(edited by lorazcyk.8927)
My post got deleted because “it’s not relevant to this thread” and I have no clue why. What I said was:
“Anet cares about making sure that their articles are translated to other languages before publishing the article. They do this because they don’t want certain players, in this case, players from English speaking counties, to have an advantage over others (having better access to information).
But because they post most articles to Facebook instead of their website or the forum, they alienate many players who don’t use Facebook."
I don’t understand why this isnt relevant to the thread. It’s a big deal to me, and others players. I don’t think I said something that’s untrue?
I solo straits malchors and cursed shore all the time on my engineer, because lately I’ve been playing off hours and there’s barely any players.
I felt like you, my friends have two or three level 80s and I was still about forty. I thought the game was a lot of fun. Then I got to lv 80, finished my story… and… now I log in, say hello to friends, log out because I just can’t bear the mind-numbing game as a lv 80.
Why!?! (MAJOR Order of Whispers Spoiler: do NOT read if you have not done the lvl 50 quest)
Posted by: lorazcyk.8927
Tybalt made me feel creepy like a nasty man looking at me up and down as if I were some treat for him.
I’m glad he’s dead. Had enough of him in the very first mission he was in.
However, to you… my condolences.
I just automatically assume that people who want forced grouping are sad specimens who are entirely incapable of making friends unless they have a captive audience. Seeing them demand this mechanic only makes me even more resistant to it because I’d rather give up video games than be stuck with them.
When I see someone say “I’m lonely playing this game” I imagine that person becoming codependent and stalkerish with anyone who gives them the time of day. Right to the block list they go. I’m sure that’s not always true, but I wouldn’t want to chance it.
No one is talking about forced grouping.
Tell me about this:
When you go out for a movie, don’t you like to enjoy it with a friend? Isn’t it better with friends than alone in a sea of strangers?
If you go play basketball, do you think it’s better to play with familiar people, or alone or strangers? It’s so much more kitten kitten kitten AWESOME to play with each other, tease each other, cheer with each other, win or lose with each other.
So you’re saying that person who wants to go to the movies, or the person who wants to play basketball, with other people… they’re both stalkers who you would immediately ignore? When you go to some social event in the real world, don’t you try to enjoy it with other people, even if you just met them?
If you hate people that much, you can play solo games? This is a mmo. Once in a while it’s good to play alone, but by definition, isn’t it a social game? Like basketball or hockey.
It has nothing to do with talking about the cake you baked last night or how you’re so mad at your boss, it is about experiencing something together, coming up with a cool strategy together, having each other’s backs… just like any other hobbie that involves more than one person.
In this game it’s just a bunch of stangers pressing 1 2 3 1 2 3 like sleepy office workers who don’t give a kitten about each other just doing the bare minimum at their job because it’s enough to get the paycheck.
Or two people who are married on paper, but in truth they’re just like 2 strangers living as roommates. You might say that "everyone is together, so it’s social’, but it’s not. It’s like saying going to a movie theater alone is being social, just because the theater is full of people.
And yes… I do try to play with other people, but it doesn’t work
(edited by lorazcyk.8927)
Not at all. You’ll be fine
Found this for challenge seekers:
http://www.guildwars2guru.com/topic/69267-challenge-seekers-a-peasants-quest/
I’d actually thought about it myself but didn’t think it would be doable.
I have an idea, a silly, hilarious, impossible idea that I would toss out there to get flames, lols, and feedback.
I’ve considered trying something called a ‘peasant quest’.
The idea is this:
Pick an adventurer class (I could see ranger being popular for this) and go as far as you possibly can using ONLY ENVIRONMENTAL WEAPONS (after the level 1 instance). Yep. Shovels, hoes, rocks, centaur weapon rack shards, whatever you can find. Any environmental weapons you can buy from a vendor are fair game. You are not allowed to use the trading post to buy stuff. Selling is fine. Spending lots of money kinda defeats the purpose of an impoverished peasant. You cannot use Karma, except to buy environmental weapons.
To OP, I respectfully disagree…
Looks like a pudgy old man wearing his bed sheets. Not what I want to wear when I want a sexy character.
However, I’ll keep looking for good looking men’s armor. Not keeping my hopes up since I’ve already played around different combinations with different dyes at the PvP Locker.
Thanks for the link anyway
(edited by lorazcyk.8927)
On my screen my character is in the middle of the screen (vertically), yours is on the bottom half of the screen. Strange…
And I only see what you see in the center screen.
If you look at the tool tips for some of the graphic changes, one of them specifically mentions particle effects I believe, and a few other items. I would hover over each one of the items in the combo boxes (drop down boxes) as well as the check boxes…
Could you answer this, I don’t find such an option. I’ve been looking since beta. I’ve been reading the tooltips since ANet added them to the game.
This may sound strange, but stop playing this game.
I’ve got the same problem with half life and than I broke down infront of my computer. If you are reacting physical to a game and you can recreate this, don’t play.
Seriously it doesn’t matter how good the game is. Not worth it.
We like to play games too, you know? I’m sick and tired of being jealous of my friends play games for almost TWO DECADES when I couldn’t because they made me feel like I’m going to vomit all the time.
Adding a FOV slider fixes this, I’ve tried it in other games.
It’s cruel of ANet not to add a FOV slider when they know it would help a lot of us. All we need is to type:
/fov 90
(or whatever number you want)
That’s it.
You want only yes or no, but polls are useless and prone to misunderstsnding without the reasoning behind the answers.
1 Yes, the begineer areas are fun while you are learning
2 Not sure about this, but leaning towards ‘No’. I’ll give them a little more time.
3 No, my off-line friends got much, much higher standards, as they should.
4 No, I think I might once in a while, but only to experience the beginner 1-15 areas, and only because I don’t have money to buy other games right now.
5 No, not at all, I wasn’t expecting such dull game play and story. I got much higher standards than this silly game.
(edited by lorazcyk.8927)
In the original guild wars I just took some armor pieces off (generally boots gloves and helm), and took attribute points off (traits) to the appropriate level.
But in guild wars 2 it gets expensive to refund points all the time, and it"s difficult to remember what you had allocated them to (the major traits).
Maybe you can buy low-level gear so when down-scaled you are worse off than the average player there. To make up for the cool traits you have.
Or swap your major traits to traits that don’t augment your build (you can swap major traits without having to pay for a refund)
You do know that this would require a complete reworking of the system they use to cull objects and players.. further exasperating the issue with players not popping in.
No, it wouldn’t, right now you can set a pretty high FOV with 3 monitors (horizontal ), stretching the window (horizontal), or using a 3rd party tool (vertical/horizontal) which I won’t use because I’m poor right now and can’t afford to risk losing my account.
No reworking required whatsoever.
[QUOTE]Just to play devil’s advocate a sec, Jon’s point about increasing FoV during full screen play distorting textures would be true[/QUOTE]
It would be true if you set a fov of 110 when you have a little 15 inch monitor.
However in other games I set the fov to 90 or 95 with no distortion. If I set it to 100 it doesn’t distort it, but 110+ starts distorting. But I a smaller than average monitor and resolution. People with bigger monitors and resolutions would be able to play at a pretty high FOV before textures start appearing distorted.
@ JonPeters
Simply put, you just have to give us the option to change FOV, make it an “advanced users” thing with bright red letters, where we must agree to a pop-up saying:
“Changing your FOV might reduce your computer’s performance. This option is completely unsupported by ArenaNet. Use this at your own risk.
Are you sure you want to enable user-adjusted FOV?”
(checkbox) I have read this message and understand the risks.
(Cancel) (Yes)[/quote]
When we have changed it, put a button (Reset to default).
No one is asking to make a FOV of 95 mandatory for all players. We just want the option to change it so we don’t get sick.
Most people won’t even realize the option is there.
(edited by lorazcyk.8927)
(sorry, because brevity is not my forte. there was a character limit)
There is a a serious camera problem, however, which is making some players nauseous. We believe a large number of these cases are not FOV related but rather due to bugs in camera smoothing. Because of this we are expediting a quick fix to this issue that is currently in testing and should see the light of day in the next build we do.
The issue is not the camera, that is what I thought in many games. How do you explain that I can play them without getting sick when I change the FOV?
How about you stop asserting things for your players? How about you stop putting words in the mouths of your players?
What you are doing is when you go to the doctor for something that’s hurting your life and the doctor just waves it off saying “oh, you’re just depressed” or “just exercise more”. And then the health issue becomes too serious, causing permanent consequences, because the doctor refused to help you when the issue was still reversible. (OK, players can just stop playing the game, but you’re waving off the problem like we are insignificant ants)
Do you know how I learned about FOV? I wasn’t able to play PC games, every game I wanted to play seriously made me sick in a few minutes.
In GW1 because I liked it so much, I closed my eyes most of the game (so much for your pretty art, when I have to close my eyes or look away to play it). I came to GW2 to follow my friends. I do the same now, close my eyes or look away as I play it.
This prevents me from playing PvP as much as I’d like, because having to close my eyes or look away is not a good thing when the battle could change in a split second.
In GW1 there was a lot of zoom-out so that helped me not get so sick (no, I’m not asking for more zoom in gw2).
How did I learn about FOV? I heard it being discussed here during beta. I read more information about it, I watched videos, looked at a list of games that let you change it, bought those games I hadn’t been able to play before, and gave them another try.
So first I try to play them without changing FOV (some first person, some third person, with default 75 FOV). Eek, I get sick just like before!
But then I change the FOV.
It worked! With a FOV of 95 I can play! I can play PC FPS games, RPG games! Can you imagine how happy I was? When my friends played a new game, all I could do is sigh and say “have fun”, I couldn’t buy that game because I wouldn’t be able to play it without getting sick real quick.
Now with those games where I can change FOV, I don’t have to limit myself to strategy games anymore (old 2D games).
The issue is not the camera, that is what I thought in many games. How do you explain that I can play them without getting sick when I change the FOV?
Sure, this game’s camera can be a bit awkward sometimes but it’s not a big issue as the FOV.
I have my camera smoothing set to max and I’ve adjusted my mouse sentitivity. I can barely feel the smoothing at all. I hope you’re not intending on “fixing” this and screwing it up more like you have everything else so far. The words “quick fix” are worrying me a lot for some reason. Perhaps you should forget about it for now and fix other parts of the game
(edited by lorazcyk.8927)
JonPeters:
1) performance suffers greatly because of how things are built and view distances
No, it doesn’t, even my terrible computer can handle this game on max settings. But for personal preferences, I run much lower settings. A FOV of 95 (what I would personally set it to) does not increase distance viewed, it only adjusts how it’s viewed.
In other games, it hasn’t made them unplayable, in fact, the performance is pleasant to me. GW2 doesn’t even have that amazing graphics, it runs on low-end machines just fine (my boyfriend’s 2007 HP laptop with integrated graphics)
My friends aren’t bothered by FOV so they wouldn’t have to sacrifice anything to change FOV. The majority of people won’t even bother changing FOV.
Plus I couldn’t play games with a low FOV anyway, so even if I had to sacrifice performance or art, that’s something I would do without hesitation, because this is something I’ve had trouble with since I ever owned a computer.
2) art suffers because of texture tiling, LOD problems and just general stretching from the fisheye effect.
There is no fisheye effect when I play other games at 95 FOV. In certain monitors and resolutions there might be fisheye effect, which is why it would be a good thing to let the player adjust it himself.
3) gameplay suffers because positional awareness becomes less necessary in a game where combat is greatly designed around positioning.
You mean that now, the way it is NOW, the gameplay suffers. The low FOV makes it so I can’t position myself properly. I have no clue what I’m seeing on the screen because the low FOV is unnatural. The objects are mushed into my face when they should be spread out with a more natural FOV. So those who have 3 monitor set ups can see properly, they can judge the field properly. You’re saying that players have to fight the FOV before they have to fight each other. That’s not cool. As other have said, so long as you have plenty of money you could buy extra screens, or if you don’t mind losing your account to a ban (again, if you have money to buy a new copy), then you can play comfortably, even in PVP. This lets you position yourself more properly because you don’t have to fight the FOV, you don’t have to “guess” where you are exactly, you don’t have to guess how close you have to be for your skills to be in range. Everything would come naturally. Players could fight each other based on their skill, not based how their tolerance of the FOV, not based on their ability to buy expensive hardware.
(edited by lorazcyk.8927)
True, but I’d like to learn on dungeon bosses (when there’s only 4-5 players in the team), but I guess it can’t be helped then ^^
Thanks everyone.
Too bad I can’t use this great mechanic where it matters.
This is one reason I’d like to see players group up (both sticking together and being in a party) this way you’ll be a lot more effective playing the game, and you can count on someone having your back. It’s a lot easier to see their bar go down so you can start walking close to them (blinding, daze, enemies) and start reviving as soon as they go downed.
A lot of times I want to help someone who is downed but … first off, I can’t even see where the downed player is, because of all the animations and dead monster bodies. Then I finally find them and the Search pop-up came up six times before the revive pop-up. So I was just glad they weren’t dead yet, they still had their arm extended, but… instead I start reviving an NPC! So I try to move side to side trying to cancel the revive (practically the only way thou can cancel a revive, pretty kitten in my book, ArenaNet ), finally by the time I manage to revive the actual person, they’re dead already but the player knows it takes too long to revive a dead person, and leaves.
When I am downed, I ping the Bandage skill to /say chat, and hope they have chat bubbles enabled. Bit frankly? It doesn’t surprise me one bit that 99% of the time no one comes to help me, and I can’t help but not blaming them.
(edited by lorazcyk.8927)
You got extra credit for that?
What’s this world coming to…
If you look at the tool tips for some of the graphic changes, one of them specifically mentions particle effects I believe, and a few other items. I would hover over each one of the items in the combo boxes (drop down boxes) as well as the check boxes…
Yeah I’ve been doing that since beta trying to find the option to make skill effects not so obnoxious, but I can’t see the option to do it. Even when I go to “Best performance” the game looks ugly but the animations are still ridiculously obnoxious and I can’t see what to dodge in PvE.
if the enemy is melee, just dodge immediately when it gets in range and don’t wait for the animation as it maybe too late by then. If the enemy is range, just run around as dodging a lot will expend your endurance that can be used to avoid stronger attacks.
Yeah, I kite a lot already, it’s maddening having to go around in circles all the time.
On the last boss of sorrow’s embrace explorable, thankfully he barely did any damage, but if he was strong I wouldn’t have been able to stay alive. When he pulled me I dodged backwards right away, I tried to keep a close eye on his animation so I could dodge without getting pulled, but I just couldn’t see anything.
If I’m 1v1 against a Troll or Giant I can dodge pretty well because their animations aren’t too strong, but if I’m against something that has stronger animations I can’t see a thing so I can’t dodge.
Makes me wonder why they don’t ban people with two or three monitors then. They have an unfair advantage! ;p
Anyway, I’m not concerned with seeing more to the sides, I’m not interested in having more zoom, I just want to be able to perceive distances accurately. Which means we need to be able to adjust vertical FOV. The low FOV makes it so the distance between objects shown in the screen is not the actual distance. You can verify this by guessing how far you are from an object in front of you, then turning the camera sideways. You’ll see your guess was way off.
This makes it difficult to use ranged skills correctly unless you keep looking at the red bar under the skills.
https://forum-en.gw2archive.eu/forum/game/suggestions/FOV-slider/first#post319091
I just don’t want to play when I’m 5 feet away from an object (a wall?) yet it seems like the wall is right in front of my nose. Claustrophobic.
How do you turn off the particle effects Prophet? You mean skill effects?
To Syynx: there really isn’t much of a solution ATM, I thought playing asura would help but it makes me feel even worse. People keep harping on saying “just buy 2 extra monitors”, but that’s hardly a solution, and kinda silly if you only need to do it for GW2 since other games let you change the FOV.
@ Draco Aurum.7520
It’s Emberspire
To add to Rhyse’s post:
Put another character in Lion’s Arch, and ask there When you get enough people, switch back to the character you want to do the dungeon with.
This way more players will hear you, and you don’t have to pay the waypoint fee.
Oh yeah, red circles are obvious, I should have said that ^^ I meant for attacks that don’t have red circles.
I want to learn when to dodge but I simply can’t SEE a thing, because of all the animations around me (from my party and the enemies)
Ex: did sorrow’s embrace last night and the end boss would pull to him, but I couldn’t see when he was going to do it. (If I could see him do it, I would be able to dodge, but because there’s so many skill effects at once I can’t even see an inch in front of me, so I can’t see what to dodge). I don’t think this boss had any voice tells.
(edited by lorazcyk.8927)
Skill animations are way too strong in PvE. I can’t see my own skill effects let alone the enemy’s :P
So how do you know how to dodge in PvE dungeons? Looking at animations is impossible.
Here’s some pictures.
What I did: open trading post, select “weapons”, “staff” level 80-80. Sorted price by most expensive. Figured the most expensive ones would be the best looking ones.
Then I put the name of each staff here: www.gw2spidy.com/search/
Clicked the staff I wanted. Clicked “ingame” and pasted the code in game chat (I made a guild just for pasting codes), right-clicked, previewed.
edit: http://i.minus.com/j10XL9ttiZoue.jpg ebon vanguard staff
(edited by lorazcyk.8927)
You’re supposed to get a beautiful item with bad stats, and a ugly item with good stats, then transmute. ANet goes a bit too far with gold sink.
I’ll upload some for you in a bit.
(edited by lorazcyk.8927)
Maybe what you are asking is to have the option to make a severely obese woman.
So what if s/he is? We can make severely obese human males and norn males (the thick sylvari male is also pretty fat), so why can’t we make severely obese females?
Though I disagree with you that the thick female human shape is obese, she looks well-built like she spends her life working in a farm (farm women are very strong and healthy, and yes, it shows on their body)
They’ve fixed the bug. Now you need to un-equip items before transmuting them, so you can’t get this cool result even if it’s just to admire it for 5 seconds :P
I guess that’s big fat “no” from Arena net ^^
Aww
If you have some karma, buy some cheap blue armor from Heart vendor.
Doesn’t even have to be your level, you just need to survive until you make a bit of money to repair your broken armor.
The best FOV depends on your setup. If the width of your screen is the base of a triangle, and the distance between your eyes and the screen is the height, then the best FOV for you is the angle at the top of the triangle.
The best FOV depends on you, whichever FOV allows you to play without headaches, nausea (having to hold your breath because you might vomit), dizziness, having to lay down for a day because your brain feels disoriented, or wanting to beat up the computer screen in a rage because it’s too difficult to see distances accurately or not having enough room to breathe makes you claustrophobic and feel like your body has to fight it off.
(edited by lorazcyk.8927)
Female charr sounds like a computerized telephone voice.
To LIS-ten TO YOUR new MEsages, PRESS one
To HEAR the MENU again, PRESS 0.
I don’t know, like she’s using a device to talk for her instead of using her own voice? The inflection is always in the wrong place. She sounds robotic like a golem. Really makes me think I’d just made a male charr.
“Yes-I-will-make-sure-to-get-to-the-bottom-of-thissssssss”
All the time. I just Jump Shot to unstuck, but if I’m in combat I can’t switch my pistol for rifle so I die.
My female norn is the shortest height!
An easy to understand image about FoV in video games
The player hasn’t moved. He’s in the same position in each example.
The shack by the lake looks like it’s merely feet away with a FOV of 55-65, but when you change the FOV to a more realistic 85-95, you see that the shack is actually many meters away from you.
This causes problems in GW that you must constantly look at the red bar under your skills to see if you’re in range, where if the FOV was higher, you would be able to judge the range more accurately.
The player hasn’t moved. He’s in the same position in each example.
The draw distance (how far you can see) is the exact same distance regardless if the FOV is 55 or 200. The game just renders it differently. (200 is extreme and for illustration purposes only)
And because people refuse to believe the player hasn’t moved backwards in each FOV example, let me reiterate as many times as it takes to sink in:
The player hasn’t moved. He’s in the same position in each example.
(edited by lorazcyk.8927)
I know, right?
You need to find out why players aren’t bothering to represent your guild. Ask them. “Hey, I noticed you haven’t been representing our guild much, is there something I can do to change that?”
Then they should tell you the reason why they’re not representing you. It could be many reasons, you need to find out why to improve your guild and make every member want to represent.
Honestly the opening post makes me feel sick to my stomach, that someone would be so selfish to force players to represent their guild, when members have reasons for representing different guilds at different times. That’s exactly the kind of guild I would not be representing.
I represent my guild, by the way.
Oh. In that case, since they’re not really guild members… why not just kick them…
If there’s no loyalty it’s because your members don’t feel like your guild is worth being loyal to
Fix that, instead of forcing people to being loyal to a guild that stinks.
- Dungeons.
- PvP tournaments.
- The Frostforge Sound area.
- Split into different servers in WvW to fight each other.
- Set up an October event to prepare for Halloween party (we need pumpkins, skull faces, etc etc)
- quest follow up to the storyline, like the glint quests in gw1
- once you beat the game and are max level you should finally understand your class, so now you should feel confident doing elite stuff with other players. Like tombs, uw, fow, in gw1
- PvP guidance such as crystal dessert missions in gw1 (though I don’t want to do gw2 PvP, wvw is a game of siege weapons, nothing more. spvp is super boring compared to gw1 PvP formats)
- get good upgrades for your armor and weapons
- start new character, find all the quests you might have missed before
- try different ways of doing things
(edited by lorazcyk.8927)
Right click their health bar and report for griefing.
I talk with people. All the time. That’s not the problem even ^^
It’s not just a matter of manpower (I’m doing okay solo) or knowing were events are, but playing and experiencing things together “Look at that doylak flying!” or “Geez… can’t believe we made it…”
I’m really not sure how to explain. To make playing with others more meaningful. It feels like something’s missing.
I just end up logging in and resting my chin on my hand, staring at the screen, and sighing
Just if I were going to play a solo game I’d have bought Skyrim or some such. Alteast there would be no lag ;P
(I have a guild BTW)
(edited by lorazcyk.8927)
Feel free to add me to friend’s list, Gunnar’s Hold players, and send me a message if you just want company while we go around killing red dots. I have a Lv 80 but a bunch of alts too.
— edit —
This game doesn’t have red dots x_X They’re just invisible dots though, and must be killed.
(edited by lorazcyk.8927)
I know you’re all cool and you never want 20 slot bags, sexy dye, or sick looking armor with good stats
Believe me, we do! We want that just as much as you do.
However, we’re reasonable. That’s the difference. The really cool stuff takes a while to get, just like when you were little your mom would make you eat your vegetables before you could have ice cream for dessert, or your parents would make you work for your Atari console instead of just handing it to you. If you want gold, you can have gold, worst case scenario you can go through every zone and gather nodes to sell the materials on the BLTC.
Oooo ooo oooh wait, I forgot, every parent nowadays buys their 6 year old a cool smartphone, I forgot Back in my days I had to earn the right to use the family house phone to talk with a friend for 10 minutes twice a week.
Different times, different times.
More on topic, I don’t think we need extra rewards for playing the game as intended. Actually , to give more rewards for different DEs done, they’d have to reduce the first DE reward to balance things out, which would hurt casual players who might not be able to do 5 DEs to get the full reward.
(edited by lorazcyk.8927)
I mean, take this situation:
You’re a level 80 who went back to Queensdale to play with a Lv 15 friend (alt character). Someone at the other side of the map says “Need help with champion at [This Waypoint]”. Your friend wants to go. So you go. For him, it cost 35c to travel, but for you it cost 1s89c.
Do this a few times, and it gets old quick. Specially since you don’t get good loot, don’t get full Lv 80 event rewards …