Showing Posts For glaphen.5230:

Newsflash hammer wielding Heralds > DH

in PvP

Posted by: glaphen.5230

glaphen.5230

I agree, Revanant hammer is over tuned, especially the auto and the no. 2 skill.

Hint,,, fight Hammer Rev up close to reduce damage, and reflect

Up close is kinda hard when they are spamming it from longer range than any other skill in the game and still have sword/shield defense and damage.

Frost Aura hits from 1200 range.

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Posted by: glaphen.5230

glaphen.5230

I’m shocked we’ve actually seen a complaint about auras… This is ground breaking.

Well with Tempest being all about them and Reapers self comboing for it, not surprising. Ice fields before only came from Elementalist and the worst Ranger trap, Reaper has one on a 30 second cooldown regardless of weapon and a leap regardless of weapon. Tempest has an AoE shout on a 25 second cooldown and they get another whenever they water overload plus any old Elementalist stuff. Reaper perma chill is a problem and the Shocking Aura spam in general on Tempest.

Why delete all threads about Minstrel's?

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Posted by: glaphen.5230

glaphen.5230

The real error here is just doubting the success people could have with multiple Minstrel Amulets. That is the reason people are opposed to it, my team included. Coordinated bunker comps are much tougher to beat than you realize, having not played at top tier, and on top of that are not fun to play against even when you win. Remember when Radioactive ran the Mercy Warrior with the Power Necro? You’d likely end up in a situation like that. The comp would include damage, sure, but it would be based around abusing game mechanics, not skillful play.

Lol really? More than 2 bunkers is pretty much guaranteed loss.

How to access Masteries?

in Guild Wars 2: Heart of Thorns

Posted by: glaphen.5230

glaphen.5230

Do the first chapter of the 2nd part of living story, don’t even need to have done any of the previous season. Active it in your story journal.

DH's trap daze is way too much.

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Posted by: glaphen.5230

glaphen.5230

Scrapper ,reapers easily beat DH you sacrifice sustain by using traps….dodge the friggin traps if you see them place the traps don’t kitten jump on them honestly there’s so many counters and they have barely any condi clear as DH stop whining and learn.

Reaper will beat them in a 1 vs 1 if they are terrible maybe but they lack any teleport to get out of barriers, wait till their stability is over and then you got 20 seconds to hit him with a barrier, which is pretty easy with 2 pulls, if he dodges both then just walk up to him and place it, game over. Scrapper sure since it has 2 invulnerability procs and a ton of sustain and sustain damage but it isn’t going to nuke it in a team fight and neither is Reaper. Condition damage counters everything if you don’t nuke them as DH since I still die nearly instantly to condition builds with 1 condition removed a second and damaging removed guaranteed every 20 seconds and constant removal of movement impairments.

Trap Guardian Overpowered

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Posted by: glaphen.5230

glaphen.5230

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

Whaaaaat? But the counter video people spam all over the DH threads said melee pressure kills DHs.

DH's trap daze is way too much.

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Posted by: glaphen.5230

glaphen.5230

No stop asking for nerfs DH has counters stop whining and learn to counter.

Please explain these counters, just sounds like you don’t want your class nerfed.

Can we make DH trap daze blockable?

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Posted by: glaphen.5230

glaphen.5230

Learn to dodge and stop trying to dumb down traps to cater to whiners and bad players.

Yeah you should dodge out of your block so you don’t get dazed.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

I don’t see how that works, already playing a build with tons of dodging and highest dodge range and have far more healing and more toughness than your average celestial Scrapper.

Maybe your timing is off…..no idea what else could be the problem. Have an entire guild who can do it yet you cant?

Make a video because I can’t understand how you are doing it through text.

Trap Guardian Overpowered

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Posted by: glaphen.5230

glaphen.5230

Pro tip; stop being dumb running in on a dragonhunter, fight them at range or bring stability.

They’re ranged for a reason, hence why they are equipping longbow. Don’t tell me they’re weak in long range, cause they are not, rofl.

If a DH is running trap spec then their longbow does less, not to mention they’ve filled their utility bar with traps which are useless unless you run over them. If you can’t beat a unspecced long bow toting DH you deserve to lose the match.

How does their longbow do less damage in a trap spec.

I never said damage, but lets start with that – Zealot’s Aggression does more damage to a crippled target, which you will be doing a lot more with Dulled Senses (which also applies vulnerability, thus increasing damage) and Heavy Light, which you would be carrying if you specced into long bow.

Trap spec uses Piercing Light, which is trap specific, and chances are also good that your enemy is carrying Hunter’s Determination, which also does not affect long bow. Immediately you’ve lost bonus damage to crippled targets, the ability to cripple on knock back and vulnerability. Not only is the utility less but the damage is less as well.

All of this is easy to see for yourself on the google machine.

kitten 10% damage lost, compared with a free stun break that gives 6 stacks of aegis and 3 stacks of stability every 45-36 seconds even if you aren’t a trap build. Also it only lasts 4 seconds out of every 10 seconds so it’s only a 4% boost in a 1 vs 1.

(edited by glaphen.5230)

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

As I said I’ve seen it follow a Mesmer through portal and I play bunker Thief with 50% more dodge range and do double dodge it and it never goes away till it’s over.

Play something tanky like a scrapper and duel a friend on rev….youll see its dodgeable.

I don’t see how that works, already playing a build with tons of dodging and highest dodge range and have far more healing and more toughness than your average celestial Scrapper.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

What bullkitten are you trying to spout? Can’t really understand but UA follows you anywhere, I’ve seen it follow a Mesmer through a portal from Keep in Niflhel to Mine. Only way to dodge it is to go out of range of while they are casting it but it has 450 range.

I really think the 450 yards only counts for the first hit. Dodge + walk back/away always seems to make the abbilitie miss close to everything for subsequent attacks.. Had multiple 1v1s on sidepoints vs revs the last few days…most of the time i lose like 10% of my hp from that attack.

As I said I’ve seen it follow a Mesmer through portal and I play bunker Thief with 50% more dodge range and do double dodge it and it never goes away till it’s over.

Trap Guardian Overpowered

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Posted by: glaphen.5230

glaphen.5230

Pro tip; stop being dumb running in on a dragonhunter, fight them at range or bring stability.

They’re ranged for a reason, hence why they are equipping longbow. Don’t tell me they’re weak in long range, cause they are not, rofl.

If a DH is running trap spec then their longbow does less, not to mention they’ve filled their utility bar with traps which are useless unless you run over them. If you can’t beat a unspecced long bow toting DH you deserve to lose the match.

How does their longbow do less damage in a trap spec.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

Literally one dodge + backing off after nullifies 100% of the dmg after the initial 1st hit. Its automatic for me now: safe 1 dodge…wait for it….counter it easily.

Are you complainers just not good enough to time one single dodge?

What bullkitten are you trying to spout? Can’t really understand but UA follows you anywhere, I’ve seen it follow a Mesmer through a portal from Keep in Niflhel to Mine. Only way to dodge it is to go out of range of while they are casting it but it has 450 range.

Vault & Bounding Dodger Animation

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Posted by: glaphen.5230

glaphen.5230

Completely obvious animation difference, try it yourself. Warriors already have a minor trait for similar damage and it does less than basic attacks.

Let's Balance Warriors Next :)

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Posted by: glaphen.5230

glaphen.5230

If they fix Warriors and ignore Thief I’ma be salty. Let’s get fixed at the same time? =D Like bros?

I think D/P thief still gets played, but daredevil is a little bit like berserker lol. Who knows, maybe they will buff DD first, but I would like to see more berserkers and daredevils xD

Have you actually seen DD/DA/Trickery condi daredevils? Its absolutely ridiculous caltrops on roll + Lotus training with sleight of hand, and signet of agility. U can dodge spam while dumping condis on you enemy while they can’t hit you. It’s pretty infuriating to play against considering they can dodge 6 times in a row when relying on endurance alone, without considering some built in skill evades xD and they can run d/d for even more ridiculous bleeding.

Did you try moving away from them while they spin, it has no range and is slow, same counter as since launch.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

Hmmm

Burning Speed
Flanking Strike
Whirlwind Attack
Blurred Frenzy
Swoop

I could keep going, but the number of attacks that allow you to attack your target while evading or immune to damage is pretty long.

We should all be pretty familiar with how to deal with these kinds of skills by now.

Not even going to bother on anything but Blurred Frenzy because the rest are kittened. Blurred Frenzy doesn’t teleport you on top of the person while you are doing it, by simply moving out of the way you stop taking damage. UA also does nearly double the base damage and has more than double the power scaling while giving 7 stacks of might.

So you’ve clearly never played Mesmer before as you would clearly know that Illusionary Leap comes before the Blurred Frenzy and Shatter and take you straight to your target and immobilizes them.

How about this though: the mere fact you know its coming should be solution enough for you to prepare to deal with it.

Seriously, stop playing the victim waiting for the devs to save you with a magical patch and get proactive. It is not a show stopper. Stop being dramatic.

So you clearly don’t know how to fight Mesmers because Illusionary Leap should always be dodged.

So you’re that guy who has to twist and fabricate the context in order to keep himself in the conversation. No wonder you’re struggling against singular skills.

I’m done here.

What you don’t dodge Illusionary Leap? Get good before you give me advice please.

On the contrary, I avoid iLeap AND Rev Sword 3. I’m already good. Thanks though.

So why would you mention it in the first place. You “avoid” UA by dodging 2 times, 3 to completely avoid it. You avoid a Mesmers entire combo by dodging Illusionary Leap if you are any good at killing clones.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

Hmmm

Burning Speed
Flanking Strike
Whirlwind Attack
Blurred Frenzy
Swoop

I could keep going, but the number of attacks that allow you to attack your target while evading or immune to damage is pretty long.

We should all be pretty familiar with how to deal with these kinds of skills by now.

Not even going to bother on anything but Blurred Frenzy because the rest are kittened. Blurred Frenzy doesn’t teleport you on top of the person while you are doing it, by simply moving out of the way you stop taking damage. UA also does nearly double the base damage and has more than double the power scaling while giving 7 stacks of might.

So you’ve clearly never played Mesmer before as you would clearly know that Illusionary Leap comes before the Blurred Frenzy and Shatter and take you straight to your target and immobilizes them.

How about this though: the mere fact you know its coming should be solution enough for you to prepare to deal with it.

Seriously, stop playing the victim waiting for the devs to save you with a magical patch and get proactive. It is not a show stopper. Stop being dramatic.

So you clearly don’t know how to fight Mesmers because Illusionary Leap should always be dodged.

So you’re that guy who has to twist and fabricate the context in order to keep himself in the conversation. No wonder you’re struggling against singular skills.

I’m done here.

What you don’t dodge Illusionary Leap? Get good before you give me advice please.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

Hmmm

Burning Speed
Flanking Strike
Whirlwind Attack
Blurred Frenzy
Swoop

I could keep going, but the number of attacks that allow you to attack your target while evading or immune to damage is pretty long.

We should all be pretty familiar with how to deal with these kinds of skills by now.

Not even going to bother on anything but Blurred Frenzy because the rest are kittened. Blurred Frenzy doesn’t teleport you on top of the person while you are doing it, by simply moving out of the way you stop taking damage. UA also does nearly double the base damage and has more than double the power scaling while giving 7 stacks of might.

So you’ve clearly never played Mesmer before as you would clearly know that Illusionary Leap comes before the Blurred Frenzy and Shatter and take you straight to your target and immobilizes them.

How about this though: the mere fact you know its coming should be solution enough for you to prepare to deal with it.

Seriously, stop playing the victim waiting for the devs to save you with a magical patch and get proactive. It is not a show stopper. Stop being dramatic.

So you clearly don’t know how to fight Mesmers because Illusionary Leap should always be dodged.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

Hmmm

Burning Speed
Flanking Strike
Whirlwind Attack
Blurred Frenzy
Swoop

I could keep going, but the number of attacks that allow you to attack your target while evading or immune to damage is pretty long.

We should all be pretty familiar with how to deal with these kinds of skills by now.

Not even going to bother on anything but Blurred Frenzy because the rest are kittened. Blurred Frenzy doesn’t teleport you on top of the person while you are doing it, by simply moving out of the way you stop taking damage. UA also does nearly double the base damage and has more than double the power scaling while giving 7 stacks of might.

Trap Guardian Overpowered

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Posted by: glaphen.5230

glaphen.5230

You know whats the REAL problem with DH?
Its fact that just choosing DH traitline makes Guardian Virtues better than Virtues traitline.

Better?.-..they have casting time, blocking is better, but virtue of resolve is bad, 1 sec casting time which cures 2 conditions – but problem is…it never lands due to lots of cc.

How it can be bad? Its additional heal with leap, that can immobilize if specced.

Try to use it when someone is at you cc’ing you all the time, you jump bam interrupt and you are on full cd and you didn’t cleansed nor healed.

Before more commenting I suggest you try it in pvp, you will be absolutely delighted how crappy that skill is.

Could you remind me which instant CC typical Shiro/Glint Rev has?

http://wiki.guildwars2.com/wiki/Surge_of_the_Mists
Other possible ones
http://wiki.guildwars2.com/wiki/Eye_for_an_Eye
http://wiki.guildwars2.com/wiki/Jade_Echo

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

You guys talking about HPS are forgetting to add in the fact Revenants are blocking or evading for half the battle. Medi Guardian only has 3 second invulnerability once a battle and maybe 2 seconds block on heal skill, power Ranger has at most a 6 second physical immunity and 2 second ranged block. Warrior has 8-10 seconds of immunity to both damage types once a battle and possibly a 3 second block, then he dies. Revenant has 6 seconds of block on lower cooldowns, 2 seconds of evade every 12 seconds, 3 seconds of god mode every 30 seconds and 2 .75 evades per 6-9 seconds of regen.

Lets just make up stuff for the sake of creating argument. Stopped reading at blocking and evading half the battle. Rev goes down quick when focused on, as with any damage build. What exactly is it that ur trying to achieve/imply, that rev is godmode 1v1 or can take on groups?

Next time try reading.

My question still stands, i really dont get what ur trying to get at

Shiro/Glint Rev with shield has more healing than pretty much every other dps class/build even if you never get hit during glint heal – which is unrealistic in actual combat.
Shiro heal: 216 hp/s (+ ~ 5k unavoidable extra dmg)
Glint base heal: 62 hp/s
Shield 4: 129 hp/s
Shield 5: 195 hp/s

Thats 602 hp/s without regen, lifesteal, passiv healing from retribution gm trait, passive Crystal Hibernation and extra heal through dmg during glint heal. So the actual healing is even higher.

Normal medi guard has about 520 hps/s from Healskill, meditations and virtue. DH is similar i guess (F2 is stronger but they usually give up some meditations).
Warrior about 460 hp/s from Signet + Adrenal Health.
Ranger about 500 from Healskill + some regen,
and so on …

Now lots of healing doesn’t make a build automatically op. But just stop saying, rev has bad healing if you don’t hit massively into glint heal – this is just not true.

This is what my post was mainly directed at. Revenant has more healing than these other damage builds yet also has more defenses.

Test of faith counter play

in Guardian

Posted by: glaphen.5230

glaphen.5230

http://youtu.be/EedZ5kFAvSw

watch this. you’ll feel a bit silly when you realise how easy the traps are to avoid.

This video is a load of bullkitten. 1, none of this is on points, you can avoid the traps all you want but the traps are still there besides Fragments which is still there giving him 5 stacks of Aegis. He says the daze is an identifier but never actually shows it once in the entire video. He only dodges the maw because he knows it’s coming, he doesn’t dodge the maw animation, he dodges any trap animation, good thing the DH wasn’t hitting him with his weapons at the same time or any allies at all on the map. He says melee pressure but hurrpy durrpy durrp the only problem is the weak kitten traps and daze spam and knockbacks at melee range. You go ranged and his weapon is better than the rest of the range weapons since True Shot has low cooldown compared to volleys, a projectile destroying attack every 10 seconds and more basic attack damage the rest of weapons besides 1k plus range Ranger LB that does around the same.

Help me understand this, no trolling plz

in Thief

Posted by: glaphen.5230

glaphen.5230

You went AFK and forgot to trait for an extra shield 5?

Not understanding Thieves... just.. why?

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Posted by: glaphen.5230

glaphen.5230

Stealth rezzes in the middle of teamfights aren’t a thing anymorte due to DH traps, Reapers native aoe, Chrono wells, scrapper hammer 5, revenant glint aoe reveal / aoe pushback

Tons of new abilities makes shadow refuge a lot less useful than before.

I think that out of about 30+ rez like that, two or three were successful. So yeah, it’s clearly not working that well. It’s true.

On the other side, it’s okay that it does not work everytime in the middle of a fight.

Why stealth res outside of a fight.

It’s a minor trait, they stealth anyway when they res.

Yes but he was talking about Shadow Refuge.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

You guys talking about HPS are forgetting to add in the fact Revenants are blocking or evading for half the battle. Medi Guardian only has 3 second invulnerability once a battle and maybe 2 seconds block on heal skill, power Ranger has at most a 6 second physical immunity and 2 second ranged block. Warrior has 8-10 seconds of immunity to both damage types once a battle and possibly a 3 second block, then he dies. Revenant has 6 seconds of block on lower cooldowns, 2 seconds of evade every 12 seconds, 3 seconds of god mode every 30 seconds and 2 .75 evades per 6-9 seconds of regen.

Lets just make up stuff for the sake of creating argument. Stopped reading at blocking and evading half the battle. Rev goes down quick when focused on, as with any damage build. What exactly is it that ur trying to achieve/imply, that rev is godmode 1v1 or can take on groups?

Next time try reading.

Test of faith counter play

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Posted by: glaphen.5230

glaphen.5230

No point in making this thread, DH players don’t know, they just don’t want their class nerfed.

Why was Courtyard taken away?

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Posted by: glaphen.5230

glaphen.5230

@OP
because anet likes to spend resources on stuff and then remove it

first it was free/paid tournaments
then soloQ
then capricorn
then old trait system
etc etc

Then the entire first two years of living story events.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

You guys talking about HPS are forgetting to add in the fact Revenants are blocking or evading for half the battle. Medi Guardian only has 3 second invulnerability once a battle and maybe 2 seconds block on heal skill, power Ranger has at most a 6 second physical immunity and 2 second ranged block. Warrior has 8-10 seconds of immunity to both damage types once a battle and possibly a 3 second block, then he dies. Revenant has 6 seconds of block on lower cooldowns, 2 seconds of evade every 12 seconds, 3 seconds of god mode every 30 seconds and 2 .75 evades per 6-9 seconds of regen.

Bunker Guard is Still Dead

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Posted by: glaphen.5230

glaphen.5230

premade team.

Are Elites required now to be competitive?

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Posted by: glaphen.5230

glaphen.5230

It depends on class. Thief? Nope. Mes? Yup. Necro? Yup.

But the latter two one are extremely overpowered right now.

fixed it 4 u

try actually killing a druid reaper or dragonhunter on you’re own with mesmer
before you make statements like this the amount of everything they got is insane

Continuum, shield 5, Gravity Well, Gravity Well, shield 5. Feel free to add any other CC you want but you shouldn’t need more than 10 seconds, maybe mantra plus trait for an easy starter.

And none of those skills do any noticeable damage, so hardly would you kill a Druid or DH with them…

Mesmer is one of those classes that don’t require Elite spec to be effective, since Chronomancer does not increase your dps production. Chrono is still great as CC for group support, but if you want some dps go classic Mesmer.

How do you kill anyone in 10 seconds of CC, it’s a real mystery to me.

Bunker Guard is Dead

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Posted by: glaphen.5230

glaphen.5230

In my speculation, and nothing more, there’s an extremely high chance that the PvP team acted off of the Weekly EU Thursday cup.

Most notably, Vermillion vs. Car Crash finals.

I recommend you use the Re-Chat plug-in for twitch.

http://www.twitch.tv/jebrounity/v/23035369

3:17:00

Uhh they had 1 Minstrel Druid and it was on the losing team and they got stomped hard.

Oh wait it was a staff Minstrel’s Guardian, only looked at the staff and assumed between queues. None of the Druids were even using Minstrel’s lol.

Bunker Guard is Dead

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Posted by: glaphen.5230

glaphen.5230

In my speculation, and nothing more, there’s an extremely high chance that the PvP team acted off of the Weekly EU Thursday cup.

Most notably, Vermillion vs. Car Crash finals.

I recommend you use the Re-Chat plug-in for twitch.

http://www.twitch.tv/jebrounity/v/23035369

3:17:00

Uhh they had 1 Minstrel Druid and it was on the losing team and they got stomped hard.

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

Skills that are unevadable like Guardian Walls will still trip or apply their CC to the Revenant – so a hammer or staff guardian should be able to use positioning to counter the evade frame on Sword 3, same as necro.

No it doesn’t, I tried dancing around a Dragon’s Maw today and it did nothing, most I could do was trap him in it after it ended for 2 seconds before it disappeared.

How does one counter dragon hunter?

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Posted by: glaphen.5230

glaphen.5230

What does one do when in a team fight as a dps and the dragon hunter teleports onto them?

You dodge out of the cluster, look at what you are seeing and judging based on that.
Be ready to save one dodge incase of traps, have afinger on a teleport/blink skill.
That is, if you think the teamfight is in your favor.

If not, get out of there. The dragonhunter is aslow and docile animal.

Except for the free leap on F2, free pull on F1, GS pull and LB being an amazing ranged weapon.

How does one counter dragon hunter?

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Posted by: glaphen.5230

glaphen.5230

http://youtu.be/EedZ5kFAvSw

watch this. you’ll feel a bit silly when you realise how easy the traps are to avoid.

Im on a unoffical oceanic server where most people play in the oceanic 200+ ms…. the timing on the dodge is impossible.

That’s a legitimate excuse, those with decent latency shouldn’t be up in arms as much. At the end of the day, if your internet/latency is solid, it really is an issue of reaction timing.

I’m in NZ and my ping ranges from 200-5000. I can dodge traps with that ping.

That is some ping, 11 minute late double post.

Just had a game..

in PvP

Posted by: glaphen.5230

glaphen.5230

no, tempests are using d/f or s/f. the shocking aura is applied after air overload is completed and the dagger aura is on a high cooldown.

Dagger aura has 25 seconds or 33% less if they take the trait, but they can instead get a second one whenever they are hit by CC in the same tier. If they use scepter they aren’t losing mobility and using focus gives a ton of survivability so not seeing the problem, all they are losing is RtL which isn’t that good compared with all the mobility power creep.

Bunker Guard is Dead

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Posted by: glaphen.5230

glaphen.5230

I’m not particularly fond of cele either but if they’re willing to remove one amulet maybe they’re willing to remove another.

Just an example, last week in the last Go4 Cup, the Abjured ran Soldiers x2, Marauder x2, and one Celestial (Tempest).

http://www.twitch.tv/guildwars2/v/22425663

Removing Celestial Amulet would just absolutely delete Elementalists/Tempests from the game. They aren’t dominant right now, but I’m expect people to argue that they are. People need to put down the Celestial Amulet pitchforks, it’s kind of in the past.

Cele Hammer Scrapper on-point fighter is pretty darn amazing, but it’s not really what my team needs yet, so I’m stronger playing a higher damage Soldiers Roamer.

I think deleting Celestial is a possible balance move, as it would be extremely easy to adapt to, from the current meta picks. Unfortunately, it really wouldn’t affect much other than replacing all Eles/Tempests with Cleric Druids.

Then would Soldiers Amulet become the evil cancer? Haha. It’s an amusing concept.

So that tourney was before Minstrel’s deletion. Where are all the less than 200 points on both teams timer matches you spoke of.

Probably on EU, where he said they were.

Still haven’t seen any videos of this either way.

Doesn’t matter to me. I’m just pointing out that when someone says it’s on the EU server and you point that it’s not on a NA video that you aren’t helping your cause.

So EU is either worse or better than NA at basic team building logic.

Irrelevant. But kudos for trying.

Well impossible to know since no one has a video. Guess the match was so boring no one recorded it yet it influenced a quick patch to fix it.

Possibly.

As far as I know, the top teams don’t share their training sessions and scrims.

So how did ANet know?

Rev sword 3 - No counter play?

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Posted by: glaphen.5230

glaphen.5230

Counter play? Retaliation, fire aura, chaos armor, fire field…

Retaliation you have a point on that way you do 2.1k to him while he does 6k+ to you on a power built retaliation. Fire Aura and Chaos Armor have a 1 second cooldown on hits so that will get you only 2-3 procs. Don’t know what you even mean by fire fields but he is evading any border type skills.

Just had a game..

in PvP

Posted by: glaphen.5230

glaphen.5230

sorry but you’re story doesn’t add up and i would be happy if you stopped including tempests in a “insert word that got me an infraction so i’m not using it again” comp, because the elite spec is already laughably weak.

for clarification:

air overload doesn’t stun. air overload has a 20s cooldown if they were not playing fresh air. IF they were playing fresh air and aurashare their, survivability would have been low because of the lack of their earth traitline. It’s possible that they weren’t running water at all and the misconception of their aurashare comes from the fact that shouts apply auras to allies without the water grandmaster. furthermore tempest’s damage is subpar but i can understand that it can kill people if you let a mesmer and a hammer revenant freecast; which is the next issue.

mesmers and hammer revenants (and necros) are generally very happy if you just let them freecast so that they can kill you easily without getting interrupted.

now what should your team do? you send people after them. why would your whole team stand on the node anyway?

and well… staff daredevils are not really a threat, that was just added bonus.

Tempest has low survivability with nearly permanent protection, 1 stack of stability per overload and nearly permanent 1 second stun per 2 seconds while still having water heals.

yes that’s right. you don’t have the mobility of a d/d ele and overloads leave you vulnerable for damage because you can’t dodge for 4 seconds without breaking the overload. you’re also not getting as many shocking auras as you might think.

Are Tempests not using D/D or D/W? Vulnerable with protection and stability while still having Shocking Aura while channeling.

Bunker Guard is Dead

in PvP

Posted by: glaphen.5230

glaphen.5230

I’m not particularly fond of cele either but if they’re willing to remove one amulet maybe they’re willing to remove another.

Just an example, last week in the last Go4 Cup, the Abjured ran Soldiers x2, Marauder x2, and one Celestial (Tempest).

http://www.twitch.tv/guildwars2/v/22425663

Removing Celestial Amulet would just absolutely delete Elementalists/Tempests from the game. They aren’t dominant right now, but I’m expect people to argue that they are. People need to put down the Celestial Amulet pitchforks, it’s kind of in the past.

Cele Hammer Scrapper on-point fighter is pretty darn amazing, but it’s not really what my team needs yet, so I’m stronger playing a higher damage Soldiers Roamer.

I think deleting Celestial is a possible balance move, as it would be extremely easy to adapt to, from the current meta picks. Unfortunately, it really wouldn’t affect much other than replacing all Eles/Tempests with Cleric Druids.

Then would Soldiers Amulet become the evil cancer? Haha. It’s an amusing concept.

So that tourney was before Minstrel’s deletion. Where are all the less than 200 points on both teams timer matches you spoke of.

Probably on EU, where he said they were.

Still haven’t seen any videos of this either way.

Doesn’t matter to me. I’m just pointing out that when someone says it’s on the EU server and you point that it’s not on a NA video that you aren’t helping your cause.

So EU is either worse or better than NA at basic team building logic.

Irrelevant. But kudos for trying.

Well impossible to know since no one has a video. Guess the match was so boring no one recorded it yet it influenced a quick patch to fix it.

Just had a game..

in PvP

Posted by: glaphen.5230

glaphen.5230

sorry but you’re story doesn’t add up and i would be happy if you stopped including tempests in a “insert word that got me an infraction so i’m not using it again” comp, because the elite spec is already laughably weak.

for clarification:

air overload doesn’t stun. air overload has a 20s cooldown if they were not playing fresh air. IF they were playing fresh air and aurashare their, survivability would have been low because of the lack of their earth traitline. It’s possible that they weren’t running water at all and the misconception of their aurashare comes from the fact that shouts apply auras to allies without the water grandmaster. furthermore tempest’s damage is subpar but i can understand that it can kill people if you let a mesmer and a hammer revenant freecast; which is the next issue.

mesmers and hammer revenants (and necros) are generally very happy if you just let them freecast so that they can kill you easily without getting interrupted.

now what should your team do? you send people after them. why would your whole team stand on the node anyway?

and well… staff daredevils are not really a threat, that was just added bonus.

Tempest has low survivability with nearly permanent protection, 1 stack of stability per overload and nearly permanent 1 second stun per 2 seconds while still having water heals.

Bunker Guard is Dead

in PvP

Posted by: glaphen.5230

glaphen.5230

I’m not particularly fond of cele either but if they’re willing to remove one amulet maybe they’re willing to remove another.

Just an example, last week in the last Go4 Cup, the Abjured ran Soldiers x2, Marauder x2, and one Celestial (Tempest).

http://www.twitch.tv/guildwars2/v/22425663

Removing Celestial Amulet would just absolutely delete Elementalists/Tempests from the game. They aren’t dominant right now, but I’m expect people to argue that they are. People need to put down the Celestial Amulet pitchforks, it’s kind of in the past.

Cele Hammer Scrapper on-point fighter is pretty darn amazing, but it’s not really what my team needs yet, so I’m stronger playing a higher damage Soldiers Roamer.

I think deleting Celestial is a possible balance move, as it would be extremely easy to adapt to, from the current meta picks. Unfortunately, it really wouldn’t affect much other than replacing all Eles/Tempests with Cleric Druids.

Then would Soldiers Amulet become the evil cancer? Haha. It’s an amusing concept.

So that tourney was before Minstrel’s deletion. Where are all the less than 200 points on both teams timer matches you spoke of.

Probably on EU, where he said they were.

Still haven’t seen any videos of this either way.

Doesn’t matter to me. I’m just pointing out that when someone says it’s on the EU server and you point that it’s not on a NA video that you aren’t helping your cause.

So EU is either worse or better than NA at basic team building logic.

Rev sword 3 - No counter play?

in PvP

Posted by: glaphen.5230

glaphen.5230

To all the people saying double dodge, lol. They have other good damaging skills

actually they don’t. unrelenting assault is the only skill that makes sense dodging on sword. the rest is auto attacks.

on staff it’s skill 5 and on hammer it’s skill 2, 3 and 5 if you’re too lazy to walk out of them.

Ignore their high basic attack damage that does more than UA does.

Bunker Guard is Dead

in PvP

Posted by: glaphen.5230

glaphen.5230

I’m not particularly fond of cele either but if they’re willing to remove one amulet maybe they’re willing to remove another.

Just an example, last week in the last Go4 Cup, the Abjured ran Soldiers x2, Marauder x2, and one Celestial (Tempest).

http://www.twitch.tv/guildwars2/v/22425663

Removing Celestial Amulet would just absolutely delete Elementalists/Tempests from the game. They aren’t dominant right now, but I’m expect people to argue that they are. People need to put down the Celestial Amulet pitchforks, it’s kind of in the past.

Cele Hammer Scrapper on-point fighter is pretty darn amazing, but it’s not really what my team needs yet, so I’m stronger playing a higher damage Soldiers Roamer.

I think deleting Celestial is a possible balance move, as it would be extremely easy to adapt to, from the current meta picks. Unfortunately, it really wouldn’t affect much other than replacing all Eles/Tempests with Cleric Druids.

Then would Soldiers Amulet become the evil cancer? Haha. It’s an amusing concept.

So that tourney was before Minstrel’s deletion. Where are all the less than 200 points on both teams timer matches you spoke of.

Probably on EU, where he said they were.

Still haven’t seen any videos of this either way.

What's Going On w/ Warriors?

in Warrior

Posted by: glaphen.5230

glaphen.5230

not sure why you guys complaints..sure berserker spec is underpowered, but a regular gs/axe shield warrior can stomp dragon hunter and reapers without using rampage.

endure pain alone can counter dragon hunter pretty hard.

and if you use rampage then it should be ez stomp for you.. all these complaints make me wonder if you guys even play warrior at all.

Clearly, you don’t play warrior at all.

let me sort out your fail logic

Endure pain counter DH= (Berserker can have Endure pain )= Berserker Counter DH
and then you say Berserker is UP..idk what your post is about tbh..

you are kittened..

just use endure pain and tank the traps and then press rampage ..problem solved you just beat DH

what so hard about that

berserker spec being underpowered is a whole another story, but telling people that warriors cant beat the new spec is just plain stupid.

Endure pain lasts 4 seconds, 4 more if they take a trait, Maw lasts 6, LB5 lasts 6, that’s 4 seconds of them doing whatever they want with you afterwards and they can interrupt your block.

What's Going On w/ Warriors?

in Warrior

Posted by: glaphen.5230

glaphen.5230

I’ve only really found Berseker useful with this condi build so far:
http://metabattle.com/wiki/Build:Warrior_-_Tanky_Condi_Berserker

Yes mace conditions is the only broken thing about Berserker at the moment but I’ve only seen 1 person do it.

Should HP be normalized

in PvP

Posted by: glaphen.5230

glaphen.5230

Because of the significant incorporation if condition dmg, HP is just as much of an ‘armor’ variance. Normalizing HP is like asking to normalize armor defense.

Vitality affects condition damage the same way as physical, if not less since toughness increases the value of vitality a bit. If I remember right it’s only like a 3-4% different between each armor classes physical damage reduction while health is 50% more between 11k and 16k almost. Vitality wasn’t an issue at launch because there was no power creep of CC and AoE spam from HoT.

Dragonhunter too easy.

in PvP

Posted by: glaphen.5230

glaphen.5230

… no one uses them still apart from the few mesmers with mirror.

all i see now days are people using the old methods of Damage is best you won’t see many Reflects now days.

Sounds to me like people are still learning to deal with new class abilities and the meta hasn’t shifted yet. I’m no expert and it’s possible the traps are dealing too much damage, but complaining something is OP because it does well vs. old meta when the whole game has just changed is disingenuous.

Give it a little time for people to learn and adapt first.

I’ll give it as much time as Minstrel’s received, oh wait that was introduced on the same day DH was.

Rev sword 3 - No counter play?

in PvP

Posted by: glaphen.5230

glaphen.5230

I just double dodge the rev’s sword 3 skill since its only way to do damage.

Uhm, hammer and staff don’t deal dmg? Then those 5k+ hits must be imagination i guess …

Staff 5 was the only hard hitting staff ability and it has been adjusted to do lower damage. “nerfed”

Really? I’m still getting hit for 7k from the staff ability that knockbacks and evades at the same time. Hammer is becoming more popular too now that people are discovering how broken Coalescence of Ruin is.

and what exactly is it with Coalescence of Ruin that is broken, and in what situation?

2 second cooldown skill with like 2k massive AoE range that likes to hit multiple times for like 4k each.