Gratz on your 3800 gold now.
Edit: nvm someone just said they are account bound.
Every class can be easy to fight against, even necro’s are easy to fight against. We necros can be made to look overpowered if used by a skilled player. We are actually one of easiest class’s to counter in a 1 vs 1 setup since its so easy to get away from the necro.
Tired of bad players using this cop out.
I use a regeneration build, it’s my go-to and yes it stomps on thieves because their burst doesn’t touch me through well of darkness and staff marks.
I never said it was a bad build, i was saying that every player or build has its weaksides against a class or build type. No build is 100% perfect against every class or if that is the case whats the point of playing other class’s at all if they will just get stomped by one said class.
I do not claim to be a amazing necro, im a decent necro who likes to run in wvwvw and see who I can find to 1vs1 or sometimes 1vs2. Sometimes I win and sometimes I loose but its what I like todo and enjoy.
I will stand by my statement that necros are the a very easy class to get away from though. So many times my dark path will miss because of slow tracking, my grasp takes 9 years to hit anything at all. Our roots are a very small range, and our immbolize is that as well. Even our chills for the most part are close range only. So very easy class to get away from.
Also still betting he is using a power build, even he hints at regen I am betting on a power build. Any smart player should leave if he see’s he cant kill a foe within a a span of 5 minutes of fighting. Even if its a good time, someone will more then likely show up and ruin it.
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Taking bets it a power necro setup.
Every class can be easy to fight against, even necro’s are easy to fight against. We necros can be made to look overpowered if used by a skilled player. We are actually one of easiest class’s to counter in a 1 vs 1 setup since its so easy to get away from the necro.
Ok first off, good video and showing how easily we can countered in condition or power specs. I do approve that a better fear might give others a reason to fear us because right now a thief or warrior fear has a longer lasting duration then we do without traits and runes on armor. Now how you suggested to adjust fear, I do believe it would not over power a necro but at least give others a reason to be slightly a worried when they face us 1 vs 1.
I also still believe they need to fix alot of our traits like gluttony to work right and the soul reaping tree to give us the correct amount of life force it say it should give us. I would love for them to fix the minion AI as well since I would love to be a minion master like i was from GW1.
Some points of the video I would like to point out to you. During the 23 minutes of the video. When it was you vs the other necro with teh minion, it showed how bad the AI was, it often missed its uppercut it does, it stood around and did nothing to defend him or attack you. Your minion was the same but you commanded him to charge at a foe close range giving little time to dodge his charge unlike when it was used against you from afar. So it is easily countered as is our other minions. Also I do approve of how you showed how quickly a thief and a necro could drop a opponent being about the same time, it was a nice touch to the video showing we do good damage its just easily avoided or counted. Also the fear not happening sometimes from DS skill has happened to others and I am not sure why it does not work when it should.
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I have 5 sets of exotic gear so I can match how I want to play with my builds. I love that it just has different stats and none are really more powerful then the other allowing me to play how I want to play. Adding gear progression is a horrible idea because it was marketed to us as something that would not happen and not to mention its a small step into other games like wow with every expansion needing new armor, weapons and everything else to do a new dungeon. GW1 did not have a gear progress and that is what I loved about it. In gw1 I spent time getting skills and such compared to armor that is how i looked at it.
I have spent my time getting my self armor and other things besides some legendary weapon that does not fit my necro in anyway shape or form.
I find it absolutely hilarious that people are crying over this new tier of items when it adds +2 to stats over Exotics. Yes people that is +2 in stats!
That is far from making Exotics inferior to the new armor tier… +2 in stats x6 armor pieces for a total of +12 is still a far cry from making Exotics no longer viable…
Any increase at all over my exotics is a step toward a gear treadmill which Anet said would not happen.
Quote from Mike O’Brien
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
Fair enough, my question is answered. I can see how agony would be OP…..but I would still say that Necrmancers need a condition only they can do.
We can cause fear to hurt foes. Only good if you are a condition build though. Ok not really that unique.
There is at least one on this forum claiming success, but then the build included 6x runes of the vampire and other ways of draining health beyond the necromancer traits.
Yup, so basically put everything you possible can to life stealing, runes, sigils, traits, etc. I do not think its worth it at that point.
Likely not, as in a sense the condition is still removed.
Best guess, the only way to get rid of it is to kill whatever applied it to you in the first place.
I am not removing it, im just giving it back is all. It will be still counting down and everything.
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Please do not make all my exotic gear pointless. I don’t care if the new gear is only .0001% better. I worked my butt off getting my 5 sets of gear for my necro to match how I want to play him with my builds. I have the builds saved on a notepad so I can easily swap them over as well. Do not do this, for it is the first steps to gear treadmills which lead to pointless grinding to get the best gear. I have the best gear and more then 1 set to match how I want to play at the time.
Quote from Mike O’Brien
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
Will Necromancers ever see the ability to use Agony?
No. Why? Because it’s a monster skill.
The whole Fractal Dungeon actually is just throwing back to the first Guild Wars and will very likely begin drawing heavy links with the Mursaat. From the new armor tier “Ascended” to the Infusion slot. These are all hints, in my opinion, to future content involving are favourite phase-shifted spell castors.
Agony in itself is a throwback to the Spectral Agony skill used by Mursaat that, without infused armor, incurred a HUGE amount of damage on those hit by it. In fact the new Agony working in terms of Health Percentage is almost a throw back to the ‘pips’ of degen that we saw back in GW1.
Would I want Necros to be able to use this? Eee gads no, the balance implications alone would be a nightmare for the PvP spectrum. Think about it. That’s armor ignoring damage dealing health percentage damage. You would be effectively ignoring 2 entire stat lines, Toughness AND Vitality with this. So no, we do not need this, and above all else, the game does not need Agony being a player given condition on any class. Especially with all the hub-bub that Ascended armor is making while being relegated to a single dungeon. Introducing the Infusion to PvP would cause riots.
I wonder if we can transfer it off us. We can transfer or could transfer alot of boss attacks. I remember temple of Balthazar fight returning the debuff he put on right back on him for such beautiful numbers.
Still never getting one, because its not worth it unless I can makes enough for all my weapons I use. I need two daggers, staff, specter, axe, etc for just one toon. Not to mention my other toons. They should not have gear scaling ether, just make it a infused slot with no stat difference. I have 5 exotic armor sets already. Each one setup for a different build on my necro.
Man, if they give me 3 set of bones minions, those thief will explod as soon as they render. It would be so OP
I’m not a fan of well, but yeah they can be really useful. I think I feel bad about removing a minion from my skillbar
I just miss old gw1 when i could just spam the same minion over and over to fill the ranks. I miss that they actually hit something and could kill something on its own and not need me to do damage to it, just keep spamming out more minions or a heal. I just miss my old necro.
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I agree I’m still wondering if I should keep this horrible minion.
Pros : Range minion, if it attacks, it will be consistant 500 damage. Still not bad. It also stay away from the ennemy, so less chance of being killed by AoE. Having point in Death traits, I get +20 toughtness from him. And IF, a big IF, the snare land, he can be useful for stopping somoene.
Cons : Don’t attack 50% of the time because of AI. Low HP. Horrible root cast time and not reliable at all since it get out of range most of the time.
I thought about getting the other minion, but it’s a melee minion with fairly low damage output. And the blind only cut off one attack, not that strong.
You could always use another stun breaker or a nice well to convert conditions or buffs on enemies.
I think we should be able to have another set of minions out, yes its unfair to other class’s who cannot have the same skill twice, or even three times on the hotbar but it would let use feel more like necros from gw1 again since we could just have 3 sets of worms, suicide bombers, and etc. I miss just having 8 ranged minions or bone minions from the first once, I miss just spamming them back to back as long as I had the corpses to do so.
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They extend duration though.
Which can be cured with 1 cond removal, and have caps.
25 stacks of bleed, 10 confusions, poisons, and burns can all be cured with condition removal. Does not change the fact that it can be extended to last longer, thus more damage over all.
IF Venoms had Bleeds or Confusion, it would be nice.
“Each Venom apply’s one stack of Daze.” would make venom’s perfect.
I am saying most conditions can be removed easily if the other person has the ability up or back up again. Condition builds can be powerful if you can apply them often enough or make them last long enough. Burns are the most powerful condition right now a player has access to and the longer it lasts the better.
Now 5 seconds of daze would be insane, a necros 2 second is perfect since its a nice cone but not over powered because its a short duration. Now if you could have 5 stacks of daze at 1 second each, that is putting it on level with moa elite of 10 seconds of not being able to do anything almost.
Argh, I got Daze mixed with Confusion.
Each Venom used should apply 1 second of “1” stack of Confusion.
Well i wouldn’t mind confusion as much, so no complaints really against that besides why is it confusion off a poisons attack. i can let it slide since we have magic.
Guildy of mine got Dusk from Kohler’s Chest. This is because exotic weapons can come from the large chests from bosses. Not saying that killing Kohler guarantees your a precursor, but same as in sports, you miss 100% of the shots you don’t take. If you don’t kill Kohler, that’s one less chance at an exotic.
Dusk -This weapon can be acquired randomly from the mystic forge by combining 4 random high level (75+) rare or exotic greatswords. The higher the level and rarity of the items to be combined directly translates to a greater chance of getting a precursor. This item has also been known to drop, on extremely rare occasion, from dungeon chests, bosses, or boss-like foes.
The chest could have come from any number of boss’s in any zone basically. I still vote to skip him just because its quicker, chances are really slim anything will drop and the way point is not needed most of the time.
Even the best groups and players can mess up on any boss or fight, it happens. Ive died to TA last name fight on this past Sunday in the first time in, i cant even remember how long. It just happens sometimes. So anyone who claims skipping him shows that others are not good players is a horrible argument. Hes just not worth the time to fight in most cases. I would rather just get the zone over with and my 60 tokens quicker is all.
They extend duration though.
Which can be cured with 1 cond removal, and have caps.
25 stacks of bleed, 10 confusions, poisons, and burns can all be cured with condition removal. Does not change the fact that it can be extended to last longer, thus more damage over all.
IF Venoms had Bleeds or Confusion, it would be nice.
“Each Venom apply’s one stack of Daze.” would make venom’s perfect.
I am saying most conditions can be removed easily if the other person has the ability up or back up again. Condition builds can be powerful if you can apply them often enough or make them last long enough. Burns are the most powerful condition right now a player has access to and the longer it lasts the better.
Now 5 seconds of daze would be insane, a necros 2 second is perfect since its a nice cone but not over powered because its a short duration. Now if you could have 5 stacks of daze at 1 second each, that is putting it on level with moa elite of 10 seconds of not being able to do anything almost.
They extend duration though.
Which can be cured with 1 cond removal, and have caps.
25 stacks of bleed, 10 confusions, poisons, and burns can all be cured with condition removal. Does not change the fact that it can be extended to last longer, thus more damage over all.
They extend duration though.
Ill give minions another try even though the AI has driven me insane in the past, but I will not be using the bone fiend. Ill take spectral walk or something more useful then that minions and its horrible root.
Ill let you if I like it after a few weeks of it being in the game. It reminds me of gw1 and I actually did enjoy needing it on my gear to fight the mursaat on a more level playing field.
Copy paste the link, always fixes it for me.
People are not dumb enough to stand in wells when I do Tpvp to make wells worthwhile.
I found having sigil of hydromancy on my weapons to perform a swap to be a reliable way to chill them so they stay in a well longer. Then hop into DS, dark path to them for another chill and root before dropping another well. Throw in some other attacks when you can to keep the pressure on them.
Not perfect but it helps, I would say use the flesh golem knockdown but for whatever reason he never goes the direction of my target most times. I dislike the dagger root because it takes to long but the chills and DS dark path when it connects at close range help alot. Dark path seldom connects for me though if they are further then 600 range because how slow the projectile is.
Well bombing is not my preferred way to play but it works well enough for me.
I am for more buffs on class’s, I enjoy to corrupt them into debuffs. So i am all for you getting more longer lasting buffs.
Also minions and such will cause him to put aoe circles out so the less minions and things like spirit weapons the better. The advice Ari gave was excellent though.
Monster only condition.
Your silly to think Necromancers would be buffed or get what they want.
I can dream of having a undead army like from gw1 cant I.
30 seconds of quickness….just auto attack, you dont need to worry about anything else. Although that 15 seconds of Daze was a nice debuff on you.
Edit: nvm once I posted this it was already changed, dont mind me.
Not really, 1v6 rofl ;D
You can win 1v3 against terrible players but you are really exaggerating. Why are you so butthurt against Pistol/Dagger-thieves? Necro is our #1 enemy (guardian and bunker-ele the next, they both have so many condition removals.)
Pistol/Dagger has tons of counters and the fix to culling will greatly reduce the strength of it, so no need for a nerf here. If you think that only the combo of range + stealth is overpowered, why aren’t you whining about mesmers? I just think that you got killed a couple of times by such a thief. You have to remember that Power-necromancer is kinda bad compared to other classes in this game and that you play far from perfect (at least from what I saw in the vid).
Fear a thief and tactics like this found below.
Very nice work mate. Even if I hate the channeled skills you did a fantastic job with them. I always get interrupted, stunned, or just hit by a truck every time I think i can use the ability so I guess i am biased against them. I tried using wail of doom to buy time for me to use the channeled skill better but doesnt work for me.
But yeah keep up the good work, loved the video overall and the points you showed in the video will help other necros alot.
If they just added a heal skill or re-summon outside combat with no CD, I’d be happy a happy camper
.
I have recently discovered (recently because I’ve only recently started using minions) that Well of Blood heals your minions and is, generally, rather more useful (not to mention reliable) than the Blood Fiend.
SOMEONE USES BLOOD FIEND AS A HEAL???
Blood fiend needs to be destroyed, how was it even allowed out of betas with all the bugs and suggestions saying it needed major improvements I am not sure.
I love to run with a condition mesmer on my necro. Its a beautiful time with all the conditions being spread about so often. I might want to use this spec for my own mesmer though, it looks more how i want play him. I just have not found the build that works for me yet.
And again somebody who claims to know better what ArenaNet intended the Thief to be than ArenaNet themselves.
This is really getting old guys.
OT:
It’s a stupid idea. You want to take away a core mechanic of a class, and further the only defense it has.
Whats next? If a mesmer clone deals damage to a enemy, the mesmer can’t use any clones for 60 seconds?
Or if a Ele uses a ability, attunement swap goes on CD for 60 seconds?It’s a bad suggestion with absolutely no thought behind it. Just after the motto of “let’s take random stuff away from the class i can’t handle”.
Illusions do not do damage though, that was removed since they used to hit hard. Unless you shatter them now that is for damage. I know what you mean, just that was a bad example was all.
You will get revealed if you by any means leave area before 4 sec duration has expired.
You do not get revealed if (after) 4 seconds of shadow refuge passed. But quite often you will lose the stealth visual on your character without losing stealth buff from cc abilities.But is it intended for us to instantly get revealed even if we have stealth built up?
you will get revealed if you by any means leave area before 4 sec duration has expired.
Get him and the troll to fight and carry on with your dungeon – pick the Kholer’s chest once you’re done with the final boss. No need to waste time – if i were to afk wait the troll/Kholer fight, i’d rather kill them myself.
I have done that, but for whatever reason I had them reset if someone doesnt stay withen range to hit them ive noticed.
edit nvm, Ichishi has said what I wanted to say but simpler.
Also necros and rangers do not have minior issues, they have massive issues around the class. Ranger pets are a joke since most can be just kited around and never hurt a player. Same with the spirits they have and did you know necros have a bug with the Soul Reaping trait line not giving the bonus to the life force. The actual trait line, not to mention all the minor traits that do not work or even the major ones. Class’s do not just have small or minor issues that need fixed, they have major flaws in them.
I really hate fighting him to be honest. I do like letting him and the troll fight each other though because it I think its the perfect afk break for the group. Back to him though, he offers me nothing for beating him but that chest which has such a small chance of decent loot that its just quicker to not fight him.
Tx for the heads up guys. I guess if I start serious dungeon-running I’ll have to respec.
Are they also useless/detrimental in WvWvW? i.e. did you mean ALL PvP?
I have no desire to play open world PvP but wanted to try WvWvW soon if possible.
I have never had a good fight with the minions in wvwvw or in any instance. You are free to try it out for yourself and actually i recommend it. It will be a good learning experience for you.
The boss is going for the people capable of dealing more damage as they summon allies to aid them, how truly unfair of alpha. Grow up.
I will never grow up, its boring to be an adult. Going to work, paying bills, cooking my own meals, mowing the grass, changing the oil, beating the AC with a baseball bat, more bills, work, etc. Yeah i dont want to grow, to much of a annoyance really.
Basically its just another way to say its a alt, another character you play, etc. I think it was just quicker for people to type then character.
Interesting and good are not the same thing.
Maybe if you get the life force bonus and gluttony works it might be viable but even then I would not go for stability but for the faster recharge… because if you go that deep into DS you want to have faster control of going in and out of it. The base cooldown is just toooo long in the fast paced burst pvp in this game.
Now if you are talking pve/wvw then sure anything works.
I agree, we more often need to get in and out of DS faster then i need the 3 seconds of stability.
I am against this. I strongly believe once they fix the render issues thieves will on a more lvl playing field to 1 vs 1 against. Maybe a slight damage adjust until they get all class traits and bugs worked out so they can properly balance the game because right now you cannot balance the game with so many class issues.
What do you have against my necro having a ton of HP, its not like they are the most mobile class, or having 5-6 ways to migrate damage ether. We do have fantastic condition removal/transfer though.
We need that hp to buy us time to eat away at everyone else’s life in the game unless its a power/crit necro then they need the life so they can take the beating to get close to you to Well Bomb you down. DS can only do so much because it has no defenses and almost no synergy with condition builds at all.
All that health doesnt buy us much time ether against good burst class’s like thief and warrior. Warriors I can atleast kite around and dodge the attacks i should. Thieves are alittle harder because I cant always tell if its steal or just a stealth to recover HP so i waste dodges. Back to Hp though, it doesnt buy as much time as you think. Thives and ele’s, and guardians can be some of the hardest class’s to kill.
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Is there no love here for a fill minion DM build? sniff
I’m a slow poke, so only just hit 40th with necro. Having a lot of fun in PvE & finding a summoner to be quite playable. What am I missing? :-/The issues are in dungeons and PvP. In PvP their lacking AI makes them too unreliable, and in dungeons they die too quickly to AOEs.
Another factor to take into account, is that some bosses scale their number of AOEs to the number of allies (not players) you have with you. This leads to minions becoming completely detrimental in some dungeons. (Arah is a good example)
I should have included that in my complaints above your post about them making boss fights harder. Alpha and Lupi are perfect examples of why minions are bad. The tree fight at the end of TA can be a issue on one path because your minions will draw more spiders. Those are just a few small issues on specific fights because having them out causes more aoes, boss gets stronger, or chance of more adds.
I just saved it for future reference.
I have tried it to make it work for a long time, no matter how many settups I try build and gear combos, high DS spec just does not work…. I would call it terrible its a traps for new necros to waste points and be even worst…. its that bad.
Spending 30 points into a useless line just so we can get 3 seconds of stability is a joke.
I could happily spend 50 in SR.
Agreed, it’s the only tree with actually interesting choices
Except you dont get the life force bonus from the line right now nor does gluttony work correctly, isnt that a kick in the nuts.
whats funny is when this is reflected back at the warrior. O the good times.
Is there no love here for a fill minion DM build? sniff
I’m a slow poke, so only just hit 40th with necro. Having a lot of fun in PvE & finding a summoner to be quite playable. What am I missing? :-/
The issue in pve and in pvp instance minions die to easy, do not do enough damage to a target if they even get to the target and we cannot command to attack or be passive, or just die so we can re-summon with full health. Open world pve they are fine if you can deal with them running off and attacking things for you or keeping you in combat. Its just in instances and pvp for the most part they are a hindrance.
I want a MM again even partially like from GW1. I want weapons to actually support the build besides a heal from staff 2 and axe 3 for defense for them. We need a way to control who they attack, we need a weapon or weapons to actually help them by summoning more minions or buff them besides restoring health and that small retaliation from axe 3. Its like they stopped half way with MM and gave us pointless signets for the most part and partially developed weapons after they noticed they made DS to strong in betas then nerfed it and never looked at necro again.
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