This has already been put into the Necromancer bugs compilation. (NB62-NT15-NP7) forum at the top, but yup its annoying. This is a fun class but tons of bugs, like minion ai not working, bleeds not applying right amount, etc.
I am sorry, i was using the little horrors as a example be it a poor one, but mostly all minions die to quickly for my tastes in explore modes. I’ve tried them in at least two paths of cof, arah, ta, ac, and coe all minions die to quickly before they do acceptable damage and it always seemed like mobs took longer to kill when i was using the minions over cons and well setups. Now they are good for leveling purposes and they do distract mobs while i mine ore or get a commune skill point i cant deny that. Nor do i want them to always be on my skill bar but i want to actually want to use them over my wells or other skills in fights.
I already swap skills between fights and depending on name fight but the minion skills just are not as good as other skills because of bad AI, destroying them so i can re-summon for health is not efficient, and like i said things seem to take longer to kill. One good things about the minion bone fiends have amazing damage when you blow them up.
Just think, the little horrors actually might do something and we might even be able to get all 5 up besides when in lich form. Heck that would go along way to making them viable in explore modes if they already didnt die so quickly besides the flesh golem. I am stuck playing a condition necro because playing MM in explores just isn’t viable since they will be dead before they do anything useful normally.