80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
Part of the problem with solo’ing lupi is how much effort it is jk. Seriously, you basically need a party to help you get there and that’s asking a lot. The last way to solo your way there that I knew of was nerfed away after the portal gun nerf. After that, expect to spend 12 hours practicing or longer. Strife025 mentions practicing for 11 hours before feeling like he was good at it. 11 hours of practice doesn’t mean warrior is sooo good I don’t think, rather, it means Strife or (insert soloist’s name here) isn’t just playing the ultimate of professions or whatever you might believe—they’re well practiced.
Edit: fixed typo
You’re the PvE Ranger, so if you thought you could do it, you would. If nothing more than to be able to say; “in your face”. The fact you havn’t tried it speaks volumes. Rangers in my guild who have tried, and said it isn’t possible, and our Necromancer got pretty darn close. You can’t keep using that excuse.
My guildmates are waiting for the why, to their answer.
Did they practice for a dozen hours like strife025 claimed it took him? Not tk take anything away from strife, he’s a heck of a player. Have warriors in your guild put in the time to practice that and then do it?
The necromancer has put in roughly 12 hours, the Rangers gave up after 10. The Warriors see no need to do it since it has been proven a Warrior can do it. Our Mesmers have put in roughly 8 hours, but they’re not sure it is possible with the Mesmer either, and are losing interest. Our Guardians when asked, say; No, just no. Our guild leader has offered 1000g to the first class besides a Warrior who can do it.
You’re missing the point though, like usual.
So you using another weapon will make you versatile at 1500 range how?
Why do you have to be so obsessed about that 1500 range? Does that extra 300 range bother you that much? Like other classes just can’t close that close of a gap?
It’s not about closing the gap. It’s about what the extra 300 range means.
More targets hit with piercing arrows.
Able to stay out of combat area completely whilst still contributing.The strategic value of the extra 300 cannot be seen in a duel situation. Look at all teh other aspects of the game.
Please, address this issue and explain it in your “soon to come” video. Perhaps some zerg footage of you killing off enemies with your barrage, the more the better, around 20 kills per hours of WvW is convincing enough to me(If you’re on a tier 1/2 server anyways), don’t forget to turn on in-game clock for that.
The video is coming. just finished casual run through Cof 2 to show that pets can be kept alive all the way through.
WvW video may be slightly tougher seeing as bottom tier there rent that many people. The zergs here don’t get that big (10-20 ppl) but I will try to get some footage when I can.
Citadel of Flames is old, you need to be running 55+ Fractals, or you’re just trying to pull the wool over peoples eyes.
I’ve run CoF before I had exotics, it isn’t a hard dungeon.
Not everyone in this game is a omfg pro elite wtf kinda person. People wanted to see a video where the pets don’t die and become ineffective in a dungeon I make one. Who said anything about high lvl fractals? We all know the issues with pets and summons in fractals.
What, did you think I wouldn’t make a video to show it couldn’t be done? how about you make some videos about how good you are. You seem to claim to be some pro who knows everything. lets see some videos then.
Because pets generally only die in Fractals. You’re trying to use old dungeons to prove everything is fine, and dandy with newer dungeons. That doesn’t work out.
At least stay UP TO DATE, with the content.
Where is your Ranger video of soloing Lupi?
errr so where is the video of an other class soloing lupicus? seriously, 2 videos now of trying to show warriors are the best class in the game? reality check, they aren’t. Oh no how can that be.. someone managed to solo lupicus with one and can do 20k hits with kill shot. Your just a clown.
And like i said. We all know the issue with fractals and pets and summons. There is an issue there. I do not sugar coat it and pretend like there is no issue with fractals. For those who do not run fractals. There are the normal dungeons.
So Rangers are reduced to not running Fractals, but can run the old dungeons, earning nothing, while everyone else can easily earn a full set of Ascended? Wow, just wow.
Part of the problem with solo’ing lupi is how much effort it is jk. Seriously, you basically need a party to help you get there and that’s asking a lot. The last way to solo your way there that I knew of was nerfed away after the portal gun nerf. After that, expect to spend 12 hours practicing or longer. Strife025 mentions practicing for 11 hours before feeling like he was good at it. 11 hours of practice doesn’t mean warrior is sooo good I don’t think, rather, it means Strife or (insert soloist’s name here) isn’t just playing the ultimate of professions or whatever you might believe—they’re well practiced.
Edit: fixed typo
You’re the PvE Ranger, so if you thought you could do it, you would. If nothing more than to be able to say; “in your face”. The fact you havn’t tried it speaks volumes. Rangers in my guild who have tried, and said it isn’t possible, and our Necromancer got pretty darn close. You can’t keep using that excuse.
My guildmates are waiting for the why, to their answer.
Theoretically, any party make up could clear a dungeon reasonably fast. I know what you’re getting at though Kensai, GC zerk warriors used to farming cof path 1 would be in for a wake up call when trying some other dungeons—everyone is, ya know? Doesn’t matter what profession. Things are hard the first time you try them, right?
Question: do any of you guys make use of combo fields in dungeons as part of successful team play? In particular, ranger combo fields? Why or why not? Sorry to ask again, I’m genuinely curious and didn’t want to be left behind, being buried under the posts of people with agendas/debates.
Asking the guild who PvEs, they said no one takes Rangers, but yes they use Combo fields.
P.S. Half the guild asked why?
So you using another weapon will make you versatile at 1500 range how?
Why do you have to be so obsessed about that 1500 range? Does that extra 300 range bother you that much? Like other classes just can’t close that close of a gap?
It’s not about closing the gap. It’s about what the extra 300 range means.
More targets hit with piercing arrows.
Able to stay out of combat area completely whilst still contributing.The strategic value of the extra 300 cannot be seen in a duel situation. Look at all teh other aspects of the game.
Please, address this issue and explain it in your “soon to come” video. Perhaps some zerg footage of you killing off enemies with your barrage, the more the better, around 20 kills per hours of WvW is convincing enough to me(If you’re on a tier 1/2 server anyways), don’t forget to turn on in-game clock for that.
The video is coming. just finished casual run through Cof 2 to show that pets can be kept alive all the way through.
WvW video may be slightly tougher seeing as bottom tier there rent that many people. The zergs here don’t get that big (10-20 ppl) but I will try to get some footage when I can.
Citadel of Flames is old, you need to be running 55+ Fractals, or you’re just trying to pull the wool over peoples eyes.
I’ve run CoF before I had exotics, it isn’t a hard dungeon.
Not everyone in this game is a omfg pro elite wtf kinda person. People wanted to see a video where the pets don’t die and become ineffective in a dungeon I make one. Who said anything about high lvl fractals? We all know the issues with pets and summons in fractals.
What, did you think I wouldn’t make a video to show it couldn’t be done? how about you make some videos about how good you are. You seem to claim to be some pro who knows everything. lets see some videos then.
Because pets generally only die in Fractals. You’re trying to use old dungeons to prove everything is fine, and dandy with newer dungeons. That doesn’t work out.
At least stay UP TO DATE, with the content.
Where is your Ranger video of soloing Lupi?
Out of curiosity, what i the fastest time you have done in Arah with 5 warriors?
Top this with a single Ranger in a group.
11:21 second run in CoF, with all 5 Warriors.
Any of you guys make team use of ranger combo fields in dungeons? Why or why not?
I would love to see a video of you doing this.
So you using another weapon will make you versatile at 1500 range how?
Why do you have to be so obsessed about that 1500 range? Does that extra 300 range bother you that much? Like other classes just can’t close that close of a gap?
It’s not about closing the gap. It’s about what the extra 300 range means.
More targets hit with piercing arrows.
Able to stay out of combat area completely whilst still contributing.The strategic value of the extra 300 cannot be seen in a duel situation. Look at all teh other aspects of the game.
Please, address this issue and explain it in your “soon to come” video. Perhaps some zerg footage of you killing off enemies with your barrage, the more the better, around 20 kills per hours of WvW is convincing enough to me(If you’re on a tier 1/2 server anyways), don’t forget to turn on in-game clock for that.
The video is coming. just finished casual run through Cof 2 to show that pets can be kept alive all the way through.
WvW video may be slightly tougher seeing as bottom tier there rent that many people. The zergs here don’t get that big (10-20 ppl) but I will try to get some footage when I can.
Citadel of Flames is old, you need to be running 55+ Fractals, or you’re just trying to pull the wool over peoples eyes.
People was running CoF before they had exotics, it isn’t a hard dungeon.
KensaiZen
Your reading skills are horrible. I think only damage so much, all my builds are bunker builds. Seriously, even my Thief runs a semi-bunker non-stealth build.
Get off this bullcacka about damage, really just quit. When people mention the damage of other classes, they’re doing so because the other classes have MORE SURVIVABILITY, without losing much of their damage. Unfortunately, you have to have damage to KILL PEOPLE, or what is the point? Really, if you can’t kill the other person you are fighting, what does it matter, if you can live 5 minutes longer, 10 minutes longer, or the fight draws out to infinity?
To get that 1500 range, YOU HAVE TO kitten YOUR BUILD. Not only in damage, but utility, and survivability.
Sure you could strip off your gear, and pew, pew away behind a zerg, and collect badges, but that does not prove anything. People in Zergs generally are not good at the game, therefore you can not prove a point using that analogy, CONSIDERING I can enter a 40 man Zerg on my Necromancer in Plague Form, and live the entire time while my side is pushing, and pick up FOURTY BAGS, while you pick up maybe Ten bags.
At least try to learn the game, and every class before you spew your bullcacka.
Wow, you are just so ignorant. You seem to be arguing just for the sake of arguing. Why on earth do Rangers get the reputation as being the best duelist class in the game? if they cant kill anyone, they would also be crap in SPvP as the skill set is pretty much the same.
“Really, if you can’t kill the other person you are fighting, what does it matter, if you can live 5 minutes longer, 10 minutes longer, or the fight draws out to infinity?”
The reality of it is, the Ranger CAN kill other classes. It may not do it as quick as a thief or a warrior but it CAN kill other classes and HAS GOOD SURVIVABILITY.
I think you need to take your head out of your kitten and read what you are saying. You say Rangers cant damage or kill. You claim they have bad survival. But the general concensus of the GW2 community is that the Ranger class is THE BEST duelist class in the game. Someones full of kitten. It must be the entire GW2 community since you obviously must be correct.
I’ve proven you wrong so many times, it isn’t funny. The Ranger is only a good duelist, against noobs, and havn’t learned how to play the game yet, and get destroyed by the Rangers pets. The Ranger also does good in sPvP because they have severely nerfed the other classes, and havn’t had to touch the Ranger, for obvious reasons.
I don’t think you guys realize how big of a nerf some classes, and their abilities get in sPvP that do not carry over to PvE, or WvW. The changes are compounded by the fact you also do not get to use any of the consumables, or racial abilities either, which is HUGE when you consider some racial abilities.
I think the reason many don’t realize this, is because they do not realize that when a change is labeled “PvP only” they actually mean sPvP/tPvP, and those changes do not effect WvW. It wasn’t until a bunch of us started running tests, before we caught this. These are only examples, but there are a lot more.
•Cluster Shot: This skill’s damage is reduced by 15% in PvP.
•Cloak and Dagger: This skill’s damage has been reduced by 33% in PvP only.
•Shield of Judgment: This skill’s protection duration has been set to 3 seconds from 5 seconds in PvP only.
•Selfless Daring: This trait had an efficiency with healing power that was reserved for healing skills only and has now been reduced to its intended level. Heal scaling has been reduced by 50% in PvP only.
•Healing Ripple: This skill’s scaling with healing power has been reduced by 50% in PvP only, as it had scaling that’s normally reserved for main healing skills. The maximum number of targets has also been reduced from infinite to 5.
•PvP downed health is now 75% of what it was. This change was made so that in fights where players are slightly outnumbered, they can win those fights by killing off downed enemies through damage rather than needing to use a finishing move.
Versatile at range.
The power of the pet mechanic.
Your definition of versatile is… strange.
Pets… I don’t know. I absolutely abhor the way pets are designed in this game and I dislike that we are stuck with them.
The Ranger not only does damage at Range (Longbow) but an also use the pet for support at long range. The many different pets you can pick allow for different support types. Damage, CC, Picking up agro.
You can also revive fallen allies from range.
This is a complete range class. Other classes do not match its versatility. I can understand why people hate the pet mechanic. The pets AI is bad so it does bad damage to the opponent. But the mechanic itself is much more then just DAMAGE. Actually the whole class itself is much more then just DAMAGE.
Most of the Rangers utilities are either CC, condition application or support. The spirit of the GW1 Ranger lives on.
Lets see, what kind of super amazing utility do we have that is going to be preferred over any other class when recruiting for a dungeon?
Not sure I’ve ever seen someone say ‘oh we have a warrior and a ranger that want to join but we only have space for one… We should take the ranger for his (sup par) damage, conditional pet and spirit res, cc and conditions!’
Bahahaha.
Oh god this thread is a joke. A-net really should have included a bag of popcorn with the collector’s edition.
Then why doesn’t everyone just play warrior then? Obviously your idea of a Ranger is exactly what you get from Rifle warrior.
Though to be perfectly honest, The community has been brainwashed by such idiotic trends for months. GC warriors outside of CoF 1 are just made to be picked up off the floor.
Probably because, despite other classes not being as effective as the warrior in dungeons, they get more or equal enjoyment out of them. This does not however make them more effective or as good. I have a warrior and a ranger, I may be way more useful on warrior, but I prefer to play my ranger because it is fun.
This does not = ranger being as effective as warrior.
What do you classify as effective?
“As good as other classes.”
Is this really how you’re supposed to fight in this game?
Fight to not win against a certain class?Someone please enlighten me about this mechanic. Maybe i’m missing something because i can’t find the fun factor in that.
Since you asked him to give other defenses (why 10, can you name 10 for every class?) that a Thief has besides stealth. I’ll take a stab at this, as a Thief.
1) Stealth
2) Evasion – No other class has the amount of evasion we have, except for maybe the Elementalist.
3) Teleports – Infiltrators Arrow = 900 range that doesn’t require a target, and blinds, Infiltrators Strike = No range on the teleport back to said point. Shadow Steps Return.
4) Fear
5) Blind
6) Chill – An opponent moving 66% slower than you, can not catch you.
7) Cripple – An opponent moving 50% slower than you, can not catch you.
8) Stuns/Dazes
Yeah, I can’t name 10, but we have enough to stay alive, if used correctly. I run a non-stealth build, and I have no issues staying alive, or killing people.
I have over 20k health on my Thief, and my damage is fine. Sure I won’t one shot anyone, but I don’t care about that. I love the ebb and flow of the fight, so a longer fight doesn’t bother me.
Don’t Guardians share the same HP pool the Thief does?
Versatile at range.
The power of the pet mechanic.
You need to really explain what you are talking about. That isn’t helpful.
Why are you two so angry? It’s an opinion! He’s allowed to say what his is. Then you can make your own post saying what you think is yours. Endless bickering is proving next to nothing.
That last video link is a gimmick build. I rolled one just for giggles back when the video came out. Wow, insta-kill from a mile away. Yet, died even more because a good zerg’s doesn’t stand idle like in the video.
Why are you so angry that we’re disagreeing with him, and are trying to have a conversation with him, while he is spouting nonsense?
The “best” that I see in the Ranger class is versatility. That answer your question?
I thought, you thought they were best at ranged? <scratches head>
The elementalist is the best versatile class in the game, but I’m curious as to how you qualify the Ranger for being the best versatile class?
I’d still like your qualifiers as to what makes a class best at something.
So your warrior is able to out damage the Ranger at range. Are those buffs team wide or just yourself? you have great survivability. that’s great for you.
So apart from being able to damage. What else can it do?
Those are buffs applied to THE GROUP, permanently so long as they stay within the radius of buffage.
I still need to know what your qualifiers are for comparison. What are they?
P.S. When you use buffs, the most you can put on teammates is 1 min duration, while on yourself, you can stack up to 2 min duration.
(edited by jkctmc.8754)
Here is a shot as what to do with Spirits.
Nature’s Vengeance — Activated skills of spirits are cast instantly, are larger and trigger when the spirit is killed.
Spirits Unbound; Special Note: Combine this with Spiritual Knowledge, making them one single trait. — Spirits can move and follow you, while having a 15% better chance of providing their benefits.
Vigorous Spirits — Spirits have twice as much health, and take 50% less damage from AoEs.
Frost Spirit
– 35% chance to grant 10% bonus damage on hit.
– 35% chance to cause weakness 2 seconds on hit.
Stone Spirit
– 35% chance to grant Protection, 3 seconds on hit.
– 35% chance to grant Stability, 3 seconds on hit.
Storm Spirit
– 35% chance to grant swiftness, 8 seconds on hit.
– 35% chance to cause stun, 1 second on hit.
Sun Spirit
– 35% chance to cause burning, 3 seconds on hit.
– 35% chance to cause vulnerability, 3 seconds on hit.
And once again we are back on the subject of DAMAGE lol goes round in circles doesn’t it.
Those poor reading comprehension issues again. No one has ever said; “only damage”, but without it, what use is everything else, and how do you kill people without damage?
You’re not implying the Ranger is a buff bot, are you? I even asked what can we use, to consider; “the best at”. You can’t even tell us that. What are the qualifiers?
On my Rifle Warrior I can do much better damage at range, while providing permanent Swiftness, permanent Fury, permanent Regeneration, and permanent 3 stacks of Might. All the while having great survivability.
Out of all that, what qualifiers can I use to compare to your Ranger?
(edited by jkctmc.8754)
What other class can do AoE at 1500 range?
Engineer. With more damage and utility (Poison, Chill, Burning, Bleeding and Vulnerability) and more AoE.
Grenades say hi.
You can consecutively throw grenades at 1500 range with every throw? must have been in one of the patches. I haven’t played a Engineer for a long time. Unless you re just BSing and using 1 skill on a massively long cooldown as a counter point.
Uhhh… what? Traited grenade range is 1500 for all grenade skills.
Sweet, I didn’t know that
thanks for telling me. Was it always the case since launch?
Yes. Grenadier trait.
You may want to look into other classes before claiming the Ranger is ‘the best’ at something. Just a general tip.
So whilst both classes can do damage at 1500 range. What else can the engineer do at that range?
What more can a Ranger do at that range, but shoot his bow? Grenades hit HARD.
How do you consider, “best at”? Range only? Let me know when your Ranger can do this.
Anet once said “every class will be able to do anything”
What Anet didn’t say “Every class will be able to do everything equally well”
Some classes are much better at melee than others. These I call melee classes. They may have builds that allow them to use a ranged weapon. Every class has a ranged weapon. But they really aren’t that good at it.
But I’ll bite. What classes are the best at melee, and ranged? This should be good.
Anet once said “every class will be able to do anything”
What Anet didn’t say “Every class will be able to do everything equally well”
Some classes are much better at melee than others. These I call melee classes. They may have builds that allow them to use a ranged weapon. Every class has a ranged weapon. But they really aren’t that good at it.
And you would be wrong. That is the issue with you. Your lack of knowledge in this game is unreal.
But I’ll bite. What classes are the best at melee, and ranged? This should be good.
Hang on a minute… so let me get this right. You don’t think the Ranger performs very well because it lacks in the area that YOU play in.
I think Im starting to understand whats wrong with this community
You have a poor reading comprehension.
This game has three areas of play; PvE, WvW, and sPvP/tPvP. Every class needs to perform effectively in all three to be absolutely balanced. Unfortunately the developers have some work because most classes do not.
I’m sorry you can not grasp the basic knowledge of the game to understand why this is important.
It’s why I think Guardians and Mesmers need access to a 25% speed boost, why I think Warrior banners need to be placed on a Warriors back, with F2-F5 abilities based off the banners they have equipped, and so on.
I want a fully balanced, and fun game that makes use of everything in it. Nothing in any MMO has bothered me more than an ability that is either useless, or not up to par with other abilities. See the large number of useless weapons, a list compiled from all classes in the game.
(edited by jkctmc.8754)
The Ranger is the most superior class in open world PvE. No class can match what it can do. Am I wrong? I don’t think so. This is an area where poor pet AI does not become a negative. This is the area that the Rangers are at its strongest.
You mean all those non-veteran, non-champion mobs that can be killed in any gear, including greens, and blues?
Wow, just wow. No, my Warrior can clear big groups of these at a time, without ever breaking a sweat, and would kill them three times as fast as any Ranger.
I’m not beginning to, I doubted your knowledge of the game the first post I read from you.
I wanted to say a lot more than this, but…
S/P in WvW? lol.
S/P is one of the only set worth using in wvw along with shortbow during zergs fight. S/D can also do the trick, anything that involves dagger main hand is crap since you will end up losing infiltrator’s strike aka god mode.
Otherwise it’s not really a good set for 1vs1, it can works for small skirmishes but it’s not that great, if not plainly bad as an option.
Sword/Dagger is the best 1v1 set up, barely above Pistol/Dagger. I can still beat those builds though, and they’re fun to fight. I often switch out to Sword/Dagger with my trait choice when roaming solo.
Sword/Pistol though is awesome for getting into the Zerg, and taking out siege. Prior to the Omnom Pie nerf, it was unreal how effective this was. I could run in, steal from a Warrior, pop Daggerstorm moving towards the siege, when it ended, I’d hit Whirling Axes I stole from the Warrior, and thanks to Omnom Pie, and a high enough Critical Hit chance you could not bring me down.
Now that I’m on the siege I can pistol whip it down, FAST while (get this) lifestealing the siege, and anyone around it for some great heals. If I got into trouble, I hit “2” and go back to safety where I droipped my teleport circle, since there is no range on Infiltrators Strike / Shadow Return. Shadow Return is our best stunbreaker in my opinion.
The key to Pistol Whip in any other situation is to immobilize your target before using it. If fighting another Thief, or Mesmer who stealth, switch to Shortbow, and double teleport away, waiting for them to come visible again, switch back to S/P, drop “2” and go back in for the fight.
Prysin, KensaiZen, Chopps, Druzlla
I only have 1,127 hours on the Ranger with over 13k kills, all of those hours in WvW, and the largest majority of those running solo, or in a duo.
It is very important in this game when talking about classes, builds, and such to list the form of play you are refering to, because all three are different. WvW is not sPvP/tPvP, and both are not even remotely close to PvE. Anyone can sit ikittenerg naked, and get badges, so please drop the; “This works ikittenerg”. I talk WvW only.
Is the Ranger broken? No. Is the Ranger subpar to the other five classes I play? Yes, especially in small group on group play. The best group composition in WvW would be 2 Elementalist, 2 Confusion Mesmers, and 1 Epidemic Necromancer to spread that huge stack of Confusions to others. You’re talking about 5 people immediately taking 9k-15k damage per action they take. It melts opposing groups.
At 1200, and 1500 range you can literally out run the Longbows arrows still without Swiftness. If you have Swiftness, you can out run the arrows down to 1000 range. Therefore against a good player, the effective range of the Longbow is 900. The shortbow is slightly faster, and is effective up to 1100 range.
Ahh forget it, you guys died to a Ranger, probably in sPvP, therefore you think they’re fine, or potentially overpowered.
(edited by jkctmc.8754)
Out of all the post’s so far all I’ve got is KensaiZen has a cool name, agreed right!…
That is about all he has going for him.
I prevented JQ from being able to react in time and my server took bay. Are you new to wvw? Do you have any idea how useful contesting a waypoint at the proper time is? This conversation is over, you’re very dense and inexperienced.
I’d watch Xsorus Ranger videos, then watch what he does in his Thief videos, with very little time played as a Thief.
He’s far from inexperienced.
http://www.youtube.com/user/Xsorus/videos?view=0
Diagree with him, as I do on “some” issues, but don’t call him inexperienced.
I find this thread humorous, since I find D/D Elementalist easy, even able to solo them on a RANGER for crying out loud.
The secret for a Elementalist, and I am not kidding one bit here, is to move in a circle around them. Some of their best damage requires movement, and because the game has such poor AI, they zip by you while you are moving in a circle around them, and you take zero damage.
Thieves are fine, quit crying over spilled milk. Us good Thieves have seen no change in our play.
this is thief forum
and for a thief to solo a good d/d ele is not easy. Easy to obtain a draw, not easy to get a kill/win.
just like it’s easy for a thief to solo any ranger other than a gs bunker. Again, thief vs gs bunker ranger = draw
Does the fight have to be easy?
What will happen in WvW if you pop SoS is i’ll stealth and wait for it to run out….If you pop protect me, i’ll just kill your pet before I kill you (though I can easily stealth again at that point)
SoS/ProtectMe work against other classes, it doesn’t work against a Thief.
Well if wait for it to run out you’ve already given the advantage to the ranger. Rangers given 6 seconds to regen their health back.
Does not work against thief? Tell it to the theifs on blacktide and vabbi.
You realize how much I heal for while stealthed?
Its more then you heal for on a ranger.
Either that or gain distance for when stealth is gone to have a gap.
lol……………… You say that like it makes a difference.
Steal = 900 range – Requires Target
Infiltrators Arrow = 900 range – Does not require Target, and applies Blind in a Blast radius, large enough to hit the Ranger you’re chasing who just used Swoop gaining a 1,100 range from you.
Infiltrators Signet = 900 range – Requires Target
Infiltrators Strike = 600 range – Requires Target, but will put a circle down without a target to teleport back to. The Teleport back to ability has no range, as long as you utilize it while it is still available.
Shadowstep = 1200 range – And allows for a return when you want to use it.So how many skills would you waste to get back to melee range. How many are already on cooldown or spent initiative as combat had been engaged.
I’m sure you as a omfg pro duelist would know you, the first 10 seconds of a fight is make or break. Or are you seriously suggesting you would use none of those skills to jump me in the first place.
Hmmm makes me wonder
You really are clueless about this game. First and foremost I can keep up with you permanently with Shortbow, while putting a blind on you, so really wouldn’t “need” the others, and generally only use Infiltrators Strike as a “stunbreaker” or to confuse the people I’m fighting. I tend to save Shadowstep for those pesky Elementalists.
I can cast Infiltrators Arrow more often then you can use your gap abilities, not to mention if you “move” while I’m in stealth to open the gap, I get 50% movement speed in stealth, therefore you are not getting away.
I find this thread humorous, since I find D/D Elementalist easy, even able to solo them on a RANGER for crying out loud.
The secret for a Elementalist, and I am not kidding one bit here, is to move in a circle around them. Some of their best damage requires movement, and because the game has such poor AI, they zip by you while you are moving in a circle around them, and you take zero damage.
Thieves are fine, quit crying over spilled milk. Us good Thieves have seen no change in our play.
@WhiteAndMilky & @Arganthium
Both of you are pretty spot on, and I think the differences we feel, or experience are probably playstyle, or the variables that exist in game.
While the Thief is powerful in good hands, it is no longer as powerful as many believe. In my opinion the Mesmer surpasses the Thief, though I’m a beast on my Mesmer because people obviously do not put up the big red “target” over a Mesmers head like they should.
When I’m playing my Ranger, and occasionaly get burst out by a one trick pony Thief, I shrug it off and smile, because later when I’m destroying a d/d Elementalist, knowing most classes can’t.
Right now my concern are my Warrior, and my Guardian. For some reason they’re feeling like my weakest classes, and I’m not sure why. Are you two experiencing the same thing?
^Tier 5 WvW S/P no stealth thief… mains a ranger… fights a lot of people that can’t tell the real mesmer from clones (shows skill level of opponents)… feels guardian is weak… ’nuff said.
Started Henge of Denravi in the Titan alliance, when no one could touch us. Transfered to a lower tier so I would never have to wait in a queue again. Your point about servers?
Let me guess, you transfered to a T1, because you thought it means something? <laughs>
I can beat a Guardian 1v1 on Thief, Ranger, Necromancer, and Mesmer, no contest. I can beat a Guardian 2v1 on a Necromancer, and Mesmer. Just becuase you have a hard time with them, does not make them as powerful as you think they are.
I’m sorry you have issues with this game, and fighting others. Truly I am.
The fact I can play a no-stealth Sword/Pistol Shadowstep Thief, and you have issues with a Thief using a lot of stealth speaks volumes about your lack of skill, versus my superior skill. Learn the game before you cry.
Nah been on TC for a long time man. We fought against the T1 servers for weeks when things got jumbled up right before transfers changed to costing gems. It’s fun and challenging to fight against other servers with several times your population ^^
I’m sorry that you have plaid against poor guardians and have issues playing your own. Truly I am. I can beat thieves, rangers, necro’s, and mesmers with my guardian. Thieves are one of the easiest classes to beat as a guardian. I’m glad that you can play a s/p thief vs lower tier players. It speaks volumes about your skill. I’m sure you would do great vs the NSP type players shown in the vid and feel awesome about it.
You have the worst reading comprehension of anyone I have ever had the pleasure of talking to, on the internet since 1995.
I don’t have an issue playing a Guardian, I just find it weaker than my other classes, all except the Warrior, who feels even weaker. I still beat scrubs like you on a regular basis. There is no way I could lose to a Guardian on my Thief, ever. You must play in the nerfed down state of sPvP because leveling to 80 is hard, and the higher damage in WvW is even harder for you.
I love people like you. You always fight the best players in the game, and those you don’t agree with always fight the worst players in the game.
You so funny. Continue complaining about classes you “think” are overpowered.
I find this thread humorous, since I find D/D Elementalist easy, even able to solo them on a RANGER for crying out loud.
The secret for a Elementalist, and I am not kidding one bit here, is to move in a circle around them. Some of their best damage requires movement, and because the game has such poor AI, they zip by you while you are moving in a circle around them, and you take zero damage.
Thieves are fine, quit crying over spilled milk. Us good Thieves have seen no change in our play.
@WhiteAndMilky & @Arganthium
Both of you are pretty spot on, and I think the differences we feel, or experience are probably playstyle, or the variables that exist in game.
While the Thief is powerful in good hands, it is no longer as powerful as many believe. In my opinion the Mesmer surpasses the Thief, though I’m a beast on my Mesmer because people obviously do not put up the big red “target” over a Mesmers head like they should.
When I’m playing my Ranger, and occasionaly get burst out by a one trick pony Thief, I shrug it off and smile, because later when I’m destroying a d/d Elementalist, knowing most classes can’t.
Right now my concern are my Warrior, and my Guardian. For some reason they’re feeling like my weakest classes, and I’m not sure why. Are you two experiencing the same thing?
^Tier 5 WvW S/P no stealth thief… mains a ranger… fights a lot of people that can’t tell the real mesmer from clones (shows skill level of opponents)… feels guardian is weak… ’nuff said.
Started Henge of Denravi in the Titan alliance prerelease, when no one could touch us. Transfered to a lower tier so I would never have to wait in a queue again. Your point about servers?
Let me guess, you transfered to a T1, because you thought it means something? <laughs>
I can beat a Guardian 1v1 on Thief, Ranger, Necromancer, and Mesmer, no contest. I can beat a Guardian 2v1 on a Necromancer, and Mesmer. Just becuase you have a hard time with them, does not make them as powerful as you think they are.
I’m sorry you have issues with this game, and fighting others. Truly I am.
The fact I can play a no-stealth Sword/Pistol Shadowstep Thief, and you have issues with a Thief using a lot of stealth speaks volumes about your lack of skill, versus my superior skill. Learn the game before you cry.
Oh, and by the way I main a Necromancer now.
(edited by jkctmc.8754)
I find this thread humorous, since I find D/D Elementalist easy, even able to solo them on a RANGER for crying out loud.
The secret for a Elementalist, and I am not kidding one bit here, is to move in a circle around them. Some of their best damage requires movement, and because the game has such poor AI, they zip by you while you are moving in a circle around them, and you take zero damage.
Thieves are fine, quit crying over spilled milk. Us good Thieves have seen no change in our play.
What will happen in WvW if you pop SoS is i’ll stealth and wait for it to run out….If you pop protect me, i’ll just kill your pet before I kill you (though I can easily stealth again at that point)
SoS/ProtectMe work against other classes, it doesn’t work against a Thief.
Well if wait for it to run out you’ve already given the advantage to the ranger. Rangers given 6 seconds to regen their health back.
Does not work against thief? Tell it to the theifs on blacktide and vabbi.
You realize how much I heal for while stealthed?
Its more then you heal for on a ranger.
Either that or gain distance for when stealth is gone to have a gap.
lol……………… You say that like it makes a difference.
Steal = 900 range – Requires Target
Infiltrators Arrow = 900 range – Does not require Target, and applies Blind in a Blast radius, large enough to hit the Ranger you’re chasing who just used Swoop gaining a 1,100 range from you.
Infiltrators Signet = 900 range – Requires Target
Infiltrators Strike = 600 range – Requires Target, but will put a circle down without a target to teleport back to. The Teleport back to ability has no range, as long as you utilize it while it is still available.
Shadowstep = 1200 range – And allows for a return when you want to use it.
This is what we’re talking about guys … before talking about a build and what it can/can’t do, it’d be great if you actually play-tested the build to make sure it can/can’t actually do those things.
Otherwise, I could talk about how my Mesmer’s scepter is awesome in a condition build because the autoattacks inflict confusion … and, of course, just leave out that it hasn’t done that since early beta … this would be the same as your posts.
Well, i have used my build and the phantom numbers that JK has been experiencing were present in my live action tests (i’m more of a trial by fire sort of guy), so i figured the poison was ticking on them too…
I had the same phantom numbers about 75% of the time while testing in the more controlled areas too and almost got on to say “You’re wrong” until i clicked on the golems to double check.
I can’t figure these phantom numbers out, but I welcome them.
What will happen in WvW if you pop SoS is i’ll stealth and wait for it to run out….If you pop protect me, i’ll just kill your pet before I kill you (though I can easily stealth again at that point)
SoS/ProtectMe work against other classes, it doesn’t work against a Thief.
It doesn’t even work against other classes.
(stuff)
What spec’s of warrior and guardian are you attempting?
On my guardians I have a full bunker build, and an aggressive offensive support guardian. I never play the bunker anymore (it’s SO boring)
On my warriors I play
- a full tank shout heal death from above (kind of gimmicky, but has multiple uses, and is incredibly fun to play, jump off things all day)
- a zerk rifle warrior build. also gimmicky, but fun, and hilarious to assassinate enemy commanders. It’s also fun to kill bad thieves, mesmers, rangers, etc. Warrior is stupid because it gets to be pretty tanky considering it has full zerker gear on….. high HP pool and heavy armor…
- a longbow condition build. Deals out a LOT of pain. It’s a bit more supporty (I also run radiation field) but it gets a bit boring after a while when you realize all you do is make a big fire field all the time… LITERALLY THATS ALL YOU DO.I’ve played a lot of other warrior specs as well, and there are many viable ones, but I don’t enjoy playing warrior in solo combat, I feel other classes to it better. To me, warrior is great at many things at a time, and amazing at nothing. Still fun to play, but I’ll eat my left sock the day a warrior finally beats me in solo combat.
The builds I like the most on my Warrior are the Longbow condition build, and a bunker build that utilizes the blocking for might trait to its fullest. On my Guardian I use meditation build, and altruistic healing build.
i don’t view Warriors as amazing 1v1, so i’m not surprised you don’t like them 1v1…
Guardians though can be good 1v1 against power builds..(Retal)
I take one thing back though, D/P is not the easiest spec in the game to play..
Berserker Rifle Warrior is when zerg surfing.
I did the whole Beserker Rifle Warrior zerg surfing once, but after one 24k Kill Shot, I lost interest.
So dueling you would prove what exactly?
That you can make it work. The issue with DPS, is you have to be able to do it, to make it worth while. If you’re dead, you’re not DPSing.
I want you to see first hand what I mean by that.
If you went 30 points to get the extra range on Longbow, I’m going to kill you so fast on any of my toons, you’ll be like whaaat? How is he still full health, and I’m dead? O.O
How do I explain this…..
When you consider the power of classes, you have to consider where that classes “skill ceiling” ends. For example in Starcraft 2, no player can spread marines like Marine King, and win where others would not.
Applying this to GW2, and using a player like Xsorus. He reached the ceiling on the Ranger, a class that unfortunately has a lower ceiling than it should, so that when he finally played the Theif, he got the feeling it was overpowered because the skill ceiling is much higher.
This doesn’t make the Thief overpowered, nor the Ranger underpowered. It does however point out a situation where the Ranger needs a few things fixed and/or changed to increase its skill ceiling.
This could be as simple as adding, or fixing a Rangers evades, making the Rangers evading ability comparable to a Thieves stealthing ability.
I never claimed to be really good at the class. And being experienced with it or not has any relevence to what is being discussed.
If you want to find out how good i am. You can transfer to my tier. I can offer 10000000g per fight if you like. Its not like i can pay you if i lose more then i win.
If you want to find out. You know what you have to do. Dont throw around gold and use it as leverage
it doesnt work. Im not afraid to duel you. I am also not under the illusion that i am that good with a Ranger.
Nice try though.
First and foremost if I’m going to pay for the transfer, you need to put up something worth me leaving my friends for a week, and the money I have to pay for the transfer, unless you transfer to duel me in WvW.
Second, if you’re not good enough to make it work, how in the hell can you possibly know it will work? Theorycrafting always looks good on paper, but in practice, not so much.
From where i stand i dont need to prove that actual combat damage is different to hitting a dummy.
actually you do. you started a thread and made a bunch of claims so now it’s time to back it up.
Exactly. You can’t make claims like this, and say; I don’t need to prove it.
SPvP, duel there it’s allot harder and more balanced…..
sPvP is the illusion of balance, and classes are so much different from their WvW builds. sPvP is nothing more than a nerfed down version of WvW. That’s why builds, and classes that work in sPvP, do not work in WvW.
You seemed so sure of yourself too. Guess it was all hot air, with no experience.
Sure i will fight you in WvW. No bets though
i dont fight for money. I never said i was a pro Ranger so trying to earn money from me is just gold digging. Can go do your gold digging somewhere else.
For some strange reason you sound like this guy who tried to challenge my Guardian.
If you fancy the fight. You can server transfer to Vabbi. I will gladly fight you on all your toons.
How can you say the things you do, when you’re not sure of yourself? I will not transfer unless you make it worth my while. Put up gold per duel, or we don’t duel, and I can write you off as another person on these forums who does not know which he talks about.
Kensai
I sent you a PM with the chance to prove what it is you’re saying.
Chopps, people’s biggest issue with you is that you say things that simply are not true.
I just finished testing what you guys were saying about Barrage and the various condition applicators and I found that:
- Sharpening Stone does apply the bleed per “wave” of hits, so it is possible to apply 5 bleeds to up to 5 different targets (this was true)
- Sigil of Doom does NOT apply poison to more than one target when you use barrage (so you lied)
- Weakness from spider venom applies it to the spider’s attacks (already knew this was a lie from you)
- Sun Spirit was only ever proccing burning on one target at a time, even when I traited for +15% proc chance and shooting at the large group of golems with sun spirit and barrage.
So the only thing that was true about your posts about this “awesome combo” is Sharpening Blades + Barrage. That makes less than 1/2 what you said be true. That’s not great and this isn’t the first time.
Huh so sigil of doom was nerfed since beta, I assumed that since SS worked on Barrages “wave” that sigil of doom did as well (since it is worded the same) and said it applied the poison to all of them.
This is saddening, but does not alter my choice of sigil….
You havn’t used this Sigil since BETA? O.O
[all the useful things jkctmc said]
It’s so nice to have someone else with perspective in the thread. The “Fear makes them unstealth” one really made me laugh. Just goes to show how little people know about thieves eh?
The best thing anyone can do if they’re having a problem with a class, is make one, and level it to 80.
@WhiteAndMilky & @Arganthium
Both of you are pretty spot on, and I think the differences we feel, or experience are probably playstyle, or the variables that exist in game.
While the Thief is powerful in good hands, it is no longer as powerful as many believe. In my opinion the Mesmer surpasses the Thief, though I’m a beast on my Mesmer because people obviously do not put up the big red “target” over a Mesmers head like they should.
When I’m playing my Ranger, and occasionaly get burst out by a one trick pony Thief, I shrug it off and smile, because later when I’m destroying a d/d Elementalist, knowing most classes can’t.
Right now my concern are my Warrior, and my Guardian. For some reason they’re feeling like my weakest classes, and I’m not sure why. Are you two experiencing the same thing?
Is it just the normal non-crit attacks? Probably a dumb suggestion but it’s all I can think of.
Not sure, hadn’t paid attention to that aspect.
Interesting perspective, thanks jk.
Panther is the best pet to fight a Thief with. If they stealth, stealth your pet. The pets out of stealth damage will rock even good Thieves.
Ah, I see. I’m not sure. What weapons are you using when you see that kind of 341 tick?
Axe/Axe or my Shortbow.
My sons Thief also gets a damage tick, my Thief does not. I’m not sure where this is coming from.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.