Which “begs” an interesting question.
Is it time for MMOs to introduce credit into the game economy.
ie allow players to borrow gold.
The entire real world economy now runs on credit , so I cant see any reason to not have it in online games.
Solves the begging problem overnight.
Also adds an additional level to control the inflation rate,as if credit is added, then interest on the credit must also be added.
The fundamental problem for any commercial support for Linux is What is Linux?
There are currently 235 differant Linux distributions .
Which one would be supported?
Who decides when and if the supported distribution gets changed / altered / has new libraries added etc.
This is a total nightmare for a game company to even address.
WOW still has no Linux support, even though its been asked for since the game was originally released in 2004.
Blizzard have obviously done the sums and figured out theres no economic benefit for them.
For people who want Linux, how much would you be prepared to pay for the Linux client and its development costs ,and a monthly sub to pay for Linux Support?
Having to support multiple operating systems is an extremely poor economic proposition, as apart from the cost of developing the new client, you then need more support staff to support the new client, and none of this will result in any substantial increase in new players.
Whats wrong with using Wine?
When you sell something to a vendor for gold you increase the inflation rate.
While selling something on the TP doesnt directly increase the inflation rate, it does indirectly because the player you sold the item too, now has less gold and will go out into the world and do things that create more gold out of thin air.
Its the creation of gold from thin air thats creating inflation.
It would be much better if simple supply demand economics applied to gold creation, or some kind of mechanism existed in game to remove gold in a non discressionary way.
eg sorry guys all the vendors in central Tyria have enough of your worthless junk and wont be buying any more until next week , as an example.
Anything you do in the game that provides a reward that is gold or can be converted into gold causes inflation, unless you simply throw the reward away, but who does that.
MMOs have an infinite money supply so inflation is natural.
Jumping puzzles arnt fine atm because of the camera occlusion problem which occurs in tight spaces with Charrs and Norns.
This problem needs to be fixed before anything else is done.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: mauried.5608
You cant compare MMOs with a monthly sub like WOW, to GW2 which doesnt have a monthly sub.
Expansions will always be more expensive for F2P games simply because the lost revenue by not having a monthly sub has to come from somewhere else.
Making new content is the most expensive part of an MMO, as its the most labor intensive.
Good graphic artists dont come cheap.
There are no essential items in the gem store.
Players now seem to be claiming that items that are nice to have are essential.
The problem is self fixing, as if gems for RL money sales fall, then the gold / gem exchange rate will keep going up, until its unnafordable to buy gems with gold, thus meaning that gems will only be obtainable for RL money.
Gems are not infinite.
Gems are not created within the game.
They are only created in exchange for RL money.
Even when you buy gems for gold , you are buying the gems off another player who originally bought them with RL money.
Gold is created within the game , so the supply of gold keeps increasing.
If the rate of gold supply exceeds the rate at which players are buying gems with real money, then simple supply / demand economics dictates that the price of gems for gold will go up.
As posters have previously indicated, Anet does not control the gold / gem exchange rate, players do.
If you want the exchange rate to go down, then buy lots of gems with RL money.
One of the worst and most overused phrases in this thread is
I think that something should sell for a “fair price”.
Whatever that means.
A fair price is differant for everyone , and in any economic model, in game or the real thing, nothing sells for a fair price.
Everything sells for what the seller wants for it.
If you dont like the price , you are free to not buy it .
If Anet is selling items for an unfair price, then they wont sell any, and will either have to drop the price or remove the item from sale.
Id suggest that what people want Anet to do is reduce the price of everything in the gem store that is deemed by the player base to be “essential”, whatever that is.
Maybe make everything in the gem store free for “essential items”.
The game would fold very quickly, and then all the players would be looking for someone to blame.
The bottom line is
I want something in the Gem Store but I dont have enough gold and I dont want to spend any Real money.
This is unfair , and Anet should fix it.
You arnt comparing apples with apples.
Skins are purely cosmetic, ie just make you look differant, but bank slots provide an immediate benefit in that you can store more stuff, so its only reasonable that they will cost more.
As an aside, does anyone know how the gem / gold exchange rate is actually calculated.
ie if I bought 100K golds worth of gems, how much would the exchange rate change by?
Just in the last 4 hours, the gold / gem exchange rate has changed from 400 gems for 123 G 52S 18 to 400 gems for 123G 13S 42, so gems have become a kitteneaper.
Obviously they do.
The GEM store provides the income to keep the game going.
If no one bought gems for real money the game would quickly die, unless Anet introduced a monthly sub.
Too many people want a free game with new free content forever.
The gem store contains nothing thats needed to play the game.
Its essentially all discressionary items that players want but dont need.
For games without monthly subs, Anet has to get its revenue from the gem store, and if people dont want to buy gems with real money, then the in game exchange rate between gems and gold must go up.
There isnt a problem.
Its simply supply / demand economics at work.
More people want gems for gold than there are people who want gems for real money.
These types of events are cyclic, and balance will eventually return once the demand for gems has been met.
Most real businesses have specials where items are only sold for limited periods of time , and then you have to wait a long time if you missed out.
Its a common marketing strategy to increase sales.
Nothing unusual at all that Anet also does it.
Likewise.
I cant even understand what the OP is complaining about.
Ive done map completion now on 4 chars and I dont even know what the items I got for it are for.
I just do map completion because its “FUN” , which is presumably why people play games.
Im pretty slow though, average about 1 zone every 3 days.
One of the issues with player housing I have experianced in other games that have it , is what to do with the houses when the player leaves the game.
You can easily end up with the equivalent of deserted cities full of abandoned houses.
MMO companies are reluctant to take someones house for the same reasons that they dont delete your characters even if you havnt played for many years.
Lets ask a philosophical question.
Anet comes up with a method to 100% detect AFK farmers and botters, BUT the fix also requires that legit players will suffer as well.
Should they implement the fix ?
In other words, should everyone take a hit to get rid of of AFK farmers / botters?
Theres no way of detecting a Macroed keyboard provided thats its one of the smarter keyboards that requires no 3rd party sw to be running on the computer.
Bot detection programs have no ability to detect hardware external to the computer.
You can sum up this entire thread in one line , and its also true in the real world too, and its this .
“I hate rich people because Im not rich.”
The entire point of having in a game items that are rare and difficult to make is simply so people will put a lot of time and effort into getting them.
To make something difficult to obtain means either requiring players to devote a lot of time , or a lot of resources, or a lot of gold into getting them.
If it was possible to buy legendaries off NPCs for 1 gold each, then everyone would have them, and they then wouldnt be legendary any more.
Why do you think gem prices have gone up so much?
Anet doesnt control the exchange rate between gold and gems.
The fix to this problem is so obvious, but seems no one wants to talk about it.
No loot if a pet kills a monster.
Only loot if the player kills the monster, as measured by the DPS done to the monster by the player, compared to the dps done by the pets.
I wonder why no one will think this is a good idea?
Im standing on top of it.
Doesnt register as a waypoint, so still shows that I havnt found it.
Ive done everything except for 1 waypoint in Timberline Falls, Thistle Reed which is always contested.
No events going on , no mobs attacking, only 1 NPC standing nearby who wont talk.
Is there any way to find out why a Waypoint is contested?
Theres a simple fix to the entire AFK farming problem.
And thats to simply totally randomise the respawn locations of the mobs being farmed, so that once the mobs are killed, they respawn again in a totally random location.
This way, no one will know where to locate their AFK farmers.
Wont work because there is no official definition of what “playing the game means.”
Anet can only take action against a player if they are not playing the game as intended, and so far no explanation has been given of what playing the game as intended means.
GW2 is a game , its not an occupation.
There is no work in GW2.
You either do things because they are fun, or because you want something that increases you level of fun.
Some people, myself included enjoy playing the games economy because its fun.
GW2 like most MMOs has no rules which defines what you have to do to play the game.
Simply making lots of gold by whatever means you like is just as valid way of playing the game as running around killing monsters.
Yes, spot on.
All a MMO requires is lots of players in the game.
Theres no requirement of any kind which dictates what the players have to do.
Certainly no requirement that everything has to be doable by everybody.
If you donr like HOT then you DONT have to go there.
And then you must learn to count to 3 .
Very difficult.
My endgame is when I leave the game because Ive reached the end.
There doesnt need to be any justification for the AFK farmers.
All thats required is to determine whether the AFK farmers are or are not playing the game as intended, and until someone can provide some document that defines what playing the game as intended means, this entire thread is simply pure speculation.
Gets down to what exactly does map completion mean.
If the hearts are not to count towards map completion, then something has to replace them.
Maybe all map events now have to be done instead of the hearts.
Simply dumbing down the map completion requirement so that less effort is needed to do it for alts, means that any rewards for map completion must also be dumbed down.
So if you need map completion for legendary weapons, chars that have done the dumbed version dont get them.
Whats meant by “playing the game as intended”?
Is there some prescribed method of how the game is to be played, and if so where can I see the explanation of how the game is to be played, so that I know I am playing it as intended.
I suspect that there wont be any clear statement from Anet on this , because the game itself allows thru in game mechanisms for game play to occur without any action on the part of the player, ie pets killing mobs, which is effectively automated play.
If this is allowed, then its going to be hard to ban other forms of automated play.
(edited by mauried.5608)
Whats the definition of a 3rd party program?
Anyone know how big the entire GW2 world is , like in sq kms?
I cant think of a MMO which allows you to totally delete your account.
Most even make it hard to delete your characters, and thats to stop rage quitters who change their minds and come back crying to the game company to restore all their deleted characters, and give them back their original names.
Is HOT a gear based zone?
How many people are playing in HOT with green gear or less and enjoying it?
If in real life Im a very rich person who doesnt need to work so I can play GW2 all day and at the same time spend loads of money on gems , dont I then have an advantage over anyone else who isnt as fortunate as me?
Point being that the argument that someone is gaining an advantage over someone else ignores reality.
Anyone who can play the game more than someone else, is gaining an advantage.
You are not forced to do anything in GW2 you dont like , so why do it?
Theres no pressure in an MMO, GW2 included to do anything.
You can simply walk around the world waving at players if you like.
Everything in an MMO is discressionary, ie you can do it if you want to, but no one is forcing you or pressuring you to do anything at all.
It’s also in the conundrum cubed jumping puzzle,and makes the puzzle impossible as it’s so bright the cubes can’t be clearly seen.
The issue is fairly recent,as I did this puzzle 6 months ago and no prob then.
This would be an unfair buff,as it then favours players with hot,over players who don’t.
To make it fair,all players would have to be given gliding ability outside the hot zones.
The original post is very strangely worded.
Something like “why dont people like raids” would make more sense, and most likley get better responses.
I no longer do raids for similar reasons to Aenaos, and the last raid I did was also in WOW.
The bottom line is that MMOs are to provide entertainment, not tedium and abuse from players whose life would think depends on getting thru the raid in the quickest possible time.
Indeed.
To the OP, why are you still here, when its obvious you want a game like WOW.
The entire reason that people come to GW2 is because its differant to other MMOs.
No point just churning out another MMO thats the same as all the rest.
Thanks all.
Knew it was something simple .
Does anyone have any problems with this skill.
About half the time , when I dodge no clone is created, and other times it works.
I know you have to be in combat, but is anything else needed?
Thanks.