Showing Posts For lorazcyk.8927:

Thank you, a step in the right direction!

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

Well, that dungeon play-style is kind of what GW1 story missions were like.
So I’m surprised this is the first time we’re seeing that sort of thing in GW2, since it’s been in GW1 since… ever

I didn’t get too far though (had to cook dinner), I want to try more and see how much coordination/skill it actually takes, because I was a bit concerned with the inflated/boring boss HP.

(edited by lorazcyk.8927)

This is an MMO, not a stagnant game

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

Last time I logged into GW1, I was annoyed at how static it was.

Oh, I just get upset that I can’t jump :-S Wish I’d never played GW2, that way I wouldn’t miss jumping so much!

Honestly!

This is an MMO, not a stagnant game

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

What do you GW1 guys want from the game then? How are to keep a MMO fresh without introducing new content and gear?

  • Story that’s so awesome that you want to do it again to make sure you understood the plot. And replaying your favorite story missions. Like reading a great book, I felt happiness, anger, sadness, excitement… the story really drew me in. But in GW2, story is… I have no words for it, it’s just one of the worst stories I’ve had the displeasure of seeing.
  • Get any mission bonuses you might have missed
  • Improving my own skill through re-doing story missions that I had trouble with, until I become a better player
  • Elite areas like Tombs of Primeval Kings, Underworld, Fissure of Woe (with GOOD story not this silly Destiny’s Edge thing. Geez, reading the paperback books was bad enough, I really had to force myself to finish the books but I couldn’t. Again, in GW2, I had to force myself to finish and eventually gave up — though I picked it up again so I could do the last dungeon with my friend)
  • Unlocking new skills
  • Fighting world bosses to learn my profession better (GW2 bosses are so silly, only have high HP, no challenge)
  • Along with fighting bosses, I loved to capture their elite skills, I’d like some sort of reward from fighting bosses that improves my character or gives a fun temporary boon.
  • Skills and elite skills were at specific locations so on your hunt for them, you’d come across new places, new things, or might even spot a friend in town and start chatting and playing together
  • Coming up with new skill bars/builds to enjoy a new fun play-style (this is completely missing in GW2, by Lv 80 it’s likely you’ve come across most possible builds)
  • Going back to help friends, or new players (GW2 is so easy, no one needs help)
  • Trying new pretty armors
  • AND WEAPONS! There were so many awesome-looking weapons that you didn’t grind for, they were just average drops but looked so great!
  • Holiday events lasted sooooo much longer than they do in GW2
  • PvP was fantastic (though I was too shy and didn’t try it until I’d played GW1 for 3-4 years). In GW2 it’s just plain boring. I’d rather go do the dishes! Specially since there is not much variety to skills and maps.
  • Doing the secondary quests

Just what I can think of now I played it for 7 fun years!


But most of all…
What made me love the game so much is that most story missions weren’t just “mash buttons and kill enemies to win the story” like GW2. The missions felt like this new Fractals dungeon (only got to the 3 wisps part though). And again, most important of all for me, Prophecies was challenging and required skill.
Without challenging content in dungeons or in the general world, and without skilled game-play, GW2 is pretty boring to me! Challenge and player-skill is the bread and butter of any game, and GW2 seriously lacks it. If it had it, I would probably be more than happy enough and would be able to overlook any negative aspect of the game.


Edit:

Another big thing I overlooked: I really loved playing with people in GW1, I did it all the time and loved to coordinate skills, strategy, learn who is good at what, weak at what, so we can help each other out. In GW2 not only is there no need to group, even if you do group it’s really awkward and the general PvE environment keeps pushing you away from each other. There’s no need to coordinate anything, not even your skills…!
When I play with my friends, even my boyfriend, it doesn’t really feel like I’m having a good time with them, it just feels like I’m playing alone as usual and there’s a NPC next to me ^^ Having a friend around actually makes my game more annoying, crazy uh?!?! It’s just easier playing alone, though I really want to play with friends! I thought grouping in dungeons would be better but it’s just spamming attacks until the end, just like general PvE.


The challenge, skilled game play, and coordination were definitely the reasons I logged on years after years, every time I logged in I knew I’d have a great time. In GW2 I log in because I feel like having fun, but once I’m in I say hello to friends, do and event or two… grimace… ALT-F4 in disgust :P

(edited by lorazcyk.8927)

Gunnars Hold

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

Move to tarnished coast

Adjust size of individual interface elements

in Suggestions

Posted by: lorazcyk.8927

lorazcyk.8927

Whoa, ANet, I’m an old lady at the overripe age of 25, can’t you give me a hand here? I can’t read the Lost Shores event text at the top right of the screen unless I make the interface extra extra large, but then the whole interface is so big on my 17" screen that I can’t see the game.

Can you let us re-size each interface element to our tastes (a la GW1)? Even if it’s just [CTRL-right-click interface element] then [choose size]?

<3

I just figured something out

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

too much love for Greatsword users?

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

You know you don’t have to wield two fancy-skin weapons, right?
You can have can make do with just one fancy weapon and then the simple second weapon until you can afford to buy that second fancy weapon, can’t you?!

<— doesn’t like to play with greatsword either

(edited by lorazcyk.8927)

Combat lacks: anticipation > dodge/block.

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

  • Enemies should have somewhat smart AI.
  • It’s sad when all those cool skills you’ve got become useless, as all the mobs are resistant to it in one way or another, so all you got left is button mashing no matter how skilled of a player you are. This, along with limited selection of skills, is a huge slap on the face! I don’t mind having less skills than GW1 if my skills are meaningful in PvE, which at the moment, they simply aren’t.

So how to fix it?

  • If a monster sees I’m using a skill that will blind him, he should attempt to prevent it by using Aegis, dodge, or interrupting me.
  • Instead of the dumb/lazy/passive Defiant/Unshakable mechanic, the enemy should try to dodge, aegis, blind, yadda yadda, and maybe even get temporary 2 second stability.
  • If I’m using a heal or aegis he should try to interrupt me!
  • Protection on detection of Fury and Might.
  • They did the AI for GW1 so if they wanted to, they could see a lot more skillful combat mechanics there.

Things like these instead of passive resistance and high health pools will make combat a lot more engaging.

Of course, none of this should happen in 1-15 areas, none of this should happen all at once, and none of this should be present in all monsters. It should be introduced little by little so by the time we are level 60 we are familiar with what to look out for and how to fight it skillfully.

- – -

I know this game is targeted at busy people with limited time to play (actually I don’t know anymore), but must you insult our intelligence? Next year when I’m going to be really really busy with work, will I lose IQ points therefore needing easy kindergarten-style combat?
I was super busy when I first played GW1, I was really casual and it was my first PC game, and yet, playing as a[n elementalist disguised as a] domination mesmer [oops!], I had fun playing the game and learning the combat mechanics little by little (and yes, I knew about Mesmer primary attribute when I made my character but I decided to make elementalist-mesmer instead because mesmers looked too haughty and snob for my taste) :P

- – -

seriously, the combat in GW2 is a lot more complex than, lets say, skyrim’s

I don’t know about skyrim but if it’s anything like oblivion, no, GW2 combat is not more skilled than oblivion. Oblivion is far more skilled by a long shot. I never feel like I’m bored just sighing and mashing random buttons. I don’t know, maybe it’s just the way I play it, but I use my spells carefully and need to think how to use them depending on what I can see is going to happen next. I actually use my brain there ^^

(edited by lorazcyk.8927)

Low level group event opinions

in Dynamic Events

Posted by: lorazcyk.8927

lorazcyk.8927

  • Personally I’d rather be rewarded raw chunks of crafting materials for low-level group events.
  • The requirements for some crafts (such as Armorsmithing) are so high that unless you dedicate yourself to acquiring the necessary ores entirely, you won’t be wearing things you’ve crafted by yourself at the appropriate level. You’re always behind.

I very much agree with this, I was always very behind on crafting (even on my second character because I had to sell materials for money). I’d rather receive a bag of consumables (less butter though, please!)

Just something more interesting than vendor trash. Could be a chance for black lion keys, crafting recipe, a temporary buff, account bound cooking ingredients… Doesn’t have to reward it every time or even give a lot of it, just knowing there’s a chance you’ll get something nice would make me happy

And NPCs could become available as different things instead of always a karma merchant / vendor. If you escort a trading caravan, why doesn’t the NPC become a Trading Post npc? If an NPC wanted help gathering skale eggs, he could become a Master Cook and provide a cooking station. And so on, and so on.

(edited by lorazcyk.8927)

Can we now get an inspect option?

in Suggestions

Posted by: lorazcyk.8927

lorazcyk.8927

Because it’s so difficult to press H and shift-click each piece of gear, then press Enter twice to submit to chat.

Oooooooooooooooooooooooooooooooooooooooooooooooh!!!

Randomize the requirements for the Daily

in Suggestions

Posted by: lorazcyk.8927

lorazcyk.8927

One of the requirements could become random instead of all of them, if it makes people feel better.
Personally I’d like the ones that encourage grouping. More people will be looking for group because of it so it won’t be any trouble finding one.

Stuff from Daily’s can be found other ways, so I don’t understand those people who say “Nooo, nooo, then I won’t have time to do it!”. It’s not something you have to do everyday… so relax! Even if you only play once per month then you can get the Daily that day.
:-)

If you don’t like playing with other players… why play a MMO… a Daily to encourage grouping would make this game feel more alive to me. And it’s nothing mandatory, you’re not missing out on anything if you don’t get it. It’s just a nice reward for people who like to put their effort into something.

Thanks for writing this suggestion, panoramic.

Not sure why I couldn't enjoy playing gw2

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

but if i POST on forums its because i like the game.

I post because I hope ANet will listen and improve the game so I can finally get my 60 dollar’s worth. Hopefully before the world ends. Unless ANet gives me a refund, I don’t have money to spend on another game so I need to hope they will make the game worth playing.

They can only make so much content at one time people burn threw it and then need something new to do.

Wish people would stop saying that, I didn’t burn through content at all, there is so much I haven’t done. I play games with only 30 or so hours of content and I have played them many times for more than 15 years now, having the time of my life each time! Lack of “new content” is not an issue to me. Heck, getting “more of the same” gw2 stuff would only make groan because it’s so poorly made.

But on topic to the quote,
I didn’t burn through GW2 content at all, I still only have one Lv 80 and it took me so long to get her there. By the time I did my friends already had 2 or 3 Lv 80s and had done map completion, wooooooooow!

But you’ll note I said “there is still so much I haven’t done” and you’re probably asking “why don’t you go do it then, and get your 60 dollar’s worth?”.
To me “amount spent” doesn’t signify whether I got my money’s worth or not, I prefer quality over quantity. And I don’t want to go do that other stuff I haven’t done, because given my experience with the game, it will only leave me unsatisfied.

< / 3

(edited by lorazcyk.8927)

My routine& problem w GW2 nowadays

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

That’s like saying the quickest and easiest way of making money is selling drugs, so you’re not going to get an honest job because it will take too long to be able to afford your own mansion.

Just play! In time you’ll get your shinnies and in fact you’ll have so much money you’ll give it away to random newbies. It’s been 3 months, you don’t need to have the shinnies just now? Surely you can wait a little longer?

Will the Tribal Armor set be available for PVE?

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

Tengu sort of wear stuff like that, don’t they? So I don’t see why we couldn’t.

Action Smoothness Issue - Bettered with SweetFX

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

I just run with AA off but with Supersampling, that way it edges don’t look jagged.

Don't destroy our game

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

As ANET said many times, GW2 is a game that you play for some time, take a break, come back and play some more if you like. That’s the buy to play business model. It is not a pay by hour or month type of game where they need to keep you “at it” with goals/carrots.

And they’re right, it’s a good thing when you can take a break from a game, then come back to enjoy it again.
But they say it like it’s a good thing! Look, there’s two ways to go about it:

  • The game is so much fun and challenging than you play for some time and you’re satisfied that you had a good time, you take a break, and some time later you come back to enjoy it again.
  • The game is so boring and unchallenging that you play it for some time chasing the fun and the challenge, but you give up and put the game down. Maybe you come back to give it another chance, maybe you don’t.

I’ve played many games that have only 30 – 60 hours of game play, many that I’ve been playing sporadically since the mid 1990s despite not having any new content or carrot-chasing of any sort. Why do I come back to those games when I can finish them in such little time? Each time I play them, I am so happy as if it were the first time I play that game, as if I just discovered this awesome new game. That’s because the game is fun and challenging, and satisfies me. I’ll play it for a month, put it down, and play it again next year. And I’ll have just as much fun as the first time I played it.

But when I put GW2 down, it’s not because I’m satisfied, it’s because I’m tired of chasing the fun and challenge that’s not there.

It’s like eating a delicious juicy/fatty beef and vegetable pot roast, you have a little, you’re satisfied. You won’t have a meal like that for another six hours, and that’s okay, because your body is happy and nourished. You’re not hungry. GW2 is like eating some flavorless sandwich with dry chicken breast and iceberg lettuce, it’s not memorable, and you’ll be grumpy, hungry and unsatisfied in the next hour already because the sandwich didn’t nourish your body.

That’s how I feel with GW2. No matter how many of those sandwiches I eat, I’m still really hungry because they are not nourishing my body.

So no matter how much time I spend in GW2 I feel like haven’t had my fill, I’m still chasing the fun and challenge, hoping to actually find it sometime. I put the game down and come back, try again, but I’m only still chasing.

I don’t have another 60 dollars to buy another game :-| So I kindly request some challenge and fun to nourish my soul. Then I will play and be happy and satisfied, and put the game down as ANet wants us to, not because I give up on it, but because I’m happy and satisfied and know I can come back some time later and have more fun.

<3

(edited by lorazcyk.8927)

Targeting and Camera Movement

in Players Helping Players

Posted by: lorazcyk.8927

lorazcyk.8927

No, ANet didn’t want this sort of stuff in Gw2.

"Underflow" Shards - for Underpopulated Zones

in Suggestions

Posted by: lorazcyk.8927

lorazcyk.8927

This wouldn’t be an issue if only they’d just hurry up and give us the option of guesting into another server. I’d prefer they just let us guest. I’m sick and tired of waiting for guesting.

Why are a lot of gamers unsociable?

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

I dunno if I would be considered anti-social in-game I’m pretty close though, and definitely pretty quiet IRL

You can be a quiet person and be more sociable than a loud person I’m quiet IRL but always socializing (gardening together, helping friends with a house project, explaining school work to nephews through play…)

(edited by lorazcyk.8927)

Why are a lot of gamers unsociable?

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

One silly example: in BWE3 (I think), ANet made a “mistake” that caused enemies to be a bit smarter and leave AOE. People complaaaaained so much because it made the game sooooooooo difficult. Personally, I loved it. Why? It’s something that would encourage teamwork: you see that elementalist AOEing, so you stun/KD the enemy for the AOE to land well. That sort of cooperation is something that’s really lacking in the game, making the game less social. Sure, if you were soloing you could still get the job done, but if you were with others that sort of spontaneous cooperation would be lots of fun.

(edited by lorazcyk.8927)

Why are a lot of gamers unsociable?

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

If you really want and need socialization, then you need to seek it out and get in guilds etc. Just bumming around expecting it isn’t taking action into your own hands and then you are just expecting it to happen. Think of those that are running around not affiliated are playing the way they want to.

I’m in a guild :P Best guild ever. Been with them since GW1. They’re wonderful people who I really like. I have “real life” friends in game too. Even my own boyfriend plays this game. And when I play, if I go to a new zone, I say I just got there and if anyone would like to team up. I reach out. I help players if they have questions. I participate.

But that’s not the issue. This game doesn’t encourage socialization. We don’t need each other, why would we slow down our game to have our friend around? When I played with my friends in GW1, it felt like I was playing with my friends, and we had a good time. When I play with my friends in GW2, it doesn’t feel like I’m playing with my friends, but like I have strangers/NPCs around me.

There’s is no need for cooperation in this game, playing alone or together makes no difference, in fact playing together is only burdensome, because you got to wait around for each other, constantly ask “which way to go”, or see if the other has completed hearts, or you need to run to repair guy, or see a merchant for a gathering tool, run back to town for story quest, wait for your friend because he doesn’t have the waypoint… ugh! The game pulls us apart from each other! Better not even bother teaming up.

If only the game required cooperation from each other, then even if you’re a busy person who only has 30 minutes to play, even if you don’t like to be social in games, the game would still feel more meaningful and sociable. You’d want to stick around each other, when you recognize a person you’d think “Hey, I remember that person, they’re good at X, I’m glad I came across them!”

Being solo or not makes no difference right now, you don’t need that other person to watch your back, or distract the enemies while you run the quest objective, or even coordinate skill usage! Everyone can play a solo glass cannon build and mash random buttons to victory.

It feels really lame.

(edited by lorazcyk.8927)

Why are a lot of gamers unsociable?

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

The solution IMO is to make dynamic events and dungeons and such more social thru the use of tactics and such. Right now there are
mone. […] In eq2 there was communication between players and you could not zerg down the event, there had to be communication and strategy

Thank you, someone who gets it!
I don’t want to chit chat, I hate chit chating ever since I was a child. I’m usually that super quiet person at a party because I can’t be bothered to talk about the weather or your dog. I don’t want to make friends, as a 25 year old I have more friends on and off line than I have time or patience for.

What I want is for my ONLINE game, which I play WITH PEOPLE to be meaningful like any other activity I do with people. Gw2 doesn’t have that. It feels like I’m a solo player wth NPCs around me, even if I’m playing with my friends or boyfriend.

That doesn’t mean we need forced grouping, that doesn’t mean people ever have to group at all, I just want the game to be “smart” and make us discuss the game strategy and tactics. But this game doesn’t require strategy, you’re just a person in a group of players spamming random skills. Even in a dungeon.

But what do I know? Most people spend their free time staring at the TV like zombies, having to think and cooperate might hurt their brain!

(edited by lorazcyk.8927)

Can we have a real personal story, please?

in Personal Story

Posted by: lorazcyk.8927

lorazcyk.8927

I would give up all of this — variety, choices, whatever — to have a wonderful story like GW Prophecies. I remember thinking so many times that I wish the game was made into a movie because it’s pretty good.

In GW2 I don’t feel… “oh no..!” or “hell yeah!” or “we got you good!” or anything really. I don’t feel excited about it, I just do it bbecause I’m supposed to.

(edited by lorazcyk.8927)

Elite vs Utility Skills

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

Been saying this for a while now. I don’t think ANet will let us do this though, because I doubt they could be bothered to do more skill balancing.

Guardian – only one I use is Renewed Focus
Engineer – I only use Supply Crate but most of I time I don’t even bother, it just sits there taking up a slot

Why can't I get myself to play?

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

The biggest reason this game is boring to me, is that while there are many fun things to do, doing them alone gets stale really quick.

And then people say, “but you’re not playing alone, there’s so many people next to you!”… but the thing is, those people aren’t playing with me, they’re playing next to me, which is a completely different thing. If there’s two people playing alone at each end of a baseball court, they’re not playing together, they’re just playing in the same place.

I took a month off from the game, hoping it would get better when I came back. As I thought, it’s still boring because, well, playing alone is boring!

Wish I could get a refund, $60 dollars is a lot of money to me so I’m stuck with this game for a while now.

(edited by lorazcyk.8927)

Why does my camera angle affect whether my flamethrower hits or not?

in Engineer

Posted by: lorazcyk.8927

lorazcyk.8927

Holding right mouse button makes you aim in that direction, this is true for all professions. On my guardian I can shoot a ball up at the sky if I hold the right mouse button and look up.

You’ll notice that outside of combat, turning the camera doesn’t change where your character is looking, but while in combat it does.

(edited by lorazcyk.8927)

FPS limiter = huge computer slowdown

in Bugs: Game, Forum, Website

Posted by: lorazcyk.8927

lorazcyk.8927

Just noticed that adding Gw2.exe -fps 30 does indeed limit the fps to 30 in the character creation screen, but if you only have it from the options window, the game doesn’t limit.

FPS limiter = huge computer slowdown

in Bugs: Game, Forum, Website

Posted by: lorazcyk.8927

lorazcyk.8927

Don’t tell me to submit this as a tech support ticket, we’ve already been over this back in beta and it’s not my computer.

- – -

Please make the FPS limiter work in character creation screen. I have my FPS limiter set to ‘30’, but during the character creation screen it ignores my settings and goes into the 60s. If I spend “too much time” creating my character, eventually I only get 1 or 2 FPS and the whole computer slows to a crawl.

Rebooting the computer is the only fix.

FOV (Field of View) Changes Beta Test - Feedback Thread

in Account & Technical Support

Posted by: lorazcyk.8927

lorazcyk.8927

This helps me a lot on my 17" widescreen, 1440×900 resolution. I don’t feel like “I can’t breathe” or “the world is smushed roigmy nose” anymore.

No noticeable performance hit on my computer thankfully (playing at maximum settings on GTX 260M). But I knew there wouldn’t be, since I play at a much, much higher FOV in my other PC game.

Glad you’re fixing the vertical FOV bug, but I hope you’ll let us customize FOV to our personal preference in the future too.

Keep up the good work.

(I agree that you shouldn’t force this on players who might not like it, please just give us an option)

(edited by lorazcyk.8927)

Age of GW2 Players

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

I’m 25 years-old.

I don’t fit your stereotype. My friends, both on and off-line, have always been much older than myself. My friends right now, counting just those off-line, range from their mid-30s to late 50s.
I’ve been this way since I was very little (when I was 10 I was bored with my peers and studied school subjects with those in their late teens and mid-twenties).

I didn’t leave GW2 because “I got bored” and moved on to “the next game”. I left it because of lack of strategy, challenge, and socialization that the game provides.

When I bought GW2, I wasn’t expecting Farmville, I expected something more challenging and engaging.

I didn’t move on to the next game, I went back to play GW1 which I’ve played more than 2 thousand hours for more than 7 years (it’s my only other MMO/game)

Even though I’ve played that game for so long, it’s still fun and challenging to me.

So yes, please, don’t lump us all under the same ADD-ridden rug.

On friendship and Invisible state.

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

Instead of invisible maybe it’s better if you set yourself to away.

People generally get the message (away = I don’t want to talk), but invisible for some reason has negative connotations, it makes some people feel hurt (I don’t get it, but whatever)

If you get messages when Away, ignore them. You don’t have to explain anything, Most people understand if you’re set to away when playing it means to leave you alone. And if they don’t know that, they’ll learn it soon enough.

So yeah, try setting yourself to Away instead, it removes that feeling that youu’re hidding “because you hate them”.

You can also have a “quiet” chat tab made for these ocassions, so that you only see NPC chat but no whispers or guild chat at all

That’s what I do when not feeling sociable, haven’t had any trouble.

(edited by lorazcyk.8927)

Too many visual effects ?

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

Yrs turning off post processing makes the screen less glowy but it doesn’t solve the inherent problem that you can’t use your skills skillfully because you have no clue what’s going on.

We need an OPTIONAL OPTIONAL OPTIONAL “simple combat visuals” setting that:

  • shows only combo fields, your skills, and skills of enemies
  • gives targeted enemy a thick red outline like Diablo 3 so you can actually see which direction he’s facing, and how his body is moving. (does anyone have a screenshot of what I’m talking about? I haven’t played d3)

Maps need a reset every day

in Suggestions

Posted by: lorazcyk.8927

lorazcyk.8927

I recall someone suggested a Time Out after a quest/NPC has been idle/stuck after some time. When the time out is detected, the quest goes to the beginning stage.

(edited by lorazcyk.8927)

The lack of server community feeling...

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

No need to be so literal… think about how it connects to the game aspects :-)

The lack of server community feeling...

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

@ jesthuni

Meaningful time spent together, like any hobbie between two or more players. Because even if I’m playing the game with my best friend, it doesn’t feel like it matters if it’s him, a random stranger, or even an NPC.

A game that offers strategy, combined efforts, makes you high-five each other when you complete a challenge.

Doing newspaper crossword puzzles feels more social/meaningful =-O

(edited by lorazcyk.8927)

The lack of server community feeling...

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

@azoetia

I’m also and have always been an introvert ^^ You can ask my sister, she never let’s me forget it :-(

Isn’t the main difference between introvert and extrovert that while we may prefer to have less friends and less social outgoings, we want them to be more meaningful than the average friend and social outgoing the extroverted has?

There is a difference between introvert and anti social, I think you meant to say you are anti social.

GW1 worked for introverts and extroverts, regardless if they were social or antisocial players.

I guess right now gw1 is like an anti-social extrovert Facebook profile: thousand friends in the list, yet they might as well not be in the list. 500 people invited to your birthday party, and you don’t know any of those people.

(edited by lorazcyk.8927)

The lack of server community feeling...

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

Let me give an example. In SW:TOR I played a Smuggler/IA. If I came to a quest area where I needed to kill NPCs and click objectives and saw other players coming over, I would stealth through some NPCs to put a wall between me and the other players. That way, they could not take the kills or clickies I needed to complete my quests.

In GW2 I go to Skill Points and DEs and actively look around for other players. I often wait for others before starting events so that I have other people to play with. I do this partly because I sometimes need more people to complete it, but usually because events are more fun with more players (until you reach a zerg threshold). There are also usually people in /map broadcasting when events are occurring or about to start. Sure, we are not holding hands and singing Kumbaya, but it’s helping each other out.

Just the other day me and a guardian bumped into each other in a cave network and ended up tackling an elite DE. Then we stuck together for about 8 elite mobs, a vista, a skill point, several mining nodes, and gobs of regular mobs. I never did that in TOR or Rift.

If GW2 wasn’t designed as it was to promote cooperative play, I would never have teamed up with this person.

Good point and I do that too, but to me it doesn’t feel any more social than standing in a line waiting for a bathroom stall to open up :P Simply being around others people is not social to me.

Take the title of this thread : lack of server community feeling.
Right now there is nothing really that makes a difference which server I go, in terms of “togetherness”.

Sure, I go to Gunnar’s hold because it doesn’t have disgusting and rude chat like other servers, but besides that it doesn’t matter where I go. I won’t miss any particular player from Gunnar’s if I go.

In your “wall between players” example, gw2 has no wall, but right now it’s like you’re playing with NPCs instead of other humans.

(edited by lorazcyk.8927)

The lack of server community feeling...

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

@SloRhief
To be honest I don’t know, I’ve only really played guild wars 1 besides this one. It’s just something that feels awkward but you can’t exactly tell why.

I had been wondering for so long why these towns were so unsocialble, despite having many things to do, yet back home people never “went out to socialize”, but every day felt so social. Then I came across a book on social architecture / social responsible city planning ^^ Maybe there is a book or class like that for game design!

I did post here though:
https://forum-en.gw2archive.eu/forum/game/gw2/Kinda-lonely/first#post309854
Others people give some examples too.

The lack of server community feeling...

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

“social is as social as you make it”
“it’s your job to try and make friends, not the game’s”

No one is arguing that, but there are environments which are encouraging of teamwork and socialization, and environments which are meant to discourage it.

This is true everywhere, in your house (so many living rooms nowadays do not promote family socialization), at school, at work, even at the public park and library.

Some places in the library are designed so that even if you want to be social, it will be very difficult and awkward (quiet and research areas), and some of the places in the library will encourage socialization even if you tried to avoid it (children’s area, casual magazine area).

The library with the best books can still be worse than a library with “meh” books simply because of the way the environment is setup.

Take for example a public park/garden.

In my home town, the public park had benches facing each other for conversation, circular paths to slow down movement and promote the chances of seeing each other again, it was surrounded by large patches of grass and trees so car traffic sounds didn’t reach and so you’re not distracted by seeing the cars. The street (for cars) went all around it but it was circular, which slowed down car trafic. It made it so it was primarily a people street, not a car street.

Everyone, young or old, if we passed by that area (to go buy bread, go the post office or buy cold medicine for example), we always had incentive to pass through the garden and be social for a bit. You didn’t even think about it, you just did it, the way the downtown was planned just made you do it.

I’ve never seen such a park again, in other places I’ve lived. Sure, these places have parks, but no one seems to use them besides the occasional runner or the pooping dog. A lot of times these places even get “scary”, because no one ever goes there, therefore it becomes a safe place for criminal activities! Ouch!

Why? Benches don’t face each other and are too far apart, when they do face each other there is a path in the middle (simply stupid!), there are no interesting places on foot distance, cars or industries are distracting, there are no circular paths and streets to slow down movement… even if there’s lots of stop signs and interesting shops / coffee shops, they’re not really convinient to going to on foot, and they don’t promote mingling. It becomes a car area, not a people area… the only reason anyone would bother to visit these parks is if they plan around it. But even if they try very hard to be social there, it will be awkward and difficult.

So back on topic…

It’s the same in a game, the environment must promote socializing if it’s one of its goals. This game is pretty much a single player game with online NPCs and I really wonder if Anet intended it to be that way.

(edited by lorazcyk.8927)

LFM SE (exp) Creating Dungeon Party for Tonight 9 pm Pacific

in Fractals, Dungeons & Raids

Posted by: lorazcyk.8927

lorazcyk.8927

Ouch… are you sure? A guildie of mine is in a USA server for her WvW guild, and the rest of my guild is in a Euro server (myself included). My guildies said they were able to do a dungeon with her (that’s how I found out about cross-server dungeons).

Sorry for the off-topic!

LFM SE (exp) Creating Dungeon Party for Tonight 9 pm Pacific

in Fractals, Dungeons & Raids

Posted by: lorazcyk.8927

lorazcyk.8927

Reminder to all players:
It doesn’t matter what server you are, you can do dungeons cross-server. You just need to be on the map where the dungeon entrance is (in this case, Dredgrnaught cliffs south of Hoelbrak).

No monthly fee = no rush, no complaints, no problems

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

So you are saying this game sucks because there’s no monthly fees, and we should suck it up or go play a game with monthly fees.

Really? Are you serious?! That’d gotta be the most stupid argument I’ve ever heard, I still paid for this game, didn’t I?
You’d never say it’s OK to watch some really bad theater even though you paid good money to watch it, because “sorry, you’re not a paying member of our theather clubbie, so that’s why we made you pay for a spectacle that’s no good. Suck it up!”

No, that’s not how it works. There’s no monthly fees on my other games and they’re very good, and I’ve been playing them for years on end. I’ve never played a game with monthly fees.

How do you explain the original Guild Wars then? It didn’t have monthly fees either and it didn’t suck.

Anet did an amazing job with guild wars 1 even wth no monthly fees.

(edited by lorazcyk.8927)

How to report an enemy player for exploiting?

in Players Helping Players

Posted by: lorazcyk.8927

lorazcyk.8927

Type:
/bug
Check the Exploit box.
Type your stuff, including date and time of incident.

There’s a button to take screenshot too.

So You Hit 80: A Quick Endgame Handbook

in Players Helping Players

Posted by: lorazcyk.8927

lorazcyk.8927

So what should I do… if….

  • I don’t need exotic armor because green armor is good enough
  • I don’t want legendaries because I don’t want to look like a clown
  • Got tired of map completion by Lv 55, and don’t need any of the map rewards
  • Farm… why would I want to do this. So boring. And I don’t need any of the rewards, I got more money and junk than I use.
  • Why grind for karma since I already have so much unused? I never see a need to use it.
  • Don’t need skillpoints since I don’t need legendaries
  • Grind money for gems? Wow, that’s just silly. I already have so much money to buy gems with, even considering the money I gave away to lower-level friends and all the super expensive things I didn’t need but gave away instead of selling.
  • Craft … I outleveled my crafting by Lv 20, it was only a waste of time for me. Plus I already have so many crafting friends, I’d rather give them my materials for free instead of using them myself then needing to buy more.
  • Achievement points.. I don’t like to show off. Guild doesn’t need influence for anything, or at-least nothing I want or need.

WvW is bugged, and dungeons are easy even with pick up group.

What to do >_<

I want to like this game...

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

Yeah, everything in your last bullet points was what guild wars 1 was like. I’ve gone back to play it, there’s still some active guilds that don’t plan on buying guild wars 2.

Meanwhile, I’m looking for other games that are like gw 1. If someone knows, please send me a PM.

What games did you play before?

Because people keep telling me “well, doh, what do you expect from a mmo?”
I wonder if these people played guild wars 1 at all, or they wouldn’t say this.

The only mmo I played before was gw 1. I didn’t know that it was the only precious jewel out there, people who play MMOs keep telling me that it’s a MMO, so it’s easy mode for little children and that if I expect a fun, engaging, challenging game, I shouldn’t be playing mmos!

I can’t believe it.
I guess I should feel lucky that gw 1 was my first!

(edited by lorazcyk.8927)

Bots - We know you are working on it but still

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

We report the character, they don’t get banned.

Near death needs an alert

in Suggestions

Posted by: lorazcyk.8927

lorazcyk.8927

They need a more distinct and general audio and visual queue.

Like… do you have any suggestions? Because I can’t what else could be added if the player is missing every single death alert thrown at him :-O

So much negativity lately. Is GW2 doomed?

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

Stop playing ranger? Plenty of complex classes where you also need to use “2” and some times “3”.

Ding ding ding, wrong! I don’t play a ranger, can’t be bothered with bad pet AI ^^
I play engineer.

People saying they only need the “1” button propably didnt get past level 2-3.

Ding ding ding, wrong! Unless a level 3 can be in Cursed Shore O_o ? But I’m in Cursed Shore and I’m 80.

(edited by lorazcyk.8927)

GW 2 PvE Discussion [Merged Threads]

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

You’re not going to get much more of a challenge (strategy-wise anyway) without a trinity. The impatient people that can’t find guilds wanted it, so this is what we got.

I have a guild from the original guild wars, I like both trinity or no trinity, but even with a guild there is no strategy or challenge.

So much negativity lately. Is GW2 doomed?

in Guild Wars 2 Discussion

Posted by: lorazcyk.8927

lorazcyk.8927

I suspect if they give us “challenge” as in raids without tiered geared progression like traditional models people will complain they are wasting their time in hard content for “nothing”. Just be sincere and say you want gear lol.

No, I don’t want gear, I’ve never played WOW or other grinding/gear games. GW1 was my only MMO before gw2.

I want a game that’s worth playing, instead of being so easy to play that I can just read a book and press 1 1 1 1 1 1 1.

I’m not a player that “buys a game, complains, buys another game, complains, etc etc”. I’m a player that buys a game after research, after knowing the company’s track record, being sure that the game will be worth my money and time.

I don’t care about gear, carrot, vertical progression, or “whatever other mmos have”.

I just want a game that’s fun and worth playing.

If they made it so there’s no levels or any fancy gear, that wouldn’t bother me at all. I’m not that kind of player. I don’t need bigger numbers or progression, I just want to login and know I’ll have fun.

I’m just a player that plays games for fun, you know, like when you play football you play it because it’s fun not because of the endgame.

That’s it. I just want a fun game. GW1 was excellent. GW2 is like anet hired 10 year olds to make a game. They’re the ones that are always like “mommy, mommy, I want this candy/toy/etc, I NEED IT, buy it for me, I WANT IT and I MUST have it”.

It’s like anet thinks we are 10 year old children like that, who just want shinnies.

I don’t want shinnies, I want a fun game.

(edited by lorazcyk.8927)