Showing Posts For locoman.1974:

Elder Dragons gallery

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

You can find all of these images, and many more here:

http://www.kekaiart.com/guild-wars-2.html

Interesting, concept for several of the legendaries in game are on there, but also 1 that didn’t make the cut apparently. Judging from the clouds and lightning, it looks like it would have been Meteorlogicus. I don’t know if I like it better or worse than the current design.

That’s common to anything where concept art is used (movies, games, series, animation, etc). That’s the whole idea behind it, so that you can see what works and what doesn’t before actually modelling in game and potentially losing work.
And personally I prefer the meteorlogicus we have now… that one looks a bit plain for be a legendary IMHO, though for all we know they might have been planning a lot of special FX around it..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

DPS and Meters

in Suggestions

Posted by: locoman.1974

locoman.1974

I’m surprised this compromise hasn’t yet been mentioned (or did I miss it? Sorry!): a training instance in the mists that you can test your skill rotation on, and after 2(?) minutes it resets and gives you a damage breakdown like it would give you if you died in sPvP. This would let me test certain aspects of my build that I’m curious about: e.g. is it better to have my other traits here? Or should I drop this signet and take this active skill instead?

A responsible player will use this knowing that they’re just fine-tuning a build. It’s in the Mists, so it’s not going to be a reflection of your gear necessarily, so hopefully that will be far enough removed that nobody is going to say insist on you divulging your DPS #.

This would be an interesting idea.

In The Secret World they have the gatekeeper, basically an NPC that offers three challenges (tanking, DPS and healing, since it is a trinity based game). To gain access to nightmare more dungeons (the hardest ones in the game, and basically the endgame) you need to defeat solo one of the challenges, which involves fighting the NPC that does the kind of things bosses are expected to do (AOE circles, melee damage at one point, ranged damage at another and so on). In the tanking challenge some NPCs show up and do damage to the boss, you have to keep the boss’s attention in you while absorving enough damage to survive the encounter for a set amount of time, in the DPS one you have to keep doing damage to the boss while avoiding his attacks (if you do too low DPS for too long, you lose the encounter), and in the healing you have to keep alive the NPCs attacking at the boss, including one that intentionally stays inside the AOE circles.

There’s already something like that in the heart of the mysts (or was in beta, can’t say I’ve been much there after release), of course without locking access to anything, where you can fight NPCs of different professions to test your build against them. I could imagine something like this in PvE, maybe an instanced area (so only your damage counts) where you can select among different kinds of training golems, one might be a melee fighter, another a ranged fighter, another a condition applier and so on, some letting you stay there and attack, others forcing you to be on the move, maybe even doing more basic versions of some bosses attacks, and once you’re done fighting them you get a report about your average DPS, how much damage you made Vs. how much you received, how much you healed, your highest damage attack and so on, so you could see how good is your build working and how to improve it.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Elder Dragons gallery

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

cool pictures but i dont think jormag looks like some snake lol, having a fang as big as the one in hoelbrak would look rediculous on that snake thing and the norn intro shows a monster claimed to be jormag and he looks more like a standard dragon then that

Hmm. . .In the Destiny’s Edge book Jormag’s tooth is described as being much more normal-sized. Why the game chose to make it gigantic, I don’t know.

It was even bigger at first… check the image here:

http://wiki.guildwars2.com/wiki/Fang_of_the_Serpent

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Newbie zones harder mode?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Actually I think it’s more of a lack of events, some seem to be triggered by how active is the area. At least that’s how it feels, areas that are more active seem to have more events going on than areas that are more empty.

I remember back at release it was events left and right, I guess because of the amount of people that were just starting and doing them. In my experience, events is where most of the leveling XP comes from. These days seems that a big chunk of the people in lower level areas are downleveled 80’s either doing daily or monthly achievements (killing veterans, for example), or waiting for the big bonus chest bosses to spawn, they tend to gather around the level 15-20 areas that are near where the bosses show up.

Back at release I do remember being most of the times downleveled, playing my new warrior I’ve found myself a lot of times in level 10 or so areas while still being level 6. Maybe a solution could be to increase the amount of XP you get from completing hearts, at least in the first few levels.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Question about training manuals

in Players Helping Players

Posted by: locoman.1974

locoman.1974

If you can put up to 10 points in a trait line, then you have already used the Adept manual.

At level 40 you can use the Master Manual which costs 1G. This will enable you to put up to 20 points in a trait line. Until you are able to use it, you’re expected to put traits in other trait lines – no worries, if you mess up or get tired of your traits, you can ask the vendor who sells you those manuals to reset your traits for a few silver, and your traits are automatically reset when you use a new manual.

At level 60 you’ll be able to use the Grandmaster Manual (price 2G). This will enable you to put 30 trait points in a line.

Even more, if you mess up placing your traits but can live with it for a few more levels, using the manuals actually resets all traits so you can allocate them properly.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Where is everybody?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Just add some events with bonus chests and the areas will be burting with people again. Lots of people are just bouncing between the events that give an easy bonus chest (fire elemental – jungle wurm – shadow behemoth – golem mark II – shatterer – tequatl – claw of jormag and from time to time fire shaman)

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: locoman.1974

locoman.1974

I certainly hope it does…. but please allow it to last longer than the weapons facility does, maybe even make it a permanent dungeon.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Patch in May

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I know it’s just tangentially related but I just wanted to give a thank you to whoever is in charge of the website and web server… previously, since I’m using a browser in spanish, it would send me to the spanish version even if I manually added the “en” to the URL (I usually prefer to read things in the same language I use in-game, and the spanish translation is done with spaniard spanish, and some expressions use sound weird to us latinamericans) and no matter what I did wouldn’t allow me to see the english versions, now clicking on those URLs send me correctly to the english version.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Open world Duels [Merged]

in Suggestions

Posted by: locoman.1974

locoman.1974

I’d rather keep dueling in specific spots in the world, but probably it’s mostly because of the bad experiences I had in the other game with people spamming duel requests and following me asking “duel me duel me” when I’m obviously not interested.

There are several areas around the world that seem perfect for duels, like the bane arena in black citadel, the pit on plains of ashford, guardian’s pass in gendarran fields (where you recover Caladbolg in the sylvari personal story) and several others.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Charr Armor

in Suggestions

Posted by: locoman.1974

locoman.1974

Get a heavy armored charr, pit fighter chest – legs, hide head, gloves and shoulders and should be pretty close..

http://argos-soft.net/GW2ArmorGallery/index.php?weight=3&race=1&color=10&sex=0&armorSet=piratehi

As alternatives (all heavy):

barbaric: http://argos-soft.net/GW2ArmorGallery/index.php?weight=3&race=1&color=10&sex=0&armorSet=blacknighti (again, hide what you can of armors)

gladiator: http://argos-soft.net/GW2ArmorGallery/index.php?weight=3&race=1&color=10&sex=0&armorSet=barbarici

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Crossbow Skins for Shortbows.

in Suggestions

Posted by: locoman.1974

locoman.1974

The way you handle a crossbow is completely different to how you handle a bow, would require new animations. If anything, a crossbow skin would fit a rifle better, IMHO.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

I feel I am ready for some new classes

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

With the current 8 professions you can cover nearly any whole just by adding weapons. For example instead of druids you could take a ranger (nature magic trait line, animal theme mechanic, use of nature elemental sources like springs, sparks and vines, summoning nature spirits…) and give him a staff with nature based spells amd you’re done.

New whole professions mean new mechancs, new utility families and are a balancing headache. I guess we will get some at the end but I prefer to simply add more weapons to cover more roles and stereotypes. The example I gave can be done with a lot of possible classes.

I disagree.

There is no offical Shapeshifter class. Only a few classes have it, and its designed as elites. Norn is not a class, and also has it only as Elites.

There is no Dark Crusader class.

There is no light armor melee classes.

There is no melee shamans classes.

No Rune Priest

the list goes on. there are many different game mechanics that could be introduced. adding new weapons only add new 1-5 skills. thats not new mechanics.

What niche would a shapeshifter profession fill that isn’t filled already by other classes, other than actually changing form?. In the game-that-begins-with-W the shapeshifter class was mainly special because you could perform different roles depending on which form you took, something other classes couldn’t. We already have it here in most professions by switching weapons, and even more in the elementalist by switching attunements.

How would you define a dark crusader class? Specifically how would it be different from a necromancer, for example, or a guardian other than looks?

All light armor profesions (elementalist, mesmer and necro) can use melee weapons and have viable builds around them.

And no idea what you mean about shaman and rune priests, though… but if you mean shamans as in the-game-that-begins-with-W’s shamans, which drop static totems for offense and defense… well, a melee shaman sounds a lot like something you might be able to do with an engineer wielding a wrench and dropping turrets.

I’d like some extra professions myself (well, one.. .I want a scythe wielding dervish.. ) but I think more than a “look” to a profession and more of a what niche it would fill that isn’t filled by the existing professions already, which sometimes isn’t easy considering that different builds can completely change how you play a character.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

DPS and Meters

in Suggestions

Posted by: locoman.1974

locoman.1974

Not very good friends then if a few artificial numbers caused a lash out between you.

if someone on my team or one of my friends has bad numbers I have suggestions for them to bring up their numbers I dont castrate my friends for poor dps. If we were successful on the run thats all that matters. If we failed hard for hours then its time to look at how we are playing and reacting to mechanics.

Some of you are making over the top exaggeration’s to very specific scenarios that dont really happen very often at all….. especially between friends, thats how I know your full of crap.

They were great friends but over a game and we didn’t know each other for real. We always ran the same events for months and knew what we were doing, but as soon as we started to measure DPS everyone got selfish, including me. We all wanted to be the best because we didn’t want to feel useless, and imo that’s a status that a DPS meter creates.

Anyone that isn’t top 2 is considered a waste of space cause there will be someone better and while some people wont point that out, from experience in WoW etc where there are meters, the majority will use it to judge others. Hell, even now most of the runs you see on GW2LFG look for zerker builds, what do you expect to happen if they add a meter to judge DPS?

The only people who agree with this would be the people happy with elitists breathing down their neck. While I used like being the best and numbers showing I was the best, it took a lot to get to that. I don’t want this game to be a job, I want to play this game when I have some free time, where I have little worries to whether I perform at my best or not. If I constantly have to stay up to date with gear etc or else I get “fired” it will certainly feel more like a job, and I along with a lot of others do not want that at all. It is also against the direction of this game. ANet seem to want to keep this game away from all that.

Another vote for a way to see personal DPS, against seeing other people’s DPS. I just had way too many bad experiences with DPS counters in the game-that-begins-with-W, I’d rather keep them out of GW2 if possible (just like a way to check other people’s gears… you want to know what skin is that, just ask).

It’s true that some people will find away to be elitists (the whole “link your gear” thing that is happening sometimes)… heck, in The Secret World I remember laughing at people that were looking for more for a dungeon and added “only XXXX power or more”… but really the only way to get that amount of power they were asking was to already have full gear from that dungeon.. some people will be elitists, that can’t be avoided, but I’d rather not giving them more tools for it.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Best race for Elementalist

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Racial skills are meant to be in general a little weaker than regular skills, mostly as a way to add flavor, you can see them here:

http://wiki.guildwars2.com/wiki/Racial_skill

Game-wise there’s no restriction or benefits other than the racials about chosing one race over the other, I think it’s mostly aesthetics. That said, the two races I see least being elementalist would be the norn (they worship the spirits, not the elements) and the charr (lorewise they’re not keen to using magic, mostly keep it because it can be an advantage in battle too big to ignore), while the other three I see as fitting it, the humans since they were the ones that were granted magic in the first place, the sylvari because their natural curiosity would lead them to almost any profesion, and the asura, well, Zojja is an elementalist.

Also, one big thing about GW2 is the aesthetic of your char, to the point where one of the “end game” goals, if you can call it that, is to make your char to look the way you want it to look, so it would also be a good idea to check on how the different races look in light armor beforehand, so you don’t end up with a look you don’t like once you hit 80. You can do that here:

http://argos-soft.net/GW2ArmorGallery/index.php?sex=0&race=0&color=10&weight=1

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Add tutorials for unexplained game mechanics

in Suggestions

Posted by: locoman.1974

locoman.1974

A quick tip that should be mentioned in the game (maybe adding a text about it on the launcher)… in-game if you type /wiki whatever it’ll open a GW2 wiki search on that.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why Map Completion should not include WvW

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

1) It is a PvP area
2) There is no way to walk into WvW from other zones. You must use an Asura Gate.
3) All PvE exploration can be completed solo while WvW requires groups to take points.
4) If one team remains first for weeks, other teams will have a hard time taking their points to get the exploration.
5) WvW is separated from PvE just like PvP is but we are not required to get PoI in PvP

This is in no way me crying that it is to hard to get these points. I just think that having WvW required for a PvE achievement seems flawed.

Just a few comments:
1) Personally I don’t see this as a reason why shouldn’t include it. Map completion, IMHO, should include all aspects of the game, including PvP. In any case I’d support adding a “PVE map progression” achievement, and a “PVP map progression” one (or maybe even a WvW map progression), and change the map completion to “complete both achievements”.
2) Same with Rata Sum, there’s no way to get there other than taking the asura gates from LA or Metrica province. Heck, even within Rata Sum there are areas (the docks, for example) that are only accesible by asura gate.
3) There are several skill points (mainly in orr) that are patrolled by champions which do require at the very least one other player to capture, also I do remember one POI in orr that was behind a closed gate, don’t remember well, but I think it needed a group event to be finished elsewhere to open it. You could also argue that you could do them solo by waiting until your server owns it and then go by yourself to get the POI.
4) Agree. I do remember reading somewhere on the forums that they were studying making the colors on the matchups change randomly, so that even if your team isn’t first, you can still get the different maps completions easier.
5) Personally if I was doing it, I’d separate the PvE and PvP map completions (see point 1) and add POIs on sPvP, even if it’s just a few POI’s on the hearts of the mysts and the three hearts you need to fill to get there…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why does almost every hammer look so flat?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

http://dulfy.net/2013/01/20/gw2-hammer-skins-gallery/

I see a few that look like big oversized sledgehammers if that’s what you’re after (even if they don’t look like real battlehammers)..

Personally I do love hammers because it’s one of the weapon types that have the most variety to it (from candy canes to anchors, giant maces and stuff like that).

And personally my favorite hammer design so far is the guild commendation ones (I already have the GS and the staff, pondering about whether to try to get the hammer or shield next for my gardian).

http://dulfy.net/2013/03/26/gw2-guild-commendation-weapon-gallery/

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Shadow Behemoth

in Suggestions

Posted by: locoman.1974

locoman.1974

None of the world bosses are any good at the moment and need complete reworks.

TBH I’d say the main issue with the lower level ones (SB, Frozen Maw, Jungle Wurm, Fire Elemental) isn’t with the bosses themselves, but with the player scaling.

A level 80 rare – exotic – ascended level player is just ridiculously overpowered in the 1 – 20 level areas (less so as you advance in levels). On my low level engineer it can take me a while to kill a mob, if I agro more than one mob at the time I can kill them but I better stay on the move and evading if I want to survive… on my level 80 guardian I can agro several mobs and kill them all in one or two attacks (the GS swirly attack is usually enough to kill most mobs).

These bosses are low level bosses, they’re level 15 events meant to serve as an introduction to multi events chains and bosses for starting players, they can’t be buffed too much or you’ll basically be locking people at the apropiate level from doing them and efectively making them high level content in low level areas.

I’d even say even make the gear downlevel to never be better than the best gear you can get on that area, if it’s not done already (can’t say it isn’t, just the feeling that my exotic geared level 80’s are significantly more powerful when downleveled than characters of the apropiate level on the best gear I could find at the level). If you’re downleveled to level 10, for example, your gear should be taken down to the equivalent of a level 10 blue gear (since there’s no greens until level 14), at level 20 you should get the equivalent to green gear (since rares don’t show up until level 30) and so on.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

new races?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Well i have heard from other gamers that Tengu are the most likely i think dwarfs are out. With an exception of very few they all got turned to stone to fight the destroyers so i think dwarfs are gone from tyria.
http://wiki.guildwars2.com/wiki/Dwarf According to this ogden stonehealer is the only known dwarf of flesh and blood.

Actually he isn’t flesh and blood, he turned into stone as well (which is why he’s still alive 250 years later, he was a main character in GW1’s expansion Eye of the North). He is, however, the last known (meaning there might be others) living dwarf. All the other dwarves turned to stone since GW1 (set 250 years before GW2) and went underground to battle the destroyers and (probably) primordius and haven’t been heard from since then.

However, that doesn’t exclude dwarves from the list of possible future playable races. For all we know we might get an expansion or content update in the future set in the depths of tyria (basically a massive network of underground tunnels and structures that cover most of the underground in tyria that predate humanity and is where the Asura, Skritt and Dredge used to live before being driven from it by primordius and the destroyers), where we might find the dwarves still alive and fighting Primordius (which might explain why other than very few areas where you can find destroyers, he doesn’t have a more active presence in tyria).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

What new armour sets are there?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

None.

The only thing is the shoulder armor you mentioned already, and then the new gloves that came with the Living Story. They have added some back skins, but those are restricted to Fractals and the gem store. And they keep adding “odd” town clothing, but that’s about it.

So absolutely nothing, nadda, zip, zilch, etc.

There are a few non fractals/gem store back skins added. Off the top of my head there’s the mad king book from the halloween event, the bag of toys from christmas, the pixelated backpack from the SAB, the jet pack from the living story and the backpack and now back banner you can get with guild commendations.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Fused Gauntlets

in Players Helping Players

Posted by: locoman.1974

locoman.1974

According to the link you provide at dulfy’s, I don’t have to do ’m all then? Just the ones to accomplish Alliance Breaker?

Thanks for the info!

Yep, but basically alliance breaker means doing almost all of them..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Back Banners?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

This is what they look like:

https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/04/e0197Retribution_screen-1.jpg

Those are the two options for it, BTW. You can get them at the commendation merchant, and need the guild commendations you get from guild missions to purchase. They take the backpack slot.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Should i reroll my mesmer?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

If he’s only level 58 I’d say reroll, 5g isn’t little money but isn’t that much once you hit level 80 either, even with the lower ectoplasm price you can probably still make at least over 1g a day out of them by hitting the dragon events and selling the ectos you get from that, and also big part of the “endgame” in GW2 is related to how your character looks, so if you’re not happy with how an asura would look would make less sense to you.

To get a preview just ask someone to post a legendary in char to preview it, and when it comes to gear you can go to the heart of the mists, PvP locker and preview gear there.

BTW; I heard we were posting norn mesmers..

Attachments:

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

New skins and toys.

in Black Lion Trading Co

Posted by: locoman.1974

locoman.1974

As a quick sugestion… please add an animation to the tunneler where your character stands in a heroic pose while pointing the drill upwards… (I just want to yell “THIS IS THE DRILL THAT WILL PIERCE THE HEAVENS!!!”)… that’s the one thing that would pull me over the edge to purchase it..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Race Choice for Guardian - Looks / Feel

in Players Helping Players

Posted by: locoman.1974

locoman.1974

http://argos-soft.net/GW2ArmorGallery/index.php?sex=0&weight=3&color=10&race=4

This is a good site to preview how the armors look on the different races. Another way is to make a new char, head for the hearts of the mysts (PvP) as soon as you finish your tutorial, do the three events there, and then go to the PvP locker to preview armor pieces on it. Personally I do have a sylvari guardian and like how it looks (might add screenshots later when I’m back home), right now using a mix of vigil and heritage sets on him, and working on what will be his new look which will also include the guild commendation weapons, and pieces of the HotW and CoE heavy armors.

Personally I don’t see guardians as having to be big hulking characters (I’d leave that to warriors) since they do use magic to compensate, but then again lots of times I go for anti-typecast char-prof combos, two of my other chars I’m playing the most are a male norn mesmer (using the most “fat” body type) and an asura warrior.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

This is why Shadow behemoth is always late

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

This sorta got off track fast, but I have to agree with the OP, when something like the Champion Svanir Shaman is at 20% by the time you can run from the 3rd portal to him something is unbalanced.

I always chuckle then doing the frozen maw event, and after destroying the portals the shaman says “What? How did you get to me so fast???”.

Personally I don’t think it’s an issue of the bosses scaling, but of the players scaling. In the starting areas a downscaled level 80 player is just waay too more powerful than a regular player in the apropiate gear for the area, and the bonus chest makes it attractive for them (us). Heck, I remember dying often while playing there as my young mesmer, and now as level 80 mostly exotic geared he’s routinely one or two shooting things. Back then Frozen Maw was a very good and challenging event because most of the people doing it was actually lower level.

You can’t buff low level bosses that much, because that would effectively make them high level content in low level areas, shutting down actual low level characters from doing them effectively, so IMHO the solution would be to tweak the de-leveling mechanism so that higher level characters aren’t as overpowered in the lower level areas. In mid level areas (40 or so) it feels ok, but in lower level ones (lower than 20 or so) being a well geared level 80 basically feels like a god walking around little mobs.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

How does one aquire a raccoon?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

If you’ve never played GW before and don’t have people helping you, it’ll probably take you a several months to get 21 points if you rush it. Also it’ll cost about $50 since you need both the game and the eye of the north expansion (GW trilogy costs $30 on steam and $20 for EotN, no point on getting an individual campaign since nightfall, that’s the most important for HoM points since it introduces heroes, also costs $30)

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Activities you don't know about

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

There’s an arena in the black citadel where charr go to blow some steam by whacking each other senseless, would be an interesting location for some mini game, or maybe even for dueling in the future.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Is it time for the champion to get changed

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

You don’t even need to kill it. Just go with a friend/random passerby, kill as many as the mobs around as you can without aggroing the champion, have your friend (or you) get the champion and run away while you run in and grab the skill point, then go help your friend/res him if he died, and now you grab the champion while your friend goes to grab the skill point. That’s what I’ve done for two characters, at least.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Armor Set

in Players Helping Players

Posted by: locoman.1974

locoman.1974

As a general tool, BTW, anytime I want to find where to get a specific look I like to use this website:

http://argos-soft.net/GW2ArmorGallery/index.php?sex=0&race=2&color=10&weight=2

Just click on the look you want to find the pieces from, and then hit on “+acquisition” to find out where to get it from.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Would dangit(other version) be a bad name?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

If the word was changed to kitten in the forums, then it’s safe to assume it will not be OK as a character name, specially considering that at least in the early days after release there was a big fuss over people getting temporal bannings because of unapropiate names.

EDIT: ok, here’s the name policy, if it doesn’t infringe any of these it might be ok (but be aware that it’s also at Anet’s staff discretion):

We do not permit names that:

Have offensive racial, ethnic, national, or cultural connotations
Include hate speech or bigoted slurs
Reference sexual acts or real life violence
Are pornographic
Make inappropriate references to human anatomy or bodily functions
Reference illegal drugs or activities
Reference religious or historical figures
Reference real-life people
Reference names of copyrighted or trademarked characters, materials, or products
Use misspellings or alternative spellings of names that violate any of the above rules

Impersonating an ArenaNet, LLC., NC Interactive, Inc. or NCSOFT employee or customer support representative is against the Guild Wars 2 User Agreement, so we do not allow characters to take the real name or handles of employees or variations of their names or handles that may cause confusion. In addition, if a name is found to violate a third party’s proprietary rights and the rights holder complains about its use, we will not allow the name.

Source: https://www.guildwars2.com/en/legal/guild-wars-2-naming-policy/

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Please open more servers

in Suggestions

Posted by: locoman.1974

locoman.1974

Some comments.

What free play offer do you mean?…the free weekend?. if that’s the one you mean, it’s over already, and AFAIK there are no plans on more for the time being (I’m sure many more will come, though). None of the people on the free weekend are still playing unless they bought the game.

You can already guest in other servers for everything PvE related for free, the only difference between guesting and free transfer is on WvW, and that is on purpose because people were abusing the free transfers to go to enemy servers in WvW and sabotage them, or just go to whichever server was winning creating population imbalances.

And to be honest, I see people complaining about dead zones in mid level areas as much, if not more, than people complaining about lag or overflow, new servers would just make that problem even worse. If anything, I’d suggest the posibility of creating “underflow” servers instead, merging individual zones from different servers into one if they spend too much time under a certain low population threshold, sort of like a reversed overflow.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

do you see a lot of Guild Missions happening?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

The guild I’m on run guild missions twice a week (going to three now that we unlocked other missions), and while I can’t say I’ve run into many (as in, being there when they happen), I see people asking about the bounty targets in map char all the time.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

"Goh-lem", not "Gaul-lum"

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Lol. Official? According to who? Gimme links, I love reading about this sort if stuff.

You are welcome: http://www.merriam-webster.com/dictionary/golem

And so what!

Maybe. Also, there will alway some kind of ambiguity in pronunciation since there are many non-native English speakers around (such as myself) who have their own funny habits.

But this doesn’t change the fact that the OP is right.

~MRA

That’s an earth english dictionary, we need the tyrian-asura edition of the merriam webster dictionary..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Capes- any updates?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I remember reading a while ago that capes were considered but didn’t make it into the game because of the different races, specially the Charr with their hunched down posture and the all fours running animation.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Ordering pizza

in Suggestions

Posted by: locoman.1974

locoman.1974

As long as it comes with a guarantee that it’s free if it doesn’t get to your home in 1 hour or less!!!

(I’m in Venezuela)..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Will greatsaws come back next halloween?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

I think we all know the answer is a resounding and definitive…. maybe..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Master Kit vs Ecto's

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

You need to pray more..

At least that’s what it made me think the other day, I had salvaged 4 rares in a row (master kit) and got no ectos, so as a joke when I got an extra rare from claw of jormag’s chest (along with the bonus chest one), I wrote in guild chat “Oh great gods of RNG, look down unto your humble faithful and bestow unto me your holy globs”…. and got 6 ectos out of the 2 rares…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

What class is your main?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I still consider my guardian as my main, he’s the one that get dibs when I get enough laurels for an ascended or dungeon tokens for a good looking piece of gear (of course, it helps that I already love how my mesmer looks with just the heritage set from HoM and I haven’t found a set of gear that would look better for him so far). I do play a lot of the other chars I have, though.. a mesmer and an engineer I’m slowly leveling..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

All I do is die!!!

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Right now all I have is all level 80 Yellow gear (rare I think?). I’ve not been 80 to long and haven’t even made it to all the different zones . I’ve got 8 gold to my name Should I try to buy an exotic weapon?

Level 80 yellow gear should be more than enough for entering orr… heck, I was mostly green geared when I entered orr.

IMHO what you should check is the build you’re using (which traits and skills you’re using) and how they sinergize with your gear. For example, if you have a straight damage build (can’t really be more specific, haven’t played warriors at higher levels) and your gear has mostly healing power and condition damage (for example) you will underperform. I’d say read around about warrior builds, look for one that sounds like the way you want to play (support, glass cannon, bunker and so on) and look for the stats you need. Don’t be afraid to trade a yellow with stats that aren’t good for your build with a green that has the stats you need, the difference in stats between a green and a yellow of the same level is less than 10%… but yellow gear is so cheap in the TP that you shouldn’t have to, I think.

Also, don’t neglect your accesories, rings, talismans, breather and the like, you should by now have enough karma to buy level 80 or close versions of those in Orr, and unlike other areas, you don’t need to fill hearts to buy from them.

And one last thing… if you don’t dodge, start dodging… if you do dodge, start dodging better…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Where is everyone? Am I missing something?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Actually, the way culling works is that you’re supposed to see people unless there are too many, and then it starts now showing more than a certain number around you, and they appear/dissapear depending on you or other people moving around.

In my experience the mid level zones (I’d say about 40 to 60 or so) tend to be the less populated areas (except for where the shatterer spawns), while the low and high level areas are populated enough that it isn’t too rare to see them go into overflow (specially during the chest events), or at least that’s my experience so far on yak’s bend

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Hundreds many bugs

in Bugs: Game, Forum, Website

Posted by: locoman.1974

locoman.1974

Lack of LFG is not a bug, is a missing feature, one which I do agree is already long overdue, but one we know it’s being worked on at the moment (don’t have the dev post at hand, but it’s somewhere in the forums). Probably it went to lower priority since there already is a working 3rd party alternative.

Personally haven’t seen or heard in chat disconnections on dungeons or login, or players having problems getting into the same dungeon together (only sometimes on the same instance of a zone if it’s full and they land into overflow) for a long time, can’t say it doesn’t happen, but I’m guessing it’s not as widespread, which makes a bug harder to track. My advice would be to report it anytime it happens to you as soon as it happens, so they can take a look at the circunstances where and when it happened and hopefully try to track down the causes to fix it.

Can’t really comment on the AC bugs, though, only done it twice so far.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Spectator app

in Suggestions

Posted by: locoman.1974

locoman.1974

A spectator app would be a massive undertaking, IMHO, mainly because to spectate you’d need to either stream video (which would use lots of bandwith), or just plainly port the entire engine to a smartphone, unless the app does an extremely simplified view of the match (symbols on a 2D map, for example, like you see on WvW in the mini map or something like that).

I’ll give a +1 to the idea of guild chat on smartphones, though..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

How would you nerf CoF?

in Suggestions

Posted by: locoman.1974

locoman.1974

If it’s not challenging to you, run another dungeon. Every dungeon run doesn’t have to be really hard just to make “elite” dungeon runners happy.

Problem isn’t elitism of hard dungeons… the problem here is the “farmability” of the dungeon. If one dungeon path is so much easier and faster than others it becomes the only one most people are doing, with the added problem that if it adds so much gold into the economy causes inflation over time.

The general idea is to get people to do other dungeons so it becomes more balanced, and limit the speed at which gold is introduced into the economy.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Guild Wars 2 Lottery

in Players Helping Players

Posted by: locoman.1974

locoman.1974

If you’re really serious, I’d say first get backing from a large and known guild or website (dulfy’s, guildwarstemple, things like that) first. As everyone said, we don’t really know know you, for all we know you might just dissapear after receiving the money or just have a friend to claim that he was the one that won in the first place.

It has been done before (actually, the guild I’m on just had one recently as a gold raising activity, people got a chance to win for every 50s they sent, few hundrers of gold were raised, half went to the randomly selected winners, other half to the guild bank), but you first need people to trust you with their money and that is not a scam, and the one way I can see it happening at least for the time being is with some official backing, either by anet themselves, or a respected and more important, very well known part of the community (which is why I sugested a large known guild or website).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Monthly Completionist

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Have you finished individual daily achievements or finished the whole 5/5 – bonus chest with a laurel and jug of karma?

Basically you need to finish the full 5/5 daily 4 times on 4 different days, if you’ve done that over 15 times already in this month, you should have 4/4 already, and if you don’t, I’d put a support ticket.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Not as mix and matchy as others, but I like how it looks. My norn mesmer:

Head: starter harlequin mask
Gloves: Temple karma vendor from orr (don’t remember which one)
Shoulders, Chest, Pants, Boots: Light heritage skin from HoM.

Attachments:

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Best or most enjoyable GW2 class pairs?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

At least for PvP… two identical mesmers would be quite fun..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Newbie Conversation

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Race is mostly irrelevant. And while there’s really no “tanking” in the game, you should look for bunker builds that are the ones that soak up damage, but that will come in time with the game. You can make bunker builds out of almost any profession(class) in the game (if not all).

BTW, personally I have both a norn and an asura (though my main is a rather tanky sylvari guardian, which I really like) and like them both, but be sure to try them out first. One disadvantage of the norn is that they feel to some people like they’re running in slow motion, while in reality all races run at exactly the same speed (some classes have permanent speef buff, though) the difference in size between the smallest asura and the largest norn is so big that one looks like going too slow while the other like it’s running. I love the animations of the asura, since they’re smaller and look like run faster, they do a small tumble everytime they jump or stop running, like they’re about to fall over, I really like how it looks and feel it adds to their personality, but other people hate exactly that, so your mileage may vary.

My recomendation, create two chars of each and take a quick spin at them and see how it feels.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

How would you nerf CoF?

in Suggestions

Posted by: locoman.1974

locoman.1974

Agree with making both the acolytes and the final boss harder. One idea might be to make the crystals apply stackable retaliation on the boss a set time after spawning, maybe even more than the 5 stacks commonly used, that way groups must also kill the crystals, and check on the boss and maybe even stop DPS altogether and focus on crystals if he got too many stacks on himself, until they run out.

Also, one idea I’d implement (and sorry if I got it from the dreaded two-Ws game) is daily dungeons. Make a separate dungeon category for extra laurels or something like that for a daily dungeon, each day a different dungeon where you can run a random path of explorable or story for an extra reward.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.