Showing Posts For glaphen.5230:

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

cleric thief doesn’t make sense tho.
you have around 12k hp, you get 7 stacks of burning from outside your sight, you die in exactly 3 seconds.
you don’t really need a burn guard either, any decent d/d ele should be able to force you off point as well.

i understand you like to play thief as an evasive skirmisher but at least go for vitality/thoughness, healing/thoughness doesn’t really work when you share lowest base health with eles and guards.

Please don’t tell me who was top 25 of solo queue that my build was wrong. With the Improvisation build I have around 1.2k health per second regen and around 4 seconds of invulnerability through dodges as pure regen per 10 seconds, way more sustain with the 2nd build but less fun.

Is HoT pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: glaphen.5230

glaphen.5230

Pay to win as long as even a single build can be better with an elite specialization over base.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

You mean you HAD a better win ratio than I have now, which still baffels me. You must have been incredibly lucky with your matchups.

I doubt you have a better win ratio than me now considering your pleb-tier horrible build and your total lack of understanding the game.

I mean I know you play unranked (while I play ranked) and I know your MMR is extremely low (while mine is probably high-ish) but still, even in unranked in the pleb-tier MMR league your build will still be a major handicap to any and every team comp.

Yep I’m sure, got super lucky for 1500 games.

Engineer Shield

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Posted by: glaphen.5230

glaphen.5230

With the recent buff to warrior shield, zerker warrior has been more successful. I don’t see why engi shield shouldnt be buffed as well since it is underwhelming to the pistol off hand at the moment and the fact it has a high cooldowns.
Discuss.

Was buffed pay the $50 and use your hammer shield.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Yup, you just revealed yourself of having no clue how to fight in melee range, as well as avoiding attacks in melee range.

As well as playing the dumbest thief build I’ve ever seen. How he manages to have. 61% win ratio is a mystery to me. His build brings absolutely nothing to the team and will be a handicap to any team comp. He runs Cleric’s amulet yet doesn’t use Shadow Refuge. He runs venoms yet doesn’t use condi amulets/runes. He uses two short bows istead of a different secondary weapon set…

Yeah no, this guy clearly has absolutely no clue what the hell he’s doing.

Yet I still have better win rate, also this was back during kittenhammer being part of solo queue and no vote system. I actually AFKd a lot of matches because that map is so horrible and I never changed my build even though it was complete kitten for the map while the enemy team had 5 Engineers. It was also back when the laser couldn’t be dodged so I would be one hit killed if I didn’t Infiltrator’s Arrow away, while people stealth pulled you off glass.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

As a thief i thought you would know how to easily get behind a enemy, apparently you lack that ability too.
Surprise! burn guardian has 0 access to swiftness. Do you know how easy it is to get behind a player who has no swiftness? Apparently not

Hold right click in game, spin mouse all over the place, magic! Tell the Guardian quickly, it will change his life.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Yup, you just revealed yourself of having no clue how to fight in melee range, as well as avoiding attacks in melee range.

Hold right click in game, spin mouse all over the place, magic!

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Lucos gave you so many points on how to avoid getting burned. You only get burned by every 5th attack (unless you trait it, which will render you as a guardian with one less condi removal) for 1 stack with the duration of 3.25 seconds. This will damage your rougly around 2k. Best option to go against a burn guardian is range (as Lucos already said more than once) and to actually be behind or the sides, so attacks won’t hit you as much as standing infront and take Zealot’s Flame/Fire, because i am pretty sure you are doing that.
Another thing is, and has been pointed out by a few people already, your build: You run a Zerker amulet you kitten, but I am pretty sure i know the reason why you took it. That is: The old Zerker amulet is now called Marauder, while the Zerker amulet now actually is full Berserker stats.
Then again Lucos already told you on which classes burn guardian works or not (while disagreeing with the GS/Hammer warrior, they are pretty killable with a burn guardian).
You don’t even know the usage of you class in pvp and loose to burn guardians in unranked, which is even more horrible than if you had lost vs them in ranked, yet you complain.

@Lucos: depending on the comp and enemy spec’s burn guardian is very viable and you actually see skilled players play it in tournaments (f.e. Tage from oRNG), just not as often as other specs.

Your positioning post makes absolutely no sense past the range aspect, is this some keyboard turning kitten now? I am also using Cleric’s amulet, don’t know where you are getting zerker.

My positioning post makes absolutely no sense to you, if you have no clue how melee combat works, which is apparently the case here with you. Basically what i mean is: If you position yourself at a range the burning from Zealot’s won’t affect you, as well as keep yourself behind/at the sides of the guardian, most of it’s autoattacks won’t hit you. Melee combat basics 101.

As for why i thought you were using Zerker Amulet:
1) because of the ~10k health 2) You just revealed your issue, you shouldn’t run Clerics in the first place. In this condition heavy meta, going smth like clerics on thief is absolutely useless, simply by the fact that conditions ignore toughness and the extra healing power won’t help you “outheal” them. Vitality helps alot vs conditons, simple as that.
I guess your clerics are also the reason you’re refering to “Bunker Thief”. Some classes are suited for a bunker role, thief definetely is not…accept that or not, your choice.

Hey kitten, there are build usages in PvP, not class, or are you saying burn Guardian is the same role as bunker or that hammer Warrior is the same as a shout bunker.

I think that are your main issues at combat, the rest is basically a l2p issue at your role in pvp as many pointed out already, e.g. +1’ing enemies and go for fast decaps on undefended places.

This Guardian you talk about is seriously kittened, please teach him how to mouse turn. Lol condition heavy meta you say but conditions are in a fine place. Doesn’t work yet I still win far more than I lose. Please teach that Guardian how to mouse turn, it’s a really basic and necessary skill before he becomes the subject of PvP balance.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

I am also using Cleric’s amulet

I found your problem.

Who the heck uses a Cleric’s amulet on a thief? That’s the dumbest idea ever. No wonder you’re losing so often to burn guards. You lack the DPS to burst them down before they can do any serious damage to you.

Play a proper Marauder thief with Pack runes and you’ll probably do a lot better against burn guardians, despite them being your hard counter. If you’re as good as you claim you are, playing a more zerky build will definitely increase your chances of killing a burn guard before it kills you.

I do and yet I manage to win more than you do, funny thing. kitten off with your meta builds.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Uhh my only Thief is level 80 from tomes and has level 10 equipment around on it besides the ascended chest bow that dropped a few days ago, don’t know where you see a 27 Thief or only one character. Use your Thief forum stereotypes as you wish but I’m playing bunker Thief and have more player time on both my Ranger and Warrior, though I did delete it multiple times because I wanted to change it’s looks when I kept it in hot join. I will label you win my you obviously main problem class and are clearly defending it without numbers or facts to support you stereotype that I encountered on the forums a ton a year ago.

Your last screenshot only shows 1 character in your character list, a character named Glaphe.

That means you only used 1 character in PvP, which I assume is your thief because you talk about your “bunker thief” a lot.

Which brings me to my next question: What does “bunker thief” even mean? Care to link me your build?

You can label me whatever you want. I don’t even main guardian anymore and I certainly never mained burn guardian (I used to main a medi-hammer guardian though even before it became meta). As I said (and shown), I main warrior these days.

I’m not defending anything. I’m just calling you out on your BS. I just don’t wan Anet to nerf burning just because a bunch of bad players and sour losers don’t know how to deal with it. Thieves already have very few counters as it is. If a burn guard completely obliterates thief then I say good, keep it that way.

You wanna talk about facts and numbers? Okay, lets talk about facts and numbers. If I look at your first screenshot, I see lighting whip has hurt you for 6k damage with only 11 hits, aka 545 damage per hit. That’s about the same damage as burning (you took 54k burning from 89 hits, aka 600 damage per hit).

So why are you crying about burning and not about ele’s auto attack in the air attunement? “Logic”.

600 damage per hit really isn’t anything special. The only reason burning seems OP to you is because you don’t know how to play. You let the guardians stack their burning on you to insane numbers (9 stacks or higher). Good players don’t let that happen.

I’ve told you how burning isn’t OP. I also told you how to counter burn guards. I also told you that sadly a thief won’t be able to face a burn guard in a 1v1 and that’s fine, simply don’t engage burn guards in 1v1s when you’re on thief. It’s perfectly fine to run away from a fight you can’t win. I told you that too.

Honestly, I’ve said everything I need to say, but you just won’t listen to facts and reason. Arguing any further with a sour loser who doesn’t accept that his problem is a L2P problem seems pointless to me, so I’m gonna leave it at that.

Good luck getting powned by burn guards.

That screenshot shows the characters recorded in ranked, I never brought anything else to ranked. Also you have a 300 hour Guardian that currently has burn Guardian in it’s PvP skill build according to that website you told me to go to. Wow 11 hits of of basic attacking as I’m walking from far to mid because he arrived to his home from spawn before I decapped it. Yes I do not know how to evade burning, it happens on everything they do, only counter play is to hump a shout Warrior all day. Pictures were only because someone wanted me to post all my death recaps so I agreed to, unfortunately only 1 person was playing condition build on the enemy team each game for those games. http://gw2skills.net/editor/?vZAQJAVVl0Mh6mYRTwrJw+EH0EE/D54G9+GkmoDwTmNA-TJRIABzeFAA4RAYUZAe2fAA There’s what I run because Improvisation is fun.
http://gw2skills.net/editor/?vZAQJAVVl0Mh6mYRTwrJw+EHDFkfILpE8AshM0/6IeBA-TJRIABzeFAA4RAYUZAe2fAA Better one but doesn’t have Improvisations fun aspect.
http://gw2skills.net/editor/?vZAQJAVVl0Mh6mYRTwpJw+ELDFGXAYDkB6+KjgXwc+7/NAB-TJxHwAOLDI4RAsb/BAXBAA There’s an OP one if you want to play when DD is released.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Lucos gave you so many points on how to avoid getting burned. You only get burned by every 5th attack (unless you trait it, which will render you as a guardian with one less condi removal) for 1 stack with the duration of 3.25 seconds. This will damage your rougly around 2k. Best option to go against a burn guardian is range (as Lucos already said more than once) and to actually be behind or the sides, so attacks won’t hit you as much as standing infront and take Zealot’s Flame/Fire, because i am pretty sure you are doing that.
Another thing is, and has been pointed out by a few people already, your build: You run a Zerker amulet you kitten, but I am pretty sure i know the reason why you took it. That is: The old Zerker amulet is now called Marauder, while the Zerker amulet now actually is full Berserker stats.
Then again Lucos already told you on which classes burn guardian works or not (while disagreeing with the GS/Hammer warrior, they are pretty killable with a burn guardian).
You don’t even know the usage of you class in pvp and loose to burn guardians in unranked, which is even more horrible than if you had lost vs them in ranked, yet you complain.

@Lucos: depending on the comp and enemy spec’s burn guardian is very viable and you actually see skilled players play it in tournaments (f.e. Tage from oRNG), just not as often as other specs.

I will give you one thing, I was wrong about justice duration since I was going by website builder instead of logging in and it had the wrong info with the trait, but I also learned conditions now also do damage if they don’t reach the full duration as another buff so thanks for your post. Your positioning post makes absolutely no sense past the range aspect, is this some keyboard turning kitten now? I am also using Cleric’s amulet, don’t know where you are getting zerker. Burn Guardian losing to a hammer Warrior is a laugh again as I said, this burn Guardian is possibly the dumbest person on this planet at this point, getting hit by the telegraph hammer as the Warrior skillfully dodges his slight hand raise animation Purging Flames, while the Guardian masterfully starts spamming every single burn skill in existence during zerker stance after the Warrior used both evades. Hey kitten, there are build usages in PvP, not class, or are you saying burn Guardian is the same role as bunker or that hammer Warrior is the same as a shout bunker.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Predictable with their instant attacks and basic attacks. You sure you aren’t just fighting bad ones at that, maybe your MMR is too low? Predict all you want they are the ones who choose when to use it. Not like a Guardian has to frontload every skill he has instantly, use 1 or 2 attacks with a weapon swap and wait for a cleanse because then you are still taking 2k per second, add in a second condition build because you people love the always available support condition clearing build ally, good luck.

Yes, predictable. Burn guards are a one-trick pony. If you ever played one yourself you should know.

My MMR is fine. That’s why I’m barely facing burn guards myself. Good players don’t play burn guard because they know it sucks. If you’re facing a lot of burn guards in PvP then that means your MMR is low.

As for the rest of your post: I’m not even sure what you’re rambling about anymore. But the fact of the matter stays the same: if you die to burn guards, then it’s a L2P issue, unless you’re on thief or shatter mesmer, then it’s expected that you die against a (burn) guard, because the guardian is your hard counter.

Really? The screenshot you posted of your score didn’t look fine, I mean I’ve won most of my games since I’ve started playing again and saw some of the top tier players from a year ago from solo queue already.

In unranked on a newly created thief? Sure buddy.

The screenshot I posted didn’t look fine maybe, but that’s because I had bad luck and a bad team so I ended up having a losing streak. It happens. Nothing to worry about. My overall win ratio in ranked queue is still 54% so yes, I’m fine.

So, if you’re so good, how come you 1) face so many burn guards (good players don’t use them) and 2) why are you playing unranked and 3) how come you still don’t know how to deal with burn guards?

You might think you’re good, but you probably are really bad. I’m almost certain of it.

Sure thing buddy, I actually looked around and had a picture of a site that tracked games before this, don’t think it was near when I quit though. Note this was playing only Bunker Thief in ranked games.

“Bunker Thief”… :’)

That screenshot was taken right after Anet reset their leaderboards, so it meas nothing. Climbing the ranks after a reset is just a matter of playing a lot in a short period of time. Winning in solo queue is just a matter of being lucky and ending up with players who know how to play PvP and can carry you (if you’re not too much of a burden that is).

The fact of the matter is still that you have zero clue how to deal with the most gimmicky build in the game and QQ like a little baddy about how “OP” they are, all while saying nonsense like “a thief should 1v1 a condi ranger on point” and “bunker thief” (whatever that’s supposed to mean).

You clearly aren’t as good as you think you are, otherwise you wouldn’t be QQing about burn guards.

Haha look at this guy, he thinks skill doesn’t cause you to win more, also I’m pretty sure that it was taken 2 months or more after a reset and if you have a large amount of games played it’s accurate.

Still it’s just a matter of playing a lot and being lucky with team comps. You can be the best player in the world and still lose a lot if you’re queued up with bad players in solo-queue. And the fact of the matter is that Anet’s match making algorithm is still far from perfect. When I queue up solo I’m sometimes lucky and get thrown into a group that knows how to rotate points and sometimes I get unlucky and get thrown into a group of tryhards who constantly zerg mid. That’s how it goes. for everyone.

You can post as much old screenshots of your rank and win ratio as you want, it doesn’t mean anything because in the end, you still don’t know how to deal with burn guards. You refuse to accept that guardians are the hard counter against the only class you play (thief) and instead of just playing another class or simply not engaging guardians in 1v1s on a thief you insist that burn guards are OP and should be nerfed while really they aren’t OP at all, as any good player who doesn’t solely play thief will know.

I’m 100% sure you are talking out of your kitten and didn’t play old solo queue. The matchmaking was horrible if you had just started playing and was accurate with 100 more or something, but I see 1,500 ranked games there. I also just looked and I have 25% of my time played as Thief in purely ranked, 25% as Ranger in all 3 aspects of the game, a bit more than 25% as Warrior and the rest as everything else in hot joins. Warrior surprised me since I only played it WvW mainly.

I played old solo queue, probably as much as you. It wasn’t that much different than what it is now. The only difference is that now you sometimes face against pre-mades even if you queue up solo, even when you queue up solo in unranked. That sucks and will definitely screw with your win ratio if you only play solo, but in the end it doesn’t make a huge difference.

I’m also sure you’re the one talking out of your kitten because on that screenshot of yours you only had 1 character (which I assume is a thief) while on the earlier screenshot you’re also playing on a lvl 27 thief.

I know what thief main players are like. They think they’re the hot kittennit while really they’re often nothing special. When they get dropped by classes or builds who hard-counter thief, instead of realizing they got countered and get over it they’ll go to the forums and QQ about it. You’re a dime in a dozen buddy.

Uhh my only Thief is level 80 from tomes and has level 10 equipment around on it besides the ascended chest bow that dropped a few days ago, don’t know where you see a 27 Thief or only one character. Use your Thief forum stereotypes as you wish but I’m playing bunker Thief and have more play time on both my Ranger and Warrior, though I did delete it multiple times because I wanted to change it’s looks when I kept it in hot join. I will label you with my you obviously main problem class and are clearly defending it without numbers or facts to support you stereotype that I encountered on the forums a ton a year ago.

(edited by glaphen.5230)

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Predictable with their instant attacks and basic attacks. You sure you aren’t just fighting bad ones at that, maybe your MMR is too low? Predict all you want they are the ones who choose when to use it. Not like a Guardian has to frontload every skill he has instantly, use 1 or 2 attacks with a weapon swap and wait for a cleanse because then you are still taking 2k per second, add in a second condition build because you people love the always available support condition clearing build ally, good luck.

Yes, predictable. Burn guards are a one-trick pony. If you ever played one yourself you should know.

My MMR is fine. That’s why I’m barely facing burn guards myself. Good players don’t play burn guard because they know it sucks. If you’re facing a lot of burn guards in PvP then that means your MMR is low.

As for the rest of your post: I’m not even sure what you’re rambling about anymore. But the fact of the matter stays the same: if you die to burn guards, then it’s a L2P issue, unless you’re on thief or shatter mesmer, then it’s expected that you die against a (burn) guard, because the guardian is your hard counter.

Really? The screenshot you posted of your score didn’t look fine, I mean I’ve won most of my games since I’ve started playing again and saw some of the top tier players from a year ago from solo queue already.

In unranked on a newly created thief? Sure buddy.

The screenshot I posted didn’t look fine maybe, but that’s because I had bad luck and a bad team so I ended up having a losing streak. It happens. Nothing to worry about. My overall win ratio in ranked queue is still 54% so yes, I’m fine.

So, if you’re so good, how come you 1) face so many burn guards (good players don’t use them) and 2) why are you playing unranked and 3) how come you still don’t know how to deal with burn guards?

You might think you’re good, but you probably are really bad. I’m almost certain of it.

Sure thing buddy, I actually looked around and had a picture of a site that tracked games before this, don’t think it was near when I quit though. Note this was playing only Bunker Thief in ranked games.

“Bunker Thief”… :’)

That screenshot was taken right after Anet reset their leaderboards, so it meas nothing. Climbing the ranks after a reset is just a matter of playing a lot in a short period of time. Winning in solo queue is just a matter of being lucky and ending up with players who know how to play PvP and can carry you (if you’re not too much of a burden that is).

The fact of the matter is still that you have zero clue how to deal with the most gimmicky build in the game and QQ like a little baddy about how “OP” they are, all while saying nonsense like “a thief should 1v1 a condi ranger on point” and “bunker thief” (whatever that’s supposed to mean).

You clearly aren’t as good as you think you are, otherwise you wouldn’t be QQing about burn guards.

Haha look at this guy, he thinks skill doesn’t cause you to win more, also I’m pretty sure that it was taken 2 months or more after a reset and if you have a large amount of games played it’s accurate.

Still it’s just a matter of playing a lot and being lucky with team comps. You can be the best player in the world and still lose a lot if you’re queued up with bad players in solo-queue. And the fact of the matter is that Anet’s match making algorithm is still far from perfect. When I queue up solo I’m sometimes lucky and get thrown into a group that knows how to rotate points and sometimes I get unlucky and get thrown into a group of tryhards who constantly zerg mid. That’s how it goes. for everyone.

You can post as much old screenshots of your rank and win ratio as you want, it doesn’t mean anything because in the end, you still don’t know how to deal with burn guards. You refuse to accept that guardians are the hard counter against the only class you play (thief) and instead of just playing another class or simply not engaging guardians in 1v1s on a thief you insist that burn guards are OP and should be nerfed while really they aren’t OP at all, as any good player who doesn’t solely play thief will know.

I’m 100% sure you are talking out of your kitten and didn’t play old solo queue. The matchmaking was horrible if you had just started playing and was accurate with 100 more or something, but I see 1,500 ranked games there. I also just looked and I have 25% of my time played as Thief in purely ranked, 25% as Ranger in all 3 aspects of the game, a bit more than 25% as Warrior and the rest as everything else in hot joins. Warrior surprised me since I only played it WvW mainly.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Predictable with their instant attacks and basic attacks. You sure you aren’t just fighting bad ones at that, maybe your MMR is too low? Predict all you want they are the ones who choose when to use it. Not like a Guardian has to frontload every skill he has instantly, use 1 or 2 attacks with a weapon swap and wait for a cleanse because then you are still taking 2k per second, add in a second condition build because you people love the always available support condition clearing build ally, good luck.

Yes, predictable. Burn guards are a one-trick pony. If you ever played one yourself you should know.

My MMR is fine. That’s why I’m barely facing burn guards myself. Good players don’t play burn guard because they know it sucks. If you’re facing a lot of burn guards in PvP then that means your MMR is low.

As for the rest of your post: I’m not even sure what you’re rambling about anymore. But the fact of the matter stays the same: if you die to burn guards, then it’s a L2P issue, unless you’re on thief or shatter mesmer, then it’s expected that you die against a (burn) guard, because the guardian is your hard counter.

Really? The screenshot you posted of your score didn’t look fine, I mean I’ve won most of my games since I’ve started playing again and saw some of the top tier players from a year ago from solo queue already.

In unranked on a newly created thief? Sure buddy.

The screenshot I posted didn’t look fine maybe, but that’s because I had bad luck and a bad team so I ended up having a losing streak. It happens. Nothing to worry about. My overall win ratio in ranked queue is still 54% so yes, I’m fine.

So, if you’re so good, how come you 1) face so many burn guards (good players don’t use them) and 2) why are you playing unranked and 3) how come you still don’t know how to deal with burn guards?

You might think you’re good, but you probably are really bad. I’m almost certain of it.

Sure thing buddy, I actually looked around and had a picture of a site that tracked games before this, don’t think it was near when I quit though. Note this was playing only Bunker Thief in ranked games.

“Bunker Thief”… :’)

That screenshot was taken right after Anet reset their leaderboards, so it meas nothing. Climbing the ranks after a reset is just a matter of playing a lot in a short period of time. Winning in solo queue is just a matter of being lucky and ending up with players who know how to play PvP and can carry you (if you’re not too much of a burden that is).

The fact of the matter is still that you have zero clue how to deal with the most gimmicky build in the game and QQ like a little baddy about how “OP” they are, all while saying nonsense like “a thief should 1v1 a condi ranger on point” and “bunker thief” (whatever that’s supposed to mean).

You clearly aren’t as good as you think you are, otherwise you wouldn’t be QQing about burn guards.

Haha look at this guy, he thinks skill doesn’t cause you to win more, also I’m pretty sure that it was taken 2 months or more after a reset and if you have a large amount of games played it’s accurate.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Predictable with their instant attacks and basic attacks. You sure you aren’t just fighting bad ones at that, maybe your MMR is too low? Predict all you want they are the ones who choose when to use it. Not like a Guardian has to frontload every skill he has instantly, use 1 or 2 attacks with a weapon swap and wait for a cleanse because then you are still taking 2k per second, add in a second condition build because you people love the always available support condition clearing build ally, good luck.

Yes, predictable. Burn guards are a one-trick pony. If you ever played one yourself you should know.

My MMR is fine. That’s why I’m barely facing burn guards myself. Good players don’t play burn guard because they know it sucks. If you’re facing a lot of burn guards in PvP then that means your MMR is low.

As for the rest of your post: I’m not even sure what you’re rambling about anymore. But the fact of the matter stays the same: if you die to burn guards, then it’s a L2P issue, unless you’re on thief or shatter mesmer, then it’s expected that you die against a (burn) guard, because the guardian is your hard counter.

Really? The screenshot you posted of your score didn’t look fine, I mean I’ve won most of my games since I’ve started playing again and saw some of the top tier players from a year ago from solo queue already.

In unranked on a newly created thief? Sure buddy.

The screenshot I posted didn’t look fine maybe, but that’s because I had bad luck and a bad team so I ended up having a losing streak. It happens. Nothing to worry about. My overall win ratio in ranked queue is still 54% so yes, I’m fine.

So, if you’re so good, how come you 1) face so many burn guards (good players don’t use them) and 2) why are you playing unranked and 3) how come you still don’t know how to deal with burn guards?

You might think you’re good, but you probably are really bad. I’m almost certain of it.

Sure thing buddy, I actually looked around and had a picture of a site that tracked games before this, don’t think it was near when I quit though. Note this was playing only Bunker Thief in ranked games.

Attachments:

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

I stopped replying when glaphen said it’s best for a Thief to 1v1 a Condi Ranger on point.

Every single person here is telling you why it’s a L2P issue on your side yet you have a rebuttal (a poor one at that) to every single person here.

It’s clear you’re rusty after a year of inactivity… based on what you’ve said about Thief strat. I highly doubt you’re more skillfull than the players in this thread.

You clearly don’t know how this games PvP works, you win by having 500 points, not by winning fights.

You’re not going by what you’re preaching.

You went to fight a Condi Ranger, a build type that’s best at assaulting/defending a point, because you’re trying to keep it contested to gain points?

Sure, a good Thief would have roamed to that Ranger just like you would, realize it was a kitten Condi Trap Ranger and left point. Why? Because he wouldn’t have survived long enough to make a difference in the scoreboard nor survive long enough to get a helping hand. So while you gained maybe 5 points, the Condi Trap Ranger kept the point anyways because that’s what he does best. All the while, your teamates could have used your +1 for SR/Bursts/CC on the other two points.

Oh the Ranger roams back to mid because he’s wasting time standing around? Decap the point and go back to mid/far to +1.

All the pictures and items you’ve listed was a L2P issue on your end.

As I said before kitten learn to play, I survived long enough to more than make up for my death and kittenhammer laser was distracted by a 1 vs 1, also note every single picture had 1 condition build on the enemy team only. If my team couldn’t win the fight that was in their favor with the laser after me it’s their skill problem. It isn’t hard to survive the 10 seconds on a Thief, being downed alone will buy you nearly 10 seconds. I mean a few days ago I saw a Warrior run because 3 enemies were coming his way on the only point we owned at 496 points vs 480, if he had stayed and died we would have won.

Laser? You’re talking about Skyhammer? So that means you’re playing unranked.

Why are you playing unranked? Go play ranked. If your MMR is high enough you won’t be facing any burn guards there. You’ll also have better teams that can carry you to a victory. Don’t hold your team back too much though. If you ever end up on my team then I forbid you to engage burn guards or condi rangers in a 1v1. You’re either gonna cap free points or +1 fights. If I see you engaging in 1v1s versus burn guards or condi rangers I’m gonna scold you in map chat and then block you, just so you know.

I’m not going to play ranked without a solo queue, you can face your premade team in this Esports dead game as much as you want. Unranked has a MMR too and I could give a kitten about a leaderboard polluted with premades vs solo joiners, same as a year ago.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

I stopped replying when glaphen said it’s best for a Thief to 1v1 a Condi Ranger on point.

Every single person here is telling you why it’s a L2P issue on your side yet you have a rebuttal (a poor one at that) to every single person here.

It’s clear you’re rusty after a year of inactivity… based on what you’ve said about Thief strat. I highly doubt you’re more skillfull than the players in this thread.

You clearly don’t know how this games PvP works, you win by having 500 points, not by winning fights.

You’re not going by what you’re preaching.

You went to fight a Condi Ranger, a build type that’s best at assaulting/defending a point, because you’re trying to keep it contested to gain points?

Sure, a good Thief would have roamed to that Ranger just like you would, realize it was a kitten Condi Trap Ranger and left point. Why? Because he wouldn’t have survived long enough to make a difference in the scoreboard nor survive long enough to get a helping hand. So while you gained maybe 5 points, the Condi Trap Ranger kept the point anyways because that’s what he does best. All the while, your teamates could have used your +1 for SR/Bursts/CC on the other two points.

Oh the Ranger roams back to mid because he’s wasting time standing around? Decap the point and go back to mid/far to +1.

All the pictures and items you’ve listed was a L2P issue on your end.

As I said before kitten learn to play, I survived long enough to more than make up for my death and kittenhammer laser was distracted by a 1 vs 1, also note every single picture had 1 condition build on the enemy team only. If my team couldn’t win the fight that was in their favor with the laser after me it’s their skill problem. It isn’t hard to survive the 10 seconds on a Thief, being downed alone will buy you nearly 10 seconds. I mean a few days ago I saw a Warrior run because 3 enemies were coming his way on the only point we owned at 496 points vs 480, if he had stayed and died we would have won.

(edited by glaphen.5230)

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

I play engineer and theif mostly. While i think burning is strong i dont think they should nerf it. And IF they do i hope its not that much, because of 1 engi and guards are not immune to burning…they have to deal with it as much as everyone else. 2 i find burn guards extremly easy to kill. You just clense that one kondition they have. 3 any decent necro or confusion theif or mesmer can kill a condi engi without trouble. I dont understand how people can use metabuilds and cry for nerfs at the same time. Look at engi condi meta build…. Firearms…inventions….explosives. Well IF you spec squishy you will die often stop crying.

Good thing I’ve got the tankiest effective Thief build possible.

Tankiest as in armor, HP or condition clense? Since all conditions ignore armor, Raw HP and condi clense is your only option

Healing, armor, evades, team support and non stealth condition removal. Raw HP only helps burst builds survive other burst builds.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Wait, glaphen, you MAIN guardian yet you don’t know how to counter burn guards? Wut?

I advice you to try burn guardian yourself then. Play it for a while to get a better understanding of the burn guard’s strengths and weaknesses. You’ll then have a better grasp of how to counter them when you play something else. That’s what I did too. I played burn guard to see what the fuzz is about. I quickly discovered that on burn guard I was absolutely wrecking bad players, but good players could easily kill me. All in all I find the burn guard incredibly boring to play. It’s a one-trick-pony that is easily countered by any decent player who know what the hell he/she is doing.

Those are your own posts. I played some condition Guardian before they even made burning stack.

Wait you copy-pasted one of my earlier posts in the PVE thread. I didn’t even recognize it.

Yeah I do main guardian… IN PVE!

In PvP I main warrior (but I can easily switch to any other class and do well if the team comp requires it). Don’t believe me? Go check out my GW2Efficiency stats and check out my last 100 PvP matches or so.

Only thing I see on that site is a 1500 hour Guardian and 300 hour Guardian when searching your account name.

Then look harder. I’m sure I have every bit of account info possible shared on there.

Well what I did was register with random gibberish, search engine how to search for accounts, saw a linked character, hit the character tab, copy and pasted your account name, only thing that shows up are Sebastian Lacroix and Clare Claidheamhmor, which match your post about your created characters 5 months ago besides all the missing ones.

glaphen if you believe you should engage every 1v1 as a thief you are wrong.
if you believe capture points are never free in high lvl games you are also wrong.
just check out the ESL final and you will see for yourself.

Obviously, but I’d engage a 1 vs 5 if I know I can survive at least 10 seconds which should be easy with all the Thief evades if it’s a point my team owns.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Wait, glaphen, you MAIN guardian yet you don’t know how to counter burn guards? Wut?

I advice you to try burn guardian yourself then. Play it for a while to get a better understanding of the burn guard’s strengths and weaknesses. You’ll then have a better grasp of how to counter them when you play something else. That’s what I did too. I played burn guard to see what the fuzz is about. I quickly discovered that on burn guard I was absolutely wrecking bad players, but good players could easily kill me. All in all I find the burn guard incredibly boring to play. It’s a one-trick-pony that is easily countered by any decent player who know what the hell he/she is doing.

Those are your own posts. I played some condition Guardian before they even made burning stack.

Wait you copy-pasted one of my earlier posts in the PVE thread. I didn’t even recognize it.

Yeah I do main guardian… IN PVE!

In PvP I main warrior (but I can easily switch to any other class and do well if the team comp requires it). Don’t believe me? Go check out my GW2Efficiency stats and check out my last 100 PvP matches or so.

Only thing I see on that site is a 1500 hour Guardian and 300 hour Guardian when searching your account name.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

I play engineer and theif mostly. While i think burning is strong i dont think they should nerf it. And IF they do i hope its not that much, because of 1 engi and guards are not immune to burning…they have to deal with it as much as everyone else. 2 i find burn guards extremly easy to kill. You just clense that one kondition they have. 3 any decent necro or confusion theif or mesmer can kill a condi engi without trouble. I dont understand how people can use metabuilds and cry for nerfs at the same time. Look at engi condi meta build…. Firearms…inventions….explosives. Well IF you spec squishy you will die often stop crying.

Good thing I’ve got the tankiest effective Thief build possible.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Wait, glaphen, you MAIN guardian yet you don’t know how to counter burn guards? Wut?

I advice you to try burn guardian yourself then. Play it for a while to get a better understanding of the burn guard’s strengths and weaknesses. You’ll then have a better grasp of how to counter them when you play something else. That’s what I did too. I played burn guard to see what the fuzz is about. I quickly discovered that on burn guard I was absolutely wrecking bad players, but good players could easily kill me. All in all I find the burn guard incredibly boring to play. It’s a one-trick-pony that is easily countered by any decent player who know what the hell he/she is doing.

Those are your own posts. I played some condition Guardian before they even made burning stack.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

I stopped replying when glaphen said it’s best for a Thief to 1v1 a Condi Ranger on point.

Every single person here is telling you why it’s a L2P issue on your side yet you have a rebuttal (a poor one at that) to every single person here.

It’s clear you’re rusty after a year of inactivity… based on what you’ve said about Thief strat. I highly doubt you’re more skillfull than the players in this thread.

You clearly don’t know how this games PvP works, you win by having 500 points, not by winning fights.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

I main warrior not guard so try again Mr. Bad Thief Player Who Doesn’t Understand How PvP Works.

My advice totally works as I have zero issues with killing burn guards.

Even in coordinated team matches there will be emty points.

Guardian is the hard counter against thief, even before burning got buffed. Just accept that your main class is not all-powerful and has counters and move on. Either play a different class or accept that as a thief you’re gonna have to run from guardians in 1v1 siuations.

L2P and git gut scrub.

while in BWE2 I had difficulty killing veterans on my main profession (Guardian) using Berserkers gear?
Yes I’m still sour about the Dragonhunter, I hate it in every single way, the name sucks, the new virtues suck, the utility skills suck, the traits suck and the longbow skills are “meh” at best. As someone who mains Guardian this really stings.
I actually main guardian and use a Sunrise (has more particle effects than Cobalt). I never had the issue Lord Trejgon or the OP describes.
My males:
- human guardian (main)

wait… you have trouble killing veterans on guardian

i think we now know what the real problem is here

No these are posts from his post history by Ctrl+F searching main.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

I main warrior not guard so try again Mr. Bad Thief Player Who Doesn’t Understand How PvP Works.

My advice totally works as I have zero issues with killing burn guards.

Even in coordinated team matches there will be emty points.

Guardian is the hard counter against thief, even before burning got buffed. Just accept that your main class is not all-powerful and has counters and move on. Either play a different class or accept that as a thief you’re gonna have to run from guardians in 1v1 siuations.

L2P and git gut scrub.

while in BWE2 I had difficulty killing veterans on my main profession (Guardian) using Berserkers gear?
Yes I’m still sour about the Dragonhunter, I hate it in every single way, the name sucks, the new virtues suck, the utility skills suck, the traits suck and the longbow skills are “meh” at best. As someone who mains Guardian this really stings.
I actually main guardian and use a Sunrise (has more particle effects than Cobalt). I never had the issue Lord Trejgon or the OP describes.
My males:
- human guardian (main)

Just play Burn Guard

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Posted by: glaphen.5230

glaphen.5230

But if that burn guard played a dps guard and you are out of dodges or blocks, it’s the same thing…you have damage coming your way and you have little defense for it.

People just have a prejudice against bursty condis.

Things that stop melee physical damage.
Cripple/Chill
Blind
Weakness
Slow
Confusion
Invulnerability
Dodge
Leaps
CC
Toughness
Things that stop ranged physical damage.
All of the above besides Cripple/Chill unless you are running
Reflect
Line of Sight
Things that stop condition damage.
Lucky dodges or blinds
Condition removal
Resistance
Most condition causing skills aren’t even projectiles but reflect or dodges for the few that are.

You realize everything on that list apart from weakness and swapping toughness for vitality stops condition damage right..

Nope because big condition causing skills don’t have obvious animations so you have to luck dodge/blind them. Again vitality doesn’t do kitten to mitigate conditions, it’s just extra burst health protection once a fight that does the exact same for physical, toughness reduces damage done, increasing healing effectiveness. Also I forgot to add Protection to that list at that.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

^
Running totally works in PVP. Not every class/build can tank a point. As a thief you should be +1ing fights and capping empty points.

I just told you how to counter burn guards. It’s up to you if you want to listen or keep getting powned by burn guards.

But if you decide to ignore my advice then please realize that you dying like a scrub is not the fault of the burn guard, it’s your fault for being stubborn and a bad player.

I trust your wrong advice Mr. Guardian main. Also empty points, what kinda bads are we talking about here, hot join matches sure.

^
Running totally works in PVP. Not every class/build can tank a point. As a thief you should be +1ing fights and capping empty points.

I just told you how to counter burn guards. It’s up to you if you want to listen or keep getting powned by burn guards.

But if you decide to ignore my advice then please realize that you dying like a scrub is not the fault of the burn guard, it’s your fault for being stubborn and a bad player.

At last someone who understands roles.

Unfortunately people just wanna stomp and kill in pvp to prove a point.

Haha no, his advice is the opposite of that, it doesn’t help win the game to decap a point.

Just play Burn Guard

in PvP

Posted by: glaphen.5230

glaphen.5230

I can see no one is going to change your opinion, and that’s fine. However I will say this. I have had over 220k of healing and over 50 conditions cleansed on my engi in matches. When traited, I have 6 different ways to cleanse conditions and give regen which off set the damage from conditions. Permanent vigor up time insures that I have dodges. So I really could care less about the torch. Bunker shout guard has similar ways to turn conditions into boons. Elementalist have diamond skin and other ways to cure conditions.

This also assume no counter play with CC/stun so we could continue to argue but condition guardian isn’t an issue if you build to counter it.

Woah only 50 removed? I got perma enhanced vigor, more condition removal, more healing, more dodges, 60% uptime of regen and I say it’s broken, 3 physical, 2 condition game by the way.

Attachments:

Just play Burn Guard

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Posted by: glaphen.5230

glaphen.5230

This thread is laughable. Burn guard is a burst build. They burst you with burning stacks which when cleared means they can only reliably add burning if they are traited for burning symbols. You dodge out of purging flames and you don’t stand in symbols. Otherwise the burning stacks are going to be low and come off fairly easily. I had 11 stacks of burning on me last night from a burn guard. I cleared that easily and remained at 90% health.

Also this is a team game, you should have offense and defense which means you get cleanses from water fields and other skills from your support allies. I played burn guard prior and after June patch. The thing that killed people was when people would stand in my symbols receiving burning damage AND straight damage while I dropped purging flames on them. That lead to consistent damage output while I continued to drop them.

That guard is only going to have a few blocks and very little stability. You should be cc’ing them.

So 10k damage over 8 seconds from on a Carrion Guardian with a simple cast of Purging Flames that also adds a ton of support value and another 10k every time someone enters it, compared with a Zerker Warriors 10k Hundred Blades that is a 3.5 second immobile channel. Let’s not forget Zealot’s Flame 3.5k just from being around them twice every 10 seconds with two projectiles for 5k each. Every 3 hits you take an extra 1.7k damage and they can activate it for 3.8kxally. Hmm sitting there for 3.5 seconds with no defensive stats doesn’t seem that good compared to the Guardian having more health than the Warrior now and better base survivability skills does more damage with some simple basic fast attacks. Was also pretty funny to test out the 10k health spirit weapons against the class NPCs, died so fast to just sword and hammer basic attacks with the 1.7k per hit burning, if I used the quickness shout they died pretty much as soon as it was over without my help.

Purging flames 10k is actually 0 since I can teleport or dodge into/out of the flames so I wouldn’t really use it as a valid example. Secondly, I run an engi with elixirs and high vigor up times. I don’t really get much from the burning. I had 11 stacks on me last night from a burn guard, cleansed it, and continued to hold the point. High damage on a guard is off set by high protection up time which I have using shield and other traits. So when I play with my team, I make sure to cleanse on point to keep burning off.

You keep talking about burning being OP when there are several classes (ele, engi, shoutbow, bunker guard) who can cleanse it for the team. Since there are so many classes that can cleanse for the group, this must be a simple 1v1 issue. So if you are a burst class with low health (btw, health is to conditions what toughness is to power) then you will have to play very well against a burn guard.

Point is this, your team helps you, there are bunker builds for a reason. If you are a burst power spec playing against a burst condi guard, then you better make sure shelter and aegis are on cool down before hitting them but once you do, have fun.

Waste dodge rolling into circle now dodge the 6.5kx2 projectiles too every 10 seconds and the rest of the multi hit attacks while you tick 1k per second guaranteed every 10 seconds. LOL Health is to conditions what toughness is to power, no not in the slightest, power and conditions are affected the exact same way by vitality pointless burst protection that doesn’t help sustain in the fight except when downed, once the health is gone, it’s gone, toughness reduces damage so healing is more effective. The Guardian is obviously kittened and doesn’t know how to dodge the easier to dodge physical skills than the power build dodging all those basic animations.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

No it inflicts a 10 second burning just by being around the Guardian for 3.5k damage each.

Which is nothing. that’s 350 dmg per tick, or 350 per second. That’s laughable and should not be anything to worry about.

Also I guess it’s more like 6.5k from 3 stacks for 5 seconds x2 per 10 seconds per projectile.

That’s still only 1200 damage per tick. That’s quite heavy damage, but it comes from a projectile that can easily be dodged, blocked and/or cleansed.

Guardians are pretty tanky at a base with virtues and condition damage gives them free tanky stats compared with a zerker.

They’re less tanky than you think. they have 20k HP and only 2300 armor if they run Strength In Numbers.

Virtue of Justice is a purely offensive virtue. Virtue of Resolve does barely noticeable healing and Virtue of Courage has an incredibly high cooldown and can only be used once per fight at most.

Some condi pressure can kill a burn guard in no time. A burn guardian is no match for a necromancer. Shoutbow warriors, bunker guardians and d/d celementlaists will also slowly but surely get the burn guardian down with zero trouble.

I’m 100% sure I’m better than you even if I haven’t played in a year.

You clearly aren’t better than me as you have no clue how to deal with burn guardians while I easily kill them on most of my characters.

Anyway, I’m a nice person, so I’ll help you and teach you how to deal with burn guardians. Maybe after learning how to play you’ll no longer feel the need to complain about a mediocre gimmicky guardian build:

1) Realize that most burns that guards apply don’t do much damage. Don’t start spamming your condi cleanses once you see that burn being applied to you. Be aware where that burn came from and save your condi cleanses for the big hits like Purging Flames.

2) Obviously don’t walk into their Purging flames.

3) Try to keep the guardian at range. Burn guards have crap mobility and only have 2 teleports, one on a high cooldown and the other on the sword/focus, which is their defensive weapon set and won’t do much damage to you. When you keep them at a distance, you won’t be hurt by Zealot’s Flame and you can easily dodge Zealot’s Fire. Because the burn guard’s main offensive pressure comes from Zealot’s Flame/Fire, you’ll have the burn guard at a huge disadvantage if you can keep some range between you.

4) Don’t try to 1v1 a burn guard if you’re on a thief or PU shatter mesmer. Call for help or run and leave the burn guard to one of your other team mates. The guardian in general is a huge counter to thief and shatter mesmer, a burn guardian even more so. Know your strengths and weaknesses and pick your fights. You won’t be able to 1v1 everyone on every class and that’s okay.

5) Definitely do 1v1 a burn guard on a necro, guardian, warrior or elementalist. You should have no trouble killing those burn guards on those 4 classes.

6) If you’re on an engineer, try to deploy your healing turret late in the battle, preferably after the burn guard has already used his Purging Flames.

7) If you’re on a GS/Hammer warrior, try to burst the burn guard down while in Berserker Stance. Use your hammer a lot to stun and interrupt the burn guard, especially if you see them casting their Zealot’s Fire or Purging Flames which, as I said earlier, have long casting times and big telegraphs, so they should be easy to interrupt.

8) Shoutbow warriors, bunker guardians, necros and d/d celementalists can just do their regular rotations, they should have absolutely no trouble killing the burn guard that way.

I hope this helps.

Because that 350×2=700 per second unavoidable, along with the unavoidable 300 per weapon swap every 10 seconds. You may avoid the 2 projectiles and the Purging Flames in the first instant of the fight but then you got to dodge the projectiles every 10 seconds again while you have 1 dodge per 10 seconds regen if not weaknessed or vigored, then a use of Zealot’s Defense every 12 seconds is another 6.5k in justice procs plus physical damage, then they got basic attacks and weapon swaps to another multi hit weapon. Condition removal skills tend to have high cooldowns, if you take any of these over 10 seconds it’s unlikely you will survive till the next condition removal cooldown. Like how you act like the Guardian is kittened and gets hit by the easy to see hammer animations, hurr dodge the basic animations of a burn Guardian but hit him with the telegraph hammer. Healing Turret removes 2 conditions, Guardians can easily get at least 3 to cover it. OP boring meta team support builds counter them in team fights, you don’t see any meta builds to counter physical damage. Also this is the stay on the point game, running from the Guardian only works in WvW.

Just play Burn Guard

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Posted by: glaphen.5230

glaphen.5230

Just saw, hopefully Daredevil is in good shape for launch. Anyways, like I said, I’ve made my points. I didn’t used to feel like burst conditions should be a thing either, but power creep in this game hasn’t left room for anything but burst, really. It’s either:

a) Let conditions do burst-level damage.
b) Kill every viable condition build in competitive play.
c) Globally nerf both damage and sustain to make non-burst strategies viable again.

Personally, I’d prefer C, but that’s never going to happen. I think that makes A the lesser of two evils. You think that B is. We’re not going to agree, so let’s leave it at that.

If burst conditions were to be a thing they would need to have an obvious animation like Hundred Blades or Killshot or even an Eviscerate. Quick cast of a Purging Flames leaves a field causing 10k damage to anyone in it on cast and anyone who enters even if they leave and re-enter, all while removing conditions and lowering condition duration while inside, making a combo field they can easily abuse for a ton of burning. 7k over 10 seconds every 10 seconds just from being near a Guardian with a torch.

Just play Burn Guard

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Posted by: glaphen.5230

glaphen.5230

Well, if you did try playing a burn guard, you’d know that burning accounts for only 50% of their dps…Do you want to QQ about their damage coefficients too?

really????

What burn guard build does physical dmg as much as burns? Are they running celestial? are the numbers kinda low like below 50,000 dmg for each condi and direct?
smh

Yes, really. Any burn guard that uses a carrion amulet and a few Meditations will be doing a ton of power damage. When I run a carrion burn guard (GS, Sw/T), I typically clock in at ~200-300k power damage and ~200-300k burn damage. In most cases (~90-95%), the power damage exceeds or equals the burn damage.

Will post screenshots when I’m home later tonight!

That’s really good. Please do post your results. For me, physical damage is only around 1/3 of burn damage total. Ex if burns 150,000 direct is around 50,000 sometimes less.

The damage output really depends on your weapon choice, your traits, and your sigils, but when I play Burn Guard, I get similar numbers to those above (and before people jump on me, I play all types of Guardian builds, including power, burn, and bunker, in addition to power and condition builds on a number of other professions). Sword/Torch + GS is also what I use to get those balanced numbers, though my output skews more toward burning if I successfully jump into lots of teamfights with the Greatsword.

Not going to bother responding to people crying for Burn nerfs anymore. We’ve reached the point where people are complaining about Spirit Weapons and saying that Guardians have too much HP, so it’s pretty obvious that the discussion is over. I’ve made my points, very few even provoked a response, so I’m done now.

Aww I mentioned spirit weapons as a joke and he takes it as an actual argument that lets him declare victory.

It’s not “victory.” You’ve got what you want to believe, you’re entitled to that opinion, and it’s obvious you’re not going to change your mind no matter what people say. Now that I recognize that, I’m just calling it quits to save both of us some time and frustration.

I don’t know if Anet’s going to nerf Burn or not. If they do, I’ll just play my other Guardian builds instead and do just as well. My interest in defending Burn Guardian is because it’s the first new semi-competitive build Guardian has had since Power Medi and AH Shout bunker since the game launched. Over half of our utilities have been worthless in PvP since launch, and we aren’t sharing in much of the power creep that’s coming with HoT, so our builds are already going to become less viable going forward. Nerfing builds that are only barely considered viable in competitive play isn’t going to do our profession as a whole any favors.

They nerfed Hundred Blade Warriors in the past, surely they will nerf this stacking nonsense. Hell they even nerfed my bunker Thief build and no one played it. Burst conditions should not be a thing.

I did edit my post above, in case you didn’t see. Trust me, I’m not looking to get Thieves nerfed in their current state.

And I edited mine.

Just play Burn Guard

in PvP

Posted by: glaphen.5230

glaphen.5230

Well, if you did try playing a burn guard, you’d know that burning accounts for only 50% of their dps…Do you want to QQ about their damage coefficients too?

really????

What burn guard build does physical dmg as much as burns? Are they running celestial? are the numbers kinda low like below 50,000 dmg for each condi and direct?
smh

Yes, really. Any burn guard that uses a carrion amulet and a few Meditations will be doing a ton of power damage. When I run a carrion burn guard (GS, Sw/T), I typically clock in at ~200-300k power damage and ~200-300k burn damage. In most cases (~90-95%), the power damage exceeds or equals the burn damage.

Will post screenshots when I’m home later tonight!

That’s really good. Please do post your results. For me, physical damage is only around 1/3 of burn damage total. Ex if burns 150,000 direct is around 50,000 sometimes less.

The damage output really depends on your weapon choice, your traits, and your sigils, but when I play Burn Guard, I get similar numbers to those above (and before people jump on me, I play all types of Guardian builds, including power, burn, and bunker, in addition to power and condition builds on a number of other professions). Sword/Torch + GS is also what I use to get those balanced numbers, though my output skews more toward burning if I successfully jump into lots of teamfights with the Greatsword.

Not going to bother responding to people crying for Burn nerfs anymore. We’ve reached the point where people are complaining about Spirit Weapons and saying that Guardians have too much HP, so it’s pretty obvious that the discussion is over. I’ve made my points, very few even provoked a response, so I’m done now.

Aww I mentioned spirit weapons as a joke and he takes it as an actual argument that lets him declare victory.

It’s not “victory.” You’ve got what you want to believe, you’re entitled to that opinion, and it’s obvious you’re not going to change your mind no matter what people say. Now that I recognize that, I’m just calling it quits to save both of us some time and frustration.

I don’t know if Anet’s going to nerf Burn or not. If they do, I’ll just play my other Guardian builds instead and do just as well. My interest in defending Burn Guardian is because it’s the first new semi-competitive build Guardian has had since Power Medi and AH Shout bunker since the game launched. Over half of our utilities have been worthless in PvP since launch, and we aren’t sharing in much of the power creep that’s coming with HoT, so our builds are already going to become less viable going forward. Nerfing builds that are only barely considered viable in competitive play isn’t going to do our profession as a whole any favors.

They nerfed Hundred Blade Warriors in the past, surely they will nerf this stacking nonsense. Hell they even nerfed my bunker Thief build and no one played it. Burst conditions should not be a thing.

I might as well add, I understand that as a Thief, you’re also in a fairly bad position going into HoT. I think there are going to be much more important things to nerf than burn once HoT lands, however, and I think both of our professions could use some attention if we’re going to keep up in the new metagame.

Hah if anything DD will make bunker Thief broken with 1 condition removed per dodge and 550 health.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

I’m going to start posting my warrior damage on forums and say look it’s OP.
(And no i don’t main warrior , i play terror necromancer and soldier engineer).

The fact is only 2 classes have easy acces to burnstacking in a more or less reliable way (ad ranger if you stay in bonfire.).

1) Guard is a high burst burn potential , with low mobility , great at +1 and doing ok in duels (It got counters). Their skills are huge telegraphs and you should be able to skillfully dodge most of their incoming burning damage burst , in team fights the burning + cover conditions + the stunts however is doing incredible damage and can’t be cleansed with ease on your own but that’s what your support role classes are for bunker guard / shout bow / cele ele / … can negate all forms of condition damage from their team mates using their cleansing skills at the right moment.

2) Engineer has a high burn burst potential , having decent mobility , behing good at +1 , it’s verry easy to counter in duel situations. It’s weak to CC , focus fire and to condition it self. In team fights they are easy to take down with coordinated burst , their low hp pool is realy suffering by any condition AoE application , Their burst can be hard do deal with on your own in team fights , but again that’s the role of your support players to cleanse you.

The only burning skill you can skillfully dodge from a Guardian is Zealot’s Fire projectile, rest are all instant cast and rely on prediction/luck and the Guardian has the advantage of being the one being able to skillfully land the hit guaranteed. Those counters to Engineer are hilarious because that’s the counter to everything, should have been more specific and said take his health down to 0.

Zealot’s Flame and Purging Flames can both easily be dodged. They’re both incredibly slow attacks and incredibly telegraphed. They also happen to be the bread and butter of the burn guard’s damage output. If you can dodge those two skills (and any average player can) you should be fine. All the other sources of burning that the guardian has hardly do any real damage.

All you people complaining about burn guard really need to learn 2 play. Any slightly-above average player should have no trouble dealing with a burn guard, unless you’re on a PU shatter mesmer or a thief, those are the only classes that will have some trouble dealing with a burn guard, and there’s nothing wrong with that.

Yeah Burn Guardians are so easy, just dodge every single basic thing they do that easily do more than a Zerker Hundred Blades.

No, they only do more damage than Hundred Blades if you allow their burn stacks to run their full duration.

Like I said, the most devastating skills of the guardian are Zealot’s Flame and Purging Flames, and only if you allow those to run their full course.

Your first option is dodge, which should be easy because these two skills are incredibly slow and telegraphed.

Failing that, your second option is block. If you have aegis or any other kind of block available, you can easily block these attacks.

Failing that you can cleanse. Almost every class has enough condi cleanses available to deal with Zealot’s Flame and Purging flames except for a PU Shatter mesmer and maybe a thief.

There is literally so much you can do against a burn guardian that you seriously have to be an utter noob if you let their burning run their full course and down you.

Tell me stories of the class with 20,000 condition removals again, now what if there is another condition build in the team fight preventing the burning from getting off. They do 1.7k per 3 attacks and Guardians have many multi hit attack choices and their Zealot’s still did 7k just from being activated instantly and every 10 seconds you get another 7k and have to avoid the 5kx2 projectiles plus multi hit attacks and activated for 3.8kxally. Also be careful of your movement for the first 6 seconds after you dodge Purging Flames, 10k damage every time someone enters it and it can trigger every single time.

20000 condition removals? You only need 2 or 3.

If you’re in a team fight, chances are high that you have access to group condi cleanses. If you have a shoutbow warrior or bunker guardian on your team, those condi builds will do nothing but tickle you when you’re in team fights.

Zealot’s Flame does not hit for 7k simply by activating, they need to be thrown to do serious damage, and even then they often don’t hit for more than 5k unless the guardian has significant amount of might stacked up (which they can’t do themselves unless they block your burst with Shelter and you’re dumb enough to just keep attacking).

All your other numbers are kitten too because those numbers only go so high if you let the guardian’s burning stack up and run their full course.

Again, you need to learn to play. I have absolutely zero difficulty countering burn guardians and I’m merely slightly above average in terms of skill.

So tell me, how can a slightly above average player have zero difficulty dealing with burn guardians while you seem to think they’re so utterly invincible? Are you really that much of a noob?

No it inflicts a 10 second burning just by being around the Guardian for 3.5k damage each. Also I guess it’s more like 6.5k from 3 stacks for 5 secondsx2 per 10 seconds per projectile. Guardians are pretty tanky at a base with virtues and condition damage gives them free tanky stats compared with a zerker. I’m 100% sure I’m better than you even if I haven’t played in a year. Also even if you attacked during Shelter twice that is only around 2.4k damage taken, also have to take the 1.2k burning each time when you have to remove the Aegis.

Just play Burn Guard

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Posted by: glaphen.5230

glaphen.5230

Well, if you did try playing a burn guard, you’d know that burning accounts for only 50% of their dps…Do you want to QQ about their damage coefficients too?

really????

What burn guard build does physical dmg as much as burns? Are they running celestial? are the numbers kinda low like below 50,000 dmg for each condi and direct?
smh

Yes, really. Any burn guard that uses a carrion amulet and a few Meditations will be doing a ton of power damage. When I run a carrion burn guard (GS, Sw/T), I typically clock in at ~200-300k power damage and ~200-300k burn damage. In most cases (~90-95%), the power damage exceeds or equals the burn damage.

Will post screenshots when I’m home later tonight!

That’s really good. Please do post your results. For me, physical damage is only around 1/3 of burn damage total. Ex if burns 150,000 direct is around 50,000 sometimes less.

The damage output really depends on your weapon choice, your traits, and your sigils, but when I play Burn Guard, I get similar numbers to those above (and before people jump on me, I play all types of Guardian builds, including power, burn, and bunker, in addition to power and condition builds on a number of other professions). Sword/Torch + GS is also what I use to get those balanced numbers, though my output skews more toward burning if I successfully jump into lots of teamfights with the Greatsword.

Not going to bother responding to people crying for Burn nerfs anymore. We’ve reached the point where people are complaining about Spirit Weapons and saying that Guardians have too much HP, so it’s pretty obvious that the discussion is over. I’ve made my points, very few even provoked a response, so I’m done now.

Aww I mentioned spirit weapons as a joke and he takes it as an actual argument that lets him declare victory.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

I’m going to start posting my warrior damage on forums and say look it’s OP.
(And no i don’t main warrior , i play terror necromancer and soldier engineer).

The fact is only 2 classes have easy acces to burnstacking in a more or less reliable way (ad ranger if you stay in bonfire.).

1) Guard is a high burst burn potential , with low mobility , great at +1 and doing ok in duels (It got counters). Their skills are huge telegraphs and you should be able to skillfully dodge most of their incoming burning damage burst , in team fights the burning + cover conditions + the stunts however is doing incredible damage and can’t be cleansed with ease on your own but that’s what your support role classes are for bunker guard / shout bow / cele ele / … can negate all forms of condition damage from their team mates using their cleansing skills at the right moment.

2) Engineer has a high burn burst potential , having decent mobility , behing good at +1 , it’s verry easy to counter in duel situations. It’s weak to CC , focus fire and to condition it self. In team fights they are easy to take down with coordinated burst , their low hp pool is realy suffering by any condition AoE application , Their burst can be hard do deal with on your own in team fights , but again that’s the role of your support players to cleanse you.

The only burning skill you can skillfully dodge from a Guardian is Zealot’s Fire projectile, rest are all instant cast and rely on prediction/luck and the Guardian has the advantage of being the one being able to skillfully land the hit guaranteed. Those counters to Engineer are hilarious because that’s the counter to everything, should have been more specific and said take his health down to 0.

Zealot’s Flame and Purging Flames can both easily be dodged. They’re both incredibly slow attacks and incredibly telegraphed. They also happen to be the bread and butter of the burn guard’s damage output. If you can dodge those two skills (and any average player can) you should be fine. All the other sources of burning that the guardian has hardly do any real damage.

All you people complaining about burn guard really need to learn 2 play. Any slightly-above average player should have no trouble dealing with a burn guard, unless you’re on a PU shatter mesmer or a thief, those are the only classes that will have some trouble dealing with a burn guard, and there’s nothing wrong with that.

Yeah Burn Guardians are so easy, just dodge every single basic thing they do that easily do more than a Zerker Hundred Blades.

No, they only do more damage than Hundred Blades if you allow their burn stacks to run their full duration.

Like I said, the most devastating skills of the guardian are Zealot’s Flame and Purging Flames, and only if you allow those to run their full course.

Your first option is dodge, which should be easy because these two skills are incredibly slow and telegraphed.

Failing that, your second option is block. If you have aegis or any other kind of block available, you can easily block these attacks.

Failing that you can cleanse. Almost every class has enough condi cleanses available to deal with Zealot’s Flame and Purging flames except for a PU Shatter mesmer and maybe a thief.

There is literally so much you can do against a burn guardian that you seriously have to be an utter noob if you let their burning run their full course and down you.

Tell me stories of the class with 20,000 condition removals again, now what if there is another condition build in the team fight preventing the burning from getting off. They do 1.7k per 3 attacks and Guardians have many multi hit attack choices and their Zealot’s still did 7k just from being activated instantly and every 10 seconds you get another 7k and have to avoid the 5kx2 projectiles plus multi hit attacks and activated for 3.8kxally. Also be careful of your movement for the first 6 seconds after you dodge Purging Flames, 10k damage every time someone enters it and it can trigger every single time.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

I’m going to start posting my warrior damage on forums and say look it’s OP.
(And no i don’t main warrior , i play terror necromancer and soldier engineer).

The fact is only 2 classes have easy acces to burnstacking in a more or less reliable way (ad ranger if you stay in bonfire.).

1) Guard is a high burst burn potential , with low mobility , great at +1 and doing ok in duels (It got counters). Their skills are huge telegraphs and you should be able to skillfully dodge most of their incoming burning damage burst , in team fights the burning + cover conditions + the stunts however is doing incredible damage and can’t be cleansed with ease on your own but that’s what your support role classes are for bunker guard / shout bow / cele ele / … can negate all forms of condition damage from their team mates using their cleansing skills at the right moment.

2) Engineer has a high burn burst potential , having decent mobility , behing good at +1 , it’s verry easy to counter in duel situations. It’s weak to CC , focus fire and to condition it self. In team fights they are easy to take down with coordinated burst , their low hp pool is realy suffering by any condition AoE application , Their burst can be hard do deal with on your own in team fights , but again that’s the role of your support players to cleanse you.

The only burning skill you can skillfully dodge from a Guardian is Zealot’s Fire projectile, rest are all instant cast and rely on prediction/luck and the Guardian has the advantage of being the one being able to skillfully land the hit guaranteed. Those counters to Engineer are hilarious because that’s the counter to everything, should have been more specific and said take his health down to 0.

Zealot’s Flame and Purging Flames can both easily be dodged. They’re both incredibly slow attacks and incredibly telegraphed. They also happen to be the bread and butter of the burn guard’s damage output. If you can dodge those two skills (and any average player can) you should be fine. All the other sources of burning that the guardian has hardly do any real damage.

All you people complaining about burn guard really need to learn 2 play. Any slightly-above average player should have no trouble dealing with a burn guard, unless you’re on a PU shatter mesmer or a thief, those are the only classes that will have some trouble dealing with a burn guard, and there’s nothing wrong with that.

Yeah Burn Guardians are so easy, just dodge every single basic thing they do that easily do more than a Zerker Hundred Blades.

Just play Burn Guard

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Posted by: glaphen.5230

glaphen.5230

This thread is laughable. Burn guard is a burst build. They burst you with burning stacks which when cleared means they can only reliably add burning if they are traited for burning symbols. You dodge out of purging flames and you don’t stand in symbols. Otherwise the burning stacks are going to be low and come off fairly easily. I had 11 stacks of burning on me last night from a burn guard. I cleared that easily and remained at 90% health.

Also this is a team game, you should have offense and defense which means you get cleanses from water fields and other skills from your support allies. I played burn guard prior and after June patch. The thing that killed people was when people would stand in my symbols receiving burning damage AND straight damage while I dropped purging flames on them. That lead to consistent damage output while I continued to drop them.

That guard is only going to have a few blocks and very little stability. You should be cc’ing them.

So 10k damage over 8 seconds from on a Carrion Guardian with a simple cast of Purging Flames that also adds a ton of support value and another 10k every time someone enters it, compared with a Zerker Warriors 10k Hundred Blades that is a 3.5 second immobile channel. Let’s not forget Zealot’s Flame 3.5k just from being around them twice every 10 seconds with two projectiles for 5k each. Every 3 hits you take an extra 1.7k damage and they can activate it for 3.8kxally. Hmm sitting there for 3.5 seconds with no defensive stats doesn’t seem that good compared to the Guardian having more health than the Warrior now and better base survivability skills does more damage with some simple basic fast attacks. Was also pretty funny to test out the 10k health spirit weapons against the class NPCs, died so fast to just sword and hammer basic attacks with the 1.7k per hit burning, if I used the quickness shout they died pretty much as soon as it was over without my help.

(edited by glaphen.5230)

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

I’m going to start posting my warrior damage on forums and say look it’s OP.
(And no i don’t main warrior , i play terror necromancer and soldier engineer).

The fact is only 2 classes have easy acces to burnstacking in a more or less reliable way (ad ranger if you stay in bonfire.).

1) Guard is a high burst burn potential , with low mobility , great at +1 and doing ok in duels (It got counters). Their skills are huge telegraphs and you should be able to skillfully dodge most of their incoming burning damage burst , in team fights the burning + cover conditions + the stunts however is doing incredible damage and can’t be cleansed with ease on your own but that’s what your support role classes are for bunker guard / shout bow / cele ele / … can negate all forms of condition damage from their team mates using their cleansing skills at the right moment.

2) Engineer has a high burn burst potential , having decent mobility , behing good at +1 , it’s verry easy to counter in duel situations. It’s weak to CC , focus fire and to condition it self. In team fights they are easy to take down with coordinated burst , their low hp pool is realy suffering by any condition AoE application , Their burst can be hard do deal with on your own in team fights , but again that’s the role of your support players to cleanse you.

The only burning skill you can skillfully dodge from a Guardian is Zealot’s Fire projectile, rest are all instant cast and rely on prediction/luck and the Guardian has the advantage of being the one being able to skillfully land the hit guaranteed. Those counters to Engineer are hilarious because that’s the counter to everything, should have been more specific and said take his health down to 0.

Lots of Reveals.......

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Posted by: glaphen.5230

glaphen.5230

Stealth isn’t the Thief mechanic. It just has unique ways of utilizing it as a perk to a build type. Stealth is no more a Thief mechanic than Necromancers are a Pet class. Steal is your global class mechanic, something you have no matter how you build.

Also, when you evade, you slow endurance generation. When you evade, you kill Life Force generation. Any AOE kills clones. Chill kills the Elementalist “mechanic”.

Stop the pity party and just stop relying on hiding so much, or play something else. You have ridiculous mobility, utilize it. Even if thief might have it rough in close quarters, they have advantages over any other class, and there’s no reason stealth alone can’t have counters. They could bump up standard thief defenses, but requiring no hard-hitting counter to stealth is just silly.

Also, there’s still very little reveal that you will actually see in PvP, the most you will see it is on Herald Revenants. If they swap to dragon and you see a big kitten dragon head with blue eyes, dodge roll. You won’t get revealed. Good luck!

Scrappers can get 6 second reveal on a 20 second cooldown in 900 range, probably going to be meta to change to that elite if you see a Thief in game.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

@glaphen

The only thing unusual about the pics you’ve posted is

  • You ate condi Ranger’s Traps
  • You don’t do well against condi Guardian because you’re a thief (condi Guard always show burns as high hit proc and dmgs)

There wasn’t anything unusual about the other pictures.
For the record, I meant “Highest damages by players” tab. It makes it easier to see exactly what and who hit you.

Yes and what about the traps? They are as big as the point, you expect me to leave the point and and decap it?

So now Trap Rangers are OP… you’ve just lost every bit of credibility here.

You’re not suppose to stay in Ranger traps.. so yes.. you should have left point. Probably shouldn’t have 1v1’d that Condi Ranget anyways :/

Again, Burning (conditions in general) is only an issue against solo players on unsynchronized teams… and apparently Thieves… 99% of the Thieves in this game QQ about burns or conditions, more than any other aspect in the game.

Learn to play, as I said in the text you left out of the quote. Bunker leave the point for a couple seconds while he decaps it costing your team multiple points, you would have a point in WvW but this is stay on the tiny circle game. Bad players don’t know this but if even 1 person is on the point you control, you still gain points towards the actual win even if 5 enemies are on it, decaps happen extremely fast. Of course it doesn’t work very well in kittenhammer when the enemy is shooting lasers at you constantly. Not like I died instantly, surely I got more than my death cost while distracting the laser. I would agree on organized team balancing if the solo wasn’t completely broken at the moment, wasn’t this bad a year ago besides the turret Engineers and Terrormancers.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

5th game I didn’t die, S/P Thief trying to 1 vs 1 at home all game.

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Posted by: glaphen.5230

glaphen.5230

@glaphen

The only thing unusual about the pics you’ve posted is

  • You ate condi Ranger’s Traps
  • You don’t do well against condi Guardian because you’re a thief (condi Guard always show burns as high hit proc and dmgs)

There wasn’t anything unusual about the other pictures.
For the record, I meant “Highest damages by players” tab. It makes it easier to see exactly what and who hit you.

Yes and what about the traps? They are as big as the point, you expect me to leave the point and and decap it? Learn to play. So what if I’m a Thief? Doesn’t change that even with guaranteed burning removal every 20 seconds I’m still dying nearly instantly to it, I’ll check out the other tabs next game I guess.

Just play Burn Guard

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Posted by: glaphen.5230

glaphen.5230

Thread game set and match.

Hardly, I already posted that there’s 88 ways to remove conditions in some way and 68 to cause burning in some way, out of 13 conditions.

Things that stop melee physical damage.
Cripple/Chill
Blind
Weakness
Slow
Confusion
Invulnerability
Dodge
Leaps
CC
Toughness
Things that stop ranged physical damage.
All of the above besides Cripple/Chill unless you are running
Reflect
Line of Sight
Things that stop condition damage.
Lucky dodges or blinds
Condition removal
Resistance
Most condition causing skills aren’t even projectiles but reflect or dodges for the few that are.

you know you can stop the application of condis right?
you can use dodge, block, blind, los, reflect, evade, & kiting against skills that apply the condis.
i always use blocks VS burn guard because it well… blocks their burns so they never get applied.

but anyhow, burn guard is just a medi guard variant- & we all know medi guard hard counters d/p thief so ofc jt gives you hard time. it’s a medi guard.
daredevil has nice condi clear tho, so thats gonna be nice.

If you block you aren’t blocking specific skills, you are just luckily stopping their strongest skills possibly if they are kittened, no animations to watch out for.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

4th game is a 4 vs 5, not posting.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

LOL Don’t tell abc to kitten off.

He is important to keeping L2P threads in check. If not, devs might believe the nonsensical, nonissue complaints that will make the game more boring and less fun to play. And your incompetency with cleansing will rob burn builds their style of play while the truth of it all is that they aren’t that hard to counter in the first place

I gave up on burning op pls nerf threads.

Went as far as post results from end of solo q ranked match to illustrate than burn damage is easy to contain. But when people have decided that what they believe is the reality – logic, reason, qualitative and quantitative metrics will be ignored.

Yeah it was interesting to seem him post the same screenshots of games where nothing happened twice.
Third games kittenhammer 2 Power Rangers, 1 trap, 1 bunker Warrior, and the Burn Guardian on the hammer all game, I ignored hammer because the map is kitten.

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Posted by: glaphen.5230

glaphen.5230

Cleanse Please

Skills that remove conditions
From self

Weapon skills

Infiltrator’s Return (after Infiltrator’s Strike); 1

Magnetic Wave; 3

Phoenix; 1

Healing skills

Signet of Resolve; 1 every 10 seconds (passive)

Mending; 3

Ether Renewal; 1 per pulse (pulses 8 times over 4 seconds)

Consume Conditions; all

Utility skills
Engineer tango icon 20px.png

Elixir C — Drink Elixir C, converting all conditions into random boons.

Smite Condition — Cure a condition and damage nearby foes. More damage if a condition is cured.

Contemplation of Purity — Convert the conditions you are suffering from into boons.

Signet of Stamina — Passive: Grants faster endurance regeneration.
Active: Cure all conditions.

Signet of Renewal — Signet Passive: Cures a condition every ten seconds.
Signet Active: Your pet pulls all conditions from nearby allies to itself.

Shadow Return — Return to your starting location and cure three conditions.

Cleansing Fire — Cure three conditions and burn foes.

Signet of Water — Passive: Cures a condition every ten seconds.
Active: Chill your foe.

Prayer to Kormir — Beseech Kormir to remove 3 conditions from you.

Profession mechanics

Purge Conditions (Juvenile Brown Bear) — Purge all conditions from yourself.

From allies

Weapon skills

Cleansing Flame — Breathe magical flames that damage foes and cure conditions on allies.

Ray of Judgment — Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.

Cleansing Wave — Heal yourself and nearby allies, curing a condition.

Healing Rain — Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.

Underwater weapon skills

Purify — Release an orb of cleansing light that cures conditions on allies it passes through. Detonate it to burn foes and cure conditions on allies in the blast radius.

Purifying Blast — Detonate the orb to burn foes and cure conditions on allies in the blast radius.

Healing skills

Cleansing Burst (Healing Turret) — Overcharge your healing turret, supplying a burst of healing that cures two conditions.

Drop Antidote (Med Kit) — Drop a vial of antidote that cures a condition.
Ranger tango icon 20px.png

Healing Spring — Create a spring that heals you, your pet, and your allies. It also cures conditions on allies.

Utility skills

Bow of Truth — Summon an arcane bow to cure conditions on you and your allies.

Purging Flames — Create a ring of fire that burns foes and cures conditions on allies.

“Shake It Off!” — Cure a condition on yourself and nearby allies. Also breaks stuns.

Signet of Agility — Passive: Grants increased precision.
Active: Refill endurance and cure a condition for each nearby ally.

Null Field.png
Null Field — Create a field of energy that rips all boons from foes and cures conditions on allies.

Phantasmal Disenchanter — Summon an illusion that removes boons from foes and cures conditions on allies.

Power Cleanse (Mantra of Resolve) — Remove conditions from you and nearby allies.

Elite skills

Purifying Ribbon (Tome of Courage) — Release a ribbon of light that bounces to nearby enemies and allies, curing conditions on each ally hit and blinding each foe hit.

Nature’s Renewal (Spirit of Nature) — Your spirit of nature sacrifices itself to revive and cure conditions of nearby downed allies.

Grim Specter (Lich Form) — Lose all conditions and send out a claw that explodes at the target area. The claw and explosion rip boons from foes and cure conditions on allies.

Cleansing Leaves (Avatar of Melandru) — Shake, removing conditions from nearby allies.

Profession mechanics

Fumigate (from Elixir Gun) — Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.

Super Elixir (Elixir Gun) — One condition from allies in area, unlisted effect.

Toss Elixir R (Elixir R) — Toss Elixir R, curing conditions and reviving allies.

Blessing of Kormir (Prayer to Kormir) — Beseech Kormir to remove one condition from your allies at the target location.

Shake It Off (Juvenile Brown Bear) — Cure a condition on yourself and all nearby allies.

Combos
Combo Combo Field: Light × Combo Combo Finisher: Physical Projectile
Combo Combo Field: Light × Combo Combo Finisher: Whirl

Skills that transfer conditions

Weapon skills

Deathly Swarm; 3 from self to target foe

Putrid Mark; 3 from self to each foe hit upon trigger

Utility skills

“Save Yourselves!”; all from allies to self

Signet of Renewal; all from nearby allies to pet (active)

Arcane Thievery; up to 3 from self to target foe

Epidemic; all copied from target foe to nearby foes

Plague Signet; all from allies to self (passive), all from self to target foe (active)

Profession mechanics

Gathering Plague (from underwater Death Shroud); all from allies to self

Skills that transform boons into conditions

Utility skills

Corrupt Boon; all on target foe

Well of Corruption; multiple per pulse on foes in the area

Skills that transform conditions into boons
Utility skills

Contemplation of Purity; all on self

Elixir C; all on self

Well of Power; multiple per pulse on allies in the area

Profession mechanics

Toss Elixir C (tool belt skill for Elixir C); 1 on allies in the area

Skills that Benefit from Conditions on Foes
Necromancer tango icon 20px.png

Feast of Corruption; Damage per condition: 8%

Skills that grant immunity to conditions

Berserker Stance; Prevents condition application.

Related traits
To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

Traits that remove conditions
Virtues Absolute Resolution — Activating Virtue of Resolve removes conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
Valor Smiter’s Boon — Smite conditions when you use a healing ability.
Valor Strength of the Fallen — Lose conditions at a set time interval. Health degenerates more slowly while downed.
Discipline Brawler’s Recovery — Remove conditions when you swap weapons.
Defense Cleansing Ire — Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Tactics Quick Breathing — Reduces recharge on warhorn skills. Warhorn skills remove conditions from all affected allies.
Tactics Shrug It Off — Use “Shake It Off!” automatically when you have a number of conditions on you.
Wilderness Survival Empathic Bond — Pets periodically take conditions from you.
Wilderness Survival Wilderness Knowledge — Survival skills have reduced recharge, grant fury, and remove conditions.
Shadow Arts Shadow’s Embrace — Remove conditions periodically while in stealth.
Trickery Trickster — Reduces recharge on tricks. Tricks remove conditions.
Fire Burning Fire — Use cleansing fire automatically when you have a number of conditions on you.
Water Cleansing Water — Remove a condition when granting regeneration to yourself or an ally.
Water Cleansing Wave — Remove a condition from you and your allies when attuning to water.
Domination Blurred Inscriptions — Activating a signet grants you distortion and removes conditions. Signet recharge is also reduced.
Inspiration Restorative Illusions — Heal yourself and lose conditions when you use a shatter skill.
Illusions The Pledge — Torch skills remove conditions. Torch skills recharge faster while you are in stealth.
Death Magic Necromantic Corruption — Minions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)
Death Magic Shrouded Removal — Lose a condition when you enter shroud and every few seconds while you remain in shroud.
Necromancer tango icon 20px.png Spite Spiteful Renewal — Consume conditions to gain health when you strike a foe below the health threshold.
Blood Magic Unholy Martyr — Draw conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is removed.

Traits that benefit from conditions on foes
Firearms Modified Ammunition — Increase damage for each condition on a foe.
Deadly Arts Exposed Weakness — Deal more damage if your target has a condition.
Curses Target the Weak — Increases critical-hit chance for each condition on your foe. Gain condition damage based on your precision.
Death Magic Corrupter’s Fervor — Inflicting a condition on a foe grants stacking toughness and reduced incoming condition damage.
Curses Parasitic Contagion — A percentage of your condition damage heals you.
Curses Terror — Fear deals damage; it deals additional damage if the target is afflicted with another condition.

Traits that transfer conditions
Death Magic Necromantic Corruption — Minions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)
Curses Plague Sending — When your conditions meet the threshold, your next critical hit will cast Plague Signet on your target.

Traits that transform boons into conditions
Curses Path of Corruption — Shroud skill 2 now additionally converts boons into conditions.
Spite Signets of Suffering — Reduces recharge on signets. Signets grant might when cast and convert boons on affected foes to conditions.

Traits that transform conditions into boons
Honor Pure of Voice — Allies affected by shouts have conditions converted to boons. Shout abilities have their recharge reduced.
Alchemy Transmute — Incoming conditions have a chance to convert into boons.
Alchemy Inversion Enzyme — Elixir gun abilities that remove conditions now convert them into boons instead.

Traits that grant immunity to conditions
Earth Diamond Skin — Conditions cannot be applied to you when your health is above the threshold.

Related equipment

To find equipment related to a specific condition, refer to the page on that condition. Following is a list of equipment that affects non-specific conditions.

Upgrade components that remove conditions

Runes
Superior Rune of the Trooper (rank 6); 1 on allies affected by a shout.
Superior Rune of Lyssa (rank 6); 5 conditions converted into boons on elite skill.

Sigils
Superior Sigil of Purity; 1, chance on hit.
Superior Sigil of Cleansing; Remove 1 condition when you swap to this weapon while in combat.

Upgrade components that transfer conditions to enemies

Sigils
Sigil of Generosity; One condition transferred to one enemy, chance on critical hit.

Woah I already listed this 88 skills the remove conditions in some form and 68 that apply burning out of 13 conditions.

What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Second game, Burn Guardian, Shatter Mesmer, Celestial Ele, Power Necromancer?, Power Engineer?. Second Screen shot was the funnest since I probably died in literally 3 seconds in a 2 vs 3 and I cleansed the burning once.

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What's wrong with burning (screenshot)

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Posted by: glaphen.5230

glaphen.5230

Alright first match against 3 physical builds, bunker Guardian and a single condition Engineer.

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What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

I have a problem with burning.

It doesn’t do enough damage to me.

That sucks coz now I can’t sympathize with the suffering of the people in these threads no matter how much I want to.

Can you kitten off, you obviously aren’t fighting condition builds with that little conditions removed and none taken.

Not posting first match because it was Courtyard because 1 vote out of 10 means it’s a fun map ANet.