Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Staff is used as a close-combat weapon often in spvp/conquest, so it might work with the tempest spec eventually. Mid-range tempest staff might even become a thing in wvw.
Wat? You barely see any staff eles in sPvP and when you do they are mostly ineffective.
dagger combination DOES NOT NEED SYNERGY!. It should have been lower priority but the fact anet completely blew it is what a lot of ppl are complaining about.
dagger is already the most verstatile weapon ele has… what is so hard to understand about that??? There is NO reason to make it synergize BEST with dagger..
Spot on dagger did not need an extension to its play style.
I just wish they would straight copy fort aspenwood from GW1. It was the same idea but it was so much more fun.
Fort Aspenwood was so much fun. Not as fun as GvG, but it was where I went when I wasn’t doing anything else.
Its amazing how they had so many good ideas in GW1 that they refuse to transfer to GW2.
I like the idea. There would likely be more stalemates, BUT way more PvP which is missing from that map
This is pretty much spot on, the only way I can see more PvP happening in this map is for more players to be used.
I think 6v6 would work best. 8v8 sounds a bit too much, I already had plenty of encounters with enemy players in it’s current state. There are already goals that force people to fight each other.
6v6 is 1 more than we have currently, it would make no difference.
Rip SoX + TF
XD
What about Dawn?
What you’re upset about is that it doesn’t synergize well with the weapons you would prefer to use.
Wow you’re reading minds now as well, or maybe not given how you’re wrong.
Anet have to do some about balance if they want the game to continue as an esport. Balance is the no. 1 priority in esports. They don’t seem to devote enough resources to it if they want it to succeed.
It occurs to me that if FA is a test case for what the cap is then it may be set too low. How is its coverage across timezones? Looking at coverage wars may be slightly misleading due to YBs dominance.
Hasn’t FA dropped to very high? I think its fair to say that FA is most probably understacked compared to the other full NA servers.
Second, it definitely synergizes great with the existing class, you can throw Overloads into a standard D/D rotation and it works great. Again, not sure what they could have done that would work much better.
It synergises with dagger it doesn’t synergise with staff or scepter at all so no it doesn’t synergise with the class overall.
Why are low servers showing the SAME population “amounts” as what we KNOW are high servers like JQ…
What low servers?
As for JQ having massive numbers compared to full servers, the dev stated (and it’s been said in this thread too) that some servers were beyond full and would take some time before they even hit the cap of full, through attrition or what have you.
JQ is not massively overstacked compared to other servers in the same range.
Just play the numbers game, if you keep throwing stuff in the forge for a precursor you’ll eventually get one.
Actually there are some examples which show that this is not necessarily true.
It’s not possible to prove that’s not true without access to the source code involved. The number of possible attempts to get a precursor from the MF is infinite. You can’t stop at x tries and say it’s a fact that you’ll never get one.
You’re being overly literal, there are players who have thrown an insane number of items into the toilet and not got a precursor.
Just play the numbers game, if you keep throwing stuff in the forge for a precursor you’ll eventually get one.
Actually there are some examples which show that this is not necessarily true.
See, I didn’t think this was possible. I thought they said that it was more of a hard number rather than a floating number. Of course for all we know Anet is simply counting people that enter for any length of time as one tick for that day. So it’s possible that people that use WvW as a cheap way to LA, or as a way to access the bank/crafting stations are causing inflated averages.
They did say they were factoring activity into it so hopefully that means players just there for crafting won’t be counted. I still thnik the crafting should be moved completely out of WvW. Put it in The Heart of teh Mists.
It’s likely that they still count active accounts that used to WvW but don’t go there anymore for quite some time as WvW active to prevent server wide population manipulations and excessive variance.
Yeah but for how long? Not that I expect them to answer that which would clearly let people game the system. How long is reasonable for not logging in to be counted against the cap? A month?
It was changed because they figured out a way to make it easier whilst at the same time getting more money out of players (gems for charges) and cloaking it in an illusion of goodwill.
I wonder if the new calculation considers the movement of population to different servers. Like, does it immediately remove a “WvW” player from a server’s total and add it to another server’s total when that player transfers? Or is it painfully slow to adjust to population movements like Glicko is?
This sort of info is what we really should find out.
nope, ele is the core problem. You can’t add anything to a class that can already do everything.
There are areas we are deficient in, ranged single target damage as I keep saying.
So because Ele is in a good place means we are supposed to get a terrible elite spec? All we ever wanted with Tempest is that it will bring something new and good together. Not better than base ele, just good. But Tempest is terrible. It even doesn’t synergize with our other traitlines (especially Arcane, our strongest traitline).
And it doesn’t synergise at all with our 2 ranged main hands, unlike say chronomancer which synergises really well with different mesmer specs.
the typical mage class, the primary play style of which is ranged. Its what the class was in GW1.
Yes, but the GW2 Ele is not, and never has been a “typical mage class,” nor is it GW1’s ele class. The Ele class has always been about controlling the middle distance between standoff and melee ranges, and about hitting many enemies at once with a ton of AoEs, rather than maximizing single target damage.
That is a long range play style. It has to be cause we get decimated doing that at even mid range. I know because I’m my guilds primary staff elementalist in WvW.
If they added D/D to the game, they intended it to be viable, especially given how the Ele has necessarily fewer total options than other classes (as opposed to, say, Ranger Torch, where they have plenty of other things to go there). It’s not the players that forced the D/D role onto ANet. And if they had ever intended for the Ele to be dominant at standoff range, they would have either done so at launch, or at least would have done so during one of the major feature patches since. They clearly like the way Eles handle range. It’s not like they hear what you say and then go “wait, Fred, you pushed the button that unlocked Elementalist Rifle in 2012, right? Fred?. . . Fred?”
IMHO if they intended melee range brawler to be the dominant spec of the class they would have give the class higher base health. I postulate that at launch it was provided as an option not to become the dominant play style.
(edited by morrolan.9608)
More variety to a ranged play style which is meant to be the primary play style of the class.
No it’s not. You might like the ranged playstyle, that’s fine, but Eles overall are a skirmishing class, middle distance. If you want more range, ask for more range, but don’t try to make the class “supposed to be” anything that it isn’kittens
the typical mage class, the primary play style of which is ranged. Its what the class was in GW1. Its the only class with a combination of light armor and lowest base health……………… The D/D brawler style was originally just an option but became so effective due to enterprising players. The class doesn’t need another brawler option it needs more ranged options.
If you ask me. You need to push your recalculate/refresh/re-something button since medium servers are now getting transfers and out numbering high status servers..
For 3 weeks now we been outnumbered by medium servers.
Same here. The server I left behind, which is presently a virtual T8 wasteland from what I’ve been told by the last few folks who stayed behind, is listed as “medium” population.
Meanwhile, it appears that at the upper tiers, the blob wars are in full swing with some servers woefully outnumbered.
Its difficult while I don’t discount JQ being full for the moment the fact is we barely get any queues any more.
Is it possible that JQ is doing a SFR and you’re just out of the mandatory logout loop?
Nope, and its been the same since TW left.
And lastly it is hardly a gift when we are paying an exorbitant amount for an xpac.
What is exorbitant?
$50 is pretty standard for an MMO expac that has a subscription involved.
Only 1 mmo has charged that. swtor is getting an xpac that will provide greater changes to the game than hot does and its free for subs, essentially its just $15.
As for GW2 being value for money sure if you haven’t bought gems but don’t try and claim its altruistic. Its an alternate business model nothing more, which would have brought in at least the equivalent to a sub model.
A better idea would have been to spread out the population in t2 and have fair fights instead of fighting empty servers.
Yep I agree with that.
And while you guys are happy to have the nerf bat hit heavily on the Chrono, the Tempest get another boost on almost everything, and not by small numbers…..
Er you really should read the Ele forum.
If you ask me. You need to push your recalculate/refresh/re-something button since medium servers are now getting transfers and out numbering high status servers..
For 3 weeks now we been outnumbered by medium servers.
Same here. The server I left behind, which is presently a virtual T8 wasteland from what I’ve been told by the last few folks who stayed behind, is listed as “medium” population.
Meanwhile, it appears that at the upper tiers, the blob wars are in full swing with some servers woefully outnumbered.
Its difficult while I don’t discount JQ being full for the moment the fact is we barely get any queues any more.
So, I’m seeing a lot of complaints that the Tempest doesn’t add a new role for the Elementalist, but what roles exist that they can’t already do? I’m not crying “ele op”, I legitimately don’t know.
E.g. ele has no viable condition build nor melee burst (which sword could grant).
Or an effective single target ranged spec.
And this is the point that you Elementalists are missing. No, you haven’t been given a new role, but you have been given a new means of playing your existing role. You’ve been given additional build variety. You have relatively viable new utilities that aren’t Cantrips. You have a means of giving out AoE auras without rolling Water. You have a new mechanic that actually incentivizes dedicating yourself to one attunement for a fair amount of time. And while this new mechanic (Overloads) isn’t particularly viable in standard PvP settings, it could really do work in tandem with a Jalis Revenant or a well-used Armor of Earth.
[…]
And while the Eles complain that they haven’t changed, many Guards complain that they have!This is just baffling. The Dragonhunter and longbow are rejected by quite a few Guardians for being such an outlier to the traditional Guardian style – the opposite of why the Elementalists are ranting about Tempest.
[…]
What all elite specializations have in common, however, is that they are a passionate gift from the developers to the community.
Wrong just wrong. Tempest may be playable in PvE but will not be effective in PvP, WvW or high level PvE. Its conceptually flawed, being unusable with the main weapon for WvW and PvE. And the utilities will not be used in those areas at all.
The issue with DH has always been the concept not meshing with the general class concept and the utilities being completely flawed. That hasn’t changed.
And lastly it is hardly a gift when we are paying an exorbitant amount for an xpac.
It’s a start. My guess is that more will follow, on every aspect.
But some people really have some attitude problems here. Time constraints doesn’t mean Devs don’t care about an elite spec and don’t want to spend any time to work on it. There are countless things that can effect the amount of work the Devs can deliver. It is a shame that the standard reaction seems to be: “I don’t see the changes I wanted, so Anet doesn’t care.”
Thats not actually the reaction, the reaction is they have ignored most of the feedback and are actually making false statements such as the overload concept has been well received.
The reason people are complaining is because Tempest does not, in their minds, provide a NEW and/or distinct enough role for Ele to play. Whether or not Ele is “the best class in the game” has NOTHING to do with the fact that Tempest isn’t living up the proposed goal (opening up new playstyles.)
What playstyle did people want? Personally, I find the D/D playstyle to be a lot of fun, and the Tempest brought a bunch of cool new functions to that.
More variety to a ranged play style which is meant to be the primary play style of the class. Staff is effective but mundane, scepter is not great. We don;t have a really effective ranged single target play style. Mesmers are duelists but have more effective ranged options.
Tempest were in a great spot last build??? you literally are the first person on the ele forums that have suggested they are in a “GREAT” spot…. There was nothing positive about tempest to say, as you can see from the feedback on the forums….
Yes, the Tempest forums were a hotbed of salt, that doesn’t mean that they were actually right.
What makes you right and those of us who dislike it wrong?
In what universe has the concepts behind overloads been generally well received?
Calling people out accomplishes nothing. If all I did was call out people on their mistakes in my line of work, I’d have no time to actually accomplish anything. One can highlight someone’s mistakes (that’s what criticism is), but if that’s all you can manage, you should back down and let the creative minds form a solution.
If there was any sort of communication on the issue things might calm down.
Please look at Prisoner’s post. It should be common knowledge what is wrong with bombs, and it’s very easy to test for yourself as he demonstrates.
I hope bombs get fixed soon, they really need to be 240.
Yes I have tested it myself and they definitely aren’t 240 despite the visuals.
Recently some gvg oriented guilds from t1 transfered to YB for reasons that baffle many people, these were NA guilds which pushed YB’s already high NA coverage and queues even higher.
They weren’t gvg guilds, anything but, they were guilds from BG and JQ that apparently want to open up T1 US to more servers, whether they are being entirely truthful as to their intentions is another thing.
No they weren’t. They were guilds that wanted to get YB into T1 and TC out of T1. This was known about on all the T1 servers. They basically want YB to come up to T1 so T1 will be more like EotM and they could bag farm YB and K-Train to their heart’s content.
Well if you actually listen to Malevolent from ONS he actually wants BG out of T1 not TC and their stated intention is to open up tier 1 to become more of a rotation as I said. Again like I said whether you believe them or not is up to you but it is what they have said.
Whatever to do these players do in other games when their friends can’t join their full server?
Probably leave, I mean one of the attractions of an mmo is playing with friends. If you can’t do it why bother.
Recently some gvg oriented guilds from t1 transfered to YB for reasons that baffle many people, these were NA guilds which pushed YB’s already high NA coverage and queues even higher.
They weren’t gvg guilds, anything but, they were guilds from BG and JQ that apparently want to open up T1 US to more servers, whether they are being entirely truthful as to their intentions is another thing.
Squad options like an actual group have been called for almost since the games inception. and were prominent in the CDI threads.
Spot on we have a melee range option, we need more ranged options. We have access to a larger pool of abilities than say mesmer but they have more effective ranged option than us.
Although I would have loved a Shortbow elite specialization to give us better ranged options, after recently rewatching RWBY in preparation for Season 3 I can’t stop thinking how awesome it would be to get a Weiss Schnee style of play.
.
Oh yeah now you’re talking
There is a reason this doesn’t exist. There would be no reason not to run just this amulet. Everything you want.
Except toughness
And why for the love of God do we need a minor trait to allow us to overload and nothing else? Can’t the spec ITSELF give us the ability to overload without WASTING a minor on it as a baseline? I guess that would be too much to ask
I agree that this design decision is a waste of a minor trait, however this is actually true of all of the elite specializations so far.
Yes its how they activate the elite spec options, nothing can be done about it I think.
The truth sometimes comes out with a few words:
I was speaking to a players asking advice about how to play elementalist the other day, in our conversation at one point he said: “My main is a warrior, but I wanted to try a ranged class”.There it is, the elementalist is a ranged class with some already existing good melee options. It will still remain associated with the Staff as it’s main weapon for most people, because it is how the majority envision a mage with elemental powers.
Spot on we have a melee range option, we need more ranged options. We have access to a larger pool of abilities than say mesmer but they have more effective ranged option than us.
I think that when you equip a warhorn your scepter range should be increased to 1200, making it a staff alternative. The 3 main hand skills would be more target specific than staff, and warhorn would give us the larger aoe tempest skills (which also need range increase and ground targeting for some of them). THen we could have traits that buffs the dagger or scepter in interesting ways, instead of it being a weak alternate to focus and dagger offhand.
This is a good idea, giving us more long range single target options which we don’t currently have.
As interesting as these ideas are, I hope they don’t base the spec around specter, that weapon needs a lot of work (they also need to decide whether it is a burst weapon or just utility).
They have reworked other classes they could have reworked scepter as part of it.
(edited by morrolan.9608)
Engi needs weapon swap the least of any class. It would be of more benefit to ele than engi.
(edited by morrolan.9608)
What I would advocate is a two week trial period on any transfers. Let them try out the server for two weeks to decide if it’s what they wanted. If not let them return to their home server at the end of the trial without any outlay of gems. If they do decide to stay then the gems are removed from their account. They can then move again to a different server to see if it’s more what they are looking for. ANet still gets their gem sales, and players are happier with their decision.
While I admire the idea, I think it’s fair, I’m afraid it would be abused. If every two weeks you could jump server and try it out for a week, it would lead to all kinds of stupid exploiting and rigging. They have to make it cost something (even minimal) or players here cannot control themselves, lol .. sadly.
In such a scheme the gems should be paid up front and then refunded if the player wanted to move back.
There used to be all out blackout events when everyone logged off so we could drop server status. But now the best bet is to use an auto-clicker to join T1 because it will be very hard until Anets introduces the new system.
Edit : I would suggest spreading pops to t3
Whatdo you mean, when? The system is inplace already and that’s exactly the point XD It’s the new system that makes full servers nearly permanently full, or at least until enough people leave them.
Hot release will see good tweaks to the system.
I don;t see what unless they revamp the whole thing.
Totally disagree here. It is for the benefit and health of the game, particularly the WvW part of the game, that this has to be undertaken. I find it interesting that the people who are complaining the loudest, against what A.Net is doing, are players who are on one of the highest population servers where all they want is massive map blobs. I mean JQ doesn’t even like to fight blob vs. blob unless they have a 4 or 5 to 1 advantage, otherwise they run away. I have seen this first hand. The only other way it seems they fight is a coordinated effort against another server. This they have done constantly.
Man you are salty about JQ how about you just stick to the issue you are going to derail these topics otherwise.
You will be decimated. JQ has been known to run blobs 24/7 and so has BG. Y’all wouldn’t stand a chance in kitten to beat them. I mean JQ has been winning every week by 50K and they threaten TC with making sure they get pushed down into T2 and bring up YB because it would be easy to steam roll them? This is all not supposition but actual facts.
This is pretty funny given the evidence posted on the cancer forums about BG and TC co-operation as well as completely disregarding how the match up has changed in the last couple of weeks. Oh and you have a funny definition of fact as in its completely wrong. Most people on JQ want the match up to stay as it is. I don’t, but thats a personal opinion, if ONS succeed it will be a good thing overall even if JQ fall to T2.
At least for T1 NA, TC and BG need to be opened up, and JQ needs to be locked for at least 6 months.
Um take a look at the results for the last 2 weeks especially during NA.
LOL I love how you included only the past 2 weeks and not the past 4 months where JQ dominated by 40-50k 99% of the weeks.
With TW who are now gone, and BGs sleeper players have clearly been motivated to come back to WvW since ONS et al moved . So there is no advantage in pop any more.
IF TC moves down – no it won’t have it’s hands full. I mean TC is close to BG and JQ and has overall lower amount of WvW players. The players on TC don’t blob like others, they like small focused groups or Guild groups and some of the guilds on TC are amazing in WvW .
Sorry but right from the games beginning TC has been known for blobbing. I was on YB when the 2 servers were in T3 matchups and TC were known for blobbing then and that has continued to T1. Yes JQ and BG blob, no disputing that, but TC does it as well.
As for TC pop you clearly have more NA than JQ but your OCX is reasonable with the return of Envy, your EU is competitive, its SEA that you are down in.
Coverage wars is a great site for showing this:
http://coveragewars2.com/?tab=ppt
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