Showing Posts For mulzi.8273:

nerf resistance

in WvW

Posted by: mulzi.8273

mulzi.8273

Resistance is important for the health of wvw. If anything needs to be nerfed it is conditions over all. Resistance is one of the few things that semi help fight the condition cancer.

2 sides to every argument. I’d also argue that the current condition meta is a result of zergs running super tanky, forcing power setups into redundancy. It is the only counter to it. If you nerf condi, then nothing will stop tank/sustain meta.

no, it isn’t. The condi meta is the result of easy mode. Load your opponent(s) up with condi and run around like a chicken with your head cut off while condi dmg ticks away. Has nothing to do with tank setups.

Condi is easy mode, and as we all know, people like the best results with the least amount of effort.

Leather Farm

in Guild Wars 2 Discussion

Posted by: mulzi.8273

mulzi.8273

This may be a stupid question, but rather than all these fancy farms and whatnot, why not tweak the recipe to require, say, 3 leather rather than 4? What does it take more leather to craft the leather upgrade than it takes to craft a bolt of silk?

I seem to recall this same exact conversation a couple of years about, but about silk.

Official Feedback Thread: Episode 4 -- Head of the Snake

in Guild Wars 2 Discussion

Posted by: mulzi.8273

mulzi.8273

1- CC spam mobs are not fun. Not every class has short cd stunbreaks or easy stability.

2- You make toughness builds completely pointless with the condition spam. Confusion+poison+ cripple all day everyday.

Again, not every class has god condi clear.

Oh, I played it on my Berserker and trust me, stability, stunbreaks, 31k HP and condi clear didn’t help. I ended up dying roughly 25 times, eventually winning the fight on my underwear. At the very end I teleported to the room multiple times and died instantly, landing one hit per try if I was lucky. That got me through.

So yeah, a room full of AoE, mobs and a legendary boss with constant condi/stun bombardment is something that could be tweaked a little, but overall a very cool fight and an amazing episode.

my first impression as well. At least now we know Anet’s view of ‘condi’ specs. Their idea of making things difficult is to up the condi spam. The condi infestation from WvW/PvP has now infiltrated PvE.

Returning player: GS Necro or Staff Thief

in Players Helping Players

Posted by: mulzi.8273

mulzi.8273

The necro is a decent class in all game modes. Its only the greatsword that is kinda ‘meh’. Too slow and outperformed by dagger. You can play power necro in just about every aspect of the game (pve, pvp, wvw, raids, fractals). On the highest Fractals and raids you can switch to condi and do quite well as well.

Trying to choose a heavy armor class

in Players Helping Players

Posted by: mulzi.8273

mulzi.8273

Rev hammer already has >= damage coefficients than warrior and engi rifle …

Axe throwing would be a ranger.

Oh dear. You haven’t played Revenant have you?

Even the Wiki gets the weapons right: https://wiki.guildwars2.com/wiki/Revenant#Weapons

I don’t really mind to be honest. There is a small squad of trolls on this forum and the Wiki who seem determined to distort information and make life as difficult for any newish players. Like others before me, I try to ignore you.

But Revenant’s lack any ranged skills. They can throw short distances, for little damage.

Hammer is slow, does very little and is the reason I personally, don’t equip my Revenant with one anymore.

By comparison with genuine Ranged Weapons such as the long bow of a Hunter
Rapid Fire (dam (10x) 2400 range 1500))
or Mesmer: Confusing Images (dam (6x) >3000, Range >900) and Phantasmal Dualist (Dam (8x) >2000, Range >1000),
neither heavy armoured, the little Revenant is outclassed and kinda silly.

Revenant’s skill of charging into battle is also of little real use. It does very little real damage and because of failures in programming, more often than not, NPCs stand back and don’t rush forward to join the beleaguered Revenant and he gets pummelled. (Even fellow Revenant, Rytlock!)

I’m sure you have a lot to contribute, but contradicting with inaccurate information based upon your own ignorance is unhelpful to the questioner and to others.

Good lord, are you being serious? Longbow on ranger hits like a wet noodle these days. Most rangers drop it for staff to be competitive, or use it for the nostalgic feeling.

Rev Hammer, even after the nerfs, destroys all other range weapons, especially longbow in terms of damage. CoR alone, which is AoE, 1200 range and hits for an obscene amount of damage. PS has an evade, 1200 range and decent damage. Both of those have lower cooldowns than rapid fire on longbow. DtH is slow, but breaks bars good if you can get it off. FotM is a great long cooldown skill for places like WvW or when mobs are spamming range.

The only thing a ranger longbow has over the rev hammer is the AA. Rev’s AA is slow, though decent, not great, damage.

Then if you factor in using quickness (eg. shiro IO for one), hammer can be devastating, especially CoM from 1200 range. Hammer is NOT a melee weapon on a rev.

D/W vs Staff Tempest in PvE

in Elementalist

Posted by: mulzi.8273

mulzi.8273

if she runs with other people, staff is great. If she solos, she may want to start out in dagger/warhorn (or dagger/dagger). You cannot avoid the mobs getting close to you, and as hard as HoT mobs hit, staff is awfully slow.

A d/w can tear through any mob in PvE. I switch to staff ocasionally out of boredom, but d/w is much more fluid getting around, getting auras on yourself/people, etc.

Curious why more people don't PvP or WvW

in Guild Wars 2 Discussion

Posted by: mulzi.8273

mulzi.8273

i use to PvP quite alot, but the condi meta killed it for me. I still roam the majority of the time in WvW though, at least out there I can get some good fights and if the cheese condi specs show up, I can always avoid them (which you cannot do in PvP).

Guardian or Necro?

in Players Helping Players

Posted by: mulzi.8273

mulzi.8273

I play a Zerker/Assassins Power Reaper right now in OW PvE and I gotta say, although the way there was a real drag, it is quite funny, despite GS’s infuriatingly slow AA.

I would suggest to play both, actually. But if you decide to do so, please make sure to begin with the Necro/Reaper as it is out-damaged by pretty much any other class and thus can seem lackluster when compared to other classes, leading to you discarding it entirely, which imho would be a shame as the class itself has some pretty awesome feel to it. Especially when everybody else is retreating to catch a breath while you enter the fray in DS/RS and kick some butt.

What is your build btw? I play every class and for a power build, nothing can touch a reaper in all out damage (in open world of course). With the class mechanics you can go pure glass (zerk+scholar) and dmg traits and never ever die in OW. I can solo most content, including champs/hero points, and solo’ed the first 20 level fractals (with the exception of 2 which are impossible to solo). My first advice is to change your build around (i use blood (for heals and movement speed 233)/reaper (233)/spite (112 for all out dmg). I do not use GS anymore, d/x is way, way more dmg in OW/WvW/pvp. Your one big hit in GS takes too long, i can do 3-4 hits in dagger with more dmg, building LF, etc in the time it takes for 1 GD.. I have staff on a switch, but only use that soloing champs when i have to step back a bit at times. I use air/force, air/bloodlust on weapons, scholar on armor (ow).

Now in WvW i can do ‘okay’ with this build. I tend to roam so it’s fine there. In a zerg though, I turn to the dark side and just go condi, cause well, lol at condi meta. High level fractals you want condi as well, but i’ve powered up through the 90s in power, and only switch to condi when in my guild group trying to go through them as fast as possible.

Now if your comparing a power necro to a condi build in pvp or WvW, then yes, there is a gap, but that would be true for every power build compared to the easy-button condi trash meta we are in now (load people up with condis, and stealth/runaway/run in circles). You can run a condi reaper in pvp/wvw, but its a bit more difficult to condi bomb then say a pu-mesmer or condi-thief (the cheese specs of GW2).

I don't think you need Ascended

in WvW

Posted by: mulzi.8273

mulzi.8273

actually, ascended is very important in WvW, depending on what you do. If you run around in a zerg, it means almost nothing. However, if you are dueling, 1v1ing, small havoc squad, roaming etc, it is almost critical.

Yes, you will do ‘okay’ in those situations. But most, if not all the people i run into are running ascended. And even though the stat increase on the armor is minor, it adds up. Especially when you factor in the infusions per piece. If i remember correctly, ascended gives a 5-8% increase in stats on just the armor increase. Then you can increase 16 pieces with +5 infusions (eg. +90 extra power is the usual culprit). And since HoT release alot of the power creep where skills are based on a % of the stats (like power/toughness/etc) people in ascended can potentially hit alot harder than you or take alot more damage than you.

If you run into someone roaming with the same skill level, odds are you will always be at a disadvantage due to stats/armor/infusions without ascended.

Or course if you are in a zerg and just spamming ‘1’ or AoEing everything, the advantage is moot anyway.

Thank you for taking spying to a new level.

in WvW

Posted by: mulzi.8273

mulzi.8273

As long as the troll(s) aren’t wasting your supply or using hacks to win I don’t see the big deal tbh. It seems like a valid tactic to me. It’s a war game. Demoralization of your enemy is a good thing. “Oh no, someone has the same looking tag and throwing ballistas on the ground”. Seems like that harmless trolling worked?

People have been trolling other server’s guilds for years now, and I always found it funny no matter what side of it I’m on. The sensitivity level of some people(I don’t specifically mean the OP)is on another level for some WvW players.

I honestly hope for stuff like this to happen all the time, it makes things interesting in a game that really hasn’t been for a while. There’s only 2 ways to really win nowadays, collect more bags than your enemy does from you, or make them so salty they lose their cool and send u rage whispers and/or go play in EOTM against uplevels. If it doesn’t break the TOS, you shouldn’t get in trouble for it. If it’s not in the TOS, blame Anet.

This attitude is why WvW will never succeed on any game. The majority of folks want an exciting and relatively equal fight against other guilds/servers. But you always have these other turkeys whose main idea of fun is to troll/exploit/beat the system for the sole purpose of not winning in points, or matches, or even winning fights, but to ‘demoralize’ players enough so they quit. Keep flexing that kitten, your my hero.

Ironically, this kitteners will usually the first to go to the forum and moan and groan that the population is dropping, and WvW quality is dropping. they have no one to play against, etc. Yet these few, whose attitude is to try to break the system, exploit, whatever to make other players demoralize and. using the op’s words, ‘quit and go play EoTM’ are the main reason the population has dropped to the point we have it now.

Anet cannot fix player stupidity, unfortunately.

Epidemic.

in WvW

Posted by: mulzi.8273

mulzi.8273

If you stack many conditions on someone in downstate there will be a high chance the target dies before epidemic hits.
If you stack too many conditions on a living target it ends up in downstate before epidemic hit and you spread nothing.

this 100%.
speaking from personal experience and watching videos of others.
condis are still ridiculous in general though.

No, not ‘’this 100%’’. You can stack absurd amounts of condis on someone thanks to an abundance of resistance in the game.

Try this in a coordinated team (wvw of course): have 5+ condis target the same superior/guild siege, and unload all their condis on it. Then have all the necros spam epidemic on that siege. A coordinated team can lay waste to an entire zerg if timed right and if you have certain groups target different sieges. I’ve seen insane stacks transferred from siege to players where they implode so fast the damage log doesn’t even record it. much, much easier to pull off in a group that is in team speak though.

The problem with epidemic is the whole non-player stacking condis, as you can get the stacks really high on those, then transfer those stacks. This was hilarious back when YB was in T1, as they had a tendency to drop tons of siege, and our guild zerg condi specs wouldn’t even target the YB players, just target the sieges and epidemic them with our necros.

Maguuma is open

in Match-ups

Posted by: mulzi.8273

mulzi.8273

And just because a server is losing doesn’t mean it has no population. BG went into hibernation again. Never had so many BG players in EotM like this week.

A tier 1 server shouldn’t be opened and never get a link. Anet really needs to check their system of “activity measurement”.

umm, what? EotM has been completely dead all day on BG side, except for a few hours in the evening EST/PST. BG went into hibernation since xmas…too much eggnog i think.

Stop pin-sniping

in WvW

Posted by: mulzi.8273

mulzi.8273

Just put a veil down before the zergs collide. After the commander goes stealth, the chaos makes it difficult to concentrate a snipe on them when they reappear.

Mystic Coins 1 gold each

in Guild Wars 2: Heart of Thorns

Posted by: mulzi.8273

mulzi.8273

Look how long it took them to fix the inflated prices of silk. After close to 2 years they finally introduced more silk drops and the price plummetted. Of course they then went and made leather go through the roof, but we have to expect them to break 4 things to fix one.

Low damage output and dead pets in wvw

in Ranger

Posted by: mulzi.8273

mulzi.8273

They do that and one necro will destroy the entire zerg. Load the pet up with condi’s, then epidemic bomb it. Since the pet isnt taken direct damage, you can load the pet up with massive amounts of stacks (similar to a lord/champ) and transfer that to 5 folks, instantly killing all of them.

Ghost thief needs to go.

in WvW

Posted by: mulzi.8273

mulzi.8273

i find it amusing that the dmg from these ghost thieves do not show up in the Dmg log either…

NERF Thieves Too much damage WVW

in Thief

Posted by: mulzi.8273

mulzi.8273

WoW this thief killing these tanking commanders like its nothing. I think anet needs to nerf thieves again.
https://youtu.be/R_l1o_h83wI
Thanks!

You realize that warrior or rev can do way more damage than this from 1200 range

with way higher toughness and hp right lol

lets not exaggerate please. First off, a warrior needs ramp up time, and can be countered but all classes in some manner. A Rev to put out this kind of damage (which will not one shot anyone anyway) would have to be very glassy. In which case they melt quickly when focused.

Having a thief be able to virtually one shot someone with no counter, is beyond cheesy. And no, the counter isnt letting other people beat on him having he one shot his target.

[VIDEO]WvW Burst Druid Roaming (1 vs 3+)

in Ranger

Posted by: mulzi.8273

mulzi.8273

Obviously you have skill, but it makes me wonder which servers these videos are made on. Being a roamer on a T1 server, every single encounter that is less than 5 people will have at least one thief and one condi mesmer.

In fact, if I see another roamer, ~80% of the time its either a condi mesmer or a thief, and this class/build would have issues if outnumbered containing those two classes (i roam with almost the same exact build).

come to think of it, I cannot remember the last time I ran into a roamer that wasn’t condi (other than myself, who refuses to play those cheese specs). How are you roamers running into these non condi people?

Let me translate the changes for you

in Revenant

Posted by: mulzi.8273

mulzi.8273

Just did 10 unranked matches with full zerker, max dps, scholar runes Hammer Power Shiro Rev, won 7 out of the 10 match. Guess they weren’t thinking.

Did season 4 amber to legend using Hammer Rev (sometimes with no condi clear) guess all those players who gave me pips weren’t thinking.

The trick is to max out on dmg amulet and runes, and think like a Longbow Ranger. Fire at max distance and be sure to use Impossible Odds on your Hammer Auto’s. If they start going for you, Hammer 3 and 5 usually gets them. Of course you can just switch to your 2nd weapon and finish them off or get away.

I congratulate you on your success. But this information only points out the sub-par PvP environment nowadays, as opposed to the ‘hammer rev’ in the meta. Too slow, no utility, no defense. It is a WvW weapon.

If you are talking about WvW, the hammer is meta there. In PvP, against any competent group, the hammer rev would be rally bait at best.

1 point for 2nd and 3rd

in WvW

Posted by: mulzi.8273

mulzi.8273

we live in an age where the team in last team still gets a trophy…

Whats the hardest part of wvsw? (for you)

in WvW

Posted by: mulzi.8273

mulzi.8273

For me, its the condi mesmer. Being a roamer at heart, i absolateuly love the challenge of fighting all the different builds/classes from all the classes, except the condi mesmer.

There is something about loading folks up with confusion/torment and hiding like a chicken that sucks the fun out of even engaging them. I don’t even bother fighting them anymore, complete and utter waste of time. (Learn to play, i know, but it isnt fun to even engage this troll build). And since 99% of all roaming nowadays is about condi, it sucks the fun right out of WvW…

4yrs later still server/skill lag

in WvW

Posted by: mulzi.8273

mulzi.8273

I’ll just throw this out here, cause it happened to me: Built a new ‘super’ rig, windows 10, and I had skill lag like crazy. WvW completely unplayable. I found that Steam had a background process that when running will throttle all traffic on your interface. Once i killed the background steam processes/services, no more skill lag or bad pings..

Might not help you folks, but thought i’d mention it, as it may help someone.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: mulzi.8273

mulzi.8273

Given that anet has, to my knowledge, never removed a mechanic by which gold is siphoned out of the economy, i can’t see them doing anything about this one.[/quote]

We must not be playing the same game. Anet has destroyed each and every little money making scheme, going back to the days of GW1. Maybe not immediately, but usually with their usual sledgehammer touch that forced people to find the next ‘farm spot’.

Off the top of my head: from GW1 the big ones i can remember were : UW ecto farming and dust mite farming (this one is right along the lines as the same profit as AB farming now).

From GW2: Queens dale farm train. Low-level champ trains. Then the nerf to champ bags (and badges) from EotM. Then lets not forget the biggie: the utter devastation of Dungeon farming.

No, Anet’s mission is to destroy farming that occurs on the scale AB is now (and growing). It’s only a matter of time. If I had to guess, they do not have a clue how to address it yet, which is why we have not heard anything. The fact we have not heard ANYTHING, even from Gail, indicates that this is something they are looking into fixing and don’t want to rile up the playerbase beforehand. (eg. announcing it will get patched will result in many many players “power-farming” AB before the patch and causing even more economical issues). But they will sneak it into a patch eventually (summer patch maybe?) and in typical Anet fashion, will obliterate it to a point where people will find a new farm spot and AB will become a proverbial ghost town again.

Best Profession for Roaming in Tier 1 WvW

in WvW

Posted by: mulzi.8273

mulzi.8273

T1 roaming is simple: bring more condi than the other guy..

Zerg Busting, still a thing?

in WvW

Posted by: mulzi.8273

mulzi.8273

Unless you are talking about zerg busting in EoTM where uplevels are abound, I just don’t see it. Most WvW folks know what they are doing nowadays.

Nowadays these little ‘zerg busters’ just pick off the tail of the zerg, and at times may entice a few to spread out enough to kill a few. But i havent seen a small band of folks take out an entire much larger zerg in over a year. And that counts EoTM, where I’ve seen recently these little zerg busters try to take on a zerg and either get demolished or run away with their tail between their legs. this is on BG though. Not sure what the other servers are doing.

SW Dive master in 4minutes with HoT

in Players Helping Players

Posted by: mulzi.8273

mulzi.8273

These posts always amuse me.
Translation: I got the achievement, please devs fix this so no one else can get it as easy as I did.

Chak hate

in Guild Wars 2: Heart of Thorns

Posted by: mulzi.8273

mulzi.8273

What I meant that usually you get oneshotted by the veteran or higher zappers or whatever they are called and even worse when they’re accompanied by sentrys (little flies that make you take more damage and you cant kill them).

The veterans are not one-shotting you. The only ones that one-shot you are the champions and I believe the only one that can really do it is the champion version of the chak lobber when he does the attack where he rears back and smashes the ground, causing visible cracks. Just don’t be standing there!

Depends on the vet though. There are times when I wade into a drop of Chak with my 12k ele, pop OL, and imploded in less than a second. then look at the damage log and see something like ‘you hit yourself for 13k of lightning damage’… Lol…

Linked Worlds Transfer Restrictions

in WvW

Posted by: mulzi.8273

mulzi.8273

BG should be open cuz sea is so weak

This is the problem that was not addressed. Sure, the score is closer this week. However, the score is only closer because of night capping. Take a look at scoring trend: BG holds sway over much of the NA day…Then at night, TC holds SMC at night, pads the score a bit until the following day when BG wakes up again.

I want real balance throughout the day, not having one server sitting in an empty EB at different times to make the score close.

How does one solo HoT?

in Guild Wars 2: Heart of Thorns

Posted by: mulzi.8273

mulzi.8273

First, I would listen to the zerk crowd on here, but only as a reference. These folks tend to speak from experiences, and those tend to move in groups where zerk defensive woes are negated. Yes, you can solo HoT content in full zerk, but is 3-4 seconds less of killing time worth the countless times of being downed? I solo’ed every class through HoT, each one on Zerk/scholar. Some of them were painful, then i swapped out a couple of pieces of zerk for other stats/runes on some of them (like ele) and my enjoyment skyrocketed.

That being said, as a reaper (my main), you should be able to go full zerk with scholar as its a bit more forgiving on a reaper. But don’t be afraid to swap out a few pieces if it helps (you can always swap the zerk pieces back in when you become more comfortable). I usually run around with full zerk/scholar, with blood (2-3-1), spite (1-1-2) and reaper (2-3-3). utilties are rise (for extra toughness/aggro), SoS, and Well of Suff (fleshy for elite, mainly for break bars). What’s nice about this build is, you can hot-swap out Spite for Death (1-1-1) and solo any champ if you need the extra toughness. The death swap is also useful if you run into situations where condi removal is needed, as the minions remove condis with a hit.

I switch utils and weapons out depending on what i’m fighting, my preference is to drop ‘rise’ for WoC. Generally run around with dagger/WH and GS, although when solo champs i sometimes drop GS for staff if i need to kite/make distance.

Biggest thing for reaper when soloing champs: break the breakbar asap and keep it broken on champs. Fleshy, wh 4, DS 3-5, staff 5, etc. as a reaper, a champ should not ever have a full breakbar…

It's not easy to get into raids

in Fractals, Dungeons & Raids

Posted by: mulzi.8273

mulzi.8273

I am a bit disappointed in the attitudes seen in this thread with ‘i do not have the time to take on one or two more new people’. In the long run, this is only hurting yourself and your guilds. In other games with raiding, some of the experienced raid folks tend to get bored (raid content updates are usually few and far between) and tend to take breaks and/or quit altogether. That leaves a gaping hole on raid teams where guilds are then forced to take inexperienced people or stop raiding. And forcing anyone to do anything puts things on edge..

It is not unreasonable to expect new folks to read about strats on the web, or watch videos/etc before joining. Heck, I read up on strats and spent days soloing the 1-20 scale fractals just to make sure i new the nuiances of each fight before joining teams.
But this elitist attitude of ‘no time to bring new folks on’ stuff is very discouraging for the health of the game.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: mulzi.8273

mulzi.8273

It’s not an exploit, but it was caused by two changes that were made in tandem. Without these two changes, this would have never happened:

  • LFG tool was upgraded to allow squads
  • Activating Pylons is no longer required to obtain armors, so any map can complete the event regardless of previous events in a chain

But at the end of the day, AB is currently one of the few working gold sinks (because of the low coin generation and 15% tax on trading post).

Without it, it wouldn’t be hard to ectos to reach the 1-2 gold level, which prices most players out of the market for crafting (although current leather and wood prices certainly hurt). Harming the common player is bad for anet’s bottom line.

They can’t do anything to the AB meta because:

  • They might not perceive it as a problem
  • They would have to come up with another solution to inflation (if they want to keep prices where they’re at now)
  • This activity was an unforeseen consequence caused by two well intentioned changes and clever players, who’s to say what the next change would create?

I will not argue whether this is an exploit or not, it could be perceived either way. However, I will say that as a veteran of both GW1 and GW2, I have never, ever seen Anet ignore a potential farming spot like this. It is their mission to utterly destroy any farming spot. From the dust mites in gw1, to farming in UW, to the early champ trains in gw2 like kessex/queensdale to name a few, anet does not like it when players find an easy method to make/gain money/materials. This will be nerfed in some fashion.

The only question is if they bring out the typical Anet-sledgehammer nerf out and destroy Auric utterly, or if they do a minor tweak such as a debuff like silverwastes that only allows you to loot chests in one map.

Why is everything so unfriendly to melee?

in Guild Wars 2 Discussion

Posted by: mulzi.8273

mulzi.8273

The smokescales, those kitten smokescales… especially the vets and up. I don’t mind the little ones as i will move or run once they start there attack rotation, but I wouldn’t stand a chance against any of the bigger meaner versions.

<— plays melee

Many of these mobs attack in a pattern. I use to have issues with vet smokescales, but once you learn their attack pattern they are manageable. They will always use their teleport first, whack them a couple of times. Then they immediately cast their smoke screen. back out of the smoke and stay on the edge, the idiot smokescales will follow you out of the smoke and you have a good many seconds to unload on them. usually this is enough, but if they go back into their rotation, rinse and repeat.

Gift of Battle Feedback [merged]

in WvW

Posted by: mulzi.8273

mulzi.8273

I find it very ironic that people are using the ‘i am now forced to spend hours+ to farm WvW argument to get a gift of battle’ argument when other folks are forced to spend hours+ (more so even) in a Raid to get a legendary armor.

Both situations are the exact same. both items are, for the most part, just a bump in convenience and do not give an tactical advantage. So I will use the same argument the raid folks have given others in many, many other posts: ‘you do not need the legendary backpack. if you do not want to raid, don’t do it. Get ascended. ’ So right back at you: you do not need the legendary weapons, craft/get ascended for same stats if you do not want to play in WvW.’

WvW Badges for WvW Players.

in WvW

Posted by: mulzi.8273

mulzi.8273

sPvP badges are not equal to skill or are PvE or will be WvW if they go with it. It just shows your progress on a game more inside GW2. Where you chose to spend your free time playing this game, that’s all. If you look in to it, is all a joke to brag about any of the badges on any game mode in GW2, just asking for equality here.

As for the name, agree, the shorter the better.

sPvP badges are not equal to skill ? so u say to get into legendary division all u need is farming ranked ? seriously now ?

Pretty much.
I have seen plenty of players that were hard carried by their teams. And let’s not act like there is a whole lot of skill left to the game with all the broken HoT kitten that was added. PvP got to the point where you would have entire games where no one could take a point because of the broken bunker/support builds that required the majority of your team to kill.
[/quote]

I’d have to agree. While legendary status does attribute to a level of skill, all it takes is having a competent guild team to roll over the pug pick up groups. You could equate that to the blob mentality of WvW…

Now if there was a solo queue with solo badges, that would mean more. But now while i see someone at max rank in spvp, i just say ‘nice premade you got there’…

Gift of Battle Feedback [merged]

in WvW

Posted by: mulzi.8273

mulzi.8273

I am not a fan of this change, but neither am I a fan of making the legendary backpack require a fractal or the legendary armor require a raid. So this change seems fair to me for all sides. If Anet makes content exclusive for one mode, I see no issue having them make another exclusive for another mode.

(edited by mulzi.8273)

NA T1 needs more balance

in WvW

Posted by: mulzi.8273

mulzi.8273

I find it amazing that BG was coming in dead last for months. MONTHS. Getting absolutely smoked in scoring (mainly due to YB back/night capping playing the PPT game). Then, for 3 weeks BG reversed the tables and its suddenly the ‘no one can compete with BG’ argument? People are raging against the coverage BG has now. Well didnt YB have that same covered for months while they were winning by 100k points each week? Where did they go? They are still there, only now when YB/TC/etc zone away to try to back cap something without contention, its no longer easy, as everything is in contention. Everything is contended now for the most part. No more taking structures and letting the night autoupgrade them so they get be tiered out and sieged to the hilt.

If there is a coverage problem, I believe its due to other servers losing people due to those not wanting fights and getting frustrated that 80% of PPT comes from fighting and contended structures now, rather than PvD. So just like BG folks who quit WvW when it was a ktrain/siege fest, now the YB/TC/etc folks are quitting WvW because its about fights and PvD has been neutered.

All these WvW changes did was reenforce the mentality of certain servers: which like to fight and which like to ktrain .

NA T1 needs more balance

in WvW

Posted by: mulzi.8273

mulzi.8273

If bg is better why do they need to team up with tc and double team YB ?

when you see 50 tc to your left and 50 bg to your right and they don’t fight each other
but only fight YB that don’t make anyone think bg have what it takes !

Call bg better then YB, and then they need to team up and double team to face YB,
what is that for an IQ ?
Truth is, they are just not men enough to face YB without double teaming !

And when they do that, They are what everyone know they are – a kitten server.

So I don’t think you can compare a real wvw server like YB with a kitten servers
that needs to team and double team against YB before they can face YB.

So bg is only on the top do to who BG decides to side with =/

men without balls vs Men with balls don’t compare !

Funny as this is, I think the YB folks are just sore cause Anet indirectly nerfed siege and their back capping. The T1 servers like TC and BG have coverage on all maps now, so YB cannot zone away from BG/TC zergs to other maps and PvD and PPT without any contention anymore for the most part. In regards to siege, the influx of BG/TC people in WvW means there are more structures being flipped more frequently. YB cannot utilize the auto-upgrade feature of their towers/keeps as much anymore, and it is not cost effective to build siege on every square inch of a tower/keep knowing it will flip in ~10 to 15 minutes anyway…

So in this new WvW environment, you actually have to fight for towers/keeps and even camps now. Very rarely will you be able to flip something completely uncontested.

And I have never, ever seen BG coordinate a double against YB. If BG is fighting TC or JQ, and along comes YB from the other side and drop their usual 10+ siege, BG will take them out first. But this is more due to hating siege monkeys and getting rid of the siege crap. I cannot speak for TC/JQ, but I sense that they feel the same way, so when you see TC/JQ/BG drop everything and attack YB, its not a coordinated plan, but more of ‘kill these siege-PvD monkeys so they can get real fights against the other teams’ rather than fighting 10s of 20s acs and the like.

And anyone with half a brain knows you cannot allow a YB tower to get fully upgraded. Once it gets fully upgraded, they’ll zone in and place siege on every square inch.. So those towers/keeps have to flip frequently to keep the siege monkeys in check..

Why the double team against TC?

in WvW

Posted by: mulzi.8273

mulzi.8273

I pretty much live in WvW (BG), and do not see coordinated double teams, ever. Now, if we are attacking TC and DB shows up from a different direction, yes we seem to always deal with TC first, as they are much more of a threat (no offense to DB, but TC has much more experience) usually.

Now if it were YB what showed up behind an enemy we were fighting, and dropped their usual 100+ siege crap, I can guarantee we’d immediately turn and farm those turkeys straight out of the zone, regardless of what the other team was doing. Not because they are more of a threat, but BG generally despises siege monkeys that go overboard on open field siege battles. And I know JQ had similar feelings like that too, so it can be perceived as double-teaming, when its just 2 servers acting independantly to put and end to that foolishness..

Bring Back the Desert Borderland!

in WvW

Posted by: mulzi.8273

mulzi.8273

I realize its only been one day, but it is hard not to notice that the last week or two since they changed the DBL map, there were queues for almost every map (always for EB) at all times of the day (T1 server). This, while frustrating to some, indicates more people were playing WvW which is good.

However, since the map flip, there have be no queues for the maps except EB, which was always just a few. Strange that with the switch of the map it seems less people are now playing WvW than with the old DBL map (updated DBL map)…

I still believe that the best course of action would be to have each server have a different map. This allows players to play the map they like, and gives Anet metrics on which map(s) are the most populate when they are available at the same time.

Bring Back the Desert Borderland!

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Posted by: mulzi.8273

mulzi.8273

I wish they would put all the maps in together. One map Alpine. One DBL. Keep EB, and throw in EotM for the other. Why do we have to have 3 maps that are exactly the same?

4 different maps allows folks to play the maps they like. make everyone happy.

What happened to Yaks Bend?

in WvW

Posted by: mulzi.8273

mulzi.8273

atheria I think you are missing the point. YB wasn’t ‘winning the larger battles’ before. They were winning the PPT by back capping other maps when the smaller BG (can’t speak for JQ) were rampaging on a different maps.

With this change, now the coverage is equal, and BG has a presence at the OCX times and coverage for when YB tries to back cap another map.

So in short, this change by Anet indirectly forces servers to fight for objectives now. Map hopping and capping as much as possible on an empty map to get the PPT points to dominate the scoreboard. For weeks we’ve been hearing how YB is this superior server cause they know how to use siege. Well now YB cannot entrench in structures as much anymore, as more people on the map means more structures are flipping more often and not getting upgraded. Supply lines are getting destroyed, no supply for building 10+ sieges anymore, etc.

IMHO, they should make one super-map. Map hopping and back capping objectives uncontested bloat some servers egos into thinking they are these gods at WvW.

What happened to Yaks Bend?

in WvW

Posted by: mulzi.8273

mulzi.8273

Alot of egos running a muck here. But the facts are very, very simple. Its not one person, one guild or even the added server. BG has historically always come out strong after any WvW patch, change or tournament. Its no different last week, and i suspect perhaps another week. But soon it will grow stale and BG will wane a bit, allowing YB to get back to taking care of those evil little doors, gates and walls.

I myself spent more time in WvW this past week than usual. And here’s what I seen mostly: BG has 4+ mini zergs running across a couple of maps and EB. When we run across a YB zerg, even with equal numbers, the YB zerg immediately runs into a structure, and for some reason i cannot explain, abandons it. usually they would build siege and at less siege hump, but i didnt see that from them last week. I’ve seen a few epic battles on the side keeps, but mostly its YB porting to a different map. Only this week BG has coverage on all the maps, so its harder for YB to back cap points on maps hoping BG/JQ were around..

I’ve seen some great roaming battles. A few good zerg battles with JQ, and alot less ‘siege’ battles with YB.

This is balance????

in WvW

Posted by: mulzi.8273

mulzi.8273

Speaking from the t1 perspective, I’m not sure why people are surprised. Why was their no outrage about balance when the last few weeks/months YB was PvDooring and Siege humping their way to first place every single week? Now 4 days into a new patch BG is actually playing again and in first place and the balance is all off?

Lurock hit it on the head. Whenever there is a patch or a tournament or something special, BG comes out swinging. All YB has to do is weather the storm and BG will lose interest again. Then they can go back to killing those evil walls and doors in peace.

Rev is worst class in the game

in Revenant

Posted by: mulzi.8273

mulzi.8273

I agree its a terrible class, really buggy and well after reaching 80 very forgettable to the point i might even delete the character when i need an extra slot…

Feel like i wasted many hours on this buggy class tbh.

Even if people say Thief is worse, i don’t see it, still more fun to play.

which class isn’t forced to elite spec

Ranger
Warrior
Ele
Mesmer

If your talking PvE, okay, I will agree with you, somewhat. However, if you are speaking PvP or WvW, no way is a core ranger on par with a druid spec. Bar None. The closest thing a core ranger build can get to being effective is a trap/condi ranger, and even then druid beats that build too. And that build is useless in PvP/Wvw anyway.

As for Ele, I use to think that to for a staff ele. There’s one staff build that is better core than tempest, and thats more of a pve/raid build. You bring that build into pvp or Wvw and you’ll get wiped all over the place..

I don’t play my mez or warrior enough to comment on those two though

Do you get abuse when Commanding?

in Guild Wars 2 Discussion

Posted by: mulzi.8273

mulzi.8273

EOTM – lol – A few months ago I had the misfortune of encountering the same backseat commander three times in one week. Unbelievable. He spent the entire time he was on the map all three times screaming at me for making my own decisions and not following his instructions.

I said nothing in return. Not one single word. He became so frustrated with my lack of response that he began going on about how I wasn’t even on the server I was on, that I was really a spy for one of the other servers, that I had hacked my account and stolen it from someone else, etc, etc.

All 3 times, eventually people in my group would start making fun of him. Lots of jokes. They called me the “Spy Commander” etc, making fun of his accusations. He finally left the map.

So, yeah, sometimes you can even say nothing at all and still win.

I’d be willing to bet I know exactly who you are talking about. and your lucky, this guy does this EVERY day, all day. He’s MO is to complained/berate tags until they detag so he can tag, and even then he continues to berate everyone as every little problem that arises is not his fault but everyone elses and will rage-detag, but stay on the map to berate everyone. the map becomes so toxic. The guy needs a serious time out from Anet…

t2 desert camps

in WvW

Posted by: mulzi.8273

mulzi.8273

it would not surprise me at all, given Anet’s goal of removing any soloable content completely from the game since the HoT release, if they made all the camp guards Champs, each with a special ability to one shot a player if that player is not in a group with at least four other members.

Maybe they should just finish soloers and small guilds off completely now and require you to be in a guild with at least 50 members to even enter WvW…

Remove EoTM or limit its use

in WvW

Posted by: mulzi.8273

mulzi.8273

If they change EoTM in any manner, one of 2 things will happen:

1. The EotM folks will ktrain in WvW : this will tick off the wvw folks (already seeing this in T1 with YB. Can’t imagine the outcry if this gets any worse.)

2. the EoTM folks will not play WvW : this will tick off the Eotm/semi wvw folks

Since there are more PvE folks, and more EoTM folks than WvW folks, ticking off the majority of your playerbase to appease a minority is not good business.

Then again, knowing Anet’s sledgehammer philosophy for making changes, I would almost expect them to neuter both EoTM and WvW into oblivion and tick everyone off equally…

why so much hate towards roamers???

in WvW

Posted by: mulzi.8273

mulzi.8273

I have noticed more and more that zergs chase me across half of a map whenever I’m roaming I have raven gotten few offensive whispers from enemy that I’m playing wvw wrong …… what has happened?

This happens to me all the time (T1 server). I take it as respect that they chase me so far and deem me that dangerous to their mighty numbers. Not to mention that while i’m running i’m communicating with the main zerg and usually leading the enemy right into them (or away from my servers zerg’s objective

What tier for roaming NA ?

in WvW

Posted by: mulzi.8273

mulzi.8273

Speaking from a T1 server, if your solo roaming you’ll ran into mini zergs mostly. If you do find just a few players, they mostly will be heavy condi, with the old ‘put as many condis on you and hide/run away/run in circles’ tactic hoping you’ll die.

I solo roam alot, and the majority of the time i meet non zerg roamers, its generally a reaper, with an odd condi mes or thief thrown in every blue moon or so. Most of the time, I rarely bump into anyone unless i’m in EB, and in EB most folks run with the pack..

Remove EoTM or limit its use

in WvW

Posted by: mulzi.8273

mulzi.8273

I hate to break it to some of these elitist, but WvW has a heck of alot more ktraining than EoTM. I’ve seen more ‘ninja’ style capping, hiding siege, avoiding fights in one day in WvW than in a week in EoTM (and yes, I play both modes consistantly).

The ONLY difference between the game modes is player attitudes: in WvW you have people throwing hissy fits if your not max level, not running a specific ‘meta’ build, not moving/pushing/supporting the way THEy want you too, not in teamspeak, etc. In EoTM its more laid back, alot more contesting objectives/fights, can run any build, can level there, etc.

In the end, both zones offer Open world Pvp with Pve elements.