Arenanet will have to rename spvp to something else because I don’t think zerging and spamming 1111 can be called structured PvP.
Even pulling people from stealth in skyhammer is more “structured” than the zergfest in courtyard.
You either put that map somewhere in WvW/PvE or rename your PvP mode.
or make a separate queue for courtyard called " ranked zergfest"
(edited by glock.6590)
I think they said match making is disabled until dec 16.
lol most unbalanced s****t ever. Either you fight a premade and get 500-0’ed or you have compplete kittens who just chase the others off point.
Biggest joke ive ever seen.
This map is trash, people just zerg like crazy and many builds with high skillcap are useless on this map. Because the only thing u need to do is AoE spam the rest is useless.
DELETE THIS TRASH PLEASE
Nan unranked is full of trolls. I had a team with 3 naked people earlier
yea solo Q is dead son. Its time to make friends.
Does arenanet send weed to rank 1 players?
Its not like they are giving away real $$$ or precursor .
And its almost the same armor as the glorious from the reward track . When you’re high, there’s no difference at all between the two .
Yea id have to agree with endersluck. If you cant kill a thief with 5 people then you should unnistall this game for sure.
Although if he gains health in stealth its probably a shadow arts scrub. Dont bother with them.
As long as you admit it’s basically random, that’s fine. It can be up to the developers whether they think that kind of randomness should exist in the game.
Personally, I’d prefer if the game had a little more counterplay when it comes to damage and evades. And that can be done without making everything avoidable and predictable.
Its not random. Having many dodges just give you more survivability. A thief that random dodges will still die extremely quickly. Because all u have to do against a spammer is auto attack until no evades left and then use real burst and CC.
Death shroud or evades dont need a nerf. This game already has too much random damage so we need random evades or sustain to counter that.
This is not an FPS game its not totally skill based there is a random factor and luck involved.
And i think the ’’random’’ factor makes the game better, if everything was dodgeable /predictable this game would be lame.
Even Sizer said it once on his stream that sometimes you dont counter people with skill but with mind games Your skill wont help you against a good S/D thief you have to play mind games to force him to make mistakes so he dosent evade all your stuff.
Thief= basketball?
Wtf? Basketball players are 7 ft tall, can u tell me how they can be sneaky and not get caught if they try to steal something. lol
I think we all got used to it, but this is still definitely the case. The game still has way too much vigor, too many blocks, too many immunities, and too many evades. It almost feels like the game actually has miss, hit, block, and parry rating because there are so many evades that they’re unpredictable to the point they feel random.
Said the necro that has a defensive mechanic that dosent use any of these that you have listed. You are extremly biased on this subject.
Not every class has 2 life bars or 3k armor so yes you need either evades or blocks to survive sorry. I can say that necros have so much HP that it feels like they can eat random damage without dodging just like a thief can random dodge some attacks.
The servers are kittened up. My kitten activates only 2 seconds later wtf
celementalist needs some changes
Vee wee forgot about one thing …
Nasty UI from all this stuff that can be “seen” .
No he is trying to say 1 player cannot carry 4 people with down syndrome problem.
Then there is Engineer’s healing turret, the strongest heal per second in the game. Also one of the shortest cast times.
This, if they added longer cast time, D/P thief vs engineer could be a reasonable match up. I dont care about incendiery powder, every class has attacks that cant be dodged but not every class has a stupid heal that heals u to full and is nearly impossible to interupt.
Not if the opposite team has 2+ squishies. If they have 1 power ranger and 1 mesmer, those 2 will just die instantly because of the thieves.
I agree that against 3 engi teams , double thief will always be a loss. But that’s because engineers are balanced ( sarcasm).
Nan , just add an IQ test to solo Q.
My point is still valid. I need to play well as a glass thief to kill a turret engi. What if the turret engi was a mediocre mesmer or thief instead? I would only need few seconds to drop him instead of few mins.
Your point is valid that a noob Engineer on a proper starter build, naturally countering Thieves, is better than a noob Mesmer on a high skill input shatter build, naturally countered by thieves. In other news, water is wet.
You hate turrets for that reason, but do you think that turrets should be nerfed due to that same logic?
They’re called starter builds because they give players the ability to fight back against more mechanically skilled opponents. This is an intended design in every decent game. You know, noob friendly strategies that a monkey can use in order to turn the tables on other bad, or average players who make bad decisions, and can’t exploit the limitations of such starter builds.
Not many limitations to exploit against turret engi. Their weakness is condi and I don’t have condi damage. The only way a thief can kill a turret engi is by LoSing with shortbow. But if the engi is not totally brain dead, he will put rocket/riffle turret off point which won’t allow me to LoS.
In that case I’m just forced to give away the cap for free just because of his build and not skill.
My point is still valid. I need to play well as a glass thief to kill a turret engi. What if the turret engi was a mediocre mesmer or thief instead? I would only need few seconds to drop him instead of few mins.
Meh the only thing that is OP with ele is the healing. Its ridiculous that a cele ele can recover from 20% to full….
Let them have protection , might, vigor but nerf the healing . It takes me kittening 5 minutes to kill an ele and I’m a glass thief so yea…
Same problem with engi btw , healing turret needs to be nerfed or a longer cast time.
Shout healing warrior is also aids, way too much sustain.
I’m tiered of fighting cele classes for 10 mins.
Can’t you draw the same conclusion that Celestial Eles take 10+ minutes to kill a glass thief? Haha. D/D is a soft counter to thief, 1v1 anyways. Thief is balanced around having huge ability to +1 on other points and overwhelm people extremely fast.
D/D 1v1 efficiency can stand to get nerfed by 5-8%. But what’s wrong with having professions that can heal?
The suggestions phanta has listed are extremely good. The changes to might and celestial amulets seem unnecessary though.
Because when some classes have too much sustain it becomes boring for everybody. Have you ever seen a D/D ele vs D/D duel? Hmm yea ,it only takes 30 min to kill each other!
Few reasons from a regular turret engi hater.
1- turret is the easiest build in the game and can carry extremely bad players.
2. turret engi players are usually not smart and they will afk and make it 4v5
3. they ruin the experience of other people because its an AI build that is frustrating to fight against
4. They make uneven teams in solo Q. Let’s say we have 1 bad player , exemple a mesmer that is always dead and the opposite team has also a bad player but a turret engi so he can still be useful even if he has the same skill level of the garbage mesmer on our team. Basically bad players should not be hard to kill just because of their build.
That’s pretty much it.
Meh the only thing that is OP with ele is the healing. Its ridiculous that a cele ele can recover from 20% to full….
Let them have protection , might, vigor but nerf the healing . It takes me kittening 5 minutes to kill an ele and I’m a glass thief so yea…
Same problem with engi btw , healing turret needs to be nerfed or a longer cast time.
Shout healing warrior is also aids, way too much sustain.
I’m tiered of fighting cele classes for 10 mins.
Lol, if we get 3 capped while I’m 2v1 on treb , its a good sign to go afk. In the first 30 seconds of the match you can tell if your teammates have a brain or not.
The most passive class is ranger I think. Its the only one that removes condis automaticly gains protection and CC from pet without doing anything.
Followed by turret engi and MM Necro.
Sorry glock but the Grandmaster Empathic bond Transfers 3 condis every 10secs to the pet they are not removed , the Protection is from a Minor Master trait gain protection 3secs on dodge works well with VIgor activated through Using a heal skill or Lighting reflexes .
CC can be from ether or both the pet or the ranger , but mostly from the ranger.
and most definitely not Passive everything the ranger does is Triggered by a skill or is of negative consequence to the pet.
Facts correct rather than Guesses 0/ doing this incorrect information only gives any class a bad rep.
I tried every class and a lot of builds and so far ranger has been the most passive class if we don’t count AI builds like phantasm mesmer, turrets, minions etc..
This is also why there no well known ranger players in PvP because I think the skillcap is just too low so nobody even cares about who is the best ranger.
Glocks view of thief is skewed. Like any other class, you will be required to 1v1 at certain points in a game and if you don’t follow through, it can really hurt your team. As for 1v1ing with a thief, your hardest match ups will be elementalist, engineer and necromancer. My main tip would be to learn how to use your shortbow. With shortbow, you have an aa that’s projectile is very hard to see, perma poison, and shadowsteps on demand. Also, learn to time your dodges. A lot of newer thieves throw random dodges into a fight, then have no more to escape a players burst. The last thing I will point out is #4 on D/P. Headshot is your best friend. Interrupt theives black powder stealths, any classes heals, moa, banner etc. Basically just play thief a lot, and learn the ins and outs of the class. Once you play for enough time the matchup are pretty instictual.
Yep D/P thief’s hardest match up is cele ele/engi and in tpvp everybody is a cele ele/engi. This is why im saying you should not waste your time 1v1ing unless its something that you counter or kill quickly like other thieves/mesmers.
The most passive class is ranger I think. Its the only one that removes condis automaticly gains protection and CC from pet without doing anything.
Followed by turret engi and MM Necro.
I think a lot of yolo Q heroes will have a bad win rate overall. Those that only team Q are the lucky ones. To be honest its a bit unfair because its much easier to win in team Q than solo Q. Even as a noob when I started I had higher win rate in team Q than solo Q just by Q’ng up solo.
(edited by glock.6590)
Yeaa same here…. I play on a very crappy internet and PC, hopefully arenanet can tell if its DC or rage quit. Like giving 5 min to come back would be reasonable, that’s what it takes to reset the PC and stuff.
I disagree with Glock’s assessment here, DP thief is actually pretty good at 1v1. As for your list there’s not that much that I can actually put into words. Really it’s all about actually practicing vs these opponents, there isn’t some magic strategy to beat engis or something that I can tell you other than “interrupt the heal” which is probably impossible for you to execute anyway. Play more bro. Also watch Caed’s stream I guess.
If you disagree with me that means D/P thieves push far and 1v1 off point all day to win games? Hmmm
D/P 26006 struggles against a lot of builds and even the best thieves like Caed die a lot in tpvp if they attempt to 1v1 cele engis and eles. As a thief you should not 1v1 but +1 fights , decap far and kill squishies. No point in going 1v1 on a enemy node.
You’re a thief , you don’t need to play fair. Abuse the mobility you have and burst weakened targets.
solo Q wins/loses will be merged with team Q wins/loses right??
Yes. Team Arena and Solo Arena stats will combine to create your new Ranked Arena stats. However, your old Team and Solo stats can still be seen in the PvP panel.
Dam….. I should have tried harder in solo Q….. Only 53% win rate which is so bad lol. You guys should at least delete 4v5 matches from the rating then we real esports
I think Overpowered Necro should be #1 team fighter. The lich is stronk.
solo Q wins/loses will be merged with team Q wins/loses right??
So there will only be a " Ranked Q" instead of solo Q and team Q. I was wondering if the wins/losses accumulated on both leaderboards will be either merged , reset or completely deleted for the new system ?
Nan the only thing that is OP with engi is the heal that is hard to interupt for being such a good heal. They should add a longer cast time on their heal and it will be fine imo. I tryed to spam headshot right before the heal and sometimes it still dosent work..
I think its the end of solo Q. forced to play in team or get destroyed by 5 man premade group.
Increasing cast time on healing turret is the thing I would really like. Even when trying to interrupt the heal it dosent work and the engi always out sustains a thief…. I think such powerful heals really need a cast time like the Necro consume condition is a strong heal but can be rupted.
lol you guys dont realise how bad this game will be if they nerf fire/air. It will take forever to kill people because of high sustain or many ways to avoid damage.
A duel between 2 thieves cannot end without fire and air sigils. Stop making stupid stupid suggestions.
The only build that is Overpowered is celestial elementalist. And even the cele ele is not that OP its just too useful compared to other builds.
Can you tell me how shadow arts scrubs hit for 9k in wvw? Because in PvP , SA thieves usually don’t hit more than 4k on other thieves ..
I think those " —-— of the arena" titles don’t mean anything. The other day I saw a shadow arts thief with the challenger of the arena title. And I still killed him 1v1 without shadow arts on my thief.
So I think they are not that important.
I think you mean Cruuk, lol. He has been playing Shadow Arts since launch. There are people who have this title and aren’t all that mechanically great
Dammmmmmmmm les shots sont hurtz
LOL, I just stated he plays Shadow Arts. I’m not pointing out specific people, because it’s based on opinion! :X
Yea I think it depends on the people. There is a guy " Qt Hman " that is very good and has Master of the arena title.
I think those " —-— of the arena" titles don’t mean anything. The other day I saw a shadow arts thief with the challenger of the arena title. And I still killed him 1v1 without shadow arts on my thief.
So I think they are not that important.
CS builds dont have a higher skill cap – against a decent engi/ele, you simply won’t win. With CS, there are some things that just you can’t do. It’s like going against a necro with a condi engi… you just can’t.
With Panic Strike, the matchup against an Engi is not “that” impossible.If you play Critical Strikes properly you have a chance at winning a 1v1 with any other build depending on how you play the match up. The same cannot be said for Panic Strike, in fact it isn’t even close. The amount you gain from going to a Panic Strike build is negligible compared to the damage loss. You gain 1v1 potential against a very select few builds, and lose it for the majority of others, as well as minimize your team fight presence.
I’ve always been an advocate of playing what you feel is more fun, but to say Panic Strike is better comes down to a case of ignorance. It’s easier to play, yes – but in reality the situations where it’s actually more effective or efficient are minimal. I don’t really comment much about it because I couldn’t care less about what people play but I do think that spreading misinformation to the community is a bad thing. Does Panic Strike work? Yes. Is it better than Critical Strikes? Only if you don’t know how to manage initiative, condition clear, blinds, endurance, or when to pressure/kite. Overall Critical Strikes is better if you know how to play it.
-Caed
Shots fired, EU thieves are bad. Except Sizer of course. lol
IM talking about PvP pls dont bring your PvE stuff in this thread I dont care about it. In PvE everything is easy.
So today I was bored and decided to make a necro full glass with DS recharge on spectral skills. And all I had to do is press autoattack for easy 3-4k life blast crits and tank all the damage with DS.
Defense is passive all you have to do is facetank damage in DS and the offense is also passive because all the DPS is from autoattack.
Is it really the easiest build in the game ? Or turret engi is easier?
PvP only
(edited by glock.6590)
The good streamers dont play panic strike D/P. There is sizer which is S/D, caed D/P crit strikes and Magic Toker that is also S/D.
Anyway panic strike plays the same as other builds , I dont know why you are only looking for panic strike D/P…
The leaderboards dont mean anything. I tought they meant something until I discovered that some people actually pay members on opposite team to Afk so they can win the game.
Team Q leaderboards are also not a big deal because premades are allowed to farm pug groups for an easy win.
So yea both leaderboards are kittening stupid.
Funny, how developers are OK with there leaderboards perceived as not meaning anything, and that they’re OK with pvp rank perceived as not meaning anything.
Before any developer comes in here and tells me off, lemme say this, pvp rank didn’t mean anything before you made it easier to make rank, making it easier to make rank only made PvP rank mean even more less than what it was before. So if your making something more meaningless that means your OK with the rank system being perceived as meaningless.
I know in StarCraft, if you had a good ladder rating, IT MEANT SOMETHING. I’m pretty sure if LoL has some rating system and if you was high on it, IT MEANT SOMETHING.
GW2, I hear people say everyday, rank don’t mean kitten, leaderboards don’t mean kitten. GW2 esports? aint kitten because nothing about pvp means kitten.
Yea I think the only thing that matters are the tournaments at this point. If a team wins a tournament I know for sure that they are good. But if some1 is rank 1 on the leaderboards you dont know how he got there because we have no proff. Maybe luck or got carried or multiple 4v5’s or paid the enemy team to afk etc.. Maybe plays turret engi lololol