Made these, nothing fancy, but atleast better than other goofy armor offerings. Just wish the back was exposed, since that’s how I see my character 99% of the time.
Ugh. His pose and his expression look like he’s laying an egg! Not sexy!
:-X
But the armor is not too bad.
I hate how Anet, for males, cuts the coat into two parts and puts the bottom part of the coat on the leg armor. The leg armor should be… just leg armor. Not a cut off coat.
For females they do it right (AFAINoticed)
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locoman.1974
I know about those armors you linked, I mess around with PvP armory and Argos website all the time.
That’s not the point.
I just want to see what other people did to their male characters (even if it’s not super super skimpy) because I wasn’t able to come up with much sexy stuff. I imagine other people were able to, so I want to see what they’ve done.
I’ve already played with those armors you linked, I know they exist, but I wasn’t able to make something sexy with it, so I want to see what other people did. For example, mixing armor pieces, trying different dyes, certain skin colors, etc. It’s not just a matter of slapping on a armor set and calling it good, there are certain things that make it sexy besides that, though I tried a lot, I wasn’t able to come up with a lot of different stuff, but I’m sure other players did, so I’d like to see what other people came up with.
Please post your character screenshots!
:-D
skimpy armor is a rare thing for males, which is odd. sure there are more male players then female but that doesn’t mean the males have to be restricted to 1-2 outfits vs females 12+.
It’s not just guys who play male characters… women play male characters too…. I do!
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Like you, I thought it would be a good idea to jump over red mines. I can do that, or dodge, when the circle is small. But when the circle is very large, it’s not possible.
The green mines not the red ones. I jump over them when they are green.
But that only works when Canach doesn’t use one of his mechanics. (He can detonate all of his bombs or activate them when you just disarmed them.)
I see. So… I have to jump over the green mines… are the green mines the one that explode? Do they explode while green?
But it doesn’t matter, since I can’t actually make the mines green
(I can the rest of the dungeon, just not where the boss is). It never works, even before he starts detonating or activating them.
Maybe you should focus on only one bomb. Like I did. It’s a lot easier.
I tried that for the last couple hours, trying to tease him to come to me on the other side.
Here is a picture I made yesterday. At Canachs current position is a mine when it’s not detonated and that is the mine I always push him into.
On the left corner of the picture there is the entrance where you come from.
I don’t see any mines in that picture (is it blocked by Canash’s model?)
Was that a poison mine? (You were using the poison mine skill).
From my understanding you’re supposed to make a mine safe by using the skill with the matching picture, and make the mine blow up by using the wrong skill.
What you’re doing is just straight out detonating it when he’s on top of it. To detonate it, do you use the right skill (with the matching icon), or do you use the wrong skill?
don’t try to memorize all the mines when you scan… when you scan, quickly look through the icons for a single explosive mine — go to that mine and use skill #2 to turn it green and lead Canach to it. Then scan again, and repeat. Don’t worry about the other mines as the explosive ones are real damage dealers anyway.
Of course this is assuming nothing bugs out.
That’s pretty much what I did, since that icon is the easiest to see (it stands out more), I gravitated to it pretty much all the time.
I tried the others too, to see if they would work, but mostly I used the bomb mine because the icon stands out more.
The fog looks great. Just make the icons stand out more.
Yeah! I like the fog, I would hate for it to go away. I just want to be able to see the icons and memorize them.
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Maybe your guild mates done it when conditions worked on Canach. But that has been removed cause it wasn’t intended to work.
I don’t know what’s your problem.
I’ve done it a few times and except for the one round with the bug I had no problems with it. It’s not easy, but the way with the green mines works. I uses the bomb-mine on the right side of the cave. I stand there at the wall of the cave and every time when Canach NOT detonates the mines himself I make it green by using the second skill on it and then push him into it or I run to jump over it so that he follows me and gets hit. After that I run back to my position at the wall.
When I’m walking up to his lair, I can do what you say.I can make mines green by using the right skill. I can make the mines blow up by using the wrong skill.
But when I go to his lair, that doesn’t work anymore. Either nothing happens, or it goes into a very very large red circle or a very very large white circle. Like you, I thought it would be a good idea to jump over red mines. I can do that, or dodge, when the circle is small. But when the circle is very large, it’s not possible.
I’ve reset many times and it’s the same thing every time.
You know what is not rocket science? Remembering a which trap does what after you scan it. You just need to scan a total of 3-6 mines and run around in circles hitting each one. Takes like 10 seconds to remember them.
You know what’s not rocket science? Reading the thread. I already explained so many times.
I already said I can’t do that because I can’t see the icons very well, to make it easy for you I even put it on the title. The fog is too strong, the icons are too dim and they fade in and out, by the time I can see one mine and remember it, the icons go away and I can’t see the others. Canach is beating me and tossing me around so that’s one other thing to pay attention to and keep track of. I can’t see or remember a picture if Kacanash kicks me around and/or gets me Downed.
I can’t remember what I can’t see. I can barely see one mine, let alone 3-6 of them.
Depending on your class you can also try other tactics. For example, Mesmer with dodge to create an illusion trait can distract Canach with the illusion while you set up the mine and place yourself accordingly, then shatter it and he’ll run straight into the mine.
Yes, I figured that, I used net turret, supply crate, battering ram, etc. When he got into the circle I would immobilize and cripple so he stayed there.
Alternatively, if you are not on a mesmer, you can set off the mine run in a circle and dodge roll through the mine and he will follow you into the explosion.
Except, remember? I can’t set off the mine. The mines in his lair don’t behave like they did in the rest of the dungeon.
I tried to keep Canach busy with Supply Crate and then I practiced many times. I take the time to check out the pictures and memorize them. So I start practicing. I see a “bomb” picture, so I use the skill with a “bomb” picture (or poison or caltrops depending on the picture). But It doesn’t go green, no matter how many times I leave the dungeon and reset it. Then I decide "well, maybe I can detonate them without making them green first. So I use the wrong skill. It doesn’t detonate. Again, I left and came in the dungeon many times.
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All I did was make the mines green (only the explosive one does any significant damage), then walked over and past them … Canach would follow and when he stepped on the green mine, it would automatically explode … what’s this about manually detonating the mine? Did they change the mechanics?
At first, like you, I thought I should make the mine green, and then when he walked over it, it would explode on him. But it never did.
Then I remembered the conversation that said “if you use the wrong skill, the mine will detonate”. So I thought I “I get it!”
Except…
I can make the mines green when walking up to him from the beginning, but once I get to his lair, it doesn’t work anymore when I use the skill to disarm it.
Then he bugs. Go out and try again. I had this bug, too, in one round. But when it’s not buggy, he WILL get damage from the green mines when he detonates them by contact.
I did.
Every time I got downed, I left the dungeon.
Every time was the same. I tried for more than 4 hours.
Yeah, husband’s going without dinner and I’m in a bad mood around him. A game is played for fun and to be in a happy mood, but this dungeon just made me want to smash someone’s face. I came in from work, happy to go and play the dungeon, in a cheerful mood happy to go do something fun, and then… this kitten.
2117506[Lord Kuru.3685:]All I did was make the mines green (only the explosive one does any significant damage), then walked over and past them … Canach would follow and when he stepped on the green mine, it would automatically explode … what’s this about manually detonating the mine? Did they change the mechanics?
No it’s only another way. Kiel tells you that you can detonate the mines when you use the wrong skill on them. But the other way with the green mines is easier.[/quote]
Strange, it seems so random, people I asked seem to say different things.
People in my guild and in map chat were the same. They said “It’s easy, did it in 2 minutes!”, so I asked “how do you do it then?”, and they said something that’s wrong, every one said completely different things … they killed him accidentally without knowing how they did it.
That’s not how a game should be.
You should win because you played well, not because something random did the trick.
The whole detector/icon part is simply a game of memory. They never change, so once you get used to it, you should be able to detonate your favorite bombs without having to look.
Except I can hardly see the icons because they are too dim and flash in and out, and on top of that there’s a strong fog, oh, and did I mention I’m running around trying not to get blown up, and at the same time trying to blow up Canach, who I can’t even see because you can’t zoom out enough? Not only do I have to trigger the mine once,I have to trigger it twice!
No, I can’t memorize all of the icons in a situation like that.
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No, it’s not illogical.
Change it to something useful, obviously.
Or make the picture stay on top of the mine after you Scan.
It’s not rocket science.
>>Apart from this… you can make the mines green and then jump over them so that Canach runs straight into them when he runs to you. But it’s risky.
No, I can’t they either go in a very large red circle, or a very large white circle, or they don’t detonate at all.
Or you can make them green and push Canach into them. It’s easier than waiting for the right moment to detonate them.
Yeah, I did that, I even immobilized him on the mine. Did nothing to him.
And make the icon be on top of the mine even without using Scan.
Oh wait, that would be reasonable, and Anet doesn’t do reasonable.
Please get some good game designers.
Ah, and the mine insta kills me, but to Canach it only takes 1/100000000th of his health.
I can’t see where he is because you can’t zoom out too much in this game, so how am I supposed to detonate the mine precisely when he’s on top of it? I can’t SEE when he’s on top of it!
Make that 4 hours of trying to kill him. Fun anet, fun!
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Get rid of the fog in the Canach dungeon.
After 3 hours of trying to kill Canach, I finally realized “that puff of smoke” over the mine when I use the Scan skill is a picture of what kind of mine it is.
Get rid of the fog and make the icons less transparent, and make the icons not fade in and out.
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kitten , the fog is so strong it’s only after 7+ tries that I noticed there was an icon when using skill 1.
Get rid of the fog.
In Gw1 I could use Texmod to remove the monster flashing, and from then on I didn’t get migraines anymore (take the flashing texture and make it transparent in Photoshop, this way the flickering/flashing still triggers, but it doesn’t actually show).
I don’t think Gw2 works with Texmod.
Try using F.lux. It’ll stop any form of light sensitivity issues.
LOL. I use Flux in windows and adjust gamma (.85 .75 .60) in linux… for years and years now.
It gives the warmth (more natural lighting) I like, but it doesn’t stop the flashing.
Glasses also don’t work, it just makes stuff darker, it doesn’t stop the flashing or reflections.
You guys should consider one of the hundreds of programs that let you change tones, brightness and whatnot.
The advanced ones should have a “color replace” function and probably dynamic functionality so you can make custom filters that activate when some parameters are met.
I remember a forum post somewhere by a colorblind guy that used to fix his own games.
Shouldn’t be illegal as it doesn’t intermingle with the game in any way, and is no different from say using a fancy screen to play in sepia mode or whatever.
It’s the flashing, not the colors.
Like when riding a car on the passenger’s seat, and the trees keep breaking the sun: it makes the sunlight flicker really fast and gives me a migraine. On long car rides (I can’t drive), I put two bandannas over my eyes. Sunglasses don’t help at all, though it makes things darker it doesn’t stop the flickering.
I don’t see how software could help with this.
And then things like many skill animations going on at once… ugh. Wish there were simpler skill animations.
After the horrible personal story, they must have decided to give up on story-telling. I don’t blame them.
Just wish I could get a $40 refund off the $60 I paid, because I play games for the story, then the combat.
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I’ll probably go and do it tonight. Thanks for the warning, I’m sensitive to this sort of stuff.
What exactly causes the migraine? Is it reflections?
I’m tired of having to close my eyes because when you attack an enemy, it flashes white… every hit it flashes white. It makes me feel horrible. I wish games would stop doing that. I know my attack hit, I can see the damage numbers and I can see his health bar going down! I don’t need the white flash…!
I agree on introducing the mechanics one at a time. I think there needs to be a set of training quests, in a special area, in which participation is voluntary and anonymous
Then no one would do it. Those who need to learn would not learn at all.
It needs to be part of the gameplay. It needs to be conditioned into players minds as they play. If it’s just just training quests in a special area, they’ll do the events for the rewards, but once they leave they won’t do the things they “learned” anymore.
It needs to be little by little, one concept at the time, as you level up, so it gets ingrained in the players’ minds that “this is how you fight”.
Monsters already gain abilities depending on the number of players. If necessary, they could make the enemies “dumb” when there’s only one low-level player engaging it, and make it smarter the more players there are.
The important thing is to introduce only one concept at a time. One from 1-10, another from 10-15, and every 5 levels from then. At level 30, they can have more than one or two concepts.
Ofcourse, if you’re a high-level player going solo in a beginner area, the enemies could scale to have more mechanics. Then if a low-level player joins the fight, the enemy should keep focusing the high-level player, this way the high level player still has fun, but the low level player is safe as he learns the game.As to focusing the high level player…I’m not so sure on this one…seems to me this mechanic would both enable power leveling (the high level toon simply carries the low level one) and would prevent the low level player from learning the mechanics they need to (because they’re being carried whether they want to or not).
Not really. It would end at 15 or so. And the enemy would focus only the advanced and combined mechanics on the 80, the mechanics from the area (meant to teach lower level) would still focus on the lower level guy.
Or it could be two monsters, the one the level 80 person was fighting keeps targeting it, but a easier one spawns that targets the lower level.
It’s not fair to have all the advanced mechanics meant for the level 80 go and target the lower level player.
It is already possible to power level (and run players to high level maps).
This change would actually make it more difficult to powerlevel.
Witness the dailies driving high level players into the starter zones, who then flatten encounters before at level players can even get to them (and sometimes before at level players can do enough damage to get even bronze credit)
That’s precisely what I was thinking. My suggested change would improve this, because the monster the Lv 80 is fighting won’t be easy for him to fight!
I suppose high level players could be stupid and fight the easy enemy, leaving the difficult enemy for the lowbie player. But I doubt it. The advanced enemy could knock down or immobilize him and keep focusing him so he can’t go to easier ones. And if the 80 leaves, the enemy’s abilities would adapt to be easier for the lowbie.
(I never noticed that monsters can adapt, but ANet says they do?)
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Make all current sylvari hairstyles unisex: males can wear female hairstyles, and females can wear male hairstyles.
I’m bored of male hairstyles. I want that long ponytail females have. But I don’t want to play a female.
And there’s the male hair that’s tied at the back, that would look really good on a female too.
I’m sure a lot of people would like mohawk on their females!
You’ll get lots of Hair Makeover Kit purchases! In fact, I’d probably buy one every month to try a new hair-do :-)
http://wiki.guildwars2.com/wiki/File:Sylvari_female_hair_styles.png
I want the 3rd on the top, and the 2nd on the bottom, for my male sylvari.
http://wiki.guildwars2.com/wiki/File:Sylvari_male_hair_styles.png
And here is the female hair.
Galtrix.7369
Would making the mini games part of dynamic events work for what you want?
Like the Golem mini game, the first heart quest as an asura played agaisnt another player.
one of the biggest issues with GW2 from an objective perspective is that there is not enough in the game that breaks up the tedium of standard combat/farm game-play.
Crafting, mystic forge, fun box, costume brawl, events that aren’t about fighting (like playing with snow leopard cubs or helping entertain the norn children), crab toss, kegbrawl, jumping puzzles, dancing book, role playing… I’m sure I missed more.
Again, even if you don’t participate in the events, it still makes the game seem more alive when you see tons of people with new items that you desperately want all completing one event.
That’s precisely it. I wouldn’t mind mini games, I just don’t want them to become the game, like jumping puzzles and dailies seem to be. I don’t want them to overshadow the game itself, and I’m very afraid it would.
What kinds of mini games would you guys suggest anyway?
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Maybe to make sure most of the money goes to ANet, it might be better to buy something from their shop:
https://www.guildwars2.com/en/shop/
Second Life.
You can make your wife there, and she can have your twins. As a bonus, when the kids are born, you can alter her appearance to make her look like a sexy Catwoman again.
There’s a lot of role players there too. You could role play your family.
And people build gaming SIMs too, so you could still fight monsters and other people.
Not in Guild Wars 2, please :-(
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Because basing difficulty of the game on a very tiny (even if equally loud) minority that will finish any content in hours anyway, and then cry there’s no endgame is not really a good strategy in a game that was advertised as catering to casuals.
So much this. The harder you make content, the less people will actually end up doing it. Anet made AC harder than it was. People stopped running it.
Why would Anet make content people don’t play?
I’m sorry?
See attachment. And this is a monday night!
Because basing difficulty of the game on a very tiny (even if equally loud) minority that will finish any content in hours anyway, and then cry there’s no endgame is not really a good strategy in a game that was advertised as catering to casuals.
Don’t lump us all together.
I played Gw1 for 7 years because it was challenging. If it was only Prophecies with no expansions, I would have still played it for years. Prophecies had no end game (unless you count PvP)
Though it had more expansions, I still went back and re-played Prophecies many times, played it more than other expansions.
Challenging content can be friendly to casuals. I was a casual for 2-3 years in Gw1.
Casual as in “limited time to play”, not “bad player”.
Definitely wasn’t that bad a player, I started with a domination mesmer in PvE, right from the start I made a mesmer build like you’d see in a top rated GvG (PvP) match. And it was my first online RPG!
See my signature, “Hard mode for everyone”.
Because if there was challenging content most people would complain and it would be nerfed anyway
Yeah, if by “challenging” you mean it takes 3 hours to do because monsters have 1000,000,000 HP and hit for 19,000 damage.
But real challenging content? I think people would like it, so long as they are introduced to the challenging concepts slowly through the game, so they’re well prepared for harder content.
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I’m the same as you.
I’m disapointed with combat in Gw2, but there is potential.
ANet just needs to stop targeting their game towards the lowest common denominator.
I posted suggestions here:
Hard Mode for Everyone
https://forum-en.gw2archive.eu/forum/game/gw2/difficulty-dilemma/first#post2102283
Gw2 has a soft trinity (damage control support), and each profession has different ways they do it, but the game doesn’t require players to do it for each other. Keyword being “for each other”.
This game isn’t about having one healer, one utility, one DPS, but about each person doing a little of everything as needed.
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I’m a hero, I help tyrians and save the world.
That’s why I bought Gw2.
I didn’t buy Gw2 so I could keg brawl or crab toss or do jumping puzzles.
Not that those aren’t fun, but they’re not the core of the game!
If I wanted to do those things… I’d go play Frisbee or hot potato? I wouldn’t have bought Gw2 to do that.
I know a lot of players like mini games, I liked the seasonal mini games Gw1 had.
But minigames should not be what gives substance to a game, a game is what should give substance to a game!
I mean, think of final fantasy 7, what you’re suggesting is instead of adding more story, they should add more mini games like the squatting one, chocobo racing, crazy motorcycle….
(Hmm… ok… I might like the squatting mini game if it’s a cute Cloud doing it… but there’s no cute Cloud in Gw2!)
That doesn’t make any sense. I don’t see how that should be a priority. It’s as if you’re suggesting Gw2 is so bad, it’s only saving grace is mini-games instead of the game itself. In that case, wouldn’t it be better to improve the game itself?
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Dynamic events could have a main objective, and a more difficult Bonus objective like Gw1 prophecies missions.
The event will still complete and be successful if players complete the main objective, but more skilled players could do the bonus objective for more challenge.
http://wiki.guildwars.com/wiki/List_of_Prophecies_missions_and_primary_quests
Each mission has different bonus quests to do. Anet can look at it for inspiration on how to adapt them to events.
Give sub-events that reward other things: protect the other player or npc as it runs the “flag”. Reward based on other things except DPS.
The game can assign sub-events only to certain players, so each player have different tasks to do.
Apply these mini-game concepts to quests, with players vs a enemy team.
http://wiki.guildwars.com/wiki/Minigame
It can be either themed for the mini game, or make it fit the theme of the event you’re doing.
Give enemies ability to heal, remove conditions, give stability, etc. Have them fight close to each other so they can protect each other.
Here are different styles of protection:
http://wiki.guildwars.com/wiki/Protection#Protting_in_a_Nutshell
In more difficult areas, one enemy could attempt to knockdown/knockback/daze/blind players who try to attack the “healer” enemy.
It would be good if you could call targets for nearby players even if you’re not in a party.
Remove HP sponges to 1/3 of their current health.
It’s boring and stupid, you autoattack and alt-tab to watch a movie on youtube.
Remove enemy ability to kill with one shot.
Remove stupid defiant and invulnerabilities, it’s as if nothing matters except DPSing!
Have enemies try to interrupt your heal or your elite, kick you out of support rings,
Simple skills should have very very simple animations, barely noticeable. Dangerous skills will then become easier to see and evade.
Another issue is that you don’t know what skills the enemy uses. Unless you’ve played every profession and know the animations because you have read your skills.
It would help a lot if enemies had a skill monitor like Gw1, so you know what the skills do.
You can’t rely on animations because you can’t see anything, there are too many skill effects on the screen to be able to tell which one caused what. And you only find out what it does after it hits you!
********************************
A simple alternative would be:
When you die in PvP, you get a window showing what killed you, like this:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/74190/gw148.jpg
Have that window show up in PvE too, set to “Timeline”, but when you put your mouse over the skills, it should show the skill description.
Give an preference in Options enabled by default, “display a window with the skills that killed you”.
…
That’s all for now.
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It’s not a difficult dilemma at all.
Gw1 achieved it. Simple mobs in very early prophecies were challenging, even beginner areas like Diessa Lowlands and Anvil Rock! When playing in those areas you’re still a low-level newbie… yet monsters were smart and lots of fun!
Gw2 can do it too.
It doesn’t have to be in instances only. It can be in the open world too.
Thing is, the game doesn’t teach you how to fight. That needs to change.
In beta everyone was forcefully Downed in the tutorial, so people could learn their downed skills in a safe environment.
Now, no one dies in tutorial. Now, when you die, it’s in a dangerous situation and it’s the first time you realize you get Downed, not Killed. Your skill bar changes and you have no clue what’s going on.
You never have a safe environment to learn your Downed skills!
It would be good to have that back in the tutorial. It’s a safe place to learn the downed mechanic and the skills.
Improve enemy AI
http://wiki.guildwars.com/wiki/Monster_AI
http://wiki.guildwars.com/wiki/Guide_to_hard_mode#Enemies
http://wiki.guildwars.com/wiki/Anti-caster
http://wiki.guildwars.com/wiki/Anti-melee
If concepts are introduced slowly and one at a time, eventually all players will be skilled enough that Lv 60-80 areas can be “Hard Mode” and they’ll be able to do it.
Monsters already gain abilities depending on the number of players. If necessary, they could make the enemies “dumb” when there’s only one low-level player engaging it, and make it smarter the more players there are.
The important thing is to introduce only one concept at a time. One from 1-10, another from 10-15, and every 5 levels from then. At level 30, they can have more than one or two concepts.
Ofcourse, if you’re a high-level player going solo in a beginner area, the enemies could scale to have more mechanics. Then if a low-level player joins the fight, the enemy should keep focusing the high-level player, this way the high level player still has fun, but the low level player is safe as he learns the game.
Gw1 Crystal Dessert missions taught different mechanics.
http://wiki.guildwars.com/wiki/Random_Arena#Annihilation_with_Priest
http://wiki.guildwars.com/wiki/King_of_the_Hill
http://wiki.guildwars.com/wiki/Snare_(tactic)#Application_by_game_type
Hell, I’d say all missions in Gw1 prophecies taught different concepts! The end of Thunderhead Keep is so awesome! You had no CHOICE but to learn to cooperate.
Lots of those mechanics can be included as part of dynamic events.
In the tutorial (and 1-10 dynamic events), there could be some sub-dynamic event that teach how to fight skillfully. It doesn’t have to be obnoxious, just once in a while.
http://wiki.guildwars.com/wiki/Instructor_Ng
Look at his quests that teach mechanics. These can be part of beginner events.
For example, if we are given certain starting weapons, we might be asked to do certain things with certain skills:
Guardian – Flashing Blade – blind
Engineer – Static shot – blind
Warrior – Counterblow – block
Mesmer – Illusionary Counter - block
Thief – lotus strike – the enemy is going to heal, poison him so he can’t heal as much
Ranger – Winter’s bite – enemy with swiftness is going to call for reinforcements, slow him so he can’t make it there
Necromancer – Dagger – Immobilize (same as above)
Elementalist – phoenix – Logan is crippled and can’t retreat, remove his crippled condition so he can run away
Anet could program the game so certain conditions trigger certain sub-events, and if you do it you get a little reward (a little XP or copper). Basically it pops up for 3-5 seconds then goes away whether you did it or not.
These sub-events could have conditions so it only gives the quest to players under Lv 15 or 20 (so if you’re a 80 playing in beginner area, you don’t get annoyed by these)
Encourage skill chaining.
http://wiki.guildwars.com/wiki/Skill_chaining
Then towards Lv 15-20 it can include cross profession stuff (and I don’t mean combos…!)
Examples:
The other player is downed, cast a protective spell or heal on him, or stun/blind enemies around him.
The other player got knocked down and is in trouble, blast enemies away from him.
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I only got one dye since I started playing again a couple months ago.
When I do get dyes, it’s generally the “Old Nickel” dye. Even in beta… I was so excited when I got a dye, but nearly every single time it was Old Nickel :-( I also rarely ever get rare or exotic drops. Since release, I’ve gotten about 4 total.
I know dragons give guaranteed rare, but I don’t do those (boooring!)
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I don’t really mind, I don’t care about loot or money… though I admit I’d love to get lots of dyes. I love the surprise of identifying a dye (if it weren’t always Old Nickel). And I’d love to have lots of dyes to my characters.
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… But my husband always gets lots of cool stuff… and when I play his account (he logs in for me once in a while so I can craft some food, and lets me play his mesmer since I don’t have one), and I get dye after dye after dye… He always gets lots of rares and exotics too. I played his character in Southsun Cove and got so many Karka shells in a row, then so many dyes in a row, I couldn’t believe my eyes.
I was playing his character for about 30 minutes, and made him 90 silver worth of cool stuff! (I sold it in trading post as I played his character)
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Even in Gw1 it was the same, I had horrible loot, but my husband got lots of yellow weapon drops, rare materials, and white and black dyes.
He always got green or yellow pets, I got white pets, and generally it was always ‘necrid horseman’!
I think we should swap accounts with each other ;-)
I think Anet hates me to be honest :-D
For Gw3 I should register the account with my husband’s name and email, maybe I will get some of his luck!
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Don’t.
It’ll just go to NCsoft to pad their pockets or use it for other games.
Instead send the money by direct deposit to ArenaNet ^^
But if you must:
- Bank and bag slots: good investment if you plan to play the game for years and years to come.
- Permanent gathering tools, because it’s annoying going to buy more when you run out.
Simple:
post sexy guys wearing skimpy armor.
I’ve already played around in the PvP armory, but I want to see what other people can do.
Umm… this is the best I’ve done :-/ Not that sexy or skimpy… but it’s a start.
Show me more!
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For you, Zalani.9827, I posted an attachment.
Those are embroided shoes. Try Student shoes too. They’re simple boots but look nice with everything. It’s my go-to shoes.
And hey, our name numbers are pretty similar
I prefer meaningful achievements, not dumb XBox achievements that congratulate me for breathing every day or going to the bathroom.
I liked these titles:
http://wiki.guildwars.com/wiki/Titles#List_of_titles
female #2
I like the leafy details on her temples (side of forehead).
male #2
I play a male character too but I don’t like any of their faces.
- Exploring
- Events
- Hearts
- Personal Story
- Crafting
- Gathering
- Killing
- Achievements
Yes, there are so many different ways we can level up… but what people forget to mention is that you need to do pretty much EVERYTHING you listed, and you’ll still be behind.
Even though I would prefer not to do exploring, crafting, gathering and achievements, I have no choice but to do it to gain experience. But even doing everything on that list, you are still behind. It’s nowhere near enough.
A new player won’t have enough mats to keep up with crafting. Their armor will always be behind, so it’s not worth leveling it. I even picked a different crafting profession than my husband, and we decided to trade materials. I gave him my cooking ingredients, he gave me leatherworker materials. Even so, we were still behind.
Doing all those things on my first character, I was ALWAYS behind on my personal story.
I even did finished exploration on all the cities. But that’s a chore, not a game. A game shouldn’t be a chore.
Experience boosts should give bonus experience on everything you do, not just on kills. It’s kind of useless if it works only for kills.
Thnx man! I don’t even know what the zerg are…. that’s how new i am to this game.
Basically, it’s a really big group. You know how each map has a big event?
http://wiki.guildwars2.com/wiki/Meta_event
Generally lots of people do those. So even if you are under-leveled, you might be safe because there are a lot of people to protect you. There are also a lot of enemies, so it’s a good time to use your Experience Booster.
http://wiki.guildwars2.com/wiki/Experience_Booster
You could take your level 40 and go to Southsun Cove. It will be challenging action, for sure! :-)
When you get to the island (using the portal in Lions Arch), run all the way northeast and ask if there’s a big group farming. If you wait a bit you’ll see a huge group of people. Just follow them around, use AOE skills to target lots of monsters at once, and you’ll level up quick.
http://wiki.guildwars2.com/wiki/Southsun_Cove#Getting_there
There aren’t many people in the lower level maps, but when you get to a new map you could say “Hey I just got here, does anyone want to group up?”
Playing with other people might make the game more fun but also faster for you.
I’m also pretty naïve. I don;t care about the ‘story line’ or the ‘hearts’ or ‘events’ i’m just in it for the action. But the action gets much tougher after lvl 30/40 (especially if you solo ofcourse)
The thing is… you have to do everything to level up in this game. Everything. :-(
If you don’t mind using real money, you could buy gems, convert them to gold, and buy lots of crafting materials from the trading post. Then you can level all the crafting professions
You can use a Crafting Booster too.
http://wiki.guildwars2.com/wiki/Crafting_Booster
If you complete every map to 100%, you get lots of experience, but it’s so boring to do world completion…
I agree with you, I would rather have challenging combat and just kill stuff. I don’t think chores make a good game. I already have to do lots of chores, doing the dishes, cooking, pay the bills and bring it to post office, mow the grass… I don’t want to do chores in a game! I want to have difficult monsters to kill!
I would prefer if those things TheDaiBish.9735 listed were completely optional for leveling up, except for story quests, hearts and events.
I think ArenaNet meant to give us lots of different ways to level up so we can “play the way you want”, but what they ended up doing was make it so all those different things became necessary for leveling up, so you can’t “play the way you want”, you have to do “all the things” whether you want to or not.
I’m also pretty naïve. I don;t care about the ‘story line’ or the ‘hearts’ or ‘events’ i’m just in it for the action. But the action gets much tougher after lvl 30/40 (especially if you solo ofcourse)
Buy exotic armor, weapons, and accessories.
If you don’t have enough gold, buy gems, and convert them into gold. Then you can buy exotic gear from Trading Post.
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I don’t think Mortar could be changed to be more effective or worth using.
We have two turret elite skills, and one elixir elite skill.
Mortar is pretty much same as grenade kit.
How about a gadget?
Ellite skill
Gadget
Drop bombs and leap backwards (like elixir gun #4)
- Drops 3 normal bombs where you are before you leap.
- Autodefense Bomb Dispenser trait gives an extra bomb, Smoke Bomb (if stealth would be overpowered, then they could make it so the smoke bomb is dropped 1 second later, so the combo doesn’t trigger. Or it could drop a bomb every 0.25 seconds instead of all at once, with the smoke bomb being the last one)
- Leap finisher
- Break stun
180s recharge
I can’t believe I managed to make dredge skirt look good!
If only I could decide which character to level up: necromancer or mesmer, then I could hurry up, level up, and wear this nice armor!
If we had an extra slot for utility skills rather than an elite, that would be great. Especially since we waste so many utility slots equipping weapon kits.
We do. We have four, actually.
He ment Utility not Tool belt.
Indeed it would be nice to have 1 extra slot. Or at least to be able to choose any skill in place of Elite. This would boost versatility up.
Utility, Tool Belt. What’s the difference?
We get to pick what extra skills we want to bring in our Tool Belt by changing what utilities we have loaded. Tool Belt skills’ cooldowns are independent of utility skill cooldowns. No other profession gets to have four interchangeable extra skills as their F1-F4 skills.
And now we need moar because four isn’t enough.
No you don’t.
You don’t have weapon swap, you lose 5 skills.
You can choose either toolbelt or utility skills, you can’t choose both toolbelt and utility skills. There are a lot of skills I want for the toolbelt, but don’t use the utility skill because I didn’t want it. And a lot of skills I want for the utility skill, but don’t want the toolbelt. If we could choose toolbelt skills independently, it would be a lot better.
You can use a kit to have another weapon, but you lose a utility slot for it. (since your utility slot is now weapon swap. Now you might say “but you gained a toolbelt”, but I didn’t gain anything, because I didn’t choose that skill, the game chose it for me.
I want a female norn with bulging legs like these:
http://www.muscleandfitness.com/sites/muscleandfitness.com/files/styles/650x360_rotator/public/leg.jpg
Women where I grew up look like the first woman here, but with wider hips (hourglass): http://ninamatsumoto.files.wordpress.com/2010/12/athletes10.jpg
Actually I’d say we have a bit more muscle definition (she looks very tense like she’s flexing, but we look more muscular than that when relaxing). Women at home looked like that from 20 – 50 years old, just a bit more muscular than that. Even after 5-6 kids.
(Every family was responsible for their own food, because we didn’t have grocery stores back then… so women and men both worked really hard)
If we look like that without exercising… a norn, who hunts and fights, should be even more muscular.
So the photo of Stacy Bowers wouldn’t be unreasonable. I think even more muscular would be good.
(first woman from the right) http://ninamatsumoto.files.wordpress.com/2010/12/athletes09.jpg
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I want wide shoulders with clear muscle definition on the neck area, and then beefier arms:
http://4.bp.blogspot.com/_kzsfbuMb4Ys/TFg4AxWabPI/AAAAAAAAEUw/rtNcOTI7bjA/s1600/dscf7373-blogbiceps.jpg
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A lot of the norn faces are really good, but the make up is just wrong for a norn.
And I prefer more realistic faces. “Perfect faces” like models look very creepy to me. It makes me cringe…
I’m a hunter. I’m a fighter. I’m not a samba dancer or model. I want a face that reflects that.
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I’m way more attracted to normal faces. Normal lips. Plain natural make up is fine, but not too much. Even in the military they wouldn’t wear as much make up as norn women do. But I think it would be FUN to have “make up” headgear. Specially for light armor.
Instead of 100 different masquerade masks that all look the same anyway, they could make a “make-up mask”. So you could pick which make up you want, if any, by buying a certain kind of headpiece. Different styles of make up: plain, medium, heavy makeup; Then different colors: natural, subtle, heavy; Tattoos, war paint, piercings, chains, (not that these are my kind of thing, but it would be cool for a norn!).
I hate perfect eyebrows. I want messy eyebrows. It doesn’t have to be unibrow, it doesn’t have to have lots of stray hairs. The eyebrows can be well-kempt, but not so perfect that it looks like fake penciled eyebrows.
I don’t want bulging botox lips, why do all the norns have it? I know certain races have bigger lips, but they would still look natural, not caked with make up.
It makes it difficult to make thinner lips, because the lips were designed to be big . When you make them thinner, the texture looks wrong. It would be good to have some lip designs that work for thinner lips too.
Compared to norn, angelina jolie’s lips look thin ^^
Heck, even angelina jolie looks like an “average girl” compared to norn women!
I want more unperfect faces like male norns have. It doesn’t have to be “ugly” or “brute” faces, just more… realistic.
Actually, I think the faces on those images of atheletes I linked look very, very beautiful. I would be happy to have a character with those faces. I would like those a lot more than the “magazine cover” faces we have in game right now.
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Whatever happened to Gw1 warpaint? :-(
http://wiki.guildwars.com/wiki/Highlander_Woad
http://wiki.guildwars.com/wiki/Norn_Woad
I guess we have those as tattoos, but it would be nice to have it as armor.
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They won’t fix it as it only affects males, and if it also affected females they would only fix the female version.
Anet doens’t care about male characters.
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Well, I agree that it’s pretty slow to level up. And I hate crafting. Specially cooking.
What level are you now?
If I’m trying to level in a hurry, I do:
- join the zerg for world events (before the bosses come), doesn’t matter if I’m too low level, there’s too many players and too much damage anyway.
- ask in southsun cove if there’s a zerg group going on (you get boosted to 80, and there’s so many players in the zerg that you won’t die)
then:
- pop 50% experience boost
- buy cheapest food for +10 experience
- make easy Apprentice Maintenance Oil for +10 experience
use all 3 boosts at the same time, at all times.
or
- complete maps as you play (hate it, hate it, hate it, mostly because of vistas which like jumping puzzles make me want to barf)
Why do I have to wait until Lv 7 to unlock weapon swapping?
Why not make it so we can swap weapons when we’ve completely unlocked all the skills in one weapon?
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Why do we get the 2nd utility skill at level 10, but only get the 3rd utility skill at level 20?
Every time I’ve leveled characters, when I’m 15-20 and doing events of that level, it feels like a drag, as if monsters keep getting stronger but my character didn’t. Giving us the 3rd utility slot at level 15 would help with that.
Does reaper of grenth remove your weapon and utility skills? (The wiki page doesn’t say)
Simple, let we engineers stow our weapon when we have a kit equipped.
At the very least, it could stow the kit, then if you press the key again it could stow the weapon. But I’d really like to be able to stow the weapon even if I have a kit equipped.
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<running around tyria>
<switches to MedKit for #5>
<wants to put kit away so pushes button to stow weapon>
< … >
<presses ‘stow weapon’ again>
< … >
< “what’s wrong with this thing!!!”>
<press ‘stow weapon’ again over and over>
<“oh… right, I have a kit equipped, not a weapon. grrr!”>
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I don’t care if it’s a kit or a weapon, if I push ‘stow weapon’, I want the weapon to go away.
It makes it very frustrating to get out of combat mode (so I can run at normal speed and start regenerating health).
I know I can just “swap weapons” then “stow weapons”, but it would be so much simpler to have “stow weapons” put my weapon away even if I have a kit equipped, because when you’re in the heat of the battle you’re not thinking “a kit is one thing, a weapon is another”, you just automatically try to stow your weapon without consciously thinking about it.
When playing with friends, you might have already done a heart quest, but it would be nice to be able to do it again with your friend.
With or without reward, but even just some experience would be nice. Though all I want is to see the heart description and heart progress at the top right of the screen.
Mortar:
Randomly grant a mortar or 3 grenade kits that you and your allies can use.
(1% chance of spawning a mortar)
(99% chance of spawning 3 grenade kit environmental weapons that you and your allies can use)
Duration: 30 seconds.
Effective mid-June 2013
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Alternative:
Engineers are now able to equip an utility skill on their elite slot. (Though they won’t get the toolbelt skill from it)
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Alternative:
Transform into a giant quaggan that uses grenade kit.
Duration: 30 seconds.
Swiftness 15 seconds
Stability 15 seconds
Quickness 5 seconds.
Changes your weapon skills to grenade skills.
Stomps every 5 seconds to cause AOE knockdown.
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It’s missing something…. but here you are.
Wish gw2 had capes. These 3 would look great with a long flowy evil cape.
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Ok I get it, there’s no other way to get laurels except for daily and monthly. Question answered.
And all the above you mentioned have dailies in them…
As I said:
I’ve been trying for months. It really takes away from the fun of the game, for me. (as I need to stop enjoying the content and focus on completing each achievement)
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Note that my gaming time tends to be interrupted.
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Most days, I try to hurry and do the daily (meaning I have to stop doing what I want to do, and go do the daily chores), some times I get it done to 3/5, sometimes 4/5, but then my time gets interrupted. By the time I come back to play (either the same day or another day, depends), the daily has reset and I didn’t get a laurel.
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If you have lots of free time to play, and your gaming time is not interrupted, and/or if you’re lucky your playing time isn’t around the time the daily resets… then it’s probably easy for you to get the daily done and still have lots of time to enjoy the game. But not all of us are in the same situation as you.
And that’s another problem for me, now that I think about it: a lot of times I can’t get the daily done because the daily resets right smack in the middle of my gaming session.
So if I have 30 or 40 minutes to play, I might only have 15 or 20 minutes to do the daily when you take into account the daily reset in the middle.
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Not sure why arenanet doesn’t make it reset at 3 am PST. Waaaaay less people are playing around that time, surely? Or maybe 6 am PST?
There is a dungeon daily, a story mode daily, event daily, veteran killer daily, etc I don’t see how anyone can miss the daily if they just play the game.
You assume I can do all of those in one day, like you can.
I usually only get the daily 3/5, sometimes 4/5, and that’s when I’m trying my best to do the daily chores instead of just having fun (having fun being the reason I bought the game). If you have lots of gaming time, and/or it’s not interrupted, and/or isn’t around the reset, good for you I guess, but it doesn’t help me one bit, does it?
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You’re talking as if I hadn’t tried. I’ve been trying for months. It really takes away from the fun of the game, for me.
What I like to do in game: depends on my mood (isn’t it like that for everyone else?)
Some days I feel like doing a dungeon (if I know I’ll have uninterrupted time to do one).
Some days I feel like enjoying the story in one map (even if it’s a map I’ve already completed to 100%)
Some days I team up with someone who’s still leveling up, and play in whatever zone their character is progressing through.
Some days I want to play a alt character.
Some days I want to run to a area I haven’t been to before (the running there ends up taking all my gaming time that day, so I don’t actually get to play the area until the next day with gaming time).
Some days I have to tweak my build and I go and test it on monsters as I tweak it (this too tends to take all my gaming time that day).
(Etc, I’m sure that gives the general idea)
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Note that my gaming time tends to be interrupted.
Most days, I try to hurry and do the daily (meaning I have to stop doing what I want to do, and go do the daily chores), some times I get it done to 3/5, sometimes 4/5, but then my time gets interrupted. By the time I come back to play (either the same day or another day, depends), the daily has reset and I didn’t get a laurel.
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They don’t take 20 minutes to me.
But even if it were only 20 minutes, that’s less 20 minutes I have to actually play the game… I have limited time to play, let alone do chores in game. Know what I mean?so you’re playing an MMO and don’t have 20 minutes. Why are you playing an MMO? Play bro-gamer kind of games like CoD.
Well, that’s about as relevant as a stripper at your great-grandma’s 100th birthday party, but I’ll answer.
What I meant was: even if it can be done in 20-30 minutes, it would mean I now have less time to play the game and have fun, as I had to spend that time doing chores instead of playing.
So if you have 40 minutes to play, now you only have 10 or 20 minutes left to play.
Not that it’s any of your business.
Add me to the list!
I took a long break from the game, and the last time I “did” dungeons, they were very buggy and my party could never get in.
I play a Lv 80 engineer, but I don’t mind if others are lower level.
It’s difficult to find groups that aren’t speed runners (even gw2lfg), and to me that takes the fun out of the game… and makes it so I don’t understand what’s going on.
I’m more interested in Honor of the Waves and Sorrow’s Embrace, but I’ll team up for other dungeons too.
They don’t take 20 minutes to me.
But even if it were only 20 minutes, that’s less 20 minutes I have to actually play the game… I have limited time to play, let alone do chores in game. Know what I mean?