Welcome to internet video gaming forums, 90% whining, 10% productive discussion.
There is a difference between stating facts and crying. Although they might be crying at the same time they are right though. Necro’s should be nerfed and everyone with a little common sense should know that.
If this community had common sense, as you so claim, then Mesmer would have been dealt with long ago.
Woosh
You actually think these forums effect balance?!?!?!
You seriously think common sense and community complaint cause issues to be dealt with… and on top of that, in a timely fashion??!?
hahahahahahah
sorry, you must be new here…
You can learn GW2 one way or another, but changes in GW2 are quick, on track to fixing the issue, fully baked…
I mean, pick one.
>.<
agreed the devs need to seriously stop being so timid with the warrior changes they need help and they need it now before they become bench-warmers forever
Thy are timid, at least in my opinion, because they know what they can and can’t do well.
The devs don’t have the foresight to see how certain changes will effect the game, so they do small tweaks and wait to see if its good or bad, then move from there…
It’s cool that the devs seem to know that they have a pretty large flaw are trying to work around it… but by that same reasoning they should have hung up their hats as devs for an MMO ages ago…
The real kicker is that they really don’t know what good combat is.
It makes these slow ‘spastic between bad-good’ changes not even on point, not even addressing the major issues of the game… at least a large majority of the time…
GW2 might end up being decent through some luck and a good deal of time.
But it will never be generally thought of as a good game.
A few good changes….
—-I like the new necro #5. It’s based on a situational/timing concept, which is a great change. Maybe cutting the imob to 1/2->3/4 sec, that with a 2~ sec daze tagged on would have been better, but ehh improvement is improvement.
I like the tweak to the ranger axe, so it pulls, too bad they left axe #5 as utter garbage.
Warriors might get a few more viable specs with all the condi hate introduced.
—-Weakness is a useless change
Still the useless condition it has always been… now just worse at covering other condi’s because of all the nerfed durations…
Reducing crit dmg/chance would have been far better.
—-Crip/chill are still unaddressed, there is no finesse to movement impairment, the movement reduction is extreme, just like that amount of cleansing in the game… it makes awkward cleanse centric play.
Making a new condition doesn’t help that in the slightest.
—-Boons are still in a bad spot, and seemingly going to stay that way… grouping all of them up into one category of ‘boons’ and making ‘boon hate’ randomly remove one or 2 of the boons… is just kittened… again, no finesses, you just have to blunt force or pray…
—-CC is still in as bad of a place as ever... you still need stun breaks and/or tons of endurance regen.
Those things are crippling issue that not only beat up on gameplay but will leave soooooo many specs simply as ‘not viable’.
The game seems on the track to being decent, dunno if it will ever be good though.
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Anet can’t make meaningful changes, nonetheless changes in a timely manner.
Dead game is dead.
/endthread
exactly this. vigor itself might be fine, but the near permanent uptime that some classes get with little to no effort is just ridiculous.
That is actually exactly why it isn’t fine.
Vigor is nearly as powerful as protection and it (along with the sigil-endurance) completely throws off strategic dodge counting…
Bad, bad, bad…
Till they make an effort at balancing classes, there will always be an excessive numbers of rage quitters.
Balance is actually the least of the game’s issues.
Most of the ‘in’ specs are comparable, I mean short of warriors.
The problem is that the game doesn’t play well.
The devs don’t have the mindset to make good PvP, they have no foresight and they know it, they refuse to do anything rash because they’re not sure what would happen. That’s good that the devs know their flaws, but also means that they should clearly see that they shouldn’t be devs for an MMO…
- Not being able to do anything but throw out minor or half complete changes and wait months watching to see if its a ‘good’ change or not… cripples a game’s progress.
- Having no clear concept of what makes a PvP game good… makes these slow patches bring little->no progress, it stagnates the game.
GW1 only made it because it tossed out so many skill combinations that by shear overwhelming odds, a number of well made setups would arise from the heaps and heaps of crap they tossed into the game.
Anyways, GW2 is a complete tragedy.
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The thing that bothers me is that someone can play PvE 90% of the time, having loads of cash and items, then they hop into spvp and they are at full power, while if you spend 90% of your time in spvp and you try to jump into pve to play a dungeon or a fractal with your buddies, you’ll be undergeared and poor (can’t buy items, can’t buy gems).
I had to stop with the spvp play because I was green gear and poor as hell in pve, while my guildies had multiple sets of legendaries and exotics and they were unlocking character, bank and bag slots with gems bought with ingame gold.
Why doesn’t spvp generate gold? Because pve does and so does wvw (if you don’t suicide too much).
SPvP doesn’t generate gold… because SPvP doesn’t require gold….
Not leveling up in PvE or PvP through PvP or PvE is just how the split works… I guess it can be annoying if you have buddies who only PvE.
Sure the system could be setup better, but there are a ton of obscenely larger issues in this game than that…
I’d like nothing better than to be able to level an alt to 80 and just craft/buy what I need for stats and then not have to worry about looking like a hobo since I can just use the skins I’ve already earned in Spvp…
Eh.
I’m really on the fence whether or not that would actually help anything…
Faster nicer looking gear for PvE doesn’t really seem like something the game needs.
whatever they do, i just hope to god they make it based on wins, and not grind like glory
Or RNG like chests…
Ugh, these devs… they just seem to hate using pre-existing designs… even if they work a million times better than their ideas…
why the kitten are PvP rewards RNG-useless?? why does it take a monotonous half an hour+ to break down everything and make it into the only possible thing, dyes??!?
why the kitten doesn’t the PvP gear system revolve around gems?!?!?? do they not want to make money?!??!?
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a better reward-system, good progression, a real title-system, solid ladder, several game-modes, ingame observer mode, automated tournaments daily and monthly, prestige stuff like emotes/capes etc.
Well this is my view of the situation. . .
Just like so many things, that part of the game is full of issues.
But, good gameplay would easily patch up the problem.
When people really get into and enjoy how a game plays… stuff like well setup cosmetics and extra game modes don’t tend to matter as much…
Sure, those extra things are nifty and can add to a well made game to make it that much better…
But they cannot replace gameplay.
I’ve never played anything but the main map on LoL, never bought another skin, never strived for ranking, never got a title… yet still thoroughly enjoyed the game.
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On the SOAC E-Sports podcast that I guested on with Jon Sharp, we both agreed that a metered approach to reaching ‘esports’ is better than jumping in head first and hoping that we get it right the first time.
Just my 2c anyways.
I’m surprised they think GW2, I mean with more tweaks to balance, can be an Esport at all…
A nice game few can enjoy, sure… but a popular esport… ehh…
The weapon-abilities/utilities/conditions/boons/CC/map-setups were just too poorly designed for it to take off.
You could compare the situation to LoL and say, ‘It took 2 years for LoL to be an esport, GW2 could just be warming up’…
LoL wasn’t a super hyped game with millions playing it on launch, with esports teams lining up by the handfuls…
I mean, unlike GW2, LoL didn’t drive away the majority of the people that played it…
it held on to them…
and grew..
and grew…
until it consumed the genre and even other ones…
Completely unlike GW2.
GW2 devs screwed up on next to everything (even polishing!!!) in the game short of dodge rolling, and conceptualizing mechanics… they have a good imagination, just KITTEN foresight… which is something a game that intends to innovate next to everything in a genre kind of can’t live with…
Anyways, best of luck man, no one can see the future, I could be wrong.
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Honestly gw2 has mastered game play. They perfected it. It’s beautiful. They are just lacking content or incentive shall I say. After a while of playing with nothing to show for it except a useless rank that gets you nothing it just feels like a grind… sPvP that is. PVE wise they are doing good. They could still use more but so far it’s OK. This being opinion of course.
Then you my friend are in the minority of people I’ve met.
The vast majority of PvP’ers I’ve talked to don’t care about rewards.
The vast majority of PvP’ers I’ve met, who played GW2, left the game… and the few sticking around still have a number of large issues with it…
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They need to make some reason to play sPvP. Experience or gear…
or good gameplay?
I’d prefer good gameplay.
Everything else is just kitten and kitten.
ANet is on the right track.
Oh, so that’s why the majority of people who played GW2 left…
Games grow over time if they are relatively unheard of or have tons of hidden potential…
GW2 is the exact opposite.
It had MILLIONS of people playing the game on launch, purching the B2P game WITH NO MMO COMPETITION. Yet the population tanked…
It had dozens of extremely qualified esports teams lining up to play it, teams who own the game. Yet they left saying the gameplay was just badly made…
I mean, just a feeling, but I don’t think that’s the right track….
If I didn’t think this game had a chance, I’d probably be dominating the Smite scene right now.
Ehh, that just leaves more food for me.
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6 & 7. I do NOT agree with Conquest being a bad gamemode, because if fights were not forced at a node, ranged/kiting would be WAY too strong.
8. Without cleaving on melee, melee would be useless. I think this can be traced back to #2.
9. I kinda like the burst meta actually, so i cannot agree with this one. What the game needs though is just for support to be way more effective. Very few people are actually even trying to hit their allies with supportive spells, because it is just not very effective. Just as Roamer and Bunker are roles, support should be as well.
GW2 should take a look at MOBA games and strive for similar roles. There is no holy trinity but still room for diversity in roles and setups.
So conquest is good because they have been balancing around conquest…
wut??
The burst meta isn’t a terrible idea… in a game focused around team based combat… or a game with very deep weapons…
GW2 doesn’t really tend to have either… which means all it does is make combat more shallow… GW2 is a skirmishing game so needs more dynamic combat to make up for the lack of a focus on teamwork in combat… yet tends to have very simple weapons… in a game with pretty much no synergy between toons, I mean without making a hardcore, hardcore premade…
Sure a few of the ideas around conquest aren’t unworkable… but it as a whole… mediocre at best competitive map, terrible pug.
Edit: Same sort of sentiment as OP though, me and everyone I played the game with has left… half were fanatic GW1 players…
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It’s developed into a deep game that honestly looks like it rewards you for the time you put into it.
To save you allot of trouble…
It hasn’t.
Still the same game as at launch with just a lil nerfed spike dps.
The PvP seems pretty subpar for an MMO, but there aren’t really any other decent ones out though… so ehh…
Please don’t do that.
Your title is just going to kitten people off.
It’s not even an interesting read or new idea…
:P
The issue with allot of weapons isn’t tuning… its depth…
The game is based on scattered skirmishing, instead of working as part of a group… which just cuts out a massive source of depth… so the weapons actually have to be well conceived to make up for it… at the moment the vast majority are just based on nifty ideas that seem to fit a theme, or balance… not any actual insight into gameplay…
That mentality would need to change if the game wants ever wants a chance at drawing back the massive amount of people it lost.
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http://www.twitch.tv/tarcisanastasis/c/2349316
http://www.twitch.tv/tarcisanastasis/c/2347311looks like you guys did not understand well in PVP community, well just back to topic because I feel this sentence is interesting.
Seems someone is into making threads just to get their twitch streams extra views…
The thief was probably on his first or second game in TPvP.
He sat through bull’s rush AND a full second and a half of hundred blades… before using that sword instant untargeted teleport…
The only thing he ever did for dmg was spam 3 or auto attack…
Yet he would give the warrior allot of trouble 1v1…
The video had a non-cantrip staff ele… common man… WFT…
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—badly implemented trait—
—badly implemented trait—
—blatantly OP traits by comparison—but the ranger has so much potential… as the ideas behind it are pretty great..
Welcome to GW2… seems like you just stumbled upon the theme of the game…
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Excuse me but how do 2* +5% damage not cause a huge difference? Whenever you get a target on 10% hp it pretty much means you would have downed it.
4.67%
You get one extra +5%…
Having 5% more dmg means, in the VERY BEST case scenario (stacking multiplicatively instead of additively with any other % dmg buff) if you take the guy down to 4.67% life… the extra 5% dmg will make it a kill.
You can feel that that is build breaking… but I’m sorry, I’m just laughing.
Best of luck.
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i was wondering this as well. i can not think of any reason why 2 hander weapons only have 1 sigil. is there something i don’t know? Do all 2 handed weapons completely out class 1 handers? or is there some kind of hidden advantage of using a 2 hander?
if not then it seems like a very large over sight. 4 sigils when using 4 1-hander weapons compared to only 2 sigils when using 2 2-hander weapons can be a very large difference in a build.
5% dmg or 5% crit cannot cause a very large difference in a build…
All sigil internal CDs overlap, so it is pointless to have two sigils that have internal CDs (all the worthwhile ones) leaving only small ‘passives on the side’ to choose from, for the other slot…
It’s all in the wiki…
These days game companies are owned by shareholders and shareholders only care about one thing; money.
It’s tragic… games have been getting worse and worse in general lately…
It just leads to endless frustration, especially when new players jump in and say “whats so bad???”, when its not even half as well made as a game that came out a decade ago…
Anyways, it’s an upside down world…
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It’s fine if its a secondary sort of matchmaking, dedicated to gimmick servers and scrimmaging.
I can’t see any reason anyone would be kitten over that.
They nerfed sigils to compensate.
All you’re missing out on is 5% dmg or crit.
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It’s a bit crazy that you can send the drake to the center point and still be able to back cap, because the drake is kind of like a player all by himself.
Viable build isn’t the same as ‘a good build’
The beastmaster ranger is trash conceptually… an extremely evade heavy, health regen tank that just survives with AI based dps… YET CAN’T JOIN LARGER FIGHT, where things like positioning and teamwork start to make up for the shallow play of the spec itself…
Probably the worst class design I’ve yet to see.
I don’t give a flying duck about build diversity as long as what exists is well made… which makes it entertaining… a game doesn’t need oodles and oodles of specs to choose from or perfect balance to have good gameplay… just good gameplay…
It’s why the playerbase tends to be bad at suggesting fixes.
It’s even more tragically why the guys at Anet are struggling so much as developers…
They lost sight of that concept ages ago, a few years into GW1…
the podcast was already an hour long and there’s only so much they can cover at one time.
That’s because they are bad at casting.
They could easily fit 45 minutes of conversation into a bullet point list tagged on to the stream and spend that time talking about ANYTHING… like specific roles classes can fill with certain specs, what they are looking to expand on, what the main roadblock seem to be in that, how they are looking to get over it, the ‘pro’ players can of course chime in about how they see the situation and how that stuff is best for the game as a whole…
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And it definitely should have NEVER gone the way it did with this most recent SoTG: “Oh yeah, BM rangers”
Devs: “We’re nerfing their pet damage”
SoTG: (paraphrased) “That’s fine, that’s exactly what that class needs. No need to discuss any further, the ranger is out of our hair and no longer relevant, continue talking about the classes we care about.”
Devs: “Moving on”
That is a massive show on how unprofessional the cast is…
How unprepared and biased…
I mean, if it was a small tweak, like a mild alteration to a few pets dmgs (as in the 10~% life buffs) in an episode with other larger focuses…
I wouldn’t care…
But I mean since it is consistently, in next to every SoTG, self profession serving bias about changes… ones I’m assuming they find out about mid-episode… with no specifics…
it is just an extremely badly made cast.
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It’s extremely frustrating to see such blatant disregard for equal representation of professions when it comes to skill balance conversations with the devs.
I honestly don’t mind a lack of equal representation, as long as what is discussed is pertinent to and explicit about where the game is headed…
(which also seems to be a problem of yours)
Because lets face it… not every class needs the same amount of attention… and even then, not every patch should be focusing on every class equally…
I’m not defending the SoTG, I think they do a pretty mediocre job at getting passed the shallow sort of ‘we know about these problems and are magically going to fix them…. eventually’ but I don’t honestly mind gaps in representation. If changes are focused on a specific class or two, I would rather have a person that plays those classes in the SoTG, than a ranger.
Anyways….
An ideal cast would focus on goals->specifics about how they are looking to achieve it-> the effects you think it will have, positive and negative.
The ‘top tier’ players joining the cast can throw in their two cents about the biggest issues they’ve seen, how they see the dev suggestions effecting the gameplay (after knowing about the changes for a day~ and talking it over with a few other players); with occasional asides about whether they like it or not and why…
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The SoTG is for players to get a better understanding of the state of the game…
If you think it is top tier players telling Anet how to balance… you’re sorely mistaken…
The tragedy though is that… it still does a mediocre job at that.
Anyways, when talking about the game itself, balancing in general has been slow, shallow and half baked for every class. On the plus side, being mostly ignored is a much better option than being a warrior…
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I think an issue was a miscommunication in beta
Ehh, there’s a good chance that it was unintentional.
The jag auto crit in stealth could have been a bug.
It never made it onto any tooltip and every other feline F2 is bad in comparison… and there are allot of bugs in this game.
They could have just let this bug pass since it wasn’t OP, and fixed their overnerfs of the class… basically it fallows suite with the majority of GW2’s balancing…
A stream of terrible concepts made it into GW2 (and stayed!) because the devs were too kittening lazy/passionate about their design to actually fix things or realize what good PvP was made of…
(sorry if I sound pretty cynical, SoTG and looking back on all the issues in this game does it to me >.<)
Anyways… yeah its a bad situation, dunno how likely it is to change unless your willing to get nerfed to the ground like warriors for a 3~ months and counting…
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Well, I mean, ideally, sure. SoTGs would be a mix of buffs/nerfs aims and aspirations, along with good discussion about why and the effects.
All the streams and casts so far seem extremely shallow, never reasons about changes, sure reasons for what needs to be changed… but never talk about the tweaks themselves… it just ends up with a mention of a general concept people find annoying before a dev says ‘we are addressing it’…
It means every streams does nothing a patch notes like list can’t…
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I think that blarb was just to appease the people, I doubt they really are doing anything notable.
Their talk rarely matches actions.
(you should know that by now, you’ve seen all the ranger talk before the actual patches…)
Their stance they occasionally bring up ‘against wack-a-moling’, at this point, just seems to be an excuse not to do much to the game.
They wack-a-mol balance harder than any other game I’ve seen.
Never seen a tweak for the sake of better gameplay yet*
Only hits at strong specs, as they keep inevitably cropping up after the last nerfs…
The question more importantly needs to be asked. Do we want Esports
That’s like a five year old picking up a rocket and asking himself whether he wants to go to be an astronaut or not.
Dreamers will say yes, realists can see, quite obviously that the odds are terribly against it.
GW2 does not have what it takes to be an esport.
At best it can be at the level of a work based softball league.
Don’t get me wrong…
The base of the game is fine.
The population behind it is strong and fanatic.
But behind the scenes… when it comes to actually implementing all the great ideas Anet speaks of… whoever is in charge of bringing them towards reality…. is utterly terrible at it.
The game has come to be riddled with so many flaws… so many badly enacted map/combat/weapon/elites/amulet-runes/leaderboard/spectating/exc. setups that only a massive internal change, to people who can efficiently and logically work through so many changes, will make the game become Esports quality.
*-the quickness nerf was the only one, and they half baked that patch so hard it turned a good change into actually making the game worse…
SoTG rant.
What I don’t get is this insistence on the kittenies observer mode I have ever seen…
kittening static cameras… wut???
And they want something that shoddy to bring a game to be an esport?!?!?!
And they love just chucking stuff in and seeing how it falls…
kittenING WORST MMO MENTALITY EVER.
The new map… they don’t even kittening know if they want it to be competitive or not, whether it can be or not… THAT IS THEIR JOB AS FLAMING DEVS!!!
Letting a game repeatedly fail because they have no foresight…
Makes me want to punch something…
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Split solo queue from team premade queue
And a better designed cash shop,
-most every piece of gear costing 2-20 slivers while
-chests directly give powder/crystal/sliver/token with an occasional piece of gear
but you can buy slivers with gems… it’d make Anet money and also make glory less useless.
That’d help setup an income for PvP… but that was easily best done when they had a good sized population playing the game… like 9 months ago…
So its only a lil late…
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That is a paraphrase of the 45 minutes that Chaplan spent in the live chat of the But of Corpse show. It was an incredible and exciting time. I did not do him justice, but he left the 30 or so Necromancers pretty excited about the SOTG.
GW2 was founded on great ideas, that’s why so many people want to love this game.
They have wonderful people conceptualizing stuff for the game… most of the ideas are spot on about where an MMO should be, which is so rare and makes me want to hug someone… but they seriously shot themselves by hiring whoever it is that actually turns those ideas into reality.
The entire instanced S/TPvP ‘join map’ setup.
The weapon ability designs.
The elite general design.
The traitline setups.
The amulet setups.
The want for underwater combat.
The specifics of close/far point in conquest.
Whoever the guy who pulled that stuff together… and thought it was a great idea to throw a million new half baked things into the game… killed Guild Wars…
Anyways, when they actually start to throw out good patches (its been 9 months) that deepen the gameplay and make it more teamly, I’ll be happy to jump back into it.
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First of all, the majority of the game (ANY game) is made up of casuals, if they don’t hurry up splitting queues, you’ll be left with 50 people playing pvp (even less in NA, probably). Also, when I still had a team, I hated playing against soloers, easy games are boring.
So that means that the devs should help them with half bake plans, plans that hurt everyone else?
I don’t really see how talk about “there’s gonna be no one left if they don’t fix this!!” actually makes sense. People said that months ago, and it already happened.
GW2 is in the gutters when it comes to a TPvP population and only seeming half alive because Anet is gasping for a last breath with this push for Esports… in a game not even mildly capable of them.
But yeah the majority of casuals, along with everyone else, who played GW2 are annoyed by it, no that typically isn’t because of just bad matchmaking.
Ugh, have you played another MMO? like WAR?
Having no/too few healers or being terribly outgeared is an instant loss… even if they are bad players.
That game survived, actually thrived for 4~ years.
GW2 was dying after 6~ months, with a dozen times the hype and dedicated fallowing at launch.
In GW2, yes a terrible team comp can hurt, but it won’t utterly make or break a game to even half the degree it did in WAR.
The issue is that the gameplay just isn’t good enough to carry mediocre->bad matchmaking.
For the downsides, how much fun is gleaned from the game just doesn’t end up being worth it, on both the casual/competent player sides, so ends in frustration and desertion.
I guess what it comes down to then is, for this broken bone, do you want a bandaide filled with salt? just a bandaide?
Or…. to actually fix it…
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The premade team has so many advantages from the beginning of the match that it is just stupid to allow a mixed queue.
Don’t be so quick to destroy premade queing just so you have a more convenient time playing the game…
You do realize that premade ques would just turn out like paid tournies did, right?
The issue is quite obviously in a different place… it KILLS ME to see so many people screaming their heads off for a split que, something that would hurt another portion of people playing the game… when quite obviously this is an issue based around there being no divide between ranked and unranked play. Oh and being qued with similarly glorly-lvl’d players for the first 20-30 ranks would help.
Anyways, other MMOs had ‘so many advantages’ for being a premade, you had the right amount of heals/dps/tanks and high geared as well as skilled players.
In GW2 build diversity won’t utterly make or break a pug game.
In GW2 there is no gear gap.
GW2 is near entirely an individual skill based game.
The worst divide between premade and pug is that you can avoid the kittenty asz queing throwing bad players on your side.
There is nothing more important at the moment then splitting solo and premade queue (like the vote on the other thread showed)
The masses are great at pointing out that there is a problem.
I mean absolutely wonderful at it, if they have issues they will let anyone and everyone know.
BUT they are terrible at pinpointing the specifics and suggesting fixes.
That’s just the way it is.
A few centuries ago everyone believed that gods sat on clouds and erupted volcanoes on people; like a person vainly MagnifyingGlass-smiting any ants that look at him funny.
People are fickle and love jumping to easy answers.
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I think matchmaking works rather well. and sure there are lots of examples of teams playing teams they shouldn’t be. Oh well, in GW1 it used to happen all the time as well, Team ranked 1000 vs team ranked 5. Boo hoo, I mean seriously cry more.
For that to make sense, the game has to be worth it.
GW1 was.
GW2 isn’t.
You’re QQ’ing because you feel a minor inconvenience to yourself is worth the devs main attention, in a game that is hemorrhaging players.
More builds would be nifty.
But deeper/improved gameplay in what we already have… that would do so much more for this game…
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….
I’m sorry.
Then your just complaining for agitations sake.
Yes, neither of those specs (trap/greatsword) probly made it into the top tier streams you watch.
No top tier streams don’t tend to have crazy amounts of build diversity.
But then again… you don’t play in top tier streams.
Again I’m sorry, L2P, a mild amount of skill will easily make either of them work.
(I’ve gotten my trap ranger invited into some of the best premades around before I quit)
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no its not true…
most classes have only 1, max 2 viable builds working well at tournament…
Beastmaster bunker.
Trap ranger.
Greatsword offensive beastmaster.
All viable ways to spec I have seen do extremely well for themselves.
The game is swarming with useless traits.
No that doesn’t mean they are a large problem.
Yes it helps a game seem more polished.
No that doesn’t mean they need to not be useless for the game to be good.
Every game has ups, downs and niches in its ‘top tier’ balancing.
That is inevitable and means little.
What does mater is how enjoyable the gameplay is…
And GW2 doesn’t deliver atm.
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There are about 2-3 viable builds for most any class in tournies, especially yolo que ones.
That’s 12-18 completely and totally viable ways to play a toon where you aren’t at a notable disadvantage.
That’s perfectly fine.
I’d rather GW2 focused on getting good gameplay than more ways to not enjoy it.
There is allot worse in the game than aoe.
Not enough finesse, too much extreme deeps and invulns/immune/dodges.
GW2 is founded on some great ideas.
It has a wonderful base.
The only problem is behind the scenes.
They can’t turn those innovations into a great game, even if you just entirely forget about the idea of esports.
No dream patch will fix that unless it involves layoffs.
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I never said anything about hidden potential—I am talking about depth. The level pro teams play at is much higher than people who just start out. If you were to measure that gap and called it depth, you have great depth. I mean, to each his own opinion. I just don’t appreciate you nor anyone else trying to call people out for trying to make this game into something better in their own threads. I am not going to all the threads you post in to just to say “NO, THIS GAME IS FINE THE WAY IT IS”. You can say whatever you want in your own thread and I won’t mind. So please, I don’t want to argue with you now. If you have nothing to say about caster improvement, carry on.
Pro teams all left this game, so its not really possible to measure.
You can make life a lil more comfortable for the fraction of the population that enjoys GW2 at the moment, but THAT IS IN NO WAY in GW2’s best interests… only yours.
I don’t think you’ve ever defended your point about depth in the game?
So not saying ‘I don’t want to waste my time again and again’ is a lie?
You posted once in my thread nicely typing out your perspective, I typed out tons of politely toned stuff for you, you never responded.
So its tough to take what you just wrote seriously…
:’(
1. You have no depth! Jk, but seriously, it has more depth than you realize, you just haven’t found it yet.
2. I think his Folly’s notion of high level is pretty accurate. It doesn’t matter how big or small, the gap between great players and beginner players is huge and that says something.
3. You must be joking right? When did team zZz recruit you?
4. We aren’t squirming, we just don’t appreciate unconstructive feedback. I am impressed at your tenacity to come and post something pointless just for the sake of posting. Hope you find a new hobby.
Talking of hidden potential… 9 months in, when every esports team has already left is a lil naive… and allot to bank on… if it isn’t ‘found’ then the game utterly flops.
Yes there is a gap between great players and beginners… if there wasn’t the game would be about as deep as flipping a coin.
You guys totally do squirm though.
People posted dozens of more pointless things in this thread, yet you don’t seem to care, because they aren’t conflicting with your opinion.
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Wait, there’s a thread with over 16000 views, and more than 500 responses about this issue, that has been ignored for 9 kitten months? One posting in the PvP section (you know, the least number of players in the bloody game?) and it get attention? And it’s the wrong frigging thing?
There are literally tens of thousands of players who want right click to target to be disabled, and one pvp player points out that it sometimes doesn’t target, and they’re fixing that?
Yeah, I give up – uninstalling. You guys make AE look GOOD.
Hope not to see you again..You are not gonna be missed. One attention from Devs is still WAY better than none…
And you wonder why GW2 isn’t popular.
We must surely have been a godlike sight to behold, given how frightened A.Net now seems to be of even touching the class with a 10-foot pole.
Not to burst your bubble, but this isn’t special, they actually always act like that.
It took 4+ months for them to make projectile speed on bows actually fast enough to hit people.
They have a million things to fix and a slow AND mediocre way about doing it…
Sigh…
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Just leave.
The devs have no idea what they are doing.
If they wanted it to be a casual PvE’ers sort of PvP… they wouldn’t have made pugging the worst part of the game…
Matchmaking would have been entirely different, maps would have been made more for zerg shenanigans and dps’ing people would have been a slower somewhat rng process… oh and there would have been a real cash shop, were most anything cosmetic either takes allot of time or a lil money…
If they wanted it to be a competitive PvP game… they could have easily made a good game.
What the devs have at the moment is a mildly polished mess, something that still belongs in alpha… and whoever is coding the thing, still in college…
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At this point…
I think at this point they are making bugs, just to have more stuff to put in the patch notes…
It’s not like they actually put much time into this game, but at least the list of patch notes can try to lie about it.
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If that’s your biggest qualm with the game…
Anet did a great job.