Light armor should be the only ones with wings for now.
Dont use them, that was my solution.
You cannot turn off jagged horror by the way. The worst minor trait in the entire game making multiple dungeon paths harder because hes a minion we cant turn off and this game is for the most part against minion masters.
I would like the model for the lich form changed to something smaller and less like I am walking around with a large sign saying kick me. I don’t like the idea of a lich looking like the incredible hulk anyway, I don’t know if its in the lore or something but the idea of a muscle bound lich just doesn’t work for me.
all lich skills replaced with minion summon skills, so that you could have a minion army for 30 seconds. the current skills are good and all but most of them don’t really seem like the sort of thing a lich would have.
jagged horror usually only survive long enough to get one hit in before they die so why not just have them explode upon contact.
the colour of wells to be changed since I find it very difficult to tell the difference between them once they are down. and the number of times I have seen allies walking away from a well when they could really use a bit of healing I am sure they don’t often realise what it is too.
poison cloud effect to be removed from toxic cloud. I don’t even know what this is for, I have never been in a situation where I wanted to charge off a cliff at an enemy, does anyone actually use this?
People used to follow me off a cliff on my necro. Now for whatever reason spectral walk no longer recalls me once i jump off the cliff.
I find the bone minions to be a unreliable blast finisher.
I understand your point and I would love more sources of fear if I could not get a good reliable knockdown since Fleshie the flesh golem will not always knockdown the foe i want.
We already got a swing of that bat. Necro was OP in BWE1 (or was it 2?) and we got hit pretty hard for that.
I so miss the older DS.
nov 15 patch, please give MM a chance
For MM to have a chance. We need ways to make them actully better. Attack more often, much better health regan. Ways to keep summoning back to back. Not just a AI fix. I want my GW1 MM back.
I am for a support necro but would prefer a true MM like from gw1. If I did something besides giving health and reviving players. Wheres the buff for there damage, how about more ways to provide protection more often, quickness, etc. We just lack the good buffs others can give out on more often then we can provide protection on our wells and the small heals with life siphon and the wells can provide.
You did a good job at reviving and providing support with the wells and I was pretty sure I did see protection on you teammates when they stood in the well but that is on a such a long cool down its just not something i would say is good support because its not something we can give out often.
I want my minion master to be good again. I want choices like I had from gw1 and give us weapons to actually support the minions. I would have no issue not doing damage myself if I could even partially reassemble my MM from gw1.
For one the bugs, just the amount of them are so annoying. Yes we can still do well, and our power and conditions builds are ok but they could be doing so much better if we didn’t have so many bugs in our traits and skills. I copied a link from a page about our DS trait line not actually working right. Not a skill or a minor or even major trait the line itself not applying the correct amount to our lifeforce. We are still a ok class but we do have so many small things wrong with the class that we hope the up coming patch fixes.
This was confirmed to not work by a dev of the game. So its a huge issue to some of us.
(edited by gamefreak.5673)
30 points in Deathshroud does not give extra 30% increase???
in Necromancer
Posted by: gamefreak.5673
Well, I guess I should be glad we get the fix….
but holy kittening kitten i cant believe the entire necro-unique attribute boost was actually bugged :/ Like at what stage is this game, alpha testing?We should feel loved. Who else has this issue.
Well. If you are feeling lonely, it might help to know that Brawn was changed from 1% per trait point to 0.1% per point near the end of beta. 30 points gets you 3% increase to burst skill damage. That’s the profession-unique attribute.
I have long since asked that it be just honestly removed instead of left in slap-in-the-face state. I cannot claim that it is bugged (probably isn’t) but nobody cares enough to check.
There was a valid reason to effectively remove the stat but I’m sure they could’ve come up with something entirely different if it wasn’t so close to launch and other professions didn’t require so much attention. Still, every profession needs bugs fixed and love.
I cant deny alot of bugs and traits need addressed across all the class’s. Just its so sad we have a trait line itself that is broken.
If they are so worried about speed, hard cap it at 25% increase (i think that is the top end boost a thief can enjoy from time to time). That is basically what we would reach if we stacked signet and two traited daggers, and would drop by 10% for a minute each time we used the signet to heal.
This would make us the supposed inescapable death they claim we are designed to be.
Except they dont stack, signet speed and daggers do not work on top of the other to make us run faster.
30 points in Deathshroud does not give extra 30% increase???
in Necromancer
Posted by: gamefreak.5673
Well, I guess I should be glad we get the fix….
but holy kittening kitten i cant believe the entire necro-unique attribute boost was actually bugged :/ Like at what stage is this game, alpha testing?
We should feel loved. Who else has this issue.
30 points in Deathshroud does not give extra 30% increase???
in Necromancer
Posted by: gamefreak.5673
Good gracious can you imagine what it will be like with +20-30% more life force hps? I feel pretty powerful as is with DS, and now we’ll be getting more hps in DS? Woooooot! I sure hope it based off of your base hps aka includes vitality in the multiplier.
How you feel powerful with only 4 skills and missing heals, cant see your health or cooldowns, heck no access to utilities makes you weaker already.
if you say so, then there isn’t , even to as far as i know invis can be countered easy with aoe , traps and etc. and no i consider moa > time warp in some situations.
time warp get countered by
guardian buubles ( he got 2 right ?![]()
shadow refuge right ?
necro’s fear …
if enemy guardian use stand your ground +tome of courage
or by any aoe CC
Necro fear……you must be insane.
It has always done that… is the elite pet after all.
All minions should do it for heavens sake. They are so annoying to heal up or trying to swap them out so you can re-summon them back to full health.
This is very easy to dodge on 1 vs 1 fights ive had warriors try to use this against me, its the same with hundred blades so easy to see coming in 1 vs 1 fights. Now though defending from the fort and how this is being played makes it seem unreal because ive never seen it do this well. I do applaud him for making it work so well.
I do think the damage should be toned down if it was actually this easy do and the video made it look even easier then backstabbing on my thief so if that is the case it does need revamped. Most investigate myself to confirm it can do this well all the time.
The signets are very sad state. Even if you pick the major trait to reduce cool down they are still horrible because they still take forver to come back up and the passives are very weak already. The other trait for 3 stacks of might when using a signet is just so pointless as well since the might is such a small boost and does not last long ether.
So the traits are weak and the signets are weak so they are pointless to use.
Awesome! Good to know they have such a huge list of changes for the classes! We’re gonna be getting some necromancer love…a woo woo
You hope we are getting love and the fixes dont break more things.
I want a weapon set to actually be based around minions, skills to help them actually. Like spawning more bone fiends, or bone minions so they have a reason to fear the small army not o its just a few mobs that die easy and have long bloody recasts. Heck id like to see more minion types instead of some of our signets, give us access to our army of minions like we had in GW1.
We need heals that do not need a foe to trigger like my staff mark does and ways to actually reduce the damage they take because they die from someone sneezing on them as of now. Skills like life transfer have to scale better heal our minions, I want to actully have a minion army and be feared because of it. Not its a necro save him for last.
Lastly fix minions so we can actually tell them to attack something, heck make them follow foes that go stealth, they are a undead army brought back to life with magic, who says they need to see a target on our spectrum of sight to actually follow them.
Yes power necro using well bomb tactic can drop a foe pretty quickly if they are dumb enough to stay in the well, the other players have so many ways to negate our chills, roots, and such its almost a waste to well bomb with such long cool downs because it is easy to get out of it. I do admit though it works in tpvp pretty well because its more lvl playing field and they need to cap the points so they might not realize quickly what you are about todo.
Condition necros are ok, i actually have mine right now built to take hits and bleed foes down which tbh is boring as all heck but it works.
It did say that mesmers have the least changes. So Necro’s will get some changes. Hopefully not nerfs again. What can I say I am a necro at heart and hold on to what appears to be hopeless causes.
If they just tweak the minions I would be happy. But what can I say I love those almost morbid wishing to be abominations.
It will be changes and nerfs (of which will cause more bugs.) Such is the life of a class that the developers hate.
Is it so bad to want a minion army like the first. A army of all bone fiends if I want or heck bone minions even.
So you want use to channel commands for the pets but make the actions instant. I am not sure how this would be better for us since then we already have long cast times and adding more is even worse to me.
overreacting much?
I haven’t even begun to react yet.
30 points in Deathshroud does not give extra 30% increase???
in Necromancer
Posted by: gamefreak.5673
So yeah i think this is great. We have ruled out just about anything that the +life force could be and all points to it not working.
(edited by gamefreak.5673)
Ok, so… I understood that GW2 is supposed to have like rock, paper, scissor -elements.
Mesmer with Moa beats Necro with MM build… and MM beats what exactly? Anyone?
Defenseless bunny rabbits.
Necros need no fixs once you figure out how to use DS.
O and the trait line that gives more life force might work or it might not work since no player can actually say for certain it does. You do not need gluttony to help give more lifeforce ether, or heck you have reanimator that summons a pointless cheerleader after you kill or down a foe for you. I mean who else has there own cheerleader that arises from the ground for them and dies 11 seconds later. Not to mention your minions have the worst AI in all mmo history, they die from just about any aoe, and prefer to talk on cell phones while you fight mobs. Necros having issues is crazy talk.
It’s funny when you jump off a high cliff with as a mesmer, survive, other guy jumps, and you just portal back to the top.
Spectral walk used to do that, good times. i am not sure when that stopped working but i know last week when i was using that trick it failed me more times then i want to admit. Still not sure why i was trying it over and over hoping for a different result but o well.
I am full mm, i killed a thief while I was afk. My 30k health, 2800 armor and the thieve’s lack of AOE and the minions had him down before he had me down.
You posted this in the wrong threat… this was supposed to go in the “phrases you don’t hear in Gw2”
…. or the thief was kittendedly bad, level 4 and did not load stealth.
That had to be the worst thief in the entire game. Because no way minions killed a any human with any amount of intelligence and on a thief.
It can be good, but you have to work twice as hard as you would when playing other professions.
I have no idea why people say this. I think they Engineer is far more difficult to use than Necromancers because of the sheer amount of awkward skills they have. Necros are quite simple in my opinion. Also part of the reason I think Engineers need more help than Necros. Their skills need more refinement/polish. To much just doesn’t make sense.
How can you say things don’t make sense on the engineer. I love my engineer because things for the most part do what they are meant to do or say what they do. The first time i used dark path I didnt notice it had a projectile that had to connect with a target before it ports me. I thought i just had to deal with that horrible cast time, but nope slow bloody projectile for the win. Our traits are horrible and we even think we have a trait line that does not work at all because we can find no 30% increase to our life force at all. So a stat on trait line doesnt work or most of think it doesnt work.
if u think necro skills are slow then u shod try meany other MMO’S, my point is that i have seen much slower spell cast’s in MMO’S then necro has & that’s why i ton’t complain about it
Human/necromancer lvl 10
Really? Level 10 and you want to comment that the necro does not feel slow? Have you pvp’d? Have you done any wvw? Both of those aspect depend on mobility, and when you run up against classes that can insta-use abilities, or don’t even depend on their utility skills to down you, then you will see that the long cast times, coupled with the long cool downs make us a crap class at times.
Level 10. Good job. SO you have played a necro 1 day, just got your first trait? oh, no, that’s level 11. Yeah, you’re an expert.
Dont worry give him more levels and time in wvwvw and pvp and he will learn how annoying it is to have cast times on just about our skills. Cast times we cannot be doing other things like how a thief can string two attacks together so it seems like 1 hit. He will learn how annoying it is that when we channel something how painful it is that we cant do anything unless we want to interrupt it. Let him think its fine only a ele has to deal with these pointless cast times. I feel bad for alot of ele skills as well.
I can be wrong, but necro is intentionally slow, a turtle gameplay like for example. In theory, necros are slow but deadliest if they caught enemies, but just in theory…
You can’t run away from a necro, mate
Its very easy to do. Even if you are built around wells, and chills, roots. Almost everyone has ways to negate it and will just get away from you way before you can finish them off. Sometimes ill get that one thief who doesn’t realize my wells are beating him to crap but mostly they just shortbow away as soon as they see me drop my wells. guardians and ele’s have no issue getting away as well. Dont see many engineers though so cant tell you how they do against running away.
(edited by gamefreak.5673)
I want to change my answer. I think the two minior traits Protection of the Horde and reanimator from the death magic line are horrible.
Reanimator- i will not go into details, none are needed to know why.
I want my army of minions from gw1 back. I loved having all bone minions if I wanted to. I loved being able to just keep summing them back to back if i had the bodies around me to do so. I was a force to be reckoned with in pve, not so much in pvp but atleast one instance i was amazing at.
Right now we have power, condition, and bunker builds that are decent, not amazing but decent. Some claim minions are fine but they refuse to see how weak they are as a whole.
I completely forget we have a heal minion. I hated that thing, because we need to cast, and it could very well die before you hit 6 again to consume it for a heal. Has happened in pve more times then i want to remember. Who gave us a minion as a heal and made it some easy to kill is a horrible idea. Get consume conditions as soon as you can. It is many times better.
Gw1 minion masters builds are fun. You have a army of undead that can attack actully be a reason to fear necros. You had more types of them and you have more then just one of each type. Sometimes you need all the range, sometimes you needed hte melee, or sometimes you just needed to keep pumping out minions to keep up with trash. So many builds around minions that worked so well.
Gw2 minions are a joke.
If you do enough damage to enemy you still get exp and loot (well not always) although enemy jump out of cliff or pushed from a cliff (enemy died). It only avoid repairing fee but not deny anything to player who do enough damage. Its different with fear, you will get nothing if enemy fall because of fear.
@Latinkuro
You may not realize it, but if you do enough damage to enemy, you will get exp/loot. (as long as enemy status is still in combat while they jump from the cliff and die).
My issue with necro fears is they are all to short is my issue. I can live with my lack of stability, or i learned to live wit i
(edited by gamefreak.5673)
finishing in stealth is also not about balance is about how broken and moronic that idea is ! You assume and presume to much in your statement about if you lost he deserves the kill LOL.
This is the only point of yours I have significant issues with. Many classes have a “stomp aide” that will help them get the kill. Stealth is just as fair as stability, to be honest. Even in stealth, you can knockback or AoE fear a Thief. A class with stability just can’t be stopped (does fear still work on them? I forget…). The Thief may be invisible, but that doesn’t mean they can’t be stopped in any way.
AS for the rezzing issue, I tend to think that you would just run around slashing at air until you see numbers if you notice your enemy gaining life too quickly. That or AoE the downed character and let the Thief stand in whatever hell you are unleashing, right?
But yes, they shouldn’t be able to cap/prevent cap of points while invisible and the culling issue needs fixing desperately.
Fear does not affects stability and if it does ive never seen a target about to finish my necro off run away. Also for necros to fear from a downed state have to see a target and they even have a cast time on that fear. Wonderful down state necros have.
I will be kicking,rifle butting and stomping necros a lot more often from now on with your bad stability mechanics
thx for the tip
Go right ahead. Necros can do very little to stop it. We only have 1 aoe fear and thats off staff 5, 1 fear in DS, and the down aoe is 1 target only on a long cooldown. We can do very little to stop you and very easy to keep knocking us down.
I loved how DS worked in beta, it was amazing. Now its just such a let down. The life blast can miss so often that it is a waste to use it in most cases, the dark path teleport projectile is slow it often times wont hit your target. The fear is a joke unless you want to devote so many traits to giving it damage or lasting longer and even then its a joke. Skill 4 is the only good one we have for DS now.
Yes pointless long cast times, really really really really hate the cast times on staff marks. The cast times are so long on lich skills people dont even use them other then the pets…..and just spam 1.
You have to love how often the 1 on lich will miss a target in wvwvw.
I get thrown off cliffs by other class’s with a knock back, it is pretty funny really because when i try that with my fear they dont go anyplace, they might turn around. What i would not give for my necro to have a knock back or stability that is reliable. 3 seconds from DS is not reliable and having to use my elites for the buff is also just a horrible way to get stability.
OK ill admit that was a nice bit of damage for that skill for a change. I am just so used to doing 3-4k with it I might just not want to accept it might do good damage if you are built around just a power build and crit. Now if only it didn’t need to be channeled or could not be interrupted by dodging, knockback, fear, etc it would be amazing.
30 points in Deathshroud does not give extra 30% increase???
in Necromancer
Posted by: gamefreak.5673
To be honest if you want to increase your survive-ability in DS or maximize your DS use you should focus on ways to increase life force generation.
ATM I can generate life force about as fast as I can spend it (mind you this is in PvE where I don’t get hit) with my minion build, so I can’t imagine how fast it would be with a true DS build.
The issue is it does not increase it when it says it should. We have base stat in a trait line that does not work.
(edited by gamefreak.5673)
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Thank you so much for this info.
The damage in the video actually looks quite reasonable. Lol.
What i was thinking as well.
I think you did fine against that necro with no armor on if that matters.
I don’t understand the hate on weakness, it’s an effective 25% damage reduction. That’s like a full stack of vulnerability but in reverse.
Endurance regeneration decreased by 50%; 50% of Non Critical hits are glancing blows (50% damage); stacks duration.
So no its not a 25% damage reduction at all. 50% of non critical hits does not mean 1/2 of the hits might be reduced if they are not critical, its 50% chance every hit which means it could never be a glancing blow or you could have 4 in a row if it was all non criticals. To be a effective defensive tool we need something more reliable then chance.