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Really necessary to remove Rune of the Ogre?

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Posted by: glaphen.5230

glaphen.5230

Does ANet typically remove runes and amulets? I imagine this is the kind of precedent that will make it scary to try and innovate in builds since the moment you find something strong, you may lose it.

Pretty sure this is the first amulet removed and the only rune removed before was Perplexity shortly after putting it in.

Really necessary to remove Rune of the Ogre?

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Posted by: glaphen.5230

glaphen.5230

It was removed because of the built in AI / pet. It was a really smart decision from ANet, i was so happy and surprised when i saw it!

Let’s ignore that it’s been in the game since launch and it was actually meta for the first year. Now AoE spam has grown and defenses in general but the pet is still a strong as launch.

celestial needs to go or get changed

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Posted by: glaphen.5230

glaphen.5230

Because this doesnt allow players to hold infinitely against multiple players.

Neither does Minstrel’s It’s actually worse than Cleric’s for that.

It isnt because clerics doesnt give purely defensive stats.

Whoa but vitality is the most useless of them, it gives no sustain only slight burst protection.

engineers nerf unnecessary, unjustified

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Posted by: glaphen.5230

glaphen.5230

Gave too much compared to traits that did the exact same thing except it was easier to stack. Now it’s the same as the Necromancer one but still easier to stack.

Necromancer gives more toughness (400 against 300 from Adaptive Armor now) and Necromancers version is MUCH easier to stack. You just have to give 10 conditions to an enemy without CD, so you just can have all 10 stacks INSTANT.

Adaptive Armor builds up much slower and needs you to get hit. So, you have to eat damage first to get the stacks. Necromancer can have all stacks without eating any damage.

No it gives 300 and you get 20% condition damage reduction after 10 condition hits and only lasts 8 seconds, this gives 20% condition damage reduction permanently and takes 5 seconds for max stacks and then you usually have it for the rest of the fight unless you manage to not get hit for 5 seconds in a row.

PvP Balance Changes 30/10/15

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Posted by: glaphen.5230

glaphen.5230

Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.

Probably because of the buff to pets.

Doesn’t affect PvP.

I think it does when it comes to traps and stuff like that

It doesn’t affect anything in PvP and if it does it would be a bug.

you just deleted a balanced amulet

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Posted by: glaphen.5230

glaphen.5230

Full tank amulet is a plague in a capture point style game. It needed to go. 1 person should not be able to hold a point forever in a 2v1 and even 3v1. I said it the moment I had seen that amulet that it needed to go and I’m glad it is gone.

Cleric’s does the exact same thing.

celestial needs to go or get changed

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Posted by: glaphen.5230

glaphen.5230

Because this doesnt allow players to hold infinitely against multiple players.

Neither does Minstrel’s It’s actually worse than Cleric’s for that.

engineers nerf unnecessary, unjustified

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Posted by: glaphen.5230

glaphen.5230

Gave too much compared to traits that did the exact same thing except it was easier to stack. Now it’s the same as the Necromancer one but still easier to stack.

celestial needs to go or get changed

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Posted by: glaphen.5230

glaphen.5230

If they decided to remove Minstrel’s I don’t see why this should stay.

PvP Balance Changes 30/10/15

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Posted by: glaphen.5230

glaphen.5230

So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.

They mean not allowing a single player to 2/3v1

Except there is no difference because Cleric’s does the exact same thing and always has, difference is 11k hp bunkers are slightly weaker to burst but Druids are going to be the exact same as they were just without the blind spam.

PvP Balance Changes 30/10/15

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Posted by: glaphen.5230

glaphen.5230

Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.

Probably because of the buff to pets.

Doesn’t affect PvP.

PvP Balance Changes 30/10/15

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Posted by: glaphen.5230

glaphen.5230

Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.

Lingering Light is worse than Blinding Ashes

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Posted by: glaphen.5230

glaphen.5230

Yes, the blind HAS to go, it is one of the most stupid traits in the game.

It’s funny a mesmer like you complaining about blinds which mesmer has a ton.

Blinding Dissipation, Ineptitude, chaos armor, prestige..

LOL

Whoa that is a lot of different sources.

But wait they still don’t even when combined add up to 3 per ally per second. Probably also triggers on ally pets too so I wonder if this trait isn’t nerfed will we have MM NecromancerxDruid teams being immortal from the perma blind while still doing good damage.

Blinding Dissipation is INSTANT. AoE, Works with all 5 shatters.

Jesus that’s 5 nearly melee range blinds per super long cooldown.

Melee? 240 radius? Mw has 10 sec cd?

Melee is 130, not even double melee range. 1 blind per 10 seconds and the rest are 20+. Druid gets 2+1 per 360 range ally per 5 seconds with just a Sigil of Water if they don’t want to use a staff.

Lingering Light is worse than Blinding Ashes

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Posted by: glaphen.5230

glaphen.5230

Yes, the blind HAS to go, it is one of the most stupid traits in the game.

It’s funny a mesmer like you complaining about blinds which mesmer has a ton.

Blinding Dissipation, Ineptitude, chaos armor, prestige..

LOL

Whoa that is a lot of different sources.

But wait they still don’t even when combined add up to 3 per ally per second. Probably also triggers on ally pets too so I wonder if this trait isn’t nerfed will we have MM NecromancerxDruid teams being immortal from the perma blind while still doing good damage.

Blinding Dissipation is INSTANT. AoE, Works with all 5 shatters.

Jesus that’s 5 nearly melee range blinds per super long cooldown.

Lingering Light is worse than Blinding Ashes

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Posted by: glaphen.5230

glaphen.5230

Yes, the blind HAS to go, it is one of the most stupid traits in the game.

It’s funny a mesmer like you complaining about blinds which mesmer has a ton.

Blinding Dissipation, Ineptitude, chaos armor, prestige..

LOL

Whoa that is a lot of different sources.

But wait they still don’t even when combined add up to 1 per ally per 3 seconds. Probably also triggers on ally pets too so I wonder if this trait isn’t nerfed will we have MM NecromancerxDruid teams being immortal from the perma blind while still doing good damage.

One favor, one map, happy people

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Posted by: glaphen.5230

glaphen.5230

I think Anet learned their lesson. Except of Temple, every new map sucked (in the eyes of the community)… Capricon (does this one even still exist??), Courtyard, Skyhammer, Spirit Watch.

And I know, there is a very small minority, which thinks one or two of these maps is awesome (e.g. I like courtyard). Nevertheless all in all these maps failed.

The Stronghold map seems to be accepted though. So if new maps are designed, I would guess it’s something like this one.

Capricorn was in since launch at least, ToSS has been the only good map. Some people might like Alterac Valley mini but they are the minority, least you can choose not to go to that map unlike kittenhammer and kitten Watch.

Lingering Light is worse than Blinding Ashes

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Posted by: glaphen.5230

glaphen.5230

Just compare it to other classes elite GM traits like Chronophantasma or Adaptive Armour and and then tell me LL is OP. 3 sec cd blind in the heaviest AoE meta ever.

Compared to Chronophantasma and Adaptive Armour 1 blind per ally per 3 seconds is OP. But so is Tempest Shocking Aura spam and both need a nerf.

Chronophantasma and Adaptive Armour aswell then.

Look dude, we aren’t against druid being strong, we are against blatantly stupid traits that require no skill and are still super powerful. Im all for adaptive armor change.

So why no Chronophantasma nerf? It’s exactly what you described. A super powerful trait that doesn’t require any skill.

How does Chronophantasma require no skill, phantasms have 3,396 health and it doesn’t respawn them if they die to the AoE spam.

Chronophantasma + Alacrity = cancer. Simply cancer.

Ah I get it, mesmer main. No wonder. lol.

Yeah no, I just see no problem with the trait.

Lingering Light is worse than Blinding Ashes

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Posted by: glaphen.5230

glaphen.5230

Just compare it to other classes elite GM traits like Chronophantasma or Adaptive Armour and and then tell me LL is OP. 3 sec cd blind in the heaviest AoE meta ever.

Compared to Chronophantasma and Adaptive Armour 1 blind per ally per 3 seconds is OP. But so is Tempest Shocking Aura spam and both need a nerf.

Chronophantasma and Adaptive Armour aswell then.

Look dude, we aren’t against druid being strong, we are against blatantly stupid traits that require no skill and are still super powerful. Im all for adaptive armor change.

So why no Chronophantasma nerf? It’s exactly what you described. A super powerful trait that doesn’t require any skill.

How does Chronophantasma require no skill, phantasms have 3,396 health and it doesn’t respawn them if they die to the AoE spam.

Acceptable Iteration of Lingering Light

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Posted by: glaphen.5230

glaphen.5230

You guys are so blinded by your class you can’t even see the how broken the blind is.

I offered a solution because of your (and many others) opinion. The reiteration of your opinion is unnecessary, especially when I haven’t even gotten around to grabbing my poncho or my umbrella yet.

Yes and you and pretty much every other person in this thread thinks it’s somehow fine.

Lingering Light is worse than Blinding Ashes

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Posted by: glaphen.5230

glaphen.5230

Just compare it to other classes elite GM traits like Chronophantasma or Adaptive Armour and and then tell me LL is OP. 3 sec cd blind in the heaviest AoE meta ever.

Compared to Chronophantasma and Adaptive Armour 1 blind per ally per 3 seconds is OP. But so is Tempest Shocking Aura spam and both need a nerf.

Acceptable Iteration of Lingering Light

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Posted by: glaphen.5230

glaphen.5230

You guys are so blinded by your class you can’t even see the how broken the blind is.

Lingering Light is worse than Blinding Ashes

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Posted by: glaphen.5230

glaphen.5230

It needs cooldown 3->5s and it is fine imo. Also I liked when it added the astral wisp to allies/self but the astral wisp on staff needs some added functionality. The autoattack already does the same exact thing.

Actually it needs to be removed. There’s starting to be too much blind spam in this game.

This. Please people stop defending a defensive trait which requires 0 skill, 0 thought, 0 anything. This trait is just plain cancerous, and there are many many ways to make it more fun to play and more fun to play against.

just move the kitten away from the healing orb , you know the healing orb is targeted on the foe , you are the one Triggering the heals if you stay in combat you will be blinded simply Moving away from nearby targets and use a ranged attack or two Removes any follow up blinds because that blind is only Able to cause it if a heal is Successful on a ally which then a nearby ally gain blind on the next attack , the More you FACEMASH into a healing wisp the more blind you gain .

so do yourself a favour and simply move or kite around for a few seconds .

i am sure they will add a ICD on it and compensate with a slightly stronger heal for allies but they will not remove it its a GM for petes sake without the blind , lingering light is not worthy or even viable as a choice compaired to the other two gms.

one Grace of land is a party ability Allies affected by your celestial avatar abilities gain damage and condition damage increase.
one is Damage Ancient Seeds a weaker version of Entangle that requires you to hit a CC’ed foe e.g Luna impact or a Daze attack from gs or Shortbow or Lighting wyvern leap combo.

this lingering light Relys on its blind to allow effective Healing support for group effect , without it the healing we do would be pointless in combat as it wouldn’t even migrate enough of a single Auto attack to even be worth taking as the GM , totaly Destorying its Purpose.

Can you please stop talking about the orb already kitten, Druid has many other ways to trigger the trait other than the orb, you will not stop the blind spam, it isn’t possible without the Druid being dead.

Poll for modes of Competitive PvP

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Posted by: glaphen.5230

glaphen.5230

Conquest is the mode the game was balanced around. Stronghold is just a worse Alterac Valley mini and deathmatch is a one sided kitten fest.

Can we remove Minstrel Amulet?

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Posted by: glaphen.5230

glaphen.5230

If you want to be a bunker it should be fine, not everyone wants to be a glass cannon.

Games are not won with scores nowadays, they are won by timer. Yeah, it’s fine that one or two guys are ruining it for all the other players.

If a game is won by timer that sounds like multiple bunkers on both teams and neither team is very good.

Can we remove Minstrel Amulet?

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Posted by: glaphen.5230

glaphen.5230

it took … 6 months? to remove vamp now let’s hope they remove this kittening amulet.

I want it removed mostly for an enjoyment reason. It is not okay to ruin the game mode because someone wanted to play extrememly tanky. I am not talking about ESL or anything. I am talking about regular games played by new players or advanced players who wants to play casually. Those players are needed for an healthy game: Minstrel amulet will only be good at pushing them out.

I am a high mmr player. Personnally, it just sucks the fun out of the game when some guy decided by selecting one amulet that they will not die.

Remove it and they will use Clerics with almost no difference, no way you are going to push bunkers out of the meta without removing anything with healing power and toughness but then they would just play bunker Necromancer.

GW2 fix list

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Posted by: glaphen.5230

glaphen.5230

why do people think DH is tanky? it’s a medi Guardian with less medis and less invuns.

warrior needs baseline fast hands to make zerker an acceptable choice. zerking could use some tweaks too. no CD, or no duration, better burst skills just something. some kind of edge.

Because they have their F3 skill and a leap that heals double the normal if not interrupted, Fragment’s of Faith gives 11 stacks of Aegis per 36 with the trait and massive amounts of CC in general. Also 6 seconds of protection per 24 seconds too.

f2 can be interrupted. fragments of faith give agies, but it doesn’t stack and you can’t get ageis from it if you have it. you will get a few blocks from it, but it’s doubtful you’d get all of them. seems about as good as a blind field. f3 is nice, but they often give up the invun on heal or elite. so similar amount of invuns.

I have had no more trouble taking DH down than I would with a medi guard. it’s pretty simple don’t eat the AOE and counter pressure hard and not into blocks. it’s not like the druid, now that is tanky class.

Fragments of Faith lasts 8 seconds, should easily be able to pick up all 5 of the them when they are placed so close. That is their choice to give up them but I still see some take Shelter and Renewed Focus, especially since Renewed Focus refreshes these ridiculous upgrades to the virtues.

GW2 fix list

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Posted by: glaphen.5230

glaphen.5230

why do people think DH is tanky? it’s a medi Guardian with less medis and less invuns.

warrior needs baseline fast hands to make zerker an acceptable choice. zerking could use some tweaks too. no CD, or no duration, better burst skills just something. some kind of edge.

Because they have their F3 skill and a leap that heals double the normal if not interrupted, Fragment’s of Faith gives 11 stacks of Aegis per 36 with the trait and massive amounts of CC in general. Also 6 seconds of protection per 24 seconds.

Is this DH Nerf Enough to Calm the Tears?

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Posted by: glaphen.5230

glaphen.5230

I tried DH with my guildies today and it’s so easy to avoid traps I can’t believe people still kitten cry about traps. Mesmer/Ranger/Necro trigger them with minions. Thief can just shadowstep outside and Revenant/Scrapper are just impossible to burst. Traps are indeed strong if you stay inside area of effect during fight, but srsly who the hell stay inside wells for example? If you trigger trap then quick dodge outside and that’s it. DH is great as point defender with all traps dropped but if you trigger them w/o dying or force him to chase you he’s dead.

Did you try placing them directly on top of the person and not hoping they walk into an already placed pile?

GW2 fix list

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Posted by: glaphen.5230

glaphen.5230

Chronomancer- Too much invouln and with stealth it makes mesmer unhittable.

Dragonhunter- They can bunker on mard/zerker ammy and punish all melee classes.

Thief- Too much evades big time. All they needed was condition removal and heal on evade really.

I have yet to see other classes but warrior really needs help. I’m saying this when I main mesmer.

DD only got 1 evade per fight and 1 per 30 seconds, also another 1 per 30 if emptied bar and hit by CC with Hard to Catch on other line. Dodge the Vault with an obvious animation compared to the dodge and then their dodges do less than basic attacks from a Revenant without quickness. Channeled Vigor can be interrupted and if it isn’t it gives 1 more dodge per 16 seconds than Withdraw that can’t be interrupted.

Can we remove Minstrel Amulet?

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Posted by: glaphen.5230

glaphen.5230

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

Average ranger player? How many rangers do you see in WTS? ESL?

When did I say top tier.

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

So basically you are saying on a super ranger player it is >bottom tier = top tier.

Since when are there only 2 tiers.

the only blind rangers have are on a pet Raven and Lingering light on the druid if it heals a target with a orb the next attack that goes out blinds , so if you see orbs floating around a target back away for 2seconds untill it misses or don’t go on the offensive when the druid is going through its healing rotations , its still all about burst just at the right time.

ether way if a ranger tanks up with evades and uses lingering light +HaO with guard is the only way to obtain so many boons on a up time means it will do No damage at all , so just ignore it and burst down squishy players untill the druid is overpowered.

simple realy , unlike trying to tank out a Necro from his shroud to stop him from damaging others , the druid becomes a non-damage dealer while in his CAS form and recovers Burst damage+supports so don’t go on the hard offensive when the druid is ready to recover it.

CC the druid don’t try and kill it while its in CAS form , use that as a distraction and kill / hard pressure other players . Naturaly players will go find a guardian / warroir or druid for the extra support dragging themselfs into 300 yards of that player meaning at this point AOE HARD CC the DRUID and the rest will follow.

Tons of other ways to heal pet other than orb, basic attack through the pet counts as a heal. Blind spam is op but Tempest does it better with Shocking Aura stun spam at faster rate.

didn’t even mention healing of pets , the lingering light grants a blind on next heal with a ICD of 1second so for the wisps duration , it causes blind for the targets healed by it, so the counter is simply Back away. ( im not in game right now But the Wikis on google are all Wrong! atm so i;d not use them as Credible sources of information)

#lingering light turns staff 2 into a defence skill that allows more effective AS generation if you stay still taking the blinds from the pet , Deny both blinds and AF generation by moving away.

And how is that trait triggered, heals, don’t need the orb when you can basic attack to get it just as easily.

obvoiusly you don’t need the orb to trigger it and since the blinds are applied after the heal on an ally , it won’t matter if staff 1 heals or not , moving away reduces the amount of healing applications by the ORB on you healing the targets around you.

so now you’d only content with a moving pet which needs to be targeted by a staff 1 ground target at a much less Rate than if you’d stand still allowing you to be Perma Blinded.

and if the staff 1 is targeting the pet and not you , you don’t take damage as its being aimed else where. look at the bigger picture.

Blind has a 3 second cooldown, aiming the beam between the enemy and pet isn’t hard in the slightest and gives the most Astral Force of anything. Orb heal has nearly the same duration as cooldown and still orbits the enemy if he runs.

if they are standing still yes its easy but if the target is moving you have to get behind the pet and chase which may put you in a Dangerous postion and if the target is running towards you , the pet is now behind the target , so now how can that beam heal the pet i say.

there is somthing you learn as a high tier ranger that is postioning is important but not as important as the suroundings.

F3, F1, this is why I say Rangers are bottom tier on the average Ranger.

and you think a pet on recall is Faster moving than a Person with Swiftness ! do you really think a Druid is going to have Swiftness at hand all the time , no it won’t nor it will have Warhorn if lucky.

f1 and f3 are simple Controls that do not effect Gained around over distance so that can not be used as a Excuse for calling Rangers botten tier , now you’ve brought up that little problem i think Druids should Gain some boons to go with a Minstrel Amulet as building for druid clearly lacks any amount of boons apart from Regen.

See you don’t even know pets move faster when moving back to you with F3.

that only works if you are not in combat , no imagine if you have Celestine trait or Natural stride you will be out running the pet and a target chasing you will move at the same speed as a pet as it gap closes , the pet may catch up for a second! , but the effort of recall would be wasted for 1-2 AA’s from staff or 2.75% AF generation.

don’t go quoting thing i so Called " don’t know" i do the movement from a Recall is usally pointless in those situations against a Advancing foe and if they do , you are forced to pet swap and if you can’t what is the point in recalling as they don’t Recall at crazy speeds its 33% speed recall same speed as someone with swiftness.

it may look faster but in Reality its the same speed when you are moving after targets as distances Contract smaller or larger. its much more compelex than just Recalling.

If both the pet and I have swiftness in combat and I start running then hit F3 a bit later it reaches me extremely fast.

Lingering Light is worse than Blinding Ashes

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Posted by: glaphen.5230

glaphen.5230

Druid doesnt have much going for it when it comes to hard defenses, just signet of stone. itys not like they have double armor with 10 stacks of stab, or mistform, or a blind, or insane mobility with their elite.

Idk i just autoattack them off, its on by default anyways.

Well it just got projectile blocking wall that heals, a mobility skill that heals and still have S/D with 3 evades on low cooldown giving it near my bunker Thief amount of evasion.

Can we remove Minstrel Amulet?

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Posted by: glaphen.5230

glaphen.5230

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

Average ranger player? How many rangers do you see in WTS? ESL?

When did I say top tier.

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

So basically you are saying on a super ranger player it is >bottom tier = top tier.

Since when are there only 2 tiers.

the only blind rangers have are on a pet Raven and Lingering light on the druid if it heals a target with a orb the next attack that goes out blinds , so if you see orbs floating around a target back away for 2seconds untill it misses or don’t go on the offensive when the druid is going through its healing rotations , its still all about burst just at the right time.

ether way if a ranger tanks up with evades and uses lingering light +HaO with guard is the only way to obtain so many boons on a up time means it will do No damage at all , so just ignore it and burst down squishy players untill the druid is overpowered.

simple realy , unlike trying to tank out a Necro from his shroud to stop him from damaging others , the druid becomes a non-damage dealer while in his CAS form and recovers Burst damage+supports so don’t go on the hard offensive when the druid is ready to recover it.

CC the druid don’t try and kill it while its in CAS form , use that as a distraction and kill / hard pressure other players . Naturaly players will go find a guardian / warroir or druid for the extra support dragging themselfs into 300 yards of that player meaning at this point AOE HARD CC the DRUID and the rest will follow.

Tons of other ways to heal pet other than orb, basic attack through the pet counts as a heal. Blind spam is op but Tempest does it better with Shocking Aura stun spam at faster rate.

didn’t even mention healing of pets , the lingering light grants a blind on next heal with a ICD of 1second so for the wisps duration , it causes blind for the targets healed by it, so the counter is simply Back away. ( im not in game right now But the Wikis on google are all Wrong! atm so i;d not use them as Credible sources of information)

#lingering light turns staff 2 into a defence skill that allows more effective AS generation if you stay still taking the blinds from the pet , Deny both blinds and AF generation by moving away.

And how is that trait triggered, heals, don’t need the orb when you can basic attack to get it just as easily.

obvoiusly you don’t need the orb to trigger it and since the blinds are applied after the heal on an ally , it won’t matter if staff 1 heals or not , moving away reduces the amount of healing applications by the ORB on you healing the targets around you.

so now you’d only content with a moving pet which needs to be targeted by a staff 1 ground target at a much less Rate than if you’d stand still allowing you to be Perma Blinded.

and if the staff 1 is targeting the pet and not you , you don’t take damage as its being aimed else where. look at the bigger picture.

Blind has a 3 second cooldown, aiming the beam between the enemy and pet isn’t hard in the slightest and gives the most Astral Force of anything. Orb heal has nearly the same duration as cooldown and still orbits the enemy if he runs.

if they are standing still yes its easy but if the target is moving you have to get behind the pet and chase which may put you in a Dangerous postion and if the target is running towards you , the pet is now behind the target , so now how can that beam heal the pet i say.

there is somthing you learn as a high tier ranger that is postioning is important but not as important as the suroundings.

F3, F1, this is why I say Rangers are bottom tier on the average Ranger.

and you think a pet on recall is Faster moving than a Person with Swiftness ! do you really think a Druid is going to have Swiftness at hand all the time , no it won’t nor it will have Warhorn if lucky.

f1 and f3 are simple Controls that do not effect Gained around over distance so that can not be used as a Excuse for calling Rangers botten tier , now you’ve brought up that little problem i think Druids should Gain some boons to go with a Minstrel Amulet as building for druid clearly lacks any amount of boons apart from Regen.

See you don’t even know pets move faster when moving back to you with F3.

Can we remove Minstrel Amulet?

in PvP

Posted by: glaphen.5230

glaphen.5230

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

Average ranger player? How many rangers do you see in WTS? ESL?

When did I say top tier.

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

So basically you are saying on a super ranger player it is >bottom tier = top tier.

Since when are there only 2 tiers.

the only blind rangers have are on a pet Raven and Lingering light on the druid if it heals a target with a orb the next attack that goes out blinds , so if you see orbs floating around a target back away for 2seconds untill it misses or don’t go on the offensive when the druid is going through its healing rotations , its still all about burst just at the right time.

ether way if a ranger tanks up with evades and uses lingering light +HaO with guard is the only way to obtain so many boons on a up time means it will do No damage at all , so just ignore it and burst down squishy players untill the druid is overpowered.

simple realy , unlike trying to tank out a Necro from his shroud to stop him from damaging others , the druid becomes a non-damage dealer while in his CAS form and recovers Burst damage+supports so don’t go on the hard offensive when the druid is ready to recover it.

CC the druid don’t try and kill it while its in CAS form , use that as a distraction and kill / hard pressure other players . Naturaly players will go find a guardian / warroir or druid for the extra support dragging themselfs into 300 yards of that player meaning at this point AOE HARD CC the DRUID and the rest will follow.

Tons of other ways to heal pet other than orb, basic attack through the pet counts as a heal. Blind spam is op but Tempest does it better with Shocking Aura stun spam at faster rate.

didn’t even mention healing of pets , the lingering light grants a blind on next heal with a ICD of 1second so for the wisps duration , it causes blind for the targets healed by it, so the counter is simply Back away. ( im not in game right now But the Wikis on google are all Wrong! atm so i;d not use them as Credible sources of information)

#lingering light turns staff 2 into a defence skill that allows more effective AS generation if you stay still taking the blinds from the pet , Deny both blinds and AF generation by moving away.

And how is that trait triggered, heals, don’t need the orb when you can basic attack to get it just as easily.

obvoiusly you don’t need the orb to trigger it and since the blinds are applied after the heal on an ally , it won’t matter if staff 1 heals or not , moving away reduces the amount of healing applications by the ORB on you healing the targets around you.

so now you’d only content with a moving pet which needs to be targeted by a staff 1 ground target at a much less Rate than if you’d stand still allowing you to be Perma Blinded.

and if the staff 1 is targeting the pet and not you , you don’t take damage as its being aimed else where. look at the bigger picture.

Blind has a 3 second cooldown, aiming the beam between the enemy and pet isn’t hard in the slightest and gives the most Astral Force of anything. Orb heal has nearly the same duration as cooldown and still orbits the enemy if he runs.

if they are standing still yes its easy but if the target is moving you have to get behind the pet and chase which may put you in a Dangerous postion and if the target is running towards you , the pet is now behind the target , so now how can that beam heal the pet i say.

there is somthing you learn as a high tier ranger that is postioning is important but not as important as the suroundings.

F3, F1, this is why I say Rangers are bottom tier on the average Ranger.

Can we remove Minstrel Amulet?

in PvP

Posted by: glaphen.5230

glaphen.5230

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

Average ranger player? How many rangers do you see in WTS? ESL?

When did I say top tier.

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

So basically you are saying on a super ranger player it is >bottom tier = top tier.

Since when are there only 2 tiers.

the only blind rangers have are on a pet Raven and Lingering light on the druid if it heals a target with a orb the next attack that goes out blinds , so if you see orbs floating around a target back away for 2seconds untill it misses or don’t go on the offensive when the druid is going through its healing rotations , its still all about burst just at the right time.

ether way if a ranger tanks up with evades and uses lingering light +HaO with guard is the only way to obtain so many boons on a up time means it will do No damage at all , so just ignore it and burst down squishy players untill the druid is overpowered.

simple realy , unlike trying to tank out a Necro from his shroud to stop him from damaging others , the druid becomes a non-damage dealer while in his CAS form and recovers Burst damage+supports so don’t go on the hard offensive when the druid is ready to recover it.

CC the druid don’t try and kill it while its in CAS form , use that as a distraction and kill / hard pressure other players . Naturaly players will go find a guardian / warroir or druid for the extra support dragging themselfs into 300 yards of that player meaning at this point AOE HARD CC the DRUID and the rest will follow.

Tons of other ways to heal pet other than orb, basic attack through the pet counts as a heal. Blind spam is op but Tempest does it better with Shocking Aura stun spam at faster rate.

didn’t even mention healing of pets , the lingering light grants a blind on next heal with a ICD of 1second so for the wisps duration , it causes blind for the targets healed by it, so the counter is simply Back away. ( im not in game right now But the Wikis on google are all Wrong! atm so i;d not use them as Credible sources of information)

#lingering light turns staff 2 into a defence skill that allows more effective AS generation if you stay still taking the blinds from the pet , Deny both blinds and AF generation by moving away.

And how is that trait triggered, heals, don’t need the orb when you can basic attack to get it just as easily.

obvoiusly you don’t need the orb to trigger it and since the blinds are applied after the heal on an ally , it won’t matter if staff 1 heals or not , moving away reduces the amount of healing applications by the ORB on you healing the targets around you.

so now you’d only content with a moving pet which needs to be targeted by a staff 1 ground target at a much less Rate than if you’d stand still allowing you to be Perma Blinded.

and if the staff 1 is targeting the pet and not you , you don’t take damage as its being aimed else where. look at the bigger picture.

Blind has a 3 second cooldown, aiming the beam between the enemy and pet isn’t hard in the slightest and gives the most Astral Force of anything. Orb heal has nearly the same duration as cooldown and still orbits the enemy if he runs.

Can we remove Minstrel Amulet?

in PvP

Posted by: glaphen.5230

glaphen.5230

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

Average ranger player? How many rangers do you see in WTS? ESL?

When did I say top tier.

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

So basically you are saying on a super ranger player it is >bottom tier = top tier.

Since when are there only 2 tiers.

the only blind rangers have are on a pet Raven and Lingering light on the druid if it heals a target with a orb the next attack that goes out blinds , so if you see orbs floating around a target back away for 2seconds untill it misses or don’t go on the offensive when the druid is going through its healing rotations , its still all about burst just at the right time.

ether way if a ranger tanks up with evades and uses lingering light +HaO with guard is the only way to obtain so many boons on a up time means it will do No damage at all , so just ignore it and burst down squishy players untill the druid is overpowered.

simple realy , unlike trying to tank out a Necro from his shroud to stop him from damaging others , the druid becomes a non-damage dealer while in his CAS form and recovers Burst damage+supports so don’t go on the hard offensive when the druid is ready to recover it.

CC the druid don’t try and kill it while its in CAS form , use that as a distraction and kill / hard pressure other players . Naturaly players will go find a guardian / warroir or druid for the extra support dragging themselfs into 300 yards of that player meaning at this point AOE HARD CC the DRUID and the rest will follow.

Tons of other ways to heal pet other than orb, basic attack through the pet counts as a heal. Blind spam is op but Tempest does it better with Shocking Aura stun spam at faster rate.

didn’t even mention healing of pets , the lingering light grants a blind on next heal with a ICD of 1second so for the wisps duration , it causes blind for the targets healed by it, so the counter is simply Back away. ( im not in game right now But the Wikis on google are all Wrong! atm so i;d not use them as Credible sources of information)

#lingering light turns staff 2 into a defence skill that allows more effective AS generation if you stay still taking the blinds from the pet , Deny both blinds and AF generation by moving away.

And how is that trait triggered, heals, don’t need the orb when you can basic attack to get it just as easily.

Can we remove Minstrel Amulet?

in PvP

Posted by: glaphen.5230

glaphen.5230

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

Average ranger player? How many rangers do you see in WTS? ESL?

When did I say top tier.

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

So basically you are saying on a super ranger player it is >bottom tier = top tier.

Since when are there only 2 tiers.

the only blind rangers have are on a pet Raven and Lingering light on the druid if it heals a target with a orb the next attack that goes out blinds , so if you see orbs floating around a target back away for 2seconds untill it misses or don’t go on the offensive when the druid is going through its healing rotations , its still all about burst just at the right time.

ether way if a ranger tanks up with evades and uses lingering light +HaO with guard is the only way to obtain so many boons on a up time means it will do No damage at all , so just ignore it and burst down squishy players untill the druid is overpowered.

simple realy , unlike trying to tank out a Necro from his shroud to stop him from damaging others , the druid becomes a non-damage dealer while in his CAS form and recovers Burst damage+supports so don’t go on the hard offensive when the druid is ready to recover it.

CC the druid don’t try and kill it while its in CAS form , use that as a distraction and kill / hard pressure other players . Naturaly players will go find a guardian / warroir or druid for the extra support dragging themselfs into 300 yards of that player meaning at this point AOE HARD CC the DRUID and the rest will follow.

Tons of other ways to heal pet other than orb, basic attack through the pet counts as a heal. Blind spam is op but Tempest does it better with Shocking Aura stun spam at faster rate.

Can we remove Minstrel Amulet?

in PvP

Posted by: glaphen.5230

glaphen.5230

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

Average ranger player? How many rangers do you see in WTS? ESL?

When did I say top tier.

Can we remove Minstrel Amulet?

in PvP

Posted by: glaphen.5230

glaphen.5230

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

You exactly proved my point. Ranger was bottom tier since forever after the spirit meta, and dd eles, guards, engies and thieves are always almost present.

Now Druid gives you a hard time, and you cry? Tough luck then.

No it was always bottom tier on your average Ranger player, Tempest is a better bunker ATM though anyways.

Can we remove Minstrel Amulet?

in PvP

Posted by: glaphen.5230

glaphen.5230

Nerf druid. Lol. bottom tier class and suddenly gives people a hard time, everyone starts losing their minds.

Druid is only bottom tier if you don’t use a staff and don’t know how to aim the basic attack with the skill of your average Ranger player.

Standard Character Models

in PvP

Posted by: glaphen.5230

glaphen.5230

Option or nothing, I prefer seeing player outfits and I play a Charr.

Can we remove Minstrel Amulet?

in PvP

Posted by: glaphen.5230

glaphen.5230

who cares about how hard u hit? it has 1k HP, 1250 with healing runes. it requires an immense amount of CC to bring it down, but even then due to the blind spam, it’s difficult.

So it’s not a Minstel problem it’s a Druid problem with being able to be too good at bunker.

Can we remove Minstrel Amulet?

in PvP

Posted by: glaphen.5230

glaphen.5230

Lingering Light + Minstrel is over the top. and I main druid.

Clerics is way better for 1 vs 1s giving more sustain and double the damage, Minstrels only advantage is better burst survival and the boon duration once it actually works.

no, minstrel + LL allows us to bunker against 2-3 good players.

Minstrel gives 6k extra health but lowers your healing a bit and makes you hit like a wet noodle, well Rangers have pet advantage there at least. If an extra 6k health that doesn’t increase regen is keeping you alive then they don’t have any damage dealers in that 2-3.

Can we remove Minstrel Amulet?

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Posted by: glaphen.5230

glaphen.5230

Clerics is way better for 1 vs 1s giving more sustain and double the damage, Minstrels only advantage is better burst survival and the boon duration once it actually works.

ArenaNet, this is why we dont use Druid!

in Ranger

Posted by: glaphen.5230

glaphen.5230

This video…shows everything. Nothing to add.

Druid is not viable.

Not like they just made it not degen out of combat or anything, doesn’t generate fast if you don’t use staff, use staff and it’s too easy.

adrenal no longer degenerates out of combat

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Posted by: glaphen.5230

glaphen.5230

1. astral force requires a team / group of players nearby .

2. Staff and or Healing spring + blasts and takes 30-45seconds to charge up , the more a team Obsorbs damage through aegis/blocks/blinds ect the less they get healed for as some target are at max hp Thus are not effected = no AF gain for those targets , taking even longer to charge AF.

3. Warroirs can Generate a Crap ton of Adreinline if they work with A chronomancer for quickness and they can trait for quickness or use Fast striking weapons + a healing surge to regain all lost Adrenline.

4. the druidic cleansing requires at least 50% Astral force to trigger as going into astral with only 20% won’t do the druid any favours and its on a 10second cooldown with a IDC of 9 on the trait due to scaling with AF charging , you can not use Astral force every 10seconds for a Reliable condi clear so you have to tank the conditions using Staff+waterfields to cleanse small amounts of condis.

as to then it may take upto a 1min to charge Astral force if there is a lack of Allies around in this case for Spvp you need atleast 3-4 bodies to heal , ranger,pet,Spirit?+1 other charater making the 4 this is a requirement to charge AF enough to atleast use it once every 45-50seconds for a full Charged bar of AF.

now how long does it take a warroir to charge a full bar of Adrenline at the start of a fight or after its used its F skill certainly much less than 20seconds.

kitten you can Generate a lot of Adrenline quickly and easly you don’t need Adrenline degen removing as going from fight to fight is the reward for building Adrenline , going into a next fight at full power for a warroir is pointless because you can simply AA > attack rotation something for 10seconds and you are at make Bars, vs a Druid that has to Charge up for 40-50seconds or 30-40seconds if more than 4 targets , now in this case druid having degen is Very Anti-progressive as it would negate all that effort put into AF charging, which requires All staff, picking correct locations to heal , full hp targets negate AF gain taking even longer.

so we need our AF to be carried over from fight to fight.

Really isn’t that hard to generate with a melee pet, can get 50% in less than 10 seconds just staff basic attacking through your pet with 2 orb rotating.

and i said needs 3-4 targets of which 2 is the ranger and pet still takes upto 40seconds and that includes the orb , ether way spending 30seconds generating it then loosing it then again spending other 30seconds generating it , you could very well go more than a 1min without entering CAF .

and no its not possible to gain 50% in 10seconds the Orb 2 will also need to heal atleast 1-2 Additional targets plus the pet to aim for a 10-15second charge, so it will need a total of 4 targets to even charge effectively or quickly enough not including if the heals attcualy heal the extra targets as AF is charged only when those " green number floaters appear" you dont’ gain af if you don’t heal .

i’ve finished my druid elite spec and have been playing it so for the last part of half the weekend and yesterday night , the only time the AF charges at a 10second rate Reliability is when i did Zerg or large group events but between waves , it degrated and by the time it was charged again the event is over due to the fact " if things die fast enough no one needs healing " especialy for pve events .

the only time it charges really well is when Bads get the kitten kicked out of them same goes for Spvp.

Aim the beam between the enemy and the pet, pet gets constant healing from staff and orb giving you around 50% per 10 seconds.

lol i do that vs 5 Targets in a group using the Staff AA you’d be lucky to get that much consistantly.

Works against the training dummies with a full hp pet, can even walk to melee range and get yourself hit by the orbs.

adrenal no longer degenerates out of combat

in PvP

Posted by: glaphen.5230

glaphen.5230

1. astral force requires a team / group of players nearby .

2. Staff and or Healing spring + blasts and takes 30-45seconds to charge up , the more a team Obsorbs damage through aegis/blocks/blinds ect the less they get healed for as some target are at max hp Thus are not effected = no AF gain for those targets , taking even longer to charge AF.

3. Warroirs can Generate a Crap ton of Adreinline if they work with A chronomancer for quickness and they can trait for quickness or use Fast striking weapons + a healing surge to regain all lost Adrenline.

4. the druidic cleansing requires at least 50% Astral force to trigger as going into astral with only 20% won’t do the druid any favours and its on a 10second cooldown with a IDC of 9 on the trait due to scaling with AF charging , you can not use Astral force every 10seconds for a Reliable condi clear so you have to tank the conditions using Staff+waterfields to cleanse small amounts of condis.

as to then it may take upto a 1min to charge Astral force if there is a lack of Allies around in this case for Spvp you need atleast 3-4 bodies to heal , ranger,pet,Spirit?+1 other charater making the 4 this is a requirement to charge AF enough to atleast use it once every 45-50seconds for a full Charged bar of AF.

now how long does it take a warroir to charge a full bar of Adrenline at the start of a fight or after its used its F skill certainly much less than 20seconds.

kitten you can Generate a lot of Adrenline quickly and easly you don’t need Adrenline degen removing as going from fight to fight is the reward for building Adrenline , going into a next fight at full power for a warroir is pointless because you can simply AA > attack rotation something for 10seconds and you are at make Bars, vs a Druid that has to Charge up for 40-50seconds or 30-40seconds if more than 4 targets , now in this case druid having degen is Very Anti-progressive as it would negate all that effort put into AF charging, which requires All staff, picking correct locations to heal , full hp targets negate AF gain taking even longer.

so we need our AF to be carried over from fight to fight.

Really isn’t that hard to generate with a melee pet, can get 50% in less than 10 seconds just staff basic attacking through your pet with 2 orb rotating.

and i said needs 3-4 targets of which 2 is the ranger and pet still takes upto 40seconds and that includes the orb , ether way spending 30seconds generating it then loosing it then again spending other 30seconds generating it , you could very well go more than a 1min without entering CAF .

and no its not possible to gain 50% in 10seconds the Orb 2 will also need to heal atleast 1-2 Additional targets plus the pet to aim for a 10-15second charge, so it will need a total of 4 targets to even charge effectively or quickly enough not including if the heals attcualy heal the extra targets as AF is charged only when those " green number floaters appear" you dont’ gain af if you don’t heal .

i’ve finished my druid elite spec and have been playing it so for the last part of half the weekend and yesterday night , the only time the AF charges at a 10second rate Reliability is when i did Zerg or large group events but between waves , it degrated and by the time it was charged again the event is over due to the fact " if things die fast enough no one needs healing " especialy for pve events .

the only time it charges really well is when Bads get the kitten kicked out of them same goes for Spvp.

Aim the beam between the enemy and the pet, pet gets constant healing from staff and orb giving you around 50% per 10 seconds.

REVERT REAPER. Total BIASIZM

in PvP

Posted by: glaphen.5230

glaphen.5230

If you wanted it back the way it was it would need to be nerfed like by 500% or more.

adrenal no longer degenerates out of combat

in PvP

Posted by: glaphen.5230

glaphen.5230

1. astral force requires a team / group of players nearby .

2. Staff and or Healing spring + blasts and takes 30-45seconds to charge up , the more a team Obsorbs damage through aegis/blocks/blinds ect the less they get healed for as some target are at max hp Thus are not effected = no AF gain for those targets , taking even longer to charge AF.

3. Warroirs can Generate a Crap ton of Adreinline if they work with A chronomancer for quickness and they can trait for quickness or use Fast striking weapons + a healing surge to regain all lost Adrenline.

4. the druidic cleansing requires at least 50% Astral force to trigger as going into astral with only 20% won’t do the druid any favours and its on a 10second cooldown with a IDC of 9 on the trait due to scaling with AF charging , you can not use Astral force every 10seconds for a Reliable condi clear so you have to tank the conditions using Staff+waterfields to cleanse small amounts of condis.

as to then it may take upto a 1min to charge Astral force if there is a lack of Allies around in this case for Spvp you need atleast 3-4 bodies to heal , ranger,pet,Spirit?+1 other charater making the 4 this is a requirement to charge AF enough to atleast use it once every 45-50seconds for a full Charged bar of AF.

now how long does it take a warroir to charge a full bar of Adrenline at the start of a fight or after its used its F skill certainly much less than 20seconds.

kitten you can Generate a lot of Adrenline quickly and easly you don’t need Adrenline degen removing as going from fight to fight is the reward for building Adrenline , going into a next fight at full power for a warroir is pointless because you can simply AA > attack rotation something for 10seconds and you are at make Bars, vs a Druid that has to Charge up for 40-50seconds or 30-40seconds if more than 4 targets , now in this case druid having degen is Very Anti-progressive as it would negate all that effort put into AF charging, which requires All staff, picking correct locations to heal , full hp targets negate AF gain taking even longer.

so we need our AF to be carried over from fight to fight.

Really isn’t that hard to generate with a melee pet, can get 50% in less than 10 seconds just staff basic attacking through your pet with 2 orb rotating.

Is this DH Nerf Enough to Calm the Tears?

in PvP

Posted by: glaphen.5230

glaphen.5230

Dragonhunter is NOT fine, and the nerf is valid. The onpoint pressure of the DH is sickening and will prevent thieves from doing their jobs correctly. Furthermore gl trying to dodge traps in the middle of a teamfight. One DH comes from the side, put down traps, and boom you have 17k hp gone in a few sec if you play mesmer,thief, ele, ranger.
Stop being delusional. It is not healthy for the community.

There comes chrono melt you down in 2 sec? So whats the point of your qq?

So your argument for my “QQ” is to toss in some QQ of your own?

Lets keep a healthy discussion instead then. The trap DH got superb ranged pressure, coupled with invuln, health regen, retaliation, 8k heal on a 20sec CD, and short CD traps being able to kill anyone unlucky enough to stand in the traps for a few secounds.

Dont argue that “Hey profession Y is much more insane then profession X”. One kills you in 3 sec, the other in 2.

So why do you stand in it?Do you not have a keybind for dodge? One dodge eliminates all traps.
I just said if you qq bout this dmg I am telling you what chrono can do, or we can talk about Revenants awesome dmg or Reapers pressure dmg. Enough now?
You must realise that traps do not cure conditions, DH can’t beat pure condi dmg.

watch this and l2p.

Yes, your very famous keybind dodge argument. Bet that argument works on some but not me.

First off, don’t pretend like DH is fine. Biased players will defend the profession they play no matter the evidence. Secound, you say DH cant beat pure condi damage. That is ranged condi for you since you wont survive close encounter. Now how many profession runs ranged condi builds? Thats quite few. DH cancels out alot of professions and gets easy kills because the traps are too strong.

Scenario, you are fighting mid. Random team. DH comes from nowhere, drops elite into traps and your entire team wipes. Now how many professions does exactly that? Being able to kill 3-5 people in less then 4 secounds.

Please dont tell me dragonhunter is weak because all you gotta do is dodge the traps and that the strongest professions in the game is much better (reaper,rev,necro,scrapper). Go watch any twitch stream where people like Phanta, Caithh, Helseth. They pretty much kill everything but dh demolish them with traps when dropped out of nowhere.

Chrono can do that with his nuke gravity well +gs burst. So nerf chrono?
Or Revenants CoR 2# gs skill that do 6k plus 3k autoattacks?
Watch that video 10 times if you cant figure out first time watching. I wont explain all our weaknesses to you, just l2p.

Yes nerf all 3.

Concerned for DH future because of QQ

in Guardian

Posted by: glaphen.5230

glaphen.5230

So none of the QQ’er are looking at the insane amount of DPS/burst a reaper and chronomancers can dishing out? That’s really weird…. so the main section of the community is made up of Mesmer and Necro?

Mesmer has been ridiculously strong months before HoT patch is still OP currently and no one is questioning about that? Seriously?

You can stunbreak and get out of their burst. If you get caught in maw, you can’t stunbreak and get out. It’s not the dps, every class has a strong burst. It’s the cc that makes it so I can’t mitigate unless I run Signet of Stone on my bar. If they made Maw so that when I use Lightning Reflexes I am able to get out of the killzone then I wouldn’t care.

but each person can only ahve so much stunbreak, have u even consider mesmers with the daze/stun combo? have u been perma lock by them before? if u did, maw is no where close to how ridiculous perma-stun lock dps mesmer are… not to mention they have access to invuls and stealth? So how are you gonna argue about this?

Yes both DH and Chrono have way too much CC ATM for their ridiculous damage potential.