Guys this is bold new direction for games.
It is like GW1 but infused with korea at every level.
Such bold. Much Game. Wow
Pay To Win
What is being won here?
Take only 1 example:
Legendaries might be considered an endgame objective
Can you pay to win a legendary?
The answer is yes.
Do you have to pay to win a legendary?
No.
But those that have can be said to have paid to win.That not a win for a lot of ppl though the win though legendary is working to get it just to simply buy it is not going to be a win. Look at it this way the AP for a legendary is crafting it not just having one that is the indicator of the win.
What your doing is having one small hang up with one very small part of the game and trying to use that to prove every thing else in the game is p2w. Its a flawed argument and ppl point this out every time but ppl keep making these threads over and over. If you say it enofe will never make it true.Please stop being so negative on these forums because throwing arone P2W in a game is a major thing to say about a game to the point of game destroying.
I only mentioned 1 thing to keep the example simple, but there are many things that are considered final objectives in this game that are all touched by the noodly appendage of godmode $$$ → gold. You can buy gold. With gold, you can buy (nearly) everything.
Healing Burst (as it is now)
Pay To Win
What is being won here?
Take only 1 example:
Legendaries might be considered an endgame objective
Can you pay to win a legendary?
The answer is yes.
Do you have to pay to win a legendary?
No.
But those that have can be said to have paid to win.
Only with real life money?
Did you read my post? Broadly speaking, p2w encompasses games with the ability to earn rewards by play time as well as credit card.
There is so much convoluted and desperate definition shuffling here it’s just pathetic.
Firstly, how do you win in pve? What is the end goal of pve? I’m asking you. Tell me, how do you win pve? If you say pve can’t be won, then stop reading here. Gw2 is not p2w. If you think achieving or competing in any of the following would be considered “winning” or “endgame” then read on:
- Legendaries
- Ascended
- WvW
- Fractals
P2W does not refer exclusively to things that are bought with money with no alternatives. If you don’t agree, then stop reading. GW2 is not P2W for you. However, there are many games that would commonly be considered P2W that allow players the option to bypass large amounts of grind or time-gating by spending some money. In this sense GW2 is indisputably P2W, but probably fairly mild in comparison to other games.
TL;DR
- P2W term generally includes games that bypass grind with $$$
- GW2 allows you to bypass grind with $$$
- GW2 is P2W (the degree is up to you to determine)
Concise and well worded. Great post +1
Concise, well worded, and wrong.
Pay to be equal a little more quickly is not pay to win.
You can buy a legendary directly from the auction house.
Which is equal in power to an ascended, both of which can be obtained more slowly in game.
Its power is irrelevant, it’s the grind time that is being bought.
There is so much convoluted and desperate definition shuffling here it’s just pathetic.
Firstly, how do you win in pve? What is the end goal of pve? I’m asking you. Tell me, how do you win pve? If you say pve can’t be won, then stop reading here. Gw2 is not p2w. If you think achieving or competing in any of the following would be considered “winning” or “endgame” then read on:
- Legendaries
- Ascended
- WvW
- Fractals
P2W does not refer exclusively to things that are bought with money with no alternatives. If you don’t agree, then stop reading. GW2 is not P2W for you. However, there are many games that would commonly be considered P2W that allow players the option to bypass large amounts of grind or time-gating by spending some money. In this sense GW2 is indisputably P2W, but probably fairly mild in comparison to other games.
TL;DR
- P2W term generally includes games that bypass grind with $$$
- GW2 allows you to bypass grind with $$$
- GW2 is P2W (the degree is up to you to determine)
Concise and well worded. Great post +1
Concise, well worded, and wrong.
Pay to be equal a little more quickly is not pay to win.
You can buy a legendary directly from the auction house.
There is so much convoluted and desperate definition shuffling here it’s just pathetic.
Firstly, how do you win in pve? What is the end goal of pve? I’m asking you. Tell me, how do you win pve? If you say pve can’t be won, then stop reading here. Gw2 is not p2w. If you think achieving or competing in any of the following would be considered “winning” or “endgame” then read on:
- Legendaries
- Ascended
- WvW
- Fractals
P2W does not refer exclusively to things that are bought with money with no alternatives. If you don’t agree, then stop reading. GW2 is not P2W for you. However, there are many games that would commonly be considered P2W that allow players the option to bypass large amounts of grind or time-gating by spending some money. In this sense GW2 is indisputably P2W, but probably fairly mild in comparison to other games.
TL;DR
- P2W term generally includes games that bypass grind with $$$
- GW2 allows you to bypass grind with $$$
- GW2 is P2W (the degree is up to you to determine)
Nope. It helps that I use gold for all my gem purchases, and if I ever want a key I just run a new character through their personal story. Play2Win.
which is at the cost of your time.
Yeah, and I spend that time enjoying myself :P
Yes exactly, and that’s just fine, but it does not change the nature of the game’s monetization scheme. It is a “soft pw2” strategy. GW2 is not a “true” p2w game, but it allows players to skip months of grind with a swipe of their credit card.
Nope. It helps that I use gold for all my gem purchases, and if I ever want a key I just run a new character through their personal story. Play2Win.
which is at the cost of your time.
So this is probably required reading: http://us.battle.net/hearthstone/en/forum/topic/10195910049
GW2 is category 3
this game is P2AG
pay to avoid grind
there is no way to “win” in this game
the gem operation is borderline P2W but so far it is mostly fine.
mostly the problem is legendaries that can be bought
1. the excessive need to balance everything in pvp without looking at the consequences in wvw & pve
Pvp is anything but balanced. It’s more like trying to balance completely separate games simultaneously—nothing will be good.
A few of my friends bought the game at release and none of them still play. They prefer their stale but familiar mechanics to the new stuff. And really, they never gave it much of a chance. A few weeks maybe before they put it down. Months after release I got another friend to try and he’s still going today, but that’s one out five.
Personally, I can’t imagine ever going back to rooted combat again after the fluidity of GW2. It reminds me more of playing Battlechess now, than an MMO.
I don’t think your friends disliked gw2 because it’s “new and unfamiliar”, they played it for several weeks you said. That’s plenty of time to understand gw2.
Honestly, I see moving while casting is a gimmick. Something that satisfies immediately when compared to other combat systems, but contributes to gw2’s autoattack endgame. It would have been better if casting causes you to move at 50% speed (or even slower). Players should be punished for being in bad positions, but if you can just walk around freely there is no penalty for bad play.
with all the other things that would be better for gw2 that they are still not doing, i really don’t want their time wasted on this.
The whole combo to get dhuumfire is OP, burn+300 power + 30% condi duration and then theres terror. This makes us have OP condis while dealing nice direct dmg.
But without this OP thing necros would be out of pvp at all. What else we have? All other builds play similiar just lack in something, be it condi dmg/DD or survibility.
IMO in first half year of game necros were fine, but over time all other classes have developed something OP and now necros cant compete without dhuumfire.
Game needs to be leveled. Harsh nerfs to op specs, re-focus each class on core mechanics, stop with the buff balancing.
Insidious Parasite can still return, Spoil Victor can still return, Spiteful Spirit can still return, its just a case of can Anet do it without reverting back to the notion that they would make the game too complex?
They introduced Torment which functions a lot like a hex in GW1 that the Ele could put on you which would make you take damage for each second you’re moving. Things like Spoil Victor and Spiteful Spirit could be skills in a new weapon set and they could function like their old counterparts.
I do miss the blood sacrificing and the life-stealing builds (I had a cultist’s fervour build way back when) and the hexing builds.
SS and SV exist already as confusion.
I still do deep runs, guild & ally do mqsc (luxon points) farm every day, you can join a kurzick guild to do mtsc for kurzick points, a decent amount of people still gvg but composed mostly of players that know what they’re doing (i.e. not new to game), random arenas is still fun, if you follow the zaishen quests and the weekly bonuses you will find most of the players.
GW2 is boring. One of the main reasons (there are several) it is boring is because there’s nothing to look forward to. After about level 30-40 you’ve unlocked all of your interesting skills. If you want to change skills and be effective, you’ve got to buy new armor (huge PITA) so forget that. Once I get to 80 I can continue to do what I’ve been doing this whole time: wander around empty areas looking for DEs, farm with the zerg, run the same dungeons again, all of this to try and get some more money, so that I can buy a nice looking weapon to start all over again.
Contrast: GW1 was similar, but it had many skills to experiment with for those who liked that, a storyline (which didn’t suck) you could play with randoms, new expansions to look forward to, elite areas with prestigious drops, and great pvp (let’s not talk about spvp fail right now)
This game is boring on several layers.
Grind is OK!
…
…
As long as it’s
- fun
- giving progression
Neither of which is the case here.
I’m still waiting for the “expansion’s worth of content” that was supposed to come sometime this year.
it came and was promptly removed every 2 weeks
He said expansion’s worth of content, not a bug fix sized patch with mini games.
it’s been an expansion’s worth of minigames
I’m still waiting for the “expansion’s worth of content” that was supposed to come sometime this year.
it came and was promptly removed every 2 weeks
he is dead
all is vain
“Ask not what buffs can be given to eles, ask instead, what nerfs can be given to everything else to make this game less trash.” — Benjamin Franklin
you can’t remove bunkers so long as there are points to cap
A discussion about this would not likely result in much actual change.
Actually after seeing a lot of “major” balance patches i believe that the “major” balance patch isnt coming cause Anet dont know, they cant, they are not good enough, name it whatever you like to bring a major balance patch..
If they try to make big impact changes probably they will destroy the game, they will make our PC explode or something..
So they make small not important changes..
Do you remember the “BIG” balance patch before 10dec, the one we had to wait cause the Pax event was on and players would be too “confused”..
Imagine what would have changed to the meta of pax event even if the 2 next balance patches went out before PAX…….
Y, a big NOTHING, every player would play the exact same thing..This game is officially out of the competitive pvp scene..
Casual friendly “pve killing huge dragons-breaking doors and taking castles” gameI feel the team responsible for pvp is directionless.
they are shackled by big pve
Don’t quote me on this, but I’ve heard the .DAT file can become too beefy which can slow things down. I recall seeing that deleting the .DAT file can take care of some issues. I’d check with the tech forums before doing this, but it rings familiar.
Every patch you will ask same thing: “when is real patch coming”
answer will always be: next time
just 7?
On the subject of GW1 vs GW2 and “what to do” GW1 had a wide array of skills to find. It was a fun game to try out new build combinations and new synergistic setups. The combat was fun, deep, engaging and interesting. GW2 combat is too simple, too tied to gear (expensive to try new things), few skills, few interesting teamplay & counter mechanics, and the exact same problems of viability exist but now there are far fewer options. It is a less fun game in my opinion. GW1 could be played for the sake of the fun combat alone, GW2 has dull combat.
Maybe one day they will make Guild Wars 2
I think the combat’s interesting when it’s something like a d/d ele bouncing around in combat and setting up burst that telegraphs and has actual counter play. However I think 90% of the time the devs at Anet seem to confuse kittenty gimmicks that are incredibly annoying to fight against as interesting gameplay. Invisibility, clones and ai spam, evade spam, spammy ranged attacks with no downside, certain classes having ridiculous disengage tools, hard counter immunitites everywhere, ridiculously low time to kill that doesn’t allow for skill based back and forth matches. It’s all crap.
when you take into consideration they said team fortress 2 was inspiration for this game, it all suddenly make sense. they wanted to make an fps.
go to the mists, try the spvp (it auto-levels you to 80), take a look at the class skills, and u will have better idea if you like this game.
Cooldown system is boring. Bring back energy and balance with that.
A while ago, people claimed that there was a bloating issue with local.dat which could increase load times. Although some said deleting the file sped up their load times, others said it didn’t change anything.
local.dat has been moved around. It used to be in the Guild Wars 2 folder under Documents (where your screenshots are located), but it seems to now be located under:
%appdata%/Guild Wars 2/
Over time, as more content is added to the game, the size of GW2.dat can also bloat. The only way to fix this however is by fully redownloading the game. Hard drive fragmentation can also play a factor, but ever since Vista, Windows has kept disks mostly defragmented.
-
Testing load times between my SSD and HDD, loading in to the bank in LA takes roughly 16s on the SSD and 20s on the HDD.
wow
only 4 seconds faster?…
The Guild Wars are the three wars among different guilds in the three human kingdoms of Ascalon, Kryta, and Orr. The third war ended only because the charr invasion from the north meant an even bigger threat to the three kingdoms.
Little is known about the First Guild War, except that it was a war between Kryta and Ascalon – Orr did not join either of the first two wars.
The Second Guild War was memorialized by the construction of Surmia in 1020 AE. Ascalon was the kingdom victorious of this war according to the Historical Monument of Surmia. When it actually began or ended is unknown.
The Third Guild War lasted for 57 years (from 1013 AE until 1070 AE). The war began between Kryta and Ascalon much like the first two wars. When the two nations brought the war to Orr’s borders and within Arah’s streets, the nation rose to defend itself, escalating the conflict and resulting in casualties that eclipsed those of the previous two Guild Wars combined.
The war caused much suffering and hatred between the people of the three kingdoms, and this shows itself in the form of mistrust between certain individuals, such as King Adelbern, in the present day. During this war, public opinions of their leaders fell, which was one of the factors for Adelbern, then a war hero, being crowned as king instead of Barradin.
The Charr took advantage of the humans’ infighting and launched their own invasion, bringing an end to the Third Guild War through the Searing and, indirectly, the Cataclysm. In present day, the Third Guild War is often referred to as the Guild War.
This particular lore event was likely added after the game’s name and focus on pvp and gvg were conceived. There is no evidence this was the genesis for the game’s name. If you pay attention to the article, no where does it support your claim that this was the source of the game’s name.
Having them in the gem store allows a sense of uniqueness to it. If everyone could get them on character creation it would lose some of its appeal. But with the system now you have to actively make the choice to save up for the change. May not be the best way to handle it but it does keep the uniqueness.
yeah, i don’t think it’s for uniqueness…
Is it excessive for a newbie? Yeah
Is it necessary for anyone who’s been playing and they need a skillpoint sink so they don’t have the thousands most of us have now? Yeah
the much touted “horizontal progression” is now a skill point sink? that’s more like diagonal progression…
So you want to log in and get the skill for free?
nice reductio ad absurdum but i was thinking closer to standard skill point amount
I have not had to spend skill points on skills in a long time but I thought the final tier of skills cost 30sp to unlock? It has been about 10 months since I have needed to unlock it sorry if I do not remember the number correctly. But really 25 skill points can be an easy week of 1 hour a night playing.
again you swing wildly to the other direction, the most expensive of elite skills cost 30 which they are not, they are regular healing skills.
Is it excessive for a newbie? Yeah
Is it necessary for anyone who’s been playing and they need a skillpoint sink so they don’t have the thousands most of us have now? Yeah
the much touted “horizontal progression” is now a skill point sink? that’s more like diagonal progression…
So you want to log in and get the skill for free?
nice reductio ad absurdum but i was thinking closer to standard skill point amount
Is it excessive for a newbie? Yeah
Is it necessary for anyone who’s been playing and they need a skillpoint sink so they don’t have the thousands most of us have now? Yeah
the much touted “horizontal progression” is now a skill point sink? that’s more like diagonal progression…
I was imagining a pvp character with 0 experience
25 ?? really?
I’m not kidding when I say I recently joined an active pve guild in gw1 (after some years of not playing) and am having fun again with some MQSC runs. GW2 is just so… boring. Also Path of Exile is an interesting game and I’m checking that out as well.
You are not locked into a healer role, when they need additional dps. You are not locked into dps, if you need to step in and tank. However, you can still spec specifically for those things if you want….
what are you smoking
since when can you change your traits mid fight?
you talk as if gw2 system is some kind of super-flexible amazing thing, but it’s the same as all others. you can spec to be “flexible” but that has its own price, and you could do that with any other mmo like gw1 anyway.
The leveling process is aimless and dull.
And what’s not?
About the game? Not much.
The problem is is that Anet refuses to commit heavily to the e-sports scene, yet expect their game to magically take off by the community. News flash, the era for those kind of expectations have gone and past. A few years ago there was a void. Twitch was new and just getting up and running and Starcraft 2 was about to come out. Dota and LoL were not almost nonexistent in popularity. There was really no esport scene at this time outside of fighting game community and Starcraft 1 only had a niche in Korea. This would have been perfect to take the e-sports scene by storm.
But GW2 wasnt release then and was instead released a few years after this when the twin titans of Dota 2 and LoL took the esport scene by force. FPS games still had there niche among players and FGC also had their niche. Even SC2 has fallen off the scene a bit, so a game like GW2 has no room in the e-sports scene…
Here is the thing. Sponsers and e-sport organizations are not going to pick up an random game these days anymore. The company has to make an effort (by throwing vast amounts of money at the scene) in order to even get recognize by the e-sports scene. Look at Dota 2, Valve throws a 1 million dollar tournament for their game (this doesn’t include the venue which Im sure costs even more). When is Anet going to do that? Its cause Anet doesnt want to commit.
So what do we get instead? We get a half-kitten game. Both in PvP and PvE. Skills and traits are balanced around PvP, not PvE, and no separation is ever made. This is because the Devs see PvE as “too easy” (a Dev told me this in-game) and thus PvE never really needs to be balanced in terms of builds.
Anet needs to just concede at this point and stop trying to make PvP an esport. The majority of the player base lies in PvE. Focus on that.
That is partially true. If you were to frequent the pvp forums you would hear everyone complaining that the game is balanced around pve and not pvp, and that’s why the game is unpopular. It’s more likely to be a combination of the two. Company can’t decide what it wants so it’s caught between mediocre pve and poor pvp support. They don’t want to make too many changes to once side for fear it would alienate the other. That’s why the pve content is a dps race and control and support are largely jokes, while the pvp contains far too much aoe splash damage, random spam and pets.
The leveling process is aimless and dull. Kind of like the whole game. It can be fun when you are caught up in an event chain, but finding worthwhile events is a huge PITA.