Well, adding zvz doesn’t count as qol, monetization or barrier of entry, so you’re gonna have to change your thread title again i suppose.
Imagine a world where 95% are PvP instead of PVE. (just dreaming)
It would be like high school locker room everday.
GvG was a particular type of pvp. The face-value meaning of the acronym is not important. GW1 players that talk about GvG mean a specific type of pvp that is arranged in a particular way.
They won’t revert any glory gain guys, stop deluding yourselves.
there are more folks working on PvP related projects right now than ever.
4, up from 3 amiright?
How hard is it to make rewards for pvp? Just add few exclusive skins we can buy with glory since thats good for nothing right now why do we have to wait a months for rewards when pve gets it every 2 weeks…. You are not going to have any pvp players left by then. Just saying…..
We want to totally revamp the way rewards and PvP interact with the entire game, what you’re suggesting is relatively easy, but in the long run not what we think fundamentally will solve the core issue with PvP. We’re working on comprehensive fixes to help bring PvP and the sense of more reward more in with the rest of the game, rather than apply band-aids on a system we don’t really like anyway.
As for the skins, absolutely that’s one of things we’re discussing.
It’s at minimum a bit encouraging to hear you guys don’t like the current system and want to overhaul it. I want an email when you guys are done so I can come back.
Personally, templates are a big thing for me. I would happily toss gold at the gem store to get templates.
You represent what is wrong with this game’s direction.
I agree, there is a lack of prestige in this game. /rank was an effective tool in gw1 to judge player skill (even if not entirely accurate) and incentivize players to keep playing. It’s important it is linked to tournament wins as you say as well.
- new game modes
- many more skills
- better infrastructure
- increased importance of tournies
All things that we might realistically expect of anet… So in 3 years maybe I will start playing again.
Guild Wars 1
snip+ Better prestigious armors
(comparing this gw1 armor with the real ascended would be too unfair so I’ll use an enhanced version designed by one of the member of my guild).
GW1 had a better sense of aesthetics and the power of simple designs. GW2 is in your face constantly trying to prove it really is a big-boy mmo and that the flashier your armor the bigger the epen.
nty, I don’t care to hear anet’s pr again, cause that’s all you’ll get
31.weekend tournaments. Over the weekend host a multi team tournament that rewards gems And increased rewards/special loot to the top qualifying teams.
And that will be monetized how?
Otherwise we will rename this thread to “stuff we’d like to see in game”
15 sec “join” button or it picks another player
this is really not rocket science
I originally made this post in the MLG Denial thread but recently felt that it need to be its own thread
okay here’s a list of things that you can monetize on for spvP.
1. Video Channels. […]
2. Formatting Hot Join. […]
3. Setting Team Que at Higher Incentives […]
4. Templates. […]
5. Ziashen Keys. […]
6. Glory Boosters. […]
7. this of late is a pretty controversial topic. but try attaching a Guild verses Guild Mode into Custom Arenas to give the community more incentive to buy custom arenas.
8. Start Selling Tickets so that players can watch tournament games in game. and compendiums that support their favorite teams.
9. Another way of helping new players is to give Short Cut Scenes of how to play spvp gamemodes when they first enter SPVP. or have the living story team make a short Interactive event, that has a players entering spvp for the first time playing a match with npc’s.
10. make rewards give the player a Feeling of Satisfactory and Accomplishment. presenting a cool reward or item after a match with flashy presentation. is a good way to start. encouraging the player to achieve more rewards.
11. Streams, and replay. new players learning from top tier players, via watching streams and replays. this is an amazing tool to help every player improve their game. coming up with an in game system, that allows players to pull up old replays and save them to their computer. or watch live games. this doesn’t need to be a system tied into hot joints, it needs to be its own thing. there needs to be an NPC in the mist that pulls up all the information players need, to watch live games and replays.(give an option for players to save a replay after a match ends, so they can learn from their mistakes or the enemy team).
I will continue to add to this post when I think of new ideas or concepts
I greatly encourage the community to add to the list with there own ideas on how to make spvp a bigger priority for Anet as a company.also I understand the current state of the game and the resentment a lot of players feel towards it.
but please do not derail or entice Arguments and refrain from Hyperbole because it does not help the devs or healthy discussion.thank you.
You have started with “here is list of things to monetize” and then you list mostly basic features. It’s not even clear to me how “formatting hotjoin” would be a paid feature?
Your post is bad because it presents some good ideas and then sticks a dollar sign in front of them, as if the message to anet was: “make us pay for everything”. I think people are not reading clearly and just agreeing with things they want to see, not realizing these would all be for $$$.
You certainly shouldn’t try to monetize little things like skill templates, dear god what a nightmare that would be.
Here is your way to monetize the game, are you ready? Not with qol features everyone should have access to, not with new game modes behind pay walls, and certainly not by selling tickets to streams…
Weapon & Armor skins.
It’s not a new idea, but it is an effective one.
Follow team fortress model roughly:
- eliminate glory, it is unnecessary complication and makes game feel like grind
- “basic” weapon & armor skins drop often
- salvage large amount of these for an armor piece you want, higher “tiers” require more salvaged items (not using mystic toilet, but less-rng system)
- higher-tier pvp skins are also available to purchase. I think it should be real money and not gems.
- create new “ultimate” weapon and armor sets that can only be earned in-game by skilled players who win a lot (many ways to do this, I’d say an monthly tournament)
- create “reskins” of basic weapons that look cool, or different than normal but are still recognizable, put these in shop as well.
- weapon sigils that can be bought and perform some kind of animation/sound when killing someone. would be interesting to have these sigils have no other effects so player chooses between bling and effectiveness. This is a theme you could continue in various other ways, where a player will choose to try and handicap himself but still win, thus showing off.
I’m just going to stop now. I had a few more ideas, but it’s wasted effort. There is no need to nickle and dime players for features in a b2p game when there are existing business models that make more money with f2p and still respecting player dignity.
This entire thread is wrong. No one will give a kitten to hear this, but you can’t monetize a bad product. There are lots of conflicting ideologies present in these forums for how to “monetize” pvp, and it’s also pretty clear that anet don’t know what to do either. Here, I will help you guys out:
Firstly, op, selling access to streams is asinine and counterproductive. Streams are the lifeblood of pvp advertizing. Sponsors pay to have more people see them.
Secondly, and most importantly, is the confusion anet has within itself. It wants to be esports, but it also wants to lure pve casuals in and keep them with handouts and an easy to master, low skill ceiling gameplay. You can’t have both. Here is why:
PvP is about competition and public domination of your opponents. It is not, and has never been, about rewards and what you “get” from winning. It is about overcoming great challenges, and recognition of worth from others.
- If the game does not present a significant challenge
- or attempts to cater to casual players too much
- or makes it difficult to immediately realize above-average player skill during a game
the perception of your worth by winning doesn’t rise.
This causes the core pvp player base to not take this game seriously and leave. And so, with them go your hopes of esport, and any meaningful pvp exposure/popularity and monetization. Anet is attempting to monetize pvp casual players. You can’t monetize an audience that isn’t committed.
To summarize: You must focus on your core audience or fail.
(edited by milo.6942)
It should actually be the Hall of Heroes, lore-wise. Another thing they screwed up.
that’s assuming they wanted any ties with gw1 pvp
it is just amazing how glacial needed changes are in this game
This thread is all about an incoming revamp/balance of skills that is coming out on Oct. 15. It’s possible they might include new skills along with the the changes.
No, there won’t be any new skills in that update.
Because stealth OP and the designers know it.
I suggested Instant Trait Reset. https://forum-en.gw2archive.eu/forum/game/suggestions/Trait-Reset-Express-and-Skill-Points
Thank you, Arena Net!
EDIT: This item is useful especially in high level Fractals of the Mists and dungeons, sometimes the party lacks damage so I’d reset my traits and switch gears. You can’t leave the party if you’re the party leader, the dungeon will reset.
Yes… gemstore purchase to circumvent game bugs… brilliant business plan anet.
i was asking myself why the hell do i need to pay 4s every time to reset traits… that’s cuz anet try to monetize even trait resets rofl soon you’ll be paying 50gems to be in LA for longer than 30 minutes
I don’t mind paying an NPC a few silver, that’s just a typical MMO gold sink (and not a particularly egregious one, either, especially compared to the manuals).
Yes, “typical MMO” is exactly where we are headed.
It still amazes me the prices that gemstore items have vs the effort devs took to make them vs the amount of money I paid to get the game in the first place. It’s like extortion.
a legendary garbage collector
hahahahha
Maybe I’m way too cynical and jaded, but it seems like they want to nickle and dime you to do nearly everything. I was expecting they’d implement spec templates and we’d probably have to pay an automatic respec cost that’s higher than normal (and be out of combat of course), but gemstore items??? They are really really desperate to get people into that store.
“This game is terrible! First thing you should do is spend more money.”
never ending thief QQ…why not ask for buff to your own class?
what I don’t understand is why somebody with a mele range weapon set is able to teleport away at 1200 range directly away from you.
Because it’s much better if a ranged class does it!? You do realize a melee user can’t do anything at 1200 range?
can’t do anything but leave a fight
this will turn into a long discussion about gw1 vs gw2 and etc etc, but really the only thing that is an intelligent response is: then just stop playing. you will breathe a deep sigh of relief
I think a lot of people still suffer from the delusion that gw1 was esports.
Gw1 was esports like Jai alai is a mainstream sport.Truth is there’s more nostalgia then merit, but most people who played gw1 will always say it’s pvp system was better.
well this is flamebait if i ever saw it
you must be active and not sit there and hit the same buttons in a set way over and over.
i thought that was pretty funny 10/10 would read again
So in WoW your not hitting the same buttons over and over? Just because there more to hit dose not make it any kitten ring and if you watch ppl who play games like WoW only hit a very few set of ability over and over in a set pattern.
This is the different between active gaming and inactive GW2 IS active WoW is inactive.
i was commenting on gw2, not wow
you must be active and not sit there and hit the same buttons in a set way over and over.
i thought that was pretty funny 10/10 would read again
you already know the answer: this game is nothing like guild wars
there are some good aspects and some not so great ones
i think the game is boring, take from that what you will
There was an explanation to why we don’t have capes here. The reason is that animating the capes with all the complicated movements is tricky. Especially if you don’t want them to clip trough you every time you dodge for example. The other thing is armors and character models. We have very different models like charr and asura and then there are those armors that have parts sticking out of them. Heavy TA armor for example.
I have heard tho that they are working on making capes work in this game as well but unfortunately I don’t have the source for this information.
partially true, except there’s no animation necessary, it’s physics based. I believe it’s mainly due to clipping issues with the various races and armors that would make for a lot of trouble to fix so they just took easy road and deleted capes
Ask yourself what is this game about? It’s about fighting. You fight everything, all the time. And that’s the part that’s way underdeveloped and formulaic.
just wanted to point out how players have been trained so well to expect microtransactions, they willingly propose to give money for nearly anything. 5 years ago you would have been asking for this feature to be included in the box price.
Honestly a match should be VOID if someone leaves/disconnects and the match is reset, everyone goes back to the queue, the position is back-filled or the match doens’t progress in an unbalance state. Simple.
and then losing teams would exploit it
i really doubt the game will stop being boring when the sounds are slightly different every time you shoot an arrow. the game is boring because the combat is stale and repetitive, there are few skills to customize your play style, and the encounters and enemy ai are generally simplistic.
also, as a side note, i often wonder to myself, why bother killing these mobs? there’s nothing in it for me. they are just in my way and they aren’t challenging, just time-consuming.
well if you pvpers would just make pvp popular, maybe anet would fund pvp more and get devs on these issues. have you ever thought about that????
So I am to assume that all that time I spent in outposts in GW1, there was no hint at some form of persistence and that trade and other activities would just come to a grinding halt when I left. Furthermore, GW1 had a huge player base.
Farmville has a bigger playerbase than Guild Wars, but it’s not an MMORPG. Hell, COD has a big playerbase too. Playerbase doesn’t decide your genre of game.
More to the point, outposts are LOBBIES. Can you cast skills, use spells in outposts? Nope. Even in Outposts you fight in, like LA during the mission to get to Nightfall, it’s an instance of LA which didn’t exist.
Games that have lobbies are known as lobby games. There are many of them. I’ve seen none that I would call an MMORPG.
If you can play in outposts, why can’t you use your skills there?
farmville and cod aren’t rpgs, arguably the more important half of “mmorpg”.
that you can or can’t cast spells or fight in towns is irrelevant, there’s no sub-clause that dictates “true” mmos must have these things. ultimately categories are made by people to help them to organize things. different people may consider gw1 an mmo (it certainly is an rpg) or not, but it’s indisputably closely associated with other mmos.
and all of the above is irrelevant to the discussion, because we were discussing mmorpg pvp, which gw1 is absolutely relevant to.
BUT for the current generation of games, I suppose it’ll do.
yes this is accurate, gw2 is the best of the current mmorpg pvp games, and that fact is very sad. luckily i don’t need this kind of pvp, i can play fps games and other single player games. lots of other choices. no reason to play if it’s just the “best of the worst”
just a thought about the design philosophy changes between gw1 and 2: the complexity we had in skills balanced out the relative simplicity in gear and stats. in gw2 they’ve turned those around so that gear is much more complex and the skills are much simpler. i for one, don’t find stats at all interesting, and i’d much rather have my skill complexity back. thnx.
I’m not a fan of any new rank system based off of tournament wins. FOTM build cookie cutters will be at the top. Not underdogs who make viable fun builds. People who join pvp guilds will not be having fun—they will be playing what they are told to play, which is fotm or get out and not play tournies.
i can’t comprehend your post. of course the players that run most effective builds will be on top. what were you expecting?
you could leave once per hour without punishment in gw1, a lot less strict than what you proposed.
you can’t fix underlying issues with the game by force
just unplug modem
that would be unfair to people that dc
it would be easy to exploit for losing team to avoid rating loss.
So you’re saying they’re just going to reward those who rank farmed skyhammer while it was allowed and punish those who didn’t take advantage of that opportunity by not taking away their rank status or making it easier for people to gain rank?
yes, it’s extremely unlikely. i would suggest to them that rank is not displayed on scoreboard anymore, that higher level ranks are much easier to obtain, and there is replacement prestige rank that actually works and is based off of player tournament wins.
when i quit
Maybe it is easier to roll back everyone and harder to roll back one person?
they’re really not going to do that. they will do the simpler thing and add better thing than rank for prestige. rank is dead. i would be surprised if they don’t do it like I say, would be simpler and make everyone happier ultimately. but then again, anet have shown before they like to be different and unique snowflake with half-kitten implementation