How are you dying this fast as a Necromancer exactly? Yes every Thief, Mesmer, Engineer, Warrior, Guardian, Elementalist, Necromancer and Ranger should be in zerker gear if they are a power build. If they are tanky they should be in condition tanky gear. If they are zerging the closer ranged classes besides Thieves and Necromancer should be in PVT with power builds.
Lol, it is EASY for a Thief, Mesmer and such to go Zerker – you wonna know why? because they have DEFENSIVE skills they can use.
Thief, Mesmer = Have stealth, boons and such
Warrior, Guardian = Already have high health and toughness
Engineer, ele = heave HEALS and defense.Necromancer get a Meatshield aka DeathShroud, they get 8 second Protection on a 60second cool down. They have Condition removal on 25second cool down
What they DONT have are stealths (Mesmer/Thief) Damage immunity and condition immunity (Warrior, among others) boon help (everyone!) healing OUTSIDE of there own heal skill( Engi, Ele, Guardian)
Try doing WvW as a Zerker Necromancer then you will see why their is hardly any – Because it doesnt work on a class that pretty much only defense is Health and Toughness.
Must I type something?
You would have more in zerker gear so I don’t really know why you keep replying.
Yes, i would and what happens when you are full zerker? You are squishy and you deal no damage when you are dead. Your point about Zerker means nothing, you seem to think that EVERYONE should be running it.
It doesnt matter how much damage you do if you are dead.
How are you dying this fast as a Necromancer exactly? Yes every Thief, Mesmer, Engineer, Warrior, Guardian, Elementalist, Necromancer and Ranger should be in zerker gear if they are a power build. If they are tanky damage builds they should be in condition tanky gear. If they are zerging the closer ranged classes besides Thieves and Necromancer should be in PVT with power builds.
Even with the tankiest build possible Death Shroud goes down fast when focused and with his PVT build he does terrible damage outside of Death Shroud. If they aren’t focusing him then why is he not in berserker helping his team far far more.
Yeah because 2k+ auto attacks are always bad. 5k+ Ghastly Claws? Now thats just awful. Then i have boon removal (plus retal) Interrupts, AoE cripple, AoE Vul, Single Target Chills, Single Target Might, Single Target Vul AoE Torment and Immbo, AoE damage. Admit you have no idea what you are talking about.
You would have more in zerker gear so I don’t really know why you keep replying.
You’ve already shown you aren’t skilled with many many posts now.
Even with the tankiest build possible Death Shroud goes down fast when focused and with his PVT build he does terrible damage outside of Death Shroud. If they aren’t focusing him then why is he not in berserker helping his team far far more.
That is 2 weapon sets and I already said you have to sacrifice to get condition removal like every other class besides Necromancer and Engineer what is your point? I never said anything at all about PU either besides mine could win 1 vs 3s before the buff and that the PU you saw was terrible. You don’t need Illusionary Persona to use shatters nor do you need any traits to shatter, you do it when you need to with any build. I never even mentioned anything but sword and staff in any of my posts so far at all.
Can you please stop replying without giving me the post where I combined any builds at all into one.
blurred frenzy is only usefull when close to an enemy…could be your death vs necro
Hell, tonight i survived THREE Mesmers ALL using Blurred Frenzy on me. So even that it really isnt that strong compared to some skills. I did die in the end but was only going to end one was against 3 Mesmers. Though i was more than happy with how long i lasted against them all trying to burst me into nothingness.
You play a tanky Necromancer and wonder how you survive against 3 defensive skills on a low cooldown. They do like 5k damage with a berserker build and you have 18k base hp. Then you have a Phantasmal Swordsman hitting you for more damage every 3.2 seconds unless you kill it so it gets summoned 12 seconds after the initial summon.
My god you keep making these assumptions that I think they are “op” or “ez mode”. If a Mesmer of Thief has been in stealth for several seconds they should have a defensive mechanic off cooldown if the Necromancer manages to somehow predict their position/Lucker’s Mark. I never even combined a single build in any of my posts so please point out where this happened.
What defense cool down would that be?
They just used one of them (Stealth) Only so many you can have as a Mesmer…http://wiki.guildwars2.com/wiki/Diversion
http://wiki.guildwars2.com/wiki/Distortion
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
Most Mesmer builds should have most of those.diversion only works if u shatter the clones unless u are specced for the 2 traits u need for it same goes for distortion u can only use 1 at the time and u can easily dodge the clones or marks destroy them when they run towards u. phase retreat requires staff… u mentioned gs and sword before…now its staff… whats next scepter… how many weapons more? blurred frenzy is only usefull when close to an enemy…could be your death vs necro
Any Mesmer can shatter and should when needed, you do not need to build for it. The only mark that does any good damage without a power build is Putrid Mark and that still would never kill a clone. Blurred Frenzy has a short cooldown and doesn’t require the enemy to be hit so what exactly is wrong with using for defense? http://wiki.guildwars2.com/wiki/Sword#Ranger notice how that has less total dodge duration and start up time for their dodges for the same cooldown even with dagger.
That’s why I said most should have most and all Mesmers have Diversion and Distortion. Diversion can be used with one clone up and so can Distortion. If they are dodging they aren’t hitting you and losing a dodge against a daze.
My god you keep making these assumptions that I think they are “op” or “ez mode”. If a Mesmer of Thief has been in stealth for several seconds they should have a defensive mechanic off cooldown if the Necromancer manages to somehow predict their position/Lucker’s Mark. I never even combined a single build in any of my posts so please point out where this happened.
What defense cool down would that be?
They just used one of them (Stealth) Only so many you can have as a Mesmer…
http://wiki.guildwars2.com/wiki/Diversion
http://wiki.guildwars2.com/wiki/Distortion
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
Most Mesmer builds should have most of those.
What kittenty Mesmer is in stealth but not running towards the 1200 range mark where Tainted Shackles and Life Transfer won’t be in range. Yes the Lucker’s Mark was a waste since a Mark of Blood would have the same effect without wasting a really important cooldown on a dice throw.
Assuming people get a lucky mark cast hitting someone stealthed for several seconds who could have dodged it is also assuming things. Mark has way too high of a cooldown to be wasting it so stupidly.
so does every phantasm adn nullfield and ll the goodies u say is so op and ez mode. u assume things that never happen like this in game. mesmer stealths so it takes a lest 1 sec for necro to put a mark down so yes mes will come out of stealth still feared. u assume that clones eat retal…lol. if i hit u while retal is up i eat lots of retal. feedback causes my near death if put on a retal zerg. u assume every mes out there runs gs and mh sword u assumke and assume but most of your points are rare situation and 90 percent of what u stated today was either false or over exaggerated by combining 4 dif mes builds and requiring a utitlity bar with 12 slots. and 3 weapon swaps….get your facts straight. what class do u main? warrior?if thats the case im gonna be back in 20 min because im rolling on the floor laughing
My god you keep making these assumptions that I think they are “op” or “ez mode”. If a Mesmer of Thief has been in stealth for several seconds they should have a defensive mechanic off cooldown if the Necromancer manages to somehow predict their position/Lucker’s Mark. I never even combined a single build in any of my posts so please point out where this happened.
Assuming people get a lucky mark cast hitting someone stealthed for several seconds who could have dodged it is also assuming things. Mark has way too high of a cooldown to be wasting it so stupidly.
even if they dodge it, you will know roughly where they are thanks to the mark proccing and them creating a clone (not seen ONE mesmer without DE…) So even if you dont hit with Fear Mark, you know roughly where they are, you have made them waste a dodge and waste time inside Stealth as well.
You can also just throw down any mark you have now, you know roughly where they are so good chance you could hit them.
Knowing where they are when stealth is about to end is not worth the 40 second cooldown. You can do the same thing with Mark of Blood much easier. Marks have a 3/4 second cast time so adding in reaction time he would be out of stealth before you cast if its really been several seconds.
Phantasmal Berserker has a 3/4 second cast time and the average human reaction time is less than half of that. If he timed his blind you got counter played and deserve to miss like every other classes skills do. Also you can easily run away watching behind you if you move with your keyboard and turn with your mouse and its what skilled players should be doing. As I said good job on forcing his dodges to counter play his Shadow Refuge if you did.
Assuming people get a lucky mark cast hitting someone stealthed for several seconds who could have dodged it is also assuming things. Mark has way too high of a cooldown to be wasting it so stupidly.
Poor guy doesn’t know he can’t dodge while in stealth and Mesmer doesn’t attack during stealth or lose anything by being feared while stealthed. It would be far better to use it while he isn’t so you can keep hitting him.
Meanwhile, The Mesmer in stealth has nothing he can do, hes been feared. So no opening attack for him and seeing as stealth lasts for mere seconds (unless Mass Invis) then he could very well come out of stealth with fear still on him.
Also, most mesmers HEAL while in stealth and what cant you do while feared? Thats right…heal.
Stealth lasts 3 seconds besides Veil lasting 2 when crossed. Mark gives 1 second with a max of 2 seconds from condition duration. It wont ever still be on him unless you Doom fear him within 600 range on a 100% condition duration build against a non PU Mesmer through his really close Veil. Ether Feast has a 1 second cast time so you should be able to cast even with 100% condition duration.
So don’t cast while blinded or if they did it while casting cancel the cast or accept you got out played. What other class has this magical easy condition removal you speak of besides Necromancer and Engineer.
Lol….
Here is an example of a PERFECTLY timed skill that i did last night:
Me (Necro) fighting a Thief, i have him on the run he is getting out of range so i use Spectral Grasp to pull him back to me, next thing i see he has popped that AoE Stealth. The very next second he is pulled out of it by Spectral Grasp and i then finish him off.
You can say “dont use it while blind” a lot harder to follow that when you are in the middle of a fight, unless you spend the whole fight looking at what boons and conditions you have. Blind can also be instantly applied as well. One second you dont have it – you think “Yes, time for Berserker to come wreck everything” just before you press it, BOOM you are hit with Blind to late you didnt see it, now you just wasted a cool down…
What!?? It takes effort and skill to play the game holy kitten. As I said accept the guy counter played you if you didn’t cancel the cast to counter the blind. That story has nothing to do with fear too but the Thief could have dodged it too if he was any good. If he has no dodge mechanic ready then good job you counter played the Thief just like the blind countered the Mesmer. Blind also has the most obvious visual cue with the screen blacken at edges.
oi u really dont get it. do u? u can never take all of that. arcane is useless in wvw unless u do a 1v1 as u gotta go close for that one. nullfield has a massive cd and its 1 boon per pulse not all of them. my clones dont take the retal from me. i get retal nonstop. i put feedback up and each and every refelct on a target with retal will hit me.my clones will go poof with one retal hit. if i dont have clone on dodge trait active, it will take some time to get 3 clones up again which again is nearly impossible in wvw. u must have rum into a pu mes and yes they are strong as they get protect in stealth.
in spvp i want people to chase my clones, but it requires skill as a skilled player will know who the real mes is and not attack clones at all.
pu mes are sitting on 1800 to 2k toughness, so of course u cant just 1shot them, but if u really played mes actively u would have way less troubles with my class. u would know that u should never try to run from a mes as gs autoattack for example hits harder the further away u are, u would know that a pu mes if facing only a few people cand hve clones up, but will be the one mainly invis behind the clones, will come close to u when torch stealth is active to hit u with it, that the real mes is the one dodging and throwing the sword and the one backing off and taking less dmg when hit.i saw 3 guys trying to kill a pu mes. i walked up, targeted him and killed him as i main a mes and always know how they move and where they will move. u really gotta pick your mes up more
Seems to think that Mesmer is some godmode class. Once you know the class. Once you have played the class you know what to look out for you understand just how best to counter what they are doing.
It’s funny when i see Mesmers using Feedback – As awesome a skill as it it, can tear zergs a new one but one thing it doesnt do – help you against Necro. We have like 2 projectiles (Staff Auto) and Life Blast and not sure about that one, the moment i see it – No life Blasts from me, i will some times even go out of it as none of my other attacks are projectile so they waste a 40second cool down skill and gain nothing.
Arcane is very weak, short range and long cool down same goes for Nulfield both are simply not worth taking for Condition removal and average at Boon hate, Necro is MUCH better in that spot.
Exactly, when i am on my Mesmer i am NEVER just standing around letting the unkillable (so it would seem to some…) Phantasms do all the work. You have to still attack, use skills dodge attacks because you you dont go into combat thinking anyone is a noob.
You see a Greatsword Mesmer, you get in his face. Just like any sort of Mesmer. Pressure, pressure and more pressure. Only so much they can do defense wise and then they are toast.
Once you know what to look for, the Real Mesmer is MUCH easier to find. They go stealth? drop that AoE! you have Phantasms running at you? Get ready to dodge
yep u totally get it. after the initial phantasm burst, there is a long wait till the second attack follows. yup if an enemy gets in my face my cd’s usually get me killed quickly. necros can destroy me very quickly if played right
Necromancers destroy every class quickly when played right but those classes probably lack stealth.
just fyi. necros deal with stealth the best. shadow refuge…lol hello necro mark, hello ds 3. mes spawns 3 clones and stealths, put mark a little behind the clones 1 behind u and 2 to the side, go ds and fear nr 3 and hello mes with no stability have fun being chain feared and bursted down
Poor guy doesn’t know he can’t dodge while in stealth and Mesmer doesn’t attack during stealth or lose anything by being feared while stealthed. It would be far better to use it while he isn’t so you can keep hitting him.
my berserker misses quiet often, the second phantasm is either the slow image if on staff or the torch phantasm that is very slow or the iwarden that hits but only if u stand still and do nothing about it. and u cant weapon swap that fast plus phantasms have quiet a cd.. we dont have much boon removal on command ready u know that right? u are mixing up all different builds.
first off not everyone uses mh sword.
secondly nullfield is on a 40 sec cd http://wiki.guildwars2.com/wiki/Null_Field
arcane thievery is a utility that takes up a slot if u are pu u need stealth utilities so u can on take either arcane or nullfield not both plus 45 sec cd http://wiki.guildwars2.com/wiki/Arcane_Thievery
mh sword , sry but no mes in his right mind will be that close to u to constantly hit u with his autoattack
check out the builds out there that people use and see what utilities they bring. why else do u think commanders and guild leaders want necros for corruptions?
as a mes u gotta spec into condi removal or bring condi removal, so that limits a lot of builds already. plus then u need blink or decoy as a stunbreaker. if u want clone on dodge than thats another 20 points in a different trait line…soo u might really wanna play your mes again for a few hours and see that retal, condi and cc hitting u. maybe it will help u to understand mes in futureBlind also means that NOTHING is summed if you try and use it while Blind. then most of them will melt in any sort of AoE, even small group fights has its fair share. A few Range attacks and the Phantasm is dead, a dodge and most of the damage is lost.
iWarden is normally taken not for the damage but for the traited version for projectile reflection. Anyone that gets hit by a iWarden more than a few times is either AFK or just terrible at this game
As a PU Mesmer at the VERY least 1 slot will be instantly filled by Decoy, you could take Veil as well but not really a requirement. Blink is a strong contender as well, Mirror Images is another especially as a Shatter build ans it removes stun.
You are losing A LOT just to get the same/similar sort of condition removal as other classes and you will be losing A LOT of damage via that as well. 20 points in Dueling is pretty much a must no matter the spec for Deceptive Evasion (clone on dodge) as well.
Sword is normally combined with Pistol for the good old Magic Bullet (Stun) iLeap into Swap and then Blurred Frenzy. Might get a couple of auto attacks off but nothing to serious before you Phase Retreat (if staff) or iWave (Greatsword) or Blink (anything else) to make range again.
So don’t cast while blinded or if they did it while casting cancel the cast or accept you got out played. What other class has this magical easy condition removal you speak of besides Necromancer and Engineer.
Wow that PU Mesmer had to have sucked. Mine used to kill 1 vs 3 all the time and that was before it was buffed. Also I really don’t think you get it http://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons notice how the only decent ones exist on Mesmer, Necromancers and traited Thieves. Once again I’ve been talking about small group play and less not zerging which a good Mesmer should be behind the enemy zerg where the clones have far better survivability.
Mesmer :
Mind Spike – They are at risk the whole time and its only the end of the chain
Mind Stab – Not bad. Pretty solidNull field – Who stays in bad AoE?
Phantasmal dis enchanter – who even uses this?Arcane Thievery – Terrible in most situations.
Necromancer:
Spinal Shivers – UPTO THREE! removed + a nice little bit of Chill
Unholy Feast – Solid enough Kinda like Mind Stab
Spinal Shiver Trait – Another 3 removed at 50% health + ChillSome of the others are pretty decent as well. Thief has one on auto, Engi has a decent few as well.
In small groups – the Mesmer is targeted FAST if they are any good and within the first 5-10seconds you can tell if they are any good they will be targeted and burst down, not much they can do once they have been focused with several applying slowing conditions, immbo as well as stuns and such as well.
this again. and also not every mes uses gs,mh sword i used scepter/focus and staff for the longest time. still use it in spvp. the mind stab misses quiet often as it does have a longer animation and only affects a tiny area. i barely use it and im not even pu mes in wvw. i need my focus on at all time due to pulls and speedbuff. if u wanna get around in wvw u need speedbuff somehow and traveler is not exactly what i need in a rune to support my build so focus is my must take and i hate to swap out weapons
So accept that your build lacks things and gets counter played by it, not the entire class.
oi u really dont get it. do u? u can never take all of that. arcane is useless in wvw unless u do a 1v1 as u gotta go close for that one. nullfield has a massive cd and its 1 boon per pulse not all of them. my clones dont take the retal from me. i get retal nonstop. i put feedback up and each and every refelct on a target with retal will hit me.my clones will go poof with one retal hit. if i dont have clone on dodge trait active, it will take some time to get 3 clones up again which again is nearly impossible in wvw. u must have rum into a pu mes and yes they are strong as they get protect in stealth.
in spvp i want people to chase my clones, but it requires skill as a skilled player will know who the real mes is and not attack clones at all.
pu mes are sitting on 1800 to 2k toughness, so of course u cant just 1shot them, but if u really played mes actively u would have way less troubles with my class. u would know that u should never try to run from a mes as gs autoattack for example hits harder the further away u are, u would know that a pu mes if facing only a few people cand hve clones up, but will be the one mainly invis behind the clones, will come close to u when torch stealth is active to hit u with it, that the real mes is the one dodging and throwing the sword and the one backing off and taking less dmg when hit.i saw 3 guys trying to kill a pu mes. i walked up, targeted him and killed him as i main a mes and always know how they move and where they will move. u really gotta pick your mes up more
Seems to think that Mesmer is some godmode class. Once you know the class. Once you have played the class you know what to look out for you understand just how best to counter what they are doing.
It’s funny when i see Mesmers using Feedback – As awesome a skill as it it, can tear zergs a new one but one thing it doesnt do – help you against Necro. We have like 2 projectiles (Staff Auto) and Life Blast and not sure about that one, the moment i see it – No life Blasts from me, i will some times even go out of it as none of my other attacks are projectile so they waste a 40second cool down skill and gain nothing.
Arcane is very weak, short range and long cool down same goes for Nulfield both are simply not worth taking for Condition removal and average at Boon hate, Necro is MUCH better in that spot.
Exactly, when i am on my Mesmer i am NEVER just standing around letting the unkillable (so it would seem to some…) Phantasms do all the work. You have to still attack, use skills dodge attacks because you you dont go into combat thinking anyone is a noob.
You see a Greatsword Mesmer, you get in his face. Just like any sort of Mesmer. Pressure, pressure and more pressure. Only so much they can do defense wise and then they are toast.
Once you know what to look for, the Real Mesmer is MUCH easier to find. They go stealth? drop that AoE! you have Phantasms running at you? Get ready to dodge
yep u totally get it. after the initial phantasm burst, there is a long wait till the second attack follows. yup if an enemy gets in my face my cd’s usually get me killed quickly. necros can destroy me very quickly if played right
Necromancers destroy every class quickly when played right but those classes probably lack stealth.
Wow that PU Mesmer had to have sucked. Mine used to kill 1 vs 3 all the time and that was before it was buffed. Also I really don’t think you get it http://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons notice how the only decent ones exist on Mesmer, Necromancers and traited Thieves. Once again I’ve been talking about small group play and less not zerging which a good Mesmer should be behind the enemy zerg where the clones have far better survivability.
Mesmer :
Mind Spike – They are at risk the whole time and its only the end of the chain
Mind Stab – Not bad. Pretty solidNull field – Who stays in bad AoE?
Phantasmal dis enchanter – who even uses this?Arcane Thievery – Terrible in most situations.
Necromancer:
Spinal Shivers – UPTO THREE! removed + a nice little bit of Chill
Unholy Feast – Solid enough Kinda like Mind Stab
Spinal Shiver Trait – Another 3 removed at 50% health + ChillSome of the others are pretty decent as well. Thief has one on auto, Engi has a decent few as well.
In small groups – the Mesmer is targeted FAST if they are any good and within the first 5-10seconds you can tell if they are any good they will be targeted and burst down, not much they can do once they have been focused with several applying slowing conditions, immbo as well as stuns and such as well.
Thief does not have removal on auto and yet somehow if it even did you would be fine with that even though you actually have it? Once again a Mesmer dying in a group fight in a skill problem not a class problem.
Notice how you list the easy to dodge phantasms and not duelist/swordsman. Weapon swap is on a 10 second cooldown and you can have both phantasm skills on a 12 second cooldown. Clones can also trigger the boon removal on their third auto attack and just because your build chooses not to use it doesn’t mean you don’t have the best. A Necromancer can build without it too and sacrifices things for that removal. see that retal, condi and cc hitting u you mean that thing every single class has to deal with less of since they lack the Mesmers innate defense to everything but conditions? Every class besides Necromancer has a problem against conditions and has to utility and trait for it I don’t know why you expect Mesmers to be any different.
Please list the build where you kill things without clones and sad if you think it matters whether I say clones, phantasms or illusions. Also sword auto attack removes boons so even clones can stop retaliation easily.
first off: clones have like no health, die in a zerg nonstop and u will have a hard time to shatter them as they barey reach the target
phantasms: need los, cant be used when blinded, are affected by cc and die very very fast in a zerg, often die before they get a single hit off
clones are part of the entire class, u cant just turn them off as they appear all the time. they are in our weapons and traits. seriously go play one and then come back
How does that change anything about what I said? I was also talking about small group play or less in the first place. Mesmers in zerg are nothing but Veil, Portal and Feedback bots unless the Mesmer is good enough to stealth behind the enemy zerg like a Thief should be doing too.
yeah small group play and if u knew anything about mes u would know that the build itself has nothing to do with clones or not. they are there no matter what. same with phantasms. so what do u want? blurred frenzy wher u were wrong stuff about autoattacks nonstop removing boons…? every 3rd attack does that…what on earth re u doing? standing still and letting a light armor hit u nonstop in the face?
if i wanted to remove your boons i certainly cant count on my sword, ill use nullfield or arcane thievery!
u are in the wvw section here and we are talking about classes in wvw and large group fights are part of that, not just roaming. mes have weaknesses…big ones. yes the pu builds need a little tone down, but other than that your whole problem sounds more like an l2p issue here.Wow would you look at all that boon removal and you still have clones taking retaliation damage. How many other classes have boon removal and how many have pets to do their damage and take the retaliation if it isn’t removed. Answer is only MM Necromancer. I don’t even know where you got the idea I have a problem anywhere.
oi u really dont get it. do u? u can never take all of that. arcane is useless in wvw unless u do a 1v1 as u gotta go close for that one. nullfield has a massive cd and its 1 boon per pulse not all of them. my clones dont take the retal from me. i get retal nonstop. i put feedback up and each and every refelct on a target with retal will hit me.my clones will go poof with one retal hit. if i dont have clone on dodge trait active, it will take some time to get 3 clones up again which again is nearly impossible in wvw. u must have rum into a pu mes and yes they are strong as they get protect in stealth.
in spvp i want people to chase my clones, but it requires skill as a skilled player will know who the real mes is and not attack clones at all.
pu mes are sitting on 1800 to 2k toughness, so of course u cant just 1shot them, but if u really played mes actively u would have way less troubles with my class. u would know that u should never try to run from a mes as gs autoattack for example hits harder the further away u are, u would know that a pu mes if facing only a few people cand hve clones up, but will be the one mainly invis behind the clones, will come close to u when torch stealth is active to hit u with it, that the real mes is the one dodging and throwing the sword and the one backing off and taking less dmg when hit.i saw 3 guys trying to kill a pu mes. i walked up, targeted him and killed him as i main a mes and always know how they move and where they will move. u really gotta pick your mes up more
Wow that PU Mesmer had to have sucked. Mine used to kill 1 vs 3 all the time and that was before it was buffed. Also I really don’t think you get it http://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons notice how the only decent ones exist on Mesmer, Necromancers and traited Thieves. Once again I’ve been talking about small group play and less not zerging which a good Mesmer should be behind the enemy zerg where the clones have far better survivability.
Clones have a short cooldown with 2 weapon sets and the clone cooldown reduction trait which a phantasm or shatter build takes. They will always get the first strong hit off unless you stupidly summon them during an Engineer Jump Shot or something. Clones also scale with your stats so having high vitality and toughness gives ridiculously tanky clones with signet and defender but only a tank phantasm build should ever go none berserker. Mesmers also can have more boon removal than Necromancer especially while a Necromancer lacks many with a minion build.
Yes they are but expecting a Thief to not be terrible is impossible.
Please list the build where you kill things without clones and sad if you think it matters whether I say clones, phantasms or illusions. Also sword auto attack removes boons so even clones can stop retaliation easily.
first off: clones have like no health, die in a zerg nonstop and u will have a hard time to shatter them as they barey reach the target
phantasms: need los, cant be used when blinded, are affected by cc and die very very fast in a zerg, often die before they get a single hit off
clones are part of the entire class, u cant just turn them off as they appear all the time. they are in our weapons and traits. seriously go play one and then come back
How does that change anything about what I said? I was also talking about small group play or less in the first place. Mesmers in zerg are nothing but Veil, Portal and Feedback bots unless the Mesmer is good enough to stealth behind the enemy zerg like a Thief should be doing too.
yeah small group play and if u knew anything about mes u would know that the build itself has nothing to do with clones or not. they are there no matter what. same with phantasms. so what do u want? blurred frenzy wher u were wrong stuff about autoattacks nonstop removing boons…? every 3rd attack does that…what on earth re u doing? standing still and letting a light armor hit u nonstop in the face?
if i wanted to remove your boons i certainly cant count on my sword, ill use nullfield or arcane thievery!
u are in the wvw section here and we are talking about classes in wvw and large group fights are part of that, not just roaming. mes have weaknesses…big ones. yes the pu builds need a little tone down, but other than that your whole problem sounds more like an l2p issue here.
Wow would you look at all that boon removal and you still have clones taking retaliation damage. How many other classes have boon removal and how many have pets to do their damage and take the retaliation if it isn’t removed. Answer is only MM Necromancer. I don’t even know where you got the idea I have a problem anywhere.
So Mesmer has one or two attack skills per weapon that trigger retaliation and don’t do as much damage as clones yet it somehow makes my statement that Mesmers are the best class against retaliation false?
This game isn’t balanced for 1 vs 1. It’s pretty much the opposite of every other games, where they balance the classes in 1 vs 1 before doing the WvW stuff.
I mean seriously, try a 1 vs 1 staff ele vs thief or warrior. There is like a 0.05% chance that the ele win. I can understand the concept of imbalanced classes, but not to that extent.
Staff Elementalist isn’t good at one on one but godly for zerging so I’m not understanding your point? Warrior is useless in one on ones vs good players too and Thieves are not the greatest in zergs.
Once again I tested it and retaliation hit the clone and not you so I don’t know what you are even talking about. I have a level 80 Mesmer moron it was the first class I played.
Also
I actually have the least play time in Spvp out of all modes. I have done every single temporary achievement besides dailies and probably have like 1000 hours on WvW.
Do you not remember the post I replied to you earlier?great and i have 2k hours, but i main a mesmer and if u know anything about them u wouldnt state things here that are simply false. also u would know that clones are in every weapon and dont call me a moron as i dont call u names either or did i.
The moron was directed at the other guy though you are the one who said retaliation hits you instead of clones.
Please list the build where you kill things without clones and sad if you think it matters whether I say clones, phantasms or illusions. Also sword auto attack removes boons so even clones can stop retaliation easily.
first off: clones have like no health, die in a zerg nonstop and u will have a hard time to shatter them as they barey reach the target
phantasms: need los, cant be used when blinded, are affected by cc and die very very fast in a zerg, often die before they get a single hit off
clones are part of the entire class, u cant just turn them off as they appear all the time. they are in our weapons and traits. seriously go play one and then come back
How does that change anything about what I said? I was also talking about small group play or less in the first place. Mesmers in zerg are nothing but Veil, Portal and Feedback bots unless the Mesmer is good enough to stealth behind the enemy zerg like a Thief should be doing too.
Once again I tested it and retaliation hit the clone and not you so I don’t know what you are even talking about. I have a level 80 Mesmer moron it was the first class I played.
Also
I actually have the least play time in Spvp out of all modes. I have done every single temporary achievement besides dailies and probably have like 1000 hours on WvW.
Do you not remember the post I replied to you earlier?
Please list the build where you kill things without clones and sad if you think it matters whether I say clones, phantasms or illusions. Also sword auto attack removes boons so even clones can stop retaliation easily.
The foods been in game since launch and the only class buffed condition damage wise since then is Necromancer and some classes received torment. Where were all the complaints since then.
You heard it here first Blurred Frenzy is weak, kitten anyone who thinks being invulnerable 2 seconds out of every 12 is strong.
Just to stop misinformation- Blurred frenzy is not invulnerability, it is only evasion now and has been for months: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013/first
Carry on the “discussion”
The only difference is stuff like Engineers shield stun works and retaliation works on it.
Which is a significant change to saying that it’s invulnerability.
Mesmer is still one of the least affected by retaliation classes since clones do all the damage.
You heard it here first Blurred Frenzy is weak, kitten anyone who thinks being invulnerable 2 seconds out of every 12 is strong.
Just to stop misinformation- Blurred frenzy is not invulnerability, it is only evasion now and has been for months: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013/first
Carry on the “discussion”
The only difference is stuff like Engineers shield stun works and retaliation works on it.
You heard it here first Blurred Frenzy is weak, kitten anyone who thinks being invulnerable 2 seconds out of every 12 is strong. Phase Retreat is the best in combat mobility spell in the game. Its a 6 second cooldown stun break that creates a clone when traited. You keep complaining about +50% movement in stealth but don’t even realize its only 33% just like every other +50% since 33% in the hard cap in this buggy game. Focus anything that isn’t a Thief, Mesmer, or a tank in a team fight. If all are tanks/stealthers focus the squishiest tank in order of squishiest to tankiest, terrible Elementalist, Warrior without greatsword, good Elementalist with staff, Necromancer, bad Engineer, Ranger, Guardian, good Elementalist without staff and finally a good Engineer. You will never kill a good stealther and a good Warrior with greatsword in a tank build is ignorable.
I am talking DEFENSE, offensively of course it is strong, deals solid damage that i wouldn’t really call amazing, but solid enough but defense wise it would be better in most cases just to run, than to use a skill that doesn’t allow you to move.
Yeah because when you NEED to be immune to damage is the kind of time you want to stand still for 2 seconds allowing the enemy to get ready to burst you the moment its ended…
You have no idea what you are even talking about – an example being:
“Phase Retreat is the best in combat mobility spell in the game. Its a 6 second cooldown stun break that creates a clone when traited. "
Phase retreat doesnt need a trait to make a clone :/
It also doesnt break stuns, If you get Immbo and you use it, you do move but you STILL have it on you.“You will never kill a good stealther”
This again based on your S/TPvP experiences? Because, it is quite different in WvW. Maybe play the mode once in a while.
You know you don’t have to use it the entire duration and can cancel it really easily. The invulnerability turns on the moment you press the button unlike Pistol Whip Thieves that have a .5 second waiting period. The traited means the cooldown reduction down to 6 seconds with both clone cooldown and staff cooldown traits. Poor Mesmers don’t break immobilize with stun breaks just like every other class but they still get to move out of the burst. In Spvp Thieves are like 50% weaker and cannot escape any situation so I don’t understand why you are mentioning Spvp as if it helps your point.
You heard it here first Blurred Frenzy is weak, kitten anyone who thinks being invulnerable 2 seconds out of every 12 is strong. Phase Retreat is the best in combat mobility spell in the game. Its a 6 second cooldown stun break that creates a clone when traited. You keep complaining about +50% movement in stealth but don’t even realize its only 33% just like every other +50% since 33% in the hard cap in this buggy game. Focus anything that isn’t a Thief, Mesmer, or a tank in a team fight. If all are tanks/stealthers focus the squishiest tank in order of squishiest to tankiest, terrible Elementalist, Warrior without greatsword, good Elementalist with staff, Necromancer, bad Engineer, Ranger, Guardian, good Elementalist without staff and finally a good Engineer. You will never kill a good stealther and a good Warrior with greatsword in a tank build is ignorable.
It is impossible for you to be in Death Shroud for the entire fight unless the enemy isn’t even paying attention to you and if that is happening berserker gear would make you do far more damage. Also as I said before no one without teleports or stealth can escape from a proper Lich Form.
they don’t have the defense to cope with getting focused by people that know how to play the game.
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Distortion
http://wiki.guildwars2.com/wiki/Stealth
Pretty much all builds have 3 of those at least and anyone focusing a Mesmer first in a fight deserves to lose usually.
Well you can see the commander buff on the enemy status bar or possibly remember hes a commander from seeing him before.
I can get 20 gold in a day or two but no one has even gotten dragon rank yet.
Wasn’t that bug like a year ago and tier 1 gives shark tokens, tier 2 gives phoenix, and tier 3 gives dragon but at least tier 3 is slightly expensive. Nightmare armor might also give dragon which makes it not very expensive at all.
They said the Ranger patch was soon one year ago and they couldn’t finish it in one patch. Next patch after that was underwater weapon tool tip changes though.
Engineer with Accelerant-Packed Turrets is definitely more broken than Mesmers.
Again, you have NO experience of what WvW is like for Warrior. Sure you MIGHT play other classes in WvW but this isn’t about them. Come back when you have played WvW and not the terrible, terrible modes S/TPvP.
If you are able to stay in Death Shroud most of the fight it is because the enemys are not focusing you. If they are not focusing you then your damage would be far better if you were in berserker gear. Soul Reaping line is equal to 18% of your health scaling as extra Death Shroud health. Double fear duration plus Spectral Wall with far more weakness application and snares=far more survivability. With 23k health the Soul Reaping line gives a whole 4140 health extra compared to someone without it. but when you would have 36k without it that isn’t much.
According to the thread it does which makes rank bound chests pointless now.
The build was posted 2 days ago and practically the same build was posted 4 days ago. Bad build is bad no matter how you put it so don’t put your opinions on balance please. Power scales on 3 stats and your missing 2 of them and you cannot be in Death Shroud forever. You also do bad damage outside of it when that should do far more damage. Condition damage scales with only condition damage so the toughness and vitality are fine. You can have the same traits with berserker even if they aren’t that good too. Necromancer shouldn’t even be targeted first in a group fight with Lich Form and you should be in Lich Form for the start of that with a power build. Either way you would have more survivability and damage with a condition build too for both solo and group. But again use the build you want but no opinions on balance if it isn’t one the best.
You can like your build all you want but don’t complain when your not using far better builds about other classes and your own. You haven’t played Warrior in WvW yet you assume every Warrior is magically using the 30/30/30/30/30, 4 weapon set build based off all your Warrior complaint posts right? Tank stats belong on condition builds currently and power is only good with berserker stats, hybrid fails at everything worthwhile. You would do 5x the damage with dire gear and 100% condition duration with more survivability thanks to fear. But again use the build you want but if you don’t take the class to its limits don’t complain about balance.