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Broken Dynamic Events

in Dynamic Events

Posted by: joe.7684

joe.7684

Booey, I understand your frustration – heck, more than that, I share it – but the fact is that, as Matthew said earlier in this thread, ANet is just as upset and frustrated as we are. This game is their flagship, they’re in this for the long haul. If they were really just as focused on the short term, “take the money and run”, view, they wouldn’t be upset about it, but they’re focused completely on trying to track down and fix everything that’s broken. I think they should have gone with the path of rebooting the servers every day as they used to until 10 or so days ago, which would probably have prevented many of the problems we’re now seeing with DE’s breaking down, but I understand why they want to try to do everything in one big go. Add on to that the fact that a major fix they instituted last week, which was supposed to have put the brakes on dungeon farming, appears to have instead gone haywire and broken many event rewards gamewide, and I think they must be tearing their hair out right now. And there’s also the fact that if they talk too much about the mechanics of in-game programming problems, they’re giving ammunition to the botters and gold farmers to exploit the game, which I can think we all agree is completely undesirable.

At this point, all I think we can do is wait until tonight’s update – at least, I’m pretty sure it’s going to go up at 3 am Eastern/12 midnight Pacific – and see how the new patch and server reset works to fix things. That, right now, is the best I can think of to tell you.

What GW1 Lore have you spotted?

in Lore

Posted by: joe.7684

joe.7684

Before Arah, Ogdens part of the norn level 20-30 storyline.

You can come across the iron horse mines, underwater in frostgorge sound

I cant remember where exactly, or what his name is, but one of the gate guards from ascalon can be found in an alcove along the great wall somewhere

Anyone who’s gone to the Durmand Priory in Lornar’s Pass has found where Ogden now lives, in a ledge under the Priory itself. In fact it’s a POI. By the way, Ogden, judging from the cutscenes in the Norn/Order of Whispers personal story, seems to have taken on the stone form since the events of EOTN.

Problems with Charr Lore

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Posted by: joe.7684

joe.7684

While Krytans may have been physically modeled on Incas, I think the in-game lore states that Kryta was originally an Elonian colony, so logically they should have looked more like Istani or Kournans (who were based on various types of Africans).

Broken Dynamic Events

in Dynamic Events

Posted by: joe.7684

joe.7684

Add my vote, by the way, to those recommending that we go back to nightly/daily server resets. DE chains seem to have worked much better prior to weekend before last when ANet was updating the game and rebooting the servers every night. It seems plain to me that leaving the servers up and operating for this long without a reset is not a good idea in the case of a project as complex as this, because, as we all know, the longer you leave a PC running, the slower it runs and the more likely it is to encounter errors because of full-up memory and stuff like that. Entropy just naturally occurs when you leave things going for that long, and I think that’s what’s going on here; as the dev said earlier, we’re seeing “compounding errors” which appear to be caused by one thing going wrong and then causing other things to go wrong. The problem could probably be ameliorated (along with new patches) by resuming daily server reboots.

Please fix events in the Fields of Ruin

in Dynamic Events

Posted by: joe.7684

joe.7684

See this post elsewhere in this subforum: https://forum-en.gw2archive.eu/forum/game/events/Broken-Dynamic-Events/223886 One of the devs helps explain what’s happening. As I’ve said, I think this is an argument for regular (as in nightly) server reboots, because it seems plain that leaving the servers up for too long at a time contributes to DE chains breaking down.

Fire Elemental at Thaumanova Reactor

in Dynamic Events

Posted by: joe.7684

joe.7684

I personally think the event needs to be redesigned to be more like the Svanir Champion Marauder, the end-area boss in Wayfarer Foothills. That one is plenty tough but is much more doable for beginner players. I’ve fought that boss a number of times and it’s not nearly so frustrating as the fire elemental. The only problem with it is that it doesn’t appear to spawn a chest.

Constant bugs of events and skill points almost everywhere...

in Bugs: Game, Forum, Website

Posted by: joe.7684

joe.7684

We’ll see how it goes. The dev team explained over in the Dynamic Events sub-forum that a lot of the problem is due to “compounding errors” in the DE system that build up over time (which is actually an argument for a regular server reset, I think):

https://forum-en.gw2archive.eu/forum/game/events/Broken-Dynamic-Events/223886

Also, another dev said the other day that the new system that was instituted last week or the week before to restrict dungeon farming is itself bugged and is affecting event rewards generally, so that has to be fixed too.

Broken Dynamic Events

in Dynamic Events

Posted by: joe.7684

joe.7684

Actually, the dev team explained this elsewhere – the new system that was put in place to restrict dungeon farming is itself broken and affecting karma/event rewards elsewhere, which means the karma system is bugged currently. Hopefully the next update will fix this.

Constant bugs of events and skill points almost everywhere...

in Bugs: Game, Forum, Website

Posted by: joe.7684

joe.7684

I think that’s why Harathi Hinterlands is so active – it’s one place where everything, near as I can tell, appears to be working properly, DE’s, skill challenges and all. Also, of course, one of the event chains (the one beginning with Kol the giant and combining with the assault on the Kingsgate centaur base) is very popular because it consistently yields big rewards in XP, karma and cash (with a chest in the centaur base too). That particular DE chain hasn’t been affected to date by all the bugs afflicting the other chains – knock on wood!

Arena in Lion's Arch

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Posted by: joe.7684

joe.7684

It got taken down so the Vigil and the Lionguard could build a staging area to fight Zhaitan.

Right, that would be the base now known as Fort Marriner. I’d bet the place where the Asura gates are now is where the actual arena used to be.

NSFW bug? Naked female bug

in Bugs: Game, Forum, Website

Posted by: joe.7684

joe.7684

Since when is a pretty lady without her clothes on a “bug”?

But yeah, this is probably a glitch in the routine that changes players from their armor to their swimsuits when they put the goggles on before diving. Likely tell it’s another sign that the servers need a reboot.

This Game Is Nothing But Frustrating After Level 40

in Guild Wars 2 Discussion

Posted by: joe.7684

joe.7684

I’ve just looked back through the OP’s posts. I don’t think he’s said one positive thing about the game to date, or if he has, he’s diluted it by a complaint. I don’t think he has anything really useful to contribute, so I suggest you all just drop him in your killfile.

Cattlepault dissapointment

in Guild Wars 2 Discussion

Posted by: joe.7684

joe.7684

So, what does it take to get the event in motion? I’ve got a character parked at the cattleputt since Wednesday, and every single time I’ve checked the device has been nonfunctional. Is there something we have to do in the area to get the NPC that’s always pacing around there to go get those cattle and get things going?

So is racism rampant among quaggan?

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joe.7684

Considering that ANet is owned by NCSoft, a Korean company, this is, in its way, actually quite funny.

Old Oola's Lab

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Posted by: joe.7684

joe.7684

I’m a little confused here. Wasn’t that supposed to have been changed after BWE 2 to the current setup where the skill challenge at Oola’s Lab in northeast Metrica Province is a quiz? Or are we talking about something different, because I haven’t come across the skill challenge/event you describe?

Defeat Utcua Skill Challenge Cannot be Completed [Merged]

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joe.7684

Same bug on Henge of Denravi. It seems to be fitting the same old pattern of skill challenges or vistas (helloooooooooo, cattleputt!) not working properly and blocking map completion.

Diminishing returns while leveling (Karma)

in Dynamic Events

Posted by: joe.7684

joe.7684

Have you considered doing some of the other events in the same area (or other areas for the same level range)? Surely there are enough of them so you don’t have to repeat the same one over and over.

I would imagine the events have a short respawn time so other players can do them without waiting for specific events to spawn.

That’s not how it’s been working, when you do to many events one after the other no matter where you are or what your killing you will get diminishing returns, zones, mobs length of event don’t matter, which is why everyone is complaining about it, instead of ruining events for lower levels all they needed to do was change the 3 camps in Orr that everyone is farming, in fact I have GW2 on in the background and I’m waiting for one of those camps to start.

The operative phrase here is “when you do too many events one after the other”. That’s actually a key source of the problem that ANet is trying to fix. As I understand it, the issue from their standpoint is that some players are, a, doing too many events too fast, b, are cycling through event chains too rapidly, or c, are repeating certain lucrative events over and over again instead of moving on to different events. Thus, they’re trying to counteract that by instituting reward caps and diminishing returns. It’s been rather a blunt-force approach to the problem in its initial application and needs to be fine-tuned, but I believe I see what ANet is trying to do here and why.

Maybe DE zergs need to be counter-zerged

in Dynamic Events

Posted by: joe.7684

joe.7684

I proposed this briefly in the “Lack of events in Gendarran Fields” thread, but I want to expand on this a bit. It might help ameliorate the “events always succeed” problem.

As I see it, a significant part of the problem with event chains seldom, if ever, firing off is that the initial event is way too often mobbed by players in the area – the infamous “zerg”. We know that the difficulty of events is scaled up to match the number of players, though this is occasionally more theoretical than real. So I don’t see any reason, at least in theory, why what I’m about to propose couldn’t be put into effect.

Simply put, could ArenaNet not set up some programming to monitor the number of players doing a certain event, and if it exceeds a certain number threshold for a number of iterations of that event, unleash a zerg of its own upon the event the next time an overly big mob of players is doing the event? Think about it. You have a big mob of players mowing their way through the usual enemies on their way to succeeding an event. Then, all of a sudden, a NPC shouts a warning: “Look out! BIG army of (centaurs, dredge, Risen, krait, Svanir, Nightmare, Inquest, hylek, bandits, pirates, Flame Legion, ghosts, whatever) heading in to reinforce the enemy!” and BOOM, the player zerg is fighting for its life against an even bigger enemy zerg.

This might cause some events to fail, which would in turn cause the event chains that require an event failure to properly trigger, and at the very least would result in some truly epic battles. What do you all think?

Lack of events in Gendarran Fields

in Dynamic Events

Posted by: joe.7684

joe.7684

Hmmmmm…Maybe ANet needs to introduce something along the lines of events that are seeing too many zergs, where the players mobbing the event suddenly get zerg’ed themselves by a mass of enemy reinforcements. Whaddya think?

350 hours and not BORED! Details inside.

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Posted by: joe.7684

joe.7684

I call BS on the 350 hours of actual play though… Musta just left the game logged into a player or something like that. (there are programs you can get that will simulate “hits” of movement buttons every X number of minutes to keep games from auto-logging you). For 350 hours, That’s almost 16 hours of playtime a day since the game launched. Either this guy is a HS dropout living with mom and no job, or that number is fabricated in some way.

Even then, that only leaves 8 hours a day for combined sleeping and eating for the last three weeks…

Yes it is probably more of 300+ hours, I would leave the game on while I did stuff. I am unemployed however it’s a bad economy and I live in a swamp so jobs are really hard to come by. I actually live with my GF who also plays GW2. I have never ever ran a bot or macro to keep me logged in really don’t see the point. As for sleeping I sleep 3-4 hours a night I have some issues I would rather not discuss. Number is hardly fabricated and I was just trying to provide some insight on the game from someone who has played a long time.

Just checked, and for me it’s 296 hours since headstart launch, most of the time I’ve actually been doing something. I’m in a similar boat to you (semi-employed, on disability) so I have a lot of time on my hands. The 350-hour number may be exaggerated a bit, but I can affirm that I, for one, have played not much less than that figure.

please consider..

in Suggestions

Posted by: joe.7684

joe.7684

Steve – Guild Wars 2 is putting responsibility of the player into the game. In other games they become “god-mode” because the player is so outragously powerful.

What you should do, is to make some money by gathering materials, then make some stuff, try to find out what mats should be sold, and then buy stuff from the trading post. Most people buy things at very low prices at trading posts.

They do not want farming in this game. Thats for games like WoW. They want this world to be dynamic.

This seems to not be absorbing into some players’ minds. They don’t seem to grasp that ANet wants to curb, not just botting, but overfarming in general, and that’s what the latest updates are designed to do. Now, those updates can stand some tweaking and adjusting to make them not impact unfairly on players who play the game the way it’s meant to be played, but I see where ANet is coming from and I think they’re fundamentally on the right path.

Isn't it time to start talking about content patches?

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joe.7684

And you wonder why the mmo crowd’s appetite is never sated. Here is the craziness folks, for all to see.

Umm actually it is Anet itself who has been promising loads of free content updates. So obviously players are going to expect more.

Quote, please. Where has ANet said they’re going to be releasing free content updates every few weeks or so, starting within a few weeks of launch? What I say is that they first need to fix the various issues – from the Malchor’s Leap skill challenge bug right on down to the tiniest sound or graphics glitch – and then it’ll be proper to start bringing out the content updates.

Isn't it time to start talking about content patches?

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joe.7684

I agree with all those above who say “what? No!” to the OP. It’s been only a little less than 4 weeks since headstart launch. Players are still getting the measure of everything GW2 has to offer, and we all know there are still a lot of bugs and kinks – some trivial, some serious – that ANet has to hammer out. I personally would say that early next year would be a much better time to start asking for/expecting an expansion.

Dear Guild Wars 2

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Posted by: joe.7684

joe.7684

You must not have played GW1 if you think this is a grind. Just how long do you think it should take to get a full set? Considering how many months it can take in games like WoW, Rift, and Aion the fact that you can get a full set in less than a month here seems to mean you just want everything now so you can move on to the next game.

As has been pointed out elsewhere, there seems to be a culture clash of sorts between ANet’s “fun-centric” philosophical approach toward the game and the “reward-centric” approach of some players (again, I’m not accusing you of this, OP) whose main motivation seems to be to get as much “elite” gear as possible as fast as possible.

Dear Guild Wars 2

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Posted by: joe.7684

joe.7684

If you paid any attention at all to anything they said about dungeons before the game was released you would know that Story Mode was meant for casual players and Explorer Mode was meant for groups of coordinated players and not pugs. If ou are doing badly in explorer mode and are using a random pug then don’t cry about it as it was not ANet’s plan for it to be easy.

This. I sometimes get the impression when reading threads like this that everything ANet said about various aspects of the game during the design and beta phase just went in the right ears and out through the left ears of some people without being properly processed in their brains. As far as I’m concerned, anyone – and I’m speaking generally, not to the OP – who goes into an explorable-mode (not story-mode) dungeon with a random PUG instead of planning beforehand and organizing the group carefully needs to have a session with a therapist. :P

Furthermore, there have been numerous discussions about the latest updates over the last couple of days. I think you’ll find, once you read them, that when people are actually playing the game with the new patch, they’ll find that the changes don’t impact quite as severely on the majority of players as might be inferred at first glance. I played for something like 6 1/2-7 hours through Diessa Plateau yesterday on a single character, did about 13 renown hearts and a cartload of events, and had NO degradation in drop quality or quantity.

(edited by joe.7684)

Black citadel points of interest

in Players Helping Players

Posted by: joe.7684

joe.7684

I’m wondering too, how can I get inside Canton? Or not cause I’m a human?

Not at all. The Heroes’ Canton is a “home instance”, of which there’s one in every racial city, and you enter it through a special “instance point” like in any other instance. I don’t remember exactly where the entry point for this one is but it’s somewhere off the road to the Mustering Waypoint.

Black citadel points of interest

in Players Helping Players

Posted by: joe.7684

joe.7684

I’m wondering too, how can I get inside Canton? Or not cause I’m a human?

Not at all. The Heroes’ Canton is a “home instance”, of which there’s one in every racial city, and you enter it through a special “instance point” like in any other instance. I don’t remember exactly where the entry point for this one is but it’s somewhere off the road to the Mustering Waypoint.

Skill point bug - Cow launcher

in Bugs: Game, Forum, Website

Posted by: joe.7684

joe.7684

The REALLY frustrating thing about this is that I’m not even sure it’s a bug, because sometimes it works – it worked earlier this afternoon when I was on another character. Apparently there’s some kind of event that needs to trigger (involving one of the NPC’s going for cattle and this triggering in turn a test of the cattleputt which is interrupted by a harpy attack, and then once that’s driven off the cattleputt NPC shoots off three more cows and THEN you can use the device) – but I have no idea what needs to be done to start the ball rolling. Does anyone know?

Waypoint, game crashes now I cannot log into game

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Posted by: joe.7684

joe.7684

wow im back in game but holy cow was I rolled back! The ach. I got before porting I no longer have… and I no longer have the rewards from the chest. Come on this was a really terrible jumping puzzle for me!

I feel your pain. Fortunately, I was in the Black Citadel between quests/events so I didn’t get rolled back.

Waypoint, game crashes now I cannot log into game

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Posted by: joe.7684

joe.7684

I don’t know how widespread this problem is, but it appears there’s definitely some kind of issue with the login and forum servers. And no, I still can’t log in/get the game going.

Waypoint, game crashes now I cannot log into game

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Posted by: joe.7684

joe.7684

Oh, and yes, I’m also experiencing the same connectivity (502) issues with this forum.

Waypoint, game crashes now I cannot log into game

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joe.7684

I can’t log in at all now. The error code is now 42:4:7:336.

Waypoint, game crashes now I cannot log into game

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joe.7684

I tried to log in with a different character, and now I’m getting a slightly different error message: 42:4:7:336:101.

Waypoint, game crashes now I cannot log into game

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Posted by: joe.7684

joe.7684

I’ve been getting exactly the same error code for the past ten minutes or so. The character I’m currently playing is in the Black Citadel, trying to move out to Diessa Plateau. The game shut down with that error code while I was trying to go through the portal from zone to zone, and now login is very slow and I get that error 42 when I select my character and try to get the game going again.

GW2 is Fun-Centric, not Reward-Centric

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Posted by: joe.7684

joe.7684

If you enjoy grinding dungeons then you can still do 20 dungeons a day if you particularly want to. And before someone says “oh but whats the point with the rewards nerfed”, well then you don’t really enjoy grinding dungeons do you?

Exactamundo, mah brotha! Then they try and cover by saying they just want to be appropriately rewarded for their time, risk and effort – once again, if you really enjoy doing X, you do it even though it costs you to do it – you don’t stop doing it just because you aren’t making a profit at it.

And here we get to the nub of things. I suspect that what really grates on some of the people who are complaining is that ANet isn’t playing along with their “reward-centric” view of things. The only thing I can say is, maybe GW2 really isn’t the right game for them, if what they really care about is getting loads of loot.

GW2 is Fun-Centric, not Reward-Centric

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Posted by: joe.7684

joe.7684

I agree entirely with the OP. The whole thrust of the latest adjustments to the game seem to have been not merely to put a curb on farming of various sorts, but to address other problems that run counter to ANet’s “fun-centric” approach. I’m thinking, in particular, of the problems that have been frequently discussed in these forums of dynamic event chains not working the way they’re supposed to because people are just mobbing/zerging the first event over and over again and, so the first event is being “won” over and over and over and the events that are supposed to happen if the first event fails are just not taking place. This is causing people to complain about DE’s being boring, not realizing that their own actions are contributing to the problem. I think ANet is, among other things, trying to get people to stop mobbing the first event in a chain and let things take place in the fashion intended by the game design.

Situation untenable.

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joe.7684

I agree with tolunart. ArenaNet should probably adjust the new policy to make reward (and karma) capping less harsh on people who actually play the game instead of just cycling through events and dungeons over and over and over again, but I think they’re fundamentally on the right track. I’ve noted how, in any area that has a dungeon, map chat has gotten positively flooded the last couple of weeks with people looking for groups or extra people for dungeon runs. Somehow, I don’t think that was ArenaNet intended for the game, particularly in light of the whole GW1 experience. I get the idea that they wanted things to be really different here in that respect, not a repeat of GW1 where dungeons were pretty much totally dominated by runners (and, let’s be candid here, I did a lot of dungeon running in GW1 myself).

I for one wouldn’t like to see GW2 become a dungeon running/event farming fest, so as I say, I think this new policy is fundamentally right even if it needs tweaking and adjustment so that it doesn’t hit people who don’t deserve to be hit. (And, just for the record, GW2 is not much less than three weeks old, counting from headstart launch. It’s way, WAY too early for people to be talking about the game being “ruined forever”.)

I do understand where you’re comign from mate, but i for one run dungeons maybe one day a week. I play the game as it is intended to, explore, do pvp, pve, constantly switching maps from lvl 1 to 80 and just enjoyint he community, and when i feel like it, i head up to the dungein i want the gear from and grind it for like 6 runs MAX… Note that i do it only like once a week.. and now tnx to that nerf i cannot… i often dont feel liek runnin dungeons but now the way the new system works it will make me run a dungeon every day, maybce twice a day so i wont loot the profit i usualy make in 1 single day for the entire week..

I dislike being obliged sort of, to do 2 runs a day.. coz i must , coz i cannot do it some other day. Why..

And as I said, ANet should adjust the new system so that it doesn’t unfairly penalize players like you who don’t – let’s be frank here – abuse the game by running dungeons over and over and over and over again (not, like you, people who pop in once a week or so to do a couple of trips through a particular dungeon) to get more and more loot. (And, speaking to everyone, don’t say those people don’t exist, because they do.)

Situation untenable.

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Posted by: joe.7684

joe.7684

I agree with tolunart. ArenaNet should probably adjust the new policy to make reward (and karma) capping less harsh on people who actually play the game instead of just cycling through events and dungeons over and over and over again, but I think they’re fundamentally on the right track. I’ve noted how, in any area that has a dungeon, map chat has gotten positively flooded the last couple of weeks with people looking for groups or extra people for dungeon runs. Somehow, I don’t think that was ArenaNet intended for the game, particularly in light of the whole GW1 experience. I get the idea that they wanted things to be really different here in that respect, not a repeat of GW1 where dungeons were pretty much totally dominated by runners (and, let’s be candid here, I did a lot of dungeon running in GW1 myself).

I for one wouldn’t like to see GW2 become a dungeon running/event farming fest, so as I say, I think this new policy is fundamentally right even if it needs tweaking and adjustment so that it doesn’t hit people who don’t deserve to be hit. (And, just for the record, GW2 is not much less than three weeks old, counting from headstart launch. It’s way, WAY too early for people to be talking about the game being “ruined forever”.)

(edited by joe.7684)

Moorwatch Tower Vista Bug[Merged]

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Posted by: joe.7684

joe.7684

The question is, how often does the harpy event come around?

Malchor Leap-Skill Point Bugged

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Posted by: joe.7684

joe.7684

I agree with the foregoing. Game update notes need to be specific about which skill challenges were fixed, and not just state blandly, “Skill challenges fixed”. This will save players much hassle.

Compilation of all POI & skill point bugs

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joe.7684

- Dynamic Event
- Snowden Drifts
- The event to select the new Claw of the Kodan won’t start for some reason. I hung around the outpost for something like half an hour and nothing happened.
- Henge of Denravi

Problems with Charr Lore

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Posted by: joe.7684

joe.7684

You most likely got that impression because gw1 had only the human side of the story.The explanation for orr and kryta is : humans took their land, the charr take it back and have their vengeance on kryta and orr(the same way the ebon vanguard in gw:en attack the blood legion homelands’ territory).If not for the treaty all human resources would still be wasted at ebonhawke which at the end the charr used to test their war machines (implying they weren’t even serious about it) and even if they won the battle there what would they do? Go back to the ruins of ascalon and get slaughtered by the mad spirits? And about Bonfaaz – he is revered as a hero because the searing he caused broke the wall to their original homeland and then Rurik kills him…

As for the searing being forgotten: does anybody else praise the mursaat for stopping the charr invasion in kryta? No.Does anybody still care about the cataclysm? No.The explanation for the second one can be used for ascalon too: it got “overlapped” by a bigger event (the foefire which is bad for all races since the ghost don’t make a differance).

Speaking of Gwen, she’s an excellent case in point. She’s still revered to this day by many of the descendants of Ascalon, particularly the citizens of Ebonhawke, but to the charr, she’s a nightmare figure, “Gwen the Goremonger”, someone that primuses use to frighten unruly cubs into obedience.

Problems with Charr Lore

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Posted by: joe.7684

joe.7684

I’ll just note here that to my own human character, as I’m roleplaying her, the whole issue of the Searing and the human-charr war is kind of irrelevant. As I RP her, she’s a descendant of Elonian refugees (specifically of my GW1 title character, in fact she’s her namesake and follows the same profession, mesmer), so she never had anything psychologically invested in Ascalon in the first place and has no particular animus against charr. The undead, on the other hand, are a whole different story. Her ancestors were driven out of Elona by Palawa Joko and his hordes, so she tends to react…badly…when she sees anything undead, be it Ascalonian ghosts or Risen.

My point is, there are a lot of humans in GW2, whether they be native Krytans going back before the time of GW1, or emigrants from Elona or Cantha, who really don’t give akittenabout Ascalon and are a lot less likely to swallow Ascalonian propaganda about the charr.

Quaggan Dietery Error!

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Posted by: joe.7684

joe.7684

Platypuses (platypi?) lay eggs, and they’re mammals, so I see no contradiction in the quaggan being egg-laying mammals. I wonder if the quaggan started out as being brutish predators, then got civilization, changed their way of thinking completely and now try to forget they were ever predators in the first place. (And their having fine sharp teeth explains their compliment to the player characters, “Ooo, nice teeth!” A good set of teeth is probably a mark of attractiveness in quaggan society.)

Quaggan appreciation society

in Lore

Posted by: joe.7684

joe.7684

One thing I particularly love about quaggan is how they can be so brave while claiming they’re about to pass out with terror. Frex, there’s an escort event in Sparkfly Fen where you have to get two quaggan with an important delivery to a hylek encampment. The quaggan keep saying that they can’t take much more of this (“this” being the continual attacks from unfriendly fish, krait and Risen) but they keep soldiering along and keep pushing to make their delivery. Or there’s this personal-story chapter where you have to escort a quaggan pastkeeper and his assistant to retrieve certain magical items. The pastkeeper stands at his post when you get to your destination and keeps performing his rite, no matter the fury of the attacks of wave upon wave of enemies. (Same for the other pastkeeper in Gendarran Fields under attack from the pirates.) Quaggans talk a lot about being cowards, but they’re really butterball kittenes.

Why is travel more expensive than the best reward from DEs?

in Dynamic Events

Posted by: joe.7684

joe.7684

I only teleport when I really have to (for instance, when I need to get to a new zone that’s a long way away, or when I get defeated and have to rally). Within a zone, I ALWAYS leg it when I can in preference to using waypoints; it’s not only cheaper, but you encounter a lot more stuff along the way. So, for instance, I start out from Lion’s Arch, gate to Hoelbrak, then TP to a waypoint in Frostgorge Sound and run the rest of the way to my destination, and I run from point to point in Frostgorge for the rest of my stay there unless I have to use a waypoint for some reason. I save silver, I get a lot more drops along the way and I have a good chance to get involved in events along the route.

Plains of Ashford - Defend the Ash Legion Camp is overtuned

in Dynamic Events

Posted by: joe.7684

joe.7684

Well, that’s a change from the current trend about people complaining about DE’s being too easy/never failing. I did this DE last night on my engineer, and it was actually pretty tough even though we had about 10 players fighting off the ghost waves; we lost one tent and were down to about half health on the other tent before we finally drove the ghosties away.

Orr is completely, completely broken

in Dynamic Events

Posted by: joe.7684

joe.7684

See, if the entire game was the “end game” and you could travel anywhere you wanted and experience your favorite zones it wouldn’t be such a huge deal if Orr needed fixing… but that everyone funnels there because its the easiest way to get karma and gold it causes big problems. I for one would rather not go there because I haven’t even made it to the 3rd zone and I hate the first 2 already they are dark and depressing and just ruin after ruin. The only place I enjoyed was the beach and fort trinity. Even if it was working as intended I don’t know that I would want to spend a lot of time there but I feel if I am ever to get enough gold for exotics then I don’t have a choice and it doesn’t make me optimistic about my future

Er…Orr IS supposed to be nothing but undead-haunted ruins. I’m actually rather surprised that the northern parts of the Straits of Devastation are still so verdant.

The Kodan Claw

in Dynamic Events

Posted by: joe.7684

joe.7684

I noticed this too last night while I was going through Snowden Drifts. I hung around for 15 minutes or so hoping that something would happen to fire off the meta event, but nothing did. I think that something is broken in that an event that’s supposed to trigger the chain just isn’t happening.

Do you think events should increase in difficulty?

in Dynamic Events

Posted by: joe.7684

joe.7684

Clearly this doesn’t apply to level-capped players, but have you considered targeting content at a higher level than your character? I prefer difficult content, so personally I tend to look for content that’s 2 levels higher than my own.

I’m afraid you missed the point, as a number of other people have said. The problem isn’t necessarily that people need to find higher-level content, it’s that, according to many, one of the key components of the game – dynamic events – isn’t working as intended because the chains aren’t working properly due to the first event(s) never failing. I’ve been in many instances where the events failed myself, but I see the points the other posters are trying to make.

Personally, I think we need more chains of events leading from the first event’s being succeeded. Like, “you did a good job, now here’s a tougher one”. There are actually some of those around, but I think every starting event needs to be fixed so that it has such a chain. And, like some have proposed, those events could be made harder and harder as each link in the chain is completed.