcasm, joke? Of course you gotta win your first fight. Would be pretty funny if team would send me to take close point and thief shows up and after dying i start dropping excuse that it was my first fight.
Yeah… even if you run axe or dagger on your condition build, if you land all your 8 Ghastly Claws hits you will get 8% (…not enough). With a dagger you’ll need 2 auto attack rotations.
With the staff you’ll need 4 Necrotic Grasps and Feast of Corruption will give you 2% if you start with it.
Also: if a thief jumps you right at start there’s no “oh, hold on, I’ll use my lf generating moves first, pls don’t dodge or stealth or anything, kthx”
Isn’t Lingering Curse the only trait that affects the scepter?
For dagger and axe there is the mastery trait for reduced cooldowns. Would you get a double -cd for the spear if you had both?
Anyway, it would be a nice boost. But is it necessary? The underwater combat is pretty strong for every necro build, isn’t it?
There are some builds where you will just flat never generate much life force, outside of things dying and maybe one weapon ability.
Yes.
And I don’t mind that at all in pve and wvw because there is always some innocent ambient bunny to drain lf from.
But in pvp -.-
I just don’t get it. Why would you have to start every round with zero lf?
Feels like having one arm tied behind my back. Which of course can lead to a downward spiral, because if you don’t win your first fight because you don’t have any life force then you will start again without any because you didn’t kill anything.
Nice. Shroud stomp ftw!
I don’t think “fast” ground-targeting makes casting marks and wells any faster, just opens your playstyle up to more mistakes.
Anyway, well played.
I’m bumping this so maybe we can get some additional signups.
To those who are allready in, pls go ahead and post a time during the upcoming week that is convenient for you.
I probably can’t do today, tomorrow and sunday evening. If those times are good for any 5 other players here then don’t hesitate to do the first tournament without me.
Also: who else can record our sessions?
I was thinking, maybe we can do multiple recordings of our matches and upload all of them. This way you could watch them simultaneously and get a better observers perspective on the game. What do you guys think?
Could you post which major traits you picked?
Timing is key. Once you land a decent corrupt boon (with some extra bleed stacks on top of that) you should have doom and reapers mark ready to chain fear him, maybe even golem charge on top of that to knock him down. Just as many interrupts as possible so he doesn’t get a chance to regenerate.
You can play staff as your main weapon, I do it and it works.
Continous mark casting… no, but pair it with corruption skills (+master of corruption) and some jumping in and out of death shroud and you’ll rarely ever have to fire off a necrotic grasp.
Ok guys. Bas allready said it, I’m responsibly for getting the band together.
I didn’t know EU playerst could join the BoC NA guild… anyway, I’m not a member yet, so can someone invite me pls?
This should make coordinating people for the tournament sessions easier.
Also please add psygate.5632
He’s a guild buddy of mine, also a necromancer of course. He can record our sessions if he’s available and if there’s a free spot in our team.
I’ll try to record myself, but atm my gaming rig is in desperate need of an upgrade… so we’ll see how that turns out.
Anyone else who will be on the team is encouraged to record as well, maybe we’ll make an epic monatge
Time wise: My schedule is kinda tight this week on evenings. But if a common date comes up I’ll try to make it work.
Someone today told me that I made an AMATEUR mistake, picking the Necromancer, and I felt like eermm..
eermm… that guy is clueless.
How can picking any class be a mistake?
On the other side, I’ve read everywhere “build around it” can you explain me what that phrase mean?
around what?
So Dagger/Focus and Staff are typical power weapon set. I guess I would roll that for now.
The only weapon that is typical for anything is the scepter: condition builds.
But pair the staff with any other weapon and you can’t tell by that alone which way the build is going.
If you will notice, my bunkering skills are borderline atrocious. I never healed before elite even though that’s what you should do, and too many times I let me health stay at 50 percent.
I think you did a good job as a bunker.
But yeah, especially the first engagement of the first game you didn’t clear your conditions as fast as you could have. You got epidemiced twice with a pretty big stack of conditions on you. And I was thinking the whole time: Come on, Bas! Consume Conditions! Putrid Mark! Cmoooooon klick it klickitklickitklickit!! Noooo epidemic xD
i proved my point:
necros get double the loot bags in wvw vs zergs at 1200 rangethan me dagger storming trough the entire enemy zerg !
then i spam cluster bomb, i still can’t keep up !
If it’s just about tagging people for loot bags then epidemic is certainly not the big money skill you make it out to be.
it is funny how you try to defend your skill that literally melts a whole zerg
that’s how i get 5-10++ conditions at 1 time !some random necro spamming epidemic
step.1. get 2 mesmers ,1 ele, and 2 necros
step.2 spam condtions on 1 guy (lots of confusions,chill/bleed etc.)
step.3 necros assist puting epidemic on that one guy
step.4 all zerg is full of conditions, all zerg having 6+ confusion stacks, bleeds, burns etc. etc.)
step.5 collect lootbags from allfunny, funny
lol do you even play a necromancer?
Havn’t we all heard the story of the 2 necros who “literally melted a whole zerg” …with a 5-target aoe limit xD
Here’s how your scenario would really play out:
step.1. get 2 mesmers ,1 ele, and 2 necros
step.2 spam condtions on 1 guy (lots of confusions,chill/bleed etc.)
step.3 30-man zerg rolls over your little group
step.4 shameful respawn
Oh I see… you are “working” ^^
It’s kind of hard to just give general pointers because there are so many different builds.
Do you really start from scratch or did you play some hot join matches or pve before?
Fist thing you need to decide for yourself is the weapon combo you want to use. Then you decide on the gear and build.
You could also check out the “But of Corpse: Necro Central” thread. Almost all interviewees are successful tournament players. Although, some of them rely on a premade group composition.
You can’t go 50/50 because the jewel has much less stat points than the amulet (only 125-75-75). It would be more like 85/15.
He’s talking about the actual flow of battle. Unless you are using a power build, our game flow is pretty slow compared to other classes; not that we walk around slower.
I’d say the flow of the necromancer is pretty good