It’s only the same 4 morons who all play Necromancer trying to defend their broken class that I have proven wrong multiple times now. As I said ArmageddonAsh you yourself were calling Necromancer overpowered 3-4 months ago and as all those patch notes listed it hasn’t been nerfed at all since then while you keep trying to say Necromancers have been stealth nerfed and all other classes stealth buffed since the patch notes don’t say kitten. If you are admitting its overpowered now then why are you defending it moron.
As I have already said bad players using bad builds should not have a balance opinion.
Right, just like how everyone that doesn’t run Berserkers is a bad player. Yet again, more opinions that you seem to think is a fact simply because you are saying it.
As i have said, You have no idea what you are talking, you have proved that both with your comments about Necromancer a class that not only have you not played in WvW you have not even gotten it to level 80 and yet you still seem to think that despite being told otherwise that what ever you say is some sort of undeniable fact. Your comments about Mesmer were just as bad.
On BOTH classes you have been told you are wrong. Simple. Wrong. Yet you continue to say the same things thinking that the more you say it, the more it becomes a truth.
Are you forgetting the comments you wrote 3-4 months ago or just kittened? I have a level 80 Mesmer and I know what I’m talking about on that class. I would never level up a Necromancer to 80 since it is more boring than watching paint dry with any build on it. You are not good at this game and the more you post the more it becomes a truth.
No one still uses them ever or with all your experience with Elementalist are you telling me people use the fire line? How many signet Guardians using the 30 point grandmaster. Bear Rangers are new meta haven’t you heard?
where is this study that you have held where you have asked EVERY player what they use? Please link it, otherwise your opinions are nothing more than opinion.
As I have already said bad players using bad builds should not have a balance opinion.
Would you look at that, only changes to things no one even used and the only good changes were to mantra Mesmers. Also this is from newest to oldest.
Gotta love you wild and unfounded assumptions. So you know that “no one even used”? Maybe, just maybe things get buffed SO people use them. Strange, an insane mind blowing thought but that does happen.
No one still uses them ever or with all your experience with Elementalist are you telling me people use the fire line? How many signet Guardians using the 30 point grandmaster. Bear Rangers are new meta haven’t you heard?
I guess I’ll even list the things having to do with condition removal since then.
Fire Magic VIII—Burning Fire: This trait has a new effect and now automatically uses Cleansing Fire when the elementalist has 3 conditions. There is also a 40-second cooldown. Moved to the Master tier.
Inspiration IV—Mender’s Purity: This trait now removes 2 conditions.
Inspiration XI—Shattered Conditions: Increased the radius from 240 to 600.
Fleet of Foot: The conditions will now be removed at the beginning of the dodge roll instead of at the end. This trait will now only go on cooldown when crippled or weakness is removed.
Perfect Inscriptions: This trait now increases the effectiveness of the passive condition removal on Signet of Resolve.
Purging Flames: Base functionality has been reworked. This skill now removes three conditions from allies in an area effect around the guardian while burning enemies (enemies that enter or exit the flames are still burned). This skill now reduces the condition duration for allies who remain in the consecration areas.
The Purging Flames change was actually a nerf since it used to remove all conditions and the -33% is useless since no one stands in it.
Pure of Voice: Fixed an issue so that this trait no longer removes a second condition. It will only convert one condition into a boon on allies affected by the shout.
What a bug fix nerf?
Power Cleanse: This skill now removes 2 conditions from up to 5 allies in a 240 radius.
Juvenile Brown Bear
Shake It Off: This skill will now remove two conditions from nearby allies. This is the bears skill not the Warrior.
Would you look at that, only changes to things no one even used and the only good changes were to mantra Mesmers. Also this is from newest to oldest.
(edited by glaphen.5230)
You ignore all the buffs and changes other classes have gotten, all the improved condition removal and everything as well.
If another class gets a buff and you do, that is depending on the buff and your build a nerf, for example – Diamond Skin change for Ele, that affects EVERY condition build in the game. Hurts Necromancers more due to the direct damage difference between say a Condi Necro and a Condi Mesmer
and how many of them “buffs” were actually FIXES….
What improved condition removal seriously? No one has received better condition removal since any of those posts and no one even uses Diamond Skin since its worthless.
Continued
Mark of Blood: Removed 1 stack of bleed when used in PvP.
Spite X—Chill of Death: Increased the trigger threshold from 25% to 50%.
Spite 15—Death into Life: Increased the conversion from 5% to 7%.
Curses IV—Enfeeble: Decreased the weakness duration to 2 seconds. Decreased the bleeding to 1 stack and 6 seconds. Removed the cooldown.
Curses VIII—Banshee’s Wail:* *Increased the cooldown reduction from 15% to 20%.
Death Magic 5—Reanimator: Decreased the cooldown from 30 seconds to 15 seconds.
Death Magic VIII—Reaper’s Protection: Decreased the cooldown from 90 seconds to 60 seconds.
Death Magic 25—Deadly Strength: Increased the conversion from 5% to 10%.
Blood Magic 25—Blood to Power: Decreased the health threshold from 90% to 75%. Increased the power from 90 to 120.
Soul Reaping II—Vital Persistence: Increased the reduction of life force drain from 25% to 50%.
Bug Fixes
Dark Path: Added a radius skill fact.
Plague: Fixed a bug that prevented both of the spectral buffs from the Spectral Walk skill to be removed when activating this skill.
Well of Power: Fixed a bug that prevented this skill from properly converting fear into stability.
Buffs to everything but a trait and a skill, 1 bleed stack lost on Mark of Blood in Spvp only, which this is WvW and a nerf to the Enfeeble trait the only actual nerf at all since you made any of those posts. The rest of the changes were all buffs. Those overpowered Warriors have only been nerfed since then too so there goes the class you always complain about destroying Necromancers.
These are the only changes to Necromancer since those posts
Life force meter improvements:
The meter has been resized in order to properly display the entire bar. Previously, about 10% of the bar was hidden.
The current life force value is now displayed on the bar.
The current and max life force is now displayed on the tooltip.
Spectral Armor: Increased the duration from 8 seconds to 9 seconds when traited with Spectral Attunement to match the intended duration increase. Added a duration skill fact.
Lingering Curse: This trait will no longer increase the duration of blind on the Deathly Swarm skill.
Target the Weak: This trait will now properly increase damage when the target has the torment condition.
Mark of Revival: Increased the base radius of the Reaper’s Mark created by this trait to 180 to be consistent with other marks.
Mark of Evasion: Increased the base radius of the Mark of Blood created by this trait to 180 to be consistent with other marks.
Spinal Shivers: Added a damage fact for each damage value based on the boons the target currently has on them.
Locust Swarm: Increased the base cripple duration to 2 seconds.
Spectral Grasp: This skill now grants bonus life force when traited with Spectral Attunement.
Tainted Shackles: This skill now uses radius instead of range.
Banshee’s Wail: Normalized this trait to increase the effectiveness of warhorn skills by 50%.
Vampiric Precision: The life siphon now correctly scales with the Bloodthirst trait. The damage portion of the life siphon from this trait now scales slightly based on power. The healing portion of the life siphon from this trait now scales slightly based on healing power.
Vampiric Rituals: The damage portion of the life siphon from this trait now scales slightly based on power. The healing portion of the life siphon from this trait now scales slightly based on healing power.
Vampiric Master: This trait will now cause minions to properly deal damage when siphoning life. The damage portion of the life siphon from this trait now scales slightly based on power. With the new damage addition, base siphoning from this trait’s minions has been reduced by 16%.
Unyielding Blast: Fixed an issue so that this trait will now properly apply vulnerability when using Life Blast underwater.
Vampiric, Vampiric Precision, Vampiric Rituals, and other life siphon skills: Increased the base siphoning by 20%.
Bloodthirst: This trait now grants 20% bonus siphoning, down from 50% more effectiveness (which results in no change when combined with the change to other siphoning traits).
Deathly Invigoration: The base heal from this trait has been increased by 100%.
Transfusion: This trait now scales with healing power at a rate of 20%, where it didn’t previously scale.
Well of Power: Fixed an issue so that this skill will properly convert burning, chilled, confusion, immobilize, and torment on allies.
What’s that only buffs especially to MM and healing which was “overpowered” before you made that healing post?
Putrid Mark: Changed the description to match the actual functionality of this skill.
Marks: Fixed an issue that caused staff marks to go on full cooldown when aborted/interrupted.
Shadow Fiend—Haunt: Updated the blind skill fact to display the proper duration.
Bug fixes nice.
Here’s some more posts from you then also from 3-4 months ago.
They didnt fix Necro, they over buffed them…
Yeah they really need a nerf to the health, seeing as they have DS as well, the health they have should be reduced by 25-30% and given to the class that really needs it – Ele.
Necro have plenty of other defensive options, Plenty of fear, torment, cripple, Spectral skills and easy to gain Life Force. They can also kite with ease thanks to being able to switch between melee and range.
I dont run with any Condition removal lol
I rarely have issues with Condition Necros. I actually find the Power ones to be tougher. The biggest bonus we have are the clones So many times i see big skills being wasted on them
These are obviously about MM builds right? Also MM wasn’t even popular when you made the first post and it’s only good in Spvp.
Sorry but rocket boots is only better than a kit if you already have 2 and even then I would pick elixir R or a stunbreak over it.
Elixir Gun comes with a stun break too.
Also found this funny post from you 3 months ago
Screw Necros they are Overpowered in every way – do they need MORE healing? They get it from Healing Minion, they can siphon health from attacks, health from minion attacks and minions can draw conditions…Combine that with like 50,000 health (when you count DS)
How much is Anet paying you to be so dedicated?
And FYI, I was being sarcastic a few months back. My real message was: Necro sucks hard!
If he checked the necro forums he would probably have picked up on the necro humor.
The one who said this was ArmageddonAsh 3 months ago in an Engineer thread about Super Elixir. At the time he was pretty much playing Engineer only probably based off all the other posts around that time.
Rush definitely has far worse accuracy than Dark Path could ever have plus Spectral Grasp has like triple the projectile speed so don’t you start complaining about that now. Necromancer cannot be burst down easily, they have the highest burst resist in the game. What do you think all that health and protection is for.
Lol, go into WvW and actually USE these skills. It doesn’t matter if the accuracy is off a bit the fact that the skill STILL moves you forward no matter what is the key aspect here. You can use BOTH Dark Path and Spectral Grasp and go NO where.
Now if Rush was the same, i would agree with you but the fact that Rush moves you no matter what, can be used offensively and defensibly is the key aspect here.
It doesnt matter if the projectile is 3 times as fast if it doesnt hit the target you dont move, can the same be said for Rush and other such movement skills? No of course not What other gap closers in the game require the same thing?
Mesmer = Blink, just needs to be range. Moves you no matter what
Warrior = Rush, Moves no matter what
Engineer = Rocket Boots, moves no matter what
Ele = Ride The Lightening, moves you no matter whatThese are just 4 of the gap closing skills, see a pattern here? The ONLY way you wont be moved is if you are hit with an immbo or something even if the target is out of range you are STILL moved.
So don’t go comparing such skills to Spectral Grasp and Dark path, it is just silly.
Now you go and try to hit something with Rush and report the results. 90% chance it will never hit the target and it can only be used offensively. It’s cooldown is long so most Warriors probably don’t even use it for anything but escaping. Again you are really exaggerating how bad those two skills are or have never used other bad projectiles. I however am not exaggerating about how bad the accuracy of Rush is.
You really need to try some bad projectile classes before you speak please.
Yeah because range attacks that don’t hit are the same as Gap closers the ONLY ones we have that don’t hit…
Look at ele, look at Warrior they have skills that work BOTH defensively and offensively and they actually WORK, well RtL does get stuck here and there but nothing like Dark Path and Spectral Grasp.
We would like some skills that work like these, Is it to much to ask? for a class that has like 2 options for defense – them being a 60 second cool down 7second Prot and DS that can easily be burst down in groups and with such a lack of access to stability as well is simply a killer…
Rush definitely has far worse accuracy than Dark Path could ever have plus Spectral Grasp has like triple the projectile speed so don’t you start complaining about that now. Necromancer cannot be burst down easily, they have the highest burst resist in the game. What do you think all that health and protection is for.
and a 900 to 1200 gap closer/opener and necro is complete.
You mean?
http://wiki.guildwars2.com/wiki/Spectral_Grasp
http://wiki.guildwars2.com/wiki/Dark_PathMaybe he means ones that don’t have terrible issues…
Ones that aren’t buggy and more of a “please work” rather than “yes got you now” sort of thing? As stated by me and several others who have ALL told you – BOTH of them skills have serious issues in WvW and they can NOT be considered reliable, you use them (mostly Path) in the HOPE that it works…HOPE should you really need HOPE for a skill to work as it is intended?
You really need to try some bad projectile classes before you speak please.
and a 900 to 1200 gap closer/opener and necro is complete.
You mean?
http://wiki.guildwars2.com/wiki/Spectral_Grasp
http://wiki.guildwars2.com/wiki/Dark_Path
That is a PU build without PU and as I said its bad against anyone smart enough to ignore you. Win any 1vs1-3 but cant do anything else that a roamer should be doing. Yak walked to the tower as you started attacking at the camp.
Lol, you don’t really know much about the class do you, then again you don’t know much about Necromancer either, You do know plenty of builds don’t run PU right?
Doesn’t change the fact its a PU build without PU nor that it will never kill anyone that ignores you. Also what question, I see no question. Oh wait I see it and yes I have as I said I did it like 6 months ago or more before the endurance sigil and runes changes with a PU build.
That is a PU build without PU and as I said its bad against anyone smart enough to ignore you. Win any 1vs1-3 but cant do anything else that a roamer should be doing. Yak walked to the tower as you started attacking at the camp.
A condition build means using condition damage and only Guardian with carrion or Warrior with rampagers is any good in a combination of power and condition damage. Just because a weapon has conditions does not mean its a condition build it means it is a weapon with conditions.
Have you even played Condition Mesmer and i mean in WvW not in S/TPvP. They have PLENTY to be able to do good damage as well as having high condition damage
Against people without brains as I said earlier. Ignore them since they do nothing at all to anyone in any situation besides when you fight them which is a huge waste of time.
This is about conditions is it not? Why are you mentioning power builds when we are talking about conditions. Thanks for explaining that power is better than condition for every one of those weapons since I was afraid I would have to do it for you.
So you assume that condition builds cant have power as well?
How much WvW do you even play lolA condition build using power is worthless besides Guardians and Warriors. Mesmer using staff does far more damage with berserker gear and even scepter does more. Condition Mesmer is just bad as I said earlier and as you keep saying even though you said earlier it was good.
So you assume that power is “worthless” for condition build.
Staff iLock deals more damage in Power builds and that is further increased by conditions. What about Pistols? They are still taken in Condition builds as well, they useless as well? Greatsword is another option in Condition builds, the Zerker Cripples help catching those that are escaping, comes with a nice AoE Knockback Might stacking options as well and boon removal – does that weapon not need Power?
Power is FAR from useless in Condition builds, maybe on some classes – Necromancer for example but for Mesmer it is still a VERY good stat. You have NO idea what you are talking about, yet again.
A condition build means using condition damage and only Guardian with carrion or Warrior with rampagers is any good in a combination of power and condition damage. Just because a weapon has conditions does not mean its a condition build it means it is a weapon with conditions.
This is about conditions is it not? Why are you mentioning power builds when we are talking about conditions. Thanks for explaining that power is better than condition for every one of those weapons since I was afraid I would have to do it for you.
So you assume that condition builds cant have power as well?
How much WvW do you even play lol
A condition build using power is worthless besides Guardians and Warriors. Mesmer using staff does far more damage with berserker gear and even scepter does more. Condition Mesmer is just bad as I said earlier and as you keep saying even though you said earlier it was good.
This is about conditions is it not? Why are you mentioning power builds when we are talking about conditions. Thanks for explaining that power is better than condition for every one of those weapons since I was afraid I would have to do it for you.
The new eng and thief heals are trash as well bro.
“trash” – What they are are different. I see plenty of Thieves going with the Venom heal, sure is it the strongest? No, but they are both heals for different builds and situations. That is what ALL the heals should have been, where as the Necro got one that is not as good as ANY heal they have in ANY possible situation – it is out done (healing wise) as ALL the other heals and even the Fiend out does it in damage…
Venom heal is pure trash in venomshare even at the aspect of team support. Definite worst at keep yourself alive too.
Upleveled is no different than not at all really. Necromancer heal is good against gates for the massive damage it does when players hit the gate. The only really strong condition builds right now are Engineer and Necromancer with Warrior only good against people lacking condition removal, Mesmer good against people lacking brains, Ranger lacking anything besides when people are running away or standing in traps, Guardian countered by dodging Binding Blade, Thief is like Warrior but countered even harder by condition removal and it depends on weapon set, Unicorn is countered by moving out of Death Blossom, P/D is countered by dodging Cloak and Dagger, and venomshare is bad with condition damage in general.
Don’t kid yourself, upscaled IS playing the class. Not playing the class is NOTHING like playing it.
You not come across Mesmers then? I used to play Condimesmer and it was insane. you have LOTS of conditions, high survivability and very solid damage They have Stealth, Phantasms, high damage even for a condition build. I would personally put them up with Necro and Engi for very strong condition builds.
Engi i would say has the beats for self healing but Mesmer beats both Necro and Engi in combat movement and with clones and Phantasms they are very strong. You can’t burst the clones and such down either – Or Cripple, Confusion and Random Condition
I would say CondiMesmer (having played one) is very strong, the thing about them is, they have many different ways they can build – unlike CondiNecro which is pretty much the same for everything.
condiMesmer can mix in Shatter build and Phantasm build into their kitten nal, so you can never really expect to know what sort of condition build you will be facing, same goes for the weapons. I know people that used Greatswords in their condition build, i know others that went Torch and others that took Pistol.
What they lack in straight up condition burst is variety and that is what makes them strong, you an never really expect to know what sort of condition build they will be. Where Necro you KNOW what to expect.
Mesmer condition build is pretty bad since it’s only based of teleporting around while your staff clones do damage pity dice roll damage and it can’t chase. PU builds rely on people killing your clones which only works on bads. Scepter you just dodge the block and interrupt Confusing Images whenever he uses it/cure the confusion. PU/scepter is just don’t kill yourself with confusion and staff is just ignore him since his sustained damage is pathetic and either way any condition build from Mesmer would take an hour to kill a yak.
Mine are set up for 1,2,3,4,5,e,q,r,z,9.
Mesmer heal is pretty terrible unless full on phantasm spec but even then Ether Feast heals a lot more. Engineers is good but only with a zerker build with 15 points in inventions. Still waiting for the screenshot of the 80 Thief and Warrior with /age.
Like i said, has its very own situation/build where its WORTH having, in NO build what so ever is the Necromancer heal ANY good at all.
I deleted both a while ago, as i said i found them boring and whats the point in keeping characters that you wont play? Sure, neither were level 80 but never really had that “fun” factor.
Though i DID play them in WvW for a bit, but never liked it myself. Thief was just to easy to escape doesn’t really have any RISK to it, sure the odd time when it doesnt work but more often than not it was rather easy to stealth and run.
Warrior i dunno, never really liked heavy armor classes it just felt a bit to “facetank” for my liking, prefer caster where you have to kite stuff around and everything rather than run up and smash them in the face over and over again.
Upleveled is no different than not at all really. Necromancer heal is good against gates for the massive damage it does when players hit the gate. The only really strong condition builds right now are Engineer and Necromancer with Warrior only good against people lacking condition removal, Mesmer good against people lacking brains, Ranger lacking anything besides when people are running away or standing in traps, Guardian countered by dodging Binding Blade, Thief is like Warrior but countered even harder by condition removal and it depends on weapon set, Unicorn is countered by moving out of Death Blossom, P/D is countered by dodging Cloak and Dagger, and venomshare is bad with condition damage in general.
Oh I can talk hours about what needs buffs and what needs nerfs. Believe me. And I had done that in the past. But it was a total waste of time, and any future discussion about that will be a total waste of time. Why? Because devs do not care about us necros. Not one bit. Period.
You want prove that the devs do not care about necros? Ok I will give you one single prove: Signet of Vampirism. >_>
I said before that our job is not to convince people like you that we are right. We have to convince the devs that we are right. And until they have a direct dialogue with us, it is a waste of time for us. And we wasted enough.
So why would I further waste my time in a game where I see no future and I no longer have any stakes in?
Let’s break all things down. For me at the end, it simply comes down to:
Necro is not fun to play.
Period. The end.
Hah every class got terrible heals during that patch but at least Necromancers heal is good against gates. You are right Necromancer is not fun to play that’s why I never leveled one to 80.
Good. At least we have an understanding on how un-fun necro is.
I am already too committed into the necro, and the game is not alt-friendly like it was in GW1. And since necro is the only class I am willing to spent the time and money to get ascended gear on, I am on the edge of quitting GW2 totally.
Makes logically sense yes? Good! Please forward my regards to Anet, and tell them that I am not the only necro facing this situation.
They can give it new build possibilities through new skills and traits that don’t effect the current ones just like every class needs but buffing any of the current Necromancer builds that are strong but unfun is a big no no.
Hah every class got terrible heals during that patch but at least Necromancers heal is good against gates. You are right Necromancer is not fun to play that’s why I never leveled one to 80.
“everyone” Guess you missed the Mesmer heal? That one is pretty sick, the Engi got a fun heal might not be the best but still, what every class got was a heal that could be used in different situations and different builds.
What Necromancer on the other hand got, was a heal that was WORSE than ANY of the heals we currently have. It is BOTTOM it has NO use in ANY build we have simply due to the fact that is ALOT worse than ANY of our other skills.
and you think “everyone” got bad heals, thats cute.
So, even with all this moronic talk about the class you don’t even have one that is level 80. That is VERY sad. proves that NOTHING you say means anything and has NO validity what so ever.
Mesmer heal is pretty terrible unless full on phantasm spec but even then Ether Feast heals a lot more. Engineers is good but only with a zerker build with 15 points in inventions. Still waiting for the screenshot of the 80 Thief and Warrior with /age.
You are seriously implying Necromancers need buffs in any aspect of the game besides PvE? I asked you earlier what Necromancers problems were and you never said anything.
The problem is simply that we have NO means of escape against any decent player, sure can kill people but what happens when the odds turn against us?
Mesmer and Thief have stealth
Warrior has insane mobility, mobility, healing (signet)
Ele have mobility and healing
Guardian as stated not really played them so cant comment
Ranger – Decent mobility but again not really played them so dont know much else
Engineer has mobility, healing, immunitywhat does the Necromancer have?
DeathShroud – like that will save us.
Spectral Armor – 7seconds of Pro on 60 second cool down? MehEVERYONE knows that you can beat Necromancers with stuns, interrupts, knockbacks and such thanks to our VERY limited/highly costing Stability – 3 seconds of stability for 30 trait points? Lol
We also have pretty much no chance of catching a runner, unless we get VERY lucky with Dark Path and as stated by others it is NOT “amazing” and IS very buggy, Spectral Armor is another but suffers the same issues
We are by no means anywhere near balanced and we have plenty of issues , the ones above being top of the list among things like useless traits and such
Mesmers and Thieves both use utilities for this besides broken D/P. Warrior needs to use a greatsword or a sword for any mobility at all. Elementalist needs to use an elite slot but yeah they sacrifice the least. Guardian is in the same situation but worse than a Necromancer unless meditation with a line of PvE mobs around. Ranger needs sword or greatsword for mobility like Warrior. Engineer has a ton of mobility depending on utilities. Necromancer can escape through a pre planted Flesh Wurm or Spectral Walk by sacrificing utilities just like every other class. Why can’t I catch the Necromancer who just jumped off the cliff and teleported back to the top QQ.
Oh I can talk hours about what needs buffs and what needs nerfs. Believe me. And I had done that in the past. But it was a total waste of time, and any future discussion about that will be a total waste of time. Why? Because devs do not care about us necros. Not one bit. Period.
You want prove that the devs do not care about necros? Ok I will give you one single prove: Signet of Vampirism. >_>
I said before that our job is not to convince people like you that we are right. We have to convince the devs that we are right. And until they have a direct dialogue with us, it is a waste of time for us. And we wasted enough.
So why would I further waste my time in a game where I see no future and I no longer have any stakes in?
Let’s break all things down. For me at the end, it simply comes down to:
Necro is not fun to play.
Period. The end.
Hah every class got terrible heals during that patch but at least Necromancers heal is good against gates. You are right Necromancer is not fun to play that’s why I never leveled one to 80.
That’s strange, My DS lasts a lot more then 2 seconds in most zergs
But yes, Lets compare to Endure Pain, which has what kind of cooldown again?
That’s what i thought.
Grass is really always Greener it seems
We could go ahead and compare ALL the defense options other classes have while Necro have:
1) Fear – easily countered by Stability
2) Death Shroud – the more enemies, the weaker it is
3) Spectral Armor – WoW, 7 seconds of Prot for 60 second cool down
4) Well of Darkness – Meh. 50second cool down easy to get out ofI know i would rather have something that actually WORKS in zerg fights and i am talking 40-60+ with AoE stuns and everything flying left right and centre.
Rather than comparing a class mechanic to a skill, lets do Skill Vs Skill.
Endure Pain Vs Spectral Armor….
Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.So what? I have win brilliant zerg battles on my necro MANY times. Does that mean necro is balanced and is just fine? No!
Watch. Yes this was me 9 months ago. Does this make me awesome? No! It is a zerg fight, and there is no “I” in zerg. And I was a pretty bad player and commander back then. Necro can tank only in Plague form.
http://www.youtube.com/watch?v=S4nLM8Va_qgBut TBH given all the info you already got, it is clearly impossible to convince you of necro’s problems. Since the chance of success is 0%, I give up due to the following 3 reasons:
1) Necro is not your primary class.
2) You are not a member of the necro community.
3) You are not a dev.Once again as I said he is in knight’s gear and you are in some shaman’s hybrid gear in this video. I don’t know why you posted that video instead of 9 or something because that was just a lag fest from your computer and most of the time you were auto attacking instead of using Mark of Blood and Chillblain that were off cooldown 99% of the video. The like to dislikes compliments that video well. Now mister master Necro please explain these problems the Necromancers currently have. Dhuumfire was never the problem after the nerfs in anything but one on one, the problem was always Tainted Shackles, Doom buff, and the Spectral Wall buff which are all far stronger than Dhuumfire in pretty much any situation. Now again what is the problem with Necromancer that makes them so bad in WvW that everyone wants more.
Good good. So you admit that in the extreme case, a player can just auto attack and still win zerg fights sometimes because his zerg carried him.
It is so easy to make these videos. In 100 zerg fights, even terrible necro players are bound to win 5 of them here and there. So he can put those 5 fights together and claim how awesome necros are, and forget about his 95 losses. This is so easy.
WvW videos in general proves nothing, good or bad. There are too many people involved. The foes might be all wearing masterwork and are all uplevels in the extreme case.
Now you understand how pointless it was for you to post your video.
Except in the video I posted he was more useful than even 10 of you combined. You had a support spec that was auto attacking with the one support skill in your entire builds off cooldown most of the video. Your video is obviously 5 out of 5 fights right, no way you clipped pieces together too right? Least his are of good play and not a lagging mess of bad. Also please give me the screenshot of your characters ArmageddonAsh, I want to see these magical level 80 Warrior and Thief characters preferably with a /age, since you haven’t given me any proof of you being any good besides tons of false information so far.
Look. You have absolutely no idea what you are talking about. And you are really not worth my time.
You hate playing as a necro. You hate necromancers with a passion. And here you are saying how powerful necros are because you don’t want them to be buffed. Your motives are clear for all the see.
You objective isn’t to find the truth. You objective is the prevent necros from getting buffs. And hence it is a waste of time with you.
It doesn’t matter. Anet sides with warriors. They read warrior forums 10000000000 times more often than necro forums. And it is always the warrior’s opinions that counts.
You are seriously implying Necromancers need buffs in any aspect of the game besides PvE? I asked you earlier what Necromancers problems were and you never said anything.
How is a grenade any harder to land than a Cluster Bomb Ostrich?
They are equally hard to hit but an important fact is that engi commits to the fight and will die when missing while thief can disengage (even though this will be suboptimal for the team on the long term).
I see plenty nades engis running with rocket boots, thats a solid disengage
Really stupid waste of space to use that instead of Tool Kit or Bomb Kit.
Not if you’re already running Bomb Kit and/or nade kit. Tool Kit really isn’t that useful, unless you’re on Skyhammer. Rocket Boots are also extremely good for the blast finisher.
3 second block on a 20 second cooldown, a pull on a 25 second cooldown and 5 stacks of confusion for 5 seconds every 15 seconds is worse than more mobility that doesn’t help them stand on the point as their conditions are ticking. Just the block alone makes it 10x better than most utilities in the game.
It’s a melee weaponset without, realistically speaking, a wide range of utility. The condi cleanse and mobility improvement with Rocket Boots on a short CD, on the other hand, is extremely useful. You already have Bomb kit and Grenade kit, adding a third kit is extremely limiting to your abilities. Anyways, Concussion Bomb already deals 5s confusion on an 18s CD (but it’s also an AoE), and the push/finisher from BoB is more useful than the pull on Magnet (unless, again, you’re on Skyhammer). Rocket Boots just makes you more versatile.
I don’t see how it doesn’t have utility since its pretty much the utility kit. The only way it’s melee is if you have a power build with its massive auto attack damage but the rest are all utility. http://wiki.guildwars2.com/wiki/Elixir_gun is pretty much better when it comes to mobility, utility, and support compared with Rocket Boots besides point to point mobility.
Also found this funny post from you 3 months ago
Screw Necros they are Overpowered in every way – do they need MORE healing? They get it from Healing Minion, they can siphon health from attacks, health from minion attacks and minions can draw conditions…
Combine that with like 50,000 health (when you count DS)
That’s strange, My DS lasts a lot more then 2 seconds in most zergs
But yes, Lets compare to Endure Pain, which has what kind of cooldown again?
That’s what i thought.
Grass is really always Greener it seems
We could go ahead and compare ALL the defense options other classes have while Necro have:
1) Fear – easily countered by Stability
2) Death Shroud – the more enemies, the weaker it is
3) Spectral Armor – WoW, 7 seconds of Prot for 60 second cool down
4) Well of Darkness – Meh. 50second cool down easy to get out ofI know i would rather have something that actually WORKS in zerg fights and i am talking 40-60+ with AoE stuns and everything flying left right and centre.
Rather than comparing a class mechanic to a skill, lets do Skill Vs Skill.
Endure Pain Vs Spectral Armor….
Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.So what? I have win brilliant zerg battles on my necro MANY times. Does that mean necro is balanced and is just fine? No!
Watch. Yes this was me 9 months ago. Does this make me awesome? No! It is a zerg fight, and there is no “I” in zerg. And I was a pretty bad player and commander back then. Necro can tank only in Plague form.
http://www.youtube.com/watch?v=S4nLM8Va_qgBut TBH given all the info you already got, it is clearly impossible to convince you of necro’s problems. Since the chance of success is 0%, I give up due to the following 3 reasons:
1) Necro is not your primary class.
2) You are not a member of the necro community.
3) You are not a dev.Once again as I said he is in knight’s gear and you are in some shaman’s hybrid gear in this video. I don’t know why you posted that video instead of 9 or something because that was just a lag fest from your computer and most of the time you were auto attacking instead of using Mark of Blood and Chillblain that were off cooldown 99% of the video. The like to dislikes compliments that video well. Now mister master Necro please explain these problems the Necromancers currently have. Dhuumfire was never the problem after the nerfs in anything but one on one, the problem was always Tainted Shackles, Doom buff, and the Spectral Wall buff which are all far stronger than Dhuumfire in pretty much any situation. Now again what is the problem with Necromancer that makes them so bad in WvW that everyone wants more.
Good good. So you admit that in the extreme case, a player can just auto attack and still win zerg fights sometimes because his zerg carried him.
It is so easy to make these videos. In 100 zerg fights, even terrible necro players are bound to win 5 of them here and there. So he can put those 5 fights together and claim how awesome necros are, and forget about his 95 losses. This is so easy.
WvW videos in general proves nothing, good or bad. There are too many people involved. The foes might be all wearing masterwork and are all uplevels in the extreme case.
Now you understand how pointless it was for you to post your video.
Except in the video I posted he was more useful than even 10 of you combined. You had a support spec that was auto attacking with the one support skill in your entire builds off cooldown most of the video. Your video is obviously 5 out of 5 fights right, no way you clipped pieces together too right? Least his are of good play and not a lagging mess of bad. Also please give me the screenshot of your characters ArmageddonAsh, I want to see these magical level 80 Warrior and Thief characters preferably with a /age, since you haven’t given me any proof of you being any good besides tons of false information so far.
(edited by glaphen.5230)
people say runner warriors are ok but what if you arent playing a super runner class like thief or mesmer or ele or another warrior how do You run from the said warrior when he returns over and over and somehow manages to harm you ?
pretty much the only condition that slows them is stun and fear and those dont last over 3 seconds usually specially if said warr has lemongrass and melandru
How is this any different than a Thief except that they do more damage with better ability to run away and get back into the fight?
i never agreed with thief being fine either but since theres so many defending thief i just dint mentioned it
the diference is if a thief messess up i can at least kill em cuz 98% thieves run glass cannon thief can actually be balanced easily though
as simple as making them revealed when they hit a blocking player
If a Warrior is not glass and using greatsword how are you dying exactly? Only bad Thieves die in any situation ever in WvW while wearing full zerker.
people say runner warriors are ok but what if you arent playing a super runner class like thief or mesmer or ele or another warrior how do You run from the said warrior when he returns over and over and somehow manages to harm you ?
pretty much the only condition that slows them is stun and fear and those dont last over 3 seconds usually specially if said warr has lemongrass and melandru
How is this any different than a Thief except that they do more damage with better ability to run away and get back into the fight?
Once again as I said he is in knight’s gear and you are in some shaman’s hybrid gear in this video. I don’t know why you posted that video instead of 9 or something because that was just a lag fest from your computer and most of the time you were auto attacking instead of using Mark of Blood and Chillblain that were off cooldown 99% of the video. The like to dislikes compliments that video well. Now mister master Necro please explain these problems the Necromancers currently have. Dhuumfire was never the problem after the nerfs in anything but one on one, the problem was always Tainted Shackles, Doom buff, and the Spectral Wall buff which are all far stronger than Dhuumfire in pretty much any situation. Now again what is the problem with Necromancer that makes them so bad in WvW that everyone wants more.
The problems have been stated several times. Lol at you thinking Dhuumfire was never a problem – it was just the trait that led to a host of problems and nerfs to the class and its condition ability – i guess that doesnt matter that we are WORSE off than before thanks to Dhuumfire…
Please stop with the Necro WvW comments you have already stated that you havent played the class in WvW, that alone means EVERYTHING you say about Necromancer WvW comes from either:
1) Necromancer S/TPvP which is NOTHING like WvW
2) Playing against them in WvW which makes you biasGo and play Necromancer in WvW and no, i don’t mean for a few hours give it a PROPER play and then come back with your comments such as the classic that is – Dark Path is fantastic.
Necromancer is 10x stronger in WvW compared to Spvp so I really don’t know why you are this stupid. You comment constantly on classes you have never played in WvW yourself too so stop being a hypocrite. No amount of nerfs can overcome what Tainted Shackles, Doom and Spectral Wall buff have given you nor any of the other buffs especially in WvW. Necromancer is 10x stronger in WvW in comparison to Spvp and that is a fact.
How is a grenade any harder to land than a Cluster Bomb Ostrich?
They are equally hard to hit but an important fact is that engi commits to the fight and will die when missing while thief can disengage (even though this will be suboptimal for the team on the long term).
I see plenty nades engis running with rocket boots, thats a solid disengage
Really stupid waste of space to use that instead of Tool Kit or Bomb Kit.
Not if you’re already running Bomb Kit and/or nade kit. Tool Kit really isn’t that useful, unless you’re on Skyhammer. Rocket Boots are also extremely good for the blast finisher.
3 second block on a 20 second cooldown, a pull on a 25 second cooldown and 5 stacks of confusion for 5 seconds every 15 seconds is worse than more mobility that doesn’t help them stand on the point as their conditions are ticking. Just the block alone makes it 10x better than most utilities in the game.
How is a grenade any harder to land than a Cluster Bomb Ostrich?
They are equally hard to hit but an important fact is that engi commits to the fight and will die when missing while thief can disengage (even though this will be suboptimal for the team on the long term).
I see plenty nades engis running with rocket boots, thats a solid disengage
Really stupid waste of space to use that instead of Tool Kit or Bomb Kit.
That’s strange, My DS lasts a lot more then 2 seconds in most zergs
But yes, Lets compare to Endure Pain, which has what kind of cooldown again?
That’s what i thought.
Grass is really always Greener it seems
We could go ahead and compare ALL the defense options other classes have while Necro have:
1) Fear – easily countered by Stability
2) Death Shroud – the more enemies, the weaker it is
3) Spectral Armor – WoW, 7 seconds of Prot for 60 second cool down
4) Well of Darkness – Meh. 50second cool down easy to get out ofI know i would rather have something that actually WORKS in zerg fights and i am talking 40-60+ with AoE stuns and everything flying left right and centre.
Rather than comparing a class mechanic to a skill, lets do Skill Vs Skill.
Endure Pain Vs Spectral Armor….
Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.So what? I have win brilliant zerg battles on my necro MANY times. Does that mean necro is balanced and is just fine? No!
Watch. Yes this was me 9 months ago. Does this make me awesome? No! It is a zerg fight, and there is no “I” in zerg. And I was a pretty bad player and commander back then. Necro can tank only in Plague form.
http://www.youtube.com/watch?v=S4nLM8Va_qgBut TBH given all the info you already got, it is clearly impossible to convince you of necro’s problems. Since the chance of success is 0%, I give up due to the following 3 reasons:
1) Necro is not your primary class.
2) You are not a member of the necro community.
3) You are not a dev.
Once again as I said he is in knight’s gear and you are in some shaman’s hybrid gear in this video. I don’t know why you posted that video instead of 9 or something because that was just a lag fest from your computer and most of the time you were auto attacking instead of using Mark of Blood and Chillblain that were off cooldown 99% of the video. The like to dislikes compliments that video well. Now mister master Necro please explain these problems the Necromancers currently have. Dhuumfire was never the problem after the nerfs in anything but one on one, the problem was always Tainted Shackles, Doom buff, and the Spectral Wall buff which are all far stronger than Dhuumfire in pretty much any situation. Now again what is the problem with Necromancer that makes them so bad in WvW that everyone wants more.
I’m pretty sure his zerg was out numbered in most of the instances if you watch. Poor you, always out numbered in a zerg fight under the might of the fearsome hammer train that he dodges through repeatedly.
What ever you say. What ever you say. It gets rather pointless trying to explain anything to someone who refuses to listen and blindly thinks they are right and everyone else is wrong – Just like you have proven in this very thread despite being told by SEVERAL people that what you have been putting is wrong, you still blindly believe it.
What ever you say. What ever you say. It gets rather pointless trying to explain anything to someone who refuses to listen and blindly thinks they are right and everyone else is wrong – Just like you have proven in this very thread despite being told by SEVERAL people that what you have been putting is wrong, you still blindly believe it.
Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.Tip – when your zerg out numbers the other zerg its easy, try it when you are out numbered by several zergs. That’s what i a long with MANY others deal with. That video is NOT proof of anything other than you are safer when you have the bigger zerg.
I’m pretty sure his zerg was out numbered in most of the instances if you watch. Poor you, always out numbered in a zerg fight under the might of the fearsome hammer train that he dodges through repeatedly.
That’s strange, My DS lasts a lot more then 2 seconds in most zergs
But yes, Lets compare to Endure Pain, which has what kind of cooldown again?
That’s what i thought.
Grass is really always Greener it seems
We could go ahead and compare ALL the defense options other classes have while Necro have:
1) Fear – easily countered by Stability
2) Death Shroud – the more enemies, the weaker it is
3) Spectral Armor – WoW, 7 seconds of Prot for 60 second cool down
4) Well of Darkness – Meh. 50second cool down easy to get out ofI know i would rather have something that actually WORKS in zerg fights and i am talking 40-60+ with AoE stuns and everything flying left right and centre.
Rather than comparing a class mechanic to a skill, lets do Skill Vs Skill.
Endure Pain Vs Spectral Armor….
Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.
I agree with the op on everything he stated. An additional point would be the constant steath mechanic that both thieves and mesmers abuse is completely broken and needs a fix!
Learn the difference between constant. At the VERY most Mesmer has 17seconds of stealth and for that, they lose ALOT once that stealth is gone they have no access to it for minimum another 13seconds – assuming that they take PU and they used Decoy first and that it has the trait for lower cool down. The other skills Veil and MI are both 90second cool down and Mass Invis is EASILY interrupted.
Compare that to Thief…
They have traits for stealth to last longer, traits for health regen, increased speed, initiative regen and condition removal as well as ALOT more access to stealth and can EASILY spend 70-80% of a fight in stealth.
Mesmers though have pets that can attack during stealth without reveal and don’t have an attack that requires being in stealth to preform to give them revealed. D/P Thief is broken and X/D can be dodged. Those are the only real stealth spamming abilities and without those weapon sets they can only get it through traits and utilities.
Today, twice, I’m the second highest scorer on the winning team, with 85% of the match over, and I’m balanced to the losing team. TWICE! The PvP monthly includes wins. How in anyone’s estimation is that kind of autobalance fair?
Why not take the guy who joined last? Why not just fix the teams? Why not penalize people who bail from matches after let’s say 1 min passes?
You still get everything the win would give you.
Usually necro burn everything in first burst and after that they can’t even kill warrior who is afk.
Scepter auto attack should easily out damage any passive healing.
Pretty much every single Engineer you see in solo queue is 2,3,8,5,3,6,F2,5,4,3,2,7,5,4,3,2 pure skillz killz machine. Same with every D/D Elementalist 4,5,F1,3,4,5 and then run around like a headless chicken spamming whatever if the enemy lived since they have no idea how to play. High skill classes using no skill builds thinking they are skilled at the class.
(edited by glaphen.5230)
here is my tip for fighting condition necromancer.. Close range is their strength; keep them at far range.. Always
well, never tried doing that before, will sure do next time i encounter one. thx
yw
watch
well he hasn’t pvped with a necro before so I let him have a chance
First fight was MM build and second and third fight were a run around in a circle not doing anything build. I don’t even think the Necromancer used Death Shroud and in WvW that tends to be filled before you fight a Necromancer.
The king of oneliners is back! You were missed. I fail myself into top200 teamQ within a few games whenever I`ll give it a shot, but you`re right, wvw ganking is best!
omg i just realized that u are from eu. sry. i know in eu servers things are little different and i dont mean that as an insult. ive noticed that during beta testing eotm map. my necro kept 2 shotting d/d eles and other glass cannons when i figured out that u guys were all eu.
well on na servers meta is hammertrain and if you are glass, you’re toast! simple. i run with a zergbusting guild and with our 15-18 players we take down zergs 35-kitten we are no 111 spammers. yes casters will kite the zerg, but none is allowed to run glass as it is considered a rallybot.
try to glass cannon in this (15 vs 2 zergs attacking at the same time)NA such amaze, much wauw, very PVT
Teach us more about how DPS doesn’t work
erm the guy in this vid us using pvt gear with berserk trinkets…
thats his build.
http://en.gw2skills.net/editor/?fIAQNAR8XjcOFvxQuQMxBEkCNMLMKGCgQ9wO2w2A-j0CBYfCykFw0HBK7hQjNBCpMqIas6FYKXDpW/CyamIq2dATKAmEGB-w
thats exactly what i said.pure pvt is not that great if u dont mix that with assassin or berserk gear, same with berserk glasscannon only. berserk glass cannon would have died in this fight due to less health.when ever did i say dps doesnt work ever?dps is most important but like i said u need some toughness to go with it or u are dead. the video is fun to watch, but again their enemy is pretty bad though. they didnt make great use of water, veil or cc or boonstripping.
Most of his stats are still from the trinkets+weapons so I don’t see your point. Trinkets and weapon slots give far more stats than the armor stats do. He gets 200 toughness from his armor, 200 from traits, and 180 from signet.
(edited by glaphen.5230)
Alright now watch the video once again and tell me if he ever goes below 80% of his life remaining besides the one time he got downed and revived 2 seconds later from all the tags dying.