What do players think of this.
I avoid it as far as possible simply because it seems totally unbalanced, in that 1/2 of your weapons dont even work, but the mobs that you have to fight do just as much damage as they do on the land.
Its like you are fighting with one hand tied behind your back.
If you are a light armor wearer its pretty hopeless.
Forums mainly attract negative comment.
People like me who are having fun with HOT wont bother posting about it.
No one was forced to buy HOT.
This game will run , albeit with not fantastic frame rates on some pretty low end Laptops.
I play it when away from home on a ACER E3-112 Netbook which is a very low end el cheapo Laptop, and provided you dont mind frame rates dropping to 15 or less, most of the time its around 20 – 25 the game is quite playable, provided you avoid large zergs.
All MMOs have grinding in them.
Its absolutely essential but not compulsory , and this is simply because it takes far longer to design and add new content, than it does for the playerbase to play the new content.
As the playerbase in MMOs wont do anything unless they get a reward for doing it , some content has to be made repetitive and to provide sufficent reward for repeating the content , the reward has to be worth while for the repeated effort.
So the usual way is to use the RNG, ie sometimes a Mega fantastic item drops.
If this wasnt done, then the playerbase would simply get to the level cap, and then complain that there was nothing for them to do.
This is an interesting thread because its extremely common in many MMOs.
I have reached the level cap so what do I now do.
Another frequent question is how do I get to the level cap ASAP.
The general inference is that until a player reaches the level cap there isnt much to do.
Some games like WOW partially solve the problem by increasing the level cap over time , but it only stalls off the inevitable when everyone reaches the new level cap.
So I then wondered why have levels at all.
Since the aim of the game for many players is to get to the level cap asap and then play the "End Game " whatever that is , why not simply have an “End Game”
No levels.
The entire world is the “End Game”
No levelling needed.
This means that the game devs can put all their efforts into making “End Game” content, and woudnt have to waste their time making many other lower level zones where players are just trying as hard as possible to get thru them to reach the end game zones.
This game is a bit better than most in that there is stuff to do in the lower level zones for people who have reached the level cap, but I wonder just how many people do this.
The other alternative is that the “End game” means just that, you have reached the end of the game and its time to buy a new one.
These are just some ideas to throw around, as I have no views about the practicality / otherwise of any of this.
Thanks for that info.
Tried again yesterday and one of the Trebuchets was working so used it until a centaur champ climbed the scaffold and killed me .
Event failed again.
If you really want a tuff challenge try this event.
Id say its now as hard as Teq .
How do you get these things repaired?
They are both normally broken, but occasionally are in working order.
Pretty useful in the Centaur event if they work.
A better question to ask is why do players complain about a game they are playing when there are so many other games available for them to play.
Surely if you dont like the game that you are playing, then why play it?
I used to play WOW many years ago, and a common post on the WOW forums was
“if you dont add XXX to this game , then Im quitting”, where XXX is whatever you think the game needs.
6 months later the same posts from the same players.
I didnt like everything in WOW, as I dont like everything in GW2 , but I see no need to complain as overall both games had far more good things than bad.
I play a Charr Mesmer.
So far I think Im the only one.
Nothing like a Charr throwing purple butterflies around.
I have no view about this , but its interesting to contrast the comparison that Dungeon Sellers are players selling a service to other players for Gold and thats allowed, but Gold Sellers who are doing the same thing (selling a service to other players) arnt allowed.
Thanks for that.
Thanks for responding.
Not actually the question I was asking.
Im aware that GMs can appear in the game as playable chars, but is there a GM class,
ie a class of player that only GMs can play, which looks totally differant from the normal playable classes.
Can / do GMs appear in the game as playing chars, ie with GM in their name?
Have seen this in other MMOs , but not in this one so far.
I have one as well.
All ok apart from the trading post where some items I cant buy, dont know why.
Keeps telling me that my acct must be validated, but I have no idea how to do this.
When Im fighting a mob , and theres other mobs around, or even friendly NPCs around,
usually around 1/2 way thru the fight, the Mob thats targeted shifts by itself on to one of the other nearby mobs, or on to any of the friendly NPCs.
If there are friendly players around, sometimes they will end up my target.
I then have to frantically get the target back onto the original mob.
Im not pressing any of the targeting keys that change targets.
Does this type of thing happen to anyone else?
Thanks all.
One Charr Mesmer coming up.
Havnt player Charrs yet so this will either be fun or a total disaster.
I dont see many Sylvari Necros.
Are there lesser played combos?
No probs at all with me either.
Given the lack of other posts about logging in problems , its likley that the problem is at
the OPs end , either the computer or the Internet connection.
What does "really want to play the game " mean?
MMOs have no rules which state this is how the game must be played.
MMOs also have no winner as such games can never be won.
MMOs are nothing more than time sinks which allow you to waste your time in a particular way.
Why is everyone so fixated on rewards?
I wont do anything unless I get a reward for doing it.
Doesnt anyone actually play games simply to have fun?
I havnt got the foggiest idea what legenderies or exotics are , and I dont even understand why I need them, simply because Im having plenty of fun without them.
I see little future in MMOs , at least like GW2 or WOW or similar games like this.
And thats simply because essentially they are all the same , which is kill a monster, and then get a reward.
Risnse and repeat.
Now this isnt the fault of the Game Devs, its the fault of the players who seem to want this style of play, but it severly limits what can be done.
When I played WOW for many years, I didnt kill anything but instead simply played the games economy by buying and selling stuff on the various auction houses.
WOW has by far the best economy, but even doing this after a while simply got dull.
I simply cant see what can be done to make MMOs better.
How does this happen?
Does the city get taken back if no players wish to get involved?
Whats the time frame , ie for how long is the City in the hands of the Invaders.
If the time frame is long, ie many hours or days, then players who have no interest in the event will complain bitterly to the Devs that they cant access the city.
If the time frame is short, and the city is retaken with NPCs then whats the point of the Invasion in the first place, which gets back to the OPs original post.
Id actually like a real invasion where the consequences are dire, but if you think about the reality of providing events like this it just doesnt work.
Heres why.
Lets assume the Mordren invasion totally takes over somewhere like Divinitys Reach, and the Mordren kill everyone in the City.
What happens next is the problem.
How does the game get returned to its normal state?
Players who arnt participating in the Invasion will complain like hell that Divinities Reach is now not accessible.
Until a sufficient number of players can be found to retake the City, its lost, and thats the problematic part.
The big problem with MMOs is that events cannot be designed to adversly affect players who dont choose to participate in the event, so major adverse events like invasions simply dont work.
They upset far more players than the small number who benefit from them.
Must be something wrong with me .
I took part in this event yesterday and found it was great fun.
I have no idea what the rewards are or what they are for , but who cares.
I play this game to have fun, and not to collect rewards.
Over the years Ive player MMOs and I started with Anarchy Online , this post is one of the 2 most common posts you see in online forums .
The other one is
If you dont do < Insert here whatever you think needs to be done > Im going to quit the game.
You = the game company.
And the most common response to both is
< Can I have your stuff >.
To which the answer is either no , or no response.
Surprisingly, and this was real common on WOW, was that several months down the track, you see the same posts from the same player.
Still threatening to quit if the game company doesnt do what they want.
Ok, thank you.
When I hit M and show the map , on the left hand side is information about World completion and also how much of the zone I am in has been completed.
Friend of mine has just started playing with a free account , and is L 13 , but when she hits the M key to show the map, the World completion and the Zone completion info is not shown.
Is this a differance between the normal acct which I have and the free acct, or is there some way to turn this info on.
Thanks
This was one feature that I remember from WOW and was one of the better ones, which could be included in this game.
Essentially there were NPC sellers who either randomly wandered around the world selling items, or were located in remote hard to get to places.
In either case, the NPCs sold rare and highly useful items , but the items were in limited supply, and the NPCs usually only had 2 -3 of each item , and once sold they had no more for a long time .
The sorts of items sold were things like rare recipes for crafting, or rare items like up market food or other consumables.
Some useful locations in this game would be at the end of difficult jumping puzzles, or wandering around parts of the world where players have no real reason to go.
If GW2 is to get mounts, can I have a Segway.
At least for Asuras.
This always happens when Game companies try and improve the security of peoples accounts.
You get all kinds of reasons of why this is bad for me , whilst at the same time the complainers have no better ideas of how to realistically improve the game security, but are the first to complain to the game company when their accounts are hacked.
If you are a class that cant do damage, no one will want you in their group.
This game doesnt need dedicated Healers.
The only way to require a role for dedicated healers would require nerfing the healing capabilities of all the other classes, and no one will wear that.
Its also an extremely difficult task to rebalance all the classes just to make a minority of the player base happy.
WOW is an enforced Trinity game , in the sense that just about all the challenging content needs a Tank, a Healer and the rest of the group can be anything.
The problem is the vast majority of the player base want to play DPS chars, a smaller number want to play tanks, and a minority want to play healers.
Which means that a lot of time is wasted trying to get a group together thats meets the criteria.
Dead easy to get lots of DPS classes, but hard to get a Healer.
Gets worse though.
In PUGs , if there is a Healer in the group which is pretty well guaranteed, many of the other players think they are indestructible simply because its the Healers job to keep them alive , and this means that if one or more dies, or the group wipes, because of stupid game play, its the Healers fault.
This game is fantastic as it gets away from the forced group composition concept.
Id be happy with a simple map of the world which you could buy at the store for gems which would at least show you where all the waypoints were, even with them still locked.
You would still have to go there to unlock them , but at least you would know where there was.
Ive been slowly trying to do all the jumping puzzles, and most of the information about them always starts off with “Go to this waypoint” which in most cases is meaningless unless you have previously been there and know where it is.
Are there any methods in the game to mitigate or increase the height you can fall from without dieing?
Been trying some of the jumping puzzles and being the worlds worst jumper, I die a real lot from falling.
After a while the scenery from running back from the nearest waypoint does get a bit dull.
Thanks.
Armor isnt balanced.
Characters are balanced, which is why differant characters wear differant armor.
Your post makes no sense.
To introduce a need for Tank / Healer characters then all the dungeons would have to be redesigned, which would then prevent them from being completed by DPS characters alone.
How can a need for a particular set of classes be introduced, without impacting in any way on players who dont like / want to play those classes.
The last thing this game needs is that every dungeon group has got to have 1 Tank and 1 Healer and a number of DPS chars.
Thats the WOW model which many people including me came here to get away from.
In every MMO Ive played that had the trinity, every group had to beg to get a Healer to join it as no one wanted to be a Healer.
Most people wanted to play DPS followed by Tanks.
I played a Healer in WOW for years and came to hate the role as you got blamed every time for group wipes, even when it wasnt your fault.
Same in Lotro, too few healers , most DPS.
GW2 is great that it doesnt need this concept.
Id like a simple map of the world which tells you how to get to somewhere if you dont know where the somewhere is .
eg location of waypoints in a zone.
You still wont be able to use them until you actually get to one , but at least you can see where they are.
Also some kind of in game GPS that shows game coordinates so that I can tell someone where I am, or I can see where someone else is.
Try the jumping puzzles, that is if you can actually find them.
Theres at least one in every zone.
The Viziers Tower is a good one.
Theres a far more fundamental problem here, and it applies not only to this game but to most MMOs, and thats whats the purpose of the game?
Most MMOs Ive played seem to have only one purpose, and thats for most players to get to the level cap ASAP.
Having to grind their way up thru all the lower levels is seen as a chore or waste of time.
So it begs the question, why have levels at all.
Why not simply have an end game , where all the effort of the game designers goes
into making Ënd Game content .
This solves the levelling grind , and the other common complaint which is theres not enough end game content.
After a MMO is released all the zones are full of people for a month or 2 , until everyone starts hitting the level cap, and then 90% of all the players are at the end game and the only zones to have anyone in them are the end game zones.
The only way game designers can fix this and its only temporary , is to add more end game content and raise the level cap, after which in a month or 2 , everyones at the new level cap and complaining thats theres nothing to do.
What the fix is to all of this I have no idea, but its a problem that all MMOs have .
The Lion guard have got machine guns .
Theres a quest i think its in Diessa Plateau where they have a row of these things guarding a road.
They look like gatling guns .
Wish I could have one.
The download rate depends on what you are doing in the game.
If you are only doing Solo PVE type stuff with no other players involved, then the download rate is quite low 5 – 10 Kbs, but if you are doing group type activities or running around in Lions Arch or anywhere else where theres a lot of other players, the the download rate will rocket up into the 100+Kbs.
Worst case scenerio 20 – 40 MB per hour, so your 1 GB wont last long unless you play extremely casually.
Theres also a variable latency problem with wireless which is dependant on the loading of the 4G tower that you are using.
This type of complaint occurrs on many MMOs.
Im quitting the game because of < Insert here whatever your complaint is > and Im sorry to go , and Im sorry to see the game die .
The inference is that the game will die because this one person is quitting.
I used to play WOW (unfortunately) for many years, and it was fun to count the number of " Im quitting the game "posts that occurred on the forums.
Even funnier, was the number of people (the same people) continually posting that they were quitting the game , and were still quitting the game 6 months on.
There seems to be some kind of beleif that Im quitting the game posts, will somehow force the game developers to alter the game design to suit the wishes of the poster.
If you dont like the game , then just leave.
Theres no need to tell everyone why.
Ive spent $50 buying the game and $20 on gems and thats it.
I probably will spend another $20 on gems over the next year or so.
Cant see why on earth its necessary to spend more.
This isnt a rant about jumping puzzles and their difficulty , but more about the logic of where they are located, and their existance in the game .
Ive been playing the game for over 6 months now and only discovered that jumping puzzles existed a week ago.
Which brings me to the first issue, and thats for new players theres no way to know that these things even exist, let alone that theres one in every zone.
The 2nd issue is that there seems to be no logic about the difficulty of the puzzles and the zones they are in, so that you can get ultra difficult puzzles in beginner zones.
I accidentally found Goemms Lab in Metrica Province and not knowing that this is one of the ultra kittenes, tried to get thru it with no success whatsoever, and many hours of ultra frustration.
It would seem to me that the puzzles should scale like the zones, so the easy ones go in the beginner zones, and the kittenes in the higher level zones, but as its obviously too late now to change this then maybe some kind of difficulty rating system could apply, such that at the start of a jumping puzzle there is some kind of indication of how hard it is.
As for the existance of these things, maybe something along the lines of how vistas are advertised, like theres an undiscovered vista in this direction which now appears on the map, to theres an undiscovered level X jumping puzzle in this direction, where x is a number between 1 and 10, easy to hard.
Any thoughts.
I dont know much about HOT or its pricing, but a common mistake that is often made on game forums is that the people posting on the forums think that they speak on behalf of everyone else.
ie I dont like something about the game so therefore everyone must agree with me.
Forums generally only attract people who want to complain about something.
They dont attract people who dont have any problems with the game, so the posts of the forums give a very distorted one sided view of whats really happening.
AFAIK GW2 has around 400K subs, but Ive only counted a couple of thousand negative posts about the pricing of HOT.
People who think positively about the expansion wont post at all, as they have no need too.
The price of any product is determined by the seller .
Its not determined by what some of the potential buyers think it should cost.
If you dont like the price of the expansion then simply dont buy it , like any other product.
Does anyone have problems with the camera when playing a Norn and doing jumping puzzles.
The problem is most obvious when you are in a confined space or underwater, and manifests itself as its very hard to see where you are going.
I just tried the jumping puzzle in Lornars Pass where the entrance is underwater in a small room and with an Asura had no probs, but no hope with the Norn.
Alternatively is it possible to make your char smaller.
Firstly this is not a post about flying mounts or anything similar.
Can the creatures in this game like birds or dragons with wings actually fly, or are they actually on the ground but elevated to make it appear that they are flying?
Reason being I was trying to kill a bird in the Fields or Ruin that was at most only about 10 metres away, but between me and the bird was a deep gully that wasnt crossable.
The bird took no damage from me shooting at it , and whilst it was trying to get to me , coudlnt.
It behaved exactly like a ground based monster that cant get to you when you attack it with a ranged weapon.
Does the game engine support flight?
Im not in the slightest bit interested in flying mounts, but as there seems to be in the new Lions Arch an aerodrome , would be really cool to see NPCs flying around in ancient old planes.
As an aside to this issue, can NPCs rez dead players?
Ive often seen NPCs rezzing other dead NPCs , but never a player.
Would be cool if they could especially if you die somewhere and there are NPCs around who will run to your aid.
When I played WOW, the average time to create a new challenging dungeon was around 6 months of work.
It makes no economic sense at all to pour a lot of resources into something that only a minority of the player base will ever see.
Even less so in a game like GW2 that doesnt charge a monthly fee.
Any new content has to be accessible for everyone, and not a small subset of the player base.