Well, given the fact that Ellen and Evon candidate trials ids a great example of how hard solo dungeons would be, 1% of population could complete them the way they would be intended to be done.
The greatest challenges for dungeons is getting a group, LFG finder would help.
Off done right however, a solo dungeon would be awesome to have.
The order I would love to see things implemented
1. Skritt – by far, a must have
2. Hylek – we see their civilzation uprising and they are travellers, see the final boss for the drinking minigame.
3. Tengu – Im surprised this wasnt picked over sylvari to begin with, as Sylvari was new compared to Tengu which were GW1 proper.
4. Kodan – Really this reminds me of the norn story in eotn -GW1 with the brother that was perma wolf form.
5. Dwarf – I miss this little guys, and it’s hard for me too stomach av total disappearance, they must be in the mountain preparing for their second coming. Btw, the real king of Drunken Game
6. Largos – Great idea (but, considering they always come as assassins, believe they are to secret to be a playable race, because all we ever see it’s their human)( Great idea would be to expand their lore with, can we say expansion
7. Dredge – Everyone loves a good mole story.
8. Quaggon – although they can be found on land, I don’t think this is a good race to make payable, but again, it could be in a major water expansion.
9. Grawl (Not sure, but since you help them in the personal story, they could be)
10. Centaur (was an npc in gw1) (hero)
The race one, I totally get, not that it will happen, class one, why?
absolutely, this and dye being account unlocked are top choices in my books. This won’t hurt their wallet either, as they implement new skins, either sellable or event based. Would be nice for them to be account based as well, because currently, some items introduced to the character I played at the time are southbound to that character, ie: Halloween, Christmas back items
what I dont get is, Rifles always shot farther then bows, otherwise, we’d be perfecting bow technology instead of gun technology in the real world we live in. The black hills example, 14 arrows could be leashed before 1 rifle was reloaded and ready to fire.
Rifles should shoot farther, but slower, arrows faster reload, means more arrows.
But those Nature boys are able to use nature to push those arrows farther then any rifle
totally agree with you on accuracy, also, it depends on arrow type, weight, materials arrows were made off. The old powder muskets used to have to be v packed and fused each shot. But with the Asura influence, the weapons in the game don’t under the reload the same way. They fire more at the rate of the western days with 6 shot pistols, and bolt action rifkitten lt action during the Battle at Black Hills which was a massacre, the rifles jammed way to much and got slaughter, not by the range of which the arrow wss flighted, since the enemy shot down on them from high ground, not from accuracy, but on the fact they could leesh 14 arrows versus one shot.
In the Middle Ages, Rifles sucked and weren’t perfected yet. Bows however were on their way out, but were still the perfect weapons at a range. a good Archer could shoot 6-18 arrows a minute depending on which culture the archer is part of, and they could shoot upwards of several hundred yards. Good luck getting a bunch of bullets to go that far every time during that time!
it honestly sounds like more balancing and nerfing to me as an end result, plus, it makes venom share way to OP regardless of proc rate. The do however need to hash out the thief class not in terms of balance, but fluidity and versification as far as all skills, with exception of d/p. Plus, shortbow, with its range nerf needs an overhaul to make it truly a viable weapon style.
Love option 2, considering its only two exploration scrolls per character.
in the very long haul, would love to unlock them all
JP title please. Would love to see this implemented
I couldnt agree more and multiples dyes could be given back to those with multiple dyes on each account. This totally makes sense.
Dye account based
New Class – monk (runes are there already)
Martial Combatists.
Weapons – Bowstaff, Fists, BatonsDude this ain’t WoW and I sincerelly hope ANet won’t copy new class idea from other game, especially this one xd
I played WOW until about level 30, then left, just an EQ clone. Reason we won’t see monks stims more from the Asian factor then anything else, fact is, allot of the named weapons simply put could just be skins for existing weapons. Halberd (Greatsword Skin), GreatAxe (Greatsword Skin)
Staff (Hammer skin).
this needs to be hot fixed immediately, before event ends.
easy solution to this problem, remove chairs.
No in all honesty, I do miss sitting in chairs in an MMO, maybe the future can bring it
You jump off a cliff, gajning inertia at a rate of 3mph per centimeter, at a 0 to 15 feet, you hit the ground taking 10% of your health.
You run down a hill using sprint at 135% speed, gaining inertia should be NIL as 135% speed is capped. Your downhill slope is 1/12, after 3 feet, your incapped or dead.
Sounds more like they need to buff cliffs. Cliffs are underpowered
I read it and it seems very interesting concept, I don’t have anything yet to critique our comment, but reserve the right to do so after it soaks in.
Neat Idea
I dont mind Tir Na Nog(DAOC) or Britain(UO)
But no, seriously, the mystic flush should be in stalled at all starting cities. My hopes is Southsun opens or Builds up the resort into more of a resort for these events to happen from. Excluding Holiday traditions.
first person mode is welcomed, love the idea, should be implemented immediately
what I dont get is, Rifles always shot farther then bows, otherwise, we’d be perfecting bow technology instead of gun technology in the real world we live in. The black hills example, 14 arrows could be leashed before 1 rifle was reloaded and ready to fire.
Rifles should shoot farther, but slower, arrows faster reload, means more arrows.
But those Nature boys are able to use nature to push those arrows farther then any rifle
yes, the point is, currently, why do we capture locations if we are not seriously or have no reason to defend a keep? So we can watch the leaderboard grow? I like WVW because it can be a stress reliever, but there is no reward or reason to take it seriously. DAOC HAD this art down, and I was proud to be Percival Hibernia ( Underpop underdog) and part of that community. Dont get me wrong, my GW2 community is a nice community.
I know that orbs are coming back, and depending on that, might give reason to defend a keep, means you will have to place sitters there, what a better way then craft stations.
As far as the underpopulated problem, maybe our energy shouldnt focus on removing craft stations, but suggesting that they make reason or rewards to go to underpopulated servers.
Fact right now is, WVW is. being treated more like a minigame, rather then creating a reason to help your world.
I miss those days friend, and Ive been stating this many times. Thank Goodness CU is coming though, in 2 years.
Right now WVW has many problems.
DAOC has reasons to capture and hold with supply lines. Plus realm benefits. WVW lacks any real reason to hold anything, if anything, it promotes losing a position. So there is really no need to defend. The risk is not worth the reward.
Another problem is that, DAOC had the same 3 servers always against each other with no real leaderboard and reset every week. A constant battle with give and take, they battled unpopulation issues.
You had pure AOE in lieu of arrow carts, which I prefered over this haphazard 5 person hit abilities. Currently, burning up scatters damage over the zergs, meaning, bigger zerg only loses when they are sloppy.
You had permastealth until attack type characters in DAOC with 1 escape, ands a cooldown, here we complain because they can stealth nearly endlessly many times. ( don’t forget, daoc had detect). So climb points, although a great idea, would mostly kitten people off.
I am afraid the days off divide and conquer ( since instant travel and attack notices), drawn out defense with meaning and true assaults are truly behind us.
Asura’s should be able to make and use their own gadget, suits, rayguns, special grenades, cloaking devices, time travel.
Rifles and Pistols were definately created by the Asura.
Even the charrzooka, thats property of the Asura, stolen from us.
Id say put them in garrison and SM, just for something to do while they defend. Saying that they give us a real reason to defend a keep.
Honestly.
Craft to 80, if you want to spent the cash.
WVW to 80, still level just as fast
Event to level 80 from first zone
Killing the same level 2 creature over and over to 80
Scroll to 80.
80 is just the beginning
I would rather them install more things like the candidate trials, but instead of stopping them from taking gold, more like defending a keep against risen, each tick getting harder, eventually leading up to a dragon.
and instead of event style rewards like bronze, silver, gold. Each round you make it threw, you get random rares with a chance at an exotic/precursor.
its okay, soon all classes will be stealth classes. So far, the stealth ranks.
1. Thief
2. Mesmer
3. Ranger
4. Engineer.
only 4 more to go
paragon from gw1 would be the only thing, but they wouldn’t need to o that, just add land usable spears and javillins to guardians.
maybe a better solution would be to add more utility skill styles and a few new weapons to guardian and warrior. No need for another class, just more versatility.
Um…
I am actually speechless, of all the classes, I believe the guardian is currently the last powerful, the last OP, however, they have the most balanced of each path, by far the most versatile class to play. Other classes have half the versitily of the guardian.
My main is a mace/ axe warrior.
Juggernaut, Two handed Axe or Halberd swinging heavy.
Other weapons, flails, morning stars. Handcannons. Torpedo Launcher/Great Trident.
Aura style buffs, Sigils, Infusions and Brutality.
To bad this wont happen
Batons – Both hands, could be treated like a two hander, although its duel wield.
Available to Warriors, Thieves.
Morning Star or Flails – these could be mace skins or a new weapon category all by itself
New Class – monk (runes are there already)
Martial Combatists.
Weapons – Bowstaff, Fists, Batons
New Class – Survivalist
Makeshift Artist
Can use whatever they get there hands on.
The puzzle itself takes away from WvW and should plain and simple either be converted to structured pvp or completely removed. Another option is to make it a capture point that adds PPT. Personally, The instance itself should be tired to SM. Which gives more reason to sides to capture and hold that point. SM should require maintenence, constant repairs, with walls and doors that decay each tick. This would create reason to hold out lying areas and supply routes.
The easiest fix is the obvious one, dont put a 7/7 achievements met achievement and only offer 7 locations, 2 of which might be hard for the new player. they should have had 9 locations, fractal and wvw being alternate locations.
This is my opinion, as me and a few guildies went and held the location for our guildmates one nighy, another guild was there helping, we of course werent camping waypoint and would leave any lone opponents alone that would emote us (indication they werent there to fight)
Well,
My main character was a thief before clusterbomb shortbow range nerf, and my first alt was a shortbow ranger, sb range nerf. So following the mass advice I was given. Learn to play it, adapt, overcome and to bad.
So now I play a warrior, I adapted alright, retired my thief and ranger. So good luck getting them to change it back.
I like both
directional and targetable in lieu of ground targeting, this includes friendlies
Stealth is a utility skill blamed for killing folks because they can see the target. Give permastealth to thieves, reduce damage from sneak attack, 10 second revealed. The only reason stealth is blamed is because you cant see your target, the reason you die is because of the damage. Also, during 15 second reveal, stealth skills could work like mesmer blur.
Well it’s a two part dilemma.
First part is, living story is great, and fulfills a void for the playerbase constantly begging for more. Instead of substance, we are getting temporary substance on a two- three week timers. This is not to criticize, but to summarize what it seems like. So some, two weeks is to much time interval between story.
Second part is what the OP is saying, to little of time, that the events would be better in one month persay intervals, using the in between two weeks to tweak balance.
In reality, 1 month is great if it’s not time gated content, also, I would love to see them when introducing new non festival based content such as flame and frost dungeon, actually leaving it in place and expanding on it. In my view, the living world is what they spoke about as far as your character was supposed to literally impact how the world changed, living story should bring changes more permanently to the world.
This would work great, as it could lead to expanding the story more based on player activity, it could also tackle bringing the community closer together. Plus, its a unique way to bring new dungeons to light, expand on new fractals, introduce new traits and skills, give reasons to expand weapon skills by giving them different styles per weapon type (sword,mace,staff,etc). For me its this immersion that is lacking from guild wars 2 from all aspects, it doesnt make the game bad and I will play it because despite its flaws, I like it. I merely expand to point this out to offer constructive criticism.
But yes, the OP is right, that we would rather have complete substance over quick substance, and it would allow more time to expand and tweak.
I love account bound
I loath, despise, hate soulbound
I’m on the wall regarding legendaries though.
I was having a hard time following the subject. I am not opposed to living story achievements in WVW, what I am more opposed to is it promotes griefing ( killing people over and over again for no real gain). Also as EB puzzle has all three servers zone in waypoints right together, this breeds spawn camping which is another form of griefing. Also Jumping Puzzles offer nothing to the great scheme of things in WVW, actually, it takes away from due to player limit per team.
In the future, I’d prefer achievements in main keeps like SM or Garrison, this would give more of a reason to capture and hold.
As far as PVP in WVW, it’s kind of the point, but less structured in a sense.
I personally love the weapon based skill system and weapon swapping, only thing I’d change about it is make each weapon have a pool of available skills and allow you to select 2-4 skills (autoattack stays the same) from that pool of say 12 skills. This would also allow you to map your weapon skills in your desired order. I agree with this gripe and have friends who literally quit the game when Guardian greatsword keybindings were swapped on them, ruining their muscle memory for the skills.
While I don’t exactly share your enthusiasm for only having few abilities available at a time, I do think your suggestion is an excellent one, and would improve the game experience A LOT for someone like me!
Select weapon(s), then pick your 4 skills from the pool of skills the weapon(s) have. A simple and elegant improvement that works well, while staying entirely within the boundaries of what GW2 is! This would restore the sense of having a measure of control over your setup that I feel is sorely missing.
Perhaps we could all agree to sign this request, and someone could forward that request to the devs? Make a new thread about it, if you don’t like this one!
Exactly what I said but better put, however, an obstacle will be dual weapons. And dual skills. For most classes, it woukd be 2-3 for one weapon, 4-5 for the other. For Thieves, it would be 2 for main hand, 4-5 for offhand and we’ll, 3 wouldn’t change unless they also expanded to say 5 variants.
Dragon bash event wings
there were two different styles, although, not really fairy, nymph, etc.
@OP
I respect your opinion, me, my story as being tired of the roles themselves, because of what it brought in terms of elitism and preferred class. To a degree, still happens, but without the DPS meters here as well, but 75% less often, unless your a thief. The change in combat system is actually a great change from the norm for a casual gamer like myself, although, I would definately live to see more combat skill diversity.
I don’t need the trinity for more skill diversity though. Just more custom weapon skills that allow me too specify which 5, or 2-1-2 split I choose. However, I realize the resources involved would be timely. Perhaps its even years away from happening if that.
If the worst problem Guild Wars 2 has was keeping it simplex as far as combat, I cant say I complain much. Also, understand that in most cases, you have more like 20 weapon skills. If you coun’t 3 from number 1 auto attack, 1/2 for number 2, etc, plus other weapon set on swap. Elementalist
and Engineer having the most however.
As far as weapon swapping meshing, I do believe that some lack the synergy as stated, but there are others that have great synergy. So, yes, Arena net does in fact have some focus areas to hash out, but personally, I don’t believe it’s roles.
Thanks for sharing your thoughts and listening to mine
Folly
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My two cents.
Installed collision in WVW. Now zergs will actually have to play strategically and more balanced.
Note: This would inherently nerf Thieves in zerg.
did you try guesting another server, try to enter dungeon solo, change back to original server, try to enter solo.
I agree with OP.
Each achievement is an achievement, the text doesnt specify achievements. I know that our daily requires 5 achievements.
I get it, its just very misleading. They should reword it to reflect, “on your 5th daily achievement.”
add black lion trading post, some items are displaying the light blue text, but when bought, no longer show it.
Example:
Azurite Longbow showed same text as leaf of Kudzu.
and axes arent far fetched, already npc thieves have them.
I have to admit, the new thief class called ranger is very welcoming for group wvw. Longbow, X/H, means perma stealth when paired with a thief, best blast finisher for combo starters, sprint, might, vigor + whatever the field was. 1500 range weapon, your choice of sword for evade, leap forward, backwards, axe for mid ranged debuffing. Plus a pet. Sweet.
Dont nerf the new Ranger Thieves.
(edited by folly dragon.4126)
steal, p/d 3, infiltrators signet, with skale venom, then steal again,etc.
They wont be moving anytime soon.
I like it
vit, and power, toughness. stealth utility skills, caltrops on evade. Also boost your initiative. Leaping death blossom, leaping death blossom, evade for cripple bleed, leaping death blossom, stealth with blindness, (init gain on stealth), leaping death blossom, leaping death blossom, evade caltrops.
you get the drify, shortbow offhand can add aoe poison + clusterbomb (combo area weakness), 3 for a leap backwards with a speed. Its really not that bad, however, things change in dungeons against bosses.
Rangers are the new thieves, gives me reason to dust out my ranger again. A thief shot me at 1500 range and then stealthed, thieves are OP, nerf them. Realize folks that if a stealther shoots you at 1800 range, its not a thief, we can only hit you or pull you at 900 now.
Anet, you might as well make all our stuff range of 300, we will survive. Fact is, instead of fixing the real problems with thieves, you deflect with your pride, but I digress.
Please also give rangers a utility stealth and sniper shot (shot from stealth)
(edited by folly dragon.4126)
A proper speced Guardian can survive most thieves. Only a few honed thieves can remotely take a Guardian solo. My Guardian doesnt have problems surviving, but I am build to take the conditions and burst, since my guardian isnt a solo roamer, but when getting back to my group. no worries here about thieves. Any Pistol or Dagger makes me laugh.
If i were you I would look at your build in WvW. I dont see any need to die 24/7 even if you are solo roaming, just don’t be to aggresive. WvW follows the same as PvE in the rewards, and lvling and what not, of course there should be a repair cost.
ok, i might be slightly exaggerating when I say 24/7 , but the point is there, I die more often than not in most encounters that involve a thief, or a mesmer. But that aside, I like to play guardian in-your-face kind of thing, and being on in WvW is fun, minus the part where at the end of 2 tower sieges I have to go back and repair 80% of my equipment. I ddi my job to protect everyone, heal them, and Im rewarded with having to run back, having to pay not only with my life , but with the few coins I made?! No, thats unfair, either give guardians a 1200 range weapon, or eliminate costs!
You do have a 1200 range weapon, scepter.
