Showing Posts For glaphen.5230:

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

You take Rampage and Warriors take Fiery Greatsword and its a deal.

I see you are back to diverting the topic and the conversation AWAY from where it was, How exactly does this have ANYTHING to do with the subject matter at hand?

At least TRY and keep it on topic.

Just because Elementalists had an amazing skill nerfed twice does not mean Warriors need a crap skill nerfed to the same spot. Elementalists have a better version of the Warrior greatsword on their elite that every Elementalist should be using in situations where escape is an option. RtL can be used to combo into an instant updraft on the same weapon set. You can also give Warrior greatsword about 5 extra skills with one of them being an instant stun and you got a deal. Pick one of the two since I would prefer number 2.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

I am sorry for accusing you of lying.

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

Its a fast moving class that is design to charge in big zergs and run out

Removing mobility from warriors is like removing stealth from thief’s or clones from mesmer´s.

Its NOT removing it, giving it the same treatment as Ele got.

You take Rampage and Warriors take Fiery Greatsword and its a deal.

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

What happens if it was on a weapon skill but you didn’t use that weapon? It isn’t even sacrificing a utility since Mesmers do the same for Blink right? Why is it fair for Mesmers to have to sacrifice stuff for it but the poor Necromancer wants more innate abilities. All classes sacrifice stuff for mobility, it shouldn’t be any different for the classes you play and don’t complain when the enemy is sacrificing for that mobility, but the poor baby don wanna?

Not really the same, seeing as you can keep the Wurm up and doing damage, sure it can’t move or anything but it is something then you are killing it to move. Now if it was just a straight up Teleport which in my opinion would actually be better then you could compare them, of course if it was a Teleport it would need its cool down reduced to 30 seconds like Blink is.

Taking a weapon isn’t that much of a sacrifice compared to having to use a utility slot for it.

You can summon the Wurm inside your safe zone and go to the enemys and it will still teleport you in the direction of the Wurm. Wurm goes 1200 range too while Blink is only 900. Wurm can also be used for offense since it attacks if you do not summon it somewhere safe. Flesh Wurm has 9000 health through so I highly doubt it would ever die unless you sit on it, but it has 1200 range attacks.

Which build does more damage?

in Warrior

Posted by: glaphen.5230

glaphen.5230

I assume he would already be in a party based off the fact he didn’t take the crit banner. If another Warrior has Empower Allies, 2 is better and if not 1 is better for party damage in general.

utility skills

in PvP

Posted by: glaphen.5230

glaphen.5230

why the made so much utility skills? half of them terrible, probably worst its enginers turrets,even will full traits for turrets,and high power build,they cannon scratch enemy. played another class as well,everywhere lots of utilitys useless

Turrets don’t scale with any stats besides conditions and boons applied by them so they are good with defensive stats. If you go power they are good for exploding with http://wiki.guildwars2.com/wiki/Accelerant-Packed_Turrets

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

So what are you gonna do about Guardians using meditations to escape or Flesh Wurm Necromancers. You have 8 seconds to activate it without the trait and you can use Flesh Wurm too so anyone chasing you is screwed even without a cliff. You talk of offensive and defensive but who gives you the right to label either of them?

Never met a Guardian that could out run me, then again roaming you rarely meet guardians at all. Flesh Wurm Necromancers again, sacrificing a minion on a 40second cool down…I would GLADLY swap that for a WEAPON skill that moves me 1,200 so that i have space on my utilities for something else.

You can not compare a 40second cool down Utility to a 20 second cool down weapon skill, they are NOTHING alike. Now. If Flash Wurm were actually a weapon skill on a 20second cool down then yeah we could compare them but they are not.

What happens if it was on a weapon skill but you didn’t use that weapon? It isn’t even sacrificing a utility since Mesmers do the same for Blink right? Why is it fair for Mesmers to have to sacrifice stuff for it but the poor Necromancer wants more innate abilities. All classes sacrifice stuff for mobility, it shouldn’t be any different for the classes you play and don’t complain when the enemy is sacrificing for that mobility, but the poor baby don wanna?

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

Mesmer has stealth and Elementalist still has Fiery Greatsword which sacrifices less for more compared with Warrior greatsword. ANet already said they didn’t want to give Necromancers more mobility since they can slow the enemy to a crawl. Guardians still have their greatsword leap and meditation builds if creeps are around just like Necromancer can leave a Flesh Wurm anywhere on the map for a 1200 teleport in that direction plus Spectral Walk for swiftness and automatic cliff escapes.

Mesmer stealth other than the Prestige is a defensive skill, they don’t have that many of them. Seeing as The Prestiege deals damage and conditions, i could agree that that could be given the same treatment but you cant compare a defensive skill such as say Decoy to escape to say a Warrior using an OFFENSIVE skill to escape.

Now another way they could get around this without giving it the long cool downs is make it work only when targeting someone, just like iLeap/Swap combo does for Mesmer

Lets not forget its 40second cool down and remember for that Teleport you are having to sacrifice something, what are warriors that use Rush sacrificing exactly to escape? I would swap Wurm for Rush any day of the week, would you swap the other way and take Wurm instead of Rush?

We have access to swiftness, its nice. Unless you are fighting directly next to a cliff its not going to save you from getting chased down, its not going to save you from all the other classes that have access to skills such as Rush now is it.

So what are you gonna do about Guardians using meditations to escape or Flesh Wurm Necromancers. You have 8 seconds to activate it without the trait and you can use Flesh Wurm too so anyone chasing you is screwed even without a cliff. You talk of offensive and defensive but who gives you the right to label either of them?

Which build does more damage?

in Warrior

Posted by: glaphen.5230

glaphen.5230

1 for Empower Allies alone.

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

Just like every class besides Guardian and Necromancer.

Would it be so bad that every class is a bit more balanced? Sure would i like some of these skill on my Necromancer? Of course but that doesn’t mean that all the other classes (bar ele) should not get some sort of Punishment for using these skills as movement.

If they don’t want to do that for all the other classes – they should remove the nerf on Ride The Lightening and make it “fair” why should ONE class be punished like this but it not affect any other class?

That is the point i am trying to make. Mesmer doesn’t have any of these skills so that could be placed among the Guardian and Necromancer as well.

Mesmer has stealth and Elementalist still has Fiery Greatsword which sacrifices less for more compared with Warrior greatsword. ANet already said they didn’t want to give Necromancers more mobility since they can slow the enemy to a crawl. Guardians still have their greatsword leap and meditation builds if creeps are around just like Necromancer can leave a Flesh Wurm anywhere on the map for a 1200 teleport in that direction plus Spectral Walk for swiftness and automatic cliff escapes.

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

So now it’s not just a Greatsword problem now that you finally realize Rush isn’t even that great? This is absurd. Why don’t we just remove the 40 second limitation on ride the lightning? It’s a far different game now!

As I said before, the mobility issue is only extreme on Warriors that run Sword+greatsword. This combo is total fail in a zerg and no better than the skull crack in roaming, so hardly seems worth going out of our way to nerf. If you REALLY want to nerf it, then reduce Rush to 900 yards and make Whirlwind the burst attack.

I never said that it was, the Problem Warrior have, they have to much access to this sort of ability without any punishment for not hitting anyone with it and running instead.

Like i said i think ALL skills should have the same treatment as Ride The Lightening got. Nothing, Nothing less.

Just like every class besides Guardian and Necromancer.

The campaign against solo roaming

in WvW

Posted by: glaphen.5230

glaphen.5230

Someone soloing a yak or a camp is far more useful than a zergling.

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

As I said an Elementalist uses Tornado for Meteor Shower glitching and you can change it for Fiery Greatsword at any time while roaming. No one uses summon as you even say and elites can be swapped out at any time with any build. Why would an Elementalist be roaming with Tornado? To slow down the zerg for .2 seconds before he dies? Nope, he can swap to greatsword as soon as he sees it and escape anything if he didn’t have it equipped in the first place.

Funny, when did Dagger/Dagger get access to Meteor storm? yet again, you make wild assumptions with no basis what so ever. Also you do know that once a skill is on cool down it can’t be swapped out right?

So with that, If a Ele uses a FG to escape he has to wait 180seconds before he can either use it again or swap it out for something else. He can not Use it and then swap it out for something else right away.

Here is what happened:

Call for tower comes in, As we wait for help to arrive she uses Tornado as they are going up the ramp to the Lord this gives people time to get there a couple of others use skills, i go in with Plague Form help comes and the tower is saved.

Why do you assume that the ele was a roamer? Again, no basis for your statements you just make assumptions like that the Ele had Staff equipped and that the ele was a roamer…

D/D Elementalist is roamer plain and simple and he could swap it before getting into combat just like you can swap to greatsword at any time? Also he must be bad if he is defending a tower with D/D in the first place since any decent Elementalist carries a staff for zergs. This is not assumptions, this is a fact. The other two weapons do not have the AoE, support, and damage to do anything useful in a zerg over a staff.

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

You are seriously a moron if you think any Elementalist uses their elites for other purposes anyways. Tornado is good on staff zerker with Meteor Storm glitching, the summon is completely useless in WvW either way so the only thing left is Fiery Greatsword that can be used to escape or damage gates/skilling an immobilized player at a wall. Greatsword is terrible for any purpose other than mobility unless the enemy is bad and gets hit by a Hundred Blades.

So you start with “f you think any Elementalist uses their elites for other purposes anyways.” Where is your proof? where is your study asking every ele? Oh let me guess you will go back to the “bad players will be bad” warn out rubbish again.

So, come back when you have this proof that Ele only use FG and then maybe people will listen, your opinion as you have already been told does NOT equal fact. I agree with the summon, it is rather rubbish in WvW but you know what, i just saw an Ele, we defending a tower and what does she use? FG? Nope. She uses Tornado to great affect as we defend the tower, what a shocker an ele that doesn’t use FG…

As I said an Elementalist uses Tornado for Meteor Shower glitching and you can change it for Fiery Greatsword at any time while roaming. No one uses summon as you even say and elites can be swapped out at any time with any build. Why would an Elementalist be roaming with Tornado? To slow down the zerg for .2 seconds before he dies? Nope, he can swap to greatsword as soon as he sees it and escape anything if he didn’t have it equipped in the first place.

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

You can only have 2 weapons with 5 skills each on most classes, comparing that to an elite swappable at any time out of combat with only 3 choices and the other two being crap? Yeah so much sacrifice and I really don’t think an Elementalist would need to escape again within that 120 second down time unless he is kittened. Also what about Infiltrator’s Arrow which actually has more burst mobility by far.

If a Ele wants to waste a 180 second cool down elite to escape, that is fine with me, Its something that he won’t have for another 180seconds. As for Thief, already have an example of what they could do, add extra cost to the initiative but but seeing that it doesn’t deal any damage anyway compared to say Heartseeker, rather than doubling the cost, just an extra 3 initiative cost would be enough seeing as it costs 6 initiative already.

You are seriously a moron if you think any Elementalist uses their elites for other purposes anyways. Tornado is good on staff zerker with Meteor Storm glitching, the summon is completely useless in WvW either way so the only thing left is Fiery Greatsword that can be used to escape or damage gates/skilling an immobilized player at a wall. Greatsword is terrible for any purpose other than mobility unless the enemy is bad and gets hit by a Hundred Blades.

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

Teleport skills are balanced though so it’s fine to nerf the worse skills. Elementalist still has Fiery Greatsword which is way better at escaping than Warrior greatsword.

Where are these teleport skills that go as far as some of the ones i have linked?
where are these teleport skills that deal DAMAGE to the target when you get there
Where are these teleport skills that are MEANT to be offensive attacks but being used to run
Where are these teleport skills that have such low cool downs?

Blink – 30 second cool down, 900range
Swap – 12 second cool down, 600 range, requires target

Could say Phase Retreat but not even a damaging skill so that doesnt count.

What Teleport skill you talking about?
Things Like Heartseeker, Maybe have it double the initiative cost each time its used without hitting a target?

Yeah, just ignore the fact they are having to use an Elite with a 180second cool down to escape, come on you really trying to compare an elite skill with a 180 second cool down to just equipping a weapon…

You can only have 2 weapons with 5 skills each on most classes, comparing that to an elite swappable at any time out of combat with only 3 choices and the other two being crap? Yeah so much sacrifice and I really don’t think an Elementalist would need to escape again within that 120 second down time unless he is kittened. Also what about Infiltrator’s Arrow which actually has more burst mobility by far.

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

@glaphen: if someone tells you that falling from a high building might kill you, do you then have to get on that building and jump off to believe it? It’s a game, we know how it works and there are enough publications of people that tested it to know how “rush” works and everyone is free to publish his opinion even when his opinion might be not from personal experience. Even you, if you really state your opinion on the matter instead of picking on people.

ArmageddonAsh does not think so, argue with him.

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

But how could rush be the problem when savage leap goes further over the same time period? If you drop Rush to 900 instead of 1200 Savage Leap is almost the same as Whirlwind + Rush combined. Is this what we’re complaining about here? Reducing Rush to 900? Because I’m sure most could live with that.

Savage Leap is 600Range i believe, They could do the same to that something like:

Rush – 20second cool down if you hit an Enemy, 40 seconds of you dont.
Savage Leap – 8 second cool down if you hit an enemy, 16 seconds if you dont.

This WOULDN’T just be for Warrior either, personally i think it should be for ALL these sort of skills.

This goes for Savage Leap, Whirlwind Attack, Rush, Bull’s Charge, Rocket Boot’s, Swoop and i am pretty sure their are others. So it wouldn’t be able to have “oh thats not fair nerfing warriors what about everyone else” as it would happen to EVERYONE of these sort of skills.

Teleport skills are balanced though so it’s fine to nerf the worse skills. Elementalist still has Fiery Greatsword which is way better at escaping than Warrior greatsword.

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

So, even with all this moronic talk about the class you don’t even have one that is level 80. That is VERY sad. proves that NOTHING you say means anything and has NO validity what so ever.

You typed this first repeating yourself multiple times about my Necromancer experience in WvW. You have no 80 nor Spvp experience on a Warrior so talking about a Warrior is So, even with all this moronic talk about the class you don’t even have one that is level 80. That is VERY sad. proves that NOTHING you say means anything and has NO validity what so ever.

you are So funny, Go to Google, enter “define mobility” you will get the definition i got, Now try and say that Rush which MOVES you from 1 place to another place isnt mobility…

Yet again, you are in ANOTHER thread and not even talking about the subject matter…

You come in here with all this theorycrafting and have been told repeatedly by people who have played the class it’s not. Screenshot of your character doing this in Olympics please otherwise all you have is bullkitten. Until you have actually used this in an actual race like everyone else in this thread you have nothing NOTHING but theorycrafting. So, even with all this moronic talk about the class you don’t even have one that is level 80. That is VERY sad. proves that NOTHING you say means anything and has NO validity what so ever.

lol class balance

in PvP

Posted by: glaphen.5230

glaphen.5230

3 engis on team is guaranteed win
3 thieves on team is in 90% of the cases a los

what does anet do? nerf thieves, buffs engis… /slowclap

wtb new game modes that are not based around building tank and mindlessly spam aoe/condi on point…

Usually if they have 3+ Engineers my solo queue team wins but they get like 250 points each while we win through caps.

Warrior mobility

in WvW

Posted by: glaphen.5230

glaphen.5230

As I have stated, and even given perfect examples of before, mobility and land speed are not the same thing. Rush is land speed, not mobility. Learn the difference, the only mobility in warriors possession is dodges.

Definition of Mobility: the ability to move or be moved freely and easily.
Rush MOVES you does it not?
How can you say that Rush and other skills are not Mobility?

Rush IS mobility, no other way to say it, it MOVES you from where you are to somewhere else and to say that the ONLY mobility (remember the definition of Mobility is MOVING) that Warriors have is Dodge…

So, even with all this moronic talk about the class you don’t even have one that is level 80. That is VERY sad. proves that NOTHING you say means anything and has NO validity what so ever.

Don’t tell me you don’t understand the definition of Mobility either? Saying the ONLY mobility Warrior have is Dodge? i mean come on. Trying to use Land Speed as a way to say that Warrior doesn’t have Mobility is just sad.

Rush IS mobility, ANY skill that moves you from Point A to Point B is Mobility.

So, even with all this moronic talk about the class you don’t even have one that is level 80. That is VERY sad. proves that NOTHING you say means anything and has NO validity what so ever.

The fact you are simply repeating yourself proves that you can offer NOTHING to this talk. The fact you are repeating yourself also shows you can not deny that those skills ARE mobility.

So, even with all this moronic talk about the class you don’t even have one that is level 80. That is VERY sad. proves that NOTHING you say means anything and has NO validity what so ever.

You typed this first repeating yourself multiple times about my Necromancer experience in WvW. You have no 80 nor Spvp experience on a Warrior so talking about a Warrior is So, even with all this moronic talk about the class you don’t even have one that is level 80. That is VERY sad. proves that NOTHING you say means anything and has NO validity what so ever.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Hah every class got terrible heals during that patch but at least Necromancers heal is good against gates. You are right Necromancer is not fun to play that’s why I never leveled one to 80.

“everyone” Guess you missed the Mesmer heal? That one is pretty sick, the Engi got a fun heal might not be the best but still, what every class got was a heal that could be used in different situations and different builds.

What Necromancer on the other hand got, was a heal that was WORSE than ANY of the heals we currently have. It is BOTTOM it has NO use in ANY build we have simply due to the fact that is ALOT worse than ANY of our other skills.

and you think “everyone” got bad heals, thats cute.

So, even with all this moronic talk about the class you don’t even have one that is level 80. That is VERY sad. proves that NOTHING you say means anything and has NO validity what so ever.

I realize that Signet you got wasn’t great, but its not a terrible heal, you think its bad because you already have one of the best heals in the game, but the Signet isn’t terrible.

Claiming your class is suddenly in the garbage heap because you didn’t get something incredibly overpowered like healing signet though makes people take your clkitten seriously though.

I mean cripes, you have people in this thread saying “Well, when we face a zerg DS sucks because it goes down so fast and we die”

Completely ignoring the fact that you know what sucks worse? Not having DS at all, and dying instantly in a zerg.

Cause that’s what happens to a lot of classes, If i’m on my necro and start taking lots of damage, I pop DS and I usually live because of it…

Other classes may not have DS, but they have other defensive mechanisms. Your point of “not having DS at all” is invalid, because every profession have something to keep themselves alive. Ride the Lightning, portal and stealth just to name a few.

BTW, Signet of Vampirism didn’t make necro garbage. Here is what made necro garbage:

Necro damage on January 2014 is a lot lower than it was on August 2012, even with Dhuumfire.

This is a fact proven personally by Nemesis, one of the best necro analyst, teacher and player around.

You may say “But I don’t remember those August 2012 necros being that scary back then!”

Simple. It was due to battle experience. Back in August 2012 most players had no idea what they were doing. Now on January 2014 the player quality of necros are much better, but the class itself is actually weaker.

Once again the only nerf to Necromancer was a 1 second duration decrease on Dhuumfire and the Enfeeble nerf, the rest of the changes have been a buff in WvW since July.

Watched the entire video and he doesn’t even mention WvW till 45 minutes in and doesn’t say anything except that Signet of Vampirism is useful there and stuff about his Guardian. Necromancer is still 10x stronger at condition and power builds in WvW compared to Spvp. Also he talks about all these damage losses but forgets the power of Tainted Shackles, Doom, and Spectral Wall especially in a Terror build.

So you are saying necro is 10X better in WvW than sPvP, and the skill Doom is one of your proves?

Doom, how exactly is Doom, a single target single fear skill, better in a 40 vs 40 zerg fight than a 1 vs 1 fight?

http://wiki.guildwars2.com/wiki/Doom

It’s like you completely ignore Spectral Wall and Tainted Shackles and go for the one skill that isn’t good in a 40 vs 40 that I mention. This was about Spvp anyways.

(edited by glaphen.5230)

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Hah every class got terrible heals during that patch but at least Necromancers heal is good against gates. You are right Necromancer is not fun to play that’s why I never leveled one to 80.

“everyone” Guess you missed the Mesmer heal? That one is pretty sick, the Engi got a fun heal might not be the best but still, what every class got was a heal that could be used in different situations and different builds.

What Necromancer on the other hand got, was a heal that was WORSE than ANY of the heals we currently have. It is BOTTOM it has NO use in ANY build we have simply due to the fact that is ALOT worse than ANY of our other skills.

and you think “everyone” got bad heals, thats cute.

So, even with all this moronic talk about the class you don’t even have one that is level 80. That is VERY sad. proves that NOTHING you say means anything and has NO validity what so ever.

I realize that Signet you got wasn’t great, but its not a terrible heal, you think its bad because you already have one of the best heals in the game, but the Signet isn’t terrible.

Claiming your class is suddenly in the garbage heap because you didn’t get something incredibly overpowered like healing signet though makes people take your clkitten seriously though.

I mean cripes, you have people in this thread saying “Well, when we face a zerg DS sucks because it goes down so fast and we die”

Completely ignoring the fact that you know what sucks worse? Not having DS at all, and dying instantly in a zerg.

Cause that’s what happens to a lot of classes, If i’m on my necro and start taking lots of damage, I pop DS and I usually live because of it…

Other classes may not have DS, but they have other defensive mechanisms. Your point of “not having DS at all” is invalid, because every profession have something to keep themselves alive. Ride the Lightning, portal and stealth just to name a few.

BTW, Signet of Vampirism didn’t make necro garbage. Here is what made necro garbage:

Necro damage on January 2014 is a lot lower than it was on August 2012, even with Dhuumfire.

This is a fact proven personally by Nemesis, one of the best necro analyst, teacher and player around.

You may say “But I don’t remember those August 2012 necros being that scary back then!”

Simple. It was due to battle experience. Back in August 2012 most players had no idea what they were doing. Now on January 2014 the player quality of necros are much better, but the class itself is actually weaker.

This is the WvW forum and Necromancer was nerfed for Spvp only. In WvW it is 10x stronger especially after the July patch. Hah the quality of players has completely declined since launch. Warrior hammer was the worst weapon in the game with nothing even close to as bad since launch but suddenly it gets nerfed in both Spvp and WvW. Hammer has always been bad because it has the most obvious animations in the game and yet people suddenly complain about the hammer. Go looks at Spvp its filled with the worst of the worst. 75% of every Necromancer using MM, 15% using condition,10% using power, bomb grenade Engineer for every single one, Guardian with every wall skill they can find, every Ranger is using spirits, Pistol Whip is suddenly popular with Thieves, every Warrior is using hambow, 25% of Elementalists using Fresh Air, 50% using classic bad D/D burst combo, 25% using staff and spamming Meteor Rain and Lava Font, 50% of Mesmers still using phantasm, 10% using shatter, 40% using PU. Game if filled with skill-less builds and MM Necromancer is currently the top dog at bunkering.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Watched the entire video and he doesn’t even mention WvW till 45 minutes in and doesn’t say anything except that Signet of Vampirism is useful there and stuff about his Guardian. Necromancer is still 10x stronger at condition and power builds in WvW compared to Spvp. Also he talks about all these damage losses but forgets the power of Tainted Shackles, Doom, and Spectral Wall especially in a Terror build.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

You know what? I went into the game to post screenshots here. I didn’t want to log into the game because I promised myself not to log in until Anet fix the necro’s problems. Oh well I will break my own promise to myself for you.

Anet probably sees this on their statistics and say “Haha look! Necro got no problems! Chips logged back in!” >_>

My thief is 497 days. My necro is 427 days. Happy now?

Yes thank you.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

That is in Spvp only if you watched the video and he never even mention Dhuumfire in the first two minutes, I’m currently at 9 minutes in.

Just wait, he proves that Necromancer were STRONGER before the Dhuumfire than we are now. Remember as stated that everyone is stronger in WvW compared to S/TPvP as well.

So we actually lose MORE damage in WvW than we would in S/TPvP thanks to the stat differences which are BIG

You do realize all the things that make them lose damage compared to before only affected Spvp besides the Terror nerf which was still buffed by Spectral Wall and Doom’s 50% duration increase.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Nemesis proved that we were BETTER (damage wise) before Dhuumfire trait and the nerfs that came, of course thats if you watched the video for more than the first 2minutes…

That is in Spvp only if you watched the video and he never even mention Dhuumfire in the first two minutes, I’m currently at 9 minutes in.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

As I have repeatedly stated Necromancer is 10x stronger in WvW compared to Spvp. In WvW you can attack creeps for a full Death Shroud between any fight and more people are using survivability builds against physical damage and not conditions. If you are power you also do far more damage to those toughness characters since power has far more scaling in WvW than Spvp compared to tanky stats. The only build worse in WvW is MM builds compared to Spvp.

EVERY class is 10x stronger in WvW thanks to the stat differences on gear. So what is your point? You think that Necromancer is the ONLY class that is stronger in WvW than it is in S/TPvP?

The only classes that are truly stronger in WvW compared with Spvp are Necromancer, Elementalist and Thief. Mesmers are stronger in Spvp since people are contained on a point, Warriors are stronger in Spvp since people are contained on a point, Guardian is stronger in Spvp since he can sit on a point, Engineer is stronger in Spvp since people are contained on a point, Ranger is stronger in Spvp since people are contained on a point.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

So that must be why my time on Necromancer there means absolutely nothing.

The problem here is the fact that both modes are SO different that you can not think that this is right. It has been said from Release that both modes should be balanced SEPARATELY

This is part of the problem when you balance a mode such as WvW around such a limited mode it becomes a SERIOUS issue.

As I have repeatedly stated Necromancer is 10x stronger in WvW compared to Spvp. In WvW you can attack creeps for a full Death Shroud between any fight and more people are using survivability builds against physical damage and not conditions. If you are power you also do far more damage to those toughness characters since power has far more scaling in WvW than Spvp compared to tanky stats. The only build worse in WvW is MM builds compared to Spvp.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

I don’t even know who Nemesis is but he cannot be any good if he thinks Necromancer needs buffs in anywhere but PvE.

I can see why you would think this, seeing that not only have you not leveled to level 80 on a Necromancer but you have not even played WvW with it, your whole opinion of it comes from S/TPvP and bias due to how you have to fight against them.

So rather than actually play the class and see WHY it needs buffs and we are not talking Over the top, melt your face buffs we are simply talking SURVIVABILITY buffs then you will never understand anyone’s point of view simply because in WvW you fight AGAINST them (thats IF you play WvW)

Go play Thief and Warrior to 80 now so you can start having the right on an opinion on them. Go take a picture of your Spvp match wheel, I want to see if you have even played it there.

So rather than actually play the class and see WHY it needs buffs and we are not talking Over the top, melt your face buffs we are simply talking SURVIVABILITY buffs then you will never understand anyone’s point of view simply because in WvW you fight AGAINST them (thats IF you play WvW)

Same points can be made about you as usual.

Good. My first character to level 80 in GW2 was a thief, with full exotic gear. I was there during its 24/7 stealth and culling days. I was one of those calling for it to be nerfed.

I eventually refused to use stealth at all in WvW. I call it flat out cheating. But death comes often without stealth. Trapped between cheating or losing, I changed class and went back to necromancer.

My conclusion is the same: Necro right now need buffs.

Your earliest posts are from last December on a Necromancer so I highly doubt your first character was Thief. Easy way to prove it would be a /age of both Necromancer and Thief.

My first character is indeed a thief. My thief’s age is older than my necro’s. I can do a screenshot if you really insist. Better ask quick though. I am about to delete GW2 to make hard drive room for those Steam games I picked up over the Christmas sale.

Talking to you makes me hate GW2 more and more, without even playing it. :P

Screenshot where.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

I watched the first 2 minutes and he says himself this is about pvp which means not about WvW lol.

You do know that WvW is balanced from S/TPvP right?

Also, you do know that PvP is considered BOTH WvW as it is Player Vs Player and S/TPvP right…

Watch the video yourself too then. Mousing over the bar shows me him in Spvp the entire time.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

I watched the first 2 minutes and he says himself this is about pvp which means not about WvW lol.

You do know that WvW is balanced from S/TPvP right?

So that must be why my time on Necromancer there means absolutely nothing.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

You ignore all the buffs and changes other classes have gotten, all the improved condition removal and everything as well.

If another class gets a buff and you do, that is depending on the buff and your build a nerf, for example – Diamond Skin change for Ele, that affects EVERY condition build in the game. Hurts Necromancers more due to the direct damage difference between say a Condi Necro and a Condi Mesmer

and how many of them “buffs” were actually FIXES….

he desperately trying to make a point that simply isnt there. war has gotten sooooo many buffs meanwhile its not even funny.it doesnt even matter what u say anymore, he will just keep trying to find something to prove his point. he refuses to accept any other opinions...only his point is right and everyone else is wrong....oh well.

Like I said his mission is to prevent a necro buff to make his own fights easier. He couldn’t care less about the truth on the necro, because he do not play as a necro and hates playing as a necro.

Here is the unfortunate part. The Anet devs are just like him. They do not play as a necro and hates playing as a necro. How do we know this? They said so themselves. They flat out call necro boring to play in one of their older interviews. We can also see this when they spent a grand total of 30 seconds when talking about the new Signet of Vampirism in the interview.

Talking to Glaphen is just like talking to a Anet dev right now.

A strong class shouldn’t be buffed just because its boring. It should be made interesting and fun to play but buffing something into god mode just makes everything else more kittenty. You want to play a game with cheats on in single player be my guest but in multiplayer games one person with cheats makes the entire game kitten.

You missed the whole point completely.

Because the Anet devs find necro so boring to play, they never bothered to spent the time to test it and balance it properly.

So being boring is a direct cause of necro’s imbalance. Get it now?

You are asking for buffs in all your posts, I don’t see anything wrong besides the class being boring to play. You don’t buff a class because its boring, you buff a class because its weak. If something is boring, you remake it so its fun, not buff them.

Wrong, yet again. I am angry at the nerfs, not the lack-of-buffs.

I am angry about many of the nerfs. But the one that stands out for me was the Mark of Blood 33% damage nerf. This was the first point I made in this whole thread.

Key here: I was talking about a nerf that was already done to the necromancer, not a future buff.

I can pull out many other examples. But let’s focus on Mark of Blood.

So good mister, tell me why Mark of Blood was nerfed by 33%.

I tell you right now, this is a argument you have no chance of winning. I understand necro very well, and Mark of Blood is one of the most clear example of Anet’s mistakes.

I will also give you the reason why Mark of Blood war nerfed. It is Dhuumfire.

The Mark of Blood: Removed 1 stack of bleed when used in PvP. Was only in Spvp and this is the WvW forums so I have no idea why you are here now.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

No one still uses them ever or with all your experience with Elementalist are you telling me people use the fire line? How many signet Guardians using the 30 point grandmaster. Bear Rangers are new meta haven’t you heard?

where is this study that you have held where you have asked EVERY player what they use? Please link it, otherwise your opinions are nothing more than opinion.

As I have already said bad players using bad builds should not have a balance opinion.

So awesome players like Nemesis’ opinion DO COUNT then, right?

Good.

He said necro now sucks very very badly. Their overall damage is weaker than they were in August 2012, and this is a 100% proven fact. At the same time they didn’t get nearly enough survival buffs to make up for the loss in damage. Their also got fewer build options since they must all use Dhuumfire just to keep the fight somewhat close.

Necro in Jan 2014 is much weaker than they were on August 2012. But player combat experience in Jan 2014 is higher than they were in August 2012. And hence the differences between the combat powers at the two times are not as much.

There, happy now? An expect in the subject has spoken.

Oh BTW let me paraphrase what you said:

“As I have already said bad necros using bad builds without Dhuumfire should not have a balance opinion. Only noobs don’t bring Dhuumfire.”

Yes, only noobs don’t bring Dhuumfire. If a necro don’t take Dhuumfire his opinion shouldn’t count. They clearly don’t know how to play necro. >_>

How does this
As I have already said bad players using bad builds should not have a balance opinion.
Turn into
“As I have already said bad necros using bad builds without Dhuumfire should not have a balance opinion. Only noobs don’t bring Dhuumfire.”
Nemesis is kitten if he honestly thinks Necromancers aren’t far stronger with condition, power and minion builds.

Did you, who have not even gotten a necro to level 80, just called Nemesis a noob?

Good. That means we won the argument. Go tell Anet that we won and so they should buff necros now.

I don’t even know who Nemesis is but he cannot be any good if he thinks Necromancer needs buffs in anywhere but PvE.

Here, watch.

I watched the first 2 minutes and he says himself this is about pvp which means not about WvW lol.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Your earliest posts are from last December on a Necromancer so I highly doubt your first character was Thief. Easy way to prove it would be a /age of both Necromancer and Thief.

Right because your first comment on forums shows how long you have played?
Just so you know, i know people that have played from the beginning that have NO posts.

Obviously since I never posted on the forums till recently either? Point is its easy to prove if he screenshots a /age of both characters. I deleted my first characters too but they never got to 80.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

I don’t even know who Nemesis is but he cannot be any good if he thinks Necromancer needs buffs in anywhere but PvE.

I can see why you would think this, seeing that not only have you not leveled to level 80 on a Necromancer but you have not even played WvW with it, your whole opinion of it comes from S/TPvP and bias due to how you have to fight against them.

So rather than actually play the class and see WHY it needs buffs and we are not talking Over the top, melt your face buffs we are simply talking SURVIVABILITY buffs then you will never understand anyone’s point of view simply because in WvW you fight AGAINST them (thats IF you play WvW)

Go play Thief and Warrior to 80 now so you can start having the right on an opinion on them. Go take a picture of your Spvp match wheel, I want to see if you have even played it there.

So rather than actually play the class and see WHY it needs buffs and we are not talking Over the top, melt your face buffs we are simply talking SURVIVABILITY buffs then you will never understand anyone’s point of view simply because in WvW you fight AGAINST them (thats IF you play WvW)

Same points can be made about you as usual.

Good. My first character to level 80 in GW2 was a thief, with full exotic gear. I was there during its 24/7 stealth and culling days. I was one of those calling for it to be nerfed.

I eventually refused to use stealth at all in WvW. I call it flat out cheating. But death comes often without stealth. Trapped between cheating or losing, I changed class and went back to necromancer.

My conclusion is the same: Necro right now need buffs.

Your earliest posts are from last December on a Necromancer so I highly doubt your first character was Thief. Easy way to prove it would be a /age of both Necromancer and Thief.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Playing an uplevel is not playing the class at all and if you haven’t even played the class in Spvp, that is even worse than me who has atleast played it there. You talk of limited builds and such but uplevels are the kings of that, limited builds that are 10x weaker than a level 80.

You just compare:

Not playing a class to playing an upscale and say they are the same? Are you kidding me….

I have played – Mesmer, Ele, Necromancer, Ranger and Engineer in S/TPvP and like i said i find the mode to be rather rubbish, it is far to limiting. That means NOTHING, you are in the WvW forum, if you want to talk about S/TPvP go into that forum, we are here talking about balance in WvW and NOT balance from a S/TPvP standpoint.

This is part of your problem, you are looking at everything being said from a S/TPvP stand point and NOT the standpoint of which it has been meant, WvW. That is why you don’t understand just how much of what you have said is wrong because the 2 modes are VERY different.

This means your only experience at all of playing Warrior and Thief is from uplevel characters that lack stats, traits, and skills. The balance of the game is close when comparing Spvp to WvW than comparing an upleveled to an 80 in WvW.

Yes I hope the devs are listening. These people who have the entire Necromancer community behind them want Necromancers reverted back to before this patch.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013/first#post2339673

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Go play Thief and Warrior to 80 now so you can start having the right on an opinion on them. Go take a picture of your Spvp match wheel, I want to see if you have even played it there.

So rather than actually play the class and see WHY it needs buffs and we are not talking Over the top, melt your face buffs we are simply talking SURVIVABILITY buffs then you will never understand anyone’s point of view simply because in WvW you fight AGAINST them (thats IF you play WvW)

Same points can be made about you as usual.

Oh silly me, You’re the only one that doesn’t have to play a class in a mode to even understand anything about it. Unlike you i actually PLAYED both classes in WvW. So your point means nothing (again)

I have also stated that i delete characters that i know i won’t play. That’s why even after all this time i still have my Ele because even though i melt in pretty much all situations it being my first class to get to level 80 it is still pretty cool, deffo needs some tweaks though

Also, i am like Rank 17, that shows enough that i dont play S/TPvP i find it rather dull myself. Limited in what gear you can use, what builds you can use everything just feels rather limiting.

Of course i have the odd game every now and then with a friend or something but thats MAYBE once a week, if that.

Not really, seeing as i PLAY the mode i am talking about. Seeing as i am not the only one that thinks that Warrior is a bit too strong (i mean being able to our run light armor classes lol) you however, havent even played the mode with the class you are so insistent on saying is overpowered (it was yes, not anymore)

So again, unlike you i HAVE played the classes in WvW, the only classes (as mentioned before) that i havent played in WvW is Ranger and Guardian Ranger i think i could like if it was more like Hunter from World of Warcraft, i just find the pets to be rather rubbish when i am used to Hunter pets

Playing an uplevel is not playing the class at all and if you haven’t even played the class in Spvp, that is even worse than me who has atleast played it there. You talk of limited builds and such but uplevels are the kings of that, limited builds that are 10x weaker than a level 80.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

You ignore all the buffs and changes other classes have gotten, all the improved condition removal and everything as well.

If another class gets a buff and you do, that is depending on the buff and your build a nerf, for example – Diamond Skin change for Ele, that affects EVERY condition build in the game. Hurts Necromancers more due to the direct damage difference between say a Condi Necro and a Condi Mesmer

and how many of them “buffs” were actually FIXES….

he desperately trying to make a point that simply isnt there. war has gotten sooooo many buffs meanwhile its not even funny.it doesnt even matter what u say anymore, he will just keep trying to find something to prove his point. he refuses to accept any other opinions...only his point is right and everyone else is wrong....oh well.

Like I said his mission is to prevent a necro buff to make his own fights easier. He couldn’t care less about the truth on the necro, because he do not play as a necro and hates playing as a necro.

Here is the unfortunate part. The Anet devs are just like him. They do not play as a necro and hates playing as a necro. How do we know this? They said so themselves. They flat out call necro boring to play in one of their older interviews. We can also see this when they spent a grand total of 30 seconds when talking about the new Signet of Vampirism in the interview.

Talking to Glaphen is just like talking to a Anet dev right now.

A strong class shouldn’t be buffed just because its boring. It should be made interesting and fun to play but buffing something into god mode just makes everything else more kittenty. You want to play a game with cheats on in single player be my guest but in multiplayer games one person with cheats makes the entire game kitten.

You missed the whole point completely.

Because the Anet devs find necro so boring to play, they never bothered to spent the time to test it and balance it properly.

So being boring is a direct cause of necro’s imbalance. Get it now?

You are asking for buffs in all your posts, I don’t see anything wrong besides the class being boring to play. You don’t buff a class because its boring, you buff a class because its weak. If something is boring, you remake it so its fun, not buff them.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

I don’t even know who Nemesis is but he cannot be any good if he thinks Necromancer needs buffs in anywhere but PvE.

I can see why you would think this, seeing that not only have you not leveled to level 80 on a Necromancer but you have not even played WvW with it, your whole opinion of it comes from S/TPvP and bias due to how you have to fight against them.

So rather than actually play the class and see WHY it needs buffs and we are not talking Over the top, melt your face buffs we are simply talking SURVIVABILITY buffs then you will never understand anyone’s point of view simply because in WvW you fight AGAINST them (thats IF you play WvW)

Go play Thief and Warrior to 80 now so you can start having the right on an opinion on them. Go take a picture of your Spvp match wheel, I want to see if you have even played it there.

So rather than actually play the class and see WHY it needs buffs and we are not talking Over the top, melt your face buffs we are simply talking SURVIVABILITY buffs then you will never understand anyone’s point of view simply because in WvW you fight AGAINST them (thats IF you play WvW)

Same points can be made about you as usual.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

So basically you are saying these are no points of your own, despite arguing them?

He is trying to use my comments which i made months ago when Necromancer was insanely strong to say that they don’t need buffs now. That is pretty much saying because Ele was INSANE during Beta and early release before getting nerfed into the depths of hell that they don’t need buffs now…

As I already said you made those comments 3-4 months ago and as I listed they have only been buffed since then and the only nerf at all they received was the Enfeeble trait. Warriors and Thieves received far bigger nerfs than one trait in the last 3-4 months and that is what you are always complaining about not any of the other classes right?

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

I do not remember ever mentioning anything about Dhuumfire in any of my posts besides the one where Tainted Shackles, Doom buff, and Spectral Wall buff were bigger buffs than Dhuumfire after it was nerfed.

You do know that it was BECAUSE we got Dhuumfire that we got nerfs to conditions right? Rather annoying when we didn’t even ask for it, we asked for survivability and yet we got Dhuumfire and EVERYONE could see that it was simply Overpowered.

Rather than admit they were wrong, they simply nerfed everything else down assuming that EVERYONE took the trait, which of course they don’t and which then led people (condition builds mostly) to be FORCED into taking the trait due to everything being nerfed.

It was only after Dhuumfire got introduced that we started seeing Nerfs.

It’s almost as if Dhuumfire was the only thing Necromancers received in the last 6 months, no buffs to anything but Dhuumfire right. I agree lets revert all the changes they made since July and then Necromancer will be balanced right?

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

No one still uses them ever or with all your experience with Elementalist are you telling me people use the fire line? How many signet Guardians using the 30 point grandmaster. Bear Rangers are new meta haven’t you heard?

where is this study that you have held where you have asked EVERY player what they use? Please link it, otherwise your opinions are nothing more than opinion.

As I have already said bad players using bad builds should not have a balance opinion.

So awesome players like Nemesis’ opinion DO COUNT then, right?

Good.

He said necro now sucks very very badly. Their overall damage is weaker than they were in August 2012, and this is a 100% proven fact. At the same time they didn’t get nearly enough survival buffs to make up for the loss in damage. Their also got fewer build options since they must all use Dhuumfire just to keep the fight somewhat close.

Necro in Jan 2014 is much weaker than they were on August 2012. But player combat experience in Jan 2014 is higher than they were in August 2012. And hence the differences between the combat powers at the two times are not as much.

There, happy now? An expect in the subject has spoken.

Oh BTW let me paraphrase what you said:

“As I have already said bad necros using bad builds without Dhuumfire should not have a balance opinion. Only noobs don’t bring Dhuumfire.”

Yes, only noobs don’t bring Dhuumfire. If a necro don’t take Dhuumfire his opinion shouldn’t count. They clearly don’t know how to play necro. >_>

How does this
As I have already said bad players using bad builds should not have a balance opinion.
Turn into
“As I have already said bad necros using bad builds without Dhuumfire should not have a balance opinion. Only noobs don’t bring Dhuumfire.”
Nemesis is kitten if he honestly thinks Necromancers aren’t far stronger with condition, power and minion builds.

Did you, who have not even gotten a necro to level 80, just called Nemesis a noob?

Good. That means we won the argument. Go tell Anet that we won and so they should buff necros now.

I don’t even know who Nemesis is but he cannot be any good if he thinks Necromancer needs buffs in anywhere but PvE.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Once again you can’t read
This is what ArmageddonAsh said 3-4 months ago, not me, so good job once again.
3rd times a charm?

The key part being 3-4months ago…

Key part being the last 2 pages of my posts.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

How does this
As I have already said bad players using bad builds should not have a balance opinion.
Turn into
“As I have already said bad necros using bad builds without Dhuumfire should not have a balance opinion. Only noobs don’t bring Dhuumfire.”
Nemesis is kitten if he honestly thinks Necromancers aren’t far stronger with condition, power and minion builds.

You do know that quite a few builds don’t take it right? Hell mine doesn’t Why take a trait that is nothing more than 1,700 every 10 seconds when i can take a trait that increases ALL my damage by 20% when a target is under 50% health.

Over a course of a fight, Dhuumfire will be better in SOME builds, in others it simply isn’t.

at 1,700 Damage that is a DPS increase of 340dps but seeing at it has a 10 second cool down it is really 170dps. So while solid, it is nothing really that amazing. Seeing as how my Life Blasts hit for 4k+ already an extra 20% damage easily brings it past 5k and thats with my as you put it “tanky” build. Remember this is 20% damage increase to ALL my attacks as well so i can use several different combos and gain more damage than if i just used Dhuumfire.

Now i agree partially, IF you are a condition build then you fail if you don’t take it – however, not every build requires it and not every build takes it. That doesn’t mean that they are bad or anything it just means for that build, their are better options.

I do not remember ever mentioning anything about Dhuumfire in any of my posts besides the one where Tainted Shackles, Doom buff, and Spectral Wall buff were bigger buffs than Dhuumfire after it was nerfed.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

It’s only the same 4 morons who all play Necromancer trying to defend their broken class that I have proven wrong multiple times now. As I said ArmageddonAsh you yourself were calling Necromancer overpowered 3-4 months ago and as all those patch notes listed it hasn’t been nerfed at all since then while you keep trying to say Necromancers have been stealth nerfed and all other classes stealth buffed since the patch notes don’t say kitten. If you are admitting its overpowered now then why are you defending it moron.

Only 4? We have much more than that. The whole necro community is with us. Although we are much smaller now. Most people have changed class or changed games.

CHIPS, borrok, ArmageddonAsh and selan are the only ones posting in this thread. Whole class forum section is kittened since look at Rangers for the past year or even Thieves after anyone mentions anything ever about balance.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

You ignore all the buffs and changes other classes have gotten, all the improved condition removal and everything as well.

If another class gets a buff and you do, that is depending on the buff and your build a nerf, for example – Diamond Skin change for Ele, that affects EVERY condition build in the game. Hurts Necromancers more due to the direct damage difference between say a Condi Necro and a Condi Mesmer

and how many of them “buffs” were actually FIXES….

he desperately trying to make a point that simply isnt there. war has gotten sooooo many buffs meanwhile its not even funny.it doesnt even matter what u say anymore, he will just keep trying to find something to prove his point. he refuses to accept any other opinions...only his point is right and everyone else is wrong....oh well.

Like I said his mission is to prevent a necro buff to make his own fights easier. He couldn’t care less about the truth on the necro, because he do not play as a necro and hates playing as a necro.

Here is the unfortunate part. The Anet devs are just like him. They do not play as a necro and hates playing as a necro. How do we know this? They said so themselves. They flat out call necro boring to play in one of their older interviews. We can also see this when they spent a grand total of 30 seconds when talking about the new Signet of Vampirism in the interview.

Talking to Glaphen is just like talking to a Anet dev right now.

A strong class shouldn’t be buffed just because its boring. It should be made interesting and fun to play but buffing something into god mode just makes everything else more kittenty. You want to play a game with cheats on in single player be my guest but in multiplayer games one person with cheats makes the entire game kitten.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Stop feeding the troll now please. He said necro has plenty of defensive options, that’s your que to leave.

Necro have plenty of other defensive options, Plenty of fear, torment, cripple, Spectral skills and easy to gain Life Force. They can also kite with ease thanks to being able to switch between melee and range.

This is what ArmageddonAsh said 3-4 months ago, not me, so good job once again.

Jesus, 3-4 MONTHS ago, what is it that you are STILL not understanding that the classes CHANGE. Sorry but you insist on saying SO many moronic things that you are nothing more than a troll that is worth no ones time at all.

Seriously, 4 month old quote in a game that has updates, balancing, buffs and nerfs how often? And poor little you think that a class that was overpowered back then still is, sad. Very sad.

I already listed all the changes and explained how Necromancers have only been buffed since you made all these posts about Necromancers being overpowered. Warriors and Thieves are the only things I see you complain about on the forum and they have both been nerfed since then.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Stop feeding the troll now please. He said necro has plenty of defensive options, that’s your que to leave.

Necro have plenty of other defensive options, Plenty of fear, torment, cripple, Spectral skills and easy to gain Life Force. They can also kite with ease thanks to being able to switch between melee and range.

This is what ArmageddonAsh said 3-4 months ago, not me, so good job once again.

I should take my own advice here, but I won’t. Necros fear has a lot of CD and there is only a limited source of it. If you get caught in spec wall you probably need to either pay attention because you are autorunning or “l2p.” Torment? Did you really just say we have plenty of torment? Cripple we do have a decent amount of, if you run flesh golem even more. Unfortunately cripple doesn’t stop any class with more mobility than necro. Spec skills are a wasted utility aside from wall, if you intend on running conditions. The do nothing for damage, and the LF you get is mostly for that last resort “oh kitten a hammer warriors incoming with stability and I’m out of endurance” situation. Which will save you erm 2 hits maybe. The biggest advantage of the necros non-damage dealing conditions is one that I don’t think you even mentioned, and I won’t mention it just to see how long it takes you. The ONLY one you should have brought up in your arguments, yet didn’t.

Once again you can’t read
This is what ArmageddonAsh said 3-4 months ago, not me, so good job once again.
3rd times a charm?

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

No one still uses them ever or with all your experience with Elementalist are you telling me people use the fire line? How many signet Guardians using the 30 point grandmaster. Bear Rangers are new meta haven’t you heard?

where is this study that you have held where you have asked EVERY player what they use? Please link it, otherwise your opinions are nothing more than opinion.

As I have already said bad players using bad builds should not have a balance opinion.

So awesome players like Nemesis’ opinion DO COUNT then, right?

Good.

He said necro now sucks very very badly. Their overall damage is weaker than they were in August 2012, and this is a 100% proven fact. At the same time they didn’t get nearly enough survival buffs to make up for the loss in damage. Their also got fewer build options since they must all use Dhuumfire just to keep the fight somewhat close.

Necro in Jan 2014 is much weaker than they were on August 2012. But player combat experience in Jan 2014 is higher than they were in August 2012. And hence the differences between the combat powers at the two times are not as much.

There, happy now? An expect in the subject has spoken.

Oh BTW let me paraphrase what you said:

“As I have already said bad necros using bad builds without Dhuumfire should not have a balance opinion. Only noobs don’t bring Dhuumfire.”

Yes, only noobs don’t bring Dhuumfire. If a necro don’t take Dhuumfire his opinion shouldn’t count. They clearly don’t know how to play necro. >_>

How does this
As I have already said bad players using bad builds should not have a balance opinion.
Turn into
“As I have already said bad necros using bad builds without Dhuumfire should not have a balance opinion. Only noobs don’t bring Dhuumfire.”
Nemesis is kitten if he honestly thinks Necromancers aren’t far stronger with condition, power and minion builds.