Showing Posts For garethh.3518:

Potential for Healers in tPvP?

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Posted by: garethh.3518

garethh.3518

This is a TPvP thread.
That is an utterly terrible spec in PvP.

There is no dedicated healing in this game but trust me there are builds that put out a lot of healing in small ammounts.

That’s actually a notable reason why most every premade runs at least one guardian.

The New Condition - Suggestions & Discussion

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Posted by: garethh.3518

garethh.3518

version of bleed – a debuff that applies 1s of bleed each time the person is hit, lasts a number of seconds (4~) or until so many procs (15~)

version of burn – puts a debuff on the enemy that pulses 1s of burning to nearby enemies.

version of poison – deals more dmg/debuff the longer the duration is on the target.

version of confusion – get weakness and vulnerability when they attack

A guy who thinks too much

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Posted by: garethh.3518

garethh.3518

Developers are not hired based on their ability to play but on experience, education and coding skills. They may have never pvpd at all and from that perspective its akin to taking some random guy from LA and putting him in charge

Well, that’s what game testers are there for, at least I would hope.


I guess Im just dieing to hear if Anet has any plans to really work on their base gameplay or if they just want to try to make what they have work while promoting shoutcasting..

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

So many GW1-Worshippers. Did you honestly expect GW2 to be exactly like GW1?

Being sad a sequel to a game doesn’t at all appeal to fans of the first… makes sense, no?

(edited by garethh.3518)

Why Conquest is boring to watch/play

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Posted by: garethh.3518

garethh.3518

@Taym.8326

Because the mode has 5 players like other successful games doesn’t mean it mean it should.

Yes secondary objectives are secondary objectives, no that doesn’t mean they fix the mode’s issues.

Making a game mode all about passive scoring cuts down one avenue of suspense.
A game needs a way to make up for it.
GW2 doesn’t do that.
Switching up passive scoring is the easiest way to fix that.

If you think capture the flag has to be similar to PvE style map exploration (just people running around)…
I mean, you can talk about any game mode then say “HORRAY” sarcastically at the end and it would just further emphasis how unable you are to make a valid point…

Yes if CTF was a ‘the competitive game mode’ (I think only people asked for casual, but okay) there would be specs made around carrying a flag, that is part of a game’s meta, right now there are people speccing to troll (unkillable X) afk’ing around the back point as a legitimate pro level position… and the game is desperately trying not to lose the last of its population in its first year… and that is better?

IDK why it is boring for some. I find it exciting, especially watching skilled people play. I can watch all along and not even bother putting my feet inside to compete. I guess there are subjective reasons why there are people who love basketball but hate soccer or vice versa.

GW2 has a few gems hidden up its combat, conquest seems to be just all drawbacks to it.
Forcing spike dps or bunkers, limiting the chance/time of larger group fights, exc.

(edited by garethh.3518)

PvP, GW2 and the Holy Trinity

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Posted by: garethh.3518

garethh.3518

@Scion.
Actually read the post.

Why Conquest is boring to watch/play

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Posted by: garethh.3518

garethh.3518

PvP, GW2 and the Holy Trinity

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Posted by: garethh.3518

garethh.3518

Sure I can spec a bunker, or glass cannon but ultimately our range of gameplay revolves around self survivability and how much offense or defense I spec for…..
…To add to the problem we only have one game mode – “Capture the Point”…

I’m not foolish enough to think Anet can change its core game, but in order for PvP to flourish there NEEDS to be other forms of game play. Something that suits 5v5 where every player can contribute to the team mentality.

…Everyone endlessly complains about class balance but quite frankly what’s the point?…

+1
An MMO not based around working with others is going to struggle to be an MMO worth playing.

And I am a silly enough to still have a lil hope.

(edited by garethh.3518)

Condi clear on some classes is too strong.

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Posted by: garethh.3518

garethh.3518

Not to mention eles have to fully spec in water and arcana to get all you mentioned.

Every ele specs 20-30 into arcana.

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

Conquest could be expanded and adapt elements from WvW to be a more fun and robust game. and you don’t need to import the EXACT GW1 PvP elements to make that happen.

Because you won’t ever see this in GW1 PvP

The map is an issue, and a relatively big one at that, but I don’t really see how a gimmick P/D spec really relates to that??
Yeah its an entertaining spec to mess around with when you are solo’ing, tossing out C&D pretty much off ‘revealed’ CD… that’s why so many people had some hopes for GW2, it had some pretty good gems of gameplay mixed in the rubble…
But I don’t really see a contextual point even somewhat embedded in that vid…

And I mean, parts of WvW, ehh, that’s way too broad and could mean changing next to everything or nothing…

(edited by garethh.3518)

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

I’m sorry, but this is just not true. The GW2 scene is still relatively new, so yes you might not see a lot of teamwork yet, but it’s there, and certainly has potential to grow as the playerbase improves.

Wut?
There were top tier esports teams playing this game.

In hardcore premades, there is a level of teamwork, whether or not it is adequate can only really be shown through how many hardcore premades still play…

GW2 had an utterly massive population, if for so many people it came up lacking… there is an issue with the game.

The only debate should be about what it is and if Anet cares to address it…

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

when victory depends on killing an npc, all effort and perfect skill synergies with your teammates goes down into a flushing toilet if your lord is killed.

Conquest will showcase your skill usage since winning doesn’t depend on killing an npc. Since killing and capping will accrue your points. No such thing as lucky wins. Also since an spectator will see how you’ll use your skills, you will be judged by that.

Not necessarily, only when the npc is completely, out of the blue, ninja’able.
That isn’t something necessary, for a game to have winning based on killing an npc.

Because GW2’s conquest doesn’t have a potential flaw of GvG, doesn’t mean that it isn’t riddled with flaws of its own.

(edited by garethh.3518)

Potential for Healers in tPvP?

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Posted by: garethh.3518

garethh.3518

Bunkers are not tanks.
Bunkers live to not die.
Tanks live to help others survive.

No healer after that crazy ele one ages back is worth it. It could rez people who were dead, not just downed, and pull off occasional 15~k spike heals on allies.
‘Team fights’ in instanced PvP rarely go over 3 on 3s and if pugging you will spend the vast majority of your time in smaller fights…
You can’t aoe heal near enough to make it worthwhile, especially on a mesmer.

(edited by garethh.3518)

Condi clear on some classes is too strong.

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Posted by: garethh.3518

garethh.3518

Conditions and cleansing was made badly and will take months if not years more balance to reach a respectable place.

/endthread

Guild Wars 1 GvG/PvP Brought To GW2?

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Posted by: garethh.3518

garethh.3518

Yeah, let’s disable dodging, jumping and bring in click to move.

Winner idea right there.

Just don’t forget that GW2 was hemorrhaging players few months after launch…

Esports

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Posted by: garethh.3518

garethh.3518

Which is why depending on the community and how we go about fostering this competitive community we can potentially influence ANet to make changes so that Conquest isn’t our competitive mode.

What about a mode similar to Jade Quarry? Or, god forbid, Fort Aspenwood? We can do more than conquest, and I feel like they tried to make an interesting mechanic for each of those maps, but some are more valuable than others.

I can’t see it coming gradually with time.
GW1 was only an example, I don’t care if this game is at all like it, in any aspect, besides when it comes to entertainment.

I threw out map tweaks in that massive blarb of a thread .
When it comes to conquest the backpoint was just a bad idea.
I have nothing against breaking off from a group fight for secondary objectives or stuff like that, just the bunker (bad) generally forced to hang around it (even worse) and then the 15~ seconds capping a base (boring) make it a terrible concept.


there would only be two points to capture, in a roughly streight line between spawns. They would be defensible points that give more points the longer you hold them. The rest of the map is a jungle like deal with monsters to kill and fight over, most notably two in between the two bases. And/or a possible extra mechanic thrown in (personal points) to build more suspense.

It’d cause constant action, plenty of room for competitive teams to strategize and a focus on group play pugs can enjoy (not conquest, back and forth across the map zerging)

Realistically, Anet seems pretty hooked on their current gameplan (getting the community to stream out conquest, then seeing if that fixes things)
Short of, like, the vast majority of people saying “just stop Anet, your playing this out backwards”

And more surprisingly, Anet actually acting on it.

The game will keep going as is and I’ll be off getting better at swimming or something stupid…

(edited by garethh.3518)

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

Motoko verse alcopaul…

A good example of the differences in people the two games attract.

(edited by garethh.3518)

Esports

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Posted by: garethh.3518

garethh.3518

We need:
Balance
Infrastructure (casters, spectator improvements, custom arenas readily available)
Fans
Players

I think that the meta game we’re seeing now with regards to bunker and spike is not completely non-viable for an eSport.

The bunker spike is usable, a downside more than not, but yeah still usable.
That is a pretty key part in gameplay though, a really staple and always will be of this sort of conquest… and its a downside more than not…
The map and base gameplay it focuses around is a place for a game to make up tons of ground, a stellar idea there will hold a population for ages (just take GW1 for example), so I think it’s a place worth the step backwards to review and change.


The balance at the moment is workable.
I’ve seen games with far worse balance at this point, yet still doing fine.
Even then balance can be worked out while pushing for a larger/competitive population.
Infrastructure and fans will come if a game is worth the time.
ESPECIALLY in a B2P game millions own.

The useless traits and utiltities, more than anything, just give the illusion of terrible balance. A game doesn’t need a dozen viable specs for each class. It’s nice but by no means necessary.
The classes in general, for this meta, are not gamebreakingly different in power.

*-real sports have the attraction of being real sports. People have played them and know what it takes so its something anyone can relate to and talk to others about (really big) and the shear level of skill and precision (GW2 isn’t actually crazy on) and clutch plays (not tons) keeps people entertained.

GW2 does have unique gameplay, dodge rolling is a WONDERFUL mechanic.
BUT, the skill cap and sort of gameplay competitive players are looking for just isn’t there… the general population is thrown off by conquest and the lack of teamfocus in combat in an MMO… it has a few too many issues atm for the few gems in it to make up for (as the massive losses in population have shown).

(edited by garethh.3518)

Esports

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Posted by: garethh.3518

garethh.3518

The community can foster this.

You are completely right and I agree with you, the GW2 community can push for an Esport and it would, for the near future, bump up the population.

BUT, people left GW2 because the gameplay wasn’t conductive of a good/competitive game.
Pushing for an esport won’t fix that, only band-aide up the problem till another game comes around and just scoops up the vast majority of the population (and/or people get bored of GW2, again, it only took 4~ months last time for the majority of the instanced PvP population to leave and there have been no major changes to gameplay since.)

It can…. but should it right now ?

(edited by garethh.3518)

A guy who thinks too much

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Posted by: garethh.3518

garethh.3518

When I claim that in order for pvp to take off we need shoutcasting/casting and major support for these initiatives, I don’t mean that that’s the only thing we need in order to get the pvp realm of gw2 going.

By starting to strive towards the realm of ‘Esports’ the games gameplay NEEDS to solidify to a certain extent to allow metas to form so competitive teams can work on perfecting GW2… preventing larger changes to how it plays.
GW2 needs larger changes to how it plays.
Well, at least to be popular.

I’m not saying people can’t enjoy GW2 or it can’t have great hidden potential, just what seems best for the game as a whole. The people that enjoy the game’s play will still enjoy it with an ever expanding skillcap and the hidden potential isn’t going anywhere, the only thing that can is the playerbase willing to give GW2 another shot.

It’s why personally I find easing up on this massive stream attempted hype, Esportly, deal a good idea, until the game starts showing gameplay the general population finds great. I mean, right now in the B2P game they lost the vast majority of their launch population with no MMO competition… after progressive change, everyone can/will be entirely behind GW2, to do what it takes to push for popularity.

There is no rush, take LoL as example… it took 2 years for it to get popular, and look where it is now.
GW2 is a buy to play game, people are always willing to give it a second chance if it really does improve.
BUT if the community seriously pulls to be an Esport…. halting any changes short of balancing…. causing the game never truly to progresses… short of amazing, still hidden, potential; it will unavoidably stay grasping at that larger population of people, at people who refuse to find its gameplay worth any dedication.

Trying to build the house from the roof it’s usually a bad idea, or useless at best…

…By the way, it’s not working well with me…

Lol, that’s the gist of it.


But what is really interesting, at least if you want to think about people being convinced to like things, is music. There has been a study where large groups of people could mainly only use this specific ‘itunes-like’ software to find out about and get music, it then ranked and compiled all the ‘popular’ stuff for everyone to see… the thing is, they split up the community into different ‘worlds’. People on one couldn’t see anything about another and vice versa. All the different ecosystems of music ended up with generally different hits, hates and popular songs…

Our subjective take on things isn’t entirely ours… what other people deem ‘like-able’ is a pretty big factor (not necessarily consciously).

(edited by garethh.3518)

f1-f4 skills interruptable?

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Posted by: garethh.3518

garethh.3518

Different mechanics for different classes is a good thing… if you believe in the devs being able to be, even mediocrely, capable of balance.

If not, then search for those excuses for warrior buffs wherever you can…

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

I don’t see how its up to the community to fix all the broken promises that ANet have made

Because, quite obviously, Anet can’t.

This PVP crowd is rich for the taking, and no one is really trying to take hold of the situation outside of the MOBA market, and that will crash soon enough. Just like every other fad that came before it.

That is literally the only reason GW2 still has people PvP’ing in it.

(edited by garethh.3518)

May 14th Update

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Posted by: garethh.3518

garethh.3518

What would make it better in PvP?

Look at any effect or number in the skill.
Change it to be better.
TADA.

I agree. I’m just theorycrafting with you. What would you like to see? I’m thinking Path of Scars needs a knockdown or pull on return strike.

Make it so you can move during. Standing still for even a second or two in pvp is foolish and just begs for someone to burst you down with minimal effort or simply hit you with a stun and cancel out the whole thing.

It’s only real strength is it’s ability to reflect projectiles which only really works on bad players and npcs.

A bump to a 250-300~ radius would do wonders for it.
I’m not against not being able to move, I actually like it since it makes the ability unique. It just needs something to compensate.
Something like… path of scars is like a signet, it gives a ‘1/3~ second imob every 4 hits with the —/axe weapon set’ while off CD, which would give a somewhat consistent immobilize on anyone in the #5 skill, giving it a use.
I’d make path of scars throw up vulnerability stacks and interrupt anyone it hits.
The #5 cripples too, has its channel time reduced to 2.5 seconds but deals 25~% more overall dmg (ends up with 250~% auto attack dmg instead of even with it).

That or the #5 is just a 1.5~ second cast but aoes out the dmg/reflect passively.
Path of scars could do something like pull people to the ranger then.

(edited by garethh.3518)

May 14th Update

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Posted by: garethh.3518

garethh.3518

What would make it better in PvP?

Look at any effect or number in the skill.
Change it to be better.
TADA.

sPvP Tips

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Posted by: garethh.3518

garethh.3518

^ Paradigm EU uses warrior in some of their comps.

If you are good enough to find and then successfully use the few merits of the class, you won’t be reading a thread like this.

May 14th Update

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Posted by: garethh.3518

garethh.3518

offhand axe is far from useless, or maybe i play a different game or something :|

Read the first line.
In PvP.

Axe off hand needs something. Even full zerker the auto attack does more damage than the axe 5.

I’ve done over 50k with axe 5. Lupicus, traited signet of stone, reflected AoE. Also, the act of reflecting tends to pull aggro so you can use it to pull enemies off someone trying to heal.

That is PvE.
Gotta say which mode.

In instanced PvP it is debatably one of the worst ability in game.
In PvE it is workable.

(edited by garethh.3518)

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

yeh, i wonder the same lol, we both have our opinions and we wont move an inch, i like the game, you dont :p

Your response is the complete embodiment of why this couldn’t be a reasonable discussion.
I really hope you are into trying to be ironic…

You have yet to look beyond yourself, I mean besides in the occasion gross generalization.


You say “hey look GW2 has good new stuff to offer to the world of PvP” yet how do you know that???
One line earlier say you haven’t played pretty much any other good PvP MMOs…
How do you know that GW2 just isn’t a generally worse version of them?‘??’??‘? because you enjoy GW2??’?’?

You think listing out what GW2 did well or not is ‘being in love with a past game so not being able to appreciate what new things GW2 does’…

You think a game hemorrhaging players is fine as long as you enjoy the game’s gameplay…
As a final kicker you had to take this talk about GW2 needing help since so many people left… as a personal fight over whether or not you enjoy the game…

asgsgljkjkasgklsgalsgklakl;sgalksasdgksla

(edited by garethh.3518)

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

ppl that are still in love with their past game experiences, and cant just appreciate whats new in gw2.

>.<
Why do I even try…

Mobile Strikes Suggestion

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Posted by: garethh.3518

garethh.3518

Immobilizes are rarely instant enough to use in counter to something like an eviscerate.
It could be a nifty tweak though.

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

@cuge.5398
You can find conquest great, tragically that is a rarity among opinions, around these forums and out of the half dozen people I jumped into GW2 with and dozens more I played with.

It promotes a back point bunker, a terribly stale position.
It makes VoiP the main source of teamwork, for backcapping and rotating.
It makes balancing based mainly on scattered skirmishing instead of teamfights.
It makes SPvP into lobsided zergs, which is utterly terrible.

Temple… don’t say ‘depth in play’ there is like one or two viable routes to go with it… focus on getting the channel caps, or backcapping while stalling at them.

lack of group dynamic and positioning ?
I didnt get what you mean or we arent playing the same game.

I take it you haven’t played any game like… GW1 or Warhammer online?

WAR had roughly the same quality of ideas as GW2… but WAR based its combat around the trinity and team fighting.
It ended up being a FAR better game without even referencing ‘esport’.

Those staples of the genre mean that there is innately a front, mid and back line, with actions constantly focused towards the group (focus firing and the occasional CC/rez are pitiful in comparison) along with plenty of opportunities to use positioning alone to make up for a weak class.

GW2 tossed that ‘fast track to a good MMO’… which isn’t a bad thing… until you realize that it was replaced with nothing…
That is tearing at their game so very hard.

Critiques and suggestions, there’s an entire thread of them by me floating around.
I am kinda done with the game, but I threw it out there as guidelines for the only way I really see GW2 touching the expectations I, and everyone I hoped to play the game with, had for it.

(edited by garethh.3518)

May 14th Update

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Posted by: garethh.3518

garethh.3518

Useless in PvP.
Winter’s bite hooks to targets, splitblade is never used at a range and offhand axe is useless.

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

@garethh.3518,
bro u havent understood my point, kinda needed to make it more clear.
Those ppl who LEFT the game from pvp did it for several reasons:
a) those you ve listed
b) didnt like conquest, game mechanics, etc.

Some people will not return to the game, even if u fix those bugs, etc.
All im saying, that i think we should focus on ppl who actually LIKE the game and PLAY it.

Are you sure?
Are your post wasn’t entirely based on something like… “if Anet made a large tourney with a good prize and fixed a few bugs, then there will be a large PvP population again and that will fix the game’s largest problem”
???

I mean, if that’s not what you meant by pretty much those verbatum words… whatever…

Catering to people who already like that game…. the PvP will never be more than an even milder sidenote that it already is when it comes to GW2… if that’s what happens.
Few people want to see that.

(edited by garethh.3518)

A guy who thinks too much

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Posted by: garethh.3518

garethh.3518

the absolute best thing the devs could possibly do would be to completely separate the pvp game into an actual other game so pve design choices don’t influence it. redo conditions, boons, traits, and heal skills to fit pvp needs. then we will have best pvp game ever.

That could be interesting.
First getting a larger dedicated PvP team would do wonders, after doing something like remaking the PvP cosmetics so there are a more cool looking things yet are notably hard to get with PvP currencies (like 5→100 slivers a piece of gear), yet you can pay gems for slivers or something like that (to actually get an income from PvP’ers), then I could see a larger split go somewhere.

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

@cuge.5398

Sure, it is my opinion, but what’s your point?
We are talking about a subject based on opinion… and the opinion I talk of is a largely held one…
so…
?
?


When it comes to these specifics you brought up… you should read my other posts in this thread.

Anyways.
The class balance and build diversity isn’t gamebreaking.
Conquest, it is a mediocre competitive map and straight up bad pug one.
It’s a downside when it comes to spectating (low suspense, scattered/tough to fallow map control) only at all carried by the combat itself.

The issue with gameplay is a lack of group dynamic with nothing to replace it.
GW2 cuts out the heart of the MMO genre, and the majority of the teamwork/positioning that innately come from it and the skill cap that fallows.

Sure, that’s fine, innovation… new ideas to take over the old… but the thing is they didn’t really do anything to replace the loss, in allot of people’s eyes the “replacement” (rezzing) is actually a complete downside!!!!
A game can’t survive on a good base combat concept or two (dodge rolling, a few class mechanics, some boons, and a few other specific things)… surrounded by bad->mediocres (majority of weapons, heals, most utilities, cleansing, stunbreaks, combo fields, traits, map, F1-4, rezzing, teamwork, positioning, bunker/spike)…
That’s in terms of gameplay, not just balance.

(edited by garethh.3518)

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

I honestly believe, that if Anet will announce a huge tourney(that will be held in half year for example) with semi-decent prize pool AND will fix some game breaking bugs, there will be so many people playing PvP, that will automatically increase their sales(profit for Anet), cuz more people will want to try this game out and actually stay in it(which somehow leads to higher gem store revenues).

Again, i understand, that players can return this game to some decent level. Still PvP will not get competitive, if in whole EU region only 8-14 teams are playing.

P.S.: For shoutcasters: srsly, reread twice(or more if needed), what Tundera has written about cameras and spells. Srsly, i ve been playing PvP for more than 1000hrs and even i cant understand whats goin on, when most of u r shoutcasting

GDI.
Do people even read threads or just throw out the first opinion that comes to mind?!?!?

So GW2 needs more players to be good…. then what happened to that massive population GW2 had at launch???

Seriously, where did they go?
Why aren’t they coming back and staying in the B2P game
?
It is completely free.

There aren’t outrageous bugs and balance (its no worse than say, WAR)… yet the vast majority of the playerbase straight up left without keeping tabs on it or coming back… yet pretty much every competitive team left without even bothering to keep in any sort of practice for the game or play for competitions sake (a game with good competitive play will keep a crowd without tournies).

I’m sorry to break it to you, but that has nothing to do with titles, and little to do with group making…
The game’s gameplay is bad.

(edited by garethh.3518)

A guy who thinks too much

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Posted by: garethh.3518

garethh.3518

The only thing I see is a lot of those problems come from a PvE design philosophy. This game is pretty obviously designed for PvE first.

Yeah, that’s what I came to start thinking.
I kinda just looked for any way that Anet could have thought their choices were good ideas though.
Casual PvP + tons of PvE patches…

A real tragedy… I was dying for this to be a good game.
One of the most sad parts though is that most vocal memers of the community seem to think streaming and better shoutcasting matches to ‘show people it can be fun’ will suddenly fix GW2…
I mean, that might make slight sense if GW2 had like no population out of beta… but it had an outrageously high one in a B2P game… that it lost in a few months time… to no competition…

People don’t care for the game, it needs massive player pressure on the devs for large gameplay tweaks or its instanced PvP is just going to keep faltering.

(edited by garethh.3518)

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

We need more competition, we need more teams that can push eachother and the game.

They all left because the game was bad.
I’m not being derogatory or saying it just to rain on your parade.

I’m not joking.
I am trying to help.

If you want GW2 to thrive, push the devs.
Focus in on the games serious shortcomings, like these, and push the devs to make changes.
Make them setup posts about what changes they are focusing on so the community (especially ‘competitive’ players) can help them come up with the necessary solutions (especially around base map mechanics) to get GW2 into a workable place. Get them to make, or comment on community made, charts of where each profession is at in each role, what synergies there are, and where those things should be at. It’d open up the game’s progress and invite real change that would not just balance, but deepen/better GW2’s gameplay helping make it into what people at launch were dying to see.

But please don’t start pushing for an Esport now…
Pushing a game to be an esport before it is at all ready will only burn out anyone with an ounce of hope in GW2 and dry up any possible people willing to give it a second shot.

The best thing right now that anyone could do for GW2 is help the game play better, not a rush for esports.

If you don’t think so, fair enough, I can’t tell you the future, only my thought process.

(edited by garethh.3518)

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: garethh.3518

garethh.3518

It’s not enough to expect Arena Net to do something.

The ball is in Anet’s court and, as you know, it could stay there for a long… long… long… time.
The problem isn’t that the players aren’t forming leagues and tournies, that there aren’t esports tools and allot of shoutcasters, but quite simply, that Anet made a bad game.

ALLOT OF PEOPLE wanted to see GW2 flourish, but then they played it.

It may sound cruel and I’m sorry…
But this game had the population, this isn’t some off the charts hit looking to make a name for itself, GW2 had a kittening EXTREME population at launch and had and still does have no MMO competition when it comes to PvP. GW2 had dozens of hardcore Esports teams lining up to play it… people who praised the predecessor as a godsend of PvP gaming… but lost them all… to nothing…

That isn’t something that can be fixed with shoutcasting and player run tournies.
It’s a weeeeeee bit bigger :’(

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Gems stolen from us.

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Posted by: garethh.3518

garethh.3518

it IS brilliant. we need to incentivize not being bad. but yh glory should be able to provide just enough gems to unlock a couple slots by the time you are ~r20

As much as you’d like to think that would change things for the better…
I’m sorry, but it’s an EXTREMELY kitten train of thought.

Few people take GW2 PvP seriously.
That isn’t an issues based on in game money.
Few people that play GW2 PvP well care about gems.
That isn’t an issues based on accessibility.

PvP’ers don’t flaming ‘want to be bad’ at PvP unless someone throws a PvE currency at them.

(edited by garethh.3518)

Gems stolen from us.

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Posted by: garethh.3518

garethh.3518

Gems as a tpvp reward = less money.

/thread

Gems as a TPvP reward…
in a game with many worthwhile cosmetic based rewards and slow non-IRL-money based progression
=
more money

A taste tends to make people realize they are hungry more than just a glance.

(edited by garethh.3518)

A guy who thinks too much

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Posted by: garethh.3518

garethh.3518

I don’t think it was necessarily ego, I think it’s just hard to see straight about something you’re passionate about. I’m sure there’s reasons which don’t stem from contempt or malicious intent.

People are rarely simple enough that a decision can just be nailed down to one motive.
What I threw out were more to show ‘what I meant’ by issues instead of ‘what they had to be’.

I’m pretty sure I can say that the devs did everything with their thoughts set towards a great game. They seem to want it, just have problems achieving it.

(edited by garethh.3518)

Esports

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Posted by: garethh.3518

garethh.3518

I’m just surprised so many people are absolutely hooked on the idea of GW2 being an Esport…

A game doesn’t have to be an Esport to have tons of streams and enjoyable gameplay… it doesn’t have to be an Esport to have casual player run ‘tournaments’ and a good community… being an Esport won’t suddenly fix any of the games blaring issues…

What people have to start considering is that ‘GW2 is not an Esport game’.
It doesn’t play like an esport* and being an esport will not be a notable help to it.

.* without massive changes that should have happened in alpha

gw1 didn’t have a huge viewerbase with great pvp at launch either.

It had a wonderful gameplay setup though.
Any thoughtful enough person could see that.

If you have any belief that ability to play a game at all game parallels insight into gaming, you should know, top GW1 players pretty much all thought GW2’s PvP was bad, most notably, extremely shallow. Like it didn’t have what it takes to be an actual esport short of by getting extremely well thought out weapons (HAHAHA) or a flood of PvE players splashing over into PvP (since it was simplistic) so it could push into the realm of ‘Esports’ by a large enough population, to cover for the shallow gameplay.

(edited by garethh.3518)

Esports

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Posted by: garethh.3518

garethh.3518

I was bored so started googling top GW1 players reviews of GW2 after playing it in alpha/early beta…
Most said the game seemed competitively bad and mainly just as a PvE cash in for Anet, with PvP as just a casual splashover for PvE players by making it have simplistic gameplay, to get even more money…
Oh, of course, besides Team Legacy… you could tell just how much they were trying to build PR in case all the others were wrong… they said GW2 was just the bestest…. LOL.

(edited by garethh.3518)

A guy who thinks too much

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Posted by: garethh.3518

garethh.3518

@mbh.8301

Where did you hear that?

And I didn’t conceptualize the changes I threw out there all the way, front to back (since there never was a point), but yeah I’m sure some great players out there could write up a better walls of text with less time/effort earlier in the game’s development than I ever could.

But, wow, though.
Odds say then, GW2 was never dedicated to being a competitively stellar game if that was the case, that or either Ensign or the devs had a few serious issues around making a game (like pride &/or ego &/or stupidity, exc.). I mean, if true, that blarb you wrote is outright depressing.

(edited by garethh.3518)

is thi game runing yet?

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Posted by: garethh.3518

garethh.3518

how can be possible that an mmo without progression can survive almost 1 years since the realese?

LoL has little if any progression.
The only sort is in rank.

Yet it is one of the largest games out there.
PvP’ers rend to have a different mindset than PvE’ers, they don’t constantly need moar stuff, just good stuff.

GW2’s instanced PvP is dying, it, at this rate, probably won’t be around in a years time; but that’s simply because the game’s PvP is not good stuff.

(edited by garethh.3518)

A guy who thinks too much

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Posted by: garethh.3518

garethh.3518

I hope the devs are taking these stuff in, it’s brilliant.
Love the part about healing and combo fields.

Yeaah, what I wrote is actually roughly what I thought combo fields were like and, in part, heal skills when Anet talked about them pre-beta, so was phyced for their brilliance…

aaaanyways, glad people seem to think the suggestions are worth the time to read, it took long enough to type all that out that I would hope a lil’ good could come from it.
;D

(edited by garethh.3518)

GW2 sPvP is a big fail...

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Posted by: garethh.3518

garethh.3518

It seems when they where designing the game, they said, u know what will be cool ? Let’s put a lot of new stuff everywhere (not tested stuff of course), so say everything cool u can think.
When u do that, some ideas will be not bad, a lot will be bad and some will produce comic results (like the tank-mage). As a test MMO gw2 is good, as a strong MMO with good foundation, gw2 is terrible.

Pretty much, I think the devs thought they were better than they were, so each took on the MMO workload of a dozen people.
Of course that’s the only way I can rationalize their attempt at innovating next to everything about the MMO, yet doing it all in a less than mediocre-quality fashion and taking far over a reasonable timescale… for even the mildest changes.

(edited by garethh.3518)

Match making is system is awful

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Posted by: garethh.3518

garethh.3518

It should..

That would be silly. Rank has a very indirect bearing on your chance to win.

A matchmaking based solely on rank would work fine.
It wouldn’t be perfect, but games have managed with much worse.
Well, I should say, if the game had PvP worth playing… without that, everything becomes a ‘problem’.

Issues [merged]

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Posted by: garethh.3518

garethh.3518

Might Stacking.

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garethh.3518

They were idiots and set it up so ‘might’ was something to stack over the longhaul.
The procs for it are always really scattered and give small quantites for long durations (on 10s CD weapon swap, on elixer toss, on blast finisher in a fire field) that combined with it being a weak boon short of in large stacks makes it just something to keep up in as high of stacks as possible, as much as possible… instead of, you know, being a good situational mechanic…

Bad, bad, bad, bad, badly done by Anet.

(edited by garethh.3518)