Today is an example of how YB plays: YB has Stonemist, and BG jumps into EB and attacks Stonemist. YB, after a very light token resistance, decides to zone out into a different map and captures as much as possible to pad their ppt (right now they have all of Blackgate map after BG just took smt). Once BG leaves EB to take back their map, YB zones back to recapture stonemist.
This is what PPT has done to WvW. Its turned it into a ktrain and avoiding fights. Whether its right or wrong, I will not judge BG/YB or JQ either way. Anet made it this way, and the players either play that way or say screw it. But frankly, its boring as kitten to PvD all the time with fights few and far between. And even the fights are not really player vs player as much anymore, its more player vs siege…
The biggest problem with ACs is that it is effective dmg against EVERYTHING. What is really needed to fix them is to leave the dmg to players as is, and have them do 0 damage to rams, cats, other acs, trebs and golems.
defenders still have ballys, mortars, cannons, trebs and oil to kill the other siege. ACs should damage players only.
Although I do like the idea of making ACs operate like mortars: you have to hold the button down to shoot longer distances. A reload time wouldnt be too bad either, although I would prefer the reflect skills players have to work on ACs to give some counter play..
As for the siege thing… everyone sieges and about the only difference between most servers and YB is that YB refreshes their siege more consistently. It is expected when facing larger numbers or more organized game play. Servers try and “win” with the tools they have and that has been a pretty big constant on all the servers I have played on (NS->BP->HoD->Mags->YB->TC->FA->YB)
I disagree with this. When two zergs meet, BG/JQ usually stacks up, stacks might and prepares to push. YB either runs into the newest structure or drops multiple siege. there are exceptions to every rule of course, but that is the norm.
And size doesnt matter. I was in a pug group just this morning with 8 people. We ran into a YB zerg with 18+. YB still dropped 2 ACs in the open field. When we fell back some they just hugged them for about 8-10 minutes, hoping we’d charge them. We eventually circled around them and hit them from a different route and they fled into a tower and started building even more acs. Thats when we figured our time was better spent elsewhere and left.
BG/JQ, from my experience, does build siege. But they tend to use it more in towers then in the open field. Very rarely will you see either BG or JQ drop siege in the open world (other than for taking towers/keeps of course).
Or ANet could just remove it and make people happy.
+1 Arrow Carts should be removed.
lol. never happen. If ACs were removed there are entire servers that would drop tiers so fast they wouldn’t even hear the thud until they were 3+ tiers lower than they are now..
Dont go DH, its boring.. you place traps on point and wait until some noob come and die on that traps.. thats all you do. Just sitting behind the traps and hoping that somebody will attack you, DH is not fun. Most passive class in the game.
edit: takling about pvp.. in pve its kinda better than daredevil of course.But keep this on mind. The elite specs were created mostly only for pvp.
wow. just wow. A bit jaded on the DH i think. First, as a medi-trapper, you have at least 3 leaps/teleports that you can jump into a group of mobs, and lay traps on top of them. Drop GS 4 and 3 and bomb, everything is dead (hot/veterans/champs/etc). trait LB for kb, and you have excellent control of taking on groups of mobs at a time.
If you are playing Dh passively, especially in open world, your doing it wrong. There is a strong meta in WvW where groups of DH’s trap choke points and lure folks in, but thats just a cheese tactic, and more pvp than pve.
Now, a daredevil is more ‘active’, only because if you are not moving/dodging you are dead (especially with Hot content). DH is more forgiving for soloing bosses and more valuable for group play (utils and tagging) though.
YB is a boring opponent. Basically you have to drain their map of supplies, kill all their siege, get past all Anet’s cheese mechanics THEN you might get a fight. They’re like the guy in the drinking game bragging that he’s still sober at the end of the night. I’m all for sobriety but buddy pretty much missed the point or joined the wrong game. That’s YB, they’re in wvw to pve.
^this. In my experience, JQ and BL go after each other due to some pretty good fights. While these two are battling it out, YB is back capping, ‘stealth sieging’, PvD, etc.
Pointless to fight YB in this environment. When a BG zerg meets a JQ zerg, there is might stacking, pushing, healing, falling back, strategy, players actually hitting each other with class skills, etc. A fight with YB? YB sees another zerg they immediately drop 10+ siege on a choke point and siege hump, hoping to god the other team charges them. Only idiotic teams will ‘charge’ YB like that, zergs looking for fights will go elsewhere and leave YB to their PvD activities.
forgetting the actual nerf for a minute, I find it oddly fascinating that Anet continues to nerf Ranger immediately, out of their normal balancing cycle, while letting other classes float for weeks/months/years with atrocious balancing issues. I think the record was the Heal as One nerf that took place 1 day after they buffed it.
As anyone ever seen another class consistently nerfed out of the balance cycle like this? Interesting to say the least..
I prefer a shout build on the non druid ranger., for both WvW and PvE:
this gives you a stun breaker, perma speed, close to perma protection/regen and huge burst, stability, etc. Its short on condi cleanse, but with all the protection and regen, I still do quite well in WvW and in pve its not that big of a deal at all with the regen on you. You could swap out Windorne Notes in the Nature tree for evasive purity, but condis don’t bother me much (in wvw i make sure to target/kill necros first will the constant boons on me). I use smokescale and bristle. Smokey is good for stealth leaps if i get into trouble. The quickness on pet swap is epic when played right.
I usually tack on bloodlust, force on each weapon and air sigils (all zerk with pack runes). My mauls get ridiculous, and with swapping pets constantly , my GS just destroys and mob (i manually use GS, only us lb for long champ fights while i have to kite more). I have soloed most HoT mobs, including champ bosses aside from the canopy bosses, the Balz boss and the frog boss in Verdant. There was one champ in tangled I had help with too, cannot recall what it was though.
i hit much harder, with a similar cooldown, with maul on my ranger. And thats a true AoE. And I can buff it like crazy too.
Rather than nerfing TS, perhaps we should bring up the similar skills to the maul/ts level,.
Do you seriously think anyone gives a kitten about PPT? Nobody cares anymore. They’re just killing you in the most efficient way they can.
TRUTH.
Not enough incentive for towers and keeps = bored stealth zergs.
No incentive to defend – its not fun. loses playersThere’s more rewards for killing players in wvw so why wvw.
I don’t think they can ever balance this aspect of the game. 3 years ~
maybe. but the problem with this, as with every game, is that this ganking mentality curbs new folks from playing WvW. they get frustrated and leave and do not come back. And then these same gankers will be back on the forums complaining that there is no population in WvW anymore..
But this all leads to the belief that people do not want ‘fair’ fights with equal numbers. Their main complaint is not that the WvW population is low, its that the popluation that does exist are not easy kills for them anymore. The WvW population is made up of seasoned vets that are not easy kills.
Hence why you see buffoons in the forums saying Anet needs to force PVEers into WvW, close down EoTM, put more rewards to entice folks, etc. What they really want is their easy kills, its too hard for them now.
Massively Multiplayer Online means that alot of people get into a game to play it, not that you are obligated to play with groups of people. We should have the choice to play solo or with groups of people.
Show me the gun to your head that’s obligating you play with others ?
Cause lets all be real here….you can do pretty much everything (sans boss killing/100% meta progression) solo in HoT.
Put yourself in a solo persons mindset for 2 minutes. You go through HoT trying to get map completion and complete about 90% of it purely solo. Another 5% may be possible with alot of effort (which is fine). Then there is 5% that is utterly unsoloable (eg. a few champ HPs).
So you find folks to help with those. Great, you have all the maps completed. Now what? Everything at that point on requires a group to advance anything. You want to work towards a legendary? Great! But they soul bound enough components and place these behind group content. Okay, maybe you can work towards a private guild hall? Nope, they took that away to, large guilds only. So what does a solo person have to work towards after map completion? Anything they do from that point on does not contribute to anything, unless they group up. Even skins dont drop from mobs unless your in a group instance.
I’m not saying they need more solo content. They just need to work in an angle so solo folks can attain the same goals as group oriented folks. But gold farmers pretty much destroyed this, as well as the cry babies that kitten and complain that someone got the same shiny as them and diminished the value of their item, at least in their eyes.
1 lava + Arcane blast will kill alot of them, from a distance. If you are psychotic like me, I pull as many packs as possible, drop sandstorm, and MS them (with arcane blast and lava as needed). ele staff was one of the easier classes to solo everything for me even most champs, with. I used meta build mostly. My other ele was d/d , and that was challenging, as one hit and your dead from champs on d/d.
I find these threads highly amusing. Who are you to say that EoTM should go away just so your preferred game mode is better for you? Thats like saying they should get rid of all HOT, Shiverpeaks, Mauuma, TC and Orr PvE zones so people can just all play in Ascalon zones ‘for better population’, cause i like that zone better.
And looking at the populations of both WvW and EotM, you could deduce that the EoTM folks greatly outnumber the WvW folks. EoTM is doing something right.
If you really cared about WvW, you’d be giving ideas on how to enhance it, not nerfing/getting rid of other game modes that do not meet with your approval. But for some reason, many WvW folks have got this ego thing when it comes to EoTM. Maybe is due to out of game communication not having as great of effect in pug groups and theey get steamrolled too much. Or maybe they are are deathly afraid that an uplevel will destroy them and they wont be able to look at themselves in the mirror for a couple of weeks due to the shame. Maybe they brought all their guildies, stepped into EoTM expecting a rofl stomp, and realized they were still out numbered 5 to 1 and got their butts handed to them… Or maybe, just maybe, that the skill level is so high in WvW these days, that many of the WvWers cannot get easy kills anymore, and they are trying ANYTHING to get the PVE/EoTM folks in there to pad their kill stats and pump their little egos…
The game is not fluid anymore. Too much waiting around doing nothing for timers. In GW1, you could jump in and do almost anything, grouped or solo (take heroes) immediately. In GW1 the only rewards that were group specific were skins.
Now in GW2 we have morphed into:
1. we wait for boss timers.
2. we wait for regular event timers. Heaven forbid you come in just after the beginning of a DS. You’ll have to wait hours to get into the next map thats populated.
3. we wait for timers to craft ascended/legnedary gear.
4. If you want to PvP, you have to wait in the stupid lobby doing absolutely nothing.
They couldn’t even put a forge in there to give us something to do.
6. massive WvW maps and make you waste time walking for 5-10 minutes to get anywhere.
7. Then, after all that waiting, you get folks on that run around like chickens with their heads cut off, making that long awaited event a waste of time.
I realize they wanted to make time sinks. But for the love of god, couldn’t they make them somewhat enjoyable than sitting around doing nothing?
So much wasted time doing nothing, when I want to be playing towards a goal. Only now when you play solo its a huge waste of time, as solo play does not contribute to any end game goals anymore.
and watching the blog, you now see the proverbial sledge hammer…
Guys.. please. Wait for the review before you start complaining. I will be first to yell at Roy if the changes sux balls but we dont know their plans for rev now. We dont know if they reduce energy cost on wep skills, rework sword 2 to be a burst move or whatever.
It may not be as abd as it sounds. For now i only hope that they rework Shiro healing cus its really terrible. Gonna bumb my thread about it and zzz time.
If history has taught us anything, Anet does not know how to balance anything ‘slightly’. They will either tweak something so it makes no difference, or they will sledge hammer it into oblivion, rendering the skill completely unusable.
Reading between the lines, the Thief will be the new WvW/Spvp FoTSeason class. Increasing their damage and not touching the stealth mechanics so squishes get one shot from stealth..Fun times… My only concern is the fact we will have to live with any crap changes for 4-6 months at least.
It may be the cynic in me, but announcing working on an expansion while there is a myriad of bugs and balancing issues currently in the game, I can only think that this will be their excuse for not balancing or releasing any meaningful content until the next expansion.
Sort of like the lead-up to Hot, where updates came few and far between for months.
The fact you have to use the LFG tool just to play a map in HoT at any time, if you want to get on with anything other than story, it’s a failure in design.
You can complete the majority of the events in HoT unless there’s a champion. With DS, you do need a map of people but that is by intentional design.
Having to remember to go check a 3rd party site before I start playing to see if the TD meta will be anytime soon when I’m about to start playing is also bad design. All these timers should be in game. If we can set achievements to be tracked we should be able to set event or map meta start times too. If these web sites can do it, then the game should be able to do it also.
All maps are on set timers. If you look at the timer websites, you’ll see what those are.
Wow, I said that in my post. It is still bad design having to look out side of the game. L2r.
The point that I was trying to make was that the scheduled for the HoT meta event can easily be memorized. External websites are the easiest to look and do that but you can also go in game and onto the maps to do the same as well. You don’t have to consistently rely on a 3rd party site to know when meta events are up.
Sorry that I wasn’t more clearer in my post.
That it might be, for you. I have to remember enough in my life with out having to remember times when I can play in a game…….
But hay you find it acceptable that we have to rely on a 3rd party site to be able to play HoT. I do not, for me it is lazy and bad design. This was something that was intended from the start of HoT. I can see why they did it. In theory its a good idea, get all the players on the same map trying to do the meta, means that more players can try the metas. Sadly in practice it has failed.
I never said that players have to rely on a 3rd party website. Read my post completely (I bolded what you missed). All I said was that it’s easier.
All times are based on server time.
Verdant Brink
- Daytime meta events begin on 30 minutes into the hour on every even hour.
- Daytime meta events last for 1 hour and 15 minutes.
- Nighttime events last for 45 minutes.
- Choppers come down when 20 minutes remain.
Auric Basin
- Pillar meta events begin on 30 minutes into the hour on every odd hour.
- Pillar meta events last for 1 hour and 15 minutes.
- Challenges then begin and last for 15 minutes.
- Octovine then begins (beginning of every odd hours).
- At least a 10 minutes cool down time before meta event progress resets.
Tangled Depths
- Outpost events begin on 50 minutes into the hour on every even hour.
- Outpost meta events last for 1 hour and 35 minutes followed by a 5 min “prep” for the final meta.
- Gerent starts at 30 minutes into the hour for every even hour.
Dragon’s Stand
- Dragon’s Stand Meta events begin on 30 minutes into the hour on every odd hour.
- Map closes and resets after two hours unless you beat the blighting towers event.
Well, for people with real jobs, this sounds a like a heck of alot of ‘scheduling’. What every happened to spontaneous fun? I wouldn’t be surprised if Anet implemented a punch clock..so people can just punch their little play cards, play the predefined x amount of hours and get their precious wage, err, loot.
I went from playing hours every day to not playing at all. Figured I would take a break, but since I have been gone for a week or so, I have no motivation to log in again. I only check the boards from time to time to see if anything changes.
In a nutshell, Anet decided that the way I played the game did not meet their lofty new HoT standards, and told me to go play another game.
And before you say “it’s an MMO…” to me that just means a lot of other people play it, it shouldn’t mean I have to rely on them to obtain certain things. Anyway, y’all have fun playing whatever way you enjoy playing.
The game was advertised as a game where lots of players come together and work together in the open world to complete events. Right from the very start. This is also the status quo for the MMO genre, cooperation to complete content.
I am not saying every MMO HAS to follow this trend. Im sure there are plenty that break it, but gw2 has always advertised itself as one that DOES follow. I dont see why you expect content therefore to be soloable when there has been no indication of any intent from the developers to take that direction with HOT.
A MMO should cater to ALL play styles. That way it maintains a healthy player base. Open world, imho, should be relatively soloable (but still difficult). Group content is for Raids, fractals and dungeons. Group content should offer better rewards, but soloable content should offer the same rewards, only in smaller quantity. That way, solo folks can still experience most aspects of the game, work towards the same end goals but will take longer as the rewards are smaller than group content.
But here you have multiple play styles being, for a lack of a better term, phased out. So they alienate solo folks. They alienated WvW folks. Then even the group folks will whine that their guildies left and they cannot finish group content anymore. And since the solo stuff was phased out, theres nothing left for them to do either, so they cry and leave the game.
It does not promote a healthy game..
Electric Wyvern location: Was this necessary?
in Guild Wars 2: Heart of Thorns
Posted by: mulzi.8273
One of the pets can only be obtained in WvW and that freaked out a lot of PvE- and sPvP-only players.
I think the game should have more stuff that is hard to find, hard to obtain, and stuck behind gates, as long as they don’t have some special functionality that makes them nearly required.
Neither do I think the OP is making a baseless complaint: the game is so accessible that we’ve come to expect access to all content, without that much effort — it’s jarring in the few cases that’s not true.
I think ANet could do a better job setting our expectations, e.g. “we’ve added some harder-to-obtain pets for the hardcore completionists; they offer some minor differences with other pets.”
I get what your saying, however, this seems very prejudice against the ranger class, as no other class has its functionality gated in this manner.
Can you imagine the uproar if they gated a new golem for necros like this? Or a new warrior banner? A new elemental for ele? A super-duper illusion for mesmer? The rage would go through the roof then…
The problem is, the entire HoT experience is behind group content. In base GW2, as a casual you had open world for solo stuff. You could do map completion, quests, even some events in Orr, all of which went towards a progression for your character, like getting a legendary weapon. You could accept, as a solo/casual player, that the group content was in fractals/dungeons, but you could still work towards the same goals/items/etc, just in a different manner (eg. open world stuff).
Now comes along HoT. fractals and dungeons no longer are enough for the group oriented folks, they need to now take over open world. As a solo/casual person, what progress is there now? First off, open world is not solo able, more or less. Some aspects, but not all. Even if you get ‘help’ with some open world group content, what progress was made? You cannot even work towards a legendary anymore, as they gated it behind fractals/group quests (talking about pre cursor crafting) which are account bound. Even map completion is completely useless as a casual/solo person now.
Bash me if you want, I no longer care. All I know is, that I log in, and there is nothing for me to work towards. There are some days where I cannot spend 2+ hours on a meta event. I just want to kill stuff and have fun. I just do not understand the design decision to move group content fully into open world. Isnt that what fractals/dungeons were for? Or more importantly, why they took away player options. It use to be, that we had many different options to obtain the same goal: you could farm in open world to get materials for legendary, you could run dungeons/fractals for gear/money/material for same legendary. You could buy the bloody thing off the TP. Now its all gated/account bound, group content protected.
And why does everyone think that harder=group content? My hacking away solo at a well designed mob takes no less skill than being in a group of 5-20+ people, using the same skills/rotation (probably less so, as people can ‘hide’ and get lazy in groups and just use ‘1’ all the time). This game went for the time>skill in HoT..
Thats why all your hard core basement dwellers are coming out bashing the casual folks now.. they are in heaven, as their egos are stroked that the time they put into the game is being rewarded and others are being punished for not putting in the same time. They can walk around with new shinys that casual folks cannot hope to get and brag how great they are…
You are wrong.
1) Raids are new and exciting and brand new content. EVERY single time new content comes out, everything else empties. It always happens with every single content update for ANY game out there. So, give it time, people will come back. Rewards will eventually get fixed.
2) I’m sorry, whenever I hear people complain about the lack of “solo” content in an MMORPG makes me want to smack them. I solo’d all of the content (meaning map completion, specializations, and Story) in HoT. Not impossible, it’s a l2p issue for most. To further my points, the story does not make sense for you to solo the “Meta” event of the map. In fact, in any of the maps in the game, you can not solo the Meta Boss, but you are just now complaining because it is probably too hard. News flash, you can’t faceroll in HoT.
You can solo content in HoT. The small missions of getting the supplies, rescuing some scouts, all solo’able.
But in reality, you are wanting to play a Massively *MULTIPLAYER" Online Roleplaying Game solo. The content is going to be geared towards working with others. Always will be. If you want to play a solo game, go play Skyrim. It’s really that simple.
Also, you don’t need a “big” group. 10 people are suggested for an “group event”.
So quick crying, get better at the game, and make some friends to play with.
I get what you saying, but you are exaggerating more than Ronda Rousey in her pre-fight press conferences. You cannot ‘solo’ map completion in HoT.
First, map completion requires you to complete all the HPs. A few are soloable, but many are not. Granted I have soloed most HP on a reaper and ranger, but other classes do not have that luxury. And there are a few that are completely and utterly unsoloable (the frog one in VB and mushroom in tangled come to mind). Speaking of map completion, you also need to do the meta in AB to complete that map (and get it to t4). Also, you cannot complete DS zone map without meta either.
Now granted, you can beg, plead, get lucky and have folks wandering by to help with these HPs/metas, but its still not technically ‘solo-able’.
Lastly, your experience will vary depending on your class. I breezed through HoT zones on a reaper, it was ridiculusly easy to solo most (but not all) content. Almost as easy on a DH/ranger. But thief, warrior, mez, etc its alot more challenging and less soloable than reaper is. So you have to take class into perspective as well..
Speaking from a personal perspective, I use to gear out my alts/toons with travellers for WvW. But since the HoT WvW changes, I no longer step foot in that atrocious map, so my alts now use different dps runes for other areas…
Still getting no reward (or compensated for completing a hot map before patch) when completing a HoT map on a character that has 100% Tyria completion.
I’m not sure about that Koviko. I played WvW extensively (and EoTM) since launch, and I never had an issue like today. Every time i casted meteor shower, I imploded immediately. Tried it in a few zergs, tried it on some tower bosses, same result. Instant implosion with ‘retal’ in the dmg log. Tried it on my 80 ele and my low-level ele (in eotm for that one). Same results.
But I digress, its doing it now, which makes staff ele kinda pointless there now.
Just noticed while in WvW that meteor shower triggers retaliation now. meaning we cannot use this spell anymore. Died within seconds each time i used it, from retal. Went to EoTM after, and just casting in on the bosses killed me in seconds, as each boss has retal (shrine, bell, all the towers, etc). And since many of the HoT mobs have retal, relatively useless there too.
Did I miss the announcement on this change? Never did this before.
Yep. This is a pet peeve of mine as well. AB is the only map that is gated behind three factors: the story, the meta event, and Tier 4 of the map (eg. pre-events). You need the story (at least through the egg) to get into that POS room (for each !@#$ character too). then you need the meta event to succeed AND have it at tier 4 to access the HP room under the city on the other side.
I guess Anet, in their fruitful quest to alienate all aspects of their player base in some manner, wanted to hit the alt-a-holic folks too, and here ya go.
Nuhock 2 (wallows)
Gliding 3 (leaning will get you through most areas that require key lining).
then go for merchs (for keys)..
Thats what I did anyway..
So your solution to making a sucessful Meta is to force all players into participating regardless of how many times they get disconnected or stuck in a failed zoned with no rewards? Good luck with that, I’ll stick to rewards in hand because even IF they increased the rewards for the Meta I still wouldn’t do them regularly because client stability is horrible.
Did I said that? I sometime wonder why I even bother writing anything down since ppl will rewrite all I’ve said anyway. I never said to force anything. I said to play the only thing these people understand and respect = the numbers. If the spider farming is no longer the most lucrative thing to do, and the events are, the meta-events will have more ppl involved in them. Why is it important that there are enough ppl involved in them? Because they can’t be done without enough which pretty much defeat their purpose to begin with.
And it does come down to how I want to play my game. I’ll help friends/guildies with things whenever asked to but when it comes to whether or not a Meta is successful I couldn’t give a kitten because those players didn’t pay for my game and won’t dictate how I play it.
No, it does not in the light of the OP argument. The map has a built in meta-event. If you don’t participate in it, others WILL feel the effect to varying degree. It REQUIRES many players to achieve the meta-events. There is no way around it. There is a limit of server space too that has no way around it. You do the math and you tell me again that it has no impact on others when you play the way you want. It’s not even to be argued that it DOES have an effect. It is a fact. Can you still play any way you want despite all the settings in the same way you could play badminton in the middle of a soccer match? Sure, you can. Just don’t be too surprised if someone start hating on you tho…
It comes down to shoddy design. If anet wants ALL players to participate in the meta whenever it occurs, then they have to do a few things:
make ALL other mobs disappear from the zone during the meta
up the rewards of the event
scale the event according to the number of players
shorten the time needed to do the event.
If they cannot do that, then they should give any player who does not meet their meta-events 2-hour minimum time requirement a refund and say officially ‘this game is not for you, i do not want your money’… Until that time, if i’m in a zone with a current meta event, I may or may not participate, for whatever reason (time commitment being the biggest). But that’s how I choose to play. Nerfing other areas of the zone to suit your playstyle will not change how I play, nor force me to help other players any more or less than I already do.
Why are people so concerned with things that do not have any bearing on them whatsoever. If someone wants to farm the spiders, so what? The folks that farm this way most likely would not ‘help’ with an event anyway, and would just move on to another place to farm.
These types of posts just scream ‘people do not want to play with me in the way that I want, nerf them’
There is nothing locked behind meta in VB, specifically though. At night you can get the patriach POI by yourself, and all the hero points are accessible through the day or night, with some clever gliding from Faren’s WP (requires leaning and updraft though).
AB though, is a piece of crap when it comes to this. You have to finish the story through the AB zone to get the POI and vista on each character, which is immensily frustrating to me. Then you have to do the meta event AND have the map at tier 4 (meaning you have to do both the meta AND the pre events) to access that HP under the city. Dumbest design in the history of MMOs imho.
Tangled is pretty easy, once you stop getting lost. It took me about 3-4 characters with map completion, but now i fly through it pretty quick (hint: get to Nurdoch wp, you can use wallows to get just about anywhere from there). No HPs vistas or pois locked. A few mastery points are mastery gated (key-line one), but they are not needed for map completion..
Dragon stand you have to finish the meta event. Then you have ~8-10 minutes to grab as much of the pois/HPs as you can before map closes. May take you a couple of times to map complete this one, as most of the HPs are gated and require meta event completion. Also need poison mastery for one…
2) HoT is hands down the buggiest most incomplete expansion I’ve ever seen for an MMO… EVER and I’ve played several. You want to complain about that by all means do so as it is extremely justified.
I think you need to play other games a bit more. Yes, HoT had some bugs, but every game has bugs. But if you want to see disastrous game releases/expansions, you should see Funcoms AoC releases, or swtor’s balancing fiasco when they released their expansion. Heck, UO had epic, and I mean epic, issues with all their expansions.
GW2 and HoT release was pretty smooth, considering it was on downloaded on the web. Some bugs yes, but they fixed the crashes pretty quick, and I havent had a technical issue preventing me from playing. (design of HoT areas not meeting my tastes is a personal matter for me, not technical).
I agree. It seems if you completed any Tyria map with a character, that character does not get a map completion reward (i tested on VB 1 hour ago). However, I new character with no map completion in tyria gets the reward (i tested this as well)..
I experienced the same thing 2 minutes ago. On a character that had map comlpetion on tyria, i got no reward for 100% map completion on VB. However, on when i did 100% VB completion on a new character with no tyria maps explored earlier this week, i got a VB completion reward for her.
Any word from Anet on this?
don’t get to attached to DH right now. The pvp folks are all crying like babies about it, which will means the devs will tweak it with its usual anet-style sledgehammer, turning it into a low tier pvp class and completely obliterating it in PvE.
define irony: small guilds complaining about being denied content, and then larger guilds are now complaining in many, many threads about the costs of scribing their precious ‘large guild’ shinys.
Sounds like large guilds thought they were going to get handed everything right off the bat. Sounds like they should make more friends and absorb more people to grind out the scribing skills…
I think these prices are great. If Anet wants to weed out smaller guilds and make them join larger guilds, and make solo/small guilds grind more, it only stands to reason that they make larger guilds grind to get their shinys too.
The sniper is a tad ridiculous in Dragon stand. Mainly because they are usually an elite (or at a minimum a vet) and come in bunches of 3+. thats when there’s no defense against them. The zerg is fighting 10+ mobs, and way in the back, all spread out, are 4-6 snipers crisscrossing their shots.
There are alot of mobs that hit for questionable damage. The vet mushrooms hit me for 22k plus (in soldier gear no less). But there are ways to get around them. But those stupid mushrooms that generate multiple spores, which little spore cover the ground in aoe acid that hits for 8k. I got hit for 64k (total) in one shot, from one vet mushroon spawning a bunch of these spores in Tangled this morning. thats just stupid.
Making things difficult is good. However, I really wish they would have stuck to the SW vinewrath method of the meta events. Where someone could jump in and assist without a massive time sink/guild organization, but keep the difficulty.
Now, as a solo person, there is little to do in DS unless you preorganize, go in with a guild, etc. Tangled meta is even worse. Luckily, VB and AB are ‘somewhat’ friendly for folks wanting to jump into the fray without a huge time commitment or organization.
What frustrates me the most is Anet’s complete slap in the face to casuals though. Fractals, dungeons and WvW were not enough group content, they had to make open world into some exclusive group content as well. Guild changes killing small guilds, open world requiring large zergs, legendaries requiring fractals, dungeon nerfs, event participation nerfs, killing Wvw roaming, etc. They are just sucking the life of out this game for folks who like to pop in casually and have fun without a 3+ hour investment each gaming session.
all i see here is people are upset that THEIR game mode is dying out, and they want to destroy another map/game mode to force people to play with them in the way that THEY like, rather than what other people like. Which I think is very, very sad.
You should be advocating changes to your preferred game mode if you do not like it, and let the other folks play where they like.
well, all you have to do now is back-end your roaming now. Meaning, instead of rushing off to help a dolyak or a fort, wait until the dolyak is on the 3rd/last spawn point and the fort is under 1 minute. If you time it right, you can still roam, just whacking things at the last minute instead of the first, get credit, and stay mobile.
Other pets really suppose to be brought up to Bristleback level instead.
I am wondering how long some of you played this game. In typical Anet-fashion, if they address this, it would be to nerf the Bristleback below all the other pets, and just for good measure, nerf all the other pets slightly to compensate. All in the name of balancing of course.
But I digress. Wait a month or two. Anet will feel the need to kick something, and their favorite whipping toy, aka the ranger, will get all the nerfs you want, and then some.
i dunno how you folks think that crafting the legend is keeper then buying it. If you factor in the time it takes to get all the components. Not to mention some of the outlandish ways of getting the components (twilight is no picnic either)..
There are at least three Hero Points and one Mastery Point locked behind this mastery in Verdant Brink alone.
This is false. I think there might have been when they launched but its not true now. I have map complete and do not have the poison mastery.
Some of the mastery levels seem like things they wanted to implement but never really got around to, I am assuming some of the group will need them for raids. I can easily see running through poison to touch a switch/plate/item/etc. Or having to fight in a poison cloud or some such.
I will have to check. I hadn’t bothered going back to those points since I didn’t have the mastery.
I finished a VB map completion on a Rev yesterday; no Itzel Poison Lore required. Like I said, they’ve removed it from affecting Hero Challenges as near as I can tell. Auric Basin as well. Not sure about TD and DS, though.
there was 3 places that required it, but a patch changed this. On one, they moved the poison field so you can glide on top of the HP without triggering poison. The other poison field was removed entirely. And the north one in the cave you can glide/jump around to get the MP.
There are at least 2 in DS that you cannot get without it though. And one on the east side of AB (in that cave). And two in chak stronghold in Tangled that theres no workaround to get without it..
Some require masteries, although a couple of those can be bypassed with a friendly mesmer. The key-line one on the west side of AB. A couple points require KL in DS. Two require poison in Tangled. VB is the only one that can be done without masteries i think.
There should be a queue, similar to WvW when the maps are full, where a person can queue up for a map like Dragon Stand, and get in when the map is ready to go and is relatively full.
I’ve been trying for 5 days to get a Dragon Stand map. Most of the time i come in under 1 hour, and the times i get in ~2hr mark, no one shows up.. Very frustrating, especially when i have the time to play this map and cannot because of these mechanics.
the most disappointing thing about this change is the shackles it places on a player. It makes the game more linear. Now you are shackled into a quest/area (HoT is like this too, not only SW). No more can you help a caravan part of the way turn around and help a camp, or defend multiple drop zones.
It takes choices/freedom away from the player. And i find myself getting bored quickly..
If you don’t have reaper yet, go: Death/Blood/SR (minions). Use d/wh and staff. This will give you a deal heals through syphons, and face tank minions. I use zerk gear, but i play very aggressively so soliders might suit you better.
(edited by mulzi.8273)