(edited by garethh.3518)
i like idea of making it cause more endurance loss/counter vigor etc. that way it would indirectly also hurt glass cannons.
What’s this nonsense about weakness not affecting glasscannons? Glasscannons are heavily invested in offensive power making evades one of their very few, or even ONLY, defensive options. Weakness in its curent state already hits glasscannons more than other builds.
It is a long term, slow, investment.
That means it is a ‘counter’ to glass cannons, only if you can already counter their spike… and need them to dodge roll like one time less in 15s~…
Think about all the top tier glass cannons (ele/mes/thief)…
Think about it…
No one takes weakness seriously.
You can crunch a few numbers and say ‘Hey its not useless!!’
But no one ever thought it was useless… just bad enough to never be worth picking up short of coincidentally or as a cover condition.
is,hit…
Remove the comma and i.
(edited by garethh.3518)
yeup, just started watching a few Smite tournies… had me on the edge of my seat and I haven’t even played the game yet.
That, when I’ve played GW2 off and on for months… and still can’t fallow a number of situations in fights (paused/rewound, stared, still couldn’t tell what a few massive light effects in a team fight downing a player in 1/2 a sec were… neither could the casters.)
Making it flat damage reduction, without making other changes elsewhere would just be foolish.
Making it strong or an anti-spike conditon without changing application so it was more anti spike based or sporadic would be silly.
The rest of this discussion doesn’t really matter, in fact this discussion doesn’t really matter…
If anything happens to weakness it probably will be a debuff to critdmg and that will change little to nothing about gameplay. A change in weakness large enough to change gameplay will involve far to much rebalancing for Anet to have a chance at succeding in it in any sort of timely manner.
(edited by garethh.3518)
I think Weakness can reduce Crit dmg but only have a 25% chance to reduce.
Then you reduce the dmg over time and have a chance to stop Burst dmg. That also help the necro because he only have these Conditions to stay alive but they are to bad.
We don’t need more extreme rng.
Guardian can apply weakness through signet of judgement and shield of avenger.
Nifty catch.
They make no money from PvP.
So, for as long as they do not have a money making plan for PvP this game will not have any chances to be an E-sport? That’s sad.
I find it hilarous that Anet had a large fanatic population in the game at launch…
But the kittenTIEST CASH SHOP SETUP I’VE EVER SEEN.
Like after all their hard work on making a game they didn’t even want to make money off of it…
These guys are a kick in the pants… turning common business practices on its head… It’s like they were holding their kitten and issuing a challenge to the universe ‘BRING IT!! WE’VE GOT THIS GAME AND WERE GOING BIG OR GOING HOME. IF WE FAIL WE ARE NOT GOING TO MAKE A DIME OFF THIS MILLION~ DOLLAR PvP SYSTEM!!’
Ballzy.
I like it.
Not GW2 though.
(edited by garethh.3518)
I find it hilarious that Anet is (attempting to) fine tune balance in the game, so it can go ESPORTZ… while leaving a few dozen specs as absolute trash… which will throw all of that balancing off after they slowly get tweaked to ‘viable’…
To boot, they’re fine tuning balance in a game few people play…
That’s something to do AFTER you have a population and want to make them go more competitive… not before…
Changing what people left for is what you do to get a playerbase back… not fine tune what few people want to play…
Anyways.
I wish a retal/minion build is possible.
Like blast finishing in the light field for aoe retal on all your cohorts, it’d be an entertaining spec with a dozen tradeoffs for most moves… but yeah, not remotely viable.
(edited by garethh.3518)
It would basically kill their damage, which is their main, and only role in tPvP, when they are used in a team, which is rarely a case. There is already a protection for those purposes, and combining protection and weakness would basically make bunkers unkillable. They’d have to revamp whole condi spam design, which is a good thing, but I doubt that’ll happen, unless they make the longest weakness duration like 2-3 secs, just to avoid that one burst, and nerf protection to 20, 25% damage reduction, and even then, it would probably be spammed carelessly, like almost any other condition in this game.
Warriors already got problems with condition removal. Make another condition greatly affect their viability, along with cripple, chill, blind, and probably poison, because of already awful healing, and you could just as well completely erase them from any kind of competitive gameplay, which they already aren’t really part of.
Apart from that, you’d basically buff already good profession, who would have quite high uptime on weakness, even though they already got good access to protection – eg. ele.
And if you think that weakness application would make warriors more viable, you’d be wrong, because that won’t fix other problems this profession already has.
Introduce new weakness in form of plain damage reduction, and you’d have to revamp a lot of skills, traits, and game design in general.
I’d like to see it be a good ‘anti-spike’ hate but that’d involve a tweak to most weakness applications… and on Anets time scale that’d take months to work out properly.
So it affecting all dmg (bump down the dmg mitigation) or just crits, would be a realistic alternative.
IF it was going to be a strong anti-spike condition.
Guardians, the main bunker doesn’t have access to weakness.
D/D elementalists have one 1~s cast weakness in one attunement, I mean if it was going to be an antispike condition then the duration would be dropped to 2-3s, meaning it wouldn’t be a good self anti-spike since its melee ranged and your probably CC’d during that time, BUT it can help an ally (what GW2 desperately needs).
Necro’s would be an interesting class with many more playable ways to spec.
Warriors might have one more playable spec (there’s that ‘bonus dmg with mace against enemies with weakness’ trait, that is bugged to have a 33% chance to proc 2s~ of weakness on hit with the mainhand mace)
In the end though this sort of change gives teamwork a chance to stop intense spikes…
I can’t complain there, fine tuned balance can fallow worthwhile gameplay.
BUT that blarb would involve a decent amount of balancing/number tweaking work, for a minor change in gameplay, no one could say otherwise, which is why it won’t happen.
In general… Anet doesn’t seem up for a large ‘setback’ right now no matter how much it helps the game in the longrun.
Which is tragic, since GW2 could seriously use a few large changes..
(edited by garethh.3518)
Having it only affect critical attacks would make weakness a very niche condition. Especially in pve.
This is a PvP forum.
(there is a divide when it comes to balance)
And anti crit dmg isn’t very niche.
Removing builds from the game sure does improve variety.
If Weakness removed crits which generally burst builds are dependent on, then what happens is a greater pull to go towards conditions than current or crit builds trying to fit in more condi removal dropping their damage and generally being more ineffective as a result of how ezpz conditions are applied anyways (so might as well scratch the crit build).It definitely be interesting if weakness gave better damage reduction and that would make some skills much more interesting if it wasn’t an rng based reduction, but shutting down crits? Are you cereal?
If weakness only ever lasted 1-3 seconds, that would actually be a fine mechanic, a strategic anti-burst hate.
Something that actually lets you have some innate teamwork with others is soarly needed.
Off the top of my head, make it line of sight and drop the range or cut the ability to use it while CC’d.
I advice cutting yourself instead if you feel injustice, and leaving this fun mechanic to people who enjoy it at least since headstart.
You aren’t taking into consideration people you are fighting against, as they surely do not enjoy someone with spammable mini portal. Game should be enjoyable for both sides, not only one.
He clearly is, at very least, mildly narcissistic; reason won’t change his stance.
One of you should setup a thread that talks about where the community should stand in all this.
It’d be something like a discussion weighing out the pro’s and cons of whichever ways the community could stand when it come’s to GW2’s progress, It’d aim for an unbaised take on what’s best for GW2, since everyone here seems to want GW2 to succeed…
There are just sooo many personal opinions floating around here… and good points, but without a touch on reality (they are made, but little is said about what to do about it)
I dunno, it could be something to turn all this quibbling, where half the people want to see GW2 fail just so Anet can see their mistakes while the other half want it to strive for Esports in the next month… into actual progress…
I think it’d really help at least.
(edited by garethh.3518)
n i get that but 223K dmg
Anet didn’t put in a ‘put player in downed state’ command.
So it ‘assuredly downs someone’ from things like illusion of life and mist form, with massive amounts of dmg.
I think its fun
Yes bugs can be fun to abuse, especially with how dry specs can be in this game.
I’m all for skill based builds that have entertaining mechanics.
But ones that are abusable enough to be uncounterable…
Nope.
Off the top of my head, make it line of sight and drop the range or cut the ability to use it while CC’d.
(edited by garethh.3518)
But taking into account the logic above, if it would actually affect crits as well, the DMG-reduction would skyrocket from 6.25% to 25%, which is IMHO a bit extreme!
And 6.25% is useless.
So quite obviously number adjustments to somewhere in the middle?
Weakness is unreliable to get up for the duration needed to really hurt dodging, with the mass cleansing in this game.
It is just a bad condition pretty much only used by coincidence or as cover for good conditions in this game.
That is a pretty bad spot…
I’d like to see it be a good ‘anti-spike’ hate but that’d involve a tweak to most weakness applications… and on Anets time scale that’d take months to work out properly.
So it affecting all dmg (bump down the dmg mitigation) or just crits, would be fine.
(edited by garethh.3518)
Everything in the game pigeonholes specs.
Numerous bad traits/utility and ill setup weapons just kills build diversitiy in and of itself…
The bunker/spike deal is more an issue of spike dps imo, bunkers can easily be fixed with a map change (LOL that the game could survive without it)…
Screwing with berserker amulet by making all amulets more balanced in general would help allot (like you end up getting 4-6 stats divided however, from each amulet)
It’d create allot more of the gameplay the game seems to strive for (not set up insta gimps, but longer strategic play).
I don’t see how anything is ‘lost’ 9 months in. No MMO that was great was born that way.. GW2 has the base, meaning great combat. Game still has the potential to be great (already is for my casually-pewpewing style). Clearly, cash is king, and PvP doesn’t sell very well.. common sense.
Anet hasn’t even addressed the ‘problems’ driving zounds of people away since beta as problems…
That’s kinda ‘lost’.
+1. good read. I think a lot of it has to do with the sheer lack of skills to choose from. I could actually live with weapon skills remaining as they are if we actually had a more meaningful selection of utilities. As it stands, every profession is really stuck with only a handful of utilities that are even viable in PvP, certain skills are simply a must for any build, and in the end, what you can actually do is quite limited as a result.
Unfortunately, this is but one aspect of the bigger problem.
Not really.
Quality is better than quantity.
If the utilities (and weapons) laid out at least had a few extremely well made ones that promoted high skill capped, team centric play, GW2 would be fine…
Choosing from a dozen mediocre to play specs isn’t even comparable to 2-3 well made ones.
The only way more viable utilities could be a good thing… is if Anet unintentionally tweaked a few to be made very well, so you could cherry pick those quality skills instead of being stuck with numerous ones that aren’t.
Each class doesn’t need more than 2-3 viable specs, ending in a game with 20~ to choose from (sure more would be nice, but nice sits on the backburner compared to other issues GW2 has)
(edited by garethh.3518)
Is it a matter of trying to obtain perfection or is it a matter of simple, common sense? I mean seriously, you can clearly tell the developers didn’t look at this trait when they implemented it and thought ‘hey they get another snare , alright move on to the next thing’ without actually testing and looking at it.
It used to be aoe stability, the cripple was their attempt at a nerf.
Yes it was badly made, it shows how little thought they really put into what skills/traits/weapons should do, they seemingly just took token concepts and a few cool ideas, threw them in giving the all the traits/utilities/weapons a base, then marginally tweaked adjusted stuff until they were ‘not OP’…
Coming up with great, insightful PvP like that is about as likely as hitting a bulseye with a dart in the dark.
1-cover condition.
2-crippling during fear is good.It is a bad trait, but not useless.
How is crippling during fear good? Maybe it would be easier for your wolf to pounce…
There are other ranger specs and uses for a fear.
I promise.
Think.
Does anyone even know what alcopaul is talking about anymore
He’s butchering a few legitimate sciences in an attempt to claim his perspective of his motives as factually those of an entire population…
>.<
(edited by garethh.3518)
1-cover condition.
2-crippling during fear is good.
It is a bad trait, but not useless.
But yeah, this’ll take Anet’s initiative.
Get in contact with the SotG organizers and see if they’ll have you. Anet’s already made the initiative to have a venue where questions can be asked/concerns raised in an open forum about the state of PvP, why not use said venue to raise your concerns about PvP?
That would be great, if Anet has even considered that part of the game a problem.
The best I can do right now, at least that I can see is talk to one of those organizers and try to get them to pose the question…
“Are you (Anet) at all, seriously, considering taking a year~ off the push to esports and just improving gameplay. LoL didn’t take off for a few years after launch, GW2 is in a similar position (B2P with millions sold) so after adequate change could also draw in a world of competitive nature.”
If they say no, then the gameplay will generally stay as is and nothing I say is at all revelant, I mean to boot, odds say that the topic won’t even be within the peramaters Anet will set for SoTG stuff then.
If yes, then it opens up a few doors.
(edited by garethh.3518)
this is a video game, action game to be exact. so there are explosions and visual spells, right? video involve graphics, right? recognizing and discerning from cluster pixels should be a skill.
You want to dumb down the graphics of the game. No thanks. Thank you.
Needless complications are… needless.
Yes throwing more things to keep track of in a game makes it involve more practice to know what is happening.
No that isn’t a good thing.
What I would like is that people like garethh gathering a small team and have an actual real discussion via skype etc., THEN start to bring ideas to the table, and not argue with tons of peoples being negative and saying that this game is just bad.
Garethh and a few peoples here are just inspiring and brings up alot of good points, and they doesnt just point out what is wrong with the game, but brings alot of cool ideas!
They are somewhat realistic aswell, I mean sure, there are some problems that would take too much money/work to fix, but they need to be mentioned anyway.
Thnks
But yeah, this’ll take Anet’s initiative.
If they say ‘it is worth it’, I am down for trying to work out the kinks in ‘where’ and ‘how’, but short of that… with them not even addressing that problem in the game…
I don’t think going that far is worth anyone’s time and effort.
(edited by garethh.3518)
Competitive premades should have a high MMR, so with a working MMR system (and decent population) won’t be fighting casual pugs.
Moving between battles, rezzing, spiking, look at the map/health bars to kitten battles is all individual skill based stuff that any pug can do.
Yes being in a premade lets you do it better.
No it isn’t a gamebreaking advantage.
I’ve fought premades with pugs.
You obviously haven’t played any other MMO.
Those matches end in ‘have to afk spawn camps’ in them… in GW2 it just caused a few lobsided teamfights I am forced to avoid/fall back from (because of comp)… but it still tend to end in at least a few good fights…
Yes its bad that competitive players get thrown in with much worse players at times.
Yes its bad that ranking isn’t really relative to anything but your premade.
Yes its bad that rank 1→10s get randomly chucked into matches.
Yes its bad that some people don’t really focus on winning.
Solo que verse premade won’t fix any of that though.
I mean short of ranking, but that should have been toon specific/toggle-able and from the getgo.
(edited by garethh.3518)
If you don’t believe high-level teamplay/coordination can exist in this game, then please actually read my post and you will understand why you don’t see it as much as you should.
Thanks.
The question isn’t “can it exist?” but “is there enough? (for pugs and high level play)”
Why should a non twink acc player who is rank 10 come in the same bracket as rank 40 players ?
Given the fact that MMR is working correct ?
Makes no sense.
So basicly , if you have a battle of red team with 5 r30 players, and blue with 4 r30 and 1 rank 5 you can be sure that the r5 player is a twink account.
Or MMR is bugged.
MMR is basically a short duration win/loss ratio in GW2.
For what you want, it can’t be ‘not bugged’.
Rank doesn’t say anything, when will you ever learn.
I eg play on 2 other accounts for soloq…
Not saying everything isn’t the same thing as not saying anything.
The leaderboard is a whole nother issue.
As a sidenote:
que times are terrible in this game.
I decided to log in after a few weeks off, thinking it would at least be picking up after the ‘big ole tournament deal’… not falling to off and on 20~ min que times… where quick pops are against most of the same people…
(edited by garethh.3518)
For PvP.
I like the lack of movement, it makes the skill unique.
It just needs just compensation for the handicap.
Double~ the dmg radius, periodic movement impairment or interrupting, and good dps would be enough.
(like periodically crip/chill/imob or daze and deals 25~% more overall dmg in 1/2 the time)
(edited by garethh.3518)
Burst damage was toned by the quickness nerf. After 2 weeks of playing with destruction of the empowered, I feel like you could easily take the gs 10% trait and get flat damage increase without worrying about boons. But, the extra critical damage is nice for going so far into discipline. It is kinda a toss up imo. I would have preferred it not be a grand master trait, since you can increase your own damage with strength trait for 10 points.
It should have been actual boon hate, like ‘crits knock off so much time from all the enemies boons’ or F2’s steal boons.
Not different ‘situational’ tagged on to what otherwise was a rank 1 trait.
Giving retal to the class would have been cool though.
I’ve always thought it should be a warrior boon, especially warrior dps since they go all power heavy, and its wonderful for throwing pressure on someone who is fighting back.
(guardians don’t need retal… like at all)
+1
you cannot comment on artful play in a game the funnels skill through 5 buttons and an hp pool.
BUT… LoL did a kitten good job at this.
Weapon swap actually seems detracting in that sense though.
For anything but spike dps.
A complete replacement of skills you’re locked in for 10s, with weapon being so simple/different, just ends up with it feeling blocky.
At best mainhands should have been glamorous in depth weapons with offhands being swappable, it’d give a sense of change yet not a complete change in how you function.
(edited by garethh.3518)
^ No one should have the right to discriminate against players based on rank…
[because]
-losses with a rank 1 joining their pug. Unfortunately, those teams would have probably lost regardless.[so]
-don’t enter by yourself.
-don’t want to winSeriously, the general idea behind GW2’s matchmaking is[n’t] pretty much identical to most online competitive games [all mobas are different, all other MMOs have base lvls to go through]. You join a server, and if you do so by yourself it’s up to the luck of the draw of who you are playing with.
Solo que’s don’t just discriminate against low level players, but players of all levels as it places ranks together based on an average of rank meaning that high level players can struggle to get into games too because they are too far outside the median.
[the game is that dead???]I think the whole problem stems from the fact that you can join tournies solo.
But that at the moment that sort of thing is needed because the mists prep area is split between servers so players cannot interact and form proper teams beforehand. Really what should be done is to add a new waypoint in the mists to go to an exclusive prep area for tounies whereby everyone in NA or EU servers are able to interact with each other character to character (the whole mists should have been like that anyway).
[skill is still more a factor than being in premade in this game]
Or alternatively, the problem is that premades beat too easily soloQ players, because of shrine camping builds/stratégies..
The average soloQ team i get is about 3 melee DPS, whilst the average premade i face( if not all premades) is ranger + guardian + ele + engineer. Matchs would in my opinion be much more closer and fair if the most players from a team on a shrine = that team has the shrine.
I’m leaning towards that being unlucky pugging. I’ve never noticed that sort of consistent massive divide, at least around the 85%->60~ on leaderboard.
Other games cause unwinnable matches by comp alone, while in GW2 pugging just gives a bit of a disadvantage at worst.
One that individual player skill tends to be able to outweigh.
(its hard to go into more detail on that… dang)
IMO, the problem is that good tPvP players who learned to actually play the game, are playing a different game in a sense than your average hotjoin sPvP player. I’ve been complaining since BETA that there is no reward system in place to reward people for actually playing the game in the correct sense, so instead, hotjoin often becomes nothing more than people farming glory in group zergs, or solo mesmers/rangers housed up in a duelist build waiting to take on new players and smash them 1v1.
I think that might help.
It’d stop such zerg based glory farming in SPvP, which would translate over to them actually learning to play the game in it, which would ease them into TPvP.
I’d still rather have a base rank based que thrown in first, it’d help the problem a lil more, just because ability to play the game is a larger factor, and so many rank 1->10s just aren’t good at making/playing specs.
(edited by garethh.3518)
What they do is not complicated. They just punch each other. And it is exciting to watch.
Please stop responding to this nonsense.
This thread had a purpose and point.
(edited by garethh.3518)
REAL LIFE SPORTS DO NOT PARALLEL OVER TO ESPORTS.
/endconversation
(edited by garethh.3518)
I for one am thankful that ranks have zero impact on matchmaking. sPvP had almost no redeeming qualities before leaderboards/spectator/custom arena, and it wasn’t worth playing. Now that it is here, why should I be matched lower than a bunch of MLG tryhards because they forced themself into an undesirable grind (whilst probably complaining about it the whole way)?
Massive gloating derail.
If you can’t see beyond ‘look I am good, matching by rank is not perfect!!’ then go make up dummy arguments to fight somewhere else…
Rank was never meant to be perfect, but to an extent it is good enough.
(edited by garethh.3518)
Listening to people like this is why Anet is failing at pvp.
No solo que = no growth
No real later system = no reason to make a group
Game needs solo que matchmaking, premade groups need to wait in que until another group shows up.
We are all just people who think they see the world better than they do…
But throwing away attempts at seeing clearer for inflamatory gross generalizations won’t get you any closer to anything, but, of course, aimless conflict.
By “premade” I mean people with same guild tag. I dont ask “are you a premade” at the start of every match. But then I see they have 4 or 5 people with same guild name and that is what I call a premade (and yes, I know there can be a premade with people from different guilds). And I am being spammed by those matches when I queue solo. Sure sometimes I win in a PUG vs a premade from same guild. Sometimes those premades are awful like having thieves unloading their entire initiative spamming heartseeker while immobilized. But most of the times they get a free win over a PUG. Some sort of organization and voice comm > PUG.
So how does that discrimate between queing with 4 people verse queing with 4 people in the same guild?
Would they go into different que systems??
Because, as I threw out there, being in a premade doesn’t tend to give a massive advantage in less-than-pro-que, unlike in other games.
At least for me, if I am fighting other evenly skilled players in GW2 it tends to end in good matches regardless of premade verse not.
(edited by garethh.3518)
I much rather have a longer waiting times and meanwhile go zerg in hotjoin or just wait while doing something else rather than keep getting matches PUG vs. premade over and over and over again.
Because it is a bad idea.
Plain and simple.
Being a premade doesn’t give much of an advantage in this game.
At best it lets you group together individually strong players so you aren’t stuck with a few scrubs on your team, few people use Voip in this game to any advantage in combat, I mean more than what marking a target could do.
It is an issue that can generally be fixed with just basing matches on glory rank and a very rough MMR’esque factor.
(edited by garethh.3518)
Ranger might be slightly OP but its very minor if it even is OP. Doesnt deserve the QQ it gets imo.
QQ comes from pugs.
Pugs hate sitting in an unnending 1 or 2v1.
It could be entirely balanced in the upper tiers, but that just is kittenty gameplay in their eyes so the QQ comes bursting out.
Eles were far worse though.
I’m surprised ‘the unkillable dps QQ’ didn’t ease up after those nerfs.
Queing has always been a catastrophe in the game.
I think they forgot they don’t have to try to innovate everything, even stuff that is already working… in this case when they decided on SPvP servers…
Terrible solution to an already simply solved problem…
A ‘que now button’ that matched people based on glory rank… with possibly a ‘competitive/not’ toggle or slider (1->10), they could sick their code monkeys on, since they seem to have a fancy for giving the illusion of competitive/esportness.
After a month or two, they then could release weekly tournaments that required a number of ‘competitive wins’ to be able to enter.
Having tournaments as the base gameplay ruins any sense of ‘tournaments’ that a game could have… it turns them into casual queing not ‘OMG I can try to make a name for myself now!!’
Eventually, custom arenas could be nifty, for things like scrimmages if the game was getting competitive, while bringing dueling to others.
But they by no means should be the main form of casual queing.
They don’t do anything casual queing needs.
That blarb it took me like a few minutes to come up with and write out, yet would have solved a major problem and kept the hemorrhaging PvP population a lil bit more stopped up over these last months.
(Allot of people still don’t like, see much potential in, the game’s gameplay, so it’s by no means a fix all to the game’s “esport” dilema…)
(edited by garethh.3518)
elites weren’t super powerful skills but skills that you formed your build around.
That would be lovely.
Allot of the times taking an elite skills is worse than being able to grab another utility.
That is downright silly.
(edited by garethh.3518)
-gear/trait/util dependent dmg
glass dps should be a perc (less situational necessities in dmg) instead of outright necessity to pull off the spikes dps GW2’s combat revolves around. Raw stats/traits/PassiveMight being the only source of hitdmg is the cause. To help that…
-other factors should be able to be largely involved in hitdmg (spike debuffs/boons, positioning?)
-power always affecting dmg a lil less the more you have? or it scales more differently for dif abilities? (more for auto attacks, less spike attacks?)’
and a section for amulet stats not matching weapon setup.
After watching some matches, it seems like the reason every team runs 2~ spike dps.
There just isn’t another way to pull out the necessary physical dmg…
Thanks for the bump and whatnot
“Ofcourse the remaining community is probably convinced this will be a success despite failing catastrophically before”
That seems to be the general consensus from people I’ve talked to who think so, “I am enjoying it at the moment and people left last time in a blaze of ‘no esport tools QQ’ so GW2 is all good now, right??’? right?!?!?!?”
@Zelulose
Pff, that or there is one other possibility…
Because at this rate it seems those cruel sadistic kittens could be kitten good at it.
Anyways, yeah I’m bored enough, or have enough hope, or maybe just there really isn’t any other good game out there… to really care if GW2 goes somewhere.
(edited by garethh.3518)
Eh.
A large blarb, but I don’t think that would fix the game for allot of people.
I mean, indeed, the only thing stupider than invulnerability is the amount of it in the game, uncounterable dmg mitigation gives just another divide between team fighting and skirmishing specs (nobody wants to be forced out of teamfights because their spec would be better at lol-backcapping or afk’ing at the back point)
But I think it can be something that can be coped with.
Just like the shoddily setup weapons.
Stealth needs changes. About 6 posts in, a spoiler about thieves. Yeah right now they are a mess and need ALLOT of help.
Anet kittened them up terribly when it comes to their base concepts.
Boons and boon stealing.
It’s too random to be taken seriosly.
Removing 1 boon at a time from a spec with 3-5 and only one of those worth stealing.
It’s not at all a good setup.
Plague form is fine.
Necros are in a bad spot and that’s one of the few reasons they can have a pretty viable stalling/group spec.
Vengeance, annoying but can be coped with.
Anyways, I listed a bit larger of issues (as I see it) in that thread I linked, the main thing seems to be tossing the trinity for nothing (there’s a reason its a staple of the genre…) and map then I just went into all the mediocrity that fills up the rest of the game…
GW2 is a just a bundle of issues, any way you look you could point some large thing out.
Like I didn’t even touch on queing and that has been devastating the game for months (and kind of still is).
@Asomal.6453
Everyone who gives a kitten about making a spec min/maxes.
That’s just about optimizing, it becomes an issue when you end up unkillable and/or dealing rediculous dmg (no fun anywhere in that for anyone else).
-Traits are a mess at the moment.
-Any trait in any tier won’t help (just take my word for it)
-Adding in the 6 minor jewel slots will just make most people go even more glass or more tank, exc.
The main thing I like there is revamping weapons.
Either they have to learn to setup skills to be as deep/impacting as some MOBA ones or give us the choice from a few dozen skills each sort of weapon could have and put them in.
(edited by garethh.3518)
Another guy sharing our opinion but who will listen.
http://www.youtube.com/watch?feature=player_detailpage&v=gt_PBjcT1Mg
Ehh.
Making a vid about a game being bad, but giving a harshly subjective take on it, focusing on odd, not so necessarily bad things is just inviting people to blow off a perspective as a whole.
I get it he doesn’t like GW2, but stat distributions in traitlines and heartseeker spams are the least of its’ problems.
Node capping isn’t innately bad and healers aren’t always necessary.
(he constantly touches on major issues, like the lack of trinity killing innate teamwork in combat, how GW2 conquest has design flaws, the issue of ‘mediocre weapon setups’ in a game that needed great… it is a game based around a small amount of preset skills unlike GW1, throwing the ball completely into Anet’s court when it comes to creating quality specs. They needed skills, actually leaning a lil more towards a MOBA’s than traditional MMO, since the amount of skills up at a time is far closer to a MOBAs.
Amulet stats not actually fitting the weapons Anet made is a good point though, especially since the game is in a massive crunch for skills most of the time)
(edited by garethh.3518)
Queing has always been a catastrophe in the game.
The moment they released SPvP servers, they were kittened.
They should have just had a ‘que now button’ that matched based on glory rank with possibly a ‘competitive/not’ slider (1->10) or just toggle.
After a month or two, they then released weekly tournaments that required a number of ‘competitive wins’ to be able to enter.
Eventually, custom arenas could be nifty, for things like scrimmages if the game was getting competitive, while bringing dueling to others.
That would have solved like a dozen problems and kept the hemorrhaging PvP population a lil bit more stopped up.
(edited by garethh.3518)
still broken…is it too hard to put dodge OUT of skill queing? the game was perfectly fine before the patch…If it works, don’t change it, it’s like the number one rule of programming -.-
I think someone just dun goofed with what they intended to do with the mechanic and can’t figure out how to fix it…
Basically the story of GW2….
Ehh.
-Weapons overhaul? that seems like a lil excessive use of time.
-Traits are in the same situation, it would be WONDERFUL to be revamped/merge, but that is just extremely time/recourse consuming compared to the reward*
-Choosing a second stat on each tree… I don’t see that really helping much short of pushing more specs to extremes, since they can, (spike dps/bunker) and god knows we don’t need more of that.
Cosmetics and cash shop, that could be a great place to start.
Some touch ups on the current gear so it looks better (most notably medium armors)… that while making gear in the mystic forge cost 2-50 slivers a piece, depending on the tier/piece, and better cash shop design (sells slivers kind of cheaply). It’d setup a good income base for PvP in the game, and if GW2 ever wants to survive it NEEDS that.
When it comes to gameplay tweaks I’d rather they started somewhere else , if you know, they were in a mood to revamp GW2.
-*don’t get caught up by the illusion dead traits give, there are 2-4~ general ways to spec for each class, what game seriously needs more than a few dozen top tier ways to make a toon
(edited by garethh.3518)
Make them less trait dependent, not more.
You can use them without traits right now, all I was saying is that when you trait into them you see pretty much no benefit for doing it. If you smartly place your spirits they will stay alive and contribute in PvP, if you place them stupidly and without thought or just take Spirits unbound, they are going to die.
Really?
Spirits… spirits without traits… viable in PvP…
>.<
Just for everyone’s sake, try not to comment assuredly over things you aren’t sure about…
Well good conversation.
And why would we drop that argument? That argument is true. It is not as successful as GW1 PvP? Well, the obvious answer is that it is not enough like GW1.
**Also – Is Anet really paying attention to this thread like they said they would lol.
I’m fine with a few steps away from GW1, if they were done well…
[insert rant here]
Anyways, I’m sure they skim over it from time to time, but anything not fallowing their current gameplan (help streaming of conquest, minor balance tweaks) probably isn’t going to be taken too seriously by them (which is an utter tragedy).
(edited by garethh.3518)