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Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

I just double dodge the rev’s sword 3 skill since its only way to do damage.

Uhm, hammer and staff don’t deal dmg? Then those 5k+ hits must be imagination i guess …

Staff 5 was the only hard hitting staff ability and it has been adjusted to do lower damage. “nerfed”

Really? I’m still getting hit for 7k from the staff ability that knockbacks and evades at the same time. Hammer is becoming more popular too now that people are discovering how broken Coalescence of Ruin is.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

Rev or herald isnt op, its the same tale over again when something is new, new is scary, nerf it. Just like the rapid fire buff, nothing was done and the qq eventually died.
Shiro heralds are durable vs power builds, they have many tools in a 1v1 to prolong it as sword shield hammer, but really if u have a dueling build all it takes is to mitigate/avoid their opening UA and dont dmg them to much during infused light, the fight can b in ur favor. Such revs r also quite simple to read in figthing style so learning patterns shouldnt be an issue. Figthing prolonged fights vs condi is a nightmare for a rev, UA wont save them.

We should embrace skill diversity, not homogenize classes which makes gameplay stale and boring.

Think you need to learn to play Revenant because UA isn’t their only skill.

Of course UA isnt their only skill, but those revs who are about UA have a certain build that is quite easy to work around to overcome/beat. Join renown dueling servers and see for yourself. Which is the next point, whats the big deal with UA when rev isnt the godmode some individuals claim they are.

1 vs 1 balance doesn’t matter. Problem with UA is it’s completely unavoidable besides 3 dodges, 3 second blocks/invulnerability while kittenting out 6k damage and evading every 12 seconds.

How does one counter dragon hunter?

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Posted by: glaphen.5230

glaphen.5230

http://youtu.be/EedZ5kFAvSw

watch this. you’ll feel a bit silly when you realise how easy the traps are to avoid.

This video is a load of bullkitten. 1, none of this is on points, you can avoid the traps all you want but the traps are still there besides Fragments which is still there giving him 5 stacks of Aegis. He says the daze is an identifier but never actually shows it once in the entire video. He only dodges the maw because he knows it’s coming, he doesn’t dodge the maw animation, he dodges any trap animation, good thing the DH wasn’t hitting him with his weapons at the same time or any allies at all on the map. He says melee pressure but hurrpy durrpy durrp the only problem is the weak kitten traps and daze spam and knockbacks at melee range. You go ranged and his weapon is better than the rest of the range weapons since True Shot has low cooldown compared to volleys, a projectile destroying attack every 10 seconds and more basic attack damage the rest of weapons besides 1k plus range Ranger LB that does around the same.

i feel like I understand why you complain on the forums all the time.

you’re not observant & your problem solving skills & defeatist attitude will take you nowhere.

Great counter argument there. Try linking the video again maybe it will work this time.

I’m not here to make you better at pvp. I actually don’t care if you lose all the time.
it’s not my problem that you can’t extract any useful information from the video. I’ve been able to learn from it and use it to improve my play and so have many others. I’m not having any problems with dragon hunter, but you are. refusing to learn won’t make you eat any less dirt.

Video doesn’t teach a single thing.

¯\(?)

the only person you’re hurting is yourself

Teach me what it taught you please. I didn’t learn a thing and everything it tries to teach just isn’t true or isn’t even useful.

How does one counter dragon hunter?

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Posted by: glaphen.5230

glaphen.5230

http://youtu.be/EedZ5kFAvSw

watch this. you’ll feel a bit silly when you realise how easy the traps are to avoid.

This video is a load of bullkitten. 1, none of this is on points, you can avoid the traps all you want but the traps are still there besides Fragments which is still there giving him 5 stacks of Aegis. He says the daze is an identifier but never actually shows it once in the entire video. He only dodges the maw because he knows it’s coming, he doesn’t dodge the maw animation, he dodges any trap animation, good thing the DH wasn’t hitting him with his weapons at the same time or any allies at all on the map. He says melee pressure but hurrpy durrpy durrp the only problem is the weak kitten traps and daze spam and knockbacks at melee range. You go ranged and his weapon is better than the rest of the range weapons since True Shot has low cooldown compared to volleys, a projectile destroying attack every 10 seconds and more basic attack damage the rest of weapons besides 1k plus range Ranger LB that does around the same.

i feel like I understand why you complain on the forums all the time.

you’re not observant & your problem solving skills & defeatist attitude will take you nowhere.

Great counter argument there. Try linking the video again maybe it will work this time.

I’m not here to make you better at pvp. I actually don’t care if you lose all the time.
it’s not my problem that you can’t extract any useful information from the video. I’ve been able to learn from it and use it to improve my play and so have many others. I’m not having any problems with dragon hunter, but you are. refusing to learn won’t make you eat any less dirt.

Video doesn’t teach a single thing.

Dragonhunter too easy.

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Posted by: glaphen.5230

glaphen.5230

All I know it’s nice to have a viable DPS build on Guardian. Sorry, power medi was not viable at high end play, sure you could make it work, but there are better and more viable choices.

I don’t known what are you talking about; I’m still playing physical medi guard after the trait changes of 6/23 and based on my experience DH is as beatable by regular medi guards as the fire guard builds.

I known, I’m at best a mediocre player and “cant realze the true potential of DH in high level play” bs, BUT (and is a big but) I remember when Orange Logo came to the last big tournaments with two zerk guards only to get rolfstomped in the finals.

DH had a horrible name, a ludricous lore and are a lot more fragile than the medi zerk guard.

DH by default is more tanky than a normal Guardian, double F2 activated heal, block skill on F3, stun break trait that dazes and gives 6 stacks of aegis, trap stun break that gives 5 stacks of aegis, both giving stability. Just that trap and the trait alone give more aegis per 36 seconds than all aegis sources combined.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

Rev or herald isnt op, its the same tale over again when something is new, new is scary, nerf it. Just like the rapid fire buff, nothing was done and the qq eventually died.
Shiro heralds are durable vs power builds, they have many tools in a 1v1 to prolong it as sword shield hammer, but really if u have a dueling build all it takes is to mitigate/avoid their opening UA and dont dmg them to much during infused light, the fight can b in ur favor. Such revs r also quite simple to read in figthing style so learning patterns shouldnt be an issue. Figthing prolonged fights vs condi is a nightmare for a rev, UA wont save them.

We should embrace skill diversity, not homogenize classes which makes gameplay stale and boring.

Think you need to learn to play Revenant because UA isn’t their only skill.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

You do realize that UA does practically no dmg against more than 1 target?
Just don’t run around solo or summon some minions/illusions and you will be fine.

You mean it spreads the damage, good thing they just removed all AI summoning runes.

Rev is barely viable as it is and you want to nerf it even more? (3 out of 5 legends suck and rev has no way to remove conditions with its only viable build)

Only 1 form sucks and that’s the dwarf rest are still usable.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

You can interrupt him during the windup or evade while the attack is being executed. Mes’s sword 2 has pretty much the same evade frame and cooldown, thus the two skills completely nullify each other. Thief with dd can evade easily. Other classes aren’t as lucky, they can def maybe the first 2 UA but if they don’t kill quick, they will have to take it at some points.

Not sure if it can be cast evaded, I’ve tried it multiple times but I think any times I actually evaded it was because I dodged out of range.

Cast what?

Pretty sure you can’t evade the 3/4 second cast of UA.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

You can interrupt him during the windup or evade while the attack is being executed. Mes’s sword 2 has pretty much the same evade frame and cooldown, thus the two skills completely nullify each other. Thief with dd can evade easily. Other classes aren’t as lucky, they can def maybe the first 2 UA but if they don’t kill quick, they will have to take it at some points.

Not sure if it can be cast evaded, I’ve tried it multiple times but I think any times I actually evaded it was because I dodged out of range.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

Not every skill in the game should have counterplay.

And rev sword 3 has about has much counterplayed as blurred frenzy or burning speed. It’s not like this kind of skill is just out of the question.

So what you’re saying is, you can just walk outside of Unrelenting Assault’s range? Or not move into it to begin with? Clearly not a Mesmer player.

You’ve got to face the facts. Unrelenting Assault is-

  • The damage of hundred blades
  • The evade of Blurred Frenzy
  • ..but doesnt root you.
  • The teleport of shadow step (or like a repeat channeled iLeap without cc, which isnt necessary anyway)
  • Doesn’t require LoS? (Can’t interrupt cast behind obstruction)
  • Is unkitable (once active)
  • Is un-LoS’able (once active)
  • Can’t be stealthed out from
  • Can’t be teleported away from
  • Curiously, I wonder what’d happen if the target jumped off a cliff while being hit with Unrelenting Assault, would the rev teleport down after you. <- That, folks, is the extent of counterplay I can think of.

Double dodge or block is simply damage mitigation. No more “counterplay” than using a dodge or block for any other single skill in the game -_-u. But if that doesn’t float your boat, regardless of how you look at it, Unrelenting Assault is broken. Dump the evade, let the channel be interrupted. Rev’s will learn not to spam it vs bosses pretty quick if they keep getting downed using it. Problem solved.

Yes UA does follow you anywhere, even if a Mesmer portals it can still follow.

Over a cliff? If so, /thread, counterplay present.

Too bad that only works in WvW possibly but I don’t know if he would even take fall damage.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

Not every skill in the game should have counterplay.

And rev sword 3 has about has much counterplayed as blurred frenzy or burning speed. It’s not like this kind of skill is just out of the question.

So what you’re saying is, you can just walk outside of Unrelenting Assault’s range? Or not move into it to begin with? Clearly not a Mesmer player.

You’ve got to face the facts. Unrelenting Assault is-

  • The damage of hundred blades
  • The evade of Blurred Frenzy
  • ..but doesnt root you.
  • The teleport of shadow step (or like a repeat channeled iLeap without cc, which isnt necessary anyway)
  • Doesn’t require LoS? (Can’t interrupt cast behind obstruction)
  • Is unkitable (once active)
  • Is un-LoS’able (once active)
  • Can’t be stealthed out from
  • Can’t be teleported away from
  • Curiously, I wonder what’d happen if the target jumped off a cliff while being hit with Unrelenting Assault, would the rev teleport down after you. <- That, folks, is the extent of counterplay I can think of.

Double dodge or block is simply damage mitigation. No more “counterplay” than using a dodge or block for any other single skill in the game -_-u. But if that doesn’t float your boat, regardless of how you look at it, Unrelenting Assault is broken. Dump the evade, let the channel be interrupted. Rev’s will learn not to spam it vs bosses pretty quick if they keep getting downed using it. Problem solved.

Yes UA does follow you anywhere, even if a Mesmer portals it can still follow.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

infuse light is 3s.

Guess they nerfed it, either way it has a cast speed advantage plus it gives regeneration, but since they still got 6k from Shiro and 4kx2 and 2k from shield it’s free.

How does one counter dragon hunter?

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Posted by: glaphen.5230

glaphen.5230

try revenant

Yes Revenant is probably the only true counter in a 1 vs 1 but that is a broken class is the first place.

How does one counter dragon hunter?

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Posted by: glaphen.5230

glaphen.5230

http://youtu.be/EedZ5kFAvSw

watch this. you’ll feel a bit silly when you realise how easy the traps are to avoid.

This video is a load of bullkitten. 1, none of this is on points, you can avoid the traps all you want but the traps are still there besides Fragments which is still there giving him 5 stacks of Aegis. He says the daze is an identifier but never actually shows it once in the entire video. He only dodges the maw because he knows it’s coming, he doesn’t dodge the maw animation, he dodges any trap animation, good thing the DH wasn’t hitting him with his weapons at the same time or any allies at all on the map. He says melee pressure but hurrpy durrpy durrp the only problem is the weak kitten traps and daze spam and knockbacks at melee range. You go ranged and his weapon is better than the rest of the range weapons since True Shot has low cooldown compared to volleys, a projectile destroying attack every 10 seconds and more basic attack damage the rest of weapons besides 1k plus range Ranger LB that does around the same.

i feel like I understand why you complain on the forums all the time.

you’re not observant & your problem solving skills & defeatist attitude will take you nowhere.

Great counter argument there. Try linking the video again maybe it will work this time.

PvP needs to be fun to play/watch

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Posted by: glaphen.5230

glaphen.5230

yeah, a full zerk mesmer can heal 7.5k every 20s. now take class X whose auto attack deals 2k/s and you see that the mesmer’s heal is nowhere near enough. ofc as a mesmer you won’t get hit nonstop but it’s a fact that you will take damage, no matter what you do.

if you play without supports you or the enemy team won’t live long which is a bad thing for conquest. matches would be extremely snowbally and frustrating, just as frustrating as when nothing dies at all.

Can’t heal enough? Isn’t that a good thing? Or do you want an immortal fight where people keep healing to full every now and then? People need to die in a fight. PvP flights that last forever are boring fights.

Next, it will only be a snowball if your team is much worse than the other one. They have 5 people, same as you. Rotate/map awareness are the things that make you win. Rotate 2 into a point that only has 1 defender? Great, you can kill them much faster now (assuming they nerfed extreme bunker). It’s the bunker that makes the match snowball, since as soon as you lose a point, it’s extremely hard to take it back.

You put out another straw man that I want people to play without support. Support has its merits, and should be a strategic pick based on the opponent playstyle. It shouldn’t be about slapping on a build, be invincible, go 1v2 and can’t die.

That’s very boring to watch, boring to play, boring to play against (proof is people dance in matches like that). We need to start getting together and ask ourselves. Where is the fun?

No build is invincible, most achievable self regen is like 2k health per second worth of healing by Scrapper bunker, zerkers can basic attack for more than that. Any other bunker can’t even reach 1.5k any reasonably besides Reaper if you count life force but they lack blocks/evades/invulnerability but have insane ally healing.

Protection is 33%, that means the zerker needs to deal 3k dps to overcome that. A dodge gives you 1s invul, so you basically has 3k extra “heal” per 10s without vigor. That’s another 3k heal the zerker needs to overcome. Then block/condi cleanses. The zerker can’t even have 100% dps up time either because they will need to dodge/heal avoid AoE.

Which zerker build you’re using that can kill a bunker Scrapper in 5 minutes?

The classes with protection besides Scrapper and Reaper can barely manage 1k HPS. You shouldn’t 1 vs 1 a bunker in the first place, should be the player focused down after you killed his allies, then he is useless once the point is taken since he doesn’t do damage and most of Scrapper healing is self. Either way people only try Guardian bunker for it’s revive bubble and shout spam.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

unrelenting assault:

- dodge it
- block it
- stand next to a wall
- stand next to allies / ai
- interrupt it, casting time is 3/4s
- go into stealth

infuse light:

- don’t attack when heal is up
- burst when not in glint
- watch enemy buffs
- use your brain
- don’t brainlessly spam your aoe
- poke until rev is forced to activate heal
- bait the heal

crystal hybernation:

- everything that is unblockable: phoenix, mirrorblade, toolkit pull, traps, etc

other than its damage revenant is weak. there are so many counters to revenants…

I am in complete agreement with you on Infuse light, its weaker “Defiant Stance” and a l2p issue. Its fine. However, the other two…

How is it a weaker Defiant Stance, Infuse has the same cooldown, no cast time while Defiant does, lasts 4 seconds while Defiant is 3 without a GM trait in the defense line to be still slightly shorter, while being given for free with a second good heal.

How does one counter dragon hunter?

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Posted by: glaphen.5230

glaphen.5230

http://youtu.be/EedZ5kFAvSw

watch this. you’ll feel a bit silly when you realise how easy the traps are to avoid.

This video is a load of bullkitten. 1, none of this is on points, you can avoid the traps all you want but the traps are still there besides Fragments which is still there giving him 5 stacks of Aegis. He says the daze is an identifier but never actually shows it once in the entire video. He only dodges the maw because he knows it’s coming, he doesn’t dodge the maw animation, he dodges any trap animation, good thing the DH wasn’t hitting him with his weapons at the same time or any allies at all on the map. He says melee pressure but hurrpy durrpy durrp the only problem is the weak kitten traps and daze spam and knockbacks at melee range. You go ranged and his weapon is better than the rest of the range weapons since True Shot has low cooldown compared to volleys, a projectile destroying attack every 10 seconds and more basic attack damage the rest of weapons besides 1k plus range Ranger LB that does around the same.

PvP needs to be fun to play/watch

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Posted by: glaphen.5230

glaphen.5230

yeah, a full zerk mesmer can heal 7.5k every 20s. now take class X whose auto attack deals 2k/s and you see that the mesmer’s heal is nowhere near enough. ofc as a mesmer you won’t get hit nonstop but it’s a fact that you will take damage, no matter what you do.

if you play without supports you or the enemy team won’t live long which is a bad thing for conquest. matches would be extremely snowbally and frustrating, just as frustrating as when nothing dies at all.

Can’t heal enough? Isn’t that a good thing? Or do you want an immortal fight where people keep healing to full every now and then? People need to die in a fight. PvP flights that last forever are boring fights.

Next, it will only be a snowball if your team is much worse than the other one. They have 5 people, same as you. Rotate/map awareness are the things that make you win. Rotate 2 into a point that only has 1 defender? Great, you can kill them much faster now (assuming they nerfed extreme bunker). It’s the bunker that makes the match snowball, since as soon as you lose a point, it’s extremely hard to take it back.

You put out another straw man that I want people to play without support. Support has its merits, and should be a strategic pick based on the opponent playstyle. It shouldn’t be about slapping on a build, be invincible, go 1v2 and can’t die.

That’s very boring to watch, boring to play, boring to play against (proof is people dance in matches like that). We need to start getting together and ask ourselves. Where is the fun?

No build is invincible, most achievable self regen is like 2k health per second worth of healing by Scrapper bunker, zerkers can basic attack for more than that. Any other bunker can’t even reach 1.5k any reasonably besides Reaper if you count life force but they lack blocks/evades/invulnerability but have insane ally healing.

How does one counter dragon hunter?

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Posted by: glaphen.5230

glaphen.5230

DH players will tell you everything, real counter is nothing.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

unrelenting assault:

- dodge it
- block it
- stand next to a wall
- stand next to allies / ai
- interrupt it, casting time is 3/4s
- go into stealth

infuse light:

- don’t attack when heal is up
- burst when not in glint
- watch enemy buffs
- use your brain
- don’t brainlessly spam your aoe
- poke until rev is forced to activate heal
- bait the heal

crystal hybernation:

- everything that is unblockable: phoenix, mirrorblade, toolkit pull, traps, etc

other than its damage revenant is weak. there are so many counters to revenants…

Lol what, so much sustain on Revenant it’s a joke. 2 3 second blocks healing 4k each per 25 seconds, Guardian heal skill Shelter is 2 second block for 4.5k every 30 seconds. 2 second evade every 12 seconds, movement impairing conditions removed every 6-9 seconds of Shiro regen giving .75 second evade and 50 endurance for another .75 second evade and nearly 2 uses ready the moment you swap back to it. 2 heals one doing 6k damage and healing every 30 seconds and one doing 2k and healing you for any damage taken for 4 seconds, longer than the Warrior version even if you take the trait and that has a cast time. 2k heal every 15 seconds with protection in an AoE.

Are Elites required now to be competitive?

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Posted by: glaphen.5230

glaphen.5230

It depends on class. Thief? Nope. Mes? Yup. Necro? Yup.

But the latter two one are extremely overpowered right now.

fixed it 4 u

try actually killing a druid reaper or dragonhunter on you’re own with mesmer
before you make statements like this the amount of everything they got is insane

Continuum, shield 5, Gravity Well, Gravity Well, shield 5. Feel free to add any other CC you want but you shouldn’t need more than 10 seconds, maybe mantra plus trait for an easy starter.

the reds hates balanced stats amulets

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Posted by: glaphen.5230

glaphen.5230

Why Stronghold has to suffer because of horrible Conquest mechanics?

Um, the stalemate problem was in Conquest. You’d have a bunker from each team on a node with minstrels, keeping the node neutral for extended periods of time. Games ran to timer and no one was near 500.

I still have not seen videos of said games.

Foefire Lord Needs HP Increase

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Posted by: glaphen.5230

glaphen.5230

Yes all non Necromancer and Ranger NPCs need a health buff or AoE spam needs a nerf.

Can someone confirm?

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Posted by: glaphen.5230

glaphen.5230

Thieves got a unique dodge as grandmaster trait but that’s it, 1 dodge per fight and 1 per 30 seconds. Vigor was nerfed to 50% increase as a boon and acrobatics gives the old 100% back and permanently, but it’s still way less than the 30% of a dodge back per dodge and still being able to get permanent vigor.

Zerkerberker

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Posted by: glaphen.5230

glaphen.5230

Second match: 2:45

Oh gee, how embarrassing! I hope no one points that one out!

Yeah that would have been their win if he just had target next enemy bound.

Give us Minstrel, or Give us Death

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Posted by: glaphen.5230

glaphen.5230

  • Keep Minstrel out of PvP.
  • Break the amulet into multiple items to allow better stat customization.

Minstrel was far too defensive, which wasn’t healthy for PvP. Breaking up the amulets into multiple items and allowing mix-and-match solves the problem of too low HP or too low healing on bunker builds, while not making them too heavy on defense.

The vitality only matters on Guardians and Necromancers really.

Dragonhunter too easy.

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Posted by: glaphen.5230

glaphen.5230

dh = braindead overpowered as kitten
tempest storm = the hell were u smoking m9
mesmer = still the most op class in the game, needs deletion
thief = dodges hit for 6k dmg and 3shot semi tank builds now, as if they weren’t easy and op enough before
scrapper = made engineers even more cancer and overpowered also hammer 1 spam is kittening overpowered, what a joke, you cant balance this class cuz you want it to do everything at the same time and it does it better than everybody else, just delete it
revenant = nerf the kittened omnislash fiora ulti yurnero ulti kitten and it’ll be fine
reaper = broken as kitten, chill does 20k dmg if u cant instacleanse it and they have 500k hp in shroud, i dont know u guys are so funny from arena net when u get on a smoking trip and you start adding some ridiculous kitten

DD dodges do like 2k crits with zerker, 6k would be from Vault which is a staff weapon skill with an obvious animation difference compared to the dodge, Warriors already have a 5 point minor that does similar damage.

Dragonhunter too easy.

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Posted by: glaphen.5230

glaphen.5230

im going to defend the dragon hunter now , after the changes to thier traps i say they are more near to balanced but that unpredicable Knock back Hard light was it? is a really hard thing to judge without a animation on the trait (atleast a glowing aura when its about to trigger so people can avoid it)

now about your so called warroir heres a “easy version of warroir” https://forum-en.gw2archive.eu/forum/game/pvp/Zerkerberker/first#post5694389

im sure you’ve seen the video by now , just like any class EACH CLASS has its more Relaxed build types but they should not be Overpowered and Relaxed like the Video in the link .

Reflect>Gun Flame, they added a lot of reflect sources in HoT.

and no one uses them still apart from the few mesmers with mirror.

all i see now days are people using the old methods of Damage is best you won’t see many Reflects now days.

Scrapper has a low cooldown reflect, Druid got a healing wall, Tempests are spamming Magnetic on their entire team.

Dragonhunter too easy.

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Posted by: glaphen.5230

glaphen.5230

im going to defend the dragon hunter now , after the changes to thier traps i say they are more near to balanced but that unpredicable Knock back Hard light was it? is a really hard thing to judge without a animation on the trait (atleast a glowing aura when its about to trigger so people can avoid it)

now about your so called warroir heres a “easy version of warroir” https://forum-en.gw2archive.eu/forum/game/pvp/Zerkerberker/first#post5694389

im sure you’ve seen the video by now , just like any class EACH CLASS has its more Relaxed build types but they should not be Overpowered and Relaxed like the Video in the link .

Reflect>Gun Flame, they added a lot of reflect sources in HoT.

celestial needs to go or get changed

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Posted by: glaphen.5230

glaphen.5230

Maybe they’re removing them to make way for future additions and fear the minions could obstruct the gameplay?

Yes I still believe in the Ranger patch that they told stories of from like right after launch in December surely it will happen.

Not understanding Thieves... just.. why?

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Posted by: glaphen.5230

glaphen.5230

Stealth rezzes in the middle of teamfights aren’t a thing anymorte due to DH traps, Reapers native aoe, Chrono wells, scrapper hammer 5, revenant glint aoe reveal / aoe pushback

Tons of new abilities makes shadow refuge a lot less useful than before.

I think that out of about 30+ rez like that, two or three were successful. So yeah, it’s clearly not working that well. It’s true.

On the other side, it’s okay that it does not work everytime in the middle of a fight.

Why stealth res outside of a fight.

celestial needs to go or get changed

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Posted by: glaphen.5230

glaphen.5230

Well, one the abjured elaborated on that point telling us that the reason was most likely how powerful minstrel was at top tier. According to him, he said that matches would actually go on until the time limit was reached and, in some cases, the scores wouldn’t even be close to 500.

Although no one actually understands the reasoning being the removal of the runes. My best guess would be because they summoned AI and with the recent AI buff, they’ve become a tad bit obstructive (nothing that can’t easily be dealt with by switching targets for a second, but nonetheless). I suppose venom share and virtue of justice could’ve been an issue if they procced with those minions (not sure).

AI buffs didn’t affect PvP and the ogre runes were pretty much the meta of the first year but went unchanged, now the pet is weaker because everything else is a lot stronger than launch.

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Posted by: glaphen.5230

glaphen.5230

Well even if they use it over a kit it still has a cast time and DH has multiple ways to CC while you are stuck in there but you cannot dodge them and trying to wait it out with non movement based invulnerability will just get you hit by LB5 right before maw ends.

Toolbelts throw elixer skill is instant. After that you have to block the knockback…once that is done the DH pressure is low like for about 40 secs…more than enough to kill him.

http://wiki.guildwars2.com/wiki/Toss_Elixir_B Clearly says .5 second cast time and if you use a block he can break it with LB3 plus grandmaster if he wants or just start casting LB5 for a second 6 second barrier, also pretty sure the trap daze breaks blocks too.

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Posted by: glaphen.5230

glaphen.5230

Nah, it sounds like people running the game on low specs. Not much to be expected when every game’s download page warns you that you will experience less-than-optimal play if you don’t meet the recommended specs.

Then by invisible trap, do you mean the initial circle is invisible or is the maw itself invisible? I’ll assume you’re talking about having the entire maw itself being invisible. If that’s the case, I don’t understand how a person with max settings can’t see the jaws.

The maw itself is entirely invisible, I just get knockbacked over and over till I realize it’s a maw, same with LB5 but I can see the arrow rain at least.

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Posted by: glaphen.5230

glaphen.5230

I REALLY enjoy stronghold, there is a lot to do and it does not seem to support boring bunker builds one bit.

What? I would think a healing Necromancer would be the best thing in the game for that map or a Druid.

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Posted by: glaphen.5230

glaphen.5230

Nah, it sounds like people running the game on low specs. Not much to be expected when every game’s download page warns you that you will experience less-than-optimal play if you don’t meet the recommended specs.

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Posted by: glaphen.5230

glaphen.5230

OK, for the sake of clarity, what do YOU want done with maw, glaphen?

Increase cast time to at least 3/4 seconds and give it a different animation.

I’m sure the you know that by increasing the cast time to that length would be fair if you reduced the CD by a certain amount since it would be unusable during a fight.

Also, what do you mean by a different animation? The huge fangs popping out of the ground aren’t enough for you?

Different placement animation so it doesn’t look like a Ranger placing a Frost Trap. Not like the jaw is visible most of the time, but even if it was that gives you less than .5 seconds if it can be dodged. Even the heal has a different animation.

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Posted by: glaphen.5230

glaphen.5230

OK, for the sake of clarity, what do YOU want done with maw, glaphen?

Increase cast time to at least 3/4 seconds and give it a different animation.

Not understanding Thieves... just.. why?

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Posted by: glaphen.5230

glaphen.5230

the problem with thieves is that.. they can’t do anything against wells, traps and medi guardians (condi thief might have higher chances against them though).

While classes like warrior can just use endure pain and berserker stance so that he can tank the wells and traps for his team. Mesmer also can use illusion to trigger those wells and traps.

Thief literally has nothing against wells and traps. D/D thieves can vault and dodge around, but once he land on that stacked traps and wells..hes done for, but classes like warrior can just stand on it for a few second.

They can… Not stand in them? No good player is going to stand in that crap even WITH immunities. Why would they waste those cooldowns on something repositioning could handle?

here’s the issue:

thief can’t get within melee range to punish dragonhunter because of traps (Test of Faith + Dragon’s Maw is GG in most cases) + greatsword totally being capable of killing us the second we’re in there, but at the same time we can’t even kite or outrange dragonhunter at all because of the insane damage and range advantage longbow has over shortbow.

the only way a thief can even hope to deal with a dragonhunter is by bringing p/p (which is mediocre in most other cases) and hoping the dh is trap-oriented rather than dh/medi dps.

the dh/medi dps matchup is impossible for thief (alongside almost every other marauder/beserker user) so when people move away from traps and back to meditations as the meta develops it’s essentially going to be like 2013 again where thief is totally hardcountered by guardian. nobody liked playing against medi guard in the first place but now they’re back and easier (but somehow stronger) than ever.

This is true on point where a DH is setting his traps but not when a DH is off point pew pewing and slowly trying to enter the team fight with his traps. If he’s pressured, you force him to not only place a trap off point but he’s also forced to use his F3 defensive utilities quicker.

How many melee centric players do you see pressuring a DH when he comes crawling in? Any d/d Thief, Rev, ccing Reaper, Core Guard medi, Mesmer, look to see if a DH guard is on Bow, exiting their base and walking up to the group fight?

If a Thief is on my team, I wouldn’t let him anywhere near mid fights unless I send him in to deliberately dodge roll to trigger traps, SR rez a teamate and/or I know he can pressure a DH without killing himself.

Shadow Refuge res is pretty useless with a DH, just needs to trap spam interrupting the res and killing any ressing quickly or LB5 and make them screwed when the res finishes.

If 30% of Ranger stats is in the pet

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Posted by: glaphen.5230

glaphen.5230

To summarize this thread, Op wants Ranger nerfs due to the fact he/she refuses to learn how to counter rapid fire of all things.
Guess its the in thing now to complain until a dev kneejerks a nerf to it. Seems to be working regardless…

Not OP but I do not have a problem with Ranger damage and am just here to post facts.

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Posted by: glaphen.5230

glaphen.5230

Engineers don’t have any reliable stability or teleports unless they are a Flamethrower build. What do? Also how about Rangers, they only have it on skills with a 1 second cast time and they can’t dodge CC in there.

The use of elixer B is quite common amongst engis/scrappers. In fact the scrapper “meta build” uses B. B toolbelt skill offers tab.

Well even if they use it over a kit it still has a cast time and DH has multiple ways to CC while you are stuck in there but you cannot dodge them and trying to wait it out with non movement based invulnerability will just get you hit by LB5 right before maw ends.

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Posted by: glaphen.5230

glaphen.5230

Lol 33.33% chance on your 2 dodges. Yes you might be able to dodge the closing jaws but I don’t really know because the trap animation is invisible to me 90% of the time.

Why is Dragons Maw animation invisible to you but visible to EVERYONE else?

https://forum-en.gw2archive.eu/forum/game/pvp/DragonH-Barrier-cant-be-seen/first#post5693249
https://forum-en.gw2archive.eu/forum/game/pvp/Fix-invisible-dragonhunter-knockdowns/first#post5692461

If 30% of Ranger stats is in the pet

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Posted by: glaphen.5230

glaphen.5230

How come the ranger don’t have reduced stats?

Compare any equivalent Ranger weapon to other classes similar weapons and you will see that this is true —>

Compare:

Ranger Axe auto to Thief Shortbow Auto: Wayyy less damage

Ranger Sword auto to Warrior Axe

Ranger GS auto to Guardian GS auto

Etc,etc…. what is the point of this thread again?

Wow this is so bad man!

Lets add my opinion:

Ranger Axe auto to Thief Shortbow Auto: Wayyy less damage
These are 2 complete different weapons! axe is also a condi weapon where shortbow thief is not.. omg bad bad bad

Ranger Sword auto to Warrior Axe
sword and axe are not even the same! and sword gives many mobility and axe on warrior does not!

Ranger GS auto to Guardian GS auto
Ranger Auto gives a EVADE thats huge compared to guardian or even warrior GS

I agree with OP here.. many ranger weapon dont even have that much less dmg.. and even if they do they bring often also mobility or CC.

This comparing is so bad

Oh, you mean the 5 bleeds on axe 2? because otherwise it’s a power weapon and bleeds do very little damage. Thief shortbow 2 also does bleeds, and 4 does poison aoe, so is it a condi weapon? Get real.

And Ranger sword auto also prevents you from breaking the chain to dodge, meaning it can get you killed. I’ll trade it for Warrior mace or axe auto any day.

Yes, and we all know how reliable and effective weaponset chain attack evades are to use right? Check the power coefficient of maul compared to other skills btw, it’s extremely low.

You basically don’t know what you’re talking about.

Ranger axe does slightly less base damage and has .05 less power scaling but keeps up 9 stacks of might.

Ranger sword does 4.2 power scaling vs axe 5 in the same time it takes to complete the axe but Ranger sword cripples and 2nd hit goes 300 range while having 2 evades on weapon while axe has 2 useless a kitten skills.

Greatsword does 1.75 power scaling per chain in the same time Guardian does 2.8 but Ranger is evading for 1 seconds out of 2.5. Also Ranger greatsword has 150 range compared to normal 130.

(edited by glaphen.5230)

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Posted by: glaphen.5230

glaphen.5230

D/D deathblossom spam condi thieves are slowly becoming a thing in soloQ.

They were a thing at launch too but they were still useless since you can just move away from their spin.

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Posted by: glaphen.5230

glaphen.5230

Let’s see a one sec cast time oh my did you forget you can dodge out of the trap before the jaws close on you or are you disregarding that once you stand in the trap if you don’t have Stab on by the time jaws close you are screwed. This is where you need to l2p and l2 position. All of your arguments are invalid, and I don’t play engi never have since the play style never called to me. But elixir s doesn’t provide stability, it provides invulnerability two different things. So gg and again I never mentioned teleports. Your reading comprehension still lacks like your positioning skills debate wise and ingame.

I asked what you do as an Engineer, Elixir S is the only possible way to survive the trap without being Flamethrower build. As I said the trap has the exact same animation as two other traps that aren’t worth dodging, you aren’t reading an animation from a 1.2k range Judge’s that is already casting the trap. Also in my edit I mentioned Rangers too, how do they survive? They literally can’t without http://wiki.guildwars2.com/wiki/Shared_Anguish if they even took it and it was up.

So your saying popping a lower CD utility skill to counter an elite is so horrible. I think you are under the impression that all classes should be able to counter all classes. And again if you see a DH casting a trap why wouldn’t you dodge through it?? There’s roughly a 33.33% chance it’s Dragon’s Maw, and if they do JI you can still dodge out of the trap before the Jaws close on you or are you ignoring that part. I don’t even play DH and I know you can dodge out of the DM before the jaws close. And on the ranger thing I never saw the edit so I never said anything against it.

Lol 33.33% chance on your 2 dodges. Yes you might be able to dodge the closing jaws but I don’t really know because the trap animation is invisible to me 90% of the time.

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Posted by: glaphen.5230

glaphen.5230

This level of uproar over losing the 1-2-3 I 1v3’d Amulet with 560 dead stats, delicious.

Cele Scrapper sustain indeed dumb, using Minstrels and Inventions over Firearms I could roll around and hold a point against 2 Nuclear bombs. I should have streamed it.

Everyone seems so settled in and confident that the future meta will be nothing but Celestial, we’ll see how Marauder Revenant and Carrion Chill Reaper being so bloody amazing will affect comps.

And Engineer could always do the same thing with Cleric’s, Engineer has some of the best self healing in the game of any bunkers and Scrapper only amplified that.

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Posted by: glaphen.5230

glaphen.5230

“Just use stability to counter traps” yeah sure but do you realize how overpowered a skill is if its only counter is stability?
People need to save their stability for stomping/ressing, not to avoid OP instant death traps on 30sec CDs.
DH traps basically remove our ability to stomp/rezz, not only is that blatantly overpowered it’s also game breaking.

Traps should either do huge damage OR strong CC…not both.

You do realize there are NUMEROUS skills in this game where the only counter is dodge or Stability?

People need to use Stability for more than just TWO scenarios (stomps/rez). If they use Stability when it could prevent a Stun or a critical CC, they might find they have less issues dealing with easily avoidable traps.

An ELITE trap SHOULD deal damage and provide CC. NONE of the other DH traps provide hard CC, only soft (Cripple, Blind). There’s no complaint to be had here. There’s an issue with people refusing to adjust their playstyle.

And then they got LB5, any LB attack at close range with grandmaster and Justice pull to also CC you from just DH.

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Posted by: glaphen.5230

glaphen.5230

Let’s see a one sec cast time oh my did you forget you can dodge out of the trap before the jaws close on you or are you disregarding that once you stand in the trap if you don’t have Stab on by the time jaws close you are screwed. This is where you need to l2p and l2 position. All of your arguments are invalid, and I don’t play engi never have since the play style never called to me. But elixir s doesn’t provide stability, it provides invulnerability two different things. So gg and again I never mentioned teleports. Your reading comprehension still lacks like your positioning skills debate wise and ingame.

I asked what you do as an Engineer, Elixir S is the only possible way to survive the trap without being Flamethrower build. As I said the trap has the exact same animation as two other traps that aren’t worth dodging, you aren’t reading an animation from a 1.2k range Judge’s that is already casting the trap. Also in my edit I mentioned Rangers too, how do they survive? They literally can’t without http://wiki.guildwars2.com/wiki/Shared_Anguish if they even took it and it was up.

If 30% of Ranger stats is in the pet

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Posted by: glaphen.5230

glaphen.5230

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

You can’t really see it directly in game.

Basically, gear has stats that give EVERYONE the same number of power/condition damage/etc on the stat page, however each individual weapon skill has a “damage amount” that is calculated based on a set amount plus a formula that uses the stat page. Because each individual skill has a unique formula, the stat page increases the amount of damage at different rates for different classes/weapons/numbered skills.

Rangers are given more weight towards the flat damage amount and get less benefit from the stat page numbers which means that a full damage specced Elementalist is going to do a lot more damage than a Ranger wearing the exact same gear simply because going full damage does not give as much of a damage increase to the Ranger as it did the Elementalist.

For example consider this hypothetical comparison (assume both Ranger and Elementalist have 100 Power):
Elementalist Skill #1 does 100 damage plus 25% of Power.
Ranger Skill #1 does 100 damage plus 1% of Power.

The Elementalist will do (100 + (100*.25))=125 DPS
The Ranger will do (100 + (100*.01))=101 DPS

The idea is that the Pet will make up the missing 24 DPS, which it can do in PvE against AI that doesn’t ever move but will never do in PvP, WvW, or newer AI that moves around.

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

If you noticed, each shot from the rifle does more damage than each individual shot from Rapid Fire (5 shots from the rifle versus 10 shots from the longbow). Warriors also have better access to might and damage modifiers than Rangers. They also build up adrenaline to use high-damage burst skills, which increases their overall DPS. If you think that Warrior’s Volley should do more damage, then petition for that. However, as it stands, you appear upset that you were defeated by a ranger, and, rather than learning how to counter Ranger skills, would prefer that they were nerfed to make you feel more powerful. This is not helpful and you ultimately are impeding your own progress as a player.

Those numbers are the combined of all shots, 10 vs 5 makes 0 difference besides it’s harder to blind/aegis the Rangers.

I know this. That is why I said each individual shot has a damage difference. It makes it much different for counterplay purposes, especially using reflects and retaliation. If you cannot blind/aegis/reflect/block/cc/retaliation, I would suggest dodging. A well-timed dodge can negate most of the damage from both Volley and Rapid Fire.

2.5 second channel, you would need 2 dodges to negate most and 3 to negate it entirely. But it’s ranged so it’s balanced unlike Revenant sword.

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Posted by: glaphen.5230

glaphen.5230

Really, let’s see off the top of my head engi have Elixir B/ Toss Elixir B, they have Elixir X and you said they gain Stability from the trait with Flame thrower. So your point is invalid. Thats 2 skills and a trait which, which if you said thief you would have had a better argument…. since they reliably have only DS. Gg you know there’s a thing called making a build that is useful to you, if DH is so hard for you or cc is so hard for you to deal with you use the skills provided…

Elixir X has a 1 second cast time, elixir b isn’t very good and also has a cast time, DH has a ton of CC other than the trap and you cannot dodge inside there. I knew you wouldn’t even mention S which is why I brought up Engineer, L2P.