Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
But ya Chemsorly was running tempest and it was more his ideal to go all in on healing. It worked in gvg setting and group vs group in wvw he like it in fact.
Well you’re avoiding the request to create a video showing tempest in action doing as you suggest it does, as an alternative how about you link that video of chemsorly.
Great ideas and my wish is for a similar spellslinging type spec.
Tanking courtyard allows me to move more quickly to the next game which I have a higher chance of winning. It’s a question of throughput – number of games/hour.
Again playing Ranked is more efficient since you’ll never end up in Courtyard to begin with.
The problem with ranked is a higher chance of pre-mades = higher chance of me hitting a brick wall and losing. Right now, there’s a kind of “gentleman’s agreement” that pre-mades don’t go ranked, so I prefer unranked.
You mean agreement that pre-mades don’t go unranked? I see pre-mades all the time in unranked, when I group with my guild we typically go unranked cause we like the variety of maps in unranked.
I don’t like Courtyard. I’d like to have an opt out. Both Courtyard and Stronghold cover ground already covered in WvW.
Some WvW build might do well in CY but DM isn’t same as WvW, condi has a much larger effect in DM just for example.
Tanking courtyard allows me to move more quickly to the next game which I have a higher chance of winning. It’s a question of throughput – number of games/hour.
Again playing Ranked is more efficient since you’ll never end up in Courtyard to begin with.
And you won’t kitten on other players. I’m really wanting that dishonor system to be introduced for this.
Its deathmatch, deathmatch is not a gimmick. Maps like skyhammer are far more gimmicky.
The “fix” is the same that has been proposed since release. Eliminate the server concept from WvW and make it a Guild Alliance system. Each reset would shuffle the deck of guilds that are playing with and against each other. Still three colors, same basic game play but the shuffle system would attempt to balance time zones.
Players that want to play together would be shuffled together via an alliance and players that want to fight each other would be shuffled together since Guilds could declare war on other Guilds.
Spot on. Here’s the first in a series of blogs analysing the issue and solution, the whole series of 8 is worth reading:
Tournaments would be pointless right now, artificial increases to populations that are inactive right now, most of us are waiting and hoping HoT will be different.
Tournament were always pointless given the disparity in populations.
No.
This nerf all D/D ele builds, including zerker ele, which isn’t even a thing.
What they need to nerf is the healing power coefficients and find a way so CELESTIAL amulets don’t benefit the ele so much.
Well start by nerfing burn stacks, an iterative change, and see how it plays out.
I’ve been playing Ele for the last month or so. I generally like caster classes and “glass cannons” so I wrongfully assumed Ele was similar.
The best PvP build is with melee weapons that require close range.
The biggest perk is survivability and uptime/sustain.
The long range (staff) build is used mainly for buff/backline benefits.
There are no real “nuke” spells.
Ele still has horrible survivability but not on-demand damage to justify it.I’m a relatively new player and I feel that Ele is not at all what I expect when playing a caster class. It also seems that everything is justified around D/D which seems sort of stupid.
I’m not sure what I’d even do to change it. I just know that playing an Ele feels nothing like a caster archetype I’d expect it to. I don’t think I like it.
This is one of the issues I keep bringing up as to why they decided to make an elite which function at melee range rather than giving us better range options.
Like others have said if the pvp population is growing then there is no reason not to add back solo q.
The reality is that they added reward tracks and achievement points to PvP and so all the PvE and WvWers flock to do hotjoins and unranked “arenas” who don’t actually care about PvP or getting better, just their AP and wallet. Sorry but I don’t consider inflating PvP with useless people growth. I define growth as adding and attracting people who actually contribute to the scene, people who want to get better and join the competitive side of things, people that don’t just play PvP for the rewards but because it’s fun and they enjoy it. The reality is that many names of good PvPers that I saw early on in the game are no longer playing replaced by anonymous names triple capping points and not contributing to anything whatsoever (though that’s also an issue with the awful matchmaking) and the competitive scene right now is just a handful of people. Talk about false population data to support points!
But this is elitist nonsense, the game needs to attract a healthy population then guide them into becoming worthwhile contributors, can’t do it without a healthy pop though. The issue is the population not being big enough for the ranking system to work properly so that high ranking players regularly get matched with each other and not against low ranking players.
The best solution is still to add a “Deathmatch” checkbox in the queueing window right next to the “Conquest” and “Stronghold” checkboxes we’ve seen in BWE builds. This would allow people who hate Courtyard to never have to play it, and for people who like Courtyard to tailor their builds to it knowing it’s the map they’ll be getting. It’d also open things up for the addition of future Deathmatch maps, in theory
I like courtyard but I agree with this. If they can do it for SH they can do it for DM.
Besides, no one likes Courtyard except for premade easywins.
I like courtyard even when I solo q.
FA lost a total of like 13-15 guilds in the span of a week. Its took them almost a month to be classified as very high.
Hope the devs are reading this, if players who have moved are not taken out of the cap for their old server immediately as it appears is happening you are doing it wrong.
People who hide behind walls and siege when they have roughly equal numbers to the attackers, yeah, they’re not great fighters and are maybe even cowards, but walls and siege are essential for those many times when the defenders are vastly outnumbered. There’s no point in trying to defend anything if you don’t have a force multiplier like a well-placed AC when you’re greatly outnumbered. Defensive siege serves to level the playing field in such times. The attackers still have the advantage. They usually just lack the patience/knowledge/foresight to utilize their advantage.
In that situation siege should balanced around being used to buy time to allow a larger force to get there, not successfully defend because then when the conflict is scaled up to equal numbers siege becomes too powerful.
The issue they were supposedly trying to address with the new LOS rules was that an attacker could place an AC on the ground outside a wall and clear all siege on the other side of the wall, which was terrible for defenders.
But before this change defenders could build ACs to counter that.
And anyway as suggested above the answer is ACs should not be able to damage siege not LOS changes. ACs are meant to be anti personnel siege.
The concern here is that ANet has been unable to make a balanced AI spec in the history of this game. I don’t know that they’re capable of it, or that it can be done in GW2. Even worse, we already have our token (useless) AI spec, and we have few enough viable utilities already. Our utility skills already have to be weapon swaps, stunbreaks, condition clears, panic button…all of which the guardian (for example) can get from virtues alone (plus the weapon swap, but they get that for free).
Spot on, if its AI based it kind of beggars belief that they would introduce another AI spec given their difficulties with other AI specs and given their unpopularity.
According to the article showing the 3 Hammer skills, not of them do condie dmg. Which Im fine with but I thought Hammer will have like 1 skill, like the Rifle skill 3, that will drop high base dmg with short duration condie and high intensity condie.
Given that our close range kits are condi there is a risk of it not synergisnig with the most suitable kits. I had visions of running bombs with hammer but if its not condi based at all…………
I liked the Forge name better. Anybody else agree?
Forge is much better and more fitting for engi.
Scrapper? Seriously! Do they not learn from their past naming mistakes? That is the worst one yet, worse than Dragonhunter.
Then go post that in a thread for it. This thread is about ACs.
And yes, they needed to get better. There were issues with ACs being too strong for offensive use.
Tell it to the guy I was responding to. As for strength they are too strong whether used for offense or defense.
Please REVERSE the latest changes. I thought the changes to LOS were supposed to make things better for defenders, but instead of a sometimes problem, now we have a new, all-the-time problem.
Why did defenders need things to be better?
What defenders need is more rewards for defending.
I am glad ACs are useless now, they are one of the worst parts of WvW
Yep, good riddance.
YAY! Now you can k-train with out being hit with ac fire..
No you can fight enemies while having less chance of being hit by ACs.
You mean you can now take down the gate to get inside easier since acs on walls are pointless pretty much atm. You even try an ac to see what they do now or you also die to them so think this change is ok?
I rarely use them and mostly toss them when I’m first one to scout the tower to buy some time but I checked and its broken more than it was before.
Its fine if you think the ac change is good as it just shows me you’d rather PvD easy objectives and move on to where ever the k-trains next stop is..
Some of the best fights happen inside and around objectives not just in the open field.
Not so much an issue of ‘power’ but more Mallyx lost a lot of the ‘Mallyxness’ it had going. With HoT nearing release, is it a time issue? If Torment spamming was just a stand in, it would be an easier thing to get over. Otherwise its disappointing to think this is what it will always be.
There were a whole lot of cool things going on in DoA and with Mallyx in GW1. 50% miss globals, dark fields, position swapping, Fingers of chaos, the Black Beast of Argh (Get crazy, rework the demon summon sigil to a trait) and so on. Stacking a single condition is just fairly dull, and something any of the other classes could do.
This is spot on, I can’t see why they can’t play around with the specific abilities whilst keeping the playstyle intact.
when you make defending easy for outnumbered players, you make it miserable for players to take a keep against equal/greater numbers.
30 people against 30 people on a wall with ac support = stupid
Back in the day this is what we did (and what another server did with us today – so the knowledge of it shouldn’t be that ancient) :
Build a treb or catas, get the walls down – works best if the enemies don’t have that much supply.
Build either an additional balli to get as many acs as you can down, if that doesn’t work, ask a mesmer to either port and/or stealth you (you can double dodge through the AC fire though if no mesmer is around), get into the keep/tower, get as many ACs as you can out, retreat, do all of it again, cap keep/tower.Wvw is better than just karma train, people just need to remember that they need to think in this game mode.
Properly sieged towers will have ballistas and trebs to defend against those.
I am glad ACs are useless now, they are one of the worst parts of WvW
Yep, good riddance.
YAY! Now you can k-train with out being hit with ac fire..
No you can fight enemies while having less chance of being hit by ACs.
Why are they trying to make it so hard to defend stuff?
I don’t get it.
Presumably because defense will get more options with HOT, and right now ACs are absurdly strong defensively. As an opponent of YB and TC I like the change.
Why are they trying to make it so hard to defend stuff?
I don’t get it.
Assuming equal numbers its not hard to defend, siege a tower up properly, its impossible to take all other things being equal.
(edited by morrolan.9608)
People don’t understand internal cooldowns?
Wow, you’ve pretty much destroyed mallyx, nerfs were needed but you’ve taken away much of what made the stance fun to play.
(edited by morrolan.9608)
Anet saved the best for last.
You mean Druid?
Love the new Rebound. The Trait changes look cool too, though Speedy Conduits still seems pointless and should instead really be the new Harmonious Conduits, if anything.
I still don’t see Overloading as ever being a good idea. The risk/reward is still way off, and I’m not convinced it can ever be right (especially since you went overboard on Fire’s damage and it still isn’t as good as running through standard rotations).
Yep, don’t see how fire dmg can be considered reasonable when we get better damage via alternate means and with more flexibility. There is no point to fire overload.
‘I can’t manage condis at all so everyone must be a scrub like me crying into their cereal everything they see a burn guard’
but for real, anet just doesn’t care about pvp’s health. d/d ele which has been a huge problem in pvp for a long time is just being left to rule pvp. supposedly it will get nerfed, but the lack of a when and how leave me with little confidence.
They do care they just don’t think quick balance changes are the answer, I think they’re wrong, smaller iterative changes every fortnight should be made.
What happened to the 2nd EOTM fight night? No-one turn up?
I heard it opens up occasionally at around 4 in the morning. You should definitely stay up all night watching the server list so you can hop on that bandwagon.
Under the new system they are fully locked.
Guys i know it’s a little OT but i dont know where to ask. I’m playing since ages in Seafarer’s Rest, but a friend of mine just downloaded the game. I want to play with him in another server. My question is: if i choose a new home world, can i still rejoin SFR even if it’s full?
No
Ohoni, GW2 is not a fashion simulator – once you come to terms with this fact I feel you will be happier. Right now you’re trying to warp the world to fit a view you hold, your view is not reality and no amount of squinting or arguing will make it so.
You are not owed the ability to try on all the dresses.
It actually totally is ><
Its meant to be but doesn’t really have the range of cosmetic options it should.
in WvW Desert Borderlands Stress Test
Posted by: morrolan.9608
Hi all,
- Keeps will now mark enemy players within their perimeter, for the first 5 minutes, after being flipped.
Will this mark also apply to stealthed players? And if so, will it actually reveal them too, or if they are stealthed will you see the mark on the minimap but not the player?
The ‘Marked’ debuff will apply to a stealthed player, but the player will only be visibly marked on the map while unstealthed. We may set this debuff to also reduce stealth duration, but wanted to get feedback on the basic version first.
As annoying as they can be, skilled mesmers hiding in flipped keeps to portal in allies has been a staple of WvW strategy and easily something mesmer players are often proud of being able to do successfully as well as earning the endearment of their allies. Teams securing keeps are often trained to look for these mesmers and it nulls the strategy as well as the thrill of the hunt to have players easily marked or reduced stealth.
I think it’s a valid use of mesmer skill to effectively infiltrate during assault, hide, and then portal in allies that is well within the game’s strategies and rules. Frankly, I’d encourage reconsidering this whole “marked inside keeps” thing.
Disclaimer: I am not a mesmer player and never have been.
I wouldn’t, the keeps in the desert BL are huge, it is going to be impossible to find PU chrono mesmers without the mark. If it only shows when they’re unstealthed I don’t see a problem.
Many people on Jade Quarry have had several lag problems for the last 3 hours, on pretty much all BLs
I agree, I imagine what will happen is that most everyone will pile into EB and mostly just fully hold their own BLs with occasional forays by an enemy server.
With that, it feels like you can hold a 1v1 indefinately, maybe even work out a rotation that wins 1v1’s (simply by out-sustaining). You have terrible damage, but so much support and self-survival.
Not in the current meta, I couldn’t come close.
Simple. You make completely new maps,
Stopped reading here, cannot take anyone seriously that thinks making new maps is a simple fix.
This. It takes them over three years to make a map.
But does it have to take over 3 years?
I would have liked a highly mobile ranged control oriented caster with minimal support, that could have made a decent alternative to staff in wvw.
This a thousand times this.
Personally, I disagree with the basic assumption of the thread…
Tempest works best when combined with a ranged weapon. When coupled with a dagger, it’s just adding more melee to melee. When coupled with a ranged weapon, it allows for more hybrid playstyle: using overloads for hit-and-run attacks before reverting to ranged attacks, or using your overloads as a close-range nova for when you just can’t manage to keep all of your attackers at a safe distance.
But this doesn’t work because the damage is poor even after buffs, can be easily avoided and interrupted.
in WvW Desert Borderlands Stress Test
Posted by: morrolan.9608
General WvW Changes
- Overhauled Guild Claiming feature
- New WvW Objective UI can be accessed by clicking on any WvW objective map marker
- Arrow Carts (all types) now require 10 more supply to build.
How about reducing the AC damage as well.
To the question in the subject: poor balancing, taking too long to make balance changes, and the lack of timely smaller iterative balance changes.
Gold is a perfectly fine token system.
No its not, it reduces everything to the 1 common denominator, a gold grind. If GW2 has done anything its shown that this is not a good system.
Here are some more fundamental questions:
- Should Revenant have Weapon Swap?
I would say, yes, without it there is not enough versatility. They should just tweak the various abilities.
Yeah they should change it back to pre nerf days when glamor mesmer was a thing. No passive tick but stronger tick when using abilities.
A few minutes <15 chars>
Don’t believe the stories, even on T1 servers queues are quite small these days, maybe with the exception of YB on reset.
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