Hi, I’m getting this issue on only one of my accounts. I can queue on both my NA and EU alt accounts. No clue what is causing this.
Or they can do Unranked queue, and be matched up now with similarly skilled players who are also casual/just there for rank farm. I think Unranked queue is a good addition
Why can I ranked/unranked queue on EU but not on NA? What’s going on?
Ok, I just checked my second NA account and apparently the ONLY account I can’t queue on is this one, my main.
Cannot update game, horrible download speed
in Account & Technical Support
Posted by: infantrydiv.1620
Got the full patch downloaded now, but the download speed still was really slow with about 50 kb/s
Did you download start really fast? I did this and I’ve gotten farther into download now than before, but it’s still exceedingly slow compared to normal.
Yes Im in game now. Are you seeing the DL bar now?
Nope, now stuck again
Cannot update game, horrible download speed
in Account & Technical Support
Posted by: infantrydiv.1620
have you ever used TeamViewer before i could try and get it working for you if you want just would have to download it if you dont already have it
I appreciate the offer, but I don’t want to do that with someone I don’t know. No offense intended at all.
Do you know how large the size of this patch was btw? Mine seems to be slowly dragging forward, at 1.5mb now which is the farthest I’ve gotten.
Did you download start really fast? I did this and I’ve gotten farther into download now than before, but it’s still exceedingly slow compared to normal.
Cannot update game, horrible download speed
in Account & Technical Support
Posted by: infantrydiv.1620
At this point, it looks to me like this just just a dysfunctional server on Anet’s end…
Cannot update game, horrible download speed
in Account & Technical Support
Posted by: infantrydiv.1620
try going back to this step
The Fix:
Edit C:\Windows\System32\Drivers\etc\hosts using notepad (run as administrator)
Add this line at the bottom: 174.35.56.164 assetcdn.101.arenanetworks.comand remove that address and then open command prompt and do ipconfig /flushdns
then close it then disable your windows firewall and if you have a antivirus firewall running to try disabling it then once if it works then you can turn them back on after its done downloading and patching
Already tried this, does not work for me.
Cannot update game, horrible download speed
in Account & Technical Support
Posted by: infantrydiv.1620
Reddit fix does not work for me. I’m trying to connect from Central Indiana. Have exactly the problem described in the reddit post though.
I pmed the tech MoD in the forums. Hopefully we get a response. Just to clarify, i patched early today with the new pvp and all that jazz and game worked fine, but this 2nd patch is the one that is problematic.
Is this the 2nd patch for you too?
Yep, I downloaded the big patch earlier just fine. This hotfix one is the cause of the problem
Connection Issue While Attempting to Patch
in Account & Technical Support
Posted by: infantrydiv.1620
This doesn’t work for me.
Cannot update game, horrible download speed
in Account & Technical Support
Posted by: infantrydiv.1620
Reddit fix does not work for me. I’m trying to connect from Central Indiana. Have exactly the problem described in the reddit post though.
When I try to click the button to queue, nothing happens whatsoever.
It would be cool if Hunt had some sort of hyper-mobility function, like making you immune to movement impairing conditions (chill,cripple,immob) for 10 seconds, and increasing movement speed by 50% (take this off of Signet of the Wild and add it to Hunt), as well as being a stunbreak. Then it might start to be worth taking over Renewal/Stone, allowing for extremely fast disengage and also would be strong for BM builds if it affected your pet.
I think that there is a streamer, named coolioben or something who could set up a reliable middle man for you if you wanted to make a bet with someone about who will win.
Making them able to be sold on the TP would be the easiest option, and there would be plenty of PvErs salivating over being able to fill out their mini collection.
As a long time ranger main, gotta agree with most of these changes.
Ranger needs easier access to mobility other than going warhorn or traveler’s runes.
Warhorn 4 I’d actually like to change so that it summons birds that attack any enemies within range just once for say 1-2k damage. Imagine a bird that does essential a slightly weaker f2 ability on all nearby targets Could have an AoE cap of 5, and would make the Warhorn strong in team fights and less vulnerable to retaliation.
I’d still like Sword auto attack changed so that it doesn’t root me in place and prevent me from dodging.
I’d like to add dual functionality to traps where Snake trap removes boons and ticks 5 times. Fire trap blinds and burns over 4 pulses. Chill trap applies maybe both weakness and chill. Then change the cooldown to be even shorter on Spike trap.
Tail Wind working outside of combat would be awesome. Or a trait that gives 15 seconds of swiftness when swapping pets (would be similar to Engie’s kits trait)
20 teams running either double ele or double engi, let’s nerf Necro, because it has a chance to beat the cele tanks if played well
Hello frands! Vee Wee here, retired #1 Engi NA and world first rank 80!
Thanks for the feedback frands~! Vee Wee will try to get to it all soon!
My frand infantrydiv Vee Wee just copied the other condi duration runes like Grenth and Orr! Vee Wee doesn’t think 25% chance of a 2 second burn isn’t thuper op! Much better than the original turning the 6 piece bonus into a 5 second burn and giving Incendiary Powder 7 seconds of burning! Vee Wee doesn’t even use Balthazar Runes on Vee Wee’s condi build! There is no hidden agenda!
As for the other unfrandly guy! Yeah subtle changes really made the Elementalist into what it is now! Extra blast finishers for a class with the most blast finishers and combo fields in the game, the revamp and reintroduction of a powerful amulet! Also the remodeling of a runeset into one of the strongest and most widely used runes! Buffing the power of the heal skill! Really subtle changes as opposed to shaving a few seconds of skill durations and giving passive procs a visible label! Get good son!
Wahoo! Bye frands!
If you think that a 3 second burn on a 10 second CD from a rune is balanced, just wait until you try fighting vs a Balth condi ranger 1v1 as an Engineer. It would also be worth taking on necro lol basically a free pre-nerf dhuumfire in 1v1 situations. Grenth has a 30 second ICD while Orr has a 20 second ICD. Orr’s bonus is strong on paper, but many classes already get enough poison from Doom sigils/attacks for it not to really be that great.
The statement was made on the upcoming changes “Players are rewarded for playing well, even if they lose the game.”
My question is what constitutes playing well?I was playing today with a necro who kept 2 enemy players occupied almost the entire match, effectively making the game 3 v 4 for the rest of us.
We won the match because of the necro, yet the necro had the lowest score of everyone at the end of the match. Will players like the necro be rewarded highly under the new system?
Currently, if you lose a game 499-500, its the same as losing a game 0-500. By rewarding players for playing well, they mean that they are changing it so that a 499-500 loss will result in almost no MMR loss vs an evenly matched team, while losing 0-500 will mean you lose way more MMR. It doesn’t have anything to do with personal score, which even the devs understand is a poor way of measuring individual performance.
Wow Vee Wee, these changes would be awesome. I agree with everything on the list.
Oh, except your Balthazar changes, because I see you are trying to sneak in a (3) that makes it even more ridiculous in 1v1s. 2 second burn (3 second with the rune + condi duration) on a 10 second ICD is ridiculous from a rune set. It’s like you made Incendiary Powder reasonable, and then you tried to hide a new IP inside of balthazar runes lmao
This data looks pretty normal to me, definitely see more Engies than any other profession in Solo queue. I’d assume that it’s because of the extreme intricacy and difficulty of Engineer gameplay that draws so many Solo queue players to this class.
The whole llama thing feels like ArenaNet is trying really hard to push some sort of in-joke and turn it into a meme within the community — except no one is falling for it or cares.
Although, it’s actually more like they are too lazy to come up with a real reward.
(edited by infantrydiv.1620)
Do you mean your in game stats? Or your leaderboard record?
I believe your website leaderboard record will now include your combined record of solo queue and team queue games.
Your in game stats I think will still be separated in terms of queue type.
No stats will be deleted from what I’ve seen
I’ll play the devil’s advocate here: Will there be balance changes?
There needs to be at least small balance changes to Celestial amulet or might stacking or Ele. But, we probably won’t get any lol
When does this start?
45 minutes from now
Your post implies that you either don’t really believe, or don’t want to believe that having higher level gear makes no difference on PvP performance. I don’t see how suggesting a game in which higher level gear does make a difference makes me a “kitten”.
My issue is with your statement:
“If you are looking for a game that you can gear grind and beat people in PvP just by having better gear, play WoW.”
Why do you take issue with that? It’s the truth, and many MMO players like their progress in game to have an effect upon their effectiveness both in PvE and PvP.
Some people don’t like the fact that PvP in Guild Wars 2 is a level playing field, and it’s understandable given the history of MMO games and the kind of progression they typically have.
TBH, if I was on a team in queue that got matched against a team like Abjured/Absurd and Skyhammer was on the vote list, I’d be tempted to pick it just to give my team a better chance at trolling since the map is still relatively imbalanced.
I don’t really see Skyhammer in Ranked Queue being that big of a problem though, since it only has like a 50% chance of being on the map selections, and then probably like a 10% chance of being picked if it is on there, meaning an overall 5% of games played on skyhammer.
In medical tests/studies, a placebo is something that a certain group of test subjects are told is the same as the actual drug, to see whether or not the drug helps the other half any more than the sugar pill.
If the scientists or test adminstrators told the test group “this is a placebo”, how could it possibly be a placebo?
Also, if you don’t believe that white gear is the same as exotic gear in PvP, you can use the golems to test whether a level 2 in white gear does the same damage/healing as a level 80 in exotic/ascended gear. It’s exactly the same.
(edited by Moderator)
… Nope, it shouldn’t act as a placebo since you’ve been told that equipment level and rarity doesn’t make a difference. And they definitely don’t make a difference.
If you are looking for a game that you can gear grind and beat people in PvP just by having better gear, play WoW.
Are you on EU or NA, and what map were you on?
Last two games I played on EU were both on temple and as soon as I entered the map I got unplayable skill lag and rubberbanding and eventually dced entirely.
Warrior: Rifle, Offhand Axe (?)
Ranger: Offhand Axe, Warhorn
Mesmer: Offhand Sword
Guardian: Shield (?)
Necromancer: Focus
Engineer: ???
Thief: D/D, P/P
Elementalist: Scepter/Dagger
This has only to do with solo and team arenas, correct? Hotjoin, at least manually choosing a server/match, isn’t going to be affected by these changes?
Correct. Custom arenas and play now are unaffected.
If I could make a suggestion, it would be to remove the “Play Now” button from hotjoin. I think that new players would be honestly, better off in Unrated Queue vs other newbies than getting farmed in hotjoin by players that already know how to win and also how to manipulate team swap.
So, in order to play hotjoin you would need to manually join a hotjoin server from the list. Yeah, I realize that it would be less convenient to find a hotjoin game if Play Now was removed, but for every player that you can get to move from Hotjoin to Unrated queue, the queue times become faster, and the match making becomes better.
In its current form, hotjoin PvP is extremely imbalanced. Most games end 4v5, and being able to choose sides allows players to always stack the side with the higher score from the beginning of the game. It’s really poorly designed and overall its going to be a bad experience for the majority of new players. The play now button also tends to try and put people into matches where one side already has 400+ score, sometimes the game has even ended. If anything, this has gotta be more confusing for new players than Unranked Queue would be.
I really think Arenanet should push Unranked Queue as the ideal mode for new players, and try to phase out hotjoin, by reducing rewards and removing the play now button, but still allowing players to manually join a game instantly if they want to.
Warrior Warhorn is absurdly good…permanent vigor + swiftness, condi cleanses, good weakness uptime. Short cooldown blast finisher.
Ranger Warhorn is trash.
Sounds like everything is in order here. Nothing to do.
GW2 CC, for the most part, isn’t spammable and its relatively easy to avoid being constantly CCed if you are slotting proper stunbreaks and kiting/dodging properly.
The only build I can see you might be having trouble with is Terrormancer, which is a build that pretty much relies on fear chaining to get kills.
With the changes to Pin Down, Hambow is pretty much up to your dodging whether or not you wanna get CC chained.
Thief has CC, but I would hardly call it chain CC.
If you are having trouble vs Rangers, you are probably ignoring the pet’s (wolf/drakehound) howls, or not dodging Entangle (like 80% of the current playerbase).
Hi guys,
I’ve gotten pretty sick of solo queue lately so I’m looking for a steady roster to play with.
I main Ranger, and have over 1k tournaments played on that class, overall about 2.5k tournaments played.
Currently I’m ranked in the top 100 NA solo queue, top 200 EU solo queue, for whatever that’s worth.
I’ve played multiple different Ranger builds: condi survival, spirits, BM regen, traps, power variants. I currently have builds that I enjoy for homepoint defender, farpoint push, and mid teamfight.
Time availability is usually from 10pm-1/2am EST on weekdays and weekends.
What I’m looking for in a team:
1. Relatively ‘experienced’
2. Not constantly multiclassing or swapping the comp around
3. No TS ragefits/quits. I’ll just leave, don’t wanna put up with this.
4. Willing to talk about rotations without personal attacks and stuff and actually try and improve.
5. Be willing to queue against good teams and get stomped without getting mad. I like playing against good teams even if it results in a string of losses. I think you can learn more from losing than you can from winning.
6. If we say we are gonna practice, show up for practice.
Additionally, if anyone needs a sub for tournaments, or wants a sixth person for their roster, I’d consider doing this as I’m usually free on the weekends.
If you want to duel me or play with me in game, just send me a message.
(edited by infantrydiv.1620)
Wow, an opinion from a DotA player, I shall value this opinion highly, and above all others!
If you’re gonna make a post complaining about someone elses PvP skill, please don’t include ‘achievement points’ in your measurement for whether they are good or not. Makes you look worse than the guy you are talking about.
I agree with most of your points.
I don’t know if Rangers should bring quit the same in combat mobility as thief, or the same type of mechanics as shadow trap or portal, but they should, IMO, have more land speed mobility than a warrior. Right now getting access to swiftness, or even 25% movement speed on a Ranger gives up too much.
On the topic of weapon skills:
1. Warhorn 5 should give 3 stacks of might.
2. Warhorn 4 should proc retaliation one once.
3. Axe 5 should be slightly faster channel with the ability to move while performing it.
4. Torch 5 needs a larger untraited radius.
Finally, Sword auto is cool, but it should not lock you out of dodging. Dodging should immediately cancel the auto chain during any stage. Torch 5 needs a larger untraited radius. Axe autoattack is fine now.
In terms of pets, the two categories that should immediately be reworked are Bears and Devourers. Devourers do miserable DPS with bad F2 skills, overall the worst pet choice currently. Bears attacks need to cleave, and their F2 skills need shorter cooldowns.
In order to make traps viable, I suggest the following:
Fire Trap should apply blind.
Snake Trap should remove 1 boon per pulse.
Frost Trap should have its cooldown reduced and have damage added to the pulse.
Spike Trap should remove 1-2 boons from those affected by it.
Shouts are currently an odd mix of strange utilities. I would suggest changing Protect Me’s effect to something different entirely, considering Ranger now already has a good Invulnerability type skill with Signet of Stone. “Guard” needs a rework. Search and Rescue is really dreadful and needs to be changed. Sic Em would benefit very much from a greatly reduced cooldown, but also a reduced Reveal duration. It also needs to be bug fixed so that giving pets commands during it doesn’t cancel its effect.
Beastmastery in general is a very weak traitline which needs improved pet traits and overall more effective traits.
I also think that Entangle needs its cooldown increased to something like 75 seconds (traitable to 60). Right now it feels a bit gimmicky and overtuned.
Do those casters even know anything about Guild Wars 2?
I’d say least played class in competitive scene is Ranger. They’re just not super unique snowflakes right now in the fact that:
- Power Ranger < Thief/Mesmer synergy.
- Res-bot Ranger < Res-bot Warrior. But both are proven to function.
- Survival Condition Ranger – still loses against the godmode D/D Ele on side nodes, and can’t teamfight or downed body cleave as well as other professions.
This is right on the money in terms of Ranger viability. I’d also like to add that compared to Warrior or Ele, Ranger generally lacks mobility (unless you add traveler runes which severely kitten 1v1 or support capabilities). Also, Power Ranger remains easier to kill with less utility than Thief/Mesmer.
How do you think might stacking should be dealt with as it pertains to the current meta?
Top players seem slightly divided over whether or not Ranger is still viable in the highest tier of the meta. The only team consistently doing well with Ranger is MiM, and it’s largely due to the potency of their Mesmer/Thief duo. What changes do you think could be made to Ranger to increase its viability for Team play, or do you think it is already strong enough?
(edited by infantrydiv.1620)
The sword lock-on would be fine if it didn’t prevent you from dodging when needed.
If I’m going to engage anyone in PvP from melee range, I need the ability to dodge exactly when I want to.
EU has multiple well known trolls who AFK and trash talk who have been reported hundreds, maybe thousands of times and nothing has been done about it.
Everyone saying “oh but there’s counters” and “you can do x/y/z to beat turret engies” that’s completely besides the point. The fact the build exists is the problem in itself.
Its actually REALLY good for a game to have really simple builds, as they let new players hop in and be effective, without needing a ton of skill, yet not being an optimal strategy at all. Perhaps it could be a little bit less effective so that vets aren’t as drawn to it, but I don’t think it needs to be nerfed into oblivion.
Turrets is not an example of a build that helps people learn how to play. In fact, if anything it’s a build that stops new players from learning how to play due to how it doesn’t teach the fundamentals of the game. It encourages poor rotation (camping), it doesn’t teach new players how to set up and execute burst, or even perform a rotation. It doesn’t teach cooldown management, and even worse, it frustrates other new players trying to learn actual builds to the point where they either quit, or roll turrets as well.
This game has plenty of simple to understand builds with low skill requirements to perform decently on in low tier pvp, such as:
-Power Wells/Lich Necro
-Trap Ranger
-Condition Warrior
-Meditation Guardian
-Shatter/Phantasm Mesmer
-P/P Rabid Engineer
-S/P Thief
-D/D elementalist
All these builds are very viable in solo queue, and while playing them you learn how to manage cooldowns, dodge, swap weapons, make use of your profession mechanic, and most importantly, rotate. Yes, a new player will be less effective than a vet while playing one of these builds, and that’s the way it’s supposed to be. But, while playing a build like this, a new player will still retain a degree of effectiveness, and they will be learning the game a lot faster than they would on turret engineer.
Blinks, invulns, and stealths drop the orb. Blocks and partial immunities do not.
Are you attempting to troll? It’s hard to tell with the broken English, and with your post history to be honest.
If it happens that you aren’t trolling, then this is literally the worst idea I’ve ever seen in this forum. And that’s saying something.
Without holy trinity aka healer and tank, downstate is viable because a group of 5 dps running around and killing each other has no sustain in a fight if they cannot get each other up once they have fallen. Likewise it makes it so both groups have to keep a large amount of damage up to keep people down, this creates a fantastic balance between sustain and damage.
Also, this is a core game mechanic, so do you really think this post was worth ANYONE’s time?
Radioactive does rely heavily on banners and mercy runes to keep you up. I see your point.