Showing Posts For locoman.1974:

hall of monuments help

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Basically yep. The Hall of Monuments was added in eye of the north, and to get points for it you have to actually go there and place them in the niches. Actually, the structure you go to in GW2 is a ruined version of the same structure in Eye of the North where the hall of monuments was, and the NPC you talk to is the ghost of the one that was there as well.

BTW, there’s still an use for the HoM portal… if you’re far south in the map (Orr, for example) and need to go north (frostgorge sound, for example), since the HoM is located in the shiverpeaks it’s cheaper to teleport there first and then WP to where you’re going than to just WP.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

World events.......

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

An easy “fix” is to make the newbie big world bosses drop gear up to level 60 instead of 80. They scale badly because they are level 15 for crying out loud, they are supposed to be fought by level 15s not level 80s! You can’t make them a lot harder because otherwise how are level 15s supposed to kill them?

Making those drop rare/exotic gear of level 60-67 (68+ give ectos right?) would make them a nice way to level up and gear up alts but not something for max level characters to take advantage off. Effort should be rewarded, and there is no effort in standing still, using an auto attack, and getting ectos for it.

Things like Final Rest and other similar items could continue drop as skins, similar to HoM and Fractal skins, just skin, no stats.

There, problems solved.

Agree with you 100%… however in my experience any change that is felt as a way to get less loot will be met with a lot of negativity both in forums and in game.

Also I’d like, at least for the future, a rework of the bigger open world events to make them more challenging. Make Tequatl so that he’s only vulnerable for a little time after being hit by the megalaser, for example, so fighting him isn’t just autoattacking around him, get feared, run back, resume autoattack, repeat, instead have it so you have to not only attack him, but also resurrect the asura and quaggan technicians (to prepare and repair the megalaser), protect them and the megalaser, destroy bone walls so that they don’t block it and so on.

Also make it so that they can be failed with consequences for failure. Maybe make it so that the longer the fight goes, the more and stronger risen attack the megalaser, and if it is destroyed, Tequatl takes over the area for a while and some events needed before you can try again. Maybe if Tequatl takes over the area make it so that it’s crawling with veterans and champions to make it harder until the asurand and quaggans regroup and prepare an assault at the beach, then events to take back the lab, take back the megalaser, escort supplies needed to repair it, protect the technicians that repair it before you can fight Tequatl again. Apply the same ideas to other dragons.

So you would solve problem by reducing events that are worthy for lvl 80 players? Whow thats really smart, im sure it wont give wind into sail for masses of “no end-game complainers”…
People are complaining that rewards are weak and you want to limit rewards some more! rofl
And second thing is, behemot is not fought by lvl 80. It IS fought by lvl 15 players, downscaled or not.
Needless to say its horrible idea.

Thing is, a level 80 with level 80 gear, traits and skills downleveled to 15 is still significantly stronger than a real level 15. At least I know that at level 15 in the frozen maw area I had to be careful when fighting mobs at my level or higher and there was a significant posibility of dying… as a level 80, while not as bad as other games, I still 2 or 3 shot mobs regularly.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Those two things didn’t happen at the same time. One happened a month before the other. Since they just recently fixed the exploit around guesting and getting multiple chests, I would wait a few days for people to get resettled and then we’ll see what the problem is without guesting contributing. (Why would people guest if they don’t get any added benefit?)

To waste less time on timers.

If my home world has the boss spawn in 2 hours, while if a guest world spawns it in 10 minutes, I will guest there to do it.

Exactly… but that also means that in 2 hours, you won’t be doing the event in your server (at least not with that character). Without guesting the net result would be the same, you wouldn’t take the spot on other server, but you’d take it on your own server, and the spot on that other server might be taken by someone that would have guested on yet another server.

Which is why I believe that it’s mostly just too many people and not guesting to blame for the lag. I’d rather them return the chests to how they were before, where most of the times you didn’t get a rare, or at least make them once per account instead of once per character, but most people seem to want it fixed without doing any of that (no idea how).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

How about getting over yourselves, and stop blindly blaming something you can’t even prove is the cause. How about waiting for an official response from ANet?

btw this was a problem before guesting… overflows and lag at launch? yes. overflows and lag at the Karka event? yes.

=)

Both of which are totally unrelated events to this.

It’s not hard to figure out what the problem is. There weren’t overflows for World Events all that often prior to the guesting patch. Now, suddenly, everyone’s complaining about it.

Let’s add two and two, here, rather than waiting for the professor to tell you that the answer’s four.

Two things happened, guesting is only one of them (and I bet the minor one). The main reason (IMHO) was that the dragon chests became too attractive with them containing a guaranteed rare each, which could be salvaged to up to 3 ectos (which sell for 30s each) each, so that everyone is trying to do them.

I’d bet that if they did turn off guesting the net result would be the same, instead of the guests from other servers you’ll have people from your own server that used to guest on other servers taking their place.

But of course, we can only guess, only anet has the actual data on how many people did the events before, how many do them now (we can’t even see them all because of culling), and how many are guests.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Let us switch between servers for free

in Suggestions

Posted by: locoman.1974

locoman.1974

I know they did, I was here for launch. I want it back. They should do what they did for GW1, PVP or PVE characters, PVE don’t have to pay while PVP do.

1800 gems is far too much for high populated servers, that like 35$ , Money I have, but not that I wanna spend

Isn’t that exactly how it works right now?. PvE (guesting) doesn’t have to pay, PvP (transfer) do.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

All the names are taken

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Two+ part names are part of the Guild Wars lore.

It would not be strange to give your Human or Charr character a first and a last name.

When I created a Charr, I used this page to see if I could find a good combination of names that I liked:
http://wiki.guildwars.com/wiki/Category:Charr

My 2 Charr characters are named Blaine Burntfur and Garfazz Grimgear.

Asura on the other hand usually had one word names with double letters (Hixx, Vekk, Tixx, Hudd, Xapp, etc.)

Even if you can’t seem to find an Asura name in one word using that format…. you CAN always use non english characters….. so if you want an Asura Thief…. instead of calling him Trikk, call him Tríkk.

Norn, you can get away with adding prefixes or suffixes:
Magni The Bison, Bjorn The Bear, Olaf Olafson, etc.

Sylvari… whatever you like…. they are a new race!

If you want to stay within the lore, Sylvari and Asura can be the more problematic since they don’t use surnames, but you can still get away with a lot by using them.

For example, for asura, if Tixx is taken, you could become Tixx of Rata Rum, Tixx of Hydrodinamic College, Tixx of the Element Control Krewe, Tixx the Golemancer, and so on.

Same with sylvari, they tend to use gaelic sounding 1 word names, let’s say you want a sylvari names Raibeart but it’s taken, you could be Raibeart of the grove, Raibeart of the night cycle, Raibeart the Guardian, Guardian Raibeart, Raibeart the dreamer, and so on

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

dye combinations

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Just posting again to post my mesmer’s current dye job..

Armor is the light heritage set from HoM and harlequin mask (starter mesmer gear). Dyes are Blurple (main coat color), Midnight violet (pants, boots), Shy lylac (coat and boot hightlights), violet ice (shirt) and matte and red for the mask.

Attachments:

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Daily Reset Warning Request--Daylight Savings

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Thank the 5 gods (and Kormir) that I live in a country that does no such thing…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Overflow servers make world events difficult

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Personally I do thank them for overflow servers… I’d honestly rather be playing on one even with no dragon event than just get a “sorry, area is full, go somewhere else” sign..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Where are all the 'guild wars'?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

The Guild Wars are the three wars among different guilds in the three human kingdoms of Ascalon, Kryta, and Orr. The third war ended only because the charr invasion from the north meant an even bigger threat to the three kingdoms.
Little is known abut the First Guild War, except that it was a war between Kryta and Ascalon – Orr did not join either of the first two wars.
The Second Guild War was memorialized by the construction of Surmia in 1020 AE. Ascalon was the kingdom victorious of this war according to the Historical Monument of Surmia. When it actually began or ended is unknown.
The Third Guild War lasted for 57 years (from 1013 AE until 1070 AE). The war began between Kryta and Ascalon much like the first two wars. When the two nations brought the war to Orr’s borders and within Arah’s streets, the nation rose to defend itself, escalating the conflict and resulting in casualties that eclipsed those of the previous two Guild Wars combined.
The war caused much suffering and hatred between the people of the three kingdoms, and this shows itself in the form of mistrust between certain individuals, such as King Adelbern, in the present day. During this war, public opinions of their leaders fell, which was one of the factors for Adelbern, then a war hero, being crowned as king instead of Barradin.
The Charr took advantage of the humans’ infighting and launched their own invasion, bringing an end to the Third Guild War through the Searing and, indirectly, the Cataclysm. In present day, the Third Guild War is often referred to as the Guild War.

From http://wiki.guildwars.com/wiki/The_Guild_Wars

Now, I don’t doubt that the guild wars name was there at first because it was meant to be the focus of the game, and the bit of lore came afterwards to justify it, but still, it’s there..

IIRC in the personal story I think it’s Trehearne that talks about the guild wars.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Which armor looks the best?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Personally I like Zhed’s armor, but I’d say it also depends on your character’s profession.

For example, the CoF armor would looks to me better on a necro, while the zhed one would be better for a mesmer, while the cultural is more asura neutral, would work for almost any profession.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Skimpiest Male 'Light Armor'?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

I actually find it funny that one of the armors that show the most skin on males happens to be a heavy one that’s supposed to be the most armored..

http://www.gw2armor.com/norn/male/k2/heavy/display_looks.php

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

What do you want as the next profession?

in Suggestions

Posted by: locoman.1974

locoman.1974

Personal pick: dervish

Light armor wearer with a scyte as its only weapon option, but with different attunements to it (kinda like elementalists), names could be something like the possible lines of specs the GW1 dervish had, scythe (melee AOE), mysticism (condition and control damage), earth prayers (ranged magic damage) and wind prayers (healing and support).

Also this profession would need to have enchantment – enchantment removal synergy like it had in GW1. For example (this is from memory, I haven’t played for a whike), you might have a healing skill that works as an enchantment on you, giving you regeneration. If this enchantment is removed prematurely, it resurrected up to 2 nearby party members with 50% health. On the other side, there was a scythe attack that removed an enchantment if there was one available (trigering the effect of its removal) and if it removed an enchantment it would heal party members, so by using both in sequence you could resurrect and heal party members… the downside is that if you used the scythe attack, but there was no enchantment to remove, it weakened you for a little while.

Elites could be becoming the avatar of the gods like in GW1 (Avatars of Balthazar, Dwayna, Grenth, Lyssa, Melandru and now Kormir).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Which Dye Setup

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Another vote for the white-red version, makes the eyes stand out more, IMHO)…

Also reminds me a little bit of Ultraman, which I loved as a kid, sooo…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

dye combinations

in Players Helping Players

Posted by: locoman.1974

locoman.1974

On my guardian I like mainly silver with antique gold and ebony (both starters) for the details, I think it looks quite nicely (I’ll add screenshots later, I’m at work right now).

On my mesmer, leveling up I used combinations of blue (stream, IIRC)-red-yellow (antique gold), mainly because I wanted those colors since I’m from Venezuela and those are the colors of the flag, and it’s a color combination that is known to work and I liked how it looked (attachment included, disregard hood, it was a bug when I was transmuting it to the harlequin mask, showed both at the same time).

Right now on it I’m using the heritage light armor, that looks like a formal 3 pieces suit. Blurple as the main color on the coat with lylac details, very light purple (I think it’s purple ice, I’ll check when I’m back home) for the shirt and a darker purple (midnight purple or something like that, again, I’ll check when at home) for the pants. I really like how it turned out, I’ll post screenshots at home.

One reason why so many people go abyss or celestial, BTW, is because black and white are achromatic colors, meaning colors with little or no saturation (actually, some designers don’t consider them colors at all), which means they will combine well with almost any color. If you want to have other options that would look well, I’d suggest to look on color theory to see the theories on how to combine colors.

This website does a good job showing up different ways:

http://www.tigercolor.com/color-lab/color-theory/color-theory-intro.htm

Just pick a main color you like, then look for what colors go well with it (complementary, analogous, etc) and start experimenting. And actually, if you analyze it, most people with great color combinations on their armor ended up using one of the ways described on that link, even if they didn’t know about it.

Attachments:

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Make chests once per account

in Suggestions

Posted by: locoman.1974

locoman.1974

It’s no secret for anyone that at least in some servers the dragon events have become lagfests. Main reason for that is that the rewards are now too attractive, one (or more) guaranteed rare that can be salvaged into globs of ecto that sell for (as of last night) 29s, plus it’s very possible (and not too rare) to get 2 or 3 from a single salvage, which can mean up to 1g per rare, so anytime a dragon shows up everyone rushes to kill it (heck, it’s now normal to have overflows when dragons are active).

The overflow system is meant to alleviate it, but no server would be able to withstand almost all of the players needed for an overflow to be created being in the same spot and attacking the same mob.

I’m guessing that the limitation of chests being once per character for every daily reset is meant to alleviate it a little bit, but considering that each player can have up to 5 characters, and dragons are on a roughly 3 hours respawning time means that each player can show up to most, if not all, of the dragon events, taking out a few hours to sleep (5×3 means showing up to every dragon event within 15 to 18 hours every day).

Which is why I’d suggest to make it account bound instead of character bound. Most players will take the route of least resistance to get loot and money, if they only need to do each dragon once, the attendance should drop, maybe to pre-patch levels or so, making the fights actually enjoyable instead of the way they’re now, where you find out whether you were actually hitting it or not after it dies and you see your participation level, and make them actually fun for people that might be doing the fights for the first time(s) or just for other reasons (maybe to get that last group event for the daily)

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Transfer prices

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Yep, that’s about it

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Scepter in general, thoughts?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Personally I love the scepter on my mid-level (45 as of last night) mesmer in general open world play.

I have specced with crippling dissipation (cripples nearby enemies when clones are killed) and debilitating dissipation (clones apply random condition to nearby enemies when killed). The scepter 1 (I set it to auto-attack) creates a new clone every 3rd attack at the foe’s position, when three clones are up every new clone makes another one dissipate, activating both traits

So anytime the enemies kill a clone, or every 3 attacks if they ignore them, they get crippled, letting me easily kite melee enemies, plus get conditions applied to them (Weakness, 3x Bleed or 3x Vulnerability at random), usually combined with pistol offhand for phantasmal duelist (phantasm that shoots with dual pistols) for extra damage.

In my guardian scepter is usually just relegated to fighting dragons since it’s their only real ranged weapon (staff is more for support and its ranged attack is weak and shorter range).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

One bug I wish I could keep

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

hmmm.. those last two comments make me want to change his colors to white with orange highlights..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

One bug I wish I could keep

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

One of my chars is a mesmer, on his mid 40’s right now. I made him with the harlequin mask, but with the idea of keeping it (or the skin at least), so anytime I get a new head gear item I transmute it to look like the mask.

A couple days ago I got a new head item, a hood, don’t remember the name right now… so I trasmuted it, and got a bugged result that remained until I logged and that probably only I could see (no entirely sure on that)… but that I wish I could have kept permanently:

http://i.imgur.com/g4M5b.jpg
http://i.imgur.com/vjmTk.jpg

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Is there any way to delete a guild?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Guilds are not server specific, just the guild upgrades are, so if you transfer server the guild will still be there in your new server, but any upgrades you made to it remain in the old server (so any member that stays there will still receive them). You can even have members of different servers in the same guild.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

How interested are you still in this game?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Still very interested, but I’m one of those that doesn’t have that much time to play (about 90 hours as of this friday, highest character is level 55).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Bought wrong armor type for dungeon tokens

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

AFAIK support just can’t give you items or gear (usually respond that when asking whether they can replace something accidentally deleted or sold), so I guess they can exchange them either.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

anyone seen Yahtzee's gw2 review ...

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

It was very funny as usual… and I have to say, considering his usual style and general disdain for MMOs, it was a rather positive review..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Is their a way...

in Players Helping Players

Posted by: locoman.1974

locoman.1974

No, and no plans to implement a way to change it either. From a post from Jon Peters, game designer:

I’ve seen a lot of topics on this both here and externally so let me try and address it. The current FOV is going to stay because increasing it, while having some benefits for some players, has too many drawbacks.

1) performance suffers greatly because of how things are built and view distances

2) art suffers because of texture tiling, LOD problems and just general stretching from the fisheye effect.

3) gameplay suffers because positional awareness becomes less necessary in a game where combat is greatly designed around positioning.

There is a a serious camera problem, however, which is making some players nauseous. We believe a large number of these cases are not FOV related but rather due to bugs in camera smoothing. Because of this we are expediting a quick fix to this issue that is currently in testing and should see the light of day in the next build we do.

Jon

https://forum-en.gw2archive.eu/forum/game/gw2/Camera-and-FOV-field-of-view/first#post343752

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why do I suck at controls?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

My controls so far are WASD for movement, 123QE for weapons, ZXC for the utility skills (I hit them with the thumb), and healing and elite mapped to two extra buttons on my mouse.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

HoM transmutation doesn't work any more

in Bugs: Game, Forum, Website

Posted by: locoman.1974

locoman.1974

There was a bug in game that had to do with transmuting with items that you couldn’t use (like cultural armor from other races) that made your character naked, from what I’ve heard this was a quick fix for that one.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Legendaries Appearance

in Players Helping Players

Posted by: locoman.1974

locoman.1974

I’m making myself a big fat norn (still undecided between Ranger or Thief) just so that someday in the future he can wield The Dreamer into battle..

(BTW, where my guardian’s legendary hammer?)..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Don't be one of *those* roleplayers

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

RP1: My word! Do you hear that? What is that sound?

RP2: Oh, that? Nevermind that. Those would be Krait. Filthy, ill mannered creatures, one and and all. They come in from whatever hole they call home and enslave the villagers.

RP1: Enslave the villagers? Shouldn’t we do something?

RP3: Oh heavens no. Look outside the window. There are plenty battling away as is. More tea?

RP1: Delightful tea by the way, but I believe I have had my fill. But to remain on point – doesn’t our mere presence here increase the number of Krait? Aren’t our sheer numbers making it more difficult for them to fight the Krait off?

RP2: Perhaps. But that isn’t our concern. We here to have civil conversation, not fight slimy brutes in the street like common mercenaries.

RP3: Yes, it isn’t our concern at all. And if you knew the price I paid for dye at the auction house to get these town clothes looking just so, you would not be asking me to switch into that horrible looking armor right now. More cake?

To be fair, they could well have an in-character reason not to feel obliged to help villagers being kidnapped by Kraits. Perhaps they were not “heroes” as the OP assumed.

Also to be fair, the OP’s reaction would also be in character… if I was a character in that village and almost died trying to defend it against a horde of kraitt, and after the battle I went into an inn to rest and refresh myself and found 10 heavily armed people just chatting around that didn’t help during the attack, I’d also yell at them (in character, of course)… actually would have been kinda fun from a roleplaying point of view to react to that (also in character) and if they did well instead of just saying “we’re roleplaying, go away” might actually end up with someone finding out that he might enjoy it instead of leaving with a bad impression of roleplayers in general…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Would it make sense to make a Bank Alt/Trader Alt?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

You can create a bank alt to have extra bank space by equipping it with large bags, but wouldn’t make much sense for any other uses (at least unless you use a second account), IMHO. Buying and selling on the TP can be done from anywhere, you only need to go to the actual TP to pick up the money/items, but since you can’t mail yourself (as far as I know) you’d need to put in the shared bank and then go pick it up in the character you need the items/money in… but so far I haven’t seen a bank that doesn’t have a TP nearby, so it defeats that purpose.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: locoman.1974

locoman.1974

Posting in behalf of a mmorpg.com poster that can’t post here since his account was hijacked. According to the post it should be 5 days old today:

120927-003933

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Wait a min? I just kill you....

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I remember back in WoW during the burning crusade expansion a friend was running a dungeon over and over for a weapon that dropped off the last boss that was supposed to be the best hunter weapon for his spec for a while, even better than the ones that dropped from the first raid… he was running it for the 15th time, it hadn’t dropped yet, 4 guildies and a PuG… the weapons drops… the PuG needs on it as well and wins the roll… I think I could hear him yelling all the way from Venezuela..

Seriously now, I guess the reason they didn’t make it like that would be the same other MMOs do it like they do it, to keep people playing longer. If you could get the full set of gear in 4 runs, everyone would have it by now, I’m guessing they want some things (like the dungeon sets) as more longer term goals. I do wish they had in-between goals, though, maybe other sets with lesser stats or that don’t look as cool that you could get easier from the dungeons while you try to get the big ones.

BTW, you’re not supposed to kill the guy again 10 minutes later or you’ll get diminished returns, you’re supposed to take the other paths in between..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Names inapropriate?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I guess it’s because of: http://www.urbandictionary.com/define.php?term=shag

Imagine it from the title “Austin Powers: The Spy who Shagged me”..

That said, would have been funny to create a ranger named Shaggy with a dog pet named Scooby..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

How do people come up with 100g?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

The guild I’m on has over 700 members (spread on 2 sub-guilds), we’re mostly casual oriented so not sure if we even have a commander yet (the ones that go to WvW regularly organize trough mumble), but by donating money wouldn’t be hard at all to get a few commanders.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Please let us disable the kittens

in Forum and Website Bugs

Posted by: locoman.1974

locoman.1974

Sorry, but we currently have no plans to provide an option to disable the forum swear filter.

Then can we have an option to enable a kitten filter in-game?..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Does the game get any darker?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

In the options menu you can adjust the gamma slider to the left, it will make the game darker.

This was my first thought at the title…

But to the OP, while I agree that playing a thief or necromancer as a hero feels odd, it is just the direction the game set up for. It’s a hero’s game. Other titles on the market work in the “good/evil” points.

Just as a quick comment… one of the sweetest characters in the novels so far (Killeen) happens to be a sylvari necromancer. According to her story in Ghosts of Ascalon, she became a necromancer because death was a mistery to her race, they knew they could die of injuries or illness, but they had no idea yet whether they even aged or could die of old age at all.

It was a bit disconcerting to other characters to hear this sweet sylvari ask with a smile in her face whether they minded her using their corpses if they died, and was quite curious about why were they so concerned about it at all..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Mobs that you feel bad about killing

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Add one for mama bears here as well, specially when you’re around the area, and a mama bear agroes at you and the cubs start attacking as well. I know it’s irrational and they’re just pixels someone programed the computer to draw, but I usually just avoid the area and if a bear agroes at me with cubs around I just run away instead of fighting.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Just another idea about WvW queues

in Suggestions

Posted by: locoman.1974

locoman.1974

We know the queues are a problem so, what can Arenanet do?:

1. Increase the cap. This one isn’t really a solution, though, since it would just make bigger zergs specially considering that there are already people complaining about performance issues as it is.

2. WvW Overflow. This one, IMHO, creates more problems than it solves. To name a few, how are points tallied in overflow? what happens to those points in off peak hours, the map remains captured empty or dissapears? What about servers with more population ending up in overflow servers with no opposition?.

3. More maps. This is a good solution, but not one that can be implemented quickly, considering the level of quality Anet uses on their maps.

Which leaves us with the one solution they’re trying to implement but that people don’t want to do: get people to transfer servers. This, IMHO is the ideal solution. I don’t mean people leave their friends or their guild, but, for example, people that don’t have friends playing the game (or that haven’t made some yet) or smaller guilds not in alliances could be good candidates for this, thing is, nobody wants to go trough the hassle of doing it. Furthermore, with the week long matches and transfers being free people are more likely to jump ship and go to another server if the battle becomes sour early instead of fighting back.

So, here are my suggestions.

1. Don’t post server standings, or at least not yet. People will naturally want to flock to the winner servers, which will most likely be the ones with organized WvW guilds that are already packed to begin with, making the problem even worse. Instead post a list of average queue times to enter into WvW for each server so that people can see whether it’s worth moving or not and to which servers.

2. Activate the guesting feature ASAP. People will have fewer qualms about transferring servers if they can still play with friends in PvE.

3. Partially remove the free transfers. This one might not be popular, but I think that by now transferring from a lower population server to a higher one (or, going by the list on #1, from a low queue to a high queue one) shouldn’t be free. Keep transfers from high to low free, a very small fee to transfer between servers with the same population, but set full price on transfers from low to high servers.

4. Activate transfer cooldowns and WvW lockouts. Maybe keep them off if you transfer from a high to a low population server, but otherwise start with the 1 week cooldown on transfers and when you transfer, you’re locked out of the current WvW match

Any ideas, comments, (puts on flame retardant suit) flames, kittens?..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why I feel guild representation is not a good idea

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I can see where you’re coming from, since representing a guild and then choosing to representing another guild is like saying “heys guys brb, gonna hang out with other my other friends now”. That’s typically not how it goes down in real life.

I don’t know about you, but I do that all the time in RL. “I’m going now, someone I know from college has a meeting, I’m going there”… (to a friend)" can’t go this sunday, a friend from work if doing a BBQ"… “I have to go, I’m going to visit my wife’s family”. That’s how I see the different guilds thing and don’t see a problem with it… “I’ll BBL, the XXX guild is going to attack the keep, I’ll join the attack” “ok, I’ll see you later, going to run a few dungeons with the YYY guild” and things like that.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Weapon sets. Do they really give you a choice?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

In my guardian I find myself using regularly greatsword, hammer, staff, sword-torch and scepter-focus so far (not counting the underwater weapons).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

What is this?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

hmmmm… I’d say wanting to stab someone anytime you see a kitten isn’t normal…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Puzzle Griefing in WvWvW ruins the Game experience.

in WvW

Posted by: locoman.1974

locoman.1974

Simple, it’s not PvE content, it’s PvP content. The rewards you get from doing them (blueprints, for example) are PvP, and it’s in the enemy server’s best interest to prevent you from getting them since it might be later used against them. IIRC from when the PvP dungeon was announced it was announced as a competitive area where you can attack and hinder other players progress.

And well, I guess making them necesary for the 100% map thing is their way to say that that is not a PvE activity but a game activity, and the game includes PvP, so to get 100% map completion you also need PvP completion.

I guess one way would be to separate 100% PvE completion, 100% PvP completion and 100% map completion.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Casual Gamer ? Discuss: Whether this game is for you.

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Can’t say I agree with 2. At least on both characters I’ve player more heavily (granted, they’re very low level, a guardian to level 33 or so, and a mesmer to level 11) only time I’ve really found myself waiting for a cooldown to finish before doing something else combat related is very early in the game when I was still getting my first few weapon abilities.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Best advice for new players/Ex WoW

in Players Helping Players

Posted by: locoman.1974

locoman.1974

If you come from almost any other MMO that isn’t GW1… remember that greens are better than blues..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

I like the use of "kitten" with the language filter

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I usually turn off the profanity filter in any game… but I’d gladly turn it on again if there was an option to use the kitten filter in game..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Forum suggestion: to turn off the profanity censor

in Suggestions

Posted by: locoman.1974

locoman.1974

I’d actually like to have it in game as well… there’s a distinctive lack of kittens in game..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why Guild Wars 2 is doomed: 10 years of DAOC and dissapointed.

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

The reason they don’t add a single PvP server is simple… making a PvP server would mean a complete redesign of the game.

The whole game is based on the idea of dynamic events, heart quests are meant to be an introduction and they become rarer the more you advance into the game. Lots of events are chaotic enough as they are, how do you suggest them working if you start also hitting other players anytime you do an AoE (or any attack that hits any enemy in front of you)? Events would be impossible to do as they are right now, meaning they’d need to redesign them all around the PvP rule.

They might do it in the future, something like the luxon/kurziks thing in Factions with areas where you might fight for territory and outposts control, and design those areas from the ground up with open PvP in mind… but the way the game is right now, open PvP just would not work without a huge redesign of the whole game.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

What races would you like to play as in the future?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Skritt and Quaggan would be hard races to justify lorewise, I think. The skritt because their intelligence depends on large numbers of skritt to be together (they have a sort of really fast ultrasonic communication allowing several skritt to act sort of like neurons of a brain, a single skritt is dumb, a larger group can become very smart), and the Quaggan because of their pacifist attitude that if they’re attacked they’d rather surrender or run away than fight.

That said, it would be fun to have the Quaggan berzerker form as an elite, and have them replace every instance of “me” or “I” with “Quaggan” in chat..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Kitten :3

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Testing new signature…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Features in GW1 But Missing in GW2.

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

The one thing I’d like to have back from GW1 is the fact that you had to go find the skill trainers that had the specific skill you wanted, and that you had to buy a signet of capture and head off to hunt a specific mini-boss out in the world to get the elites.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.