wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
When was the last time anyone remembered getting more than 1 Ecto in a salvage?
I still haven’t gotten more than one since they stated they corrected the issue, and I used to get 2s and 3s all the time (actually far more 3 stacks than 2, it was mostly 1s or 3s for me…not complaining!).
I think those extra Ectos are in a bin somewhere with my Plush Griffon’s swimming skill. :\
Last night I got 3 ectos off a rare I got on a chest in an instigator event in southsun, using a master’s kit (I save my BL for exotics with expensive rune/sigils). I do get 1 (or 0) most of the times, but 3 isn’t that uncommon, at least for me.
legendary [?l?d??nd?r? -dr?]
adj
1. of or relating to legend
2. celebrated or described in a legend or legends
3. very famous or notoriousNone of the items in Guildwars 2 fit legendary status anyway.. none have any lore and make zero sense in the game..
1. Some do fit, the flameseeker prophecies, for example.
2. The bitfrost is the bridge to valhalla in norse legends, so it would fit there.
3. Well, lots of people do know the legendaries by name and can identify them right away, plus someone using them is very noticeable from afar because of the effects (like the flying ponies when they fire the dreamer), so I’d say they do fit being very famous and notorious..
1.- Buy them off gem store (the most common)
2.- You get one as a reward from personal story at level 10, 30, 31 and 50, according to wiki. Some people have gotten more keys by creating a new char, going trough personal story until they get the key, delete, repeat. It hasn’t been confirmed as it being or not an exploit by Anet so far, but they haven’t taken action against it either, probably because there’s nothing game breaking that can be found inside chests, at least outside of RNG skin events.
3.- very Very VERY VEEEERY rare drop from any mob in game. I’ve been playing since release and I’ve gotten 3 keys as drops, and from what I’ve read from friends, I can count myself lucky to have gotten that many. No idea whether magic find affects their drop chance, though.
4.- Rare rewards from map completion and daily achievements (I’m yet to see one from dailies, though, but I know people that have)
NOT ANYMORE:
After the halloween event where the central statue in Lion’s Arch was destroyed by Mad King Thorn, there was an event where the lionguard was receiving donations of groups of 3 pieces of gear of the same quality + a donation package (bought for about 1s) to raise materials and resources to rebuild the statue, and in exchange gave you commendations, you could exchange 285 commendations for 1 key until the christmas 2012 event. Might or might not return for next halloween, currently there’s no use for those commendations other than saving them in hopes that the event will return this year.
(edited by locoman.1974)
reporting false stuff can get you banned also.so be sure your right .i have a mesmer and do wvw 8 hrs a day and never seen this.but mesmers can have 3 clones and a phastm at same time so that woul;d be 4
How can you do that?. I play a mesmer (though not in WvW) and I’ve been able to have more than 3 illusions at a time (phantasms and clones), anytime a 4th is created, one of the existing three (clones if there’s a phantasm) dissipates.
What are the upgrades, BTW?. I admit I don’t follow the gemstore as much since I haven’t bought anything except some transmutation crystals I’ve bought with gold, but don’t remember seeing anything there that was an actual boost to stats.
Personally I haven’t had problems with bag space so far, but mainly because I made 18 slot bags for all my chars (2g rune each with armorsmith) as soon as I could, plus I’m keeping one char so far as a mule, but so far don’t remember the last time I got an inventory full message (of course, regularly deposit collectibles, salvage whites, rares and exotics I’m not going to use and sell greens and blues as soon as I’m near a vendor)
The DE forum thread is generally pretty accurate. It worked for me. You just have to watch & wait.
Consequently, what it the point of the Balth vendor? What does he offer that nobody else does? I looked and I guess I just didn’t get it.
Well, it’s the only place in game to get exotic cavalier (power, thoughness, crit.damage) back, rings, amulet and accesories, which you can buy for karma.
There’s a video around with a sPvP team of 5 identical looking mesmers, clones everywhere… maybe it’s something like that you saw?..
One question I’ve yet to receive an answer in threads about open world PvP…
How would events work?. I’m asking because basically the whole game is built around cooperation and dynamic events is a big backbone of the PvE experience, but considering how chaotic they are already when if there are enough people around, it’s hard enough to even see where the boss is, imagine if all your AoEs were also hitting other players (or you being hit by them), I don’t see any medium or higher size event being even “finishable” in those conditions, not to mention that, unlike other PvP games, there’s really no reason to actually fight other players other than “because they’re there”.. the look is shared among everyone that attacks a mob, the resource nodes are instanced, there are no factions and so on.
It has been in development for a while, if testing has gone well it could be added as early as next month.
That seems rather specific. Any link to a developer stating as such?
AFAIK there’s no specific dev link saying that it might be added next month (if there’s one, add me to the list of people wanting to know..
) but the speculation comes from the fact that text related to a LFG tool was found by datamining the .dat file from the last patch, so the tool or a partial one might be there already but disabled.
…
Both of these options are not ideal. I do not think Anet intended the dedicated research route. Can you expect each guild to independently do the legwork for all bounties if somebody else already made a guide? Even if you do, how do you even know who to look for? Does it really even make sense to look for your bounties before you know that they are bounties (i.e., before starting the mission)?…Actually that’s what the guild I’m on does for the bounty, we gather everyone on mumble, then each person goes to a different area and start looking for the bounty there, once we have them (or most) located, we divide into 2 or 3 groups (depending on the bounty tier) and kick it off, each group gets assigned one target, whoever had eyes on that target switches to the group that got it, and calls off the waypoint nearest to where he is. If there’s anyone with the commander icon available, then he/show groups with the person following and activates the icon, so that everyone can easily see where to go.
I understand; that’s how my guild initially did the bounties. It can be effective (in fact, it is a perfectly valid way of doing the bounties as they are today), but I feel having to do that rather than just looking for your assigned bounties does not make sense, per this part of my last post you quoted:
…
[H]ow do you even know who to look for? Does it really even make sense to look for your bounties before you know that they are bounties (i.e., before starting the mission)?…EDIT: Also, the “legwork” method I’m referring to isn’t the same thing you are talking about. You’re talking about taking a known list of bounty targets with a known set of maps they can be in (via a guide). I’m saying, without using a guide at all, could your guild do the bounty?
It would be harder, for sure, but I’m sure we’d end up doing it anyway, by searching all over the area before starting and asking in map chat whether someone has seen the NPC (even if we don’t know the name just ask for an NPC with a star on it), and we would probably fail once or twice as well.
Actually I’ve done just that, by the time I’m online usually the search for the targets is well underway and there’s at least one person on each map, so I usually just go to whichever map I have explored the least and start grabbing waypoints (just in case the bounty target is there I might end up with no waypoints near), at couple of times I’ve bumped into the target by doing that and ended up following it for the guild without ever seeing the guides.
What do you have against the poor champions?… the poor guys would end up like the frozen maw shaman, they’d be killed even before they had time to make their first few steps after spawning..
Sorry in advance if this becomes a wall of text. I play a condition mesmer, which so far works great in PvE (haven’t tried it on PvP yet), but as everyone knows is limited by the condition cap anytime I’m fighting a large boss or a dungeon with another condition damage character.
The issue, as far as I understand it, is server bandwith. Each condition applied to a mob has two different attributes, duration and damage per tick. The limit, I believe, is set in place to a stack of 25 because both need to be transmited by the server to the client, and since each stack can be applied by a different character, then every tick you’re transmitting up to 25 pieces of data (the damage for each stack, the duration can be tracked in the server and just informed of when it ends). If there wasn’t a limit, then the amount of bandwith needed increases. “Adding more servers”, as people put it, would be useless since the limit is the bandwith, some of it being each client’s bandwith since it needs to receive all that data.
The way I’ve read is being done is that if a new condition is applied, if it’s condition damage and duration makes it do more damage than an existing stack, then that stack is overwritten, if the condition will do less damage than all existing stacks isn’t applied (would be nice to have confirmation or denial that this is how it’s done, BTW, but I know it’s very unlikely to have devs confirmation of that and I understand the reasons), but that can also mean that specced to condition damage but with less than the best gear might be in a position where their damage and contribution is continuously discarded, and in groups if 2 or more condition damage characters are together, they overall DPS tend to suffer for it. With my current build, my mesmer, for example, can very easily put 10 or more stacks of bleed by his own in land in the first few seconds of a fight, and underwater I been able to max the 25 stacks myself.
So, one way I see that it could be done is with an aggregate condition. For example, let’s put the limit to 10 (since there must be a limit for the bandwith reasons I mentioned earlier). Let’s say that 10 stacks of bleed are applied to a boss, when the 11th stack hits it, then the previous 10 dissapear, but a new condition is created, let’s call it profuse bleeding, that does the agregate damage and duration of all 10 previous stacks (averaging the damage per tick of all 10, prorated to the duration of each stack and multiplying by 10, for example, I’d leave the math to you). If an 11th stack of profuse bleeding is created, then the first 10 become another condition, let’s say “hemorrage” that can stack up to 5.
So, in the end the amount of data transmitted to the client might end up being the same (the hit would be in the server that needs to calculate the new conditions, though), but where it would previously track the damage of 25 stacks, it would now track and apply the damage equivalent of up to 500 stacks (10×10×5). Even if you don’t want to clutter with even more icons, add the more rows of numbers to the bleed icon (right now it shows 25, for example, it might show 5 – 10 – 10 instead).
So, good idea, bad idea, shut up Loco?.. discuss ahead..
TL:DR: instead of a single bleed condition, 3 conditions, bleed, profuse bleed that each stack does damage equivalent to 10 bleed stacks, hemorrague that each stack does the damage equivalent to 10 profuse bleeds, so that more conditions can be applied and tracked by the client without having to increase bandwith.
They always do little changed like these, I guess if they listed each individually patch notes would be too long.
For example, another change, before this last patch you had to talk to the settler or negotiation, ask what you could do for them, then click on “I’ll see what I can do” to receive the buff, now “I’ll see what I can do” is an option when you first talk to them.
There are enough human/sylvari norn mesmers, play a norn one… a fat male norn mesmer..
(it’s what I play, BTW)
Check a site like this:
http://argos-soft.net/GW2ArmorGallery/index.php?weight=1&race=2&color=10&sex=1
and see which one looks better with the different options, I’d say. Whether a char looks good or not is subjective, it’s up to you whether it looks good to you.
Times are changing.
Looking it from my point situation, for example. Back when Ghouls n Ghosts was out (for the sega genesis), I was beggining high school, I had a LOT of free time. Spending 6 hours playing wasn’t unheard of, and some games you needed that amount of time to reach the ending, and if you didn’t, it was back on from the beggining (another of my favorite games from that era was battletoads, BTW, considered one of the hardest games ever made). You needed all that time because while games were relatively shorter, they were also much harder so doing things over and over until you mastered them was the way to do it.
Fast forward to today, 37 yeard old, married (to a non games wife, BTW), full time job, a 2 years old son to take care of and slowly working my way trough college at night to finish a degree I couldn’t finish before for reasons that aren’t relevant now. Getting an hour of game time a day is hard to do, uninterrupted, almost impossible (always after baby has gone to bed), getting enough time to do one of the long dungeons usually means planning in advance, and usually means the wife and son are out doing something else, so I’m really grateful to have games where I can get in, play a little bit, do some easy things here and there if I don’t have the time, while at the same time have some places to get a challenge if I feel like it and still have fun both ways.
I’m a member of a generation that grew with video games, and still game as an adult… and I’m not alone, I remember reading that the average age of video gamers was in the mid 30’s, which don’t have as much free time as someone much younger has, but has in average much more disposable income to spend in games, so makes sense for companies to target that demographic more.
…
Both of these options are not ideal. I do not think Anet intended the dedicated research route. Can you expect each guild to independently do the legwork for all bounties if somebody else already made a guide? Even if you do, how do you even know who to look for? Does it really even make sense to look for your bounties before you know that they are bounties (i.e., before starting the mission)?…
Actually that’s what the guild I’m on does for the bounty, we gather everyone on mumble, then each person goes to a different area and start looking for the bounty there, once we have them (or most) located, we divide into 2 or 3 groups (depending on the bounty tier) and kick it off, each group gets assigned one target, whoever had eyes on that target switches to the group that got it, and calls off the waypoint nearest to where he is. If there’s anyone with the commander icon available, then he/show groups with the person following and activates the icon, so that everyone can easily see where to go.
The solution for RNG lottery boxes is simple… stop buying them.
Anet in the end have one goal… to make money. Everything they do (and love doing, I’m not trying to talk bad about them) is related to this, that includes creating a great game they also love to play, and keeping us happy playing it. Each skin has a cost associated to it, an artist spent a certain amount of paid working time creating it, testers spent paid time testing it, and so on.
They have offered both ways to get BL store skins in the past, direct purchase (armor skins, christmas weapon skins, rox’s quiver, braham’s mace and shield) and RNG (fused weapon skins, halloween weapon skins, and now the scleretic (sp?) skins), so they must know from past experience which style sell the most.
The fact that they keep using the RNG style means that it sells very well, and from their point of view it means that there is an audience within the game that likes it in the first place (remember that the forum population is only a very small percentage of the game population, and is not really representative of the whole), and can you blame them when you read threads of people getting 100 of them or more?.
If RNG boxes were to sell for relatively little compared to the cost of making the new skins (including the lost cost of opportinity if they were to sell better as direct skin sales), I assure you they’d never use the RNG system in the future. They keep using it just because it works, and we have only us gamers in general to blame for it.
Wow, alot of people biting your head off.
I cant say its a game breaker, but It would be really cool to see a FFAPVP server, but only because theres not really a decent FFAPVP game out there without a subscription.
Thing is, other than maybe the secret world, can’t really think of other game
that would be les suited for a FFAPVP ruleset than GW2.
Dynamic events is the backbone of the PvE game, specially once you get to level 80, and most wouldn’t really work at all if you had people being able to hit each other with AoEs as well as targets, for example.
The only real option you’d have is to buy a gem card and mail it to him/email him the code, but no idea if they’re available in amounts of less than 2000 gems
don’t you think there could be quite a bit of griefing if open world duels is put in?
I’d like to see some sort of arenas put in, maybe in the cities (Lions Arch seems like the perfect place for it) and in those places you could have duels setup.
I’d vote for the black citadel as well (mainly because I support adding more stuff to other cities to get people to to them as well). There’s an area there that would be perfect, it’s already an arena with spectator area and all.
yeah this thread will probably be merged into the giant mass that is the duel request thread.
There’s is a surprising amount of opposition to putting duels into this game. Something about not wanting to ever have to press “decline” on a duel. Who knows…
First they take our World pvp.
Then they take our DPS meters.
Then our /inspect
Now they come for our duels…There is a trend with MMOs and especially this game, where NO ONE can be a loser. Everyone has to win everything, every time. Even if that means progressive homogenization and brain-dead difficulty levels.
eeer… they didn’t take any of those away, at least not in this game… it just never had them in the first place..
Do you think you have what it takes to win a 1v1 battle in Guild Wars 2 PvP? Show off your dueling prowess in the No Mercy Community Cup, Signups open now! http://www.youtube.com/watch?v=rQktgK0yfrE
For more information on Tournament Format and Prizes, check this forum post:
https://forum-en.gw2archive.eu/forum/pvp/pvp/No-Mercy-Community-Cup-is-here-Esport ^AM- Most recent post on https://www.facebook.com/GuildWars2?ref=stream&hc_location=stream
Why are you embracing duels on your facebook page if you don’t officially support it?
They do support them, in sPvP. What they don’t support (at least yet) is duels in the open world.
This is probably the most requested feature in the game, not sure why it isn’t implemented yet >.>
Probably because while it’s the most requested feature it’s also the most hated one, or at least that’s the general vibe I get from reading the 9 pages thread on it:
https://forum-en.gw2archive.eu/forum/game/suggestions/Open-world-Duels-Merged/page/1
Thanks for the replies. So if it’s just a dungeon with more people, what exactly about raids makes them so popular?
If it’s a difficulty thing, I’ll have to cite my FFXI experience that a six-man dungeon/boss fight can be incredibly challenging, and I see no reason why a five-man can’t be equally difficult. And do keep in mind that content in video games these days tends to be easier so that more can enjoy it.
If it’s something else that makes them appealing, please fill me in.
Basically people liked them because it gave them a sense of progression and something to do for long term goals.
Talking about WoW style raids (at least in the TBC times), the progression was strictly in order. You had to do heroic dungeons (more difficult version of normal dungeons you could do at level cap) until you got gear good enough for the first raid (back then it was 10 people Karazhan), then you did that raid enough times until you had good enough gear to go to the next tier of raids (IIRC it was Gruul’s Lair and Magtheridon’s Lair back then) and so on.
So, the advantage (for some at least) was that the game gave you a specific and defined goal to go trough. You started a raid and do it until you learnt how to kill the bosses, the farmed it for a while until all your team had good enough gear, then moved on to the next tier, started learning that one, and so on. Also gave them something to work for, usually only very few of the top guilds managed to reach the final raid of the time (actually I remember reading that about 10% of the people in WoW evet got into a raid, and most of the highest end content was only seen by less than 1% of the population). Also, to be honest, I think raiding Karazhan was the most fun I’ve ever had in WoW in the years I played, though it’s probably more because of the group I did it with.
The disadvantage was that it also created an elitist mindset that was light years ahead of what we’ve seen so far in GW2. If you wanted to raid, you better join a good guild, and hope you get a spot in the raiding team. I saw more guilds that I care to count disband because of drama over who goes to which raid, and how fast/slow they were progressing, and if you wanted to join one of the top guilds, you’d better be prepared to go trough a job interview that makes getting to work for google look like joining a public library. Even if pug raids were being formed, basically joining one meant proving you had done the raid over and over and knew all the fights (imagine like a Warrior Zerker only CoF run, but with the caveat that if you join, even if just place one step inside, and the group leader doesn’t think you’re up to it, you’re booted and locked out of it for a week).
That’s basically the mindset people wanted to get away from in GW2. Of course, raids were optional, but really in most raid centric games, endgame becomes “raid or do nothing”, and which is why lots of people are so much against regular raids in GW2 in the first place.
I never really played WoW (free trial, that’s it), but I spent six years in FFXI. Can anyone explain to me like I’m a six year old what exactly raiding in an MMO is? Is it essentially a dungeon run with more people?
Yep, basically that’s about it. A raid in WoW (this was back in TBC, I didn’t raid heavily after that) was basically an instance that allowed for several groups together, some were 10 people (2 groups), other 25 people (5 groups). They were usually more complex and required more strategy than regular dungeons, but not always the case. They resetted weekly and you were saved on them anytime you killed a boss, so you could come back and continue on another day. Some raids were long enough that it usually took several hours to complete so people did them among several days, others were much shorter and were basically a small corridor leading to a boss fight.
One funny thing I’ve noticed.. I can for days playing on my level 80 characters without seeing a single dye drop, but twice already I’ve been playing my low level asura warrior still on metrica province and I’ve gotten 2 or 3 dye drops that night.
I was about to post garden of dawn. There are lots of very pretty places in tyria (some already mentioned here), but IMHO nothing beats it for a wedding. The general athmosphere is great, it’s easy to get to for your guests once you know how to, but still secluded and off the beaten path so it won’t be filled with random people, and the layour looks perfect for it as well, with a path leading to an “altar” of sorts.
and btw clones does real damage only when shattered, so i don’t see a problem with keeping them when target dies
Depends on your build and weapon. For example, I play a condition damage mesmer, While clones don’t do direct damage with their attack, the phase retreat clone (skill 2 on staff) applies random conditions to enemies on each attack, plus if you have sharper images (15 points on dueling) all illusions (including clones) apply bleeding when they crit, so while they don’t really do damage, 3 clones applying bleeding with high condition damage and crit chance adds up quickly.
Personally with the rate we can produce clones I don’t see it much of an issue of them dying with their target, of course, depending on build… and I don’t really mind having my clones die when a mob dies, but most likely because of build, since because of traits I have my clones apply cripple, confusion and a random condition to all nearby enemies when they die, so I usually just let them die (I can produce more quick enough) or just shatter them whem the mob I’m fighting is about to die.
(edited by locoman.1974)
You get bonuses for matching runes, if they’re minor, you get bonuses for 2 matching runes, if they’re major, you get bonuses for 4 matching runes, and if they’re superior, the bonuses are for 6 major runes of the same kind.
Check the link posted above, it outlines the bonuses you get for matching them.
It’s worth it, there’s not that much to do with karma afterwards unless you’re going for a legendary, and as for stats they don’t have more or less stats than any exotic you can get anywhere else.
Don’t make the mistake I did, though, and buy all the armors from the same vendor. If you do that you get the advantage of having all the runes match (so you get the full bonus) but the stat distributions are all over the place. Check dulfy’s guide on temple armor and note which pieces have the stats you want on which temples, and anytime they’re uncontested, go there and buy the pieces you need, you can get the runes later off the TP.
Also remember you can also guest on other servers if they’re never uncontested in your own.
Yes, you are the only one..
(Disclaimer: that’s my standard auto-response to anything that asks “Am I the only one….”)..
Ok, seriously now, an in-game LFG tool is definitively the first on my wish list for this game, even if it’s just a port of the website inside the game (like the BL store is right now) that automatically removes listings when the group gets full.
There are the ones that seem to show most skin (using argos because I’m at work, so no screenshots for the time being):
Light:
http://argos-soft.net/GW2ArmorGallery/index.php?weight=1&race=2&color=10&sex=0&armorSet=featheri
http://argos-soft.net/GW2ArmorGallery/index.php?weight=1&race=2&color=10&sex=0&armorSet=braidi
http://argos-soft.net/GW2ArmorGallery/index.php?weight=1&race=2&color=10&sex=0&armorSet=voodooi (this one is PvP only so far)
Heavy:
http://argos-soft.net/GW2ArmorGallery/index.php?weight=3&race=2&color=10&sex=0&armorSet=barbarici
http://argos-soft.net/GW2ArmorGallery/index.php?weight=3&race=2&color=10&sex=0&armorSet=blacknighti
http://argos-soft.net/GW2ArmorGallery/index.php?weight=3&race=2&color=10&sex=0&armorSet=gladi
On the medium sets at most you get a few sleeveless ones. Also note that you can hide head, shoulder and glove armor, so they can show even more skin.
EDIT: for some reason when I click on the links it sends me to the full armors gallery, if you manually copy and paste each link it seems to work going to each armor set.
(edited by locoman.1974)
I am curious: How do individuals such as dulfy get their information/strategies/maps/locations/etc ? Unless shes got the inside scoop with Anet, she/her guild does these on their own and gets community feedback/help. She is not Viki from iRobot that has all of this information.
She has lots of help from players. She was actually on yak’s bend’s Lions Arch sometime ago asking if anyone had gotten some of the molten weapon skins yet (I think it was dagger and axe, don’t remember) when they were newly introduced because still was missiong screenshots from those.
The only official word we have so far is that they were planned but got scrapped because they caused too many clipping issued, specially with the Charr.
And well, I doubt you’ll ever get a dev say anything more than “we’re thinking about it” to cover their backs, because it’d make them look bad if they say that there are no plans to bring cloaks into the game, and someone figures out a way to make them good on all races and they’re added, or if they say there will be into the game but then aren’t added because they couldn’t find a way to make them look good.
(edited by locoman.1974)
That wiki is written by players. It was just assumed that you would get 2 comms per mission type. No one thought Anet was crazy enough to make us work 6 weeks for 1 item. There was never any actual source for that, it was just assumed to be common sense.
But now it looks like we were completely off base.
Personally I refuse to use the term “work” for something I do completely for fun (now, if I was paid to play the game…
)… that said, you can get up to 6 commendations a week, 2 for guild bounty, 2 for guild challenge, 1 for guild rush and 1 for guild puzzle, which means that if you’re after the ascendeds (that are the most expensive item offered for commendations), you can get one every 2 weeks if your guild has unlocked all the missions.
And if you’re like me and going after the weapon skins (so far got staff, GS and shield, not sure whether to get another one next or start saving for the ascendeds already), then you can get a 1 hand weapon a week, or a 2 hands one and a 1 hand one every 2 weeks. Doesn’t really sound unreasonable for me.
And as for the reason why guild trek doesn’t reward commendations, IMHO, first I think because it’s very easy to do, and also because unlike the other missions, doesn’t reward everyone that participates. For guild bounty and challenge, for example, everyone that helps attacking or defending get a participation. For guild rush whoever crosses the finish line gets rewarded. When it comes to guild trek, however, only up to 20 people would get rewards, whoever interacts with the trek icon, which is why I think it rewards the guild itself (guild merits and influence) but not the individuals. Plus how would the game track participation other than interacting with the icon?. If the event ends before you manage to get to one, for example, how does the game know you’re in an area because you’re just playing there, or because you were heading towards one of the icons?.
Imagine the drama that would cause if it awarded commendations, and you’re heading for a hard to reach place for one of the guild trek objectives and find that a guildie clicks on it just before you get there and had no time left to go to another spot…. and that probably that guildie would feel the same if you were the one that got there first and he hadn’t got his commendation yet either. Not exactly a good way to promote friendship and teamwork within a guild, which is what the guild missions are supposed to be about.
(edited by locoman.1974)
It would be an interesting option, but personally I’d prefer to be able to recolor every bit of armor. There are some bits pieces of the CoF armor and the molten gauntlets that would fit my guardian very well if I could only recolor the flames blue… and yes, I know that recoloring my guardian’s flames would fix it as well, but I’m happy with blue flames..
(edited by locoman.1974)
Did they add something new to the orr areas that I don’t know?… I haven’t been there in a few days but I really don’t remember fireballs from the sky except in areas where there are trebuchet related events that can be destroyed.
Just curious here.
Balthazar statues rain fire on you if you get too close. Other statues have their own effects as well.
Ah, ok, I knew about the statues, just that the way I read the OP I though that it was something that happened everywhere in orr, missunderstood it there. When it said they came from 500,000 feet above I though it was the dragons you see flying in the distance attacking or something (now that would be cool for a random event, have one of those come down and attack, sort of like a boss event)..
Did they add something new to the orr areas that I don’t know?… I haven’t been there in a few days but I really don’t remember fireballs from the sky except in areas where there are trebuchet related events that can be destroyed.
Just curious here.
Dyes look different on different armors, my advice would be to go to the TP and search for dyes mentioned here (and I’d say also search for “midnight”) and start previewing from there how it’ll look on your armor. Some look darker than others.
what happened to lyssa?
Basically there’s one point in the event chain where you have to destroy some walls, and while the walls are up, mob waves keep being spawned, including some veterans.. so some people were intentionally mantaining the walls up to keep the event going indefinitively to farm the endless waves of mobs, and at least in my case, if you didn’t know that and went to try to do the event by destroying the walls, got a few yells and verbal lashings. It was changed so that the mobs almost don’t drop any loot there, so there’s no point in holding the event indefinitively now.
Just another good spot to farm wiped out oh well, not surprised at all since almost every spot that people have gone in mass has be wiped out where it is almost useless to farm anymore. Why can’t they leave some of these places in? Spend more time fixing other content that needs a boost not removing a farm spot that people go to generate cash to enjoy the game!
Because in this particular case, it prevented people from opening a temple they may have wanted. Nice that people want to farm but not at other people’s expense.
This in no way kept people from opening up the temple.
If a group of people really wanted to open the temple all they would have to do is finish the event. Simple as that.
No hard feelings on either side.
Agree with just finishing the event.. disagree with no hard feelings, at least last night when, oblivious to the fact that it was a farming place, I just went to where I saw a bunch of people, assumed that’s where the event chain was for the temple, and started to try to help by destroying the walls… some of the tells I received I won’t repeat here because it would end up as “kitten kitten kitten kitten” anyway.
It’s more of a sugestion than a bug but since there’s no forum sugestions area, here I go.
In most forums I’ve seen, just like this one, when a mod or dev (if it’s a game) posts in a thread, it shows a symbol next to it (here is the anet logo), but also in most forums when I click on that icon takes me to that particular post, doesn’t do that here.
I personally think it would be a good idea, specially when you agree or disagree with the topic just by seeing the title, or are interested in some official info about it, and you have to search 4 or 5 pages of posts to try to find where did a mod posted about it (and sometimes when you finally find it ends up being something like “we merged the threads about this in this one”)
Guys… a patch is never needed to modify loot drop percentages…
Loot drop percentages are done server side not client side. If it was client side, loot percentages would be hackable.
But still would need a download.
When server side changes are done, a new build is created, so the game executable needs to be updated with that new build even if nothing changes client side, which is why when they do routine maintenance we still have to do a 48 megs download.
I missed out on Flame and Frost so I decided to hop in to Secret of Southsun even though I’m only in my 20s.
I am getting absolutely wrecked by the mobs even though I’m scaled up to level 80.
My repair bills are getting to be really high and it’s super annoying to die during an event and not be able to return because the waypoint is contested.
Sure, I guess I could leave the area and go level, but I don’t know when Arenanet is planning to remove this content from the game like they did with Flame and Frost.
For all I know, all this could disappear tomorrow.
Is there some sort of buff or something that I’m missing?
The main handycap you have is probably not having all your skills and traits yet. I’m level 80 exotic/ascended geared, and I still die a LOT on southsun, much more than in the rest of the areas in the game, and dying on an event and having to run back isn’t uncommon either (luckily, if you participated in the event, you still get the rewards even if you’re not actually there when it ends).
If you have access to them, I’d suggest trying to invest at the very least in some condition removal, specially useful when fighting the drakes, pick your fights carefully, and if possible stay in groups… that’s something even level 80’s have to do there.
From what I’ve read, yep, the PvP version had a chance of dropping from there, but probably not anymore now that flame and frost ended, not entirely sure.
The guild I’m on has done it a couple of times to raise guild funds. Basically the way we did it was that everyone sent as much money as they wanted to one of the officers, for every 50s there was 1 chance to win, then at the cutoff date a random number generator was used to select 3 people from all that participated, half of the gold went to the guild bank, the other half was split evenly between each of the winners.
Posts like these make me want to kick my mesmer’s behind for sucking so much at jumping puzzles… nothing like a mesmer asking for a portal…
Two things I’ll say.
First, I agree those need to be in game, but I disagree that they need to be done in cinematic form, but probably that’s because I love reading and I believe those were really well written bits of story (specially the Canach’s one). Maybe as someone mentioned, them being added to story books like in GW1 or in the personal story tab, but also keep them on the web, so I can read them sometimes when work is slow.
Second, give me more walls of text!!!..
I disagree with the fact that 15% is too much of a fee for TP usage, specially considering the amount of gold being introduced in the system with dungeon and now southsun farming.
I also don’t think that having a trading option means that prices will go down. If there was one, most people would just use the TP as a guide to ser ther prices. While I do agree that there are people price fixing to make money, I don’t see how adding trading will do anything about it. If someone is doing that on the TP, nothing would prevent them from just doing the same on people advertising on map chat, or even advertising (I’ve seen it on other games) “I buy as many X as you’re willing to sell for Y money”. Plus, if people really wanted to fight price fixing, nothing prevents you from refusing to buy a particular product for that price and instead create a purchase order for a lower price, or if you’re selling, sell for a lower price or fulfill lower price purchase orders, maybe even advertise on map “I’m selling this product at this price, create a purchase order for as many as you need and I’ll fulfill it”. The only case I can see a trading option to have an effect would be when giving someone the mats in exchange of crafting something, but since there’s really nothing special you could craft outside of the stuff needed for legendaries that you couldn’t get an equivalent for much cheaper already, that point is also moot, IMHO.
In the end, the way I see it, the only advantage I can see of player to player trading would be to avoid the 15% tax, which as I said I believe it’s really needed, and instead would have quite a few disadvantages (map spam in LA, the need to be there for actual trading in the first place, the prevention of one of the biggest gold sinks, which in turn fuels inflation and so on).
How do you know they were being saved for them and not just them grabbing the names as soon as the servers went up on day 1? (after all, they would be the first ones online then).
The main problem I see with names being server based is how to deal with guesting in the first place.
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