So, Scarlet is a Sylvari who united Pirates, Flame Legion, Dredge, Steam Creatures (and probably Inquest) BUT there is not any mention about Nightmare Court. Just why? Any ideas? Maybe they don’t exist in Scarlet universe?
Hobo-tron is Batman. Not the robot we want, but the one we need. Etc.
He was teleported somewhere with bunch of pirates.
So we need Batman. Logan is coward, he can’t be Batman.
I wish they add inspect.. those useless MF guys
I’m assume i should create this theme in “suggestions”, but first i want hear necromancers.
Plague now use only 3 buttons – one with bleed, cripple and blind, and two slots are empy. Why don’t add more? For example – button with Tornment and button with Vulnerability. (Fear would be nice too, but sounds little OP)
First time did P3 with light armor character, and i so want this armor in game, instead of armor which trader sell for tokens
Make sure there is NOT ANY mail from server/game, ONLY players mails.
I think most people agree with you, as do I. As such, I believe an Anet employee has said that they’re attempting to work on something that will help resolve this issue or make Condition builds more viable.
Another problem is that condition builds do almost nothing against objects in PvE, the ones that cannot have conditions. I feel like they can at least feel Burning, eh?
Most annoying thing – 5 berserker warriors can zerg boss in seconds with pure damage. For 5 condition users it is took ages
(And don’t say “find balanced group and blah-blah-blah”, please, pure damagers don’t need balance, why conditions should?)
Also, no self respecting necromancer would study the powers of a mesmer. Just saying.
I suppose Liadri is far from a self respecting woman indeed
But if we are to believe Angel, we can all do pretty much whatever magic we want.I’m inclined to believe that Scarlet is not our main villain yet. I’m also still confused at her motives and behaviour, especially considering Scarlet is a Sylvari.
One thing she is most certainly not, and that is Livia.
Liadri is not real human. It’s watchknight. (well maybe real Liadri exist or existed somewhere, but not in pavilion)
Just for fun – tank-siphon-wells
Lies, lies everywhere. Hate when titles lies.
Title says it spread conditions to ALL enemies, it is true? No limits? Even on wvw?
It prob got changed when they allowed spectrals in DS. They forgot to alter the tooltip though.
well, lich form don’t work with spectral armor
You can even leave form and teleport back to start of walk
Lich form title says – it removes all pets and spectral effects but look on attachment
250 years is lot of time. Look at real world 250 years ago and now.
They’re ugly. All of them.
Go and ask Rytlock
What if that pavillion start not a real queen? What if it is watchknight with illusion and Scarlet puppet?
Play warrior – problem solved.
Tired of warrior, play him for 800 hours since game release =_=
In pve i found them kinda useless for conditionmancer
Lich Form – Great animation and beautiful transform, but have only power attack without damage conditions (only chill)
Plague – it didn’t make you invulnerable, so you just stay and apply bleed/cripple/blind with big cooldown. I’ll apply more conditions and deal more damage with just scepter+dagger (Btw it’s only usable underwater elite)
Golem – weak and thin without MM build.
Now look at Warrior – 2 of 3 Elite have use in pve – signet for might+fury+swiftness for long time and gave nice burst and second is Warbanner with same buffs as signet + emergency ressurect allies.
p.s. sorry for bad english.
If two guys with condition builds come dungeon together – one of them become completely uselss, because only one condition can be on target (and 25 bleed limit) and that’s annoying.
Maybe made bosses little more fat and remove (or increase) condition limit? Atleast for bleeds.
I’m talking only about pve
Scepter 3rd skill – It’s only me or damage is REALLY low? Even when target have all types of conditions – in condition build (scepter used mostly in condi build) damage is a joke.
Stealing names from books not fun, 0/10
My necromancer is Lord Deathbloom, when he comes everything is fade (Ftw Nightmare court)
Livia was Necromancer, all this crap made by mesmer.
What do you think about necro signets? For me, as conditionmancer they looks fun in pvp (take conditions from allies and send to enemy, stack bunch of conditions and then spread with epidemic) on wvw they quite nice, but cooldown even with signet mastery is bit long.
And one problem – without 25% speed necromancer is really slow, but i don’t have place for signet and in condition build i can’t run with daggers+traits =_= (Happy warriors have this bonus with ANY melee weapon, unfair)
P.S. Sorry for bad english.
Well, he’s secretary says http://puu.sh/43Ptd.png
Spite: Power, critical damage, axe, dagger (this makes sense for power type builds)
Curses: Precision, condition damage, scepter (main weapon for condition builds)
Death Magic: Tough, condition duration, staff (staff is also for conditions, defensive)
Blood Magic: Vitality, healing, focus, war horn, (these are support type weapons)
Soul Reaping: Life force pool, boon duration (only thing left so put these here)Alright, so this has been done over countless times, but here we go again. Each Tree gets only one main weapon, and then generally a secondary weapon. That means each main hand weapon gets its own tree. Axe falls into Spite because it is direct damage, Scepter into Curses because it is the offensive condition weapon, staff goes into Death Magic because it is support/defensive, dagger ends up in Blood Magic because its attack speed synergizes best there (mo attacks mo stealing).
Off-hands are put in logical places with what is left. Obviously dagger off-hand is treated the same as mainhand. Staff is a two hander so takes both slots, leaving focus/warhorn. Focus is power, goes into the power tree, warhorn gets leftovers and is into curses. SR doesn’t get its own weapon.
Condition duration just doesn’t belong in death magic. Every build we have gets benefit from duration, but it makes no sense that we get an offensive stat from our defensive tree, and then throw boon duration onto soul reaping (death shroud has synergy with high crit chance).
The current trees are fine.
" Each Tree gets only one main weapon" – warrior have 2-3 in same trees :/
For DPS:
DS build based on crit damage and Dperception > Dagger crit build
Base power dagger (so low crit) > DS based power with Dperception
Also DPS…Please enlighten us. What do you think DPS means?
If you guys seriously think your doing good damage with lifeblast ill just leave you to stew in your ignorance. I generate a fair amount of might with sigil of strength and if i didnt id still be doing more damage than the DS build. I did another vet giant kill after getting scholar runes and a bloodlust sigil. Killed it in 19 seconds with a poor rotation, I believe thats 3 seconds faster than the DS build which was self generating might and vuln a lot better. Lifeblasts hit harder on my build aswell, they just crit slightly less often. So really 30/10/0/0/30 is just superior DS dps but it still doesnt beat dagger in any situation. Even if you have interrupt dagger dps or whatever. If your a bad player I can understand that using dagger might be a dps loss but thats not what were discussing.
dagger IS NOT AN OPTION, hell, if i want be melee berskerker – i’ll go to my warrior.
Why precision? Conditions can’t crit, why not, i don’t know, condi+tough+healing?
The increased precision and target the weak more than make up for it. Plus with points in curses you can take banshees wail which is a pretty big dps increase along with weakening shroud which does damage while granting fury while flashing DS, also makes target the weak more effective due to weakness. Soul reaping on the other hand doesnt have any dps increase traits worth taking over curses. Even with deathly perception life blast isnt good dps. Its less than 1 life blast per second due to aftercast. Dagger on the other hand completes a full rotation in just over 2 seconds and does a hell of a lot more.
Heres the thread where some number were worked out. Page 3.
https://forum-en.gw2archive.eu/forum/game/dungeons/Engi-tested-on-destroyer-Two-ele-too/page/3
I got higher numbers when calculating dps before but i suspect i used a lower armour value. Guang is pretty much known for being the king of excelwars 2 on the dungeon forums. Dont know exactly how he gets his numbers but he does know what hes talking about when it comes to calculating sustained dps of a rotation. He mentioned on a gw2guru thread that life blast dps with deathly perception was about 7.2k dps which is quite a bit lower than dagger.
But with dagger you have to stay in melee range
I think it depends more on your play style, I play a glass cannon build but I’m constantly told (by people who are not playing Necromancers) that I should be a Condition Build.
Assuming you want a build for PvE, as you wouldn’t have needed to level to 80 for WvW or sPvP, I’ll talk you through my power build. Bare in mind all builds are flawed in some respect and some more than others but for me I find the best defense if a good offense. If you are good at dodging then this is the build for you.
Traits are 30, 10, 0, 0, 10.
Spite:
Spiteful Talisman – increased ranged for focus and CD reduced by 20%
Axe Mastery – Increased axe damage and CD reduced by 20%
Close to Death – +20% damage while health is below 50%Curses:
Weakening Shroud – Cast Enfeebling Blood on nearby targets when entering DSSoul Reaping:
Path of Midnight – CD of spells in Death Shroud reduced by 15%
Near to Death – CD of Death Shroud reduced by 30%
Deathly Perception – +50% crit chance while in Death Shroud.Healing Spell:
Consume ConditionsUtility Spells:
Well of Suffering – High damage and stacks vulnerability
Well of Corruption – Does damage and converts boon to conditions on enemies, remember that stability converts to fear
Blood is Power – For optimal pew pew. 10 stacks of might.Elite spell:
Flesh Golem – the knockdown can make sure the enemies stay in your wells and also make is easier to kite.The weapons I use mainly is Axe/Focus for Vulnerability. My second set of weapons at the moment is Dagger/Dagger but I switch it with the staff sometimes depending on what I’m doing.
Dagger 4 removes 3 conditions from you and put them on the target. Dagger 3 is immobilize and dagger 2 is a small heal with damage.
Axe 2 is the hard hitting spell that you want to cast after stacking vulnerability on the target with focus 4 and Well of Suffering.
The filler spell I use is Death Shroud 1 but some prefer to use dagger 1 but what ever you prefer there I guess.
Have fun as Necro!
Well, thanks, bro
Necromancer is my third 80, and i have no clue how gear and which build is pick. Maybe i just should buy berserker gear? Or maybe go to conditions? Links to good builds are welcome
In malchor’s leap part (78 lvl) – if you choose destroy Fleet you gonna have bad time ©. Champion spawn spiders, flies, lot of conditions, and extrimely fat. And when you kill him (if you can) he transfomed to giant spider and spawn veteran adds. I tried it 3 times solo but fail every time and had to ask help in guild. Played necromancer
I’m lying, i don’t have 100g, but still think it’s possible.
Btw, never seen ranger in my party in dungeons (did dungeon master with random pugs from lfg)
3 berkerker warriors with GS, guardian, mesmer – perfect for every dungeon. Insane damage with buff and protection
I’m just finished farming arah for armor set, and after dozen of runs i notice one thing – Lupicus ignore me almost every time. He didn’t cast on me, he didn’t chase me, he didn’t even look on me. And in rare moments when he start walk to me – in last moment he turn around and start attack someone else.
I’m berserker warrior with rifle on him =_=
I want skeletons and ghosts.. not this abominations
It’s spawns endless amount of spiders with giant damage, i complete all dungeons and need only ta p3 to dungeon master, but it is just impossible.
My Sclerite Karka Shell has been transmuted and the mystic forge wont accept it for upgrading to ascended. Is there anyway that I can change this?
No
Does it work? I feel same speed with and without this trait.
Just use grenades with berserker/knights/rampager/rabid/ all-stats -gear.
Grenades is so uncomfortable to use.. it would be usable for me only if they works always like underwater
I have 360k karma, what karma set should i buy?
Need advice about build for dungeon. I found dmg turrets totally useless (low damage, low attack rate, destroyed in one hit, big cooldown, can’t choose target for turrets e.t.c)
and now i need choose most useful utility skills and traits for them.
Only thief have skill what use mix of both weapons and this making me sad about other classes, i can’t really feel dual wielding use.. I would be happy, if auto-attack animation use both weapons in cycle, just for visuals..
So i finnly decide to start legendary farm and can’t decide – Twilight, Juggernaut or Frostfang+something
Warrior need one hand range weapon. And i want 2hand axes in game.
Just want to know your opinion, with arguments pls.