I bought an EU account to try playing over there… well, not much playing to be done when my ping is literally in the thousands (3-5 seconds on skill activation). Rubberbanding. DCing to character selection screen. Skipping movement. Extremely fast movement as all my skills activate at once, etc.
The game is literally unplayable for me on EU, I try every couple of weeks and I usually end up just logging out mid match because I can’t use any skill, and the only thing that works is my character WASD movement. The funny thing is that I usually test my lag in the HotM before I queue, and it’s not that bad at all.
What is the deal with this lag? It can’t be just because I’m from NA that it lags like this. I’ve seen other NA players play on EU with little to no lag whatsoever.
but you can’t deny the fact that as trade off for all that moblity thieves lose survival (a lot of it in fact) and dmg (ranged especially)
I’d argue that Thieves trade ‘typical’ means of survival like high healing, high toughness/hp, or boons like protection for survival through stealth or evades.
Thief has mobility built into it’s weapon sets: Dagger 2,3 Sword 2, Shortbow 5, F1. It would be hard to come up with a completely immobile Thief build unless you did something like P/P P/D, which clearly is a nonsensical weapon set. I honestly wouldn’t say that a S/D thief lacks in terms of survival (and actual becomes more survivable than D/P while also gaining more landspeed mobility due to Swiftness on Dodge).
So, no, I don’t agree that Thief trades survivability for mobility. They trade traditional forms of passive survivability for evades or stealth, depending on the build in question. And clearly, given that thief has been meta forever, this trade off is working for them. Also, thief mobility factors into their survivability a lot, since they can both gap close quickly and leave fights that are going poorly.
I think there needs to be some degree of guaranteed damage in this game, which should be more based around auto attacks in general than around Fire/Air, Incendiary Powder, etc. Engineer in particular would be helped a lot by having functional autoattacks on Rifle/Pistol, and having Incendiary Powder toned down or changed. An auto that scaled better with power on Rifle would help Berserker/Power based engineers a lot as well.
I think it’s fine for some classes to have instant CCs like Doom, Updraft, Fear Me, etc. Then, there is some CC which needs to be changed like Runes of the Nightmare. Overcharged Shot is simply too good as it currently stands given how short it’s cooldown is.
The current ‘meta’ classes need to have certain things decided about their survivability. For example, D/D ele has permanent vigor, as well as extremely high HPS, high amounts of condi cleanse, as well as protection. Arenanet needs to make a design decision based on: do we want this build to survive based on healing + condi cleanse, based on dodging, or based around extremely high protection uptime. Since it’s a melee brawler build, its understandable that it needs good survivability, but some of these things should possibly be toned down.
I offered a fact, and 3 educated opinions. You haven’t responded to any of them.
At the risk of being a bit of a bore… I stated that ranger already has a speed signet. By implication, there’s no need for a speed / mobility buff since you already have one.
I opined that Ranger is clearly optimized as a hunter / sniper. Such fighters typically ambush and so the genre doesn’t really lend itself to high mobility.
Further I compared adding high mobility to ranger to adding heavy armor to Mesmer. This was to emphasize the first opinion and hint that adding mobility would make rangers excessively powerful.
Last, I offered my assessment that the behaviour of rangers has a great deal to do with the fact that they are unpopular as team members.
hands sol.4310 a mirror
The mere fact that you are mentioning a movement signet as a supposedly viable form of mobility shows your opinion is not educated, at least when it comes to high tier PvP. Secondly, you make blanket statements about the “behavior of rangers” making them unpopular as team members, which is probably ruder than anything Sol said to you.
Also, this is not Call of Duty. There is no ‘sniper’ role. In fact, Thieves and Mesmers do a far better job of ‘sniping’ people by bursting them from Stealth. Any class in this game can gap close on a Ranger quite easily, and the only map that a Longbow Ranger can really make use of the full range frequently is Legacy of the Foefire. Every other map has multiple LoS spots. If you are being ‘ambushed’ by a Longbow Ranger, which has no stealth upon engage, all that means is that you personally need to work on your situational awareness. The classes that do the ambushing in this game are Mesmer and Thief.
And comparing mobility on Ranger to heavy armor on a mesmer is just a ludicrous comparison you made up that has no bearing on this conversation whatsoever.
The silliest thing about your nonsense arguments is that you are complaining about a spec that doesn’t even see play in top tier. There are many high end players who multiclass and would certainly switch to Ranger if they thought it was powerful enough to help their team. Players like Denshee, ROM, Wakkey, and Blackjack all multi class to help their teams stay in the meta.
Finally, the funniest thing about your posts is you completely ignore how small my proposed changes are. Power Ranger would benefit from these buffs barely at all. It would be a slight mobility buff for them outside of combat and that’s it. Power Rangers cannot afford to take Warhorn because their defense relies heavily on GS block or Dagger 4 offhand. They also rarely go into Wilderness Survival, where Martial Mastery is located ( some do, but the majority of builds I see are 66200 and 60260), and finally just how big of a buff would an 18% movement increase be for a build that is typically staying between mid and home and shooting at people with long range? Not much, imo. The buffs I proposed were mainly targeted at condi Ranger builds that aren’t using Spirits for mobility.
I just wanted to say that OP first ignored war horn in his original post, so it is ironic that most of the talk here is about war horn.
Ranger war horn is good. If anything the problem with ranger war horn is that you have to take Axe (which does no damage) or Sword ( an unnatural self root).
I would also like to correct OP by noting that Necromancer’s flesh Wurm is not capable of a vertical teleport, which means that necromancer has the worst mobility by far. They have to either give up their utilities (and blow a stun break) just to get swiftness, or give up their condition removal to take war horn. Guardians have permanent swiftness on Staffs, teleports and leaps on other weapons, and swiftness on shouts that serve other functions than just swiftness.
Uh you obviously didn’t read my original post since Warhorn is mentioned in it. Ranger Warhorn is really bad currently. The #4 skill makes it not worth taking, and the swiftness uptime from it is about 40% on a very long cooldown. It’s far inferior to both the Necromancer and Warrior Warhorn.
Also, the Necromancer Wurm is capable of vertical ports, the same as Thief Shadowstep or Mesmer Blink is. So, please stop saying things that aren’t true.
Hi there Lordrosicky!
Spotting a Mesmer can be very tricky, especially for a new player. If you need tips and trciks to help you spot the real Mesmer, send me a PM in game!
Since Leaderboards displays character name could we also have an information which class is it? Please.
The leaderboard shows the last character played, not the one that is used for the majority of the points. We could possibly add profession, I’ll suggest it to the team.
It would be awesome to have a profession symbol next to peoples’ names on the leaderboard. Even if it’s just ‘last profession that was used’ I still think it would be a cool feature worth adding if it didn’t take a lot of work to put on there.
In general, the more information you have on stuff like leaderboards and scoreboards, the better.
This guy says that Sword Horn Shouts warrior is one of the most skillful builds in the game. You might as well completely disregard whatever he says after saying something like that.
It’d also be cool to see map metrics. I wanna know just how popular Skyhammer is compared to other maps. I think it’s more popular than Spirit Watch and only slightly less popular than Khylo
I guess I am done here. You are a complete moron. Abjured running double ele focus WTF?! People don’t run Mesmer at high tier……………… Sure some teams try….but they aren’t the top tier. GTFO. Go back to your Ranger forum where you belong. There you all can sit by the fire and talk about all the buffs you want. You only continue to prove why Ranger is the most disappointing class to see show up on your team. Not because they need buffs, it’s because 90% of the ones you see have no idea what they should be doing. Just pew pew LB 2. Complete ignorance.
Abjured runs double focus ele vs Radioactive, on STREAM, IN TOURNAMENTS. It is their counter to projectile focused DPS (lich form). TCG runs Mesmer and is TOP TIER. LITERALLY EVERYTHING YOU SAY IS FALSE.
I’m really impressed with how Ghost blatantly ignores whenever he is called out for saying something which is totally false.
Also, I’m not contradicting myself at all. You just ignored the fact that Engineers do have access to two large leaps in your post, saying: " Engi’s may have perma speed when using speedy kits but they have no leap/ port closers like every other class." Clearly though, I do understand that Engineers never need to bother taking this stuff when they already have perma-swiftness for almost no investment.
It has ranged. It doesn’t need much mobility to roam…It only has to go half way to the point to be able to kill people, whereas most classes got to go all the way. Other “zerker” roaming classes, is basically just a thief. A thief needs to be on point so it is more mobile and more fragile. Yes there are other teams that roll with different zerker classes but they are not really..in the meta. Every build can’t be in the meta….then it wouldn’t be a meta. There are Ranger builds in the meta, you are choosing not to use one. The ranger build in the meta has plenty of mobility for its roll.
If you want zerker power ranger to be in the meta, then a mobility buff isn’t the issue. What would bring you back into the meta is for cele to disintegrate. This would bring all the other zerker classes (not thief) back into the meta as well.
This is wrong. Mesmer/Thief comps will be stronger vs Power Ranger than Celestial is. There are not “Ranger builds in this meta”. At least, not ones that aren’t outclassed by something else in high tier. Even if we started seeing Power Rangers in the tournament meta, they would get countered by teams like Abjured simply running double focus elementalist. I also don’t know where you got the idea that “Thief needs to be on point”. A thief’s primary role in this meta is to be +1ing fights and specifically focusing down squishier targets like Mesmers, other thieves, and Necros. It’s never going to be standing on a node for very long. The idea that an S/D thief is more fragile than a Power Ranger is funny.
Also, why do you say “There are Ranger builds in this meta” and then a paragraph later say “What would bring you back into this meta is for cele to disintegrate”? Are you even reading what you’re posting?
Correct, you could also use Warhorn which is like 90% swiftness up time, but you choose not to (I am guessing)…. You choose a slow build…you be slow. You are what you choose to be
All we are saying is that we are pigeon holed into certain weapon sets to achieve similar mobility of other classes.
AND THAT IS WHAT WE ARE SAYING. You play a slow build, then YOU ARE SLOW. Want better mobility? Then PLAY A DIFFERENT BUILD. EVERY. SINGLE. OTHER. CLASS. Has to play a certain build to obtain their optimal mobility. Just because YOU refuse to play with weapons/ skills that give you more mobility that is your fault. An engi that wants to play HGH is going to have NO MOBILITY compared to running any other build with at least 1 kit and selecting “Speedy Kits”. Should he come on here and complain that he isn’t as mobile as other classes and say “he is pigeon holed into certain weapon sets to achieve similar mobility of other classes.” NO, he will get laughed at, just like you are. You want mobility, run a different build. Anet can’t give every single (hundreds) of builds in the game the same mobility. You have your options. Use them or suck it up.
As stated before. Ranger is far from the first class that would receive any mobility buffs. Maybe 4th if your lucky. You don’t want criticism or to be laughed at about this matter you should have posted it where it belongs; in the Ranger forum.
“Hi I’m a Engineer Stealth + Pull” gl dodging that or even being able to keep that combo at 1500 range, complain more about ranger’s not need swiftness cause of 1500 range.
LOL?!?!!? Good luck dodging an Engi pull? That is a L2P issue…..that is THE MOST telegraphed CC in this game besides a necro’s tainted shackles. Engi’s may have perma speed when using speedy kits but they have no leap/ port closers like every other class. The have a rifle jump but that takes time to wind up and you loose a second doing it (aka: they are 1 second further away).
First of all: other classes have mobility built into what happens to be some of their strongest weapon sets and traits. Things like Warrior Warhorn and Elemental attunement and Thief shortbow are all very strong by themselves and also happen to include big boosts to mobility. Of course other classes don’t complain about being pidgeonholed into running specific stuff when their ‘specific stuff’ also happens to be extremely strong and give easy access to mobility.
Sol clearly mentioned “stealth + pull”. I guess you don’t realize that a pull from stealth has no tell (the magnet line isn’t visible). I guess you are also forgetting Elixir Gun leap and Rocket shoes leap. Please get your facts straight, you come across as more and more uninformed every post you make.
5 d/d eles
It’s the ‘new’ Ranger. Except with more burning and massive AoE heals and Protection.
Correct, you could also use Warhorn which is like 90% swiftness up time, but you choose not to (I am guessing)…. You choose a slow build…you be slow. You are what you choose to be
Get your kittening facts straight please. Warhorn is a 43% swiftness uptime when untraited, 54% when traited, and then of course you have to factor in that the 4th skill is almost useless.
Every post you make makes you look more ignorant, and someone who truly has no idea what goes into strong/viable builds.
Except for warhorn, Ranger’s “Swiftness giving skills” that you speak of are tied to in combat usage only
(edited by infantrydiv.1620)
I do not see what the issue here is with mobility. Are people concerned rangers cannot ‘get away’? You have swoop, 2-leap on sword, and even both the dagger evade and poison evade (when no target is selected) creates space. Then there is entangle, that roots their target and lets them create space. None of those work? Then you have a knockback on a 10s feated cd. Still no good? Cast LF which gives tons of space, abd cripple with either dagger or barrage or the pet.
Or is the complaint targets are getting away? Barrage has a cripple. dagger has a cripple. Entable is a root. And the axe has a pull.
And of course, you could choose to use the signet for added speed. One must make sacrifices if thats your concern (i wouldnt, but thats up to you).
I think the ranger community is getting a bit greedy lately.
Let’s get something straight here: I’ve already mentioned how many other classes have extremely easy mobility access (Thief, Warrior, Ele, Engineer). They aren’t making “sacrifices” like giving up their utility or rune spots just to be able to move around the map at a decent speed.
Furthermore, I will say it again: running a mobility signet in PvP is not viable. Even mentioning this as an option makes it look like you have literally no idea about PvP or what makes a strong build.
I love it when the deciding factor in a match is: “Who has more clueless people on a class they don’t know how to play?”
Whoever has the longest attention span, and whoever has crate
Let’s see. This is how it should work (it doesn’t). Class that has to mele the most, gets highest mobility. Class that has to mele the least, has ranged attacks for 1500 in rabid fire succession, gets the least mobility.
I have to run 1500 further than you before I can start attacking, then I am in the middle of the kitt, have less mobility than you, less stun break with practically no escape and you come to ask for mobility buffs?
LOL
Suck it up
In reality, longbow Ranger isn’t meta. Also, every single Meta spec has adequate gap closers OR 1000-1500 range attacks already.
I wonder how many more poorly thought out responses (complaining about something that isn’t even played) I’m going to have to respond to on this thread.
I’m just saying; If Engineer’s Speedy Kits was nerfed, in your own list ranger would move up a bit.. The design decisions behind engineer make my head hurt tbh,
No no wait, he’s a ultra mobile high sustain point holder with tons of utility and game changing elite on a moderate cooldown.Ranged DPS should never be the fastest moving thing on the field.
This is also why Mesmer mobility is awful; Mesmers would love to have a 25% movement signet, or a double leap combo or swiftness that stacks with other swiftness.The choices you have now ; 25% move speed signet, Ability to use Trav runes, SwordLeaps, GreatswordLeaps, Stunbreaker Leap, Warhorn swiftness,
PRETTY GOOD AMOUNT OF CHOICES IMHO.
25% movement signet? When is the last time you saw anyone in a tournament run a 25% movement signet? Sword Leaps and Greatsword leaps do not do that much to compensate for no movement speed bonus (seriously, go try out using one next to someone running at perma swiftness or even 25% movement speed). Ranger Warhorn is literally one of the worst Offhands in the game with the 4th skill being almost useless and the 5th on a 35 second cooldown. It’s pretty much a relic from beta at this point.
I think you’d all be surprised what a small nerf to the celestial classes would do for the Abjured vs TCG matchup.
I also think that what Abjured brought to the last WTS with OE instead of Nos was stronger vs TCG than what this round will be.
If Helseth and Sizer bring their A-game, I think TCG will win.
A LB/GS Ranger I’d argue is better than a Mesmer at the moment. Its ranged burst is unrivalled with a very small cooldown on Rapid Fire. Combined with area cripple, a ranged knockback and two invulnerability skills (Counter Attack and Signet of Stone) it’s still got lots of survivability. A Mesmer is still great but the casting times on Phantasm skills are long and Shatter cooldowns are also long. A Longbow Ranger can put out single target damage so much easier – it’s point and shoot.
Mesmers are closer than Power Rangers. Counter Attack and Signet of Stone aren’t really invulnerabilities..
What’s really the difference is that Mesmer has better damage avoidance through superior stunbreaks, multiple vertical teleports, and better ‘invulnerabilities’, then the in combat mobility is the cherry on top.
Of course damage is easier to do by locking on to a target from 1500, and 2111112111112, that much is true.
The kit that a Mesmer brings as a long range nuke is also superior in the fact that it doesn’t rely on Projectiles to do its damage. There are multiple counters to projectile damage that could easily be used against Power Ranger if the spec ever became common (the most obvious being running say, two focus offhand elementalists).
In addition to that, both current meta long range nuking classes (Mesmer and Necro) have access to very good boon strip as well as both having strong vertical/porting kiting abilities. Both of which Power Ranger lacks.
Not saying I want power ranger buffs, just pointing out the differences :p I’m fine with power ranger where it is.
The only good idea I saw in here was “Nerf Engineer Adept Trait which gives perma-swiftness”
Honestly perma-anything is bad, it’s basically passive play ..
Everything else is like, "Give me other stuff in addition to my Leaps and lighting reflexes which can legit get me from Graveyard to Home node almost instantly.
Sorry, the only thing that is going to get me from “Graveyard to Home node almost instantly” is Portal.
I know I should be using my only stunbreak with a 40 second CD as a mobility skill to move from node to node, also. LMAO
Seriously, you people are funny.
Androlan NO ranger trying to be competitive in SPvP will use signet of the hunt. That signet is like a giant beacon to every thief and mesmer on the planet saying (HEY look at me I gave up a vital cooldown that I would normally use to kill you or keep you from killing ME for something that will only help me run back faster so you can kill me again!)
Its the wrong kind of mobility gain. The survival you gain from that 25% increase in movement speed is 99.999% less than the survival you LOSE by taking it. Its better to just bite the bullet and take traveler runes in that case if you HAVE to have that mobility. Even then what you give up probably wont be worth it.
And for heavens sake man your seriously one of those that thinks longbow is overpowered? Its ONLY strength is its range. Thats it. And there are entire CLASSES (not even counting the builds in those classes. Just hte classes themselves) namely thief,mesmer,engineer,and warrior who have a very good chance of closing that cap if they pay attention. Making the longbow a long range AMBUSH weapon against players with a minimum of situational awareness.
Hell the longbow needs that mobility probably more than any other build. Becuase once you get spotted you HAVE to relocate or your gonna get absolutely violated by the first mildly compotent cele engi that happens by. And that can be an absolute pain in the kitten in some maps.
Quoted since this is what I would say but a bit more polite than how I would have phrased it.
Two capture points and plenty of falling deaths? Sorry you are having nightmares, I’m sure there’s some sort of medicine or therapy you can get to fix this.
Personally I think that a ranger is the hardest class to escape from when your health is low. Imagine when they have more mobility.
Thief is obviously harder to escape from when your health is low. Ranger depends entirely on where you are and what build the Ranger is running. Many classes can escape from Ranger focus fire just by using one port/blink (for example in Khylo, by porting to a different level of the clocktower, or on Niflhel by porting to a ledge and moving out of line of sight.
Sure, if you are standing out in the open next to a longbow Ranger with 2k health left, the chances of you getting away aren’t very high. But then again, I’m not sure why it would be fair to be able to escape from that situation to begin with.
Strider’s Defense- 25% chance to deflect projectiles while in combat (not executing an attack). 25% chance to increase rangers movement speed by 50% for 2s (3s icd) on hit while in combat. Restricted to melee weapons. This could make greatsword sword/dagger builds a fighting chance.
Strider’s Defense is an absolute joke of a trait as it currently stands. 50% movement while in combat might make it worth taking (it might also make it overpowered), but the RNG defensive aspect of the trait to begin with is annoying.
(edited by infantrydiv.1620)
No, you learn to play and get off my thread. You have not a flying clue what you are talking about, sir.
I don’t appreciate useless comments.
In my opinion, the lack of “top team” rangers is no evidence of it being balanced or underpowered. To the contrary, no one wants to be seen as using an easy mode class.
Yes, I’ve argued this point before. However much the ranger apologists scream otherwise, the class is OP at the moment.
There is absolutely no reason to compound it by making it even harder to close a ranger. Yeah right, add mobility to their already overstuffed suite of powers.
Yeah, because no one played Hambow and Spirit Ranger when those two were overpowered, huh? I already said I don’t want this to be about your uninformed opinion on Ranger balance, so please leave since you are just dragging it off topic. If you think power Ranger is overpowered please feel free to play it and try out for a top team. It would be honestly hilarious to see you try to play it in top tier PvP.
Some of this stuff looks good, but it is missing Strength Rune fix as well, so it might be fake.
Ranger is number 1 the most braindead class in the game. Nothing hard about spamming evades while DPS’ing. They just happened to be “unviable” even though they are viable.
People who main ranger generally fail at high skill cap techniques and are borderline mediocre players in general because they are generally spoonfed by how easy spamming dodges while you attack with your pet is; they are used to not putting effort into anything and just gets away with easy things in everything they do.
Hardest builds to play that are truly viable (Some aren’t viable because hard mode): DPS Warrior in general, Thief in general vs. competent team comps, grenade specs on Engi (Arguable, but they’ve always been hard to play since frenzy meta).
Inb4 DPS Warrior just isn’t viable and I’d rather play Shatter. It just shows that people would rather play easy builds over the high risk high reward ones cause of how spoonfed they are with Mesmer or Ranger when talking about DPS.
I currently play Warrior/Ranger and saying that “Warrior is the hardest thing to play in the game, while Rangers are braindead” makes you look like an absolute clown. Please stop. If you want to look at something that spams evades while doing large amounts of damage, please check out “Elementalist” or “Thief”. Also Shatter Mesmer has a higher skillcap than Warrior so I don’t know what you’re on about.
Warrior got to be the highest skill floor with lowest skillcap class, except shoutheal which has a bit higher skill cap yay.
Uh, do you even know what skill floor and skill cap mean?
Both Ranger and Warrior have a low skill floor to be effective with. They are easy classes for beginning to learn the game with, without a doubt. Skill Cap on any class is almost infinite, since there is always some little thing you could probably be doing better.
On the skill cap meter I’d place Warrior at “medium”, with cancel casting and correct usage of cooldowns being essential to playing it well. Ranger has builds that vary greatly in terms of skillcap, but overall pet micro and keeping track of pet F2s (cancel casting as well) and automatic usage skills (such as dog knockdown) is pretty important to the class. There’s simply more to keep track of on Ranger in general. So, depending on what build you are using I’d put the skillcap at, or slightly higher than Warrior.
Nerfing Warhorn doesn’t sound bad, I think Warhorn has always been stupidly strong. It flat out counters binding roots and many kill set ups that require immob.
Your idea to bring back Ranger doesn’t sound bad in all honest.
An alternative would be that boon conversion shouldn’t really happen for Warhorn. It’s just as cancerous as boon strip + convert to fear from necro because you can get protection from it AND you can get perma-vigor from bleeds.
Wait what? I was making suggestions for Ranger Warhorn skills. I wasn’t suggesting anything about Warrior Warhorn, which I think is in a decent place, since you have to take the Master trait to make it convert condis to boons.
i play ranger casually sometimes, so i welcome some buffs for the ranger.
1. Tail Wind
“Gain swiftness when swapping weapons.”
Swiftness: 5 si dun think an ICD of 9 s is required since default weapon swap time is 10 seconds, and even with the rune set, it would 8 s so yeah i think there’s no need for an ICD of 9 s at all.
2. Martial Mastery
“Reduces recharge on sword, greatsword, and spear skills. Run faster while wieding sword and greatsword.”
Movement speed increase: 25%
Recharge reduced: 20%seems fair, as this is a master level trait !!!
3. Call of the Wild | Activation 0.5 s | Recharge 25 s
“Grant fury, might, and swiftness to yourself and nearby allies.”
Fury: 10 s
Might: 10 s
Swiftness: 20 s
Number of Targets: 5
Radius: 600
Combo Finisher: Blastthere i adjusted the numbers for you. what do you think?
Warhorn looks good like that. Thanks for the input!
I don’t see any justification for buffing anything on Ranger unless it comes with a healthy nerf to the longbow and pet. You’re worried about mobility when you already have the top ranged weapon and a guided missile to defend you?
Beastmastery Ranger hasn’t been viable in years. Longbow Ranger has yet to appear in a single high profile tournament. I already said I don’t want this thread to be about people’s personal skill issues in focusing down Longbow rangers.
Ranger isn’t meant to have mobility as it’s a top range weapon class. You can’t have both mobility AND 1200 range DPS weapon.
This is pretty bad reasoning. If that’s the case, better take away Engineer’s mobility since they have 1500 range Grenades, 1000 range Rifle, 1200 range pull with toolkit. Crate is also ‘ranged’. Warrior Longbow has 1000 range and does more AoE DPS than Ranger longbow. Staff Ele is 1200 Range and has more built in mobility than Ranger. Could continue with this list, but hopefully you’ll get the point.
Also, please let me know when you see a Longbow Ranger taken over a Mesmer in top tier PvP, since it still hasn’t happened. Thanks.
Ranger is number 1 the most braindead class in the game. Nothing hard about spamming evades while DPS’ing. They just happened to be “unviable” even though they are viable.
People who main ranger generally fail at high skill cap techniques and are borderline mediocre players in general because they are generally spoonfed by how easy spamming dodges while you attack with your pet is; they are used to not putting effort into anything and just gets away with easy things in everything they do.
Hardest builds to play that are truly viable (Some aren’t viable because hard mode): DPS Warrior in general, Thief in general vs. competent team comps, grenade specs on Engi (Arguable, but they’ve always been hard to play since frenzy meta).
Inb4 DPS Warrior just isn’t viable and I’d rather play Shatter. It just shows that people would rather play easy builds over the high risk high reward ones cause of how spoonfed they are with Mesmer or Ranger when talking about DPS.
I currently play Warrior/Ranger and saying that “Warrior is the hardest thing to play in the game, while Rangers are braindead” makes you look like an absolute clown. Please stop. If you want to look at something that spams evades while doing large amounts of damage, please check out “Elementalist” or “Thief”. Also Shatter Mesmer has a higher skillcap than Warrior so I don’t know what you’re on about.
Yes. Although I don’t know if Team Arena would really need a matching system like that. The old system would be fine.
Many people in dueling rooms run specs that would not be very good at all for Conquest. The game is balanced around 5v5 Conquest, so there are plenty of outlier 1v1 builds that would destroy many conquest specs given unlimited time and not needing to actually defend a node.
The way I currently rate mobility is this:
1. Thief: Extreme mobility in combat and outside
2. Elementalist: Ride the Lightning, FGS, Lightning Flash, On demand Swiftness from Air attunement. It’s more a ‘burst mobility’, but very effective for the conquest game type.
3. Warrior: Sword leap/GS, Swiftness or 25% movement speed very easy to get
4. Engineer: Extremely easy access to perma swiftness, and now can move at full swiftness speed in combat with slick shoes stunbreak.
5. Mesmer: Entirely dependent on Portal usage, otherwise quite slow. Blink and Phase retreat give decent vertical mobility. Sometimes sacrifices rune slots for Travelers.
6. Ranger: Sword Leap and Greatsword 3, but no vertical mobility or easy access to swiftness outside of combat.
7. Necromancer: Decent Swiftness with Spectral Walk, and decent vertical/kiting with Wurm, but this uses up its utility slots (it invests a lot).
8. Guardian: Overall just really slow, a couple of ports and Swiftness on Staff, but not that great.
There are a couple of things that stand out to me as weird with this. First of all, why are Warriors so fast? Warrior is a tanky, heavy armor class with a huge on-node presence. Sure, it seems more ‘athletic’ than Guardian, but its also a heavy armor wearer. Elementalist is also very fast considering how tanky of a presence it is on node, and being a caster, but its a bit more understandable than warrior.
One of the main things I don’t get is why Engineers are obviously more mobile than Rangers. Simply by taking 1 minor trait they get access to 100% swiftness uptime in and out of combat, which is absolutely huge, especially in the conquest game type. Warrior is also somewhat similar by taking Warrior’s Sprint (Minor trait for 25% speed with melee weapons). And it can get long duration Swiftness with Signet elite whenever it wants.
Ranger is probably one of the least represented classes right now in high level tournament play, I personally don’t really care about this, but I feel like Ranger would be helped by raising it’s ‘baseline mobility’, essentially giving it easier access to 25% or 33% movement speed.
One of the reasons I feel especially strongly about Ranger mobility is that it’s one of the only classes that doesn’t have ports or vertical movement, so it should have ground speed mobility to make up for this.
Here’s my suggestions:
1. Make the minor trait “Tail Wind” from the Skirmishing trait line usable outside of combat with the 9 second ICD. This would = about an 18% average movement speed without investing into boon duration. It seems reasonable for a minor trait.
2. Make “Martial Mastery” give 25% movement speed when wielding a Sword or Greatsword. Similar to Warrior’s Sprint, this trait is very rarely taken, and I feel like adding this movement speed would make it worthy of being a Master trait.
3. Lower the cooldown on Warhorn #5 to 25 seconds, also lower the Fury it gives slightly, but maintain the Swiftness so that it becomes about as usual as Warrior Warhorn Swiftness.
I realize that there are a lot of people who don’t like Rangers and think its cheap or skillless or whatever, but I don’t consider these changes an overly strong buff. It just makes Ranger more able to compete with the mobility seen in the current meta. I also don’t want to get into a balance discussion about Rapid Fire or whatever. Until Ranger is being seen a lot in high tier pvp, we can safely assume its not utterly broken or terrorizing everyone.
If you guys think the matchmaking is bad right now, I remember when Solo Q first came out and it would create matches so that the very best players in the game would all be grouped vs another group of the second best MMR the system could find. Fun times.
My longest losing streak under that system was something like 21.
I think Supply crate definitely needs a buff. It needs to drop twice as many turrets as well as all the turrets using overcharged abilities for the entire duration. Then engis will be balanced.
Or just lower the cooldown to 45 seconds so they can have it for every 1v1 they encounter.
More like if it had 5 bleeds and burning.
/only slight sarcasm intended.
Yea celestial shout warrior is balanced….. KAPPAAAAAa
I dunno, I don’t think Shout Warrior would be very good in a burst meta. In my experience it’s exceedingly easy to kill 2v1, unlike ele/engi. In fact, the only power damage mitigation it has really is two dodges and a 6 second weakness on horn.
I think of Shoutbow as a build that is only in this meta in order to counter the sustain and trash condis that ele/engi are throwing around.
I think its actually mostly just based around how many games you’ve played. So go spam ranked queue and you should keep going up regardless of how many you are winning/losing.
Yes
More people are playing right now than before. Anet won’t even consider reverting back unless the number of people playing dropped substantially lower than where it was before the patch…
TL;DR Might as well stop making these kind of threads since it’s useless.
“Protect Me”: Your pet grants 5 seconds of protection and removes 2 conditions from Allies in a 600 radius. Also breaks Stuns on affected allies. 45 second cooldown
The reasoning behind this is that rangers already have Signet of Renewal and Signet of Stone as good personal defenses against power or condition spike. This change would turn protect me into a very strong team play utility. IMO, Rangers need at least a few abilities like this to increase their viability in WvW especially.
“Sic ’Em”: Your pet becomes immune to Conditions and gains 40% damage for 10 seconds. Its first attack applies revealed for 6 seconds. 30 second CD.
Basically, Sic ’Em is currently overpowered against thieves because the revealed is instant. Instead I suggest lowering the cooldown slightly and making the pets first attack dodgeable so that there is counterplay to the revealed. Pets are also very weak to conditions in general, so this just adds more pet survivability.
“Guard”: 20 second cooldown, Your pet gains 10 seconds of stealth and aggressively guards an area with a radius of 600. Allies in the area take 10% reduced damage. This ability also removes the pet leash and allows you to leave your pet in an area while fighting somewhere else. However, your pet will not be able to chase enemies outside of this area, and if the ability is reused or if you swap pets, the pet will port back to your side.
“Search and Rescue”: Currently, this ability is very underpowered with an extremely long cooldown, and the pet res is not fast enough to prevent a stomp. I’d probably first lower the cooldown to 40-60 seconds on this and see if it starts being played in any serious builds. Another option would be to have your pet grant stealth to a downed ally and then attempt to res. I think this ability could be balanced well if it was tweaked enough.
Clearly, turrets need wheels.
celestial warriors and eles do not do a “ridiculous” amount of damage, UNLESS you are letting them land all their predictable, readable, dodge/blockable, high-damage skills.
Correct, Celestial D/D eles don’t even have to land their fire rotation on you to kill you. The majority of the damage will come from their burns and lightning whip auto at 25 might stacks.
Celestial Warrior is slightly better balanced in that it is very weak to spike burst and the main things to dodge are Pin Down/Sword 3, both of which are very easy to avoid.