If he’s nearly dead after the invuln, toss S for stealth and disengage. He has a revenant, a mesmer and a ranger on his team. Any of those 3 could’ve dealt with the DH in a timely fashion (especially the mesmer). If the mesmer isn’t an idiot and our friend here kept filming, you would’ve gotten to watch the DH die miserably.
Yes watch him die to 4 vs 1.
Did the DH in that vid set those traps up behind the Engi, anticipating a dodge roll back into them? If so, that’s a good read. Sure, the damage might be too high, but isn’t that also all of that DH’s utilities?
Just seems like a burst cheese build. Those usually blow up in fads, then dissipate when people get bored. They probably do a bit too much damage at the moment, though.
DH probably just placed them to kill anyone coming the point since they last 5 minutes and have a low cooldown.
Just lost both dodges and he just lost both pulls. Now, assuming LB/GS, he has LB5 and maw. Assuming you aren’t built as badly as the engi in that video, you should have another 1-2+ defenses/ mobility skills of your own. LB5 is a nonfactor in 1v1s, so he realistically has maw. If the engi had JUST elixir S, that fight would’ve been insta GG for him.
If he has S he would have 25% health left either way so not “GG”, you can see the DH placing more while he is being hit. DH has 2 unblockable skills left after the pull spam so blocks don’t work, only other thing you got is invulnerability, stability or teleports against Maw that is going to hit if he walks up to you and places it or LB5 still can hit at the cost of a unblockable if he gets in 360 range and hits with any skill into a LB5 cause you aren’t walking out of it and you aren’t CCing him since he has stability. LB5 if he uses invulnerability through Maw.
in addition to my above post
if theif was OP….why are other classes used as well in the league?
if theif was as OP as you claim. why doesn’t EVERYONE use it?
There is such thing as play style and player choice — and not EVERYONE can play Thief nor EVERYONE wants to play a profession just because it’s OP.
There are many players who choose to play inferior professions so that they can go to the forums and complain about the Thief’s OPness — which is true.
theif is strong at its given role yes. but its extremely squishy and punishing of mistakes.
Have you ever seen a Thief pet? A Druid can literally put a leash on a Thief and heal them while the Thief wreck havoc by spamming AoE damage using Vault and Bound like a rabid wombat.
its stealth and evasion are all the defense it has.
Um, there’s also swiftness and shadowstep to get out of range and reset. You can’t really kill something you can’t deal damage to.
and it lacks effective AoE skills. or any skills at all to make it able to conduct long duration fights.
lol, seriously? You have not played Thief — this is the proof. I’ve been AoE killing using Vault and Bound. Where have you been?
boss fights, meta events, zergs, or even group combat.
all of these a theif is horrible for.Speak for yourself. If you’ve seen 10 DD Vaulting and Bounding in a zerg fight, you wouldn’t have that misinformed opinion.
it even lacks a true long range weapon. beign stuck at 900 range.
What is “true” long range weapon? 1200 range? If that is so then Ranger doesn’t have a true long range weapon because they can hit with a Longbow from 1500 range.
what a thief is good at, is 1 on 1, hit and run, and sneaking past mobs in dungeons.
That’s so pre-HoT mentality. Get in with the time man.
all classes have situations they are best at. these are the theives
You are utterly misinformed.
if u try to fight a theif in 1 on 1 and you aren’t a bunker, or AoE build. or bringing one of the skills i posted above.
then you deserve to die. as your literally playing to the theives strength.
Even if you are a bunker, Thief will rip you apart because Thief is OP. They can apply so much pressure because they can hit for 15k-21k within a 3s span. And Thieves even have unblockable skills so blocking will not stop them either.
what is the theif best at killing. berserker set glass cannon players who place no value in defense, durability, or survivability.
You’re so wrong and so outdated.
Vault and dodge spam works against bads, any decent player will watch for the obvious Vault animation and dodge it. Dodge spam is also kittened because it does less than basic attacks and should only be used to dodge when needed. I play bunker Thief and fear a dagger Thief in a +1 100x more than a Vault spammer because Backstab can’t be stopped, dodge the Vaults and he is doing less than any other damage build on any other class.
He hit you with three traps + his own LB DPS. If, for any reason, you managed to get out of the trap burst or have an ally there, he would’ve melted just as quickly as you did. DPS guardian builds (burn or power) always frontloaded their entire burst always. I’ll agree that burn/medi power isn’t the same as the traps that you can’t see, but the mindset is similar. I’d honestly consider traps to be UP if using 3 didn’t create a dangerous situation for the trapped guy.
Also, I notice you weren’t running elixir S. That gyro skill makes very little sense in comparison to elixir S imo.
Uhh no watch the video again and see it was only the traps that killed him, only damage the DH did himself was hit him with the unblockable F1 chain which killed his low health through Gear Shield. Also GS 5 is amazing, it forces them to use a dodge or be pulled, combined with F1 pull they just lost both dodges.
second dodge when you saw trap animation coming?…Its your fault. I can just quote that DH : “l2p or l2dodge”
He would probably be inside the Maw at that point and his dodge would be interrupted if he wasn’t already being pulled.
Nah, he just got owned. DH is not to blame, he had 1 dodge left, could use it but he didn’t. Simple as that. No dodge = you die. Stop complaining and learn to play.
Please learn your class, you can’t dodge while trapped inside a barrier because it gets interrupted. If he is already being pulled at the end of the dodge then he would have to stun break and then dodge with an inhuman reaction time but he still might be already hitting the barrier wall at that point since he dodged into the middle of the Maw.
Vincent I understand the role playing aspect of shadow stepping that you’re trying to enlighten us with and I appreciate that. However, I don’t think that is the important thing to understand. What needs to be determined is whether or not having effects proc from shadow stepping through them is good gameplay mechanics and design.
From my perspective I feel that these types of mobility skills should be a good source for countering foes who sit in the middle or behind their rings such as test of faith. Not the other way around.
The thing is, I don’t see the problem with their decision making it that way because you can get in/out of the barrier using dodge or other evade skills.
If I’m on the receiving end, I don’t want Thieves shadowstepping into my barrier making it useless — if that happens, then that’s a real problem.
IMO, the problem with Test of Faith, and all of the DH’s traps, is that it lasts way too long. All the DH’s traps should only last 3s-4s like all other pulsing traps.
Uhh do you even play this game? You can’t dodge inside a barrier because it gets interrupted. Only way to leave a barrier is stability or teleports.
second dodge when you saw trap animation coming?…Its your fault. I can just quote that DH : “l2p or l2dodge”
He would probably be inside the Maw at that point and his dodge would be interrupted if he wasn’t already being pulled.
I am open to the possibility that I don’t know how to counterplay the DH yet, and I win about 30% of my 1v1’s vs DH (as a reaper) so it’s not always a total bust. However, I fought an especially competent one the other day and here’s how it went…
On Legacy of the Foefire, I’m capping waterfall. He approaches. His ranged DPS + regen is vastly superior to my range DPS + regen, so I hide under the edge of the point to avoid this (I would clearly have lost my staff vs his bow). I wait for him to come into melee range.
Right away, his damage is very high. Many stacks of burns. I let my passive spectral shroud pop, blow my heal to cleanse the fire, and dodge when I can. As my healthbar is rocketing down, he is blocking. Still blocking. Still blocking.
He blocks while he damages through my entire healthbar, and then through my entire deathshroud. During the entire fight I land a couple dagger autos, a few tics of locust swarm, a couple reaper shroud autos, and maybe one or two tics of soul spiral. This is a very small amount of damage, and he doesn’t fall below 80%.
But meanwhile, with me dodging and cleansing when possible, my health is absolutely getting torched. I can hardly believe that something that seems to be perpetually invulnerable is doing this much damage.
About 15 seconds into the fight I’ve exhausted every CD and am dead. He stomps me with fear immunity (either block or stab, wasn’t sure which) with 90% HP. When I’m dead, he’s done a very large amount of both burning an direct damage.
I struggle to see what that player’s weakness was. Excellent ranged damage. Crushed me in melee range. Top notch survivability. Some of the best (possibly the best) damage I’ve seen in the game.
Oh, and he definitely stunned me and knocked me down several times. I have about 8s of reliable stability in reaper shroud, but other than that he could slap me around easily.
Open to suggestions, but that was an unusually one-sided fight and I felt I had few options.
he’s running burn when he’s blocking. so stop attacking his blocks.
Isn’t really possible anymore when he can get 11 stacks of Aegis every 36 seconds, still surprised I’ve only seen one DH run Shattered Aegis.
aegis doesn’t stack, and he has to run round collecting them. the pretty hard when he’s thunderclaped. each aegis is one short duration burn on a build that will have no condi damage, it’s no big deal. attacking into shelter or RF will stack a lot more burns, its that you need to worry about not the aegis.
regardless, you should be losing vs dragon hunter because your build is so poor.
11-22 stacks of burning just from hitting him and why would he not have condition damage if he takes either burn on block or 600-1.2kx11 AoE physical per hit while he is hitting you with LB/GS is nothing to worry about. Thunderclap is 1.25 second stun and the fragments last 8 seconds, not mention that it stun breaksx2.
I am open to the possibility that I don’t know how to counterplay the DH yet, and I win about 30% of my 1v1’s vs DH (as a reaper) so it’s not always a total bust. However, I fought an especially competent one the other day and here’s how it went…
On Legacy of the Foefire, I’m capping waterfall. He approaches. His ranged DPS + regen is vastly superior to my range DPS + regen, so I hide under the edge of the point to avoid this (I would clearly have lost my staff vs his bow). I wait for him to come into melee range.
Right away, his damage is very high. Many stacks of burns. I let my passive spectral shroud pop, blow my heal to cleanse the fire, and dodge when I can. As my healthbar is rocketing down, he is blocking. Still blocking. Still blocking.
He blocks while he damages through my entire healthbar, and then through my entire deathshroud. During the entire fight I land a couple dagger autos, a few tics of locust swarm, a couple reaper shroud autos, and maybe one or two tics of soul spiral. This is a very small amount of damage, and he doesn’t fall below 80%.
But meanwhile, with me dodging and cleansing when possible, my health is absolutely getting torched. I can hardly believe that something that seems to be perpetually invulnerable is doing this much damage.
About 15 seconds into the fight I’ve exhausted every CD and am dead. He stomps me with fear immunity (either block or stab, wasn’t sure which) with 90% HP. When I’m dead, he’s done a very large amount of both burning an direct damage.
I struggle to see what that player’s weakness was. Excellent ranged damage. Crushed me in melee range. Top notch survivability. Some of the best (possibly the best) damage I’ve seen in the game.
Oh, and he definitely stunned me and knocked me down several times. I have about 8s of reliable stability in reaper shroud, but other than that he could slap me around easily.
Open to suggestions, but that was an unusually one-sided fight and I felt I had few options.
he’s running burn when he’s blocking. so stop attacking his blocks.
Isn’t really possible anymore when he can get 11 stacks of Aegis every 36 seconds, still surprised I’ve only seen one DH run Shattered Aegis.
That same thing happened to me on an empty point yesterday, DH told me to L2P.
Yes they put at least 5 seconds of CC on each specialization.
What so removing Minstrel’s did nothing?
It did, so much. Minstrel Druids were basically raidbosses, you needed 4+ people to chain-CC them to have a chance of bringing them down.
Celestial druids still have insane sustain, but they are managable with 2 people.
So a whole 5.5k hp makes you take 2 more people to kill compared with Cleric’s or Settler.
What so removing Minstrel’s did nothing?
How about you ask for buffs to the other pets instead of only your best pet.
It won’t take long. Guard had the same thing happen around launch. People cried it was OP before even trying to learn about it. Anet nerfed it, and it stayed in a boring state up until the July balance patch. It got better then, got better with HoT, and it will get nerfed very soon into an subpar boring class again.
First nerf to traps made sense. If they nerf it again people will just ditch them all together, and we will have another set of skills join spirit weapons as never taken utilities.
I don’t remember any Guardian nerfs at launch, only ones nerfed a ton was Thief and Warriors.
Assigning separate leaderboards for solos and teams would be difficult. Conquest mode is a team play. How would you rank individual players if the match making mixes solos and premades. Points, dps, mmr, win/loss ratio, or …? When you say just separate leaderboards for solos and premades, give proper suggestions like how would you program your code to properly assign individual players a rank in combined que system. They’re not the easy.
If they can’t provide soloque, my suggestion is to just provide the leaderboard for teams(after all, it’s called guild wars), and not rank individual players. It seems to me that premades will likely attain higher ranks on the leaderboard. It would probably be meaningless to rank individuals if the ranking depends on how many times they play as premades.
They already had leaderboards for both a year ago before they removed solo queue.
I believe that it’s the virtues that make DH so strong to be honest.
Yes the virtues are pure upgrades besides that F2 can be interrupted. Then they also got a ranged weapon to cover their ranged and mobility weakness and made it better than the rest. Then they also got traps that do everything but remove conditions.
Update: Evasion preventing skills stop UA.
What? For example?
You can possibly pull with a Guardian/DH tether but I haven’t tested, barriers don’t work and that is evasion prevention. Only ones I can think of.
Pretty sure there was a thread of me explaining why this guy’s strategy of 1v1ing a condi Ranger was bad… turns out others are also saying this guy isn’t all that great (to put it lightly). Guess there was some truth in what I was saying.
If you stick with that Bunker Thieves build long enough, one day you may actually see Anet buff it to viability, like I did with Burn Guardian before they were cool.
Except it’s always been viable but 99% of the playerbase isn’t good enough at watching multiple peoples animations to stay alive. Been nerfed more than it’s been buffed and even with probably the highest condition removal in the game I still die to condition spam nearly instantly in a 1 vs 1.
Face it Glaphen, I’ve played this game for 3 years and NEVER seen a forum post telling someone specifically to stop doing something in pvp. Obviously bunker thief is bad.
When it comes right down to it, you can be killed by anything that holds you still for a few seconds like a dragons maw, slick shoes, etc. You provide almost no support and, considering how easy you are to kill, your point holding abilities are lackluster. You also would give up any cap you might have by stealthing everyone to go for a rez.
I play bunker guard on a top team, if you want to bunker you have to provide SUBSTANTIAL outgoing healing, condition clear, give essential buffs to allies like stability, regen, vigor, and protection. You also need to be able to rez people without giving a decap.
You meet almost no criteria for a bunker role. In a 2v2 you are useless as you do not provide any damage, cc, etc.
in a 1v1 you can be easily decapped and killed by things such as a dragonhunter.
Prove that all of my points are wrong and I’ll say bunker thief is viable, but you simply cannot fit the role. Instead you don’t provide support, you can’t 1v1, you can’t work well in 2v2s, and you fail at midfights, you are a liability.
Proof of that is that I’m still in high MMR using only bunker Thief, same as solo queue when I was top 25. Venoms provide more damage than any other bunker build kittenting out potentially 17k armor ignoring damage with 4 allies around and all 9 hits hitting, while also giving a potential 6k poison damage over 6 seconds and 15 hits of immobilize every 32 seconds with 5k healing per ally. Thief summons give 3 allies and possibly a 4th if a trap is preset for small engagements. Defenses wise it has around 1.5k HPS and around 5 seconds out of every 10 seconds of regen spent dodging if I just spammed them, condition wise it’s 1 per dodge, damaging per 20 and movement per basic dodge. Revive wise I have 30% revive speed in stealth with 25% less damage taken to both of us and it won’t decap if the point is nearly full capped. Getting hit by CC is a skill problem for most of them.
Can someone Tl;Dr this whole thread or am I just missing an inside joke? I ask this, because I come from another game community where if you didn’t know us, you’d swear the whole community hated each other and just talked crap.
Some premades feel I’m useless but can’t explain how I don’t leave high MMR without ever partying.
Glaphen, you go on and on about this “high mmr” of yours, u have no factual evidence to support this, you’re not on any team and have not participated in tournaments, you are not carrying, in fact you destroy the chances of winning for 99% of the teams you queue with.
Uhh all the facts are in that you are complaining about playing against or with me, guess you aren’t high MMR with your tourney record.
I (a top esl player that has gone over 45 wins in a row before) am often paired with lower level kittens to even out the group mmr to face a lower mmr’d group on the other team.
45 wins in a row with 4 other people in your guild maybe but why is it consistently me with or against you.
We were queuing at the same time, look even the OP said you were slow, but come on.
Oh so anyone queuing is automatically put together with other people queuing, that must be why it always takes 3-7 minutes to put together nearly the same people.
Can someone Tl;Dr this whole thread or am I just missing an inside joke? I ask this, because I come from another game community where if you didn’t know us, you’d swear the whole community hated each other and just talked crap.
Some premades feel I’m useless but can’t explain how I don’t leave high MMR without ever partying.
Glaphen, you go on and on about this “high mmr” of yours, u have no factual evidence to support this, you’re not on any team and have not participated in tournaments, you are not carrying, in fact you destroy the chances of winning for 99% of the teams you queue with.
Uhh all the facts are in that you are complaining about playing against or with me, guess you aren’t high MMR with your tourney record.
I (a top esl player that has gone over 45 wins in a row before) am often paired with lower level kittens to even out the group mmr to face a lower mmr’d group on the other team.
45 wins in a row with 4 other people in your guild maybe but why is it consistently me with or against you.
Can someone Tl;Dr this whole thread or am I just missing an inside joke? I ask this, because I come from another game community where if you didn’t know us, you’d swear the whole community hated each other and just talked crap.
Some premades feel I’m useless but can’t explain how I don’t leave high MMR without ever partying.
Glaphen, you go on and on about this “high mmr” of yours, u have no factual evidence to support this, you’re not on any team and have not participated in tournaments, you are not carrying, in fact you destroy the chances of winning for 99% of the teams you queue with.
Uhh all the facts are in that you are complaining about playing against or with me, guess you aren’t high MMR with your tourney record.
Can someone Tl;Dr this whole thread or am I just missing an inside joke? I ask this, because I come from another game community where if you didn’t know us, you’d swear the whole community hated each other and just talked crap.
Some premades feel I’m useless but can’t explain how I don’t leave high MMR without ever partying.
Glaphen, can you post your pvp stats for the sake of science?
Can someone Tl;Dr this whole thread or am I just missing an inside joke? I ask this, because I come from another game community where if you didn’t know us, you’d swear the whole community hated each other and just talked crap.
Some premades feel I’m useless but can’t explain how I don’t leave high MMR without ever partying.
unless you’re a warrior or ele
They still suck because the elites of other classes are better.
Glaphie please share your build
I believe it will be useful to change the thief meta
http://gw2skills.net/editor/?vZAQJAVVn8lC1NhFNBeNBsPhlhCjLAsByAdflRwLYe/9/OgA-TJxHwACuEAILDga/BAPBAA
I use Mercy to stand a chance at reviving but Monk or Water is best.
Over the past few weeks many members in the North American PvP community have asked multiple times and kindly tried to mentor this mentally slow thief named Glaphe.. Many people have asked him to change his build and offered him kindness and advice.. Recently in the last week that has stopped.. Multiple teams and players just sit inside their base and just afk when they see him on their team.. I was unfortunate enough to be playing with my 4 teammates when we got him as our 5th, he proceeded to inform us that he was going to afk in our base because i told him his build was bad and to not be useless and just cap home.. We had a tough game but eventually still won the 4v5.. Regardless of the fact that he was kitteny enough to afk and leave people in such a kittened up situation, i decided to remain neutral to his existence and not make a forum post about him.. Today though he reached a new level.. I was in a match with Dartanian, Tiffany, Tarcis, and Shwarnheit VS Overpowered Necro, Crysis, Readymade, and Glaphe.. All the players on the opposite team decided not to leave their base because it was pointless of them to fight with a bunker thief on their team.. It was ridiculous how much damage one player is doing to the PvP NA scene, when people decide that one mentally slow player on their team automatically makes it useless to play and decide to just afk in their base.. The worst part is this Glaphe guy proceeds to insult and troll you in map chat the whole time he’s in a match while he just afk’s in base.. I’m sick and tired of being in games with and against him.. I know other players feel the same way.. OPN and Readymade, i made this post for you..
I need a “report for being at trolly kitten” button, because, as it stands right now the only option is unranked which means im either with or against this mentally challenged thief.
Well you could AFK me out of the MMR since I’m not going to leave naturally.
Forgot one but the AFK thing only happened in one game after getting the same bads 3 games in a row.
Haha did he whisper you after the premade a few minutes ago against him since I mentioned that you chickened out for the 2nd time. Here are pics as promised.
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?
running Glass cannon as a thief is not mandatory
immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa
yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~
if stealth is your only means of survival you seriously need to relearn your profession even more now that there’s daredevil
Well it can’t be evasion because Ranger has more of those unless you get both Acrobatics and DD and Withdraw or Channeled Vigor.
He never tried DD dual SB with initiative regen on swap that is why. So much sustain it’s like you are not even there and it’s just for 50 bucks so many are showing in PvP with it why you no join?!
If they are evading with bow they aren’t able to use their other damaging skills.
Should I start worrying about you too?
All evades cost at least 4 initiative for .5 seconds of evasion, 4 initiative takes 4 seconds to regen, skill 2,3,4 and 5 all cost that same resource and Thieves don’t have the godly sword auto attacks of Revenant who also gets more evades per second regen with Shiro.
Yep you missed it.
Yes I did, didn’t look at the names during queues and thought it was the same person replying.
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?
running Glass cannon as a thief is not mandatory
immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa
yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~
if stealth is your only means of survival you seriously need to relearn your profession even more now that there’s daredevil
Well it can’t be evasion because Ranger has more of those unless you get both Acrobatics and DD and Withdraw or Channeled Vigor.
He never tried DD dual SB with initiative regen on swap that is why. So much sustain it’s like you are not even there and it’s just for 50 bucks so many are showing in PvP with it why you no join?!
If they are evading with bow they aren’t able to use their other damaging skills.
Should I start worrying about you too?
All evades cost at least 4 initiative for .5 seconds of evasion, 4 initiative takes 4 seconds to regen, skill 2,3,4 and 5 all cost that same resource and Thieves don’t have the godly sword auto attacks of Revenant who also gets more evades per second regen with Shiro.
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?
running Glass cannon as a thief is not mandatory
immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa
yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~
if stealth is your only means of survival you seriously need to relearn your profession even more now that there’s daredevil
Well it can’t be evasion because Ranger has more of those unless you get both Acrobatics and DD and Withdraw or Channeled Vigor.
He never tried DD dual SB with initiative regen on swap that is why. So much sustain it’s like you are not even there and it’s just for 50 bucks so many are showing in PvP with it why you no join?!
If they are evading with bow they aren’t able to use their other damaging skills.
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?
running Glass cannon as a thief is not mandatory
immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa
yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~
if stealth is your only means of survival you seriously need to relearn your profession even more now that there’s daredevil
Well it can’t be evasion because Ranger has more of those unless you get both Acrobatics and DD and Withdraw or Channeled Vigor.
go play dp thief vs DH, tell me how it went… oh and don’t forget to record your experience so we can all spam l2p~
go play mediguard vs cele d/d ele, tell me how it goes.
some classes/specs have built in advantages over others, that’s just how the game works.
Go play Thief against anything but zerker amulets.
Looking at your post history I clearly see Druid everywhere.
There used to be a solo queue a long time ago, it was removed for a reason. I’ve had more issues with duos and trios than 5man premades. 5 man premades get such an MMR boost that they usually end up being a group of baddies.
Reason being they needed more solo people to join team queue to feed the premades because double rewards wasn’t enough.
Seriosuly..They make MUCH better trap rangers than ranger. It’s ridiculous. I literally could not kill them tonight on my own trap ranger…They have extremely powerful traps, including an ELITE trap that rangers don’t even have and then they have all the usual blocks and buffs a guardian brings.
It’s ridiculously op in pvp. Either buff the other classes or tone down the strength of their traps and lb.
DH is an elite class, ranger is not. Pretty simple logic, no?
And the fact that you find that to be simple logic shows how ANet has failed to make them side grades.
I think we can at least agree that DH’s are everywhere though
Its interesting you say that but ive played a fair number of games in the last few days and in about one third of the games i was the only guardian in the match. In the others it was one other guardian (DH of course) on the other team. (so 2 players out of 10)
So unless matchmaking is really messing up for me im not seeing this “DH’s are everywhere” that you mention.
Admitedly i didnt play a big enough number of games to be statistically significant but still.
I still usually get 2-3 DH per game in high MMR.
How exactly are we quantifying “high MMR”?
Getting in games with constant premades and top players of old solo queue like before.
Magi is useless, Cleric for power, Settler for conditions.
Thief:
->Shadow refuge: Add protection on activation and pulse blindness on shadow refuge (1 second pulse) increase healing to 3000.
->Pistol skill headshot: add knockdown duration 1 secondlol, are you serious? No, just no.
Yet it still wouldn’t even let you revive with a DH in the game.
I think we can at least agree that DH’s are everywhere though
Its interesting you say that but ive played a fair number of games in the last few days and in about one third of the games i was the only guardian in the match. In the others it was one other guardian (DH of course) on the other team. (so 2 players out of 10)
So unless matchmaking is really messing up for me im not seeing this “DH’s are everywhere” that you mention.
Admitedly i didnt play a big enough number of games to be statistically significant but still.
I still usually get 2-3 DH per game in high MMR.
As annoying as frost aura is, shock aura is broken.
Protip: shocking aura is anti-melee. Here are some tips for beating tempest:
Is he overloading?
- Interrupt it
- Go ham on the dps. If he dodges he just wasted 5-6s setting up his ability for no gain. If he doesn’t, he should be dead. I can pretty much guarantee that your dps is higher than his overload’s dps.Does he already have shocking aura:
- Use range, he has absolutely no defense to the pew-pew.I can understand that auras might be annoying, but they are the focal point of tempest’s defense. If they were useless then tempest would literally have NOTHING going for it.
Too bad there is a trait for stability on overload and it resets whenever he crits anyways. He has protection during it too and possibly Magnetic or Frost Aura so good luck DPSing any good. Range without projectiles maybe but they are spamming Magnetic too.
If he is traited for stab on overload, you have 4 seconds for you team to come up with 2 cc’s (b/c cele tempest is a teamfight build and useless outside of teamfights), or just focus fire him and force a dodge. If he isn’t traited for stab, he should never complete an overload (seriously, it is a FOUR SECOND CAST).
If he is traited for 1 stack of stab, then his auras aren’t cleansing condis so load him up with condis – he can do very little about that.
If he has the magnetic aura shout, then he has NO stunbreak utility (because he has a fire shout, earth shout, and either frost shout or lightning flash) every time he swaps attunements for 5s. Stunlock him. Also, that shout is on a 50s CD, and if he uses his earth overload that gets put on a 25s CD before he can overload again…so he can’t exactly spam magnetic auras.
If he is sharing auras, he has absolutely 0 condi cleanse. If he isn’t sharing auras (the ones from overloads and weapon skills), then he isn’t really doing much at all except buzzing around being annoying.
Sure, tempest isn’t a free kill, but if you are slightly observant then it is laughably easy to shut down.
Uhh what condition cleanse for stability trade, 2 CC just to stop him from channeling something with no cooldown, lol. Magnetic Aura comes from focus or warhorn weapon skills or warhorn trait which does spam it instead of heals plus earth channel. Stunlock him, just like every other enemy in the game, great suggestion. He still has water and water traits possibly for condition removal.
Learn the facts…
- regen + vigor for condi cleanse (water traits)
However, Tempest can have som cleanse with focus and trooper runes as well.
- The overload cd doesnt het reset, only the attunement cd
-focus has no earth aura on it, warhorn is kitten.
- if he has water traits, he is missing a lot of protection, actually making him less tankyThats quite some errors there, m8
How does regen+vigor=condition cleanse? Magnetic Wave, Magnetic Aura, only difference is no heal/boons with traits and duration, should have just said AoE reflect and they have that on air too. Warhorn may be kitten but it still has over 50% uptime on Magnetic Aura with the trait. So he can go selfish or support Tempest, his choice. Also the cooldown resets with Fresh Air you just need to wait the 5 seconds to charge it again.
Regen cleanses with water GM (only stab is baseline). Overload have a 20 sec cd that does not get reset with fresh air. Warhorn aura uptime is irrelevant, no one runs it.
If they take the regen cleanse they don’t have shared Auras on anything but shouts. Unless they nerfed Tempest since BW3 changing out of Air getting a crit and switching back you will have 5 second charge time as a “cooldown”.
Got private messages that posts were deleted by moderators in the locked a few days ago bunker Guard is dead thread for some reason.
The amount of DH players defending it on the forums grows by the day.
As annoying as frost aura is, shock aura is broken.
Protip: shocking aura is anti-melee. Here are some tips for beating tempest:
Is he overloading?
- Interrupt it
- Go ham on the dps. If he dodges he just wasted 5-6s setting up his ability for no gain. If he doesn’t, he should be dead. I can pretty much guarantee that your dps is higher than his overload’s dps.Does he already have shocking aura:
- Use range, he has absolutely no defense to the pew-pew.I can understand that auras might be annoying, but they are the focal point of tempest’s defense. If they were useless then tempest would literally have NOTHING going for it.
Too bad there is a trait for stability on overload and it resets whenever he crits anyways. He has protection during it too and possibly Magnetic or Frost Aura so good luck DPSing any good. Range without projectiles maybe but they are spamming Magnetic too.
If he is traited for stab on overload, you have 4 seconds for you team to come up with 2 cc’s (b/c cele tempest is a teamfight build and useless outside of teamfights), or just focus fire him and force a dodge. If he isn’t traited for stab, he should never complete an overload (seriously, it is a FOUR SECOND CAST).
If he is traited for 1 stack of stab, then his auras aren’t cleansing condis so load him up with condis – he can do very little about that.
If he has the magnetic aura shout, then he has NO stunbreak utility (because he has a fire shout, earth shout, and either frost shout or lightning flash) every time he swaps attunements for 5s. Stunlock him. Also, that shout is on a 50s CD, and if he uses his earth overload that gets put on a 25s CD before he can overload again…so he can’t exactly spam magnetic auras.
If he is sharing auras, he has absolutely 0 condi cleanse. If he isn’t sharing auras (the ones from overloads and weapon skills), then he isn’t really doing much at all except buzzing around being annoying.
Sure, tempest isn’t a free kill, but if you are slightly observant then it is laughably easy to shut down.
Uhh what condition cleanse for stability trade, 2 CC just to stop him from channeling something with no cooldown, lol. Magnetic Aura comes from focus or warhorn weapon skills or warhorn trait which does spam it instead of heals plus earth channel. Stunlock him, just like every other enemy in the game, great suggestion. He still has water and water traits possibly for condition removal.
Learn the facts…
- regen + vigor for condi cleanse (water traits)
However, Tempest can have som cleanse with focus and trooper runes as well.
- The overload cd doesnt het reset, only the attunement cd
-focus has no earth aura on it, warhorn is kitten.
- if he has water traits, he is missing a lot of protection, actually making him less tankyThats quite some errors there, m8
How does regen+vigor=condition cleanse? Magnetic Wave, Magnetic Aura, only difference is no heal/boons with traits and duration, should have just said AoE reflect and they have that on air too. Warhorn may be kitten but it still has over 50% uptime on Magnetic Aura with the trait. So he can go selfish or support Tempest, his choice. Also the cooldown resets with Fresh Air you just need to wait the 5 seconds to charge it again.
(edited by glaphen.5230)
As annoying as frost aura is, shock aura is broken.
Protip: shocking aura is anti-melee. Here are some tips for beating tempest:
Is he overloading?
- Interrupt it
- Go ham on the dps. If he dodges he just wasted 5-6s setting up his ability for no gain. If he doesn’t, he should be dead. I can pretty much guarantee that your dps is higher than his overload’s dps.Does he already have shocking aura:
- Use range, he has absolutely no defense to the pew-pew.I can understand that auras might be annoying, but they are the focal point of tempest’s defense. If they were useless then tempest would literally have NOTHING going for it.
Too bad there is a trait for stability on overload and it resets whenever he crits anyways. He has protection during it too and possibly Magnetic or Frost Aura so good luck DPSing any good. Range without projectiles maybe but they are spamming Magnetic too.
If he is traited for stab on overload, you have 4 seconds for you team to come up with 2 cc’s (b/c cele tempest is a teamfight build and useless outside of teamfights), or just focus fire him and force a dodge. If he isn’t traited for stab, he should never complete an overload (seriously, it is a FOUR SECOND CAST).
If he is traited for 1 stack of stab, then his auras aren’t cleansing condis so load him up with condis – he can do very little about that.
If he has the magnetic aura shout, then he has NO stunbreak utility (because he has a fire shout, earth shout, and either frost shout or lightning flash) every time he swaps attunements for 5s. Stunlock him. Also, that shout is on a 50s CD, and if he uses his earth overload that gets put on a 25s CD before he can overload again…so he can’t exactly spam magnetic auras.
If he is sharing auras, he has absolutely 0 condi cleanse. If he isn’t sharing auras (the ones from overloads and weapon skills), then he isn’t really doing much at all except buzzing around being annoying.
Sure, tempest isn’t a free kill, but if you are slightly observant then it is laughably easy to shut down.
Uhh what condition cleanse for stability trade, 2 CC just to stop him from channeling something with no cooldown, lol. Magnetic Aura comes from focus or warhorn weapon skills or warhorn trait which does spam it instead of heals plus earth channel. Stunlock him, just like every other enemy in the game, great suggestion. He still has water and water traits possibly for condition removal.
Dragonhunter’s are surprisingly easy to deal with. Their “pull” can be dodged or blocked, and their traps you can avoid or dodge out of. I think it’s relatively clear that if a Dragonhunter is on a point, he has placed traps down. With that in mind, just attack him from range and dodge his true shot. Alternatively, use conditions as their condi-cleanse is limited.
Most trap-heavy Dragonhunter builds (if they take more than one utility version) are rather vulernable to a variety of things. Unfortunately, most people want to attack them as they always do – head first, without thought.
Lol no the pull is unblockable learn your class please. Dodging out of them is pointless they last longer than the activation and still have their LB shooting you. Conditions destroy anything and are still broken.
As annoying as frost aura is, shock aura is broken.
Protip: shocking aura is anti-melee. Here are some tips for beating tempest:
Is he overloading?
- Interrupt it
- Go ham on the dps. If he dodges he just wasted 5-6s setting up his ability for no gain. If he doesn’t, he should be dead. I can pretty much guarantee that your dps is higher than his overload’s dps.Does he already have shocking aura:
- Use range, he has absolutely no defense to the pew-pew.I can understand that auras might be annoying, but they are the focal point of tempest’s defense. If they were useless then tempest would literally have NOTHING going for it.
Too bad there is a trait for stability on overload and it resets whenever he crits anyways. He has protection during it too and possibly Magnetic or Frost Aura so good luck DPSing any good. Range without projectiles maybe but they are spamming Magnetic too.