80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
What do you mean by conditions? I don’t run a condition build, at all, all my damage is power, precision. Do you mean the cripple condition?
Sword 1 applies cripple on every single Kick and if they break that condition Pounce closes the gap from range, buffs pet damage, and cripple is then reapplied. With Zephyr applied, there is no way that’s being broken and not reapplied right away, which we can do over and over on every pet swap.
I run an anti condition build, I’m more than clear on how anti condition builds work, there is no way cripple can be removed faster than a swiftness sword attack can (close the gap if needed) reapply it.
The Ranger has one of the worst condition removal builds in the game. So no, you do not know. Your cripples are a non-issue to a smart build, and your pet will not hit often.
Watch Xsorus videos on his Thief, He isn’t running a condition removal build, and he rarely gets hit by MULTIPLE pets. See if you can see why. That cripple you’re talking about can also be applied to your pet for its full duration, AND YOU WILL NOT REMOVE IT.
Seriously.
@capu
That is assuming your opponent isn’t curing his conditions, using stunbreaks, and applying cripple to your pet. You guys make it sound like you’re playing against PvE mobs, not players.
People are learning more, and more every day that conditions are a non-issue.
http://wiki.guildwars2.com/wiki/Conditions
Heck, you can run 2 Melandru Runes, and Bowl of Lemongrass Poultry Soup, and reduce durations of conditions by 50%. It’s really easy to build anti-condition builds, if you take the time to research it.
My Meditation Guardian build is so anti-condition (high toughness), that I never really notice conditions anymore. You can do the same thing with many of the other classes.
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lol…. There is no skill in AoEing a choke point, and killing dozens, even hundreds of players.
We did it with Bright Wizzards, and there is no way in hell I want to see something THAT silly in this game.
This is kind of hilarious. I was just playing around with an odd beastmastery build that revovled around the Shortbow, and Greatsword. I’m thinking Primary Armor (Prec/Tough/Con Dam), with Jeweltry being (Power/Prec/Tough) running either Runes of Undead to get Con Dam up, or getting it up through Consumable.
I’m also very concerned about condition removal, so will be toying with the idea until the patch comes out. I’d hate to have to give up my Omnom Pie.
How much damage does any melee class lose to a moving target. Just as you need to pick the right weapon for the job, one needs to pick the right pet for the job.
Most classes (not the necro mind you) have gap closers, to add to cripple, chill, and immobilize to stay on target, not to mention stuns. Unfortunately the pets do not have this available to them for the most part.
One cripple will take a pet out of the fight for the entire duration. Pet’s unless you’re running Bear, can not cure themselves. These are only the beginning of the problems that exist against a good player. I rarely, if ever get hit by a pet.
There are attack skills and spells that have long animations or cast time which may cause you to miss a target. regardless of how much damge they do you would not include these in a damge test unless you could ensure you could hit the target with them.
Run around in the world, around the pets you have. I can gather an ungodly amount of spiders, or drakes for example, and never suffer damage, or get hit by their abilities. This fact alone cracked me up about the horrible AI this game has. Hell, I can solo Champions with multiple classes, which are easier to kill than most normal mobs in Everquest I. This is 2013, right? <laughs>
While pets do have issue with moving targets you can help them hit the target by using the right pets and specs. Increase their speed or crit damage. Even apply more condtions with them to make up for when they are not actually hitting them.
While this might work in PvE, this only works in WvW when you’re facing a novice player. More skilled players will easily handle the pet(s), and never get hit by them. See my first paragraph to understand why. Even worse, most pets hit for such low damages, it is laughable at best.
Pets are an extention of the ranger. They work together to accomplish a task.
Getting the pet to work with you, with this horrible AI, is harder than pulling teeth. The AI is worse than games released in the mid 90s, and this should never happen in any turn of the century game.
In a real situation the pet would hit more becuase the ranger would be using cc. The pet are also more likly to land thier cc when master and pets work together.
Maybe against a NPC test dummy, but real players don’t stand still and let the pet hit them, unless they are novice players. In a real situation everyone is moving, everyone is using CC, or condition removal. In WvW with the use of food, you can create a situation where CC lasts less than one second on your toon.
In a real situation rangers switch alot to gain access to more of the pet’s skills and quickness that applies to both. This also puts the pet at your side putting the pet in optimal postion for attack since most of the time your target is the aggressor (benificail side affect of being seen as an underpowered class).
Quickness does not increase movement speed, so if the pet is not hitting, because it was CCd, dodged, stun’d, etcetera, that Quickness is only 50% effective, if you actually were able to make full use of it. Most classes are also ranged, so the pet being at your side is a detriment, not a benefit. You are playing GW2, right? O.O
There is a video floating around with a pet destoying a Heavy golem in 2.5 seconds. While this result isnt the average it does show it can be achieved and that without spending sometime in the class you would get those types of results.
Show me this post BETA video. I remember one being shown in BETA, before the Ranger got nerfed.
As a Ranger who plays multple classes at 80, I can avoid most Ranger pets 60% of the time, or 100% of the time if I apply cripple to them. Don’t fool yourself into thinking it can’t be done just because most players just don’t know how to do it, or don’t bother doing it.
You have to consider the damage of your pet. If your pet cant hit anything then you havent L2P the class. Two objects moving in the same direction with a 3 second distance between them will maint this distant unless one is slowed or speed-up.
Not true at all. It is not Ranger that can overcome pet by L2P. Fact is that pet is good when person the ranger is attacking does not L2P vs Ranger pet.
If you have a pet attacking you just run around plain and simple. A Pet can not attack a irregular moving target. Run around a tree and pathing causes the pet to lose distance etc.
I wish to god I fight someone who is focused on avoiding my pet. You should be leading them into your pet when they are focused on you.
Yes they can run around a tree or a rock. Players dont deal well with this tactic so yes its effective vs pets.
But this tacic doesnt work so well when your chilled or kd or crippled. Players have leaps and jump on some attack skill which can be an effective way to over come some cc. But again if they are avoiding damage most of the time they arent dealing it.
This is one of the benifits of being a ranger. We can avoid damage and still deal damge with our pets. It’s also why linking pet dodge to the ranger’s is a bad idea
.
As a Ranger who plays multple classes at 80, I can avoid most Ranger pets 60% of the time, or 100% of the time if I apply cripple to them. Don’t fool yourself into thinking it can’t be done just because most players just don’t know how to do it, or don’t bother doing it.
lol…. There is no skill in AoEing a choke point, and killing dozens, even hundreds of players.
We did it with Bright Wizzards, and there is no way in hell I want to see something THAT silly in this game.
We just wanted to clean the place up for you.
I play my Ranger when I’m not running with groups in WvW. They want me on one of the more effective classes we are fighting in WvW. Lately I’ve been leveling/gearing my wifes toons until the WvW patch.
None of the classes are balanced underwater.
We only use Cluster Bomb with the thief when we are doing a boon spike xD
Maybe you should actually, you know, learn the Thief then. We can do so much more, and if you use Cluster Bomb correctly, coordinated with your groups mass immobilize, Chills, etc you can destroy clumps of people easily, if you’re playing smart.
Get out of Zergs, and into coordinated groups.
The other thing right now the meta of the game is zerg vs zerg and the thief is not that good in tha situation, I use my guardian, warrior or mesmer for that so the thief go to a second page.
BS. My Thiefs semi-bunker Sword/Pistol build, using Omnom Pies for added healing is far, far better in Zergs than my Guardian. You guys just need to learn how to build your Theives better, than doing the standard gimmicky glass canon build.
Also learn to use your teleports for added confusion. In some cases they’re better than stealth.
Are u telling me a Thief is better than a altruistic guardian?
I can Heal everyone close to me with the boons, and do some damage, at the same time I do somo control in the field, the thief is pure damage, in a 60vs60 thief is pretty much useless, why ahve a thief in ur comp when u can have a warrior?, right now the meta is Warrio, guardian, mesmer, necro and ele for wvwvw. Tell me 1 thing a thief can do better than this classes in a super zerg.
From my pov the theif is good for gank squad.
I will quadruple your damage with my Shortbow, in an AE. I can teleport around (move around) far faster, and better than you. If I’m being focused, I WILL NOT GO DOWN, unlike you most of the time.
Guardians are awesome when the opposing group has a Necromancer, who changes all those boons to conditions, and spreads them to your entire group.
No, your Guardian is no where as potent as the Thief, or as good as I am playing the Thief in small group, or large group encounters. Your Guardian is a liability against a good group running say a Necro, 2 Mesmers, and 2 either Thieves, or Elementalists. In fact your group will lose to any good group running 1 Necro and 2 Mesmers just because you have a Guardian in it, especially an Altruistic Guardian. Meditation built Guardians can be beasts against a well stacked group, but the AH build is a kill noobs build.
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Devs just can’t seem to get balance right on a Ranger. Our main problems right now are due to pets and just being a lame mechanic in general
Sadly our main problem is the fecal matter coding from anet and the dev team. Pets are a major problem, anet is out biggest problem.
Anet did a great job with the game. The could be some much wrong with the game.
You could always go back to any of the other MMO (WoW EQ2 AoC.)Other MMO have some much down time paid and free. The fact they can make changes without having 1-6 hrs downtime is a great thing by itself.
I rather anet make slow changes rather that quick changes and then have to go back and change it again later.
You almost sound like you believe this is the first game they’ve created. O.O
I see this is a hot topic.
I agree with rangers need more attention. I always get teased because i play and enjoy my ranger. would be nice if people would welcome rangers into wvw, dungeons, etc.I’ve never had issues, I’ve had a few “omg your pets still alive?!?” Responses in a handful of dungeons… But It’s usually in fights that its not even hard to do… Like the ice dog giant things in the Kodan instance path 2
I don’t PvE, never have, and never will, but I could keep my pet at my side 100% of the time, and it will always stay alive, but what use is that? Each and every time your pet is not attacking, that is less damage you, as a player are doing, and all the more reason for me to pick up a Warrior and complete the run faster.
In WvW, the pet is virtually useless against a good player, or in zerg vs zerg fighting (something I avoid) because I run solo or in small groups most of the time. Pets have a large number of issues, and saying; “I do fine with them” is not an honest assessment of every aspect of this game.
Learn to Micro? I have 0 issue keeping my pets up in dungeons, WvW i don’t do much there, but when i do fight there i just keep my pet back until the zergs clash and then i throw him into the fray, normally after who ever my target is and then once they die/retreat i call my pet back, let him heal up and search out a new victim.
And the pet is clearly obvious, but you want to know some MAJOR differences between pets and phantasms? 1) Pets don’t die as easily as a Phantasm 2) Pets attack more than once ~5s, a LOT more than once ~5s. So you know what happens when an enemy is stupid and tries to dodge every pet attack and/or focus on the pet? They die, end of story, unless they burst down the pet they’re just wasting time fighting the wrong thing. And if they -do- burst down the pet and you’re running a GC build it means that you get to kill them in most scenarios because you can burst them while they attack your pet, and then when they can burst again you can too and then they die.
If i’m fighting a mesmer all i need to do to kill their phantasm (unless they’re one of those really rare toughness mesmers) is shoot it with 2 autos, and i can certainly dodge their blatantly obvious attack ever ~5s.
PS: You phantasm isn’t up 30% of the fight, your phantasm will be up for MAYBE 1% of the fight, die, and then you summon a new one, the pet can stay in the entire fight if you’re a total beast at micro even with 0 BM.
I can bring Phantasms up faster than you can kill them, and each time I bring a new one up, there goes a very large chunk of your health. Up until now I’ve let you talk nonsense, but you’re stretching things so far out of reality, I can’t help but speak up.
The Longbow is pretty good in sPvP, very good in PvE, but it is the worst weapon you can run in WvW, period.
As for pets, a good player can avoid more than 50% of their damage. Watch some of the videos out there, especially Rangers fighting other Rangers. You can tell the better Rangers, they’re the ones avoiding the other Rangers pet 90% of the time. Watch Xsorus, and how he avoids Ranger pets.
You can’t move side to side… I had soooooooo many bunkers/other rangers try this in tPvP as I was harassing from 2k (out of short bow range) and the just kept eating my arrows, that bug was fixed a while ago!
Lick wounds works 100% of the time until you die on a slope (needs fixing)
Can’t perma stow cause we are THE PET PROF anet doesn’t want us to perma stow they’ve said so A LOT now.
No issue w/ the rest of your post Ryan
You can still outrun Longbow shots. <grins> I do it all the time.
You do know you do not have to have a persons back, to backstab, right?
The other thing right now the meta of the game is zerg vs zerg and the thief is not that good in tha situation, I use my guardian, warrior or mesmer for that so the thief go to a second page.
BS. My Thiefs semi-bunker Sword/Pistol build, using Omnom Pies for added healing is far, far better in Zergs than my Guardian. You guys just need to learn how to build your Theives better, than doing the standard gimmicky glass canon build.
Also learn to use your teleports for added confusion. In some cases they’re better than stealth.
I use the green banner as a staple in my build, mainly because of the 10% crit damage.
Warriors have more pressing issues than getting our friggin’ banner buffed, that’s all.
We should take this to the Warrior forums. I think Warriors are the most balanced class in the game. My Warrior is amazing. The biggest issues I see with other Warriors is they always spec for pure damage, when they should be adding in defense.
Some weapons need fixed, and a few trait lines, but all in all I think the Warrior is the staple of balance. What I can do on my defensive build is simply amazing compared to what I can do on a Guardian with his bunker build.
Frankly I’m not even sure what to do with them because they’re so weak, it isn’t funny. What is worse is I believe the developing team, and at least a few Rangers think they are the best thing since sliced bread.
First, and foremost they die way too fast, even faster than our pets, and secondly the abilities they grant are actually kind of weak in comparison to other professions. When an enemy sees them, they should kill them first because the Ranger has to trait pretty heavy for them. Leaving them weak in other areas.
Here is a shot as what to do with Spirits.
Nature’s Vengeance — Activated skills of spirits are cast instantly, are larger and trigger when the spirit is killed.
Spirits Unbound; Special Note: Combine this with Spiritual Knowledge, making them one single trait. — Spirits can move and follow you, while having a 15% better chance of providing their benefits.
Vigorous Spirits — Spirits have twice as much health, and take 50% less damage from AoEs.
Frost Spirit
- 35% chance to grant 10% bonus damage on hit.
- 35% chance to cause Weakness 2 seconds on hit.
Stone Spirit
- 35% chance to grant Protection, 3 seconds on hit. (6 second cooldown)
- 35% chance to grant Stability, 3 seconds on hit. (6 second cooldown)
Storm Spirit
- 35% chance to give Swiftness, 8 seconds on hit. (No Cooldown)
- 35% chance to cause Stun, 1 second on hit. (3 second cooldown)
Sun Spirit
- 35% chance to cause Burning, 3 seconds on hit.
- 35% chance to cause Vulnerability, 3 seconds on hit.
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I hope to see some of the changes people have been looking for, in the March patch.
DH, Ill be on after this 17 Gigs are redownloaded. Had to uninstall last night and go out and get another SSD today… Grrr I hate missing WvW!!!!!
You’ll love the SSD. Was probably my best upgrade in awhile.
DH has a pretty sizable night crew for Friday night.
This build is missing what others are talking about, and it only good in Zerg vs Zerg encounters where you can run while others are being killed when your opponent is pushing.
I’ll pass. I’d rather run solo, or in a small group.
It makes me especially sad that Warrior banners, which are innately better than spirits (unkillable, better buffs, mobile), are getting buffed.
When they start giving out Protection (which Warrior sorely lacks) you can start to complain. It is not like us Warriors even wanted a Banner buff… again.
I wanted banner buffed for my Warrior, but I feel that I’m the only banner Warrior left.
Let’s look at thief builds:
1. P/D – This set-up will be dead. Most of the damage is from the CnD, and then the sneak attack. Not viable anymore
2. D/D – “Bunker” build – This relies a lot on the perma stealth from CnD. Build not viable
3. S/D- Again not really viable. There isnt a lot of damage from this build. It’s mostly a hit/stealth/hit control spec. Build no longer viable.
4. P/P- Bad build now and will continue to be bad.
5. S/P- Great in PvE, but average in PvP/WvWSo that leaves D/D BS builds. That build will be impacted the least. Essentially ANET is forcing people into that spec.
Personally, I am fine with the stealth debuff, but there needs to be buffs in another areas at the same time
This is NOT true. I run a hybrid semi-bunker build that uses Sword/Pistol, with my only stealth being Hide in Shadows for its condition removal, not for stealth, and more often than not, I run Malice with enough crit to make Omnom Pies healing viable, and I dominate with this build.
Pistol/Dagger will be fine too. Four seconds is easily covered by one teleport, one dodge roll, and still allow yourself two seconds for essential attacks. Widdle down your opponent, rather than macroing a kill button that many have relied on with Dagger/Dagger.
You’re overexaggerating.
JKCTMC, you simply can’t argue with a guy as clueless as this…
- P/D ALWAYS uses sneak attack from stealth so ALREADY has revealed. Nothing changes for this build (still the “training wheels” ezmode build)
- D/D … well “bunker” and stealth don’t go together at all, the D/D “bunker” build relies on evasion using LDB, unaffected
- S/D “not alot of damage” … rofl, I’m in full on soldiers gear and still pump out 12k + in a burst with this build, stealth is only used to set up an interrupt…chaining stealth one after the other isn’t really required, OR the best way to play this even now
- P/P once again, only bad if the person using it is bad, it’s actually very solid if traited properly, doens’t rely on stealth, unaffected
- S/P another pro build that 99% of thieves will never be good enough to use, but has INCREDIBLE power in the right hands…doesn’t rely on stealth so unaffected
I agree with you. This change really isn’t going to change anything. I never really could get into the P/P build though, and still feel it needs a buff somewhere, but not sure where. Maybe added evasion type ability?
I absolutely love sword/pistol though.
Who really cares to see who is playing the game the most?
Let’s look at thief builds:
1. P/D – This set-up will be dead. Most of the damage is from the CnD, and then the sneak attack. Not viable anymore
2. D/D – “Bunker” build – This relies a lot on the perma stealth from CnD. Build not viable
3. S/D- Again not really viable. There isnt a lot of damage from this build. It’s mostly a hit/stealth/hit control spec. Build no longer viable.
4. P/P- Bad build now and will continue to be bad.
5. S/P- Great in PvE, but average in PvP/WvWSo that leaves D/D BS builds. That build will be impacted the least. Essentially ANET is forcing people into that spec.
Personally, I am fine with the stealth debuff, but there needs to be buffs in another areas at the same time
This is NOT true. I run a hybrid semi-bunker build that uses Sword/Pistol, with my only stealth being Hide in Shadows for its condition removal, not for stealth, and more often than not, I run Malice with enough crit to make Omnom Pies healing viable, and I dominate with this build.
Pistol/Dagger will be fine too. Four seconds is easily covered by one teleport, one dodge roll, and still allow yourself two seconds for essential attacks. Widdle down your opponent, rather than macroing a kill button that many have relied on with Dagger/Dagger.
You’re overexaggerating.
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I just want to explain something to you, guys:
REVEALED “buff” occurs when a thief attacks while he’s in stealth. If thief’s stealth ends without the thief attacking, a thief can stealth himself again.
Now wonder, how many time did you faced a thief who didn’t BACKSTAB you while he was in stealth? Never. If a thief had to escape, he would just cast shadow refuge -> 15 seconds of stealth -> infiltrator’s arrow -> bye. Is this affected by the “stealth nerf”? No.
The only thing that has been nerfed is that a thief will not be able to use CnD to escape aswell anymore.
Now, what QQers are whining about thief? Being killed in less than 1.5 second. Will this be affected by the “stealth nerf”? No.
So nothing changed a part from the fact that, for a thief, is now just a little bit harder to escape from a fight. How much harder? Meh, not so much to be honest.
goodbye zerg confusion -sniff-
Use your sword at secondary set, the number “2” is amazing for creating confusion.
Hmmh, a bit boring. Means I need to buy my thief new gear and just spec for glass cannon or p/d then. My mesmer benefits from this though, as skilled thieves were the only counters for my build. :P Well, p/d ones still are.
Skilled thieves don’t need to chain stealth, sry you’ll still have problems with us. :-P
This about sums it up in a nut shell. The Thieves that are crying are the ones who can’t seem to wrap their heads around why a class should not be able to dominated due to a terrible mechanic. Good thieves will still destroy people because they actually use more then 2 abilities and think about what they are doing. Bad ones, well, they are going to kick and scream because their 2 button god mode was taken away and now have to actually fight players that can see them.
I find it funny personally, I have an 80 geared thief and I was terrible at it, yet I could still completely dominate 90% of the people I fought using CnD/BS. Now if I play my thief I will probably get owned alot, as I should because I’m bad at the class.
It’s a familiarity thing. Even if you arne’t the strongest thief player now, it’s likely due to little play time on it. I’m currently at 1200 hours played on my thief and have found that (through TONS of practice) it is possible to win a 1v1 and never use stealth; just very difficult.
This is vs duelers built and practiced to 1v1, going sans stealth vs a bad player is not even a challenge.
That depends on your weapon set honestly. When I duel, I don’t even run Hide in Shadows, but prefer Malice instead because I run Sword/Pistol semi-bunker build, that until the Omnom Pie nerf would gain a crazy amount of healing from critical hits. I’m still adjusting to the Omnom Pie nerf, but I still do not run stealth.
The sword “2” attack, the Shortbow “5” ability, on top of the Shadow Step ability are enough to buy me time to heal with Malice, and get it back up from cooldown to continue making a difference.
I love the teleport around confusing my opponent better than stealth.
Will classes with Invulnerability become vulnerable (debuff)?
I wonder..
Those classes tend to have 20-40 second cool downs before they can become invulnerable again. I think you’re on to something. Maybe the stealth change isn’t enough? j/k
I made that comment because you said you quit because thief is so easymode to faceroll. I assume you want to play a class that isn’t easymode and gives you a challenge. I just find it funny you only play OP classes and it contradict the point you’re trying to make. That’s all.
I think balance in this game is a far cry better than in most games and I do not think there is a single class in GW2 that isn’t OP in the proper hands.
If that were the case you could show me four man videos consisting of only Rangers, Necros, and Engineers doing what Mesmers, Elementalists, Thieves, Guardians, and Wariors are capable to doing against very large groups. Yeah, yeah I know what an Epidemic Necro or Wells/Marks Necro can do in a group consisting of those stronger classes, but they can’t duplicate the same power with the Ranger, and Engineer.
When I ran a CnD build, I saw how stupidly overpowered it was, why didn’t you?
Bads being dominated by thieves before nerfs, will be dominated by thieves after nerf. If not thieves, then the bads will turn their attention to some new class that aggravates them, because there always has to be a QQ class for bads.
Boys and girls this is one of those bad Thieves us good Thieves talk about. This Thief will disappear, while us good Thieves remain.
I havn’t used CnD for months, with Hide in Shadows being my only stealth, which I used not because of stealth, but because of the condition removal. I did absolutely fine, in fact, once I slotted other skills over stealth skills the class got better.
Learn to use your teleports to move around, and confuse your opponents, and you will do just fine. Unless a class requiring skill scares you.
As a Thief this is a fine, and a much needed change.
This change will seperate us good Thieves, from the bad flavor of the month Thieves.
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Umm… NO
We don’t need less options in WvW, we need “more” options. No need to dumb down WvW.
If things get too more bland, I might as well be playing Farmville.
I’m sorry but get over it, I’ve been there when we’ve took down a fully upgraded and defended hills in less than 5 minutes. Just because its T3 doesn’t mean its impregnable.
On the other hand I’ve also beaten off 5-6 golems attacking Garrison in the middle of the night with 5 people. Superior siege obliterates golems especially Arrowcarts. Very much a case of post scouts and learn to defend. Improve communications, what little night crew you have should be on TS or equivilant.
I think OP wants fully upgraded to mean invincible until he logs on again and the keep lord to be able to wipe a 40 man zergs.
Wow, holy exaggeration batman. I havn’t seen anyone ever suggest something be invincible. <laughs>
I for one refuse to travel with the Zerg, PvDooring because 9 times out of 10 we take keeps that have no defenders, and when there are defenders, and counter siege, the commanders go for easier targets.
More often than not, a fully upgraded keep isn’t touched until everyone has gone to sleep. We take SM often in 5 minutes, especially now you can take 15 Golems to it, without getting orange swords.
I can’t possibly believe that is fun for you. I want to fight players, not something that has no potential to give me a challenge.
They finally increased bag drops in WvW, that is a plus. I still have to farm PvE so I can upgrade keeps/towers, so the increase wasn’t enough in terms of earning gold so that I do not have to leave WvW.
I don’t know why every mode of game play I choose, in regards to PvP from any game I’ve played has always been the red headed step child, that gets the crumbs.
Sorry for the confusion. See if I have this right.
jkctmc – thinks Ranger is weaker than other classes in wvW/PvP
eurantien – thinks Rangers are as strong as any classWhich is pretty much what I think. Great players will skewer the perception though.
Watch the videos I linked to you. Watch what Xsorus can do on his Ranger, then watch what he does on this Theif.
yep, it is night and day. Which is the best proof there is. Great player with two different classes. So player skill is a wash.
Not really, because you guys are fighting over a control point, lifting bunker builds above hybrid, and glass, not to mention the ability for classes with pushing abilities to shine. sPvP is the illusion of balance, not the rule of balance.
The only time you can have true balance is when there is no skill ceiling. like in Starcraft 2, where Koreans display an extreme amount of skill, yet they have no chance of hitting the skill ceiling, shown by a computer who played and got well over 10,000 actions per minute.
Now two toons with everything exact fighting each other would be a better test of skill.
(edited by jkctmc.8754)
Sorry for the confusion. See if I have this right.
jkctmc – thinks Ranger is weaker than other classes in wvW/PvP
eurantien – thinks Rangers are as strong as any classWhich is pretty much what I think. Great players will skewer the perception though.
Watch the videos I linked to you. Watch what Xsorus can do on his Ranger, then watch what he does on this Theif.
The builds in sPvP, and WvW are different, but I’m willing to go back and read all the patch notes to get up to date on the sPvP nerfs, and practice. Keep in mind I’ve leveled 6 toons from 1-80 in WvW.
Give me a week to knock the rust off in sPvP, and we’ll duel. I’d love to see you show me your skills on your Ranger.
There are also multiple builds rangers can use. So more than one duel would be fun.
Sure, would be interesting. I’m more curious to see how different WvW builds manage in sPvP anyhow, especially on my Ranger. In WvW, I like many others build around our food, which you don’t have in sPvP.
Not a problem. We all make mistakes.
Right, you only fight the best players in the world, and none exist in WvW. You’re a joke dude, quit while you are ahead.
I know players in WvW you couldn’t beat if they fought you 1000 times. In fact, you and I both are on Anvil Rock, the server with the most sPvP, and tPvP players, yet none of your sPvP players could kill PAXA on a good day, and PAXA couldn’t beat some of the better WvW teams like AD, NEWL, and so on. And get this, not even AD is the best, so if your sPvP teams couldn’t beat a mediocre WvW team like PAXA, how in the hell do you believe you stand a chance with some of the best WvW teams out there?
That alone proves you’re talking out of your rear when it comes to who is best, and who isn’t. I’m sorry, but sPvP does not have “the best” players, and neither does WvW. Both have good, and bad, but there is no way to compare the both beyond things we can witness, like I’ve never seen a good sPvP team, ever beat a good WvW team in open field combat.
Message me in game, I’d love to see your Ranger beat any of my toons in WvW.
That would be interesting to fight a WvW team. Too bad my team seems to be dead. Also, most good sPvP teams don’t play WvW that I know of. Sadly, since we are on same server we cannot fight in WvW. I’d be happy to duel you a sPvP server though.
The builds in sPvP, and WvW are different, but I’m willing to go back and read all the patch notes to get up to date on the sPvP nerfs, and practice. Keep in mind I’ve leveled 6 toons from 1-80 in WvW.
Give me a week to knock the rust off in sPvP, and we’ll duel. I’d love to see you show me your skills on your Ranger.
Ok, let me get this straight.
No good player dies to the Ranger. I still havn’t lost a fight to one. Not even when I am playing my Ranger.
It’s just fortunate for the Ranger community that there are a lot of bad players out there, so they are allowed to win quite a few fights because of this, and still feel good about playing the class.
So rangers are bad.
I can’t remember the last time I’ve seen a glass canon Ranger. I do love the old argument used in every MMO though, that you continue to use here; (You must fight baddies, while I fight the best players in the world). Quit using that argument, it only discredits anything you ever have to say. Sure, I fight baddies, just like I fight good players.
You could always duel me on any of my toons, and post the video yourself.
But you didn’t fight PZ, or VexX, or Jbuo, or today’s PurP. So you don’t fight the best players in the world. While some of us do. So this is a decent argument.
Anyway, its been said earlier. A lot of people go experiment with ranger because that’s the only way to do it since the only viable build that people think exists for PvP is traps. Moreover, the best dueling ranger build is healing ranger. Which sucks when you aren’t in a 1 on 1 so people probably aren’t using that build. With these 2 things in mind you are probably playing baddie ranger. I can attest, I also have never lost a 1 on 1 to another ranger in WvW. In tPvP however, I have.
But this argument is silly and the OP has it right. Rangers own in the right hands. And I’ll duel you whenever if you wish.
Such a flawed comment that I see far too often.
Disclaimer: I don’t know if Rangers are strong, weak or average. In WvW, in my hands, they are a little above average….but I am only an average player. My twitch is slow and my targetting is horrible.
I have watched a lot of videos and have seen some amazing displays by some very talented players. Does that mean Rangers are strong ? Maybe. Maybe not. I would strongly suggest that the people that have been putting out the videos would kick buttocks on any class. I also bet they could go out in WvW without armor and win their fair share of fights.
So just because some very good players can succeed with Rangers doesn’t prove they are a strong class…….and just because some bad players can’t succeed with Rangers doesnt prove they are a bad class.
Invalid arguement
Watch Xsorus on his Ranger, and then watch his videos on his Theif. No contest.
Ok, let me get this straight.
No good player dies to the Ranger. I still havn’t lost a fight to one. Not even when I am playing my Ranger.
It’s just fortunate for the Ranger community that there are a lot of bad players out there, so they are allowed to win quite a few fights because of this, and still feel good about playing the class.
So rangers are bad.
I can’t remember the last time I’ve seen a glass canon Ranger. I do love the old argument used in every MMO though, that you continue to use here; (You must fight baddies, while I fight the best players in the world). Quit using that argument, it only discredits anything you ever have to say. Sure, I fight baddies, just like I fight good players.
You could always duel me on any of my toons, and post the video yourself.
But you didn’t fight PZ, or VexX, or Jbuo, or today’s PurP. So you don’t fight the best players in the world. While some of us do. So this is a decent argument.
Anyway, its been said earlier. A lot of people go experiment with ranger because that’s the only way to do it since the only viable build that people think exists for PvP is traps. Moreover, the best dueling ranger build is healing ranger. Which sucks when you aren’t in a 1 on 1 so people probably aren’t using that build. With these 2 things in mind you are probably playing baddie ranger. I can attest, I also have never lost a 1 on 1 to another ranger in WvW. In tPvP however, I have.
But this argument is silly and the OP has it right. Rangers own in the right hands. And I’ll duel you whenever if you wish.
Right, you only fight the best players in the world, and none exist in WvW. You’re a joke dude, quit while you are ahead.
I know players in WvW you couldn’t beat if they fought you 1000 times. In fact, you and I both are on Anvil Rock, the server with the most sPvP, and tPvP players, yet none of your sPvP players could kill PAXA on a good day, and PAXA couldn’t beat some of the better WvW teams like AD, NEWL, and so on. And get this, not even AD is the best, so if your sPvP teams couldn’t beat a mediocre WvW team like PAXA, how in the hell do you believe you stand a chance with some of the best WvW teams out there?
That alone proves you’re talking out of your rear when it comes to who is best, and who isn’t. I’m sorry, but sPvP does not have “the best” players, and neither does WvW. Both have good, and bad, but there is no way to compare the both beyond things we can witness, like I’ve never seen a good sPvP team, ever beat a good WvW team in open field combat.
Message me in game, I’d love to find opponents to duel your Ranger. I wish you were on IOJ, or DH.
(edited by jkctmc.8754)
You should go say some of the things you say here directly to a dev’s face, jkctmc.8754. Go to the next meet and greet. Let’s see what they think of your constantly lambasting words?
What does that have to do with anything?
Engineers can actually be quite nasty in world vs world.
Necromancers as well….Though I see less solo Necromancers cause they’re amazing in zerg play.
I just don’t see Engineers anymore. This last week while waiting for the WvW patch, and due to boredom I leveled my wifes Necromancer from 52-80 in WvW where I’ve leveled all my toons, and it took me two days to get to 80.
From Sunday to today I’ve done nothing but Zerg vs Zerg play since I’m almost always solo or in small groups on all my other toons. In that amount of time I’ve earned 631 Badges of Honor, and since she had zero kills in PvP, I got 2008 kills, with 27 deaths. I HATE zerg vs zerg fighting, but was impressed.
Today I ran around with two Mesmers, and I won’t explain what we did because it needs to be nerfed, and HOLY MOTHER OF GOD this particular strategy is unreal, and should be nerfed.
I’ve tried to run solo, but it’s really hard as a Necro in comparison to the Ranger, Thief, or my Mesmer.
That said, the Necromancer has a large number of things that just feel buggy. They have one utility that makes them the most important member of a group, but not because the Necromancer is a good class, but because the mechanics behind it are overpowered. Remove that one ability, and I feel the Necromancer is pretty lackluster in group play. They excel in Zerg on Zerg fights though, so they have something to fall back on if nothing else.
What? You share boons? Big deal, everyone knows about that.
You obviously do not know…… Thanks for the laugh. Your lack of WvW knowledge is showing.
I’d bet money Xsorus knows what I’m talking about.
I want to level my Necro, just to do a Minion mancer rofl..I don’t see any videos of them.
I tried minions but every time I entered the water to do the center island, I’d lose my Flesh Golem, and my other Elites Lich Form, or Plague Form destroys my minions, creating a major issue. I actually had to run Hounds of Balthazar.
Engineers can actually be quite nasty in world vs world.
Necromancers as well….Though I see less solo Necromancers cause they’re amazing in zerg play.
I just don’t see Engineers anymore. This last week while waiting for the WvW patch, and due to boredom I leveled my wifes Necromancer from 52-80 in WvW where I’ve leveled all my toons, and it took me two days to get to 80.
From Sunday to today I’ve done nothing but Zerg vs Zerg play since I’m almost always solo or in small groups on all my other toons. In that amount of time I’ve earned 631 Badges of Honor, and since she had zero kills in PvP, I got 2008 kills, with 27 deaths. I HATE zerg vs zerg fighting, but was impressed.
Today I ran around with two Mesmers, and I won’t explain what we did because it needs to be nerfed, and HOLY MOTHER OF GOD this particular strategy is unreal, and should be nerfed.
I’ve tried to run solo, but it’s really hard as a Necro in comparison to the Ranger, Thief, or my Mesmer.
That said, the Necromancer has a large number of things that just feel buggy. They have one utility that makes them the most important member of a group, but not because the Necromancer is a good class, but because the mechanics behind it are overpowered. Remove that one ability, and I feel the Necromancer is pretty lackluster in group play. They excel in Zerg on Zerg fights though, so they have something to fall back on if nothing else.
(edited by jkctmc.8754)
Gift me a license of fraps and I’ll do it.
lol……………
If I thought you could duplicate what a Thief, or Mesmer could do against many opponents, or duplicate a four man group with a Ranger in it killing 20-40 players that Warriors, Guardians, Elementalist, and Thieves have been able to do, I probably would. But I know you cant.
I would love to see you run with a four man Ranger group, and actually show decent wins comparable to the other classes.
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