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Druids broken even without minstrel

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Posted by: glaphen.5230

glaphen.5230

@glaphen.5230: If you have time in forum, request Anet to buff your thief rather than nerf other classes. Only look at the trait description without actually playing it then i can tell you thief is OP.

@OP: Here are the answer from Anet for your druid problem:
- Reduce base heal from skill/trait/ultility => less suvival
- Increase cd by 400% on GM trait Lingering Light => less suvival, less support
- Decrease pet dam by 50% => less dps
- Remove Minstrel amulet, the best stat for a bunker build.
- Ignore tons of bugs on trait, skill, ultility, pet, ….
What else do you want ?

No thanks, classes need nerfs to fix power creep.

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Posted by: glaphen.5230

glaphen.5230

Glaphen…what are you even going on about? Your attempt to defend a thief with a bad build who tried to 2 v 1 at far and walked into obvious DH traps is now just going in circles.

How was it obvious, the trap on the point was obvious, the trap placed on top of him while stealthed was invisible, 2 utilities 100-0 him while he was invisible.

Because the DH was visible walking up to the point. The player clearly saw this (he even targetted the DH). The guy wasn’t invisible until he got on the point and the only way a guard can stealth is with runes of the trapper.

But really, the guy should have turned around the second he saw 2 red names anywhere near the far point and helped his team at mid instead of feeding the enemy team a free 5 points right at the start of the game.

P.s. I can come out of stealth and down a thief 100-0 with only 2 skills on my condi engi too if he just stands there without any reaction for 4 seconds.

Thief was stealthed and no one knew he was there, do that on any other class please.

Sorry bud, you’re still making no sense.

If you have a dragonhunter that stealths, it’s because he had runes of the trapper and dropped a trap. That’s a clear signal not to just walk up to where he disappeared.

And they didn’t need to see the thief. People attack points from stealth all the time. Just because you don’t see someone doesn’t mean you’re not going to defend a point with traps.

In organized teams, a stealth split that attack far/home is really common. In pug games, there’s, sadly, very often a yolo thief like this who will go far regardless of bad of a decision it is.

So you just ignore the point because a trap is on it even though all the DH spam the forums that you can send pets to get rid of them or dodge through them, one of the rare DH who didn’t save them and someone saw their placement positions but now the way to counter it is to just do a 180.

Are you reading this stuff? Is English your second language maybe? I don’t mean any offense by that, but you really seem confused or something…

I can’t tell if you’re trying to debate general strategies for fighting a DH or are defending the actions of the OP in this situation.

I see no problem with what I wrote. Look at any DH thread in this forum, filled with DH spamming learn to dodge, your advice is to not even go to the point anymore.

Ok, I don’t even know what to say to you anymore…you started by defending what the OP did and are talking about something completely different now. I think you’re trying to pidgeonhole what I said into the generic forum rhetoric going on around here or something maybe…

Yes read any response by DH players in any DH complaint thread and count the learn to dodge posts, you as a DH player are saying to not even go to the point at all even though this was a rare instance where you actually could dodge the traps had he placed them directly on top of each other like a normal DH.

Why to not nerf DH traps

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Posted by: glaphen.5230

glaphen.5230

anyway they are utilities, show me utilities of any other class that can down people.

Nekro wells, Chrono wells, Ranger traps, nearly all Engi stuff, Ele glyph of storms is what comes to my mind. I don’t know if Revenant has any.

Necromancer have 2 damaging wells that have like double the cooldown, no CC and less damage spread over a longer duration. Chronomancer wells again only have 2 damaging wells that do less damage and only 1 CC though you can place it twice with Continuum which is broken too. I wouldn’t count Engineer utilities since they don’t get a weapon swap and turrets can be destroyed. Elementalist Glyph of Storms has a long cooldown and you only have a chance to be hit, guaranteed hit elements do low damage over a long duration. Revenant utilities are from forms but they still don’t do much damage it’s all the weapons. Ranger traps have 1 second knockdown and then any damage can be removed with condition removal.

(edited by glaphen.5230)

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Posted by: glaphen.5230

glaphen.5230

Glaphen…what are you even going on about? Your attempt to defend a thief with a bad build who tried to 2 v 1 at far and walked into obvious DH traps is now just going in circles.

How was it obvious, the trap on the point was obvious, the trap placed on top of him while stealthed was invisible, 2 utilities 100-0 him while he was invisible.

Because the DH was visible walking up to the point. The player clearly saw this (he even targetted the DH). The guy wasn’t invisible until he got on the point and the only way a guard can stealth is with runes of the trapper.

But really, the guy should have turned around the second he saw 2 red names anywhere near the far point and helped his team at mid instead of feeding the enemy team a free 5 points right at the start of the game.

P.s. I can come out of stealth and down a thief 100-0 with only 2 skills on my condi engi too if he just stands there without any reaction for 4 seconds.

Thief was stealthed and no one knew he was there, do that on any other class please.

Sorry bud, you’re still making no sense.

If you have a dragonhunter that stealths, it’s because he had runes of the trapper and dropped a trap. That’s a clear signal not to just walk up to where he disappeared.

And they didn’t need to see the thief. People attack points from stealth all the time. Just because you don’t see someone doesn’t mean you’re not going to defend a point with traps.

In organized teams, a stealth split that attack far/home is really common. In pug games, there’s, sadly, very often a yolo thief like this who will go far regardless of bad of a decision it is.

So you just ignore the point because a trap is on it even though all the DH spam the forums that you can send pets to get rid of them or dodge through them, one of the rare DH who didn’t save them and someone saw their placement positions but now the way to counter it is to just do a 180.

Are you reading this stuff? Is English your second language maybe? I don’t mean any offense by that, but you really seem confused or something…

I can’t tell if you’re trying to debate general strategies for fighting a DH or are defending the actions of the OP in this situation.

I see no problem with what I wrote. Look at any DH thread in this forum, filled with DH spamming learn to dodge, your advice is to not even go to the point anymore.

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Posted by: glaphen.5230

glaphen.5230

Glaphen…what are you even going on about? Your attempt to defend a thief with a bad build who tried to 2 v 1 at far and walked into obvious DH traps is now just going in circles.

How was it obvious, the trap on the point was obvious, the trap placed on top of him while stealthed was invisible, 2 utilities 100-0 him while he was invisible.

Because the DH was visible walking up to the point. The player clearly saw this (he even targetted the DH). The guy wasn’t invisible until he got on the point and the only way a guard can stealth is with runes of the trapper.

But really, the guy should have turned around the second he saw 2 red names anywhere near the far point and helped his team at mid instead of feeding the enemy team a free 5 points right at the start of the game.

P.s. I can come out of stealth and down a thief 100-0 with only 2 skills on my condi engi too if he just stands there without any reaction for 4 seconds.

Thief was stealthed and no one knew he was there, do that on any other class please.

Sorry bud, you’re still making no sense.

If you have a dragonhunter that stealths, it’s because he had runes of the trapper and dropped a trap. That’s a clear signal not to just walk up to where he disappeared.

And they didn’t need to see the thief. People attack points from stealth all the time. Just because you don’t see someone doesn’t mean you’re not going to defend a point with traps.

In organized teams, a stealth split that attack far/home is really common. In pug games, there’s, sadly, very often a yolo thief like this who will go far regardless of bad of a decision it is.

So you just ignore the point because a trap is on it even though all the DH spam the forums that you can send pets to get rid of them or dodge through them, one of the rare DH who didn’t save them and someone saw their placement positions but now the way to counter it is to just do a 180.

smile with me

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Posted by: glaphen.5230

glaphen.5230

Glaphen…what are you even going on about? Your attempt to defend a thief with a bad build who tried to 2 v 1 at far and walked into obvious DH traps is now just going in circles.

How was it obvious, the trap on the point was obvious, the trap placed on top of him while stealthed was invisible, 2 utilities 100-0 him while he was invisible.

Because the DH was visible walking up to the point. The player clearly saw this (he even targetted the DH). The guy wasn’t invisible until he got on the point and the only way a guard can stealth is with runes of the trapper.

But really, the guy should have turned around the second he saw 2 red names anywhere near the far point and helped his team at mid instead of feeding the enemy team a free 5 points right at the start of the game.

P.s. I can come out of stealth and down a thief 100-0 with only 2 skills on my condi engi too if he just stands there without any reaction for 4 seconds.

Thief was stealthed and no one knew he was there, do that on any other class please.

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Posted by: glaphen.5230

glaphen.5230

Glaphen…what are you even going on about? Your attempt to defend a thief with a bad build who tried to 2 v 1 at far and walked into obvious DH traps is now just going in circles.

How was it obvious, the trap on the point was obvious, the trap placed on top of him while stealthed was invisible, 2 utilities 100-0 him while he was invisible.

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Posted by: glaphen.5230

glaphen.5230

…you just stood there.

1) Withdraw would have saved your kitten
2) Shadowstep would have saved your kitten
3) Infiltrator’s Arrow would have saved your kitten
4) A dodge could have even saved your kitten
5) Using Shadow Trap earlier would have saved your kitten

But instead, just sat in the traps for over 4 seconds like a deer in headlights. You weren’t even immobilized!

And that’s on top of the fact that you just walked up to a point clearly defended by a dragonhunter. I can’t think of another situation that screams “THERE WILL BE TRAPS IF YOU WALK HERE!!” more than a situation like this.

What do you expect?

There is so much counterplay here, even with your terrible choice in thief skills, that would have saved you from this outcome…I don’t even know what to say.

edit @ Glaphen: He stood in the traps for almost 3 seconds before even starting to cast shadow trap.

He was using healing signet for might stacks. Yes it could have but he used it for mobility. He doesn’t have a SB probably since he was spamming Heartseeker at the start. He was stuck in the barrier even if it didn’t look like it since he get’s interrupt at the end dodge attempt too. As for last one and response he was interrupted by barrier and knockdowned. Only chance he would have is if he stealed but I think he accidently pressed it before combat for some reason and it went on cooldown.

Didn’t see the knockdown on barrier, so I guess it was a little less blatantly bad.

However, I still don’t think you can blame DH traps when you blow all your defensive cooldowns before walking into a blatantly trapped area.

Also doesn’t help that he continued to walk into the barrier and knocked himself down a second time.

He saw the LB5 channel and knew it would kill him with the impact damage if he didn’t dodge and his Shadow Trap wasn’t casting fast enough with the slow.

Dodging is always a bad idea when you hit a warding line. It’s like trying to pull your fingers apart when you’re playing with a Chinese Finger Trap.

Still doesn’t defend walking right into DH traps when you’ve blown every stunbreak except for a 1.5 second teleport on shadow trap.

Well you could see where he was placing the traps but the Maw was placed a bit ahead of the rest and I think was placed on top of him while the DH was stealthed by trapper runes.

You don’t need to see where he placed any of them. If there’s a DH standing on a point by himself, it’s painfully obvious that the second you step anywhere on that point the whole place will explode once you do. You should never, ever, ever walk onto any trap, whether it’s Ranger or DH or whatever if you don’t have the tools available to deal with it.

DH wasn’t standing on the point, a Necro was, DH was stealthed after he placed a trap. I swear you DH spam the forums with learn to dodge but now you say don’t even go anywhere near the invisible traps.

Re-watch the video. The DH was walking up to the point and the guy even targetted him before yoloing into a 2 v 1.

And why are you trying to hard to argue this? Do you honestly think that this guy was actually running a good build and made good decisions here??

Yes he has a stealth based build, if you’ll notice he was in stealth the entire time 100-0.

Ok, so a guardian walks to a point then stealths when the only teammate nearby is a necro.

There’s only 1 possible way a guardian will stealth by themselves…runes of the TRAPPER.

Go to 0:47. Watch as the DH is obviously walking towards the point and is targetted by the player. He stays visible right until he gets on the point.

At this point, why this yolo thief thinks it’s a good idea to 2 v 1 at far right as the game. This is never a good idea, no matter what profession you play and no matter what professions you’re going against.

The guy is either not paying attention or just thought “GUESS THIS GUARDIAN IS A GHOST, LOL! NO THREAT HERE!”

Yes he saw where it was placed, he could dodge through it and get on with whatever he was doing far but a invisible placed Maw activates on him suddenly in a different spot than the other and he gets screwed.

https://youtu.be/4QehQaQvFn0
No one should be allowed to 100-0 anyone else in less than 4 seconds. Even versus dummies.

equip stability + dodge?

Thief stability, only on a useless elite.

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Posted by: glaphen.5230

glaphen.5230

…you just stood there.

1) Withdraw would have saved your kitten
2) Shadowstep would have saved your kitten
3) Infiltrator’s Arrow would have saved your kitten
4) A dodge could have even saved your kitten
5) Using Shadow Trap earlier would have saved your kitten

But instead, just sat in the traps for over 4 seconds like a deer in headlights. You weren’t even immobilized!

And that’s on top of the fact that you just walked up to a point clearly defended by a dragonhunter. I can’t think of another situation that screams “THERE WILL BE TRAPS IF YOU WALK HERE!!” more than a situation like this.

What do you expect?

There is so much counterplay here, even with your terrible choice in thief skills, that would have saved you from this outcome…I don’t even know what to say.

edit @ Glaphen: He stood in the traps for almost 3 seconds before even starting to cast shadow trap.

He was using healing signet for might stacks. Yes it could have but he used it for mobility. He doesn’t have a SB probably since he was spamming Heartseeker at the start. He was stuck in the barrier even if it didn’t look like it since he get’s interrupt at the end dodge attempt too. As for last one and response he was interrupted by barrier and knockdowned. Only chance he would have is if he stealed but I think he accidently pressed it before combat for some reason and it went on cooldown.

Didn’t see the knockdown on barrier, so I guess it was a little less blatantly bad.

However, I still don’t think you can blame DH traps when you blow all your defensive cooldowns before walking into a blatantly trapped area.

Also doesn’t help that he continued to walk into the barrier and knocked himself down a second time.

He saw the LB5 channel and knew it would kill him with the impact damage if he didn’t dodge and his Shadow Trap wasn’t casting fast enough with the slow.

Dodging is always a bad idea when you hit a warding line. It’s like trying to pull your fingers apart when you’re playing with a Chinese Finger Trap.

Still doesn’t defend walking right into DH traps when you’ve blown every stunbreak except for a 1.5 second teleport on shadow trap.

Well you could see where he was placing the traps but the Maw was placed a bit ahead of the rest and I think was placed on top of him while the DH was stealthed by trapper runes.

You don’t need to see where he placed any of them. If there’s a DH standing on a point by himself, it’s painfully obvious that the second you step anywhere on that point the whole place will explode once you do. You should never, ever, ever walk onto any trap, whether it’s Ranger or DH or whatever if you don’t have the tools available to deal with it.

DH wasn’t standing on the point, a Necro was, DH was stealthed after he placed a trap. I swear you DH spam the forums with learn to dodge but now you say don’t even go anywhere near the invisible traps.

Re-watch the video. The DH was walking up to the point and the guy even targetted him before yoloing into a 2 v 1.

And why are you trying to hard to argue this? Do you honestly think that this guy was actually running a good build and made good decisions here??

Yes he has a stealth based build, if you’ll notice he was in stealth the entire time 100-0.

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Posted by: glaphen.5230

glaphen.5230

…you just stood there.

1) Withdraw would have saved your kitten
2) Shadowstep would have saved your kitten
3) Infiltrator’s Arrow would have saved your kitten
4) A dodge could have even saved your kitten
5) Using Shadow Trap earlier would have saved your kitten

But instead, just sat in the traps for over 4 seconds like a deer in headlights. You weren’t even immobilized!

And that’s on top of the fact that you just walked up to a point clearly defended by a dragonhunter. I can’t think of another situation that screams “THERE WILL BE TRAPS IF YOU WALK HERE!!” more than a situation like this.

What do you expect?

There is so much counterplay here, even with your terrible choice in thief skills, that would have saved you from this outcome…I don’t even know what to say.

edit @ Glaphen: He stood in the traps for almost 3 seconds before even starting to cast shadow trap.

He was using healing signet for might stacks. Yes it could have but he used it for mobility. He doesn’t have a SB probably since he was spamming Heartseeker at the start. He was stuck in the barrier even if it didn’t look like it since he get’s interrupt at the end dodge attempt too. As for last one and response he was interrupted by barrier and knockdowned. Only chance he would have is if he stealed but I think he accidently pressed it before combat for some reason and it went on cooldown.

Didn’t see the knockdown on barrier, so I guess it was a little less blatantly bad.

However, I still don’t think you can blame DH traps when you blow all your defensive cooldowns before walking into a blatantly trapped area.

Also doesn’t help that he continued to walk into the barrier and knocked himself down a second time.

He saw the LB5 channel and knew it would kill him with the impact damage if he didn’t dodge and his Shadow Trap wasn’t casting fast enough with the slow.

Dodging is always a bad idea when you hit a warding line. It’s like trying to pull your fingers apart when you’re playing with a Chinese Finger Trap.

Still doesn’t defend walking right into DH traps when you’ve blown every stunbreak except for a 1.5 second teleport on shadow trap.

Well you could see where he was placing the traps but the Maw was placed a bit ahead of the rest and I think was placed on top of him while the DH was stealthed by trapper runes.

You don’t need to see where he placed any of them. If there’s a DH standing on a point by himself, it’s painfully obvious that the second you step anywhere on that point the whole place will explode once you do. You should never, ever, ever walk onto any trap, whether it’s Ranger or DH or whatever if you don’t have the tools available to deal with it.

DH wasn’t standing on the point, a Necro was, DH was stealthed after he placed a trap. I swear you DH spam the forums with learn to dodge but now you say don’t even go anywhere near the invisible traps.

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Posted by: glaphen.5230

glaphen.5230

…you just stood there.

1) Withdraw would have saved your kitten
2) Shadowstep would have saved your kitten
3) Infiltrator’s Arrow would have saved your kitten
4) A dodge could have even saved your kitten
5) Using Shadow Trap earlier would have saved your kitten

But instead, just sat in the traps for over 4 seconds like a deer in headlights. You weren’t even immobilized!

And that’s on top of the fact that you just walked up to a point clearly defended by a dragonhunter. I can’t think of another situation that screams “THERE WILL BE TRAPS IF YOU WALK HERE!!” more than a situation like this.

What do you expect?

There is so much counterplay here, even with your terrible choice in thief skills, that would have saved you from this outcome…I don’t even know what to say.

edit @ Glaphen: He stood in the traps for almost 3 seconds before even starting to cast shadow trap.

He was using healing signet for might stacks. Yes it could have but he used it for mobility. He doesn’t have a SB probably since he was spamming Heartseeker at the start. He was stuck in the barrier even if it didn’t look like it since he get’s interrupt at the end dodge attempt too. As for last one and response he was interrupted by barrier and knockdowned. Only chance he would have is if he stealed but I think he accidently pressed it before combat for some reason and it went on cooldown.

Didn’t see the knockdown on barrier, so I guess it was a little less blatantly bad.

However, I still don’t think you can blame DH traps when you blow all your defensive cooldowns before walking into a blatantly trapped area.

Also doesn’t help that he continued to walk into the barrier and knocked himself down a second time.

He saw the LB5 channel and knew it would kill him with the impact damage if he didn’t dodge and his Shadow Trap wasn’t casting fast enough with the slow.

Dodging is always a bad idea when you hit a warding line. It’s like trying to pull your fingers apart when you’re playing with a Chinese Finger Trap.

Still doesn’t defend walking right into DH traps when you’ve blown every stunbreak except for a 1.5 second teleport on shadow trap.

Well you could see where he was placing the traps but the Maw was placed a bit ahead of the rest and I think was placed on top of him while the DH was stealthed by trapper runes.

Druids broken even without minstrel

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Posted by: glaphen.5230

glaphen.5230

Druid has virtually no stability. CC, chill, and slow are all very effective against it.

Yes if you can cast against him but as I said they are spamming AoE daze with damage builds.

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Posted by: glaphen.5230

glaphen.5230

…you just stood there.

1) Withdraw would have saved your kitten
2) Shadowstep would have saved your kitten
3) Infiltrator’s Arrow would have saved your kitten
4) A dodge could have even saved your kitten
5) Using Shadow Trap earlier would have saved your kitten

But instead, just sat in the traps for over 4 seconds like a deer in headlights. You weren’t even immobilized!

And that’s on top of the fact that you just walked up to a point clearly defended by a dragonhunter. I can’t think of another situation that screams “THERE WILL BE TRAPS IF YOU WALK HERE!!” more than a situation like this.

What do you expect?

There is so much counterplay here, even with your terrible choice in thief skills, that would have saved you from this outcome…I don’t even know what to say.

edit @ Glaphen: He stood in the traps for almost 3 seconds before even starting to cast shadow trap.

He was using healing signet for might stacks. Yes it could have but he used it for mobility. He doesn’t have a SB probably since he was spamming Heartseeker at the start. He was stuck in the barrier even if it didn’t look like it since he get’s interrupt at the end dodge attempt too. As for last one and response he was interrupted by barrier and knockdowned. Only chance he would have is if he stealed but I think he accidently pressed it before combat for some reason and it went on cooldown.

Didn’t see the knockdown on barrier, so I guess it was a little less blatantly bad.

However, I still don’t think you can blame DH traps when you blow all your defensive cooldowns before walking into a blatantly trapped area.

Also doesn’t help that he continued to walk into the barrier and knocked himself down a second time.

He saw the LB5 channel and knew it would kill him with the impact damage if he didn’t dodge and his Shadow Trap wasn’t casting fast enough with the slow.

[Video] Unranked season - Faeleth thief S/D

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Posted by: glaphen.5230

glaphen.5230

I love how he still managed to down notorious elites with the apparently kitten S/D. Nice video, man.

Were we watching the same video? It was just highlights and 90% were Thieves and Mesmers. The one DH he kills already blew his cooldowns on the other guy, the one Revenant was wearing base armor and keyboard turning. Only elite he killed was Scrapper at the very end of the video.

Do you think his(her?) style of play wouldn’t work then against an organized opponent/team? Are there too many windows for the Thief to be bursted, or do you think his damage/pressure isn’t high enough despite his high mobility and the ability to pressure on a point without being restricted to it (with shadowsteps)?

Thief works same as it always did coming in fast and bursting someone down, probably even better now with it’s fast stomping elite but harder with all the AoE CC and damage spam.

[Video] Unranked season - Faeleth thief S/D

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Posted by: glaphen.5230

glaphen.5230

I love how he still managed to down notorious elites with the apparently kitten S/D. Nice video, man.

Were we watching the same video? It was just highlights and 90% were Thieves and Mesmers. The one DH he kills already blew his cooldowns on the other guy, the one Revenant was wearing base armor and keyboard turning. Only elite he killed was Scrapper at the very end of the video.

Well, while I agree, there are not much to show, but I tried to include every class in my vid, you forgot about 1v1 vs druid, reaper, and tempest, occured here and there.
Also beside duels, there is a lot of teamfight stuff I’d like to share.

Anyway, thanks for feedback. appreciate it.

Druid with a moa, not sure what Reaper 1 vs 1 happened, only Reapers I saw were in the middle of stomping. Tempest I have no idea what he was doing, didn’t even use Obsidian Flesh and wasted his Lightning Flash for nothing.

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Posted by: glaphen.5230

glaphen.5230

…you just stood there.

1) Withdraw would have saved your kitten
2) Shadowstep would have saved your kitten
3) Infiltrator’s Arrow would have saved your kitten
4) A dodge could have even saved your kitten
5) Using Shadow Trap earlier would have saved your kitten

But instead, just sat in the traps for over 4 seconds like a deer in headlights. You weren’t even immobilized!

And that’s on top of the fact that you just walked up to a point clearly defended by a dragonhunter. I can’t think of another situation that screams “THERE WILL BE TRAPS IF YOU WALK HERE!!” more than a situation like this.

What do you expect?

There is so much counterplay here, even with your terrible choice in thief skills, that would have saved you from this outcome…I don’t even know what to say.

edit @ Glaphen: He stood in the traps for almost 3 seconds before even starting to cast shadow trap.

He was using healing signet for might stacks. Yes it could have but he used it for mobility. He doesn’t have a SB probably since he was spamming Heartseeker at the start. He was stuck in the barrier even if it didn’t look like it since he get’s interrupt at the end dodge attempt too. As for last one and response he was interrupted by barrier and knockdowned. Only chance he would have is if he stealed but I think he accidently pressed it or used it for more stealth before combat for some reason and it went on cooldown.

(edited by glaphen.5230)

Why to not nerf DH traps

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Posted by: glaphen.5230

glaphen.5230

You have crap survivability when you opt for traps. Not to mention they are: casted under you and require a trigger.

Ignore all the boons they give, the CC, the double stun break and the 11 stacks of Aegis along with F2 and F3 being amazing defenses. They only require a trigger if you didn’t place them while near someone, regardless of whether they were moving or not. Is this a thread about Thief and Ranger traps?

aegis doesn’t stack

You got 5 fragments in a tiny area that last 8 seconds, unless they are ignoring you it’s pretty easy to get most or all.

[Video] Unranked season - Faeleth thief S/D

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Posted by: glaphen.5230

glaphen.5230

I love how he still managed to down notorious elites with the apparently kitten S/D. Nice video, man.

Were we watching the same video? It was just highlights and 90% were Thieves and Mesmers. The one DH he kills already blew his cooldowns on the other guy, the one Revenant was wearing base armor and keyboard turning. Only elite he killed was Scrapper at the very end of the video.

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Posted by: glaphen.5230

glaphen.5230

You burn shadowstep for mobility, why? You kept bouncing into the trap instead of stealing out of it (you could’ve, since there was a necro spamming staff at you on point).

DH is definitely going to get a nerf since this community is 90% braindead. The remaining 10% cba to comment here, aside from chaithh who got minstrel removed -puts illerminutty dankmlg doritos hat on-.

He was using Shadow Trap and thought his trap stood a chance against DH traps but the DH damage won before it finished casting.

Druids broken even without minstrel

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Posted by: glaphen.5230

glaphen.5230

Free healing? A druid in ca form is a sitting duck.

I don’t see how they have any worse defense than normal form, AoE 4 second daze heal into a 4.5k AoE heal channel and/or huge damage slow AoE ending in an immobilize into another daze heal. Leave form and easily get back to it in around 10 seconds if you can aim your staff beam any good.

lol… you don’t play druid, or are playing the worst players ever. This chain is a pipe dream against anyone competent, and most druids aren’t even running mm. Those that are running mm, are zerkers with 0 healing. By all means though, keep trying.

Oh and could you please define “another daze heal”? where does that come from? And yeah i’ll just, “use my staff beam good” for 10 secs after leaving ca form… What could possibly go wrong in, 10 secs you say? I’ll just sit here and aa.

Yes as I said amulets with 0 healing heal too much with Druid. “Another daze heal” as in the skill only has a 5 second cooldown and lasts 4 seconds, cast it as soon as you enter form and use both 4 and 5 in either order and cast a daze again, leave the form and still have 25% left and easily charge it up if you can align the beam through your pet. If you have Quick Draw you can also cast it and then do 4/5 and cooldown will be over to cast it again, cast 5/4 and wait 2 seconds with a 2 or 1 and get a third off.

Best Bunker build post HoT ?

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Posted by: glaphen.5230

glaphen.5230

Cele / sentinels auramancer tempest, is by far the most insane bunker atm.

lolwat..

He is not wrong.

he is.

settler/cleric druid can bunker way better than a celestial tempest. oh and sentinel tempest is complete garbage – the healing output is really bad.

Tempest does more than healing, spams Frost, Magnetic and Shocking Aura on their team constantly while kittenting out protection from Overload Earth and massive damage from Overload Air spam.

Why to not nerf DH traps

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Posted by: glaphen.5230

glaphen.5230

You have crap survivability when you opt for traps. Not to mention they are: casted under you and require a trigger.

Ignore all the boons they give, the CC, the double stun break and the 11 stacks of Aegis along with F2 and F3 being amazing defenses. They only require a trigger if you didn’t place them while near someone, regardless of whether they were moving or not. Is this a thread about Thief and Ranger traps?

Druids broken even without minstrel

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Posted by: glaphen.5230

glaphen.5230

Free healing? A druid in ca form is a sitting duck.

I don’t see how they have any worse defense than normal form, AoE 4 second daze heal into a 4.5k AoE heal channel and/or huge damage slow AoE ending in an immobilize into another daze heal. Leave form and easily get back to it in around 10 seconds if you can aim your staff beam any good.

Another one who’s never played Druid.

While waiting for the incredibly long cast times of Druid skills in CAF, you’re getting dazed, stunned, knocked back, immobilized, launched, feared and a load of damage piled on you. Base healing was severely nerfed for the Druid. For CAF skills to be any good you have to invest heavily in healing power. This then comes at a cost of toughness or vitality. Druids take an absolute pounding from physical damage, particularly when there’s even a hint of CC around, and especially when there’s more than one player attacking them.

Please I just looked in game and the daze heal is 2.5k with zerker and 4k with channel. That heals like 2 heal skills in 5 seconds while hitting with 8 seconds of CC and it’s easy to charge up with staff beam.

Druids broken even without minstrel

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Posted by: glaphen.5230

glaphen.5230

Free healing? A druid in ca form is a sitting duck.

I don’t see how they have any worse defense than normal form, AoE 4 second daze heal into a 4.5k AoE heal channel and/or huge damage slow AoE ending in an immobilize into another daze heal. Leave form and easily get back to it in around 10 seconds if you can aim your staff beam any good.

Druids broken even without minstrel

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Posted by: glaphen.5230

glaphen.5230

So zero defensive traitlines and longbow………

I’ll be waiting for your youtube montage.

Druid already is defensive as I said lol, tons of free healing and they still have 2 utilities and an elite left in their build for defense. Not only that they are still immobilize spamming with Ancient Seeds and CA5, some taking Entangle.

Druids broken even without minstrel

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Posted by: glaphen.5230

glaphen.5230

They already nerfed both their daze and base healing. Even dragonhunters have comparable daze capabilities.

Not with this http://wiki.guildwars2.com/wiki/Moment_of_Clarity trait. 2 seconds per 20 with staff swap, 4 per 24 with glyph, 4 per 5/10 with CF3, then they usually still have taunt and wolf howl or they go Quick Draw with longbow knockbacks.

(edited by glaphen.5230)

Druids broken even without minstrel

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Posted by: glaphen.5230

glaphen.5230

Yes they are weaker than other bunker to CC with limited stability and stun breaks, if there’s a problem with Druid it’s that they have too much healing with damage amulets and too much daze spam.

Dragon Hunter DPS

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Posted by: glaphen.5230

glaphen.5230

second dodge when you saw trap animation coming?…Its your fault. I can just quote that DH : “l2p or l2dodge”

He would probably be inside the Maw at that point and his dodge would be interrupted if he wasn’t already being pulled.

Nah, he just got owned. DH is not to blame, he had 1 dodge left, could use it but he didn’t. Simple as that. No dodge = you die. Stop complaining and learn to play.

Please learn your class, you can’t dodge while trapped inside a barrier because it gets interrupted. If he is already being pulled at the end of the dodge then he would have to stun break and then dodge with an inhuman reaction time but he still might be already hitting the barrier wall at that point since he dodged into the middle of the Maw.

There’s a delay before the Maw closes. It’s plenty of time to dodge out of it, really.

There was no time for him to dodge out of it since it was stuck in the dodge animation going into it, by the time he could dodge if he wasn’t being pulled the moment the dodge ended the Maw would probably close before he dodged out of range.

Revenant Bunker build?

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Posted by: glaphen.5230

glaphen.5230

http://gw2skills.net/editor/?vlAQNAsemnfNuNSuJ7JRJlZlsjyrS4SZVJorcsklTlRNjQOJNgEewO94rH-TJxHAB1+EAQqMAAnCAM2fAA

Haven’t actually played it but it seems like it would be better than my bunker Thief in every way besides SB5 decaps.

Is probably run settlers instead to make use of mallyxs condi pressure. Personally I’m a fan of jalis on tanky builds on general too.

Well doesn’t have many conditions though, no crits in the build and transferred conditions are based off the appliers stats. Main reason to go to the form is against condition builds to spam Pain Absorption with Facet of Nature on and the heal, maybe boon removal. Shiro is the main part of the build giving dodge spam which gives stability and stun breaks for allies even. Gives good chasing ability to prevent decaps and quickness for stomps/revives and has the best heal, Jade Winds if you are being ignored. Only weapon skills you will use would be the basic attacks, sword 3, 4 and 5 and staff 3, 4, 5 whenever you need to heal/block/evade, maybe sword 2 inside a dark,smoke or water field.

Revenant Bunker build?

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Posted by: glaphen.5230

glaphen.5230

http://gw2skills.net/editor/?vlAQNAsemnfNuNSuJ7JRJlZlsjyrS4SZVJorcsklTlRNjQOJNgEewO94rH-TJxHAB1+EAQqMAAnCAM2fAA

Haven’t actually played it but it seems like it would be better than my bunker Thief in every way besides SB5 decaps.

HEALER AMULETS OR RIOT!

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Posted by: glaphen.5230

glaphen.5230

shave 250 toughness off minstrel and add it as precision.

That ruins the point you don’t see zerker amulet with toughness…remove the boon duration and bring it back.

Well, the boon duration increase wasn’t even working while it was being used in tournies and it was problematic already in that state.

Link to videos where Minstrel’s was being used? Chaith only linked the finals of a tourney that had a single Minstrel’s Guardian and they lost like 150 to 500, Druids were using zerker and Celestial.

I’m pretty sure the Druids were using Minstrel, too. The second game had two bunkers autoattacking each other on a point for half the game. If I was a game developer and I saw that, I would have been embarrassed.

In my speculation, and nothing more, there’s an extremely high chance that the PvP team acted off of the Weekly EU Thursday cup.

Most notably, Vermillion vs. Car Crash finals.

I recommend you use the Re-Chat plug-in for twitch.

http://www.twitch.tv/jebrounity/v/23035369

3:17:00

That’s what Chaith posted in the Bunker Guard is Dead thread and the game at 3:17:00 only had 1 Minstrel’s on a Guardian, Druids were using Celestial and Berserker.

The zerk Druid switched before match start.

Alright so I actually watched the game and he did switch, but he also didn’t do much all game, sat home doing nothing half the match and his team was still winning, lost the fight at mid when he tried to participate anyways and nearly died but 2 ignored him and let him run. Died pretty quickly in a 1 vs 2 against a Necro and Engineer next at home. Then red team fought far for the other half of the match for some reason and failed to kill anyone with 2 druids and and a Engineers healing spam with 3 bruisers and a bunker, though I don’t know if Carrion Necromancer counts a bruiser in such a big team fight, ticklemancer maybe. He also never went below 5.5k health left besides when his Svanir runes activated to give him 5 seconds to wait for cooldowns and that was nerfed too so a Cleric’s could have done it better.

HEALER AMULETS OR RIOT!

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Posted by: glaphen.5230

glaphen.5230

shave 250 toughness off minstrel and add it as precision.

That ruins the point you don’t see zerker amulet with toughness…remove the boon duration and bring it back.

Well, the boon duration increase wasn’t even working while it was being used in tournies and it was problematic already in that state.

Link to videos where Minstrel’s was being used? Chaith only linked the finals of a tourney that had a single Minstrel’s Guardian and they lost like 150 to 500, Druids were using zerker and Celestial.

I’m pretty sure the Druids were using Minstrel, too. The second game had two bunkers autoattacking each other on a point for half the game. If I was a game developer and I saw that, I would have been embarrassed.

In my speculation, and nothing more, there’s an extremely high chance that the PvP team acted off of the Weekly EU Thursday cup.

Most notably, Vermillion vs. Car Crash finals.

I recommend you use the Re-Chat plug-in for twitch.

http://www.twitch.tv/jebrounity/v/23035369

3:17:00

That’s what Chaith posted in the Bunker Guard is Dead thread and the game at 3:17:00 only had 1 Minstrel’s on a Guardian, Druids were using Celestial and Berserker.

Dragon Hunter DPS

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Posted by: glaphen.5230

glaphen.5230

Actually, the wiki is wrong. Here’s a picture of both auto’s with the same power of 2375

Edit: Revenant’s is much higher and is a guaranteed projectile finisher every time whereas Long bow is only 20%.

Well even if they are wrong LB still feels quite a bit faster than hammer but no one has tested the real attack speed of hammer.

Seriously...

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Posted by: glaphen.5230

glaphen.5230

Well at least you still wreck elementalists & mesmers.

Uhh zerker Elementalists maybe but Mesmers no way unless they are also zerker and have no stealth skills.

This is why people complain about DH dps.

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Posted by: glaphen.5230

glaphen.5230

All skills at once, NO kitten

There was no elite trap and the same thing would happen if you are pulled anyways if the traps weren’t placed already.

Dragon Hunter DPS

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Posted by: glaphen.5230

glaphen.5230

Uh….i’m fairly certain Hammer auto on Rev is the highest….

No one has written aftercast time on the wiki so I don’t know but it is slower and to compare LB is higher on wiki. http://wiki.guildwars2.com/wiki/Hammer_Bolt
http://wiki.guildwars2.com/wiki/Puncture_Shot

How to kill a G/S Herald

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Posted by: glaphen.5230

glaphen.5230

Only thing that needs a fix with CoR is the situation when someone might be unlucky enough to be in between two impacts and get almost double the damage just like Mesmer in here.

While Hammer hits hard, it’s also predictable, can be sidestepped, lacks defense and utility compared to staff and in general works best as sniper/ambush weapon. Even in Berserker gear with almost full offensive setup you still might have problems killing Scrappers and Druids due to their tankiness, unless you of course manage to catch them in between two impacts.

Can also be hit if you teleport, Got hit 3 times when I teleported as soon as I got hit by a double, could possibly have even hit me 4 in one use if I teleported to a double zone again, was a fun instant death while going to the point.

Dragon Hunter DPS

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Posted by: glaphen.5230

glaphen.5230

Btw… people defending traps… but… seriously… if U-T-I-L-I-T-Y nearly passive skills can kill players then something is wrong. Combat should be based on weapon skills.

So… probably DH should get some damage moved from traps to longbow. Probably it should require traps equipped so they wouldn’t be dead utilities.

LB is already the highest damage ranged weapon in the game.

Mes GS deals more damage.

If you are at 900+ range and they leave Berserkers alive.

Dragon Hunter DPS

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Posted by: glaphen.5230

glaphen.5230

Btw… people defending traps… but… seriously… if U-T-I-L-I-T-Y nearly passive skills can kill players then something is wrong. Combat should be based on weapon skills.

So… probably DH should get some damage moved from traps to longbow. Probably it should require traps equipped so they wouldn’t be dead utilities.

LB is already the highest damage ranged weapon in the game.

How to kill a G/S Herald

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Posted by: glaphen.5230

glaphen.5230

CoR is getting a nerf? Since when? I NEED PROOF >:U. Reaper can do that, but weaker ranged weapons. I prefer this vs reaper because of the option to go ranged.

It will probably get at least double the cooldown, way too strong of a skill to have a 2 second cooldown. If they nerfed Hundred Blades at launch because people kept getting Bull’s Charge->Hundred Blades I don’t see why they wouldn’t nerf this that does the same damage in a massive ranged AoE with 2-3 uses or even 1 if it bugs out and hits 2-3 times in one use.

How to kill a G/S Herald

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Posted by: glaphen.5230

glaphen.5230

You can attack while enjoying that 90-70% immunity. Its basically a lower CD slightly lower effect EP. Also forgot to mention the passive jalis trait that lets you enjoy another 10% damage reduction below 75% hp which would essentially push that to a full 100% (assuming, again, its additive). So while you camp at range, disrupting with CC and ludicrous bursts of damage, you can then switch on full damage immunity if you get focused. You can do all of that with shiro and still dodge, but assuming you want to close in and bash their faces in with whatever you’re rocking for a melee set, you have that option without having to spam evades so you don’t get dropped.

You can’t attack while dodging. That’s essentially the trade off and it sounds fair in my opinion.

http://gw2skills.net/editor/?vlAQJAWinXNeNSqJvJR/kHlsgykS4Q5SJYrsrklTFhdZ0pqb6UKNQiHA-TZBBwASuAAkLDA4JAgb/BIHCAA

My current rev build, but its naturally a work in progress that I haven’t had much time to work on in game what with the current exams.

Seems like a good Bruiser build but once Coalescence of Ruin is nerfed it will be very weak and lacks anything but damage reduction and some condition immunity as defense, Reaper is probably stronger in both aspects. http://gw2skills.net/editor/?vlAQNAsemnfNuNSuJ7JRJlZlsjyrS4SZVJorcsklTlRNjQOJNgEewO94rH-TJxHAB1+EAQqMAAnCAM2fAA is my idea of a support bunker Revenant.

HEALER AMULETS OR RIOT!

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Posted by: glaphen.5230

glaphen.5230

shave 250 toughness off minstrel and add it as precision.

That ruins the point you don’t see zerker amulet with toughness…remove the boon duration and bring it back.

Well, the boon duration increase wasn’t even working while it was being used in tournies and it was problematic already in that state.

Link to videos where Minstrel’s was being used? Chaith only linked the finals of a tourney that had a single Minstrel’s Guardian and they lost like 150 to 500, Druids were using zerker and Celestial.

How to kill a G/S Herald

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Posted by: glaphen.5230

glaphen.5230

You pop it at max energy assuming you’ve been kiting with hammer. Once you’ve kittened the enemy off enough with you blasting them with hammer skills, you should have more than enough energy if you aren’t spamming your skills and watching the state of the fight progress. This only works in team fights which is where jalis shines anyways since you’ll have more than enough targets to smack at for energy. For 1v1 encounters, shiro is obviously the better pick with sw/ax for the superior 1v1 dps, gap closers and control. You could always forgo all support from mallyx/ventari (lolsupport)/glint and go shiro/jalis with sw/axe + hammer and wipe everything in existance.

So 10 seconds of being in combat for like 2 seconds of 90% and 3 seconds of 70% and then not being able to do it again for 20 seconds or complete immunity to physical damage for 5 seconds out of every 20 with stability spam. To have Rite be any useful you need the grandmaster for condition reduction too sacrificing 150 HPS.

(edited by glaphen.5230)

How to kill a G/S Herald

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Posted by: glaphen.5230

glaphen.5230

Rite of the great dwarf + vengeful hammer + forced engagement proccing improved agression. If all of these bonuses are additive, thats a solid 90% direct damage reduction and 20% condi reduction. If not, its still ALOT of damage reduction. You could take it a step further and take a valkyrie amulet since invocation gives a buffed fury for 40% free crit on what is more or less 100% uptime assuming your target has alot of CCs (I know one of my toons does) and basically tank like a champion boss. Shiro is definitely easier to use and more suited for 1v1s, but Jalis lets you do what warrior was meant to do which is leap in like a madman and smack faces in.

You could take it even further with mallyx and do necros job for them and make the enemy team regret bringing their burn guard.

But that combination is impossible, Rite costs 50 and has a long cast time. Hammer has a huge upkeep and does no damage and kitten healing unless surrounded. Shiro only costs 30 per mobility impairment clearing that gives you .75 dodge and 50 endurance to dodge again, which you can get a trait to give stability after each dodge and the tree has a minor that gives as much as 10 seconds of vigor every 10 seconds too along with 20% ranged reduction and 10% of anything else.

How to kill a G/S Herald

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Posted by: glaphen.5230

glaphen.5230

tbh, I prefer jalis over glint, but the herald traits are all (mostly) directed towards using glint and the few ones you can use universally are pretty meh. Jalis provides decent condi cleanse, a ton of damage mitigation, aoe stability in the form of an epic stone road and a trait to passively proc the elite. If people ran this over glint, you’ll find condi and focus fire to be alot less effective, but I suppose people are simply incapable of managing energy. Maybe someone will show it off one day and then the real QQ can begin.

But Jalis is the most useless one, only thing good about it is its trait tree but none of them require his form. Only any good for PvE and WvW where you get stability pulse but it’s way too slow for PvP and the chain is meh being the only not instant taunt in the game. Also if you are going for defenses Shiro gives you 4 .75 dodges per 10 seconds.

(edited by glaphen.5230)

Dragon Hunter DPS

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Posted by: glaphen.5230

glaphen.5230

iZerker sweeps. Assuming we’re talking about every point that isn’t foefire mid, it would usually cut a clean swathe across the point, essentially telling you its safe for you to advance. If his traps are off point and he runs away to pull you into them, the moment you’re pulled in, you can either distort, blink, or well evade assuming you’re trapped by maw and can’t simply dodge roll out of them. If the clones don’t automatically trigger the traps by following him for the shatter, he’ll continuously eat some of the highest burst in the game while trying to hit his ridiculously telegraphed true shots vs a class that can now easily match his levels of damage mitigation (if not more, what with the double block on shield, evade on sword and well, etc). If you’re still trying to test the point for traps, mirror blade spawns clones even on evade which will let you spawn even more fodder for the trap clearing.

These are all solutions and I have <10 hours on mesmer. All of these counters to damage with no cost to burst and I don’t see people saying anything about chrono (not calling it OP, mind you). People want to cry about the loudest, most noticeable stuff.

But this is again only if there are preplaced traps and you know where they are. Most DH won’t preplace them and they activate instantly if they place them near you and you weren’t even moving.

Dragon Hunter DPS

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Posted by: glaphen.5230

glaphen.5230

Non idiot shatter mesmer would loose to non idiot DH unless moa’ed last in most cases (in conquest setting). Imho.

Send in iZerker > trigger traps > ….. > profit

Send in iZerker > trigger traps > he lays down second set of traps > iZerker triggers them again if it isn’t killed, in which case, send another clone/illusion/phantasm > ….. profit

While you’re waiting for the traps to get triggered, you either outstealth his blocks or simply outblock/well evade with chrono.

That only works if he is standing on preplaced traps.

NERF THIEVES PLEASE!!!

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Posted by: glaphen.5230

glaphen.5230

in addition to my above post

if theif was OP….why are other classes used as well in the league?

if theif was as OP as you claim. why doesn’t EVERYONE use it?

There is such thing as play style and player choice — and not EVERYONE can play Thief nor EVERYONE wants to play a profession just because it’s OP.

There are many players who choose to play inferior professions so that they can go to the forums and complain about the Thief’s OPness — which is true.

theif is strong at its given role yes. but its extremely squishy and punishing of mistakes.

Have you ever seen a Thief pet? A Druid can literally put a leash on a Thief and heal them while the Thief wreck havoc by spamming AoE damage using Vault and Bound like a rabid wombat.

its stealth and evasion are all the defense it has.

Um, there’s also swiftness and shadowstep to get out of range and reset. You can’t really kill something you can’t deal damage to.

and it lacks effective AoE skills. or any skills at all to make it able to conduct long duration fights.

lol, seriously? You have not played Thief — this is the proof. I’ve been AoE killing using Vault and Bound. Where have you been?

boss fights, meta events, zergs, or even group combat.
all of these a theif is horrible for.

Speak for yourself. If you’ve seen 10 DD Vaulting and Bounding in a zerg fight, you wouldn’t have that misinformed opinion.

it even lacks a true long range weapon. beign stuck at 900 range.

What is “true” long range weapon? 1200 range? If that is so then Ranger doesn’t have a true long range weapon because they can hit with a Longbow from 1500 range.

what a thief is good at, is 1 on 1, hit and run, and sneaking past mobs in dungeons.

That’s so pre-HoT mentality. Get in with the time man.

all classes have situations they are best at. these are the theives

You are utterly misinformed.

if u try to fight a theif in 1 on 1 and you aren’t a bunker, or AoE build. or bringing one of the skills i posted above.

then you deserve to die. as your literally playing to the theives strength.

Even if you are a bunker, Thief will rip you apart because Thief is OP. They can apply so much pressure because they can hit for 15k-21k within a 3s span. And Thieves even have unblockable skills so blocking will not stop them either.

what is the theif best at killing. berserker set glass cannon players who place no value in defense, durability, or survivability.

You’re so wrong and so outdated.

Vault and dodge spam works against bads, any decent player will watch for the obvious Vault animation and dodge it.

I can Vault 3x and Bound 3x, you can only dodge twice. I only need to hit you 3 times with either and you will take 15k-21k damage…do the math.

Dodge spam is also kittened because it does less than basic attacks and should only be used to dodge when needed.

Denying you damage due to evades while I deal AoE damage that takes 1/3 of your health per hit (if not half) is not kittened.

I play bunker Thief and fear a dagger Thief in a +1 100x more than a Vault spammer because Backstab can’t be stopped, dodge the Vaults and he is doing less than any other damage build on any other class.

Backstab is slow and only hits for 4k the most every 4s. I can Bound 3 times, which looks like Vault which I can use to bait, and if you dodge it, I’ve already won since I will Vault on top of you 3 times in a span of 3s dealing massive damage.

Yes if 2 dodges is your only defense and the enemy doesn’t know how to move you do what 12k damage if it all crits, then you have nothing for 5 seconds at least. Backstab is also a guaranteed hit and also has Bound and easy stealth. It looks like Bound to bads but the animation has completely obvious differences.

How to kill a G/S Herald

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Posted by: glaphen.5230

glaphen.5230

Conditions kill everything, I honestly think it’s nearly useless besides AoE in team fights where you can kill him to stop it. I have 1 condition removed a second, damaging per 20 and movement impairment constantly but condition builds still kill me fast in 1 vs 1. Always funny to see a condition Engineer hit me with one poison volley shot after I dodge his confusion shot and see like 5 conditions on me.

HEALER AMULETS OR RIOT!

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Posted by: glaphen.5230

glaphen.5230

Meh they could add those if they want but Clerics and Settlers would still be best on everything. Zealots would be the only one that could really be used to base a build around.